1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "renderer/Scene.h"
22 #include "graphics/Model.h"
23 #include "graphics/ParticleEmitter.h"
25 ///////////////////////////////////////////////////////////
26 // Default implementation traverses the model recursively and uses
27 // SubmitNonRecursive for the actual work.
28 void SceneCollector::SubmitRecursive(CModelAbstract
* model
)
30 if (model
->ToCModel())
32 SubmitNonRecursive(model
->ToCModel());
34 const std::vector
<CModel::Prop
>& props
= model
->ToCModel()->GetProps();
35 for (size_t i
= 0; i
< props
.size(); i
++)
37 if (!props
[i
].m_Hidden
)
38 SubmitRecursive(props
[i
].m_Model
);
41 else if (model
->ToCModelDecal())
43 Submit(model
->ToCModelDecal());
45 else if (model
->ToCModelParticleEmitter())
47 Submit(model
->ToCModelParticleEmitter()->m_Emitter
.get());
49 else if (model
->ToCModelDummy())
53 debug_warn(L
"unknown model type");