1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2023-08-18 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Somali (http://app.transifex.com/wildfire-games/0ad/language/so/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: simulation/data/technologies/agoge.jsondescription
20 "Spartans were housed and trained from a young age to be superlative warriors"
21 " and to endure any hardship a military life can give them."
24 #: simulation/data/technologies/agoge.jsongenericName
28 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
29 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
30 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
31 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
32 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
45 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
46 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
47 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
48 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
49 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
63 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
64 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
71 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
72 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
73 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
74 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
76 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
77 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
81 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
82 msgid "Unlocked in City Phase."
85 #: simulation/data/technologies/agoge.jsontooltip
86 msgid "Champion Hoplites +25% health, but +5% training time."
89 #: simulation/data/technologies/archer_attack_spread.jsondescription
90 msgid "Encouraging soldiers to practice archery improves their accuracy."
93 #: simulation/data/technologies/archer_attack_spread.jsongenericName
94 msgid "Archery Training"
97 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
98 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
99 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
100 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
101 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
102 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
103 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
104 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
105 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
106 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
112 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
113 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
114 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
115 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
116 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
117 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
118 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
119 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
120 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
128 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
129 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
130 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
132 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
133 msgid "Unlocked in Town Phase."
136 #: simulation/data/technologies/archer_attack_spread.jsontooltip
137 msgid "Archers −20% ranged attack spread."
140 #: simulation/data/technologies/archery_tradition.jsondescription
142 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
143 " a penchant for using massed archers in battle."
146 #: simulation/data/technologies/archery_tradition.jsongenericName
147 msgid "Archery Tradition"
150 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
151 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
152 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
154 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
155 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
156 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
157 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
158 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
159 msgid "Unlocked in Village Phase."
162 #: simulation/data/technologies/archery_tradition.jsontooltip
163 msgid "Archers +10 attack range."
166 #: simulation/data/technologies/architecture_kush.jsongenericName
167 msgid "Monumental Architecture"
170 #: simulation/data/technologies/architecture_kush.jsontooltip
172 "Civic Structures +20% build time, +20% health, and +20% capture points."
175 #: simulation/data/technologies/architecture_pers.jsondescription
177 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
178 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
179 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
180 "Elamite capital of Susa."
183 #: simulation/data/technologies/architecture_pers.jsongenericName
184 msgid "Persian Architecture"
187 #: simulation/data/technologies/architecture_pers.jsontooltip
188 msgid "Structures +25% health and capture points, but also +20% build time."
191 #: simulation/data/technologies/arsenal_philon.jsondescription
193 "The arsenal was mainly used as a warehouse for materials and instruments for"
194 " the equipment of warships."
197 #: simulation/data/technologies/arsenal_philon.jsongenericName
198 msgid "Arsenal of Philon"
201 #: simulation/data/technologies/arsenal_philon.jsontooltip
202 msgid "Warships +1 health/second self-repair rate."
205 #: simulation/data/technologies/art_of_war.jsondescription
207 "This famous and most important work of the Seven Military Classics teaches "
208 "Han commanders everything about planning battles, maintaining armies, and "
209 "defeating one's enemies."
212 #: simulation/data/technologies/art_of_war.jsongenericName
213 msgid "Sun Tzu's \"The Art of War\""
216 #: simulation/data/technologies/art_of_war.jsonspecificName.han
220 #: simulation/data/technologies/art_of_war.jsontooltip
221 msgid "All Citizen-Soldiers −20% required promotion experience."
224 #: simulation/data/technologies/attack_soldiers_will.jsondescription
226 "The will to fight is crucial to victory. Inspire your troops with higher "
230 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
231 msgid "Will to Fight"
234 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
235 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
236 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
237 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
238 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
242 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
243 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
246 #: simulation/data/technologies/barracks_batch_training.jsondescription
248 "Significantly increase training speed of infantry by training them in large "
249 "batches or companies."
252 #: simulation/data/technologies/barracks_batch_training.jsongenericName
253 #: simulation/data/technologies/stable_batch_training.jsongenericName
257 #: simulation/data/technologies/barracks_batch_training.jsontooltip
258 msgid "Barracks −10% batch training time."
261 #: simulation/data/technologies/cavalry_health.jsondescription
262 msgid "Selectively breed better war horses."
265 #: simulation/data/technologies/cavalry_health.jsongenericName
266 msgid "Horse Breeding"
269 #: simulation/data/technologies/cavalry_health.jsontooltip
270 msgid "Cavalry +10% health."
