1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2022-10-22 14:55+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
13 "Last-Translator: yuval herman <huckvrni@gmail.com>, 2016\n"
14 "Language-Team: Hebrew (http://www.transifex.com/wildfire-games/0ad/language/he/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: (n % 10 == 0 && n % 1 == 0 && n > 10) ? 2 : 3;\n"
21 #: simulation/data/technologies/agoge.jsondescription
23 "Spartans were housed and trained from a young age to be superlative warriors"
24 " and to endure any hardship a military life can give them."
25 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
27 #: simulation/data/technologies/agoge.jsongenericName
31 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
54 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
55 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
64 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
65 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
85 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
86 msgid "Unlocked in City Phase."
87 msgstr "נפתח בשלב העיר"
89 #: simulation/data/technologies/agoge.jsontooltip
90 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
93 #: simulation/data/technologies/archer_attack_spread.jsondescription
94 msgid "Encouraging soldiers to practice archery improves their accuracy."
97 #: simulation/data/technologies/archer_attack_spread.jsongenericName
98 msgid "Archery Training"
101 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
102 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
103 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
126 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
128 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
130 msgid "Unlocked in Town Phase."
133 #: simulation/data/technologies/archer_attack_spread.jsontooltip
134 msgid "Archers −20% ranged attack spread."
137 #: simulation/data/technologies/archery_tradition.jsondescription
139 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
140 " a penchant for using massed archers in battle."
143 #: simulation/data/technologies/archery_tradition.jsongenericName
144 msgid "Archery Tradition"
145 msgstr "מסורת חץ וקשת"
147 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
148 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
149 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
150 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
154 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
156 msgid "Unlocked in Village Phase."
159 #: simulation/data/technologies/archery_tradition.jsontooltip
160 msgid "Archers +10 attack range."
163 #: simulation/data/technologies/architecture_kush.jsongenericName
164 msgid "Monumental Architecture"
167 #: simulation/data/technologies/architecture_kush.jsontooltip
169 "Civic Structures +20% build time, +20% health, and +20% capture points."
172 #: simulation/data/technologies/architecture_pers.jsondescription
174 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
175 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
176 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
177 "Elamite capital of Susa."
180 #: simulation/data/technologies/architecture_pers.jsongenericName
181 msgid "Persian Architecture"
182 msgstr "אדריכלות פרסית\n "
184 #: simulation/data/technologies/architecture_pers.jsontooltip
185 msgid "Structures +25% health and capture points, but also +20% build time."
188 #: simulation/data/technologies/art_of_war.jsondescription
190 "This famous and most important work of the Seven Military Classics teaches "
191 "Han commanders everything about planning battles, maintaining armies, and "
192 "defeating one's enemies."
195 #: simulation/data/technologies/art_of_war.jsongenericName
196 msgid "Sun Tzu's \"The Art of War\""
199 #: simulation/data/technologies/art_of_war.jsonspecificName.han
203 #: simulation/data/technologies/art_of_war.jsontooltip
204 msgid "All Citizen-Soldiers −20% required promotion experience."
207 #: simulation/data/technologies/attack_soldiers_will.jsondescription
209 "The will to fight is crucial to victory. Inspire your troops with higher "
213 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
214 msgid "Will to Fight"
217 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
221 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
225 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
226 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
229 #: simulation/data/technologies/barracks_batch_training.jsondescription
231 "Significantly increase training speed of infantry by training them in large "
232 "batches or companies."
235 #: simulation/data/technologies/barracks_batch_training.jsongenericName
236 #: simulation/data/technologies/stable_batch_training.jsongenericName
240 #: simulation/data/technologies/barracks_batch_training.jsontooltip
241 msgid "Barracks −10% batch training time."
244 #: simulation/data/technologies/cavalry_health.jsondescription
245 msgid "Selectively breed better war horses."
248 #: simulation/data/technologies/cavalry_health.jsongenericName
249 msgid "Horse Breeding"
252 #: simulation/data/technologies/cavalry_health.jsontooltip
253 msgid "Cavalry +10% health."
256 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
257 msgid "Train your horses to move faster."
260 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
264 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
265 msgid "Cavalry +10% walk speed."
268 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
270 "Carthaginians built their city walls in three concentric circuits. These "
271 "walls were never breached. Even when the city was taken by the Romans, it "
272 "was via the city's harbor, not by storming its walls."
275 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
277 msgstr "חומות משולשות "
279 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
280 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
283 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
284 msgid "Celtic structures were mostly made of wood with rubble foundations."
287 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
288 msgid "Wooden Construction"
291 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
292 msgid "Structures −20% build time, −20% health, and −20% capture points."
295 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
297 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
298 "were in demand throughout the Mediterranean."
301 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
302 msgid "Superior Cavalry"
305 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
306 msgid "Cavalry +10% melee attack damage."
