1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-01-27 08:09+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
12 "Last-Translator: Samuel Meric <samkegu@live.fr>, 2020\n"
13 "Language-Team: Occitan (post 1500) (http://www.transifex.com/wildfire-games/0ad/language/oc/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n > 1);\n"
20 #: simulation/templates/structures/athen/arsenal.xml:5
21 #: simulation/templates/structures/mace/arsenal.xml:5
22 #: simulation/templates/structures/ptol/arsenal.xml:5
23 #: simulation/templates/structures/sele/arsenal.xml:5
24 #: simulation/templates/structures/spart/arsenal.xml:5
28 #: simulation/templates/structures/athen/barracks.xml:12
29 #: simulation/templates/structures/mace/barracks.xml:12
30 #: simulation/templates/structures/ptol/barracks.xml:11
31 #: simulation/templates/structures/sele/barracks.xml:12
32 #: simulation/templates/structures/spart/barracks.xml:12
36 #: simulation/templates/structures/athen/civil_centre.xml:8
37 #: simulation/templates/structures/mace/civil_centre.xml:8
38 #: simulation/templates/structures/ptol/civil_centre.xml:9
39 #: simulation/templates/structures/sele/civil_centre.xml:5
40 #: simulation/templates/structures/spart/civil_centre.xml:8
44 #: simulation/templates/structures/athen/corral.xml:5
45 #: simulation/templates/structures/mace/corral.xml:5
46 #: simulation/templates/structures/ptol/corral.xml:8
47 #: simulation/templates/structures/sele/corral.xml:5
48 #: simulation/templates/structures/spart/corral.xml:5
52 #: simulation/templates/structures/athen/defense_tower.xml:9
53 #: simulation/templates/structures/mace/defense_tower.xml:9
54 #: simulation/templates/structures/ptol/defense_tower.xml:9
55 #: simulation/templates/structures/sele/defense_tower.xml:9
56 #: simulation/templates/structures/spart/defense_tower.xml:9
60 #: simulation/templates/structures/athen/dock.xml:12
61 #: simulation/templates/structures/mace/dock.xml:12
62 #: simulation/templates/structures/ptol/dock.xml:9
63 #: simulation/templates/structures/sele/dock.xml:9
64 #: simulation/templates/structures/spart/dock.xml:12
68 #: simulation/templates/structures/athen/field.xml:5
69 #: simulation/templates/structures/mace/field.xml:5
70 #: simulation/templates/structures/ptol/field.xml:5
71 #: simulation/templates/structures/sele/field.xml:5
72 #: simulation/templates/structures/spart/field.xml:5
76 #: simulation/templates/structures/athen/forge.xml:5
77 #: simulation/templates/structures/mace/forge.xml:5
78 #: simulation/templates/structures/ptol/forge.xml:5
79 #: simulation/templates/structures/sele/forge.xml:5
80 #: simulation/templates/structures/spart/forge.xml:5
84 #: simulation/templates/structures/athen/fortress.xml:9
85 #: simulation/templates/structures/mace/fortress.xml:9
86 #: simulation/templates/structures/ptol/fortress.xml:9
87 #: simulation/templates/structures/sele/fortress.xml:9
88 #: simulation/templates/structures/spart/fortress.xml:9
92 #: simulation/templates/structures/athen/gymnasium.xml:22
93 #: simulation/templates/structures/athen/gymnasium.xml:26
97 #: simulation/templates/structures/athen/gymnasium.xml:23
101 #: simulation/templates/structures/athen/gymnasium.xml:24
102 msgid "Train Champions."
105 #: simulation/templates/structures/athen/house.xml:5
106 #: simulation/templates/structures/mace/house.xml:5
107 #: simulation/templates/structures/ptol/house.xml:11
108 #: simulation/templates/structures/sele/house.xml:8
109 #: simulation/templates/structures/spart/house.xml:5
113 #: simulation/templates/structures/athen/market.xml:5
114 #: simulation/templates/structures/mace/market.xml:5
115 #: simulation/templates/structures/ptol/market.xml:9
116 #: simulation/templates/structures/sele/market.xml:5
117 #: simulation/templates/structures/spart/market.xml:5
121 #: simulation/templates/structures/athen/outpost.xml:5
122 #: simulation/templates/structures/mace/outpost.xml:5
123 #: simulation/templates/structures/ptol/outpost.xml:5
124 #: simulation/templates/structures/sele/outpost.xml:5
125 #: simulation/templates/structures/spart/outpost.xml:5
129 #: simulation/templates/structures/athen/prytaneion.xml:22
130 msgid "Council Chamber"
133 #: simulation/templates/structures/athen/prytaneion.xml:23
137 #: simulation/templates/structures/athen/prytaneion.xml:24
138 msgid "Train Heroes and research technologies."
141 #: simulation/templates/structures/athen/prytaneion.xml:26
142 #: simulation/templates/structures/gaul/assembly.xml:31
143 #: simulation/templates/structures/spart/gerousia.xml:26
147 #: simulation/templates/structures/athen/range.xml:8
148 #: simulation/templates/structures/mace/range.xml:8
149 #: simulation/templates/structures/ptol/range.xml:8
150 #: simulation/templates/structures/sele/range.xml:8
151 #: simulation/templates/structures/spart/range.xml:5
152 msgid "Stratopedon tōn Psilōn"
155 #: simulation/templates/structures/athen/sentry_tower.xml:5
156 #: simulation/templates/structures/mace/sentry_tower.xml:5
157 #: simulation/templates/structures/ptol/sentry_tower.xml:5
158 #: simulation/templates/structures/sele/sentry_tower.xml:5
159 #: simulation/templates/structures/spart/sentry_tower.xml:5
163 #: simulation/templates/structures/athen/stable.xml:5
164 #: simulation/templates/structures/mace/stable.xml:5
165 #: simulation/templates/structures/ptol/stable.xml:5
166 #: simulation/templates/structures/sele/stable.xml:5
167 #: simulation/templates/structures/spart/stable.xml:5
171 #: simulation/templates/structures/athen/storehouse.xml:8
172 #: simulation/templates/structures/mace/storehouse.xml:8
173 #: simulation/templates/structures/ptol/storehouse.xml:11
174 #: simulation/templates/structures/sele/storehouse.xml:8
175 #: simulation/templates/structures/spart/storehouse.xml:8
179 #: simulation/templates/structures/athen/theater.xml:5
180 #: simulation/templates/structures/mace/theater.xml:5
181 #: simulation/templates/structures/ptol/theater.xml:5
182 #: simulation/templates/structures/sele/theater.xml:5
183 #: simulation/templates/structures/spart/theater.xml:5
187 #: simulation/templates/structures/athen/tower_artillery.xml:9
188 #: simulation/templates/structures/athen/tower_bolt.xml:9
189 #: simulation/templates/structures/mace/tower_artillery.xml:9
190 #: simulation/templates/structures/mace/tower_bolt.xml:9
191 #: simulation/templates/structures/ptol/tower_bolt.xml:9
192 #: simulation/templates/structures/sele/tower_artillery.xml:9
193 #: simulation/templates/structures/spart/tower_bolt.xml:9
197 #: simulation/templates/structures/athen/wall_gate.xml:9
198 #: simulation/templates/structures/mace/wall_gate.xml:9
199 #: simulation/templates/structures/ptol/wall_gate.xml:9
200 #: simulation/templates/structures/sele/wall_gate.xml:9
201 #: simulation/templates/structures/spart/wall_gate.xml:9
205 #: simulation/templates/structures/athen/wall_long.xml:9
206 #: simulation/templates/structures/athen/wall_medium.xml:9
207 #: simulation/templates/structures/athen/wall_short.xml:9
208 #: simulation/templates/structures/athen/wallset_stone.xml:5
209 #: simulation/templates/structures/mace/wall_long.xml:9
210 #: simulation/templates/structures/mace/wall_medium.xml:9
211 #: simulation/templates/structures/mace/wall_short.xml:9
212 #: simulation/templates/structures/mace/wallset_stone.xml:5
213 #: simulation/templates/structures/ptol/wall_long.xml:9
214 #: simulation/templates/structures/ptol/wall_medium.xml:9
215 #: simulation/templates/structures/ptol/wall_short.xml:9
216 #: simulation/templates/structures/ptol/wallset_stone.xml:5
217 #: simulation/templates/structures/sele/wall_long.xml:9
218 #: simulation/templates/structures/sele/wall_medium.xml:9
219 #: simulation/templates/structures/sele/wall_short.xml:9
220 #: simulation/templates/structures/sele/wallset_stone.xml:5
221 #: simulation/templates/structures/spart/wall_long.xml:9
222 #: simulation/templates/structures/spart/wall_medium.xml:9
223 #: simulation/templates/structures/spart/wall_short.xml:9
224 #: simulation/templates/structures/spart/wallset_stone.xml:5
228 #: simulation/templates/structures/athen/wall_tower.xml:9
229 #: simulation/templates/structures/mace/wall_tower.xml:9
230 #: simulation/templates/structures/ptol/wall_tower.xml:9
231 #: simulation/templates/structures/sele/wall_tower.xml:9
232 #: simulation/templates/structures/spart/wall_tower.xml:9
236 #: simulation/templates/structures/athen/wonder.xml:9
240 #: simulation/templates/structures/bench.xml:11
244 #: simulation/templates/structures/bench.xml:12
248 #: simulation/templates/structures/brit/arsenal.xml:5
249 #: simulation/templates/structures/gaul/arsenal.xml:5
253 #: simulation/templates/structures/brit/barracks.xml:18
257 #: simulation/templates/structures/brit/civil_centre.xml:12
261 #: simulation/templates/structures/brit/corral.xml:8
262 #: simulation/templates/structures/gaul/corral.xml:8
266 #: simulation/templates/structures/brit/crannog.xml:13
267 msgid "Island Settlement"
270 #: simulation/templates/structures/brit/crannog.xml:14
274 #: simulation/templates/structures/brit/crannog.xml:15
276 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
277 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
278 "research technologies. Garrison Soldiers for additional arrows."
281 #: simulation/templates/structures/brit/defense_tower.xml:9
282 #: simulation/templates/structures/brit/sentry_tower.xml:5
283 #: simulation/templates/structures/brit/wall_tower.xml:9
284 #: simulation/templates/structures/gaul/defense_tower.xml:9
285 #: simulation/templates/structures/gaul/sentry_tower.xml:5
286 #: simulation/templates/structures/gaul/wall_tower.xml:9
290 #: simulation/templates/structures/brit/dock.xml:12
291 #: simulation/templates/structures/gaul/dock.xml:12
295 #: simulation/templates/structures/brit/farmstead.xml:11
296 #: simulation/templates/structures/gaul/farmstead.xml:8
300 #: simulation/templates/structures/brit/field.xml:5
301 #: simulation/templates/structures/gaul/field.xml:5
305 #: simulation/templates/structures/brit/forge.xml:5
306 #: simulation/templates/structures/gaul/forge.xml:5
310 #: simulation/templates/structures/brit/fortress.xml:12
311 #: simulation/templates/structures/gaul/fortress.xml:5
315 #: simulation/templates/structures/brit/fortress.xml:13
316 #: simulation/templates/structures/cart/fortress.xml:10
317 #: simulation/templates/structures/iber/fortress.xml:6
318 #: simulation/templates/structures/kush/fortress.xml:10
319 #: simulation/templates/structures/mace/fortress.xml:10
320 #: simulation/templates/structures/ptol/fortress.xml:10
321 #: simulation/templates/structures/rome/fortress.xml:6
322 msgid "Train Heroes. Garrison Soldiers for additional arrows."
325 #: simulation/templates/structures/brit/house.xml:9
326 #: simulation/templates/structures/gaul/house.xml:5
330 #: simulation/templates/structures/brit/market.xml:12
331 #: simulation/templates/structures/gaul/market.xml:12
335 #: simulation/templates/structures/brit/outpost.xml:5
336 #: simulation/templates/structures/gaul/outpost.xml:5
340 #: simulation/templates/structures/brit/range.xml:5
341 #: simulation/templates/structures/gaul/range.xml:8
345 #: simulation/templates/structures/brit/stable.xml:11
346 #: simulation/templates/structures/gaul/stable.xml:11
350 #: simulation/templates/structures/brit/storehouse.xml:8
351 #: simulation/templates/structures/gaul/storehouse.xml:8
355 #: simulation/templates/structures/brit/temple.xml:18
356 #: simulation/templates/structures/gaul/temple.xml:18
360 #: simulation/templates/structures/brit/wall_gate.xml:9
361 #: simulation/templates/structures/gaul/wall_gate.xml:9
365 #: simulation/templates/structures/brit/wall_long.xml:9
366 #: simulation/templates/structures/brit/wall_medium.xml:9
367 #: simulation/templates/structures/brit/wall_short.xml:9
368 #: simulation/templates/structures/brit/wallset_stone.xml:5
369 #: simulation/templates/structures/gaul/wall_long.xml:9
370 #: simulation/templates/structures/gaul/wall_medium.xml:9
371 #: simulation/templates/structures/gaul/wall_short.xml:9
372 #: simulation/templates/structures/gaul/wallset_stone.xml:5
376 #: simulation/templates/structures/brit/wonder.xml:9
380 #: simulation/templates/structures/cart/apartment.xml:23
381 msgid "Apartment Building"
384 #: simulation/templates/structures/cart/apartment.xml:24
385 #: simulation/templates/structures/cart/house.xml:8
389 #: simulation/templates/structures/cart/barracks.xml:12
393 #: simulation/templates/structures/cart/civil_centre.xml:8
397 #: simulation/templates/structures/cart/corral.xml:8
401 #: simulation/templates/structures/cart/defense_tower.xml:9
402 #: simulation/templates/structures/cart/tower_artillery.xml:9
403 #: simulation/templates/structures/cart/tower_bolt.xml:9
404 #: simulation/templates/structures/cart/wall_tower.xml:12
408 #: simulation/templates/structures/cart/dock.xml:17
409 msgid "Commercial Port"
412 #: simulation/templates/structures/cart/dock.xml:18
416 #: simulation/templates/structures/cart/embassy.xml:19
417 msgid "Train Mercenaries."
420 #: simulation/templates/structures/cart/embassy_celtic.xml:17
421 msgid "Celtic Embassy"
424 #: simulation/templates/structures/cart/embassy_celtic.xml:18
425 msgid "Train Celtic Mercenaries."
428 #: simulation/templates/structures/cart/embassy_iberian.xml:10
429 msgid "Iberian Embassy"
432 #: simulation/templates/structures/cart/embassy_iberian.xml:11
433 msgid "Train Iberian Mercenaries."
436 #: simulation/templates/structures/cart/embassy_italic.xml:17
437 msgid "Italic Embassy"
440 #: simulation/templates/structures/cart/embassy_italic.xml:18
441 msgid "Train Italic Mercenaries."
444 #: simulation/templates/structures/cart/farmstead.xml:8
448 #: simulation/templates/structures/cart/field.xml:5
452 #: simulation/templates/structures/cart/fortress.xml:9
456 #: simulation/templates/structures/cart/market.xml:12
460 #: simulation/templates/structures/cart/s_wall_long.xml:10
461 #: simulation/templates/structures/cart/s_wall_medium.xml:10
462 #: simulation/templates/structures/cart/s_wall_short.xml:10
463 #: simulation/templates/structures/cart/s_wall_tower.xml:10
464 #: simulation/templates/structures/cart/wallset_short.xml:5
468 #: simulation/templates/structures/cart/s_wall_long.xml:11
469 #: simulation/templates/structures/cart/s_wall_medium.xml:11
470 #: simulation/templates/structures/cart/s_wall_short.xml:11
471 #: simulation/templates/structures/cart/s_wall_tower.xml:11
473 msgstr "Paret de pèira"
475 #: simulation/templates/structures/cart/storehouse.xml:8
479 #: simulation/templates/structures/cart/super_dock.xml:39
480 msgid "Naval Shipyard"
483 #: simulation/templates/structures/cart/super_dock.xml:40
487 #: simulation/templates/structures/cart/super_dock.xml:41
489 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
490 "tracts of territory. Territory root. Construct Warships and research "
494 #: simulation/templates/structures/cart/super_dock.xml:43
498 #: simulation/templates/structures/cart/temple.xml:9
502 #: simulation/templates/structures/cart/temple.xml:10
503 msgid "Train Healers and Champion Infantry and research healing technologies."
506 #: simulation/templates/structures/cart/tophet.xml:18
507 msgid "Sacrificial Temple"
510 #: simulation/templates/structures/cart/tophet.xml:19
514 #: simulation/templates/structures/cart/wall_gate.xml:9
518 #: simulation/templates/structures/cart/wall_long.xml:9
519 #: simulation/templates/structures/cart/wall_medium.xml:9
520 #: simulation/templates/structures/cart/wall_short.xml:9
524 #: simulation/templates/structures/cart/wallset_stone.xml:5
528 #: simulation/templates/structures/cart/wonder.xml:9
529 msgid "Temple of Ba'al Hammon"
532 #: simulation/templates/structures/celt_hut.xml:20
536 #: simulation/templates/structures/celt_longhouse.xml:20
540 #: simulation/templates/structures/column_doric.xml:12
541 #: simulation/templates/structures/column_doric_fallen.xml:12
542 #: simulation/templates/structures/column_doric_fallen_b.xml:12
546 #: simulation/templates/structures/column_doric.xml:13
550 #: simulation/templates/structures/column_doric_fallen.xml:13
551 #: simulation/templates/structures/column_doric_fallen_b.xml:13
552 msgid "Fallen Doric Column"
555 #: simulation/templates/structures/farmstead_field_wheat.xml:7
556 #: simulation/templates/structures/generic_field.xml:8
560 #: simulation/templates/structures/athen/farmstead.xml:11
561 #: simulation/templates/structures/farmstead_greek.xml:8
562 #: simulation/templates/structures/mace/farmstead.xml:11
563 #: simulation/templates/structures/ptol/farmstead.xml:8
564 #: simulation/templates/structures/sele/farmstead.xml:8
565 #: simulation/templates/structures/spart/farmstead.xml:11
569 #: simulation/templates/structures/farmstead_indian.xml:8
570 #: simulation/templates/structures/maur/farmstead.xml:11
574 #: simulation/templates/structures/farmstead_italian.xml:8
578 #: simulation/templates/structures/farmstead_middle_eastern.xml:9
579 #: simulation/templates/structures/pers/farmstead.xml:8
583 #: simulation/templates/structures/brit/rotarymill.xml:5
584 #: simulation/templates/structures/farmstead_temperate_europe.xml:4
588 #: simulation/templates/structures/fence_long.xml:14
589 #: simulation/templates/structures/fence_short.xml:14
593 #: simulation/templates/structures/fence_long.xml:15
594 msgid "Long Wooden Fence"
597 #: simulation/templates/structures/fence_short.xml:15
598 msgid "Short Wooden Fence"
601 #: simulation/templates/structures/fence_stone.xml:14
602 #: simulation/templates/structures/fence_stone.xml:15
606 #: simulation/templates/structures/gaul/assembly.xml:27
607 msgid "Assembly of Princes"
610 #: simulation/templates/structures/gaul/assembly.xml:28
614 #: simulation/templates/structures/gaul/assembly.xml:29
615 msgid "Train Champion Trumpeters and Heroes."
618 #: simulation/templates/structures/gaul/barracks.xml:18
622 #: simulation/templates/structures/gaul/civil_centre.xml:12
626 #: simulation/templates/structures/gaul/rotarymill.xml:5
630 #: simulation/templates/structures/gaul/tavern.xml:20
634 #: simulation/templates/structures/gaul/tavern.xml:21
638 #: simulation/templates/structures/gaul/wonder.xml:9
639 msgid "Sanctuary of Corent"
642 #: simulation/templates/structures/gaul/wonder.xml:10
646 #: simulation/templates/structures/han/academy.xml:27
647 msgid "Imperial Academy"
650 #: simulation/templates/structures/han/academy.xml:28
651 msgid "Dìguó Xuéyuàn"
654 #: simulation/templates/structures/han/academy.xml:30
655 msgid "Train Champions and research their technologies."
658 #: simulation/templates/structures/han/academy.xml:31
662 #: simulation/templates/structures/han/arsenal.xml:8
663 msgid "Bīnggōng Chǎng"
666 #: simulation/templates/structures/han/barracks.xml:12
670 #: simulation/templates/structures/han/civil_centre.xml:12
674 #: simulation/templates/structures/han/civil_centre.xml:33
676 "This greatly increases the health, capture resistance, and garrison capacity"
677 " of this specific Civic Center. Unlock training of Heroes here and reduce "
678 "its research and batch training times by half."
681 #: simulation/templates/structures/han/civil_centre_court.xml:17
682 msgid "Imperial Court"
685 #: simulation/templates/structures/han/civil_centre_court.xml:18
689 #: simulation/templates/structures/han/civil_centre_court.xml:19
690 msgid "ImperialCourt"
693 #: simulation/templates/structures/han/corral.xml:12
697 #: simulation/templates/structures/han/defense_tower.xml:12
701 #: simulation/templates/structures/han/defense_tower.xml:23
703 "This tower has greater range, greater attack, greater health, and is twice "
704 "as difficult to capture."
707 #: simulation/templates/structures/han/defense_tower_great.xml:31
711 #: simulation/templates/structures/han/defense_tower_great.xml:32
715 #: simulation/templates/structures/han/defense_tower_great.xml:34
719 #: simulation/templates/structures/han/dock.xml:9
723 #: simulation/templates/structures/han/farmstead.xml:17
727 #: simulation/templates/structures/han/field.xml:15
731 #: simulation/templates/structures/han/field.xml:16
735 #: simulation/templates/structures/han/field_grain.xml:5
739 #: simulation/templates/structures/han/forge.xml:12
740 msgid "Duànzào Chǎng"
743 #: simulation/templates/structures/han/fortress.xml:12
744 #: simulation/templates/structures/han/fortress_old.xml:12
748 #: simulation/templates/structures/han/house.xml:12
752 #: simulation/templates/structures/han/laozigate.xml:21
753 #: simulation/templates/structures/han/laozigate.xml:24
757 #: simulation/templates/structures/han/laozigate.xml:22
761 #: simulation/templates/structures/han/market.xml:9
765 #: simulation/templates/structures/han/ministry.xml:36
766 msgid "Imperial Ministry"
769 #: simulation/templates/structures/han/ministry.xml:37
773 #: simulation/templates/structures/han/ministry.xml:39
774 msgid "ImperialMinistry"
777 #: simulation/templates/structures/han/ministry.xml:40
779 "Train the Nine Ministers. Territory root. Research a powerful suite of "
780 "Administrative technologies."
783 #: simulation/templates/structures/han/outpost.xml:5
787 #: simulation/templates/structures/han/palisades_curve.xml:10
788 #: simulation/templates/structures/han/palisades_long.xml:4
789 #: simulation/templates/structures/han/palisades_medium.xml:4
790 #: simulation/templates/structures/han/palisades_short.xml:4
791 #: simulation/templates/structures/han/wallset_palisade.xml:5
792 msgid "Bamboo Stockade"
795 #: simulation/templates/structures/han/palisades_gate.xml:4
796 msgid "Bamboo Stockade Gate"
799 #: simulation/templates/structures/han/palisades_tower.xml:4
800 msgid "Bamboo Stockade Tower"
803 #: simulation/templates/structures/han/range.xml:12
807 #: simulation/templates/structures/han/sentry_tower.xml:5
811 #: simulation/templates/structures/han/stable.xml:12
815 #: simulation/templates/structures/han/storehouse.xml:17
819 #: simulation/templates/structures/han/temple.xml:12
823 #: simulation/templates/structures/han/wall_gate.xml:9
827 #: simulation/templates/structures/han/wall_long.xml:9
828 #: simulation/templates/structures/han/wall_medium.xml:9
829 #: simulation/templates/structures/han/wall_short.xml:9
833 #: simulation/templates/structures/han/wall_tower.xml:9
837 #: simulation/templates/structures/han/wallset_stone.xml:5
841 #: simulation/templates/structures/han/wonder.xml:12
842 msgid "Míngtáng Bìyōng"
845 #: simulation/templates/structures/hellenic_epic_temple.xml:23
849 #: simulation/templates/structures/hellenic_epic_temple.xml:24
850 msgid "Naos Parthenos"
853 #: simulation/templates/structures/hellenic_epic_temple.xml:25
854 msgid "Garrison units to heal them at a quick rate."
857 #: simulation/templates/structures/hellenic_propylaea.xml:20
861 #: simulation/templates/structures/hellenic_propylaea.xml:21
865 #: simulation/templates/structures/hellenic_stoa.xml:24
866 msgid "Hellenic Stoa"
869 #: simulation/templates/structures/iber/barracks.xml:5
873 #: simulation/templates/structures/iber/civil_centre.xml:8
877 #: simulation/templates/structures/iber/corral.xml:8
881 #: simulation/templates/structures/iber/defense_tower.xml:31
882 #: simulation/templates/structures/iber/wall_tower.xml:9
886 #: simulation/templates/structures/iber/dock.xml:12
890 #: simulation/templates/structures/iber/farmstead.xml:11
894 #: simulation/templates/structures/iber/field.xml:5
898 #: simulation/templates/structures/iber/forge.xml:5
902 #: simulation/templates/structures/iber/fortress.xml:5
906 #: simulation/templates/structures/iber/house.xml:5
910 #: simulation/templates/structures/iber/market.xml:12
914 #: simulation/templates/structures/iber/monument.xml:31
915 msgid "Revered Monument"
918 #: simulation/templates/structures/iber/monument.xml:32
919 msgid "Gur Oroigarri"
922 #: simulation/templates/structures/iber/monument.xml:9
923 #: simulation/templates/structures/iber/monument.xml:34
927 #: simulation/templates/structures/iber/storehouse.xml:5
931 #: simulation/templates/structures/iber/temple.xml:12
935 #: simulation/templates/structures/iber/wall_gate.xml:9
939 #: simulation/templates/structures/iber/wall_long.xml:9
940 #: simulation/templates/structures/iber/wall_medium.xml:9
941 #: simulation/templates/structures/iber/wall_short.xml:9
942 #: simulation/templates/structures/iber/wallset_stone.xml:5
946 #: simulation/templates/structures/iber/wonder.xml:9
950 #: simulation/templates/structures/ishtar_gate.xml:25
951 msgid "Ishtar Gate of Babylon"
954 #: simulation/templates/structures/ishtar_gate.xml:26
955 msgid "Territory root."
958 #: simulation/templates/structures/kush/arsenal.xml:5
962 #: simulation/templates/structures/kush/barracks.xml:9
966 #: simulation/templates/structures/kush/camp_blemmye.xml:22
970 #: simulation/templates/structures/kush/camp_blemmye.xml:23
971 msgid "Train Blemmye Mercenaries."
974 #: simulation/templates/structures/kush/camp_noba.xml:22
978 #: simulation/templates/structures/kush/camp_noba.xml:23
979 msgid "Train Noba Mercenaries."
982 #: simulation/templates/structures/kush/civil_centre.xml:9
986 #: simulation/templates/structures/kush/corral.xml:9
990 #: simulation/templates/structures/kush/defense_tower.xml:5
994 #: simulation/templates/structures/kush/dock.xml:9
998 #: simulation/templates/structures/kush/elephant_stable.xml:5
1002 #: simulation/templates/structures/kush/farmstead.xml:9
1006 #: simulation/templates/structures/kush/field.xml:5
1010 #: simulation/templates/structures/kush/forge.xml:5
1011 msgid "hmw hʿy n rȝ-ʿ"
1014 #: simulation/templates/structures/kush/fortress.xml:9
1018 #: simulation/templates/structures/kush/house.xml:5
1022 #: simulation/templates/structures/kush/market.xml:9
1026 #: simulation/templates/structures/kush/outpost.xml:5
1030 #: simulation/templates/structures/kush/pyramid_large.xml:26
1031 msgid "Large Pyramid"
1034 #: simulation/templates/structures/kush/pyramid_large.xml:27
1038 #: simulation/templates/structures/kush/pyramid_large.xml:29
1039 #: simulation/templates/structures/kush/pyramid_small.xml:26
1043 #: simulation/templates/structures/kush/pyramid_small.xml:23
1044 msgid "Small Pyramid"
1047 #: simulation/templates/structures/kush/pyramid_small.xml:24
1051 #: simulation/templates/structures/kush/range.xml:8
1055 #: simulation/templates/structures/kush/sentry_tower.xml:5
1059 #: simulation/templates/structures/kush/shrine.xml:12
1063 #: simulation/templates/structures/kush/shrine.xml:13
1067 #: simulation/templates/structures/kush/stable.xml:9
1071 #: simulation/templates/structures/kush/storehouse.xml:5
1075 #: simulation/templates/structures/kush/temple.xml:8
1076 msgid "Temple of Apedemak"
1079 #: simulation/templates/structures/kush/temple.xml:9
1083 #: simulation/templates/structures/kush/temple.xml:10
1085 "Train Healers and Apedemak Champions and research healing technologies."
1088 #: simulation/templates/structures/kush/temple.xml:11
1089 msgid "TempleOfApedemak"
1092 #: simulation/templates/structures/kush/temple_amun.xml:27
1093 msgid "Grand Temple of Amun"
1096 #: simulation/templates/structures/kush/temple_amun.xml:28
1100 #: simulation/templates/structures/kush/temple_amun.xml:29
1101 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1104 #: simulation/templates/structures/kush/temple_amun.xml:31
1105 msgid "TempleOfAmun"
1108 #: simulation/templates/structures/kush/wall_gate.xml:9
1112 #: simulation/templates/structures/kush/wall_long.xml:9
1113 #: simulation/templates/structures/kush/wall_medium.xml:9
1114 #: simulation/templates/structures/kush/wall_short.xml:9
1115 #: simulation/templates/structures/kush/wallset_stone.xml:5
1119 #: simulation/templates/structures/kush/wall_tower.xml:9
1123 #: simulation/templates/structures/kush/wonder.xml:9
1127 #: simulation/templates/structures/mace/library.xml:5
1128 #: simulation/templates/structures/ptol/library.xml:5
1129 #: simulation/templates/structures/sele/library.xml:9
1133 #: simulation/templates/structures/mace/wonder.xml:9
1134 msgid "Anaktoron ton Aigai"
1137 #: simulation/templates/structures/maur/barracks.xml:15
1141 #: simulation/templates/structures/maur/civil_centre.xml:12
1145 #: simulation/templates/structures/maur/corral.xml:8
1149 #: simulation/templates/structures/maur/defense_tower.xml:5
1150 #: simulation/templates/structures/maur/tower_double.xml:20
1154 #: simulation/templates/structures/maur/dock.xml:9
1155 msgid "Naukasthanaka"
1158 #: simulation/templates/structures/maur/elephant_stable.xml:5
1162 #: simulation/templates/structures/maur/field.xml:5
1166 #: simulation/templates/structures/maur/forge.xml:5
1170 #: simulation/templates/structures/maur/fortress.xml:5
1174 #: simulation/templates/structures/maur/house.xml:8
1178 #: simulation/templates/structures/maur/market.xml:12
1182 #: simulation/templates/structures/maur/outpost.xml:5
1186 #: simulation/templates/structures/maur/palace.xml:19
1187 #: simulation/templates/structures/maur/palace.xml:23
1188 #: simulation/templates/structures/pers/apadana.xml:30
1189 #: simulation/templates/structures/pers/tacara.xml:23
1190 #: simulation/templates/structures/pers/tacara.xml:26
1194 #: simulation/templates/structures/maur/palace.xml:20
1198 #: simulation/templates/structures/maur/palace.xml:21
1199 msgid "Territory root. Train Maiden Guards and Heroes."
1202 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1203 msgid "Edict Pillar of Ashoka"
1206 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1207 msgid "Śāsana Stambha Aśokā"
1210 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1211 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1215 #: simulation/templates/structures/maur/storehouse.xml:5
1219 #: simulation/templates/structures/maur/temple.xml:12
1223 #: simulation/templates/structures/maur/tower_double.xml:16
1224 msgid "Rampart Tower"
1227 #: simulation/templates/structures/maur/tower_double.xml:18
1229 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1230 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1231 "the murder holes tech to protect its foot."
1234 #: simulation/templates/structures/maur/wall_gate.xml:15
1238 #: simulation/templates/structures/maur/wall_long.xml:15
1239 #: simulation/templates/structures/maur/wall_medium.xml:15
1240 #: simulation/templates/structures/maur/wall_short.xml:15
1241 #: simulation/templates/structures/maur/wallset_stone.xml:5
1245 #: simulation/templates/structures/maur/wall_tower.xml:18
1249 #: simulation/templates/structures/maur/wonder.xml:9
1253 #: simulation/templates/structures/mausoleum.xml:8
1254 msgid "Mausoleum at Halicarnassus"
1257 #: simulation/templates/structures/mausoleum.xml:9
1261 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1262 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1263 msgid "MercenaryCamp"
1266 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1267 msgid "Egyptian Mercenary Camp"
1270 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1271 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1272 msgid "Stratopedeia Misthophorōn"
1275 #: simulation/templates/structures/merc_camp_egyptian.xml:31
1276 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1279 #: simulation/templates/structures/obelisk.xml:11
1283 #: simulation/templates/structures/obelisk.xml:12
1284 msgid "Egyptian Obelisk"
1287 #: simulation/templates/structures/palisades_fort.xml:9
1288 msgid "Wooden Tower"
1291 #: simulation/templates/structures/palisades_gate.xml:20
1292 msgid "Palisade Gate"
1295 #: simulation/templates/structures/han/palisades_long.xml:9
1296 #: simulation/templates/structures/palisades_gate.xml:22
1297 #: simulation/templates/structures/palisades_long.xml:31
1298 msgid "Allow units access through Palisades. Can be locked to prevent access."
1301 #: simulation/templates/structures/palisades_long.xml:17
1302 msgid "Can be converted into a Palisade Gate."
1305 #: simulation/templates/structures/palisades_spike_angle.xml:17
1309 #: simulation/templates/structures/palisades_spikes_small.xml:17
1310 msgid "Small Spikes"
1313 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1317 #: simulation/templates/structures/palisades_watchtower.xml:14
1321 #: simulation/templates/structures/pers/apadana.xml:26
1325 #: simulation/templates/structures/pers/apadana.xml:27
1329 #: simulation/templates/structures/pers/apadana.xml:28
1330 #: simulation/templates/structures/spart/syssiton.xml:25
1331 msgid "Train Champions and Heroes."
1334 #: simulation/templates/structures/pers/apartment_block.xml:12
1335 msgid "Apartment Block"
1338 #: simulation/templates/structures/pers/barracks.xml:5
1342 #: simulation/templates/structures/pers/civil_centre.xml:8
1343 msgid "Provincial Governor"
1346 #: simulation/templates/structures/pers/civil_centre.xml:9
1350 #: simulation/templates/structures/pers/corral.xml:11
1354 #: simulation/templates/structures/pers/defense_tower.xml:5
1355 #: simulation/templates/structures/pers/tower_babylon.xml:5
1356 #: simulation/templates/structures/pers/wall_tower.xml:9
1360 #: simulation/templates/structures/pers/dock.xml:12
1364 #: simulation/templates/structures/pers/field.xml:5
1368 #: simulation/templates/structures/pers/forge.xml:5
1372 #: simulation/templates/structures/pers/fortress.xml:5
1376 #: simulation/templates/structures/pers/hall.xml:23
1377 msgid "Gate of All Nations"
1380 #: simulation/templates/structures/pers/hall.xml:24
1381 msgid "Duvarθi Visadahyu"
1384 #: simulation/templates/structures/pers/hall.xml:25
1388 #: simulation/templates/structures/pers/house.xml:8
1392 #: simulation/templates/structures/pers/house_b.xml:12
1393 #: simulation/templates/structures/pers/inn.xml:12
1397 #: simulation/templates/structures/pers/ice_house.xml:25
1401 #: simulation/templates/structures/pers/ice_house.xml:26
1405 #: simulation/templates/structures/pers/ice_house.xml:27
1409 #: simulation/templates/structures/pers/market.xml:12
1413 #: simulation/templates/structures/pers/outpost.xml:5
1417 #: simulation/templates/structures/pers/stable.xml:9
1421 #: simulation/templates/structures/pers/storehouse.xml:5
1425 #: simulation/templates/structures/pers/tacara.xml:24
1429 #: simulation/templates/structures/pers/temple.xml:12
1433 #: simulation/templates/structures/pers/wall_gate.xml:9
1437 #: simulation/templates/structures/pers/wall_long.xml:9
1438 #: simulation/templates/structures/pers/wall_medium.xml:9
1439 #: simulation/templates/structures/pers/wall_short.xml:9
1440 #: simulation/templates/structures/pers/wallset_stone.xml:5
1444 #: simulation/templates/structures/pers/warehouse.xml:12
1448 #: simulation/templates/structures/pers/wonder.xml:9
1449 msgid "Hanging Gardens of Babylon"
1452 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1453 #: simulation/templates/structures/sele/elephant_stable.xml:5
1454 msgid "Stathmos tōn Elepantōn"
1457 #: simulation/templates/structures/ptol/lighthouse.xml:25
1458 #: simulation/templates/structures/ptol/lighthouse.xml:29
1462 #: simulation/templates/structures/ptol/lighthouse.xml:26
1466 #: simulation/templates/structures/ptol/lighthouse.xml:27
1468 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1472 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1473 msgid "Mercenary Camp"
1476 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1478 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1479 "casts no territory influence. Train Mercenaries."
1482 #: simulation/templates/structures/ptol/military_colony.xml:9
1483 #: simulation/templates/structures/sele/military_colony.xml:9
1487 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1491 #: simulation/templates/structures/ptol/wonder.xml:9
1492 msgid "Hieron tou Hōrou"
1495 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1496 msgid "Amphitheātrum"
1499 #: simulation/templates/structures/rome/arch.xml:22
1500 msgid "Triumphal Arch"
1503 #: simulation/templates/structures/rome/arch.xml:23
1504 msgid "Arcus Triumphālis"
1507 #: simulation/templates/structures/rome/arch.xml:24
1508 msgid "TriumphalArch"
1511 #: simulation/templates/structures/rome/army_camp.xml:71
1515 #: simulation/templates/structures/rome/army_camp.xml:72
1519 #: simulation/templates/structures/rome/army_camp.xml:73
1521 "Build in neutral or enemy territory. Train Advanced Melee Infantry. "
1522 "Construct Rams. Garrison Soldiers for additional arrows."
1525 #: simulation/templates/structures/rome/army_camp.xml:31
1526 #: simulation/templates/structures/rome/army_camp.xml:75
1530 #: simulation/templates/structures/rome/arsenal.xml:5
1531 msgid "Ballistārium"
1534 #: simulation/templates/structures/rome/barracks.xml:12
1538 #: simulation/templates/structures/rome/civil_centre.xml:12
1542 #: simulation/templates/structures/rome/corral.xml:8
1546 #: simulation/templates/structures/rome/defense_tower.xml:9
1547 #: simulation/templates/structures/rome/tower_artillery.xml:9
1548 #: simulation/templates/structures/rome/tower_bolt.xml:9
1549 msgid "Turris Laterīcia"
1552 #: simulation/templates/structures/rome/dock.xml:12
1556 #: simulation/templates/structures/rome/farmstead.xml:8
1560 #: simulation/templates/structures/rome/field.xml:5
1564 #: simulation/templates/structures/rome/forge.xml:5
1565 msgid "Armāmentārium"
1568 #: simulation/templates/structures/rome/fortress.xml:5
1572 #: simulation/templates/structures/rome/house.xml:5
1576 #: simulation/templates/structures/rome/market.xml:12
1580 #: simulation/templates/structures/rome/outpost.xml:5
1584 #: simulation/templates/structures/rome/sentry_tower.xml:5
1585 msgid "Turris Līgnea"
1588 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1589 msgid "Siege Wall Gate"
1592 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1593 msgid "Porta Circummūnītiōnis"
1596 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1597 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1598 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1599 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1600 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1601 #: simulation/templates/structures/rome/wallset_siege.xml:9
1605 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1606 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1607 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1608 #: simulation/templates/structures/rome/wallset_siege.xml:5
1612 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1613 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1614 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1615 #: simulation/templates/structures/rome/wallset_siege.xml:6
1616 msgid "Mūrus Circummūnītiōnis"
1619 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1620 msgid "Siege Wall Tower"
1623 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1624 msgid "Turris Circummūnītiōnis"
1627 #: simulation/templates/structures/rome/stable.xml:5
1631 #: simulation/templates/structures/rome/storehouse.xml:8
1632 msgid "Receptāculum"
1635 #: simulation/templates/structures/rome/temple.xml:9
1639 #: simulation/templates/structures/rome/temple_mars.xml:12
1640 msgid "Temple of Mars"
1643 #: simulation/templates/structures/rome/temple_mars.xml:13
1644 msgid "Aedēs Mārtiālis"
1647 #: simulation/templates/structures/rome/temple_mars.xml:14
1648 msgid "TempleOfMars"
1651 #: simulation/templates/structures/rome/temple_vesta.xml:18
1652 msgid "Temple of Vesta"
1655 #: simulation/templates/structures/rome/temple_vesta.xml:19
1656 msgid "Aedēs Vestālis"
1659 #: simulation/templates/structures/rome/temple_vesta.xml:21
1660 msgid "TempleOfVesta"
1663 #: simulation/templates/structures/rome/tent.xml:25
1664 msgid "Tabernāculum"
1667 #: simulation/templates/structures/rome/tent.xml:27
1668 msgid "A temporary shelter for soldiers."
1671 #: simulation/templates/structures/rome/wall_gate.xml:9
1675 #: simulation/templates/structures/rome/wall_long.xml:9
1676 #: simulation/templates/structures/rome/wall_medium.xml:9
1677 #: simulation/templates/structures/rome/wall_short.xml:9
1678 #: simulation/templates/structures/rome/wallset_stone.xml:5
1682 #: simulation/templates/structures/rome/wall_tower.xml:9
1683 msgid "Turris Lapidea"
1686 #: simulation/templates/structures/rome/wallset_siege.xml:7
1687 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1690 #: simulation/templates/structures/rome/wonder.xml:9
1691 msgid "Aedēs Iovis Optimi Maximi"
1694 #: simulation/templates/structures/sele/wonder.xml:9
1695 msgid "Hieron tou Apollōnos Pythiou"
1698 #: simulation/templates/structures/sele_colonnade.xml:12
1702 #: simulation/templates/structures/sele_colonnade.xml:13
1703 msgid "Corinthian Colonnade"
1706 #: simulation/templates/structures/shrine_chinese.xml:9
1710 #: simulation/templates/structures/shrine_egyptian.xml:5
1711 #: simulation/templates/structures/shrine_kushite.xml:5
1712 msgid "Sanctuary Kiosk"
1715 #: simulation/templates/structures/athen/temple.xml:9
1716 #: simulation/templates/structures/mace/temple.xml:9
1717 #: simulation/templates/structures/ptol/temple.xml:12
1718 #: simulation/templates/structures/ptol/temple_2.xml:11
1719 #: simulation/templates/structures/sele/temple.xml:9
1720 #: simulation/templates/structures/shrine_greek_01.xml:9
1721 #: simulation/templates/structures/shrine_greek_02.xml:9
1722 #: simulation/templates/structures/spart/temple.xml:9
1726 #: simulation/templates/structures/shrine_italian.xml:9
1727 msgid "Aedēs Sanitatem"
1730 #: simulation/templates/structures/spart/gerousia.xml:22
1731 msgid "Spartan Senate"
1734 #: simulation/templates/structures/spart/gerousia.xml:23
1738 #: simulation/templates/structures/spart/gerousia.xml:24
1739 msgid "Train Heroes."
1742 #: simulation/templates/structures/spart/persian_stoa.xml:9
1743 msgid "\\\"Persian\\\" Stoa"
1746 #: simulation/templates/structures/spart/persian_stoa.xml:10
1747 msgid "Stoa Persikē"
1750 #: simulation/templates/structures/spart/syssiton.xml:23
1751 msgid "Military Mess Hall"
1754 #: simulation/templates/structures/spart/syssiton.xml:24
1758 #: simulation/templates/structures/spart/syssiton.xml:27
1762 #: simulation/templates/structures/spart/wonder.xml:9
1763 msgid "Hieron tēs Artemidos Orthias"
1766 #: simulation/templates/structures/stall_big.xml:11
1770 #: simulation/templates/structures/stall_med.xml:11
1771 msgid "Medium stall"
1774 #: simulation/templates/structures/stall_small_a.xml:11
1775 #: simulation/templates/structures/stall_small_b.xml:11
1779 #: simulation/templates/structures/stonehenge.xml:8
1783 #: simulation/templates/structures/table_rectangle.xml:11
1784 #: simulation/templates/structures/table_square.xml:11
1788 #: simulation/templates/structures/table_rectangle.xml:12
1789 msgid "Rectangle Table"
1792 #: simulation/templates/structures/table_square.xml:12
1793 msgid "Square Table"
1796 #: simulation/templates/structures/tent_arab.xml:35
1797 msgid "Arab Army Tent"
1800 #: simulation/templates/structures/rome/tent.xml:24
1801 #: simulation/templates/structures/tent_arab.xml:36
1802 #: simulation/templates/structures/tent_arab.xml:38
1803 #: simulation/templates/structures/tent_bedouin.xml:36
1804 #: simulation/templates/structures/tent_bedouin.xml:38
1805 #: simulation/templates/structures/tent_desert.xml:36
1806 #: simulation/templates/structures/tent_desert.xml:38
1807 #: simulation/templates/structures/tent_mace.xml:36
1808 #: simulation/templates/structures/tent_mace.xml:38
1809 #: simulation/templates/structures/tent_rome.xml:36
1810 #: simulation/templates/structures/tent_rome.xml:38
1814 #: simulation/templates/structures/tent_arab.xml:39
1815 #: simulation/templates/structures/tent_bedouin.xml:39
1816 #: simulation/templates/structures/tent_desert.xml:39
1817 #: simulation/templates/structures/tent_mace.xml:39
1818 #: simulation/templates/structures/tent_rome.xml:39
1819 msgid "A temporary shelter for soldiers. +5 population bonus."
1822 #: simulation/templates/structures/tent_bedouin.xml:35
1823 msgid "Bedouin Tent"
1826 #: simulation/templates/structures/tent_desert.xml:35
1827 msgid "Desert Army Tent"
1830 #: simulation/templates/structures/tent_mace.xml:35
1831 msgid "Macedonian Army Tent"
1834 #: simulation/templates/structures/tent_rome.xml:35
1835 msgid "Roman Army Tent"
1838 #: simulation/templates/structures/trading_post_celtic.xml:9
1839 msgid "Celtic Tavern"
1842 #: simulation/templates/structures/trading_post_desert.xml:9
1843 msgid "Desert Bazaar"
1846 #: simulation/templates/structures/uffington_horse.xml:10
1847 msgid "Uffington White Horse"
1850 #: simulation/templates/template_structure_civic.xml:5
1851 msgid "Civic Structure"
1854 #: simulation/templates/template_structure_civic.xml:6
1858 #: simulation/templates/structures/rome/army_camp.xml:5
1859 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1860 #: simulation/templates/template_structure_defensive_tower.xml:5
1861 #: simulation/templates/template_structure_military_fortress.xml:5
1862 msgctxt "Name of an attack, usually the weapon."
1866 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1867 msgid "Civic Center"
1870 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1872 "Build in own or neutral territory. Acquire large tracts of territory. "
1873 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1874 "for additional arrows."
1877 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1878 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1879 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1883 #: simulation/templates/structures/han/civil_centre_court.xml:19
1884 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1885 #: simulation/templates/template_structure_defensive.xml:5
1886 #: simulation/templates/template_structure_military_fortress.xml:69
1890 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1891 msgid "Military Colony"
1894 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1898 #: simulation/templates/structures/pers/house_a.xml:12
1899 #: simulation/templates/template_structure_civic_house.xml:26
1900 #: simulation/templates/template_structure_civic_house.xml:28
1904 #: simulation/templates/structures/kush/pyramid_small.xml:26
1905 #: simulation/templates/structures/pers/ice_house.xml:27
1906 #: simulation/templates/template_structure_civic_house.xml:28
1907 #: simulation/templates/template_structure_economic_farmstead.xml:30
1908 #: simulation/templates/template_structure_economic_storehouse.xml:28
1909 #: simulation/templates/template_structure_military_barracks.xml:29
1910 #: simulation/templates/template_structure_military_dock.xml:27
1911 #: simulation/templates/template_structure_military_range.xml:25
1912 #: simulation/templates/template_structure_military_stable.xml:29
1913 #: simulation/templates/template_structure_resource_corral.xml:29
1917 #: simulation/templates/structures/athen/royal_stoa.xml:5
1918 #: simulation/templates/structures/hellenic_stoa.xml:23
1919 #: simulation/templates/structures/mace/royal_stoa.xml:5
1920 #: simulation/templates/structures/spart/royal_stoa.xml:12
1921 #: simulation/templates/template_structure_civic_stoa.xml:27
1922 #: simulation/templates/template_structure_civic_stoa.xml:30
1926 #: simulation/templates/structures/athen/gymnasium.xml:26
1927 #: simulation/templates/structures/cart/apartment.xml:26
1928 #: simulation/templates/structures/gaul/tavern.xml:22
1929 #: simulation/templates/structures/han/laozigate.xml:24
1930 #: simulation/templates/structures/han/ministry.xml:39
1931 #: simulation/templates/structures/iber/monument.xml:34
1932 #: simulation/templates/structures/maur/elephant_stable.xml:7
1933 #: simulation/templates/structures/rome/army_camp.xml:75
1934 #: simulation/templates/template_structure_civic_stoa.xml:30
1935 #: simulation/templates/template_structure_civic_temple.xml:32
1936 #: simulation/templates/template_structure_economic_market.xml:28
1937 #: simulation/templates/template_structure_military_embassy.xml:24
1938 #: simulation/templates/template_structure_military_forge.xml:26
1942 #: simulation/templates/template_structure_civic_temple.xml:29
1943 #: simulation/templates/template_structure_civic_temple.xml:32
1947 #: simulation/templates/template_structure_civic_temple.xml:31
1948 msgid "Train Healers and research healing technologies."
1951 #: simulation/templates/template_structure_defensive.xml:4
1952 msgid "Defensive Structure"
1955 #: simulation/templates/structures/palisades_outpost.xml:17
1956 #: simulation/templates/template_structure_defensive_outpost.xml:9
1957 #: simulation/templates/template_structure_defensive_outpost.xml:28
1958 #: simulation/templates/template_structure_defensive_outpost.xml:31
1962 #: simulation/templates/template_structure_defensive_outpost.xml:30
1963 msgid "Build in own or neutral territory."
1966 #: simulation/templates/structures/han/wallset_palisade.xml:7
1967 #: simulation/templates/structures/wallset_palisade.xml:4
1968 #: simulation/templates/structures/wallset_palisade.xml:6
1969 #: simulation/templates/template_structure_defensive_palisade.xml:13
1970 #: simulation/templates/template_structure_defensive_palisade.xml:16
1974 #: simulation/templates/structures/han/wallset_palisade.xml:6
1975 #: simulation/templates/structures/wallset_palisade.xml:5
1976 #: simulation/templates/template_structure_defensive_palisade.xml:15
1977 msgid "Wall off an area. Build in own or neutral territory."
1980 #: simulation/templates/template_structure_defensive_tower.xml:36
1981 #: simulation/templates/template_structure_defensive_tower.xml:52
1982 #: simulation/templates/template_structure_defensive_tower.xml:53
1986 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
1987 msgctxt "Name of an attack, usually the weapon."
1991 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
1992 msgid "Artillery Tower"
1995 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
1996 msgid "ArtilleryTower"
1999 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2000 msgctxt "Name of an attack, usually the weapon."
2004 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2008 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2012 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2013 msgid "Sentry Tower"
2016 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2017 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2019 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2020 " to protect its foot."
2023 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2027 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2028 msgid "Reinforce with stone and upgrade to a defense tower."
2031 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2035 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2039 #: simulation/templates/template_structure_defensive_wall.xml:12
2040 #: simulation/templates/template_structure_defensive_wall.xml:15
2044 #: simulation/templates/template_structure_defensive_wall.xml:14
2045 msgid "Wall off your town for a stout defense."
2048 #: simulation/templates/structures/palisades_gate.xml:23
2049 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2050 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2054 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2055 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2056 msgid "Allow units access through Walls. Can be locked to prevent access."
2059 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2060 msgid "Can be converted into a Gate."
2063 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2067 #: simulation/templates/template_structure_economic.xml:4
2068 msgid "Economic Structure"
2071 #: simulation/templates/template_structure_economic.xml:5
2072 #: simulation/templates/template_structure_military_dock.xml:27
2073 #: simulation/templates/template_structure_resource_corral.xml:29
2077 #: simulation/templates/template_structure_economic_farmstead.xml:26
2078 #: simulation/templates/template_structure_economic_farmstead.xml:30
2079 #: simulation/templates/template_structure_special_rotarymill.xml:32
2080 #: simulation/templates/template_structure_special_rotarymill.xml:34
2084 #: simulation/templates/template_structure_economic_farmstead.xml:28
2085 msgid "Research food gathering technologies."
2088 #: simulation/templates/template_structure_economic_market.xml:24
2089 #: simulation/templates/template_structure_economic_market.xml:28
2093 #: simulation/templates/template_structure_economic_market.xml:26
2095 "Barter resources. Establish trade routes. Train Traders and research trade "
2096 "and barter technologies."
2099 #: simulation/templates/template_structure_economic_market.xml:28
2100 #: simulation/templates/template_structure_military_dock.xml:27
2104 #: simulation/templates/template_structure_economic_storehouse.xml:24
2105 #: simulation/templates/template_structure_economic_storehouse.xml:28
2109 #: simulation/templates/template_structure_economic_storehouse.xml:26
2110 msgid "Research gathering technologies."
2113 #: simulation/templates/template_structure_military.xml:10
2114 msgid "Military Structure"
2117 #: simulation/templates/template_structure_military.xml:12
2121 #: simulation/templates/template_structure_military_arsenal.xml:25
2122 #: simulation/templates/template_structure_military_arsenal.xml:28
2126 #: simulation/templates/template_structure_military_arsenal.xml:27
2128 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2129 "Siege Engine technologies."
2132 #: simulation/templates/structures/gaul/assembly.xml:31
2133 #: simulation/templates/structures/han/academy.xml:31
2134 #: simulation/templates/structures/han/civil_centre_court.xml:19
2135 #: simulation/templates/structures/kush/pyramid_large.xml:29
2136 #: simulation/templates/structures/kush/temple_amun.xml:31
2137 #: simulation/templates/structures/rome/temple_mars.xml:14
2138 #: simulation/templates/template_structure_military_arsenal.xml:28
2139 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2140 #: simulation/templates/template_structure_special.xml:20
2141 #: simulation/templates/template_structure_wonder.xml:41
2145 #: simulation/templates/template_structure_military_barracks.xml:26
2146 #: simulation/templates/template_structure_military_barracks.xml:29
2150 #: simulation/templates/template_structure_military_barracks.xml:28
2151 msgid "Train Infantry and research Infantry technologies."
2154 #: simulation/templates/template_structure_military_dock.xml:24
2155 #: simulation/templates/template_structure_military_dock.xml:27
2159 #: simulation/templates/template_structure_military_dock.xml:26
2161 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2162 " routes. Construct Ships and research Ship technologies."
2165 #: simulation/templates/structures/brit/crannog.xml:17
2166 #: simulation/templates/structures/cart/super_dock.xml:43
2167 #: simulation/templates/template_structure_military_dock.xml:27
2171 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2172 msgid "Elephant Stable"
2175 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2176 msgid "Train Elephants and research Elephant technologies."
2179 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2180 msgid "ElephantStable"
2183 #: simulation/templates/structures/cart/embassy.xml:18
2184 #: simulation/templates/template_structure_military_embassy.xml:22
2185 #: simulation/templates/template_structure_military_embassy.xml:24
2189 #: simulation/templates/template_structure_military_forge.xml:22
2190 #: simulation/templates/template_structure_military_forge.xml:26
2194 #: simulation/templates/template_structure_military_forge.xml:24
2195 msgid "Research attack damage and damage resistance technologies."
2198 #: simulation/templates/template_structure_military_fortress.xml:30
2199 #: simulation/templates/template_structure_military_fortress.xml:65
2200 #: simulation/templates/template_structure_military_fortress.xml:69
2204 #: simulation/templates/template_structure_military_fortress.xml:67
2205 msgid "Garrison Soldiers for additional arrows."
2208 #: simulation/templates/template_structure_military_range.xml:22
2209 msgid "Practice Range"
2212 #: simulation/templates/template_structure_military_range.xml:24
2213 msgid "Train Ranged Infantry and research technologies."
2216 #: simulation/templates/template_structure_military_range.xml:25
2220 #: simulation/templates/template_structure_military_stable.xml:26
2221 #: simulation/templates/template_structure_military_stable.xml:29
2225 #: simulation/templates/template_structure_military_stable.xml:28
2226 msgid "Train Cavalry and research Cavalry technologies."
2229 #: simulation/templates/template_structure_resource.xml:4
2230 msgid "Resource Structure"
2233 #: simulation/templates/template_structure_resource.xml:5
2237 #: simulation/templates/template_structure_resource_corral.xml:26
2238 #: simulation/templates/template_structure_resource_corral.xml:29
2242 #: simulation/templates/template_structure_resource_corral.xml:28
2244 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2247 #: simulation/templates/template_structure_resource_field.xml:18
2248 #: simulation/templates/template_structure_resource_field.xml:20
2252 #: simulation/templates/template_structure_resource_field.xml:21
2254 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2257 #: simulation/templates/template_structure_special.xml:19
2258 msgid "Special Structure"
2261 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2262 #: simulation/templates/template_structure_special_amphitheater.xml:18
2263 #: simulation/templates/template_structure_special_amphitheater.xml:20
2264 msgid "Amphitheater"
2267 #: simulation/templates/template_structure_special_library.xml:25
2268 #: simulation/templates/template_structure_special_library.xml:27
2272 #: simulation/templates/template_structure_special_rotarymill.xml:33
2276 #: simulation/templates/template_structure_special_rotarymill.xml:38
2278 "Dropsite for harvested Food. Capture one of these to increase nearby food "
2282 #: simulation/templates/template_structure_special_theater.xml:25
2283 #: simulation/templates/template_structure_special_theater.xml:27
2287 #: simulation/templates/template_structure_wonder.xml:37
2288 #: simulation/templates/template_structure_wonder.xml:41
2292 #: simulation/templates/template_structure_wonder.xml:39
2294 "Bring glory to your civilization and add large tracts of land to your "