273 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
274 msgid "Train your horses to move faster."
277 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
281 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
282 msgid "Cavalry +10% walk speed."
285 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
287 "Carthaginians built their city walls in three concentric circuits. These "
288 "walls were never breached. Even when the city was taken by the Romans, it "
289 "was via the city's harbor, not by storming its walls."
292 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
296 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
297 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
300 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
301 msgid "Celtic structures were mostly made of wood with rubble foundations."
304 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
305 msgid "Wooden Construction"
308 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
309 msgid "Structures −20% build time, −20% health, and −20% capture points."
312 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
314 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
315 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
316 "was to push the Persians out of the Aegean region. The allied states "
317 "contributed ships and money, while the Athenians offered their entire navy."
320 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
321 msgid "Delian League"
324 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
325 msgid "Ships construct 25% faster."
328 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
330 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
331 "were in demand throughout the Mediterranean."
334 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
335 msgid "Superior Cavalry"
338 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
339 msgid "Cavalry +10% melee attack damage."
342 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
343 msgid "The Greeks used stone construction from early Mycenaean times."
346 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
347 msgid "Hellenic Architecture"
350 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
351 msgid "Structures +10% health and +10% capture points."
354 #: simulation/data/technologies/civbonuses/han_population.jsondescription
356 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
357 "people, one of the largest empires of antiquity by population."
360 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
361 msgid "Federated States"
364 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
365 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
366 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
367 msgid "+10% maximum population limit."
370 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
372 "The Han built massive walls made from rammed earth. These were gigantic "
373 "fortifications several meters thick and stretching for kilometers."
376 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
380 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
381 msgid "City Walls +50% health."
384 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
385 msgid "The Macedonian economy relied greatly on their vast natural resources."
388 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
389 msgid "Resource-Rich Economy"
392 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
393 msgid "Storehouse technologies −100% research time."
396 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
398 "India is the land of the elephants. Elephant warfare originated in India and"
399 " continued for millennia. It was also the source of elephants for the "
400 "eastern Mediterranean. Indian kings were able to field large numbers of war "
404 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
405 msgid "Elephant Tradition"
408 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
409 msgid "Elephants −30% training time."
412 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
414 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
415 "an area of 5 million square kilometers, with a population of close to 60 "
416 "million people. The Mauryan regents held the title Emperor of Emperors and "
417 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
418 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
422 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
423 msgid "Emperor of Emperors"
426 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
427 msgid "Chakravarti Samrāt"
430 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
432 "The Mauryas built their city walls out of wood, an abundant natural resource"
436 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
440 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
441 msgid "City Walls −20% build time and −20% health."
444 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
446 "The Persians could and did levy a large number of infantry during wartime "
447 "due to the sheer size of the Achaemenid Empire and the way in which it was "
448 "set-up. In general the Persian infantry was well trained and fought with "
449 "great tenacity. However while this was true the infantry were poor hand-to-"
450 "hand, close combat fighters. Also, with the exception of the elite "
451 "regiments, the Persian infantry was not a standing professional force."
454 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
455 msgid "Great King's Levy"
458 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
460 "Sun-dried mud bricks were a common building material in hot and dry areas, "
461 "especially where wood was scarce. Although not as strong and durable as "
462 "fired bricks or natural stone and vulnerable to constant rains and heavy "
463 "floods, mud bricks have the advantage they are cheap and easy to produce."
466 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
467 msgid "Sun-dried Mud Bricks"
470 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
472 "Houses and Economic Structures −40% wood cost, health, and capture points as"
473 " well as +50% build time."
476 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
478 "The Seleucid empire was located in a highly fertile region with productive "
479 "soils. Farms are cheaper and faster to build."
482 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
483 msgid "Fertile Crescent"
486 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
487 msgid "Farms −25% wood cost and −75% build time."
490 #: simulation/data/technologies/civil_engineering_01.jsongenericName
491 msgid "Improved Construction"
494 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
495 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
499 #: simulation/data/technologies/civil_engineering_01.jsontooltip
500 msgid "All structures −10% build time and −10% cost."
503 #: simulation/data/technologies/civil_engineering_02.jsongenericName
504 msgid "Robust Architecture"
507 #: simulation/data/technologies/civil_engineering_02.jsontooltip
508 msgid "All structures +20% health."
511 #: simulation/data/technologies/civil_service_01.jsongenericName
512 msgid "Efficient Bureaucracy"
515 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
516 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
520 #: simulation/data/technologies/civil_service_01.jsontooltip
521 msgid "Ministers −50% train time."
524 #: simulation/data/technologies/civil_service_02.jsongenericName
525 msgid "Intensive Training"
528 #: simulation/data/technologies/civil_service_02.jsontooltip
529 msgid "Ministers +50% health."
532 #: simulation/data/technologies/colonization.jsondescription
534 "Carthaginians established many trading centers as colonies and ultimately "
535 "held dominion over 300 cities and towns in North Africa alone."
538 #: simulation/data/technologies/colonization.jsongenericName
542 #: simulation/data/technologies/colonization.jsontooltip
543 msgid "Civic Structures −25% build time and resources cost"
546 #: simulation/data/technologies/crossbow_training.jsondescription
547 msgid "The Han had a penchant for using massed crossbowmen in battle."
550 #: simulation/data/technologies/crossbow_training.jsongenericName
551 msgid "Crossbow Training"
554 #: simulation/data/technologies/crossbow_training.jsontooltip
555 msgid "Crossbow Infantry −20% train time."
558 #: simulation/data/technologies/equine_transports.jsondescription
560 "Early Achaemenid rulers acted towards making Persia the first great Asian "
561 "empire to rule the seas. The Great King behaved favourably towards the "
562 "various sea peoples in order to secure their services, but also carried out "
563 "various marine initiatives. During the reign of Darius the Great, for "
564 "example, a canal was built in Egypt and a Persian navy was sent exploring "
565 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
566 "were retrofitted to carry horses and their riders."
569 #: simulation/data/technologies/equine_transports.jsongenericName
570 msgid "Equine Transports"
573 #: simulation/data/technologies/equine_transports.jsontooltip
574 msgid "Phoenician Triremes gain the ability to train Cavalry."
577 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
578 msgid "Salting allows to preserve fish longer."
581 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
585 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
586 msgid "Fishing Boats +20 food capacity."
589 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
590 msgid "Use nets to improve the productivity of fishing boats."
593 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
597 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
598 msgid "Fishing Boats +30% fish gather rate."
601 #: simulation/data/technologies/garrison_heal.jsondescription
602 msgid "Units regain health over time while garrisoned."
605 #: simulation/data/technologies/garrison_heal.jsongenericName
606 msgid "Living Conditions"
609 #: simulation/data/technologies/garrison_heal.jsontooltip
610 msgid "Structures +1 garrison heal rate."
613 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
614 msgid "Breed livestock to slaughter for meat."
617 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
618 msgid "Stockbreeding"
621 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
622 msgid "Domestic Animals −25% breeding time."
625 #: simulation/data/technologies/gather_capacity_basket.jsondescription
626 msgid "Workers use baskets. Increases shuttling capacity for all resources."
629 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
633 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
634 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
635 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
636 msgid "Workers +5 resource capacity."
639 #: simulation/data/technologies/gather_capacity_carts.jsondescription
641 "Workers use horse-drawn carts. Increases shuttling capacity for all "
645 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
646 msgid "Horse-drawn Carts"
649 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
651 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
654 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
658 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
659 msgid "Install a chain pump for improved irrigation."
662 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
666 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
667 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
668 #: simulation/data/technologies/gather_farming_plows.jsontooltip
669 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
670 #: simulation/data/technologies/gather_farming_training.jsontooltip
671 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
672 msgid "Workers +20% grain gather rate."
675 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
676 msgid "Extra nutrients for farms."
679 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
683 #: simulation/data/technologies/gather_farming_harvester.jsondescription
685 "The Gauls invented an harvesting machine, making it much easier to harvest "
689 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
690 msgid "Harvesting Machine"
693 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
694 msgid "Workers +10% grain gather rate."
697 #: simulation/data/technologies/gather_farming_plows.jsondescription
699 "Equip your workers with iron plows, animal-drawn instruments to turn the "
703 #: simulation/data/technologies/gather_farming_plows.jsongenericName
707 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
708 msgid "Equip your workers with seed drills."
711 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
715 #: simulation/data/technologies/gather_farming_training.jsondescription
716 msgid "Training for workers to increase farm gathering speed."
719 #: simulation/data/technologies/gather_farming_training.jsongenericName
720 msgid "Gather Training"
723 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
724 msgid "Remove water weeds to preