Fix two broken models causing black glitches.
[0ad.git] / binaries / data / mods / public / l10n / he.public-simulation-technologies.po
blobcc79ab9e7723201e5806fb4f78cf812c8c837875
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Yam Huss
7 # yuval herman
8 msgid ""
9 msgstr ""
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2022-10-22 14:55+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
13 "Last-Translator: yuval herman <huckvrni@gmail.com>, 2016\n"
14 "Language-Team: Hebrew (http://www.transifex.com/wildfire-games/0ad/language/he/)\n"
15 "MIME-Version: 1.0\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Language: he\n"
19 "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: (n % 10 == 0 && n % 1 == 0 && n > 10) ? 2 : 3;\n"
21 #: simulation/data/technologies/agoge.jsondescription
22 msgid ""
23 "Spartans were housed and trained from a young age to be superlative warriors"
24 " and to endure any hardship a military life can give them."
25 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
27 #: simulation/data/technologies/agoge.jsongenericName
28 msgid "The Agoge"
29 msgstr "הגוגה "
31 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
54 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
55 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
64 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
65 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
85 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
86 msgid "Unlocked in City Phase."
87 msgstr "נפתח בשלב העיר"
89 #: simulation/data/technologies/agoge.jsontooltip
90 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
91 msgstr ""
93 #: simulation/data/technologies/archer_attack_spread.jsondescription
94 msgid "Encouraging soldiers to practice archery improves their accuracy."
95 msgstr ""
97 #: simulation/data/technologies/archer_attack_spread.jsongenericName
98 msgid "Archery Training"
99 msgstr ""
101 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
102 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
103 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
126 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
128 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
130 msgid "Unlocked in Town Phase."
131 msgstr ""
133 #: simulation/data/technologies/archer_attack_spread.jsontooltip
134 msgid "Archers −20% ranged attack spread."
135 msgstr ""
137 #: simulation/data/technologies/archery_tradition.jsondescription
138 msgid ""
139 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
140 " a penchant for using massed archers in battle."
141 msgstr ""
143 #: simulation/data/technologies/archery_tradition.jsongenericName
144 msgid "Archery Tradition"
145 msgstr "מסורת חץ וקשת"
147 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
148 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
149 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
150 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
154 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
156 msgid "Unlocked in Village Phase."
157 msgstr ""
159 #: simulation/data/technologies/archery_tradition.jsontooltip
160 msgid "Archers +10 attack range."
161 msgstr ""
163 #: simulation/data/technologies/architecture_kush.jsongenericName
164 msgid "Monumental Architecture"
165 msgstr ""
167 #: simulation/data/technologies/architecture_kush.jsontooltip
168 msgid ""
169 "Civic Structures +20% build time, +20% health, and +20% capture points."
170 msgstr ""
172 #: simulation/data/technologies/architecture_pers.jsondescription
173 msgid ""
174 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
175 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
176 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
177 "Elamite capital of Susa."
178 msgstr ""
180 #: simulation/data/technologies/architecture_pers.jsongenericName
181 msgid "Persian Architecture"
182 msgstr "אדריכלות פרסית\n "
184 #: simulation/data/technologies/architecture_pers.jsontooltip
185 msgid "Structures +25% health and capture points, but also +20% build time."
186 msgstr ""
188 #: simulation/data/technologies/art_of_war.jsondescription
189 msgid ""
190 "This famous and most important work of the Seven Military Classics teaches "
191 "Han commanders everything about planning battles, maintaining armies, and "
192 "defeating one's enemies."
193 msgstr ""
195 #: simulation/data/technologies/art_of_war.jsongenericName
196 msgid "Sun Tzu's \"The Art of War\""
197 msgstr ""
199 #: simulation/data/technologies/art_of_war.jsonspecificName.han
200 msgid "Sūnzǐ BīngFǎ"
201 msgstr ""
203 #: simulation/data/technologies/art_of_war.jsontooltip
204 msgid "All Citizen-Soldiers −20% required promotion experience."
205 msgstr ""
207 #: simulation/data/technologies/attack_soldiers_will.jsondescription
208 msgid ""
209 "The will to fight is crucial to victory. Inspire your troops with higher "
210 "pay."
211 msgstr ""
213 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
214 msgid "Will to Fight"
215 msgstr ""
217 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
221 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
222 msgid "Dynamis"
223 msgstr ""
225 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
226 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
227 msgstr ""
229 #: simulation/data/technologies/barracks_batch_training.jsondescription
230 msgid ""
231 "Significantly increase training speed of infantry by training them in large "
232 "batches or companies."
233 msgstr ""
235 #: simulation/data/technologies/barracks_batch_training.jsongenericName
236 #: simulation/data/technologies/stable_batch_training.jsongenericName
237 msgid "Conscription"
238 msgstr "גיוס חובה"
240 #: simulation/data/technologies/barracks_batch_training.jsontooltip
241 msgid "Barracks −10% batch training time."
242 msgstr ""
244 #: simulation/data/technologies/cavalry_health.jsondescription
245 msgid "Selectively breed better war horses."
246 msgstr ""
248 #: simulation/data/technologies/cavalry_health.jsongenericName
249 msgid "Horse Breeding"
250 msgstr ""
252 #: simulation/data/technologies/cavalry_health.jsontooltip
253 msgid "Cavalry +10% health."
254 msgstr ""
256 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
257 msgid "Train your horses to move faster."
258 msgstr ""
260 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
261 msgid "Horse Racing"
262 msgstr ""
264 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
265 msgid "Cavalry +10% walk speed."
266 msgstr ""
268 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
269 msgid ""
270 "Carthaginians built their city walls in three concentric circuits. These "
271 "walls were never breached. Even when the city was taken by the Romans, it "
272 "was via the city's harbor, not by storming its walls."
273 msgstr ""
275 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
276 msgid "Triple Walls"
277 msgstr "חומות משולשות "
279 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
280 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
281 msgstr ""
283 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
284 msgid "Celtic structures were mostly made of wood with rubble foundations."
285 msgstr ""
287 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
288 msgid "Wooden Construction"
289 msgstr "בניית עץ "
291 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
292 msgid "Structures −20% build time, −20% health, and −20% capture points."
293 msgstr ""
295 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
296 msgid ""
297 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
298 "were in demand throughout the Mediterranean."
299 msgstr ""
301 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
302 msgid "Superior Cavalry"
303 msgstr ""
305 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
306 msgid "Cavalry +10% melee attack damage."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
310 msgid "The Greeks used stone construction from early Mycenaean times."
311 msgstr ""
313 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
314 msgid "Hellenic Architecture"
315 msgstr "אדריכלות ההלניסטית "
317 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
318 msgid "Structures +10% health and +10% capture points."
319 msgstr ""
321 #: simulation/data/technologies/civbonuses/han_population.jsondescription
322 msgid ""
323 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
324 "people, one of the largest empires of antiquity by population."
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
328 msgid "Federated States"
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
332 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
333 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
334 msgid "+10% maximum population limit."
335 msgstr ""
337 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
338 msgid ""
339 "The Han built massive walls made from rammed earth. These were gigantic "
340 "fortifications several meters thick and stretching for kilometers."
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
344 msgid "Great Wall"
345 msgstr ""
347 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
348 msgid "City Walls +50% health."
349 msgstr ""
351 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
352 msgid "The Macedonian economy relied greatly on their vast natural resources."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
356 msgid "Resource-Rich Economy"
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
360 msgid "Storehouse technologies −100% research time."
361 msgstr ""
363 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
364 msgid ""
365 "India is the land of the elephants. Elephant warfare originated in India and"
366 " continued for millennia. It was also the source of elephants for the "
367 "eastern Mediterranean. Indian kings were able to field large numbers of war "
368 "elephants."
369 msgstr ""
371 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
372 msgid "Elephant Tradition"
373 msgstr ""
375 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
376 msgid "Elephants −30% training time."
377 msgstr ""
379 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
380 msgid ""
381 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
382 "an area of 5 million square kilometers, with a population of close to 60 "
383 "million people. The Mauryan regents held the title Emperor of Emperors and "
384 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
385 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
386 "time."
387 msgstr ""
389 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
390 msgid "Emperor of Emperors"
391 msgstr "הקיסר של הקיסרים"
393 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
394 msgid "Chakravarti Samrāt"
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
398 msgid ""
399 "The Mauryas built their city walls out of wood, an abundant natural resource"
400 " in India."
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
404 msgid "Wooden Walls"
405 msgstr "גדר עץ"
407 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
408 msgid "City Walls −20% build time and −20% health."
409 msgstr ""
411 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
412 msgid ""
413 "The Persians could and did levy a large number of infantry during wartime "
414 "due to the sheer size of the Achaemenid Empire and the way in which it was "
415 "set-up. In general the Persian infantry was well trained and fought with "
416 "great tenacity. However while this was true the infantry were poor hand-to-"
417 "hand, close combat fighters. Also, with the exception of the elite "
418 "regiments, the Persian infantry was not a standing professional force."
419 msgstr ""
421 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
422 msgid "Great King's Levy"
423 msgstr ""
425 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
426 msgid ""
427 "Sun-dried mud bricks were a common building material in hot and dry areas, "
428 "especially where wood was scarce. Although not as strong and durable as "
429 "fired bricks or natural stone and vulnerable to constant rains and heavy "
430 "floods, mud bricks have the advantage they are cheap and easy to produce."
431 msgstr ""
433 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
434 msgid "Sun-dried Mud Bricks"
435 msgstr ""
437 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
438 msgid "Houses and Economic Structures −40% wood cost and health."
439 msgstr ""
441 #: simulation/data/technologies/civil_engineering_01.jsongenericName
442 msgid "Improved Construction"
443 msgstr ""
445 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
446 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
447 msgid "Gōngchéng"
448 msgstr ""
450 #: simulation/data/technologies/civil_engineering_01.jsontooltip
451 msgid "All structures −10% build time and −10% cost."
452 msgstr ""
454 #: simulation/data/technologies/civil_engineering_02.jsongenericName
455 msgid "Robust Architecture"
456 msgstr ""
458 #: simulation/data/technologies/civil_engineering_02.jsontooltip
459 msgid "All structures +20% health."
460 msgstr ""
462 #: simulation/data/technologies/civil_service_01.jsongenericName
463 msgid "Efficient Bureaucracy"
464 msgstr ""
466 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
467 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
468 msgid "Guānliáo"
469 msgstr ""
471 #: simulation/data/technologies/civil_service_01.jsontooltip
472 msgid "Ministers −50% train time."
473 msgstr ""
475 #: simulation/data/technologies/civil_service_02.jsongenericName
476 msgid "Intensive Training"
477 msgstr ""
479 #: simulation/data/technologies/civil_service_02.jsontooltip
480 msgid "Ministers +50% health."
481 msgstr ""
483 #: simulation/data/technologies/colonization.jsondescription
484 msgid ""
485 "Carthaginians established many trading centers as colonies and ultimately "
486 "held dominion over 300 cities and towns in North Africa alone."
487 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
489 #: simulation/data/technologies/colonization.jsongenericName
490 msgid "Colonization"
491 msgstr "קולוניזציה"
493 #: simulation/data/technologies/colonization.jsontooltip
494 msgid "Civic Structures −25% build time and resources cost"
495 msgstr ""
497 #: simulation/data/technologies/crossbow_training.jsondescription
498 msgid "The Han had a penchant for using massed crossbowmen in battle."
499 msgstr ""
501 #: simulation/data/technologies/crossbow_training.jsongenericName
502 msgid "Crossbow Training"
503 msgstr ""
505 #: simulation/data/technologies/crossbow_training.jsontooltip
506 msgid "Crossbow Infantry and Cavalry −20% train time."
507 msgstr ""
509 #: simulation/data/technologies/equine_transports.jsondescription
510 msgid ""
511 "Early Achaemenid rulers acted towards making Persia the first great Asian "
512 "empire to rule the seas. The Great King behaved favourably towards the "
513 "various sea peoples in order to secure their services, but also carried out "
514 "various marine initiatives. During the reign of Darius the Great, for "
515 "example, a canal was built in Egypt and a Persian navy was sent exploring "
516 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
517 "were retrofitted to carry horses and their riders."
518 msgstr ""
520 #: simulation/data/technologies/equine_transports.jsongenericName
521 msgid "Equine Transports"
522 msgstr "משלוחי סוסים"
524 #: simulation/data/technologies/equine_transports.jsontooltip
525 msgid "Phoenician Triremes gain the ability to train Cavalry."
526 msgstr ""
528 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
529 msgid "Salting allows to preserve fish longer."
530 msgstr ""
532 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
533 msgid "Salting Fish"
534 msgstr ""
536 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
537 msgid "Fishing Boats +20 food capacity."
538 msgstr ""
540 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
541 msgid "Use nets to improve the productivity of fishing boats."
542 msgstr ""
544 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
545 msgid "Fishing Net"
546 msgstr ""
548 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
549 msgid "Fishing Boats +30% fish gather rate."
550 msgstr ""
552 #: simulation/data/technologies/garrison_heal.jsondescription
553 msgid "Units regain health over time while garrisoned."
554 msgstr ""
556 #: simulation/data/technologies/garrison_heal.jsongenericName
557 msgid "Living Conditions"
558 msgstr ""
560 #: simulation/data/technologies/garrison_heal.jsontooltip
561 msgid "Structures +1 garrison heal rate."
562 msgstr ""
564 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
565 msgid "Breed livestock to slaughter for meat."
566 msgstr ""
568 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
569 msgid "Stockbreeding"
570 msgstr ""
572 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
573 msgid "Domestic Animals −25% breeding time."
574 msgstr ""
576 #: simulation/data/technologies/gather_capacity_basket.jsondescription
577 msgid "Workers use baskets. Increases shuttling capacity for all resources."
578 msgstr ""
580 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
581 msgid "Baskets"
582 msgstr "סלים"
584 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
585 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
586 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
587 msgid "Workers +5 resource capacity."
588 msgstr ""
590 #: simulation/data/technologies/gather_capacity_carts.jsondescription
591 msgid ""
592 "Workers use horse-drawn carts. Increases shuttling capacity for all "
593 "resources."
594 msgstr ""
596 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
597 msgid "Horse-drawn Carts"
598 msgstr ""
600 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
601 msgid ""
602 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
603 msgstr ""
605 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
606 msgid "Wheelbarrow"
607 msgstr "מריצה"
609 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
610 msgid "Install a chain pump for improved irrigation."
611 msgstr ""
613 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
614 msgid "Chain Pump"
615 msgstr ""
617 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
618 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
619 #: simulation/data/technologies/gather_farming_plows.jsontooltip
620 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
621 #: simulation/data/technologies/gather_farming_training.jsontooltip
622 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
623 msgid "Workers +20% grain gather rate."
624 msgstr ""
626 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
627 msgid "Extra nutrients for farms."
628 msgstr ""
630 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
631 msgid "Fertilizer"
632 msgstr "דשן"
634 #: simulation/data/technologies/gather_farming_harvester.jsondescription
635 msgid ""
636 "The Gauls invented an harvesting machine, making it much easier to harvest "
637 "grain."
638 msgstr ""
640 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
641 msgid "Harvesting Machine"
642 msgstr ""
644 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
645 msgid "Workers +10% grain gather rate."
646 msgstr ""
648 #: simulation/data/technologies/gather_farming_plows.jsondescription
649 msgid ""
650 "Equip your workers with iron plows, animal-drawn instruments to turn the "
651 "sod."
652 msgstr ""
654 #: simulation/data/technologies/gather_farming_plows.jsongenericName
655 msgid "Iron Plow"
656 msgstr "מחרשת ברזל "
658 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
659 msgid "Equip your workers with seed drills."
660 msgstr ""
662 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
663 msgid "Seed Drill"
664 msgstr ""
666 #: simulation/data/technologies/gather_farming_training.jsondescription
667 msgid "Training for workers to increase farm gathering speed."
668 msgstr ""
670 #: simulation/data/technologies/gather_farming_training.jsongenericName
671 msgid "Gather Training"
672 msgstr ""
674 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
675 msgid "Remove water weeds to preserve nutrients for the rice plants."
676 msgstr ""
678 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
679 msgid "Water Weeding"
680 msgstr ""
682 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
683 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
684 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
685 msgid "Increases wood gathering rates for trees."
686 msgstr "מגביר את קצב איסוף העץ ."
688 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
689 msgid "Iron Axe Heads"
690 msgstr ""
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
693 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
694 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
695 msgid "Workers +25% wood gather rate."
696 msgstr ""
698 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
699 msgid "Sharp Axe Heads"
700 msgstr ""
702 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
703 msgid "Stronger Axe"
704 msgstr ""
706 #: simulation/data/technologies/gather_mining_serfs.jsondescription
707 msgid ""
708 "Compel serfs to help your workers quarry stone. Increases stone gathering "
709 "rates."
710 msgstr ""
712 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
713 msgid "Serfs"
714 msgstr "צמיתים "
716 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
717 msgid "Heilōtes"
718 msgstr ""
720 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
721 #: simulation/data/technologies/gather_mining_servants.jsontooltip
722 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
723 msgid "Workers +25% stone gather rate."
724 msgstr ""
726 #: simulation/data/technologies/gather_mining_servants.jsondescription
727 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
728 msgstr ""
730 #: simulation/data/technologies/gather_mining_servants.jsongenericName
731 msgid "Servants"
732 msgstr "משרתים "
734 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
735 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
736 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
737 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
738 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
739 msgid "Douloi"
740 msgstr ""
742 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
743 msgid "Develop shaft mining. Increases metal gathering rates."
744 msgstr ""
746 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
747 msgid "Shaft Mining"
748 msgstr "פיר כרייה"
750 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
751 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
752 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
753 msgid "Workers +25% metal gather rate."
754 msgstr ""
756 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
757 msgid "Strike a vein of precious silver. Increases metal gathering rates."
758 msgstr ""
760 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
761 msgid "Silver Mining"
762 msgstr "כריית כסף"
764 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
765 msgid "Mines of Laureion"
766 msgstr ""
768 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
769 msgid "Mines of Krenides"
770 msgstr ""
772 #: simulation/data/technologies/gather_mining_slaves.jsondescription
773 msgid ""
774 "Buy slaves to help your workers quarry stone. Increases stone gathering "
775 "rates."
776 msgstr ""
778 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
779 msgid "Slaves"
780 msgstr "עבדים"
782 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
783 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
784 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
785 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
786 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
787 msgid "Andrapoda"
788 msgstr ""
790 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
791 msgid "Servi"
792 msgstr ""
794 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
795 msgid ""
796 "Equip your workers with helpful tools. Increases metal gathering rates."
797 msgstr ""
799 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
800 msgid "Wedge and Mallet"
801 msgstr ""
803 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
804 msgid "Equip your foragers with wicker baskets for foraging."
805 msgstr ""
807 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
808 msgid "Wicker Baskets"
809 msgstr "סלי נצרים"
811 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
812 msgid "Workers +50% fruit gather rate."
813 msgstr ""
815 #: simulation/data/technologies/heal_range.jsondescription
816 #: simulation/data/technologies/heal_range_2.jsondescription
817 msgid "Increases the healing and vision range of all healers."
818 msgstr ""
820 #: simulation/data/technologies/heal_range.jsongenericName
821 msgid "Healing Range"
822 msgstr "טווח ריפוי"
824 #: simulation/data/technologies/heal_range.jsonspecificName.athen
825 #: simulation/data/technologies/heal_range.jsonspecificName.mace
826 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
827 #: simulation/data/technologies/heal_range.jsonspecificName.sele
828 #: simulation/data/technologies/heal_range.jsonspecificName.spart
829 msgid "Olympic Pantheon"
830 msgstr "הפנתיאון האולימפי "
832 #: simulation/data/technologies/heal_range.jsontooltip
833 #: simulation/data/technologies/heal_range_2.jsontooltip
834 msgid "Healers +5 healing range."
835 msgstr ""
837 #: simulation/data/technologies/heal_range_2.jsongenericName
838 msgid "Healing Range 2"
839 msgstr "טווח ריפוי 2"
841 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
842 msgid "Akadēmeia"
843 msgstr ""
845 #: simulation/data/technologies/heal_rate.jsondescription
846 #: simulation/data/technologies/heal_rate_2.jsondescription
847 msgid "Increases the healing rate of all healers."
848 msgstr ""
850 #: simulation/data/technologies/heal_rate.jsongenericName
851 msgid "Healing Rate"
852 msgstr "קצב ריפוי "
854 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
855 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
856 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
857 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
858 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
859 msgid "Sphagia"
860 msgstr ""
862 #: simulation/data/technologies/heal_rate.jsontooltip
863 #: simulation/data/technologies/heal_rate_2.jsontooltip
864 msgid "Healers −20% healing time."
865 msgstr ""
867 #: simulation/data/technologies/heal_rate_2.jsongenericName
868 msgid "Healing Rate 2"
869 msgstr "קצב ריפוי 2"
871 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
872 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
873 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
874 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
875 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
876 msgid "Hippocratic Oath"
877 msgstr "שבועת היפוקרטס "
879 #: simulation/data/technologies/health_females_01.jsondescription
880 msgid ""
881 "The loom allowed the creation of finer clothing for settlers. Women of the "
882 "household were taught from a young age how to weave on the loom, and "
883 "subsequently spent a large share of their lives working with it."
884 msgstr ""
886 #: simulation/data/technologies/health_females_01.jsongenericName
887 msgid "The Loom"
888 msgstr "הנול"
890 #: simulation/data/technologies/health_females_01.jsontooltip
891 msgid "Female Citizens +100% health."
892 msgstr ""
894 #: simulation/data/technologies/health_regen_units.jsondescription
895 msgid "Organic units will slowly regenerate health over time when idle."
896 msgstr ""
898 #: simulation/data/technologies/health_regen_units.jsongenericName
899 msgid "Battlefield Medicine"
900 msgstr ""
902 #: simulation/data/technologies/health_regen_units.jsontooltip
903 msgid "Idle Organic units +0.5 health regeneration rate."
904 msgstr ""
906 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
907 msgid ""
908 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
909 "throughout their empires, where Greek culture and art blended with local "
910 "customs to create the motley Hellenistic civilization."
911 msgstr ""
913 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
914 msgid "Hellenistic Metropolis"
915 msgstr "ההלניסטי מטרופוליס"
917 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
918 msgid "Civic Centers +100% health and capture points, double default arrows."
919 msgstr ""
921 #: simulation/data/technologies/hoplite_tradition.jsondescription
922 msgid "Hoplite soldiers constituted most of the armies of Greece."
923 msgstr ""
925 #: simulation/data/technologies/hoplite_tradition.jsongenericName
926 msgid "Hoplite Tradition"
927 msgstr ""
929 #: simulation/data/technologies/hoplite_tradition.jsontooltip
930 msgid "Hoplites −25% training time and −50% promotion experience."
931 msgstr ""
933 #: simulation/data/technologies/immortals.jsondescription
934 msgid ""
935 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
936 "Athanatoi (“Immortals”) by Greek authors."
937 msgstr ""
939 #: simulation/data/technologies/immortals.jsongenericName
940 msgid "Immortals"
941 msgstr "בני האלמוות "
943 #: simulation/data/technologies/immortals.jsontooltip
944 msgid "Immortals −50% training time."
945 msgstr ""
947 #: simulation/data/technologies/iphicratean_reforms.jsondescription
948 msgid ""
949 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
950 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
951 msgstr ""
953 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
954 msgid "Iphicratean Reforms"
955 msgstr "הרפורמות של איפיקרטס"
957 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
958 msgid ""
959 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
960 " Archers."
961 msgstr ""
963 #: simulation/data/technologies/long_walls.jsondescription
964 msgid ""
965 "The Long Walls of Athens were constructed under the auspices of the wily "
966 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
967 "secured the city's sea supply routes and prevented an enemy from starving "
968 "out the city during a siege."
969 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
971 #: simulation/data/technologies/long_walls.jsongenericName
972 msgid "Athenian Long Walls"
973 msgstr "חומה אתונאית ארוכות "
975 #: simulation/data/technologies/long_walls.jsontooltip
976 msgid "Build Walls in own or neutral territory."
977 msgstr ""
979 #: simulation/data/technologies/nisean_horses.jsondescription
980 msgid ""
981 "The now-extinct Nisian breed of horse was one of the largest and robust "
982 "horses of ancient times. They were highly sought after by the Seleucids and "
983 "Persians as both rider and mount gained heavier armor as time progressed."
984 msgstr ""
986 #: simulation/data/technologies/nisean_horses.jsongenericName
987 msgid "Nisean War Horses"
988 msgstr "סוסי מלחמות ניסית"
990 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
991 msgid "Nisioi"
992 msgstr ""
994 #: simulation/data/technologies/nisean_horses.jsontooltip
995 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
996 msgstr ""
998 #: simulation/data/technologies/outpost_vision.jsondescription
999 msgid "Increases outpost vision."
1000 msgstr ""
1002 #: simulation/data/technologies/outpost_vision.jsongenericName
1003 msgid "Carrier Pigeons"
1004 msgstr ""
1006 #: simulation/data/technologies/outpost_vision.jsontooltip
1007 msgid "Outposts +33% vision range."
1008 msgstr ""
1010 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1011 msgid "Traditional Army vs Reform Army"
1012 msgstr ""
1014 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1015 msgid "Civil Engineering"
1016 msgstr ""
1018 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1019 msgid "Civil Service"
1020 msgstr ""
1022 #: simulation/data/technologies/parade_of_daphne.jsondescription
1023 msgid ""
1024 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1025 "thousands of well-equipped troops participated in the opening procession."
1026 msgstr ""
1028 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1029 msgid "Parade of Daphne"
1030 msgstr ""
1032 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1033 msgid "Champions −20% training time."
1034 msgstr ""
1036 #: simulation/data/technologies/phase_city.jsondescription
1037 msgid ""
1038 "Dummy technology for use in templates requirements, replaced by "
1039 "phase_city_generic or phase_city_{civ}."
1040 msgstr ""
1042 #: simulation/data/technologies/phase_city.jsongenericName
1043 #: simulation/data/technologies/phase_city_athen.jsongenericName
1044 #: simulation/data/technologies/phase_city_generic.jsongenericName
1045 #: simulation/data/technologies/phase_city_pers.jsongenericName
1046 msgid "City Phase"
1047 msgstr "שלב העיר"
1049 #: simulation/data/technologies/phase_city_athen.jsondescription
1050 msgid ""
1051 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1052 " of modern technology. This is the Athenian city phase, where metal "
1053 "gathering rates are boosted because of the 'Silver Owls' bonus."
1054 msgstr ""
1056 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1057 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1058 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1059 msgid "Requires three Town Structures."
1060 msgstr ""
1062 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1063 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1064 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1065 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1066 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1067 msgid "Megalopolis"
1068 msgstr "מגלופוליס"
1070 #: simulation/data/technologies/phase_city_athen.jsontooltip
1071 msgid ""
1072 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1073 "Centers +50% territory influence radius. Structures +1 capture points "
1074 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1075 msgstr ""
1077 #: simulation/data/technologies/phase_city_generic.jsondescription
1078 msgid ""
1079 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1080 " of modern technology."
1081 msgstr ""
1083 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1084 msgid "Jùn"
1085 msgstr ""
1087 #: simulation/data/technologies/phase_city_generic.jsontooltip
1088 msgid ""
1089 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1090 "Centers +50% territory influence radius. Structures +1 capture points "
1091 "regeneration rate for garrisoned units."
1092 msgstr ""
1094 #: simulation/data/technologies/phase_city_pers.jsondescription
1095 msgid ""
1096 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1097 " of modern technology. This is the Persian city phase, where stable training"
1098 " rates are decreased because of the 'Times of War' bonus."
1099 msgstr ""
1101 #: simulation/data/technologies/phase_city_pers.jsontooltip
1102 msgid ""
1103 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1104 "Centers +50% territory influence radius. Structures +1 capture points "
1105 "regeneration rate for garrisoned units. Stable −10% batch training time."
1106 msgstr ""
1108 #: simulation/data/technologies/phase_town.jsondescription
1109 msgid ""
1110 "Dummy technology for use in templates requirements, replaced by "
1111 "phase_town_generic or phase_town_{civ}."
1112 msgstr ""
1114 #: simulation/data/technologies/phase_town.jsongenericName
1115 #: simulation/data/technologies/phase_town_athen.jsongenericName
1116 #: simulation/data/technologies/phase_town_generic.jsongenericName
1117 #: simulation/data/technologies/phase_town_pers.jsongenericName
1118 msgid "Town Phase"
1119 msgstr "שלב העיירה "
1121 #: simulation/data/technologies/phase_town_athen.jsondescription
1122 msgid ""
1123 "Advances from a small village to a bustling town, ready to expand rapidly. "
1124 "This is the Athenian town phase, where metal gathering rates are boosted "
1125 "because of the 'Silver Owls' bonus."
1126 msgstr ""
1128 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1129 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1130 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1131 msgid "Requires five Village Structures."
1132 msgstr ""
1134 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1136 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1138 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1139 msgid "Kōmopolis"
1140 msgstr ""
1142 #: simulation/data/technologies/phase_town_athen.jsontooltip
1143 msgid ""
1144 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1145 "Centers +30% territory influence radius. Structures +0.5 capture points "
1146 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1147 msgstr ""
1149 #: simulation/data/technologies/phase_town_generic.jsondescription
1150 msgid ""
1151 "Advances from a small village to a bustling town, ready to expand rapidly."
1152 msgstr ""
1154 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1155 msgid "Xìan"
1156 msgstr ""
1158 #: simulation/data/technologies/phase_town_generic.jsontooltip
1159 msgid ""
1160 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1161 "Centers +30% territory influence radius. Structures +0.5 capture points "
1162 "regeneration rate for garrisoned units."
1163 msgstr ""
1165 #: simulation/data/technologies/phase_town_pers.jsondescription
1166 msgid ""
1167 "Advances from a small village to a bustling town, ready to expand rapidly. "
1168 "This is the Persian town phase, where stable training rates are decreased "
1169 "because of the 'Times of War' bonus."
1170 msgstr ""
1172 #: simulation/data/technologies/phase_town_pers.jsontooltip
1173 msgid ""
1174 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1175 "Centers +30% territory influence radius. Structures +0.5 capture points "
1176 "regeneration rate for garrisoned units. Stable −10% batch training time."
1177 msgstr ""
1179 #: simulation/data/technologies/phase_village.jsongenericName
1180 msgid "Village Phase"
1181 msgstr "שלב הכפר"
1183 #: simulation/data/technologies/poison_arrows.jsongenericName
1184 msgid "Poison Arrows"
1185 msgstr ""
1187 #: simulation/data/technologies/poison_arrows.jsontooltip
1188 msgid "Ranged Soldiers +20% attack damage."
1189 msgstr ""
1191 #: simulation/data/technologies/poison_blades.jsongenericName
1192 msgid "Poison Blades"
1193 msgstr ""
1195 #: simulation/data/technologies/poison_blades.jsontooltip
1196 msgid "Melee Soldiers +20% attack damage."
1197 msgstr ""
1199 #: simulation/data/technologies/pop_house_01.jsondescription
1200 msgid ""
1201 "Home gardens ranged from simple fenced-in areas to large manicured and "
1202 "colonnaded enclosures."
1203 msgstr ""
1205 #: simulation/data/technologies/pop_house_01.jsongenericName
1206 msgid "Home Garden"
1207 msgstr ""
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1210 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1211 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1212 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1213 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1214 msgid "Peristylon"
1215 msgstr ""
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1218 msgid "Paradaidām"
1219 msgstr ""
1221 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1222 msgid "Peristylium"
1223 msgstr ""
1225 #: simulation/data/technologies/pop_house_01.jsontooltip
1226 #: simulation/data/technologies/pop_house_02.jsontooltip
1227 msgid "Houses +20% population bonus."
1228 msgstr ""
1230 #: simulation/data/technologies/pop_house_02.jsondescription
1231 msgid ""
1232 "Homes tended to expand as the wealth and population of a settlement grew."
1233 msgstr ""
1235 #: simulation/data/technologies/pop_house_02.jsongenericName
1236 msgid "Manors"
1237 msgstr ""
1239 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1240 msgid "Insulae"
1241 msgstr ""
1243 #: simulation/data/technologies/reformed_army_sele.jsondescription
1244 msgid "The Roman-style core of the Seleucid army."
1245 msgstr ""
1247 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1248 msgid "Reform Army"
1249 msgstr ""
1251 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1252 msgid "Unlock the Champion Infantry Swordsman."
1253 msgstr ""
1255 #: simulation/data/technologies/ship_cost_time.jsondescription
1256 msgid ""
1257 "Employ skilled shipwrights with specialized tools to speed up ship "
1258 "construction."
1259 msgstr ""
1261 #: simulation/data/technologies/ship_cost_time.jsongenericName
1262 msgid "Naval Architects"
1263 msgstr "אדריכלים ימיים"
1265 #: simulation/data/technologies/ship_cost_time.jsontooltip
1266 msgid "Ships −20% construction time."
1267 msgstr ""
1269 #: simulation/data/technologies/ship_health.jsondescription
1270 msgid "Wooden reinforcement beams for ship hulls."
1271 msgstr ""
1273 #: simulation/data/technologies/ship_health.jsongenericName
1274 msgid "Reinforced Hull"
1275 msgstr ""
1277 #: simulation/data/technologies/ship_health.jsontooltip
1278 msgid "Ships +25% health."
1279 msgstr ""
1281 #: simulation/data/technologies/ship_movement_speed.jsondescription
1282 msgid ""
1283 "Train your oarsmen and sailors to move more efficiently and speed up your "
1284 "ships."
1285 msgstr ""
1287 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1288 msgid "Experienced Crews"
1289 msgstr ""
1291 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1292 msgid "Ships +10% movement speed."
1293 msgstr ""
1295 #: simulation/data/technologies/siege_attack.jsondescription
1296 msgid "Advanced technologies improve siege efficiency."
1297 msgstr ""
1299 #: simulation/data/technologies/siege_attack.jsongenericName
1300 msgid "Advanced Siege"
1301 msgstr "מצור מתקדם"
1303 #: simulation/data/technologies/siege_attack.jsontooltip
1304 msgid "Siege Engines +25% attack crush damage."
1305 msgstr ""
1307 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1308 msgid "Improvement to projectile accuracy."
1309 msgstr ""
1311 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1312 msgid "Bolt Accuracy"
1313 msgstr ""
1315 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1316 msgid "Bolt Shooters −20% ranged attack spread."
1317 msgstr ""
1319 #: simulation/data/technologies/siege_cost_time.jsondescription
1320 msgid "The science or craft of laying or carrying out sieges."
1321 msgstr ""
1323 #: simulation/data/technologies/siege_cost_time.jsongenericName
1324 msgid "Siegecraft"
1325 msgstr ""
1327 #: simulation/data/technologies/siege_cost_time.jsontooltip
1328 msgid "Siege Engines −20% construction time."
1329 msgstr ""
1331 #: simulation/data/technologies/siege_health.jsondescription
1332 msgid ""
1333 "Cover the exterior with iron plates to protect against fire and projectiles."
1334 msgstr ""
1336 #: simulation/data/technologies/siege_health.jsongenericName
1337 msgid "Armor Plating"
1338 msgstr ""
1340 #: simulation/data/technologies/siege_health.jsontooltip
1341 msgid "Battering Rams and Siege Towers +25% health."
1342 msgstr ""
1344 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1345 msgid "Military engineers are responsible for improvements in siege engines."
1346 msgstr ""
1348 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1349 msgid "Military Engineers"
1350 msgstr "מהנדסים צבאיים"
1352 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1353 msgid "Siege Engines –40% pack and unpack time."
1354 msgstr ""
1356 #: simulation/data/technologies/silk_road.jsongenericName
1357 msgid "Silk Road"
1358 msgstr "דרך המשי"
1360 #: simulation/data/technologies/silk_road.jsontooltip
1361 msgid "Traders +20% international trade bonus."
1362 msgstr ""
1364 #: simulation/data/technologies/silvershields.jsondescription
1365 msgid ""
1366 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1367 "the Macedonian army."
1368 msgstr ""
1370 #: simulation/data/technologies/silvershields.jsongenericName
1371 msgid "Silver Shields Regiment"
1372 msgstr ""
1374 #: simulation/data/technologies/silvershields.jsontooltip
1375 msgid ""
1376 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1377 "and attack damage."
1378 msgstr ""
1380 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1381 msgid ""
1382 "Often, a soldier would carry a secondary weapon in addition to his primary "
1383 "weapon of choice, to be drawn when the primary weapon has failed or been "
1384 "broken."
1385 msgstr ""
1387 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1388 msgid "Side Arms"
1389 msgstr ""
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1392 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1394 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1395 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1396 msgid "Xiphos"
1397 msgstr ""
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1400 msgid "Pugio"
1401 msgstr ""
1403 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1404 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1405 msgid "Soldiers +15% melee attack damage."
1406 msgstr ""
1408 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1409 msgid "Using iron instead of bronze gave weapons additional power."
1410 msgstr ""
1412 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1413 msgid "Iron Weapons"
1414 msgstr ""
1416 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1417 msgid ""
1418 "By adding a small amount of carbon during the iron smelting process, a "
1419 "stronger material, steel, can be forged."
1420 msgstr ""
1422 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1423 msgid "Carburization"
1424 msgstr ""
1426 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1427 msgid "Soldiers +20% melee attack damage."
1428 msgstr ""
1430 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1431 msgid ""
1432 "Secret steel working techniques give sword blades distinctive and beautiful "
1433 "markings. Not only that, but the steel's hardness is unparalleled."
1434 msgstr ""
1436 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1437 msgid "Steel Working"
1438 msgstr "כריית מתכת"
1440 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1441 msgid "Toledo Steel"
1442 msgstr "פלדת טולדו"
1444 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1445 msgid "Wootz Steel"
1446 msgstr ""
1448 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1449 msgid ""
1450 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1451 msgstr ""
1453 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1454 msgid ""
1455 "Improving the fletching of arrows increases their stability and speed, and "
1456 "thus their penetration."
1457 msgstr ""
1459 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1460 msgid "Improved Fletching"
1461 msgstr ""
1463 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1464 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1465 msgid "Soldiers +15% ranged attack damage."
1466 msgstr ""
1468 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1469 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1470 msgstr ""
1472 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1473 msgid "Iron Arrowheads"
1474 msgstr ""
1476 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1477 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1478 msgstr ""
1480 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1481 msgid "Trilobate Arrowheads"
1482 msgstr ""
1484 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1485 msgid "Soldiers +20% ranged attack damage."
1486 msgstr ""
1488 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1489 msgid "Ranged Soldiers +25% promotion experience."
1490 msgstr ""
1492 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1493 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1494 msgstr ""
1496 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1497 msgid "Quilted Body Armor"
1498 msgstr ""
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1501 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1503 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1504 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1505 msgid "Spolas"
1506 msgstr ""
1508 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1509 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1510 msgid "Soldiers +1 hack resistance."
1511 msgstr ""
1513 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1514 msgid "Body armor made from laminated linen."
1515 msgstr ""
1517 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1518 msgid "Laminated Linen Body Armor"
1519 msgstr "גוף שריון מרופד בפישתן"
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1522 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1524 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1525 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1526 msgid "Linothōrax"
1527 msgstr ""
1529 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1530 msgid "Body armor made of small metal rings linked together."
1531 msgstr ""
1533 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1534 msgid "Mail Body Armor"
1535 msgstr ""
1537 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1538 msgid "Soldiers +2 hack resistance."
1539 msgstr ""
1541 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1542 msgid ""
1543 "Wooden shields are heavier but much better able to resist projectiles and "
1544 "blows than wicker-frame shields."
1545 msgstr ""
1547 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1548 msgid "Wooden Shield"
1549 msgstr ""
1551 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1552 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1553 msgid "Soldiers +1 pierce resistance."
1554 msgstr ""
1556 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1557 msgid "Strengthen shields with a metal rim or spine."
1558 msgstr ""
1560 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1561 msgid "Metal Rim"
1562 msgstr ""
1564 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1565 msgid "Strengthen shields further with stronger metal alloys."
1566 msgstr ""
1568 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1569 msgid "Improved Shield Alloys"
1570 msgstr ""
1572 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1573 msgid "Soldiers +2 pierce resistance."
1574 msgstr ""
1576 #: simulation/data/technologies/spy_counter.jsondescription
1577 msgid "Recruit a network of informants to watch over your people."
1578 msgstr ""
1580 #: simulation/data/technologies/spy_counter.jsongenericName
1581 msgid "Counterintelligence"
1582 msgstr ""
1584 #: simulation/data/technologies/spy_counter.jsontooltip
1585 msgid "Make your units 50% more expensive to bribe."
1586 msgstr ""
1588 #: simulation/data/technologies/stable_batch_training.jsondescription
1589 msgid ""
1590 "Significantly increase training speed of cavalry by training them in large "
1591 "batches or squadrons."
1592 msgstr ""
1594 #: simulation/data/technologies/stable_batch_training.jsontooltip
1595 msgid "Stables −10% batch training time."
1596 msgstr ""
1598 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1599 msgid ""
1600 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1601 " ice house."
1602 msgstr ""
1604 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1605 msgid "Subterranean Aqueducts"
1606 msgstr ""
1608 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1609 msgid "Kārēz"
1610 msgstr ""
1612 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1613 msgid "Ice House +1 trickle food rate per second."
1614 msgstr ""
1616 #: simulation/data/technologies/tower_crenellations.jsondescription
1617 msgid ""
1618 "Crenellations on the battlements allow soldiers wider range of fire in "
1619 "defending a keep."
1620 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1622 #: simulation/data/technologies/tower_crenellations.jsongenericName
1623 msgid "Crenellations"
1624 msgstr "צריח"
1626 #: simulation/data/technologies/tower_crenellations.jsontooltip
1627 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1628 msgstr ""
1630 #: simulation/data/technologies/tower_health.jsondescription
1631 msgid "Reinforce the foundations in preparation of an attack."
1632 msgstr ""
1634 #: simulation/data/technologies/tower_health.jsongenericName
1635 msgid "Sturdy Foundations"
1636 msgstr ""
1638 #: simulation/data/technologies/tower_health.jsontooltip
1639 msgid "Towers +25% health."
1640 msgstr ""
1642 #: simulation/data/technologies/tower_murderholes.jsondescription
1643 msgid "Murder holes allow hitting enemies at the foot of the tower."
1644 msgstr ""
1646 #: simulation/data/technologies/tower_murderholes.jsongenericName
1647 msgid "Murder Holes"
1648 msgstr ""
1650 #: simulation/data/technologies/tower_murderholes.jsontooltip
1651 msgid "Sentry and Stone Towers have 0 minimum attack range."
1652 msgstr ""
1654 #: simulation/data/technologies/tower_range.jsondescription
1655 msgid "Arrow shooters increase the maximum range of the fire arrows."
1656 msgstr ""
1658 #: simulation/data/technologies/tower_range.jsongenericName
1659 msgid "Arrow Shooters"
1660 msgstr ""
1662 #: simulation/data/technologies/tower_range.jsontooltip
1663 msgid "Sentry and Stone Towers +8 attack range."
1664 msgstr ""
1666 #: simulation/data/technologies/tower_watch.jsondescription
1667 msgid "A night's watch increases vigilance."
1668 msgstr ""
1670 #: simulation/data/technologies/tower_watch.jsongenericName
1671 msgid "Sentries"
1672 msgstr "זקיפים "
1674 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1675 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1676 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1677 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1678 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1679 msgid "Nyktophylakes"
1680 msgstr ""
1682 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1683 msgid "Shàobīng"
1684 msgstr ""
1686 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1687 msgid "Vigiles"
1688 msgstr ""
1690 #: simulation/data/technologies/tower_watch.jsontooltip
1691 msgid "Sentry and Stone Towers +1 default arrow count."
1692 msgstr ""
1694 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1695 msgid "Improve the international trading profit."
1696 msgstr ""
1698 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1699 msgid "Commercial Treaty"
1700 msgstr ""
1702 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1703 msgid "Traders +10% trade profit between allies."
1704 msgstr ""
1706 #: simulation/data/technologies/trade_gain_01.jsondescription
1707 #: simulation/data/technologies/trade_gain_02.jsondescription
1708 msgid "The progress in handicraft improves the trading profit."
1709 msgstr ""
1711 #: simulation/data/technologies/trade_gain_01.jsongenericName
1712 msgid "Handicraft"
1713 msgstr ""
1715 #: simulation/data/technologies/trade_gain_01.jsontooltip
1716 #: simulation/data/technologies/trade_gain_02.jsontooltip
1717 msgid "Traders +15% trade gain."
1718 msgstr ""
1720 #: simulation/data/technologies/trade_gain_02.jsongenericName
1721 msgid "Advanced Handicraft"
1722 msgstr ""
1724 #: simulation/data/technologies/trader_health.jsondescription
1725 msgid "Traders traveling together in caravans are less vulnerable."
1726 msgstr ""
1728 #: simulation/data/technologies/trader_health.jsongenericName
1729 msgid "Trade Caravan"
1730 msgstr ""
1732 #: simulation/data/technologies/trader_health.jsontooltip
1733 msgid "Land Traders +50% health."
1734 msgstr ""
1736 #: simulation/data/technologies/traditional_army_sele.jsondescription
1737 msgid "The Macedonian-style core of the Seleucid army."
1738 msgstr ""
1740 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1741 msgid "Traditional Army"
1742 msgstr ""
1744 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1745 msgid "Unlock the Champion Infantry Pikeman."
1746 msgstr ""
1748 #: simulation/data/technologies/unit_advanced.jsontooltip
1749 msgid ""
1750 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1751 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1752 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1753 "damage; Ranged units −20% spread."
1754 msgstr ""
1756 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1757 msgid ""
1758 "African Elephants −10% resource costs, training time, health, attack damage,"
1759 " and loot."
1760 msgstr ""
1762 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1763 msgid ""
1764 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1765 "and loot."
1766 msgstr ""
1768 #: simulation/data/technologies/unit_elite.jsontooltip
1769 msgid ""
1770 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1771 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1772 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1773 "spread."
1774 msgstr ""
1776 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1777 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1778 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1779 msgid ""
1780 "Guard units (Champions) are professionals who wield the best weapons and "
1781 "have the best training."
1782 msgstr ""
1784 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1785 msgid "Unlock Champion Cavalry"
1786 msgstr ""
1788 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1789 msgid "Unlock Champion Cavalry at the Stable."
1790 msgstr ""
1792 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1793 msgid "Unlock Champion Chariots"
1794 msgstr ""
1796 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1797 msgid "Unlock Champion Chariots at the Stable."
1798 msgstr ""
1800 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1801 msgid "Unlock Champion Infantry"
1802 msgstr ""
1804 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1805 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1806 msgid "Agēma"
1807 msgstr ""
1809 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1810 msgid "Regio Cohors"
1811 msgstr ""
1813 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1814 msgid "Unlock Champions Infantry at the Barracks."
1815 msgstr ""
1817 #: simulation/data/technologies/unlock_females_house.jsondescription
1818 msgid "A festival attended by women-only, to celebrate female fertility."
1819 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
1821 #: simulation/data/technologies/unlock_females_house.jsongenericName
1822 msgid "Fertility Festival"
1823 msgstr ""
1825 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1826 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1827 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1828 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1829 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1830 msgid "Thesmophoria"
1831 msgstr ""
1833 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1834 msgid "Bona Dea"
1835 msgstr ""
1837 #: simulation/data/technologies/unlock_females_house.jsontooltip
1838 msgid "Unlock the ability to train women from houses."
1839 msgstr "לפתח את היכולת להכשיר נשים מבתים."
1841 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1842 msgid ""
1843 "The extension of trade leads to the permanent establishment of storekeepers "
1844 "and their families in foreign countries, allowing them to exploit the wealth"
1845 " of these countries."
1846 msgstr ""
1848 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1849 msgid "Diaspora"
1850 msgstr ""
1852 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1853 msgid "Requires three Traders"
1854 msgstr ""
1856 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1857 msgid "Allows using allied dropsites."
1858 msgstr ""
1860 #: simulation/data/technologies/unlock_shared_los.jsondescription
1861 msgid ""
1862 "By means of trading and travelling people explored beyond the boundaries of "
1863 "their lands and drew maps of it in order to share and memorize their "
1864 "discoveries."
1865 msgstr ""
1867 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1868 msgid "Cartography"
1869 msgstr ""
1871 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1872 msgid ""
1873 "See what your allies see, browse their summary and check their resources and"
1874 " population count in the top panel."
1875 msgstr ""
1877 #: simulation/data/technologies/unlock_spies.jsondescription
1878 msgid ""
1879 "Merchants' first goal was trading, but they also gathered information about "
1880 "the countries they crossed."
1881 msgstr ""
1883 #: simulation/data/technologies/unlock_spies.jsongenericName
1884 msgid "Espionage"
1885 msgstr ""
1887 #: simulation/data/technologies/unlock_spies.jsontooltip
1888 msgid ""
1889 "Allows bribing the units of other players in order to share their vision."
1890 msgstr ""
1892 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1893 msgid "Hire professional mercenaries to fight in your army."
1894 msgstr ""
1896 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1897 msgid "Expertise In War"
1898 msgstr ""
1900 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1901 msgid "Mercenaries start at Advanced rank."
1902 msgstr ""
1904 #: simulation/data/technologies/wonder_population_cap.jsondescription
1905 msgid "The wonder attracts many more people to your civilization."
1906 msgstr ""
1908 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1909 msgid "Glorious Expansion"
1910 msgstr "התרחבות מפוארת"
1912 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1913 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1914 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1915 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1916 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1917 msgid "Peristasis"
1918 msgstr ""
1920 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1921 msgid ""
1922 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1923 "Wonder owned."
1924 msgstr ""