309 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
310 msgid "The Greeks used stone construction from early Mycenaean times."
313 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
314 msgid "Hellenic Architecture"
315 msgstr "אדריכלות ההלניסטית "
317 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
318 msgid "Structures +10% health and +10% capture points."
321 #: simulation/data/technologies/civbonuses/han_population.jsondescription
323 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
324 "people, one of the largest empires of antiquity by population."
327 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
328 msgid "Federated States"
331 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
332 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
333 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
334 msgid "+10% maximum population limit."
337 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
339 "The Han built massive walls made from rammed earth. These were gigantic "
340 "fortifications several meters thick and stretching for kilometers."
343 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
347 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
348 msgid "City Walls +50% health."
351 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
352 msgid "The Macedonian economy relied greatly on their vast natural resources."
355 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
356 msgid "Resource-Rich Economy"
359 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
360 msgid "Storehouse technologies −100% research time."
363 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
365 "India is the land of the elephants. Elephant warfare originated in India and"
366 " continued for millennia. It was also the source of elephants for the "
367 "eastern Mediterranean. Indian kings were able to field large numbers of war "
371 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
372 msgid "Elephant Tradition"
375 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
376 msgid "Elephants −30% training time."
379 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
381 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
382 "an area of 5 million square kilometers, with a population of close to 60 "
383 "million people. The Mauryan regents held the title Emperor of Emperors and "
384 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
385 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
389 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
390 msgid "Emperor of Emperors"
391 msgstr "הקיסר של הקיסרים"
393 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
394 msgid "Chakravarti Samrāt"
397 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
399 "The Mauryas built their city walls out of wood, an abundant natural resource"
403 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
407 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
408 msgid "City Walls −20% build time and −20% health."
411 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
413 "The Persians could and did levy a large number of infantry during wartime "
414 "due to the sheer size of the Achaemenid Empire and the way in which it was "
415 "set-up. In general the Persian infantry was well trained and fought with "
416 "great tenacity. However while this was true the infantry were poor hand-to-"
417 "hand, close combat fighters. Also, with the exception of the elite "
418 "regiments, the Persian infantry was not a standing professional force."
421 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
422 msgid "Great King's Levy"
425 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
427 "Sun-dried mud bricks were a common building material in hot and dry areas, "
428 "especially where wood was scarce. Although not as strong and durable as "
429 "fired bricks or natural stone and vulnerable to constant rains and heavy "
430 "floods, mud bricks have the advantage they are cheap and easy to produce."
433 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
434 msgid "Sun-dried Mud Bricks"
437 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
438 msgid "Houses and Economic Structures −40% wood cost and health."
441 #: simulation/data/technologies/civil_engineering_01.jsongenericName
442 msgid "Improved Construction"
445 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
446 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
450 #: simulation/data/technologies/civil_engineering_01.jsontooltip
451 msgid "All structures −10% build time and −10% cost."
454 #: simulation/data/technologies/civil_engineering_02.jsongenericName
455 msgid "Robust Architecture"
458 #: simulation/data/technologies/civil_engineering_02.jsontooltip
459 msgid "All structures +20% health."
462 #: simulation/data/technologies/civil_service_01.jsongenericName
463 msgid "Efficient Bureaucracy"
466 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
467 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
471 #: simulation/data/technologies/civil_service_01.jsontooltip
472 msgid "Ministers −50% train time."
475 #: simulation/data/technologies/civil_service_02.jsongenericName
476 msgid "Intensive Training"
479 #: simulation/data/technologies/civil_service_02.jsontooltip
480 msgid "Ministers +50% health."
483 #: simulation/data/technologies/colonization.jsondescription
485 "Carthaginians established many trading centers as colonies and ultimately "
486 "held dominion over 300 cities and towns in North Africa alone."
487 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
489 #: simulation/data/technologies/colonization.jsongenericName
493 #: simulation/data/technologies/colonization.jsontooltip
494 msgid "Civic Structures −25% build time and resources cost"
497 #: simulation/data/technologies/crossbow_training.jsondescription
498 msgid "The Han had a penchant for using massed crossbowmen in battle."
501 #: simulation/data/technologies/crossbow_training.jsongenericName
502 msgid "Crossbow Training"
505 #: simulation/data/technologies/crossbow_training.jsontooltip
506 msgid "Crossbow Infantry and Cavalry −20% train time."
509 #: simulation/data/technologies/equine_transports.jsondescription
511 "Early Achaemenid rulers acted towards making Persia the first great Asian "
512 "empire to rule the seas. The Great King behaved favourably towards the "
513 "various sea peoples in order to secure their services, but also carried out "
514 "various marine initiatives. During the reign of Darius the Great, for "
515 "example, a canal was built in Egypt and a Persian navy was sent exploring "
516 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
517 "were retrofitted to carry horses and their riders."
520 #: simulation/data/technologies/equine_transports.jsongenericName
521 msgid "Equine Transports"
522 msgstr "משלוחי סוסים"
524 #: simulation/data/technologies/equine_transports.jsontooltip
525 msgid "Phoenician Triremes gain the ability to train Cavalry."
528 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
529 msgid "Salting allows to preserve fish longer."
532 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
536 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
537 msgid "Fishing Boats +20 food capacity."
540 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
541 msgid "Use nets to improve the productivity of fishing boats."
544 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
548 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
549 msgid "Fishing Boats +30% fish gather rate."
552 #: simulation/data/technologies/garrison_heal.jsondescription
553 msgid "Units regain health over time while garrisoned."
556 #: simulation/data/technologies/garrison_heal.jsongenericName
557 msgid "Living Conditions"
560 #: simulation/data/technologies/garrison_heal.jsontooltip
561 msgid "Structures +1 garrison heal rate."
564 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
565 msgid "Breed livestock to slaughter for meat."
568 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
569 msgid "Stockbreeding"
572 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
573 msgid "Domestic Animals −25% breeding time."
576 #: simulation/data/technologies/gather_capacity_basket.jsondescription
577 msgid "Workers use baskets. Increases shuttling capacity for all resources."
580 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
584 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
585 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
586 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
587 msgid "Workers +5 resource capacity."
590 #: simulation/data/technologies/gather_capacity_carts.jsondescription
592 "Workers use horse-drawn carts. Increases shuttling capacity for all "
596 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
597 msgid "Horse-drawn Carts"
600 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
602 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
605 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
609 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
610 msgid "Install a chain pump for improved irrigation."
613 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
617 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
618 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
619 #: simulation/data/technologies/gather_farming_plows.jsontooltip
620 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
621 #: simulation/data/technologies/gather_farming_training.jsontooltip
622 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
623 msgid "Workers +20% grain gather rate."
626 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
627 msgid "Extra nutrients for farms."
630 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
634 #: simulation/data/technologies/gather_farming_harvester.jsondescription
636 "The Gauls invented an harvesting machine, making it much easier to harvest "
640 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
641 msgid "Harvesting Machine"
644 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
645 msgid "Workers +10% grain gather rate."
648 #: simulation/data/technologies/gather_farming_plows.jsondescription
650 "Equip your workers with iron plows, animal-drawn instruments to turn the "
654 #: simulation/data/technologies/gather_farming_plows.jsongenericName
658 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
659 msgid "Equip your workers with seed drills."
662 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
666 #: simulation/data/technologies/gather_farming_training.jsondescription
667 msgid "Training for workers to increase farm gathering speed."
670 #: simulation/data/technologies/gather_farming_training.jsongenericName
671 msgid "Gather Training"
674 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
675 msgid "Remove water weeds to preserve nutrients for the rice plants."
678 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
679 msgid "Water Weeding"
682 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
683 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
684 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
685 msgid "Increases wood gathering rates for trees."
686 msgstr "מגביר את קצב איסוף העץ ."
688 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
689 msgid "Iron Axe Heads"
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
693 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
694 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
695 msgid "Workers +25% wood gather rate."
698 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
699 msgid "Sharp Axe Heads"
702 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
706 #: simulation/data/technologies/gather_mining_serfs.jsondescription
708 "Compel serfs to help your workers quarry stone. Increases stone gathering "
712 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
716 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
720 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
721 #: simulation/data/technologies/gather_mining_servants.jsontooltip
722 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
723 msgid "Workers +25% stone gather rate."
726 #: simulation/data/technologies/gather_mining_servants.jsondescription
727 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
730 #: simulation/data/technologies/gather_mining_servants.jsongenericName
734 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
735 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
736 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
737 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
738 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
742 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
743 msgid "Develop shaft mining. Increases metal gathering rates."
746 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
750 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
751 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
752 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
753 msgid "Workers +25% metal gather rate."
756 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
757 msgid "Strike a vein of precious silver. Increases metal gathering rates."
760 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
761 msgid "Silver Mining"
764 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
765 msgid "Mines of Laureion"
768 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
769 msgid "Mines of Krenides"
772 #: simulation/data/technologies/gather_mining_slaves.jsondescription
774 "Buy slaves to help your workers quarry stone. Increases stone gathering "
778 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
782 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
783 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
784 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
785 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
786 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
790 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
794 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
796 "Equip your workers with helpful tools. Increases metal gathering rates."
799 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
800 msgid "Wedge and Mallet"
803 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
804 msgid "Equip your foragers with wicker baskets for foraging."
807 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
808 msgid "Wicker Baskets"
811 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
812 msgid "Workers +50% fruit gather rate."
815 #: simulation/data/technologies/heal_range.jsondescription
816 #: simulation/data/technologies/heal_range_2.jsondescription
817 msgid "Increases the healing and vision range of all healers."
820 #: simulation/data/technologies/heal_range.jsongenericName
821 msgid "Healing Range"
824 #: simulation/data/technologies/heal_range.jsonspecificName.athen
825 #: simulation/data/technologies/heal_range.jsonspecificName.mace
826 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
827 #: simulation/data/technologies/heal_range.jsonspecificName.sele
828 #: simulation/data/technologies/heal_range.jsonspecificName.spart
829 msgid "Olympic Pantheon"
830 msgstr "הפנתיאון האולימפי "
832 #: simulation/data/technologies/heal_range.jsontooltip
833 #: simulation/data/technologies/heal_range_2.jsontooltip
834 msgid "Healers +5 healing range."
837 #: simulation/data/technologies/heal_range_2.jsongenericName
838 msgid "Healing Range 2"
839 msgstr "טווח ריפוי 2"
841 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
845 #: simulation/data/technologies/heal_rate.jsondescription
846 #: simulation/data/technologies/heal_rate_2.jsondescription
847 msgid "Increases the healing rate of all healers."
850 #: simulation/data/technologies/heal_rate.jsongenericName
854 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
855 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
856 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
857 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
858 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
862 #: simulation/data/technologies/heal_rate.jsontooltip
863 #: simulation/data/technologies/heal_rate_2.jsontooltip
864 msgid "Healers −20% healing time."
867 #: simulation/data/technologies/heal_rate_2.jsongenericName
868 msgid "Healing Rate 2"
871 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
872 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
873 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
874 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
875 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
876 msgid "Hippocratic Oath"
877 msgstr "שבועת היפוקרטס "
879 #: simulation/data/technologies/health_females_01.jsondescription
881 "The loom allowed the creation of finer clothing for settlers. Women of the "
882 "household were taught from a young age how to weave on the loom, and "
883 "subsequently spent a large share of their lives working with it."
886 #: simulation/data/technologies/health_females_01.jsongenericName
890 #: simulation/data/technologies/health_females_01.jsontooltip
891 msgid "Female Citizens +100% health."
894 #: simulation/data/technologies/health_regen_units.jsondescription
895 msgid "Organic units will slowly regenerate health over time when idle."
898 #: simulation/data/technologies/health_regen_units.jsongenericName
899 msgid "Battlefield Medicine"
902 #: simulation/data/technologies/health_regen_units.jsontooltip
903 msgid "Idle Organic units +0.5 health regeneration rate."
906 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
908 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
909 "throughout their empires, where Greek culture and art blended with local "
910 "customs to create the motley Hellenistic civilization."
913 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
914 msgid "Hellenistic Metropolis"
915 msgstr "ההלניסטי מטרופוליס"
917 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
918 msgid "Civic Centers +100% health and capture points, double default arrows."
921 #: simulation/data/technologies/hoplite_tradition.jsondescription
922 msgid "Hoplite soldiers constituted most of the armies of Greece."
925 #: simulation/data/technologies/hoplite_tradition.jsongenericName
926 msgid "Hoplite Tradition"
929 #: simulation/data/technologies/hoplite_tradition.jsontooltip
930 msgid "Hoplites −25% training time and −50% promotion experience."
933 #: simulation/data/technologies/immortals.jsondescription
935 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
936 "Athanatoi (“Immortals”) by Greek authors."
939 #: simulation/data/technologies/immortals.jsongenericName
941 msgstr "בני האלמוות "
943 #: simulation/data/technologies/immortals.jsontooltip
944 msgid "Immortals −50% training time."
947 #: simulation/data/technologies/iphicratean_reforms.jsondescription
949 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
950 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
953 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
954 msgid "Iphicratean Reforms"
955 msgstr "הרפורמות של איפיקרטס"
957 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
959 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
963 #: simulation/data/technologies/long_walls.jsondescription
965 "The Long Walls of Athens were constructed under the auspices of the wily "
966 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
967 "secured the city's sea supply routes and prevented an enemy from starving "
968 "out the city during a siege."
969 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
971 #: simulation/data/technologies/long_walls.jsongenericName
972 msgid "Athenian Long Walls"
973 msgstr "חומה אתונאית ארוכות "
975 #: simulation/data/technologies/long_walls.jsontooltip
976 msgid "Build Walls in own or neutral territory."
979 #: simulation/data/technologies/nisean_horses.jsondescription
981 "The now-extinct Nisian breed of horse was one of the largest and robust "
982 "horses of ancient times. They were highly sought after by the Seleucids and "
983 "Persians as both rider and mount gained heavier armor as time progressed."
986 #: simulation/data/technologies/nisean_horses.jsongenericName
987 msgid "Nisean War Horses"
988 msgstr "סוסי מלחמות ניסית"
990 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
994 #: simulation/data/technologies/nisean_horses.jsontooltip
995 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
998 #: simulation/data/technologies/outpost_vision.jsondescription
999 msgid "Increases outpost vision."
1002 #: simulation/data/technologies/outpost_vision.jsongenericName
1003 msgid "Carrier Pigeons"
1006 #: simulation/data/technologies/outpost_vision.jsontooltip
1007 msgid "Outposts +33% vision range."
1010 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1011 msgid "Traditional Army vs Reform Army"
1014 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1015 msgid "Civil Engineering"
1018 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1019 msgid "Civil Service"
1022 #: simulation/data/technologies/parade_of_daphne.jsondescription
1024 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1025 "thousands of well-equipped troops participated in the opening procession."
1028 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1029 msgid "Parade of Daphne"
1032 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1033 msgid "Champions −20% training time."
1036 #: simulation/data/technologies/phase_city.jsondescription
1038 "Dummy technology for use in templates requirements, replaced by "
1039 "phase_city_generic or phase_city_{civ}."
1042 #: simulation/data/technologies/phase_city.jsongenericName
1043 #: simulation/data/technologies/phase_city_athen.jsongenericName
1044 #: simulation/data/technologies/phase_city_generic.jsongenericName
1045 #: simulation/data/technologies/phase_city_pers.jsongenericName
1049 #: simulation/data/technologies/phase_city_athen.jsondescription
1051 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1052 " of modern technology. This is the Athenian city phase, where metal "
1053 "gathering rates are boosted because of the 'Silver Owls' bonus."
1056 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1057 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1058 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1059 msgid "Requires three Town Structures."
1062 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1063 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1064 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1065 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1066 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1070 #: simulation/data/technologies/phase_city_athen.jsontooltip
1072 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1073 "Centers +50% territory influence radius. Structures +1 capture points "
1074 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1077 #: simulation/data/technologies/phase_city_generic.jsondescription
1079 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1080 " of modern technology."
1083 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1087 #: simulation/data/technologies/phase_city_generic.jsontooltip
1089 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1090 "Centers +50% territory influence radius. Structures +1 capture points "
1091 "regeneration rate for garrisoned units."
1094 #: simulation/data/technologies/phase_city_pers.jsondescription
1096 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1097 " of modern technology. This is the Persian city phase, where stable training"
1098 " rates are decreased because of the 'Times of War' bonus."
1101 #: simulation/data/technologies/phase_city_pers.jsontooltip
1103 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1104 "Centers +50% territory influence radius. Structures +1 capture points "
1105 "regeneration rate for garrisoned units. Stable −10% batch training time."
1108 #: simulation/data/technologies/phase_town.jsondescription
1110 "Dummy technology for use in templates requirements, replaced by "
1111 "phase_town_generic or phase_town_{civ}."
1114 #: simulation/data/technologies/phase_town.jsongenericName
1115 #: simulation/data/technologies/phase_town_athen.jsongenericName
1116 #: simulation/data/technologies/phase_town_generic.jsongenericName
1117 #: simulation/data/technologies/phase_town_pers.jsongenericName
1119 msgstr "שלב העיירה "
1121 #: simulation/data/technologies/phase_town_athen.jsondescription
1123 "Advances from a small village to a bustling town, ready to expand rapidly. "
1124 "This is the Athenian town phase, where metal gathering rates are boosted "
1125 "because of the 'Silver Owls' bonus."
1128 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1129 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1130 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1131 msgid "Requires five Village Structures."
1134 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1136 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1138 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1142 #: simulation/data/technologies/phase_town_athen.jsontooltip
1144 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1145 "Centers +30% territory influence radius. Structures +0.5 capture points "
1146 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1149 #: simulation/data/technologies/phase_town_generic.jsondescription
1151 "Advances from a small village to a bustling town, ready to expand rapidly."
1154 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1158 #: simulation/data/technologies/phase_town_generic.jsontooltip
1160 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1161 "Centers +30% territory influence radius. Structures +0.5 capture points "
1162 "regeneration rate for garrisoned units."
1165 #: simulation/data/technologies/phase_town_pers.jsondescription
1167 "Advances from a small village to a bustling town, ready to expand rapidly. "
1168 "This is the Persian town phase, where stable training rates are decreased "
1169 "because of the 'Times of War' bonus."
1172 #: simulation/data/technologies/phase_town_pers.jsontooltip
1174 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1175 "Centers +30% territory influence radius. Structures +0.5 capture points "
1176 "regeneration rate for garrisoned units. Stable −10% batch training time."
1179 #: simulation/data/technologies/phase_village.jsongenericName
1180 msgid "Village Phase"
1183 #: simulation/data/technologies/poison_arrows.jsongenericName
1184 msgid "Poison Arrows"
1187 #: simulation/data/technologies/poison_arrows.jsontooltip
1188 msgid "Ranged Soldiers +20% attack damage."
1191 #: simulation/data/technologies/poison_blades.jsongenericName
1192 msgid "Poison Blades"
1195 #: simulation/data/technologies/poison_blades.jsontooltip
1196 msgid "Melee Soldiers +20% attack damage."
1199 #: simulation/data/technologies/pop_house_01.jsondescription
1201 "Home gardens ranged from simple fenced-in areas to large manicured and "
1202 "colonnaded enclosures."
1205 #: simulation/data/technologies/pop_house_01.jsongenericName
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1210 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1211 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1212 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1213 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1221 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1225 #: simulation/data/technologies/pop_house_01.jsontooltip
1226 #: simulation/data/technologies/pop_house_02.jsontooltip
1227 msgid "Houses +20% population bonus."
1230 #: simulation/data/technologies/pop_house_02.jsondescription
1232 "Homes tended to expand as the wealth and population of a settlement grew."
1235 #: simulation/data/technologies/pop_house_02.jsongenericName
1239 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1243 #: simulation/data/technologies/reformed_army_sele.jsondescription
1244 msgid "The Roman-style core of the Seleucid army."
1247 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1251 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1252 msgid "Unlock the Champion Infantry Swordsman."
1255 #: simulation/data/technologies/ship_cost_time.jsondescription
1257 "Employ skilled shipwrights with specialized tools to speed up ship "
1261 #: simulation/data/technologies/ship_cost_time.jsongenericName
1262 msgid "Naval Architects"
1263 msgstr "אדריכלים ימיים"
1265 #: simulation/data/technologies/ship_cost_time.jsontooltip
1266 msgid "Ships −20% construction time."
1269 #: simulation/data/technologies/ship_health.jsondescription
1270 msgid "Wooden reinforcement beams for ship hulls."
1273 #: simulation/data/technologies/ship_health.jsongenericName
1274 msgid "Reinforced Hull"
1277 #: simulation/data/technologies/ship_health.jsontooltip
1278 msgid "Ships +25% health."
1281 #: simulation/data/technologies/ship_movement_speed.jsondescription
1283 "Train your oarsmen and sailors to move more efficiently and speed up your "
1287 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1288 msgid "Experienced Crews"
1291 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1292 msgid "Ships +10% movement speed."
1295 #: simulation/data/technologies/siege_attack.jsondescription
1296 msgid "Advanced technologies improve siege efficiency."
1299 #: simulation/data/technologies/siege_attack.jsongenericName
1300 msgid "Advanced Siege"
1303 #: simulation/data/technologies/siege_attack.jsontooltip
1304 msgid "Siege Engines +25% attack crush damage."
1307 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1308 msgid "Improvement to projectile accuracy."
1311 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1312 msgid "Bolt Accuracy"
1315 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1316 msgid "Bolt Shooters −20% ranged attack spread."
1319 #: simulation/data/technologies/siege_cost_time.jsondescription
1320 msgid "The science or craft of laying or carrying out sieges."
1323 #: simulation/data/technologies/siege_cost_time.jsongenericName
1327 #: simulation/data/technologies/siege_cost_time.jsontooltip
1328 msgid "Siege Engines −20% construction time."
1331 #: simulation/data/technologies/siege_health.jsondescription
1333 "Cover the exterior with iron plates to protect against fire and projectiles."
1336 #: simulation/data/technologies/siege_health.jsongenericName
1337 msgid "Armor Plating"
1340 #: simulation/data/technologies/siege_health.jsontooltip
1341 msgid "Battering Rams and Siege Towers +25% health."
1344 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1345 msgid "Military engineers are responsible for improvements in siege engines."
1348 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1349 msgid "Military Engineers"
1350 msgstr "מהנדסים צבאיים"
1352 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1353 msgid "Siege Engines –40% pack and unpack time."
1356 #: simulation/data/technologies/silk_road.jsongenericName
1360 #: simulation/data/technologies/silk_road.jsontooltip
1361 msgid "Traders +20% international trade bonus."
1364 #: simulation/data/technologies/silvershields.jsondescription
1366 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1367 "the Macedonian army."
1370 #: simulation/data/technologies/silvershields.jsongenericName
1371 msgid "Silver Shields Regiment"
1374 #: simulation/data/technologies/silvershields.jsontooltip
1376 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1377 "and attack damage."
1380 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1382 "Often, a soldier would carry a secondary weapon in addition to his primary "
1383 "weapon of choice, to be drawn when the primary weapon has failed or been "
1387 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1392 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1394 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1395 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1403 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1404 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1405 msgid "Soldiers +15% melee attack damage."
1408 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1409 msgid "Using iron instead of bronze gave weapons additional power."
1412 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1413 msgid "Iron Weapons"
1416 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1418 "By adding a small amount of carbon during the iron smelting process, a "
1419 "stronger material, steel, can be forged."
1422 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1423 msgid "Carburization"
1426 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1427 msgid "Soldiers +20% melee attack damage."
1430 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1432 "Secret steel working techniques give sword blades distinctive and beautiful "
1433 "markings. Not only that, but the steel's hardness is unparalleled."
1436 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1437 msgid "Steel Working"
1440 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1441 msgid "Toledo Steel"
1444 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1448 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1450 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1453 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1455 "Improving the fletching of arrows increases their stability and speed, and "
1456 "thus their penetration."
1459 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1460 msgid "Improved Fletching"
1463 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1464 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1465 msgid "Soldiers +15% ranged attack damage."
1468 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1469 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1472 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1473 msgid "Iron Arrowheads"
1476 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1477 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1480 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1481 msgid "Trilobate Arrowheads"
1484 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1485 msgid "Soldiers +20% ranged attack damage."
1488 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1489 msgid "Ranged Soldiers +25% promotion experience."
1492 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1493 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1496 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1497 msgid "Quilted Body Armor"
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1501 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1503 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1504 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1508 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1509 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1510 msgid "Soldiers +1 hack resistance."
1513 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1514 msgid "Body armor made from laminated linen."
1517 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1518 msgid "Laminated Linen Body Armor"
1519 msgstr "גוף שריון מרופד בפישתן"
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1522 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1524 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1525 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1529 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1530 msgid "Body armor made of small metal rings linked together."
1533 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1534 msgid "Mail Body Armor"
1537 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1538 msgid "Soldiers +2 hack resistance."
1541 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1543 "Wooden shields are heavier but much better able to resist projectiles and "
1544 "blows than wicker-frame shields."
1547 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1548 msgid "Wooden Shield"
1551 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1552 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1553 msgid "Soldiers +1 pierce resistance."
1556 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1557 msgid "Strengthen shields with a metal rim or spine."
1560 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1564 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1565 msgid "Strengthen shields further with stronger metal alloys."
1568 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1569 msgid "Improved Shield Alloys"
1572 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1573 msgid "Soldiers +2 pierce resistance."
1576 #: simulation/data/technologies/spy_counter.jsondescription
1577 msgid "Recruit a network of informants to watch over your people."
1580 #: simulation/data/technologies/spy_counter.jsongenericName
1581 msgid "Counterintelligence"
1584 #: simulation/data/technologies/spy_counter.jsontooltip
1585 msgid "Make your units 50% more expensive to bribe."
1588 #: simulation/data/technologies/stable_batch_training.jsondescription
1590 "Significantly increase training speed of cavalry by training them in large "
1591 "batches or squadrons."
1594 #: simulation/data/technologies/stable_batch_training.jsontooltip
1595 msgid "Stables −10% batch training time."
1598 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1600 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1604 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1605 msgid "Subterranean Aqueducts"
1608 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1612 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1613 msgid "Ice House +1 trickle food rate per second."
1616 #: simulation/data/technologies/tower_crenellations.jsondescription
1618 "Crenellations on the battlements allow soldiers wider range of fire in "
1620 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1622 #: simulation/data/technologies/tower_crenellations.jsongenericName
1623 msgid "Crenellations"
1626 #: simulation/data/technologies/tower_crenellations.jsontooltip
1627 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1630 #: simulation/data/technologies/tower_health.jsondescription
1631 msgid "Reinforce the foundations in preparation of an attack."
1634 #: simulation/data/technologies/tower_health.jsongenericName
1635 msgid "Sturdy Foundations"
1638 #: simulation/data/technologies/tower_health.jsontooltip
1639 msgid "Towers +25% health."
1642 #: simulation/data/technologies/tower_murderholes.jsondescription
1643 msgid "Murder holes allow hitting enemies at the foot of the tower."
1646 #: simulation/data/technologies/tower_murderholes.jsongenericName
1647 msgid "Murder Holes"
1650 #: simulation/data/technologies/tower_murderholes.jsontooltip
1651 msgid "Sentry and Stone Towers have 0 minimum attack range."
1654 #: simulation/data/technologies/tower_range.jsondescription
1655 msgid "Arrow shooters increase the maximum range of the fire arrows."
1658 #: simulation/data/technologies/tower_range.jsongenericName
1659 msgid "Arrow Shooters"
1662 #: simulation/data/technologies/tower_range.jsontooltip
1663 msgid "Sentry and Stone Towers +8 attack range."
1666 #: simulation/data/technologies/tower_watch.jsondescription
1667 msgid "A night's watch increases vigilance."
1670 #: simulation/data/technologies/tower_watch.jsongenericName
1674 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1675 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1676 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1677 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1678 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1679 msgid "Nyktophylakes"
1682 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1686 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1690 #: simulation/data/technologies/tower_watch.jsontooltip
1691 msgid "Sentry and Stone Towers +1 default arrow count."
1694 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1695 msgid "Improve the international trading profit."
1698 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1699 msgid "Commercial Treaty"
1702 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1703 msgid "Traders +10% trade profit between allies."
1706 #: simulation/data/technologies/trade_gain_01.jsondescription
1707 #: simulation/data/technologies/trade_gain_02.jsondescription
1708 msgid "The progress in handicraft improves the trading profit."
1711 #: simulation/data/technologies/trade_gain_01.jsongenericName
1715 #: simulation/data/technologies/trade_gain_01.jsontooltip
1716 #: simulation/data/technologies/trade_gain_02.jsontooltip
1717 msgid "Traders +15% trade gain."
1720 #: simulation/data/technologies/trade_gain_02.jsongenericName
1721 msgid "Advanced Handicraft"
1724 #: simulation/data/technologies/trader_health.jsondescription
1725 msgid "Traders traveling together in caravans are less vulnerable."
1728 #: simulation/data/technologies/trader_health.jsongenericName
1729 msgid "Trade Caravan"
1732 #: simulation/data/technologies/trader_health.jsontooltip
1733 msgid "Land Traders +50% health."
1736 #: simulation/data/technologies/traditional_army_sele.jsondescription
1737 msgid "The Macedonian-style core of the Seleucid army."
1740 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1741 msgid "Traditional Army"
1744 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1745 msgid "Unlock the Champion Infantry Pikeman."
1748 #: simulation/data/technologies/unit_advanced.jsontooltip
1750 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1751 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1752 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1753 "damage; Ranged units −20% spread."
1756 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1758 "African Elephants −10% resource costs, training time, health, attack damage,"
1762 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1764 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1768 #: simulation/data/technologies/unit_elite.jsontooltip
1770 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1771 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1772 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1776 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1777 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1778 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1780 "Guard units (Champions) are professionals who wield the best weapons and "
1781 "have the best training."
1784 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1785 msgid "Unlock Champion Cavalry"
1788 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1789 msgid "Unlock Champion Cavalry at the Stable."
1792 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1793 msgid "Unlock Champion Chariots"
1796 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1797 msgid "Unlock Champion Chariots at the Stable."
1800 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1801 msgid "Unlock Champion Infantry"
1804 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1805 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1809 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1810 msgid "Regio Cohors"
1813 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1814 msgid "Unlock Champions Infantry at the Barracks."
1817 #: simulation/data/technologies/unlock_females_house.jsondescription
1818 msgid "A festival attended by women-only, to celebrate female fertility."
1819 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
1821 #: simulation/data/technologies/unlock_females_house.jsongenericName
1822 msgid "Fertility Festival"
1825 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1826 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1827 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1828 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1829 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1830 msgid "Thesmophoria"
1833 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1837 #: simulation/data/technologies/unlock_females_house.jsontooltip
1838 msgid "Unlock the ability to train women from houses."
1839 msgstr "לפתח את היכולת להכשיר נשים מבתים."
1841 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1843 "The extension of trade leads to the permanent establishment of storekeepers "
1844 "and their families in foreign countries, allowing them to exploit the wealth"
1845 " of these countries."
1848 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1852 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1853 msgid "Requires three Traders"
1856 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1857 msgid "Allows using allied dropsites."
1860 #: simulation/data/technologies/unlock_shared_los.jsondescription
1862 "By means of trading and travelling people explored beyond the boundaries of "
1863 "their lands and drew maps of it in order to share and memorize their "
1867 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1871 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1873 "See what your allies see, browse their summary and check their resources and"
1874 " population count in the top panel."
1877 #: simulation/data/technologies/unlock_spies.jsondescription
1879 "Merchants' first goal was trading, but they also gathered information about "
1880 "the countries they crossed."
1883 #: simulation/data/technologies/unlock_spies.jsongenericName
1887 #: simulation/data/technologies/unlock_spies.jsontooltip
1889 "Allows bribing the units of other players in order to share their vision."
1892 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1893 msgid "Hire professional mercenaries to fight in your army."
1896 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1897 msgid "Expertise In War"
1900 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1901 msgid "Mercenaries start at Advanced rank."
1904 #: simulation/data/technologies/wonder_population_cap.jsondescription
1905 msgid "The wonder attracts many more people to your civilization."
1908 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1909 msgid "Glorious Expansion"
1910 msgstr "התרחבות מפוארת"
1912 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1913 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1914 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1915 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1916 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1920 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1922 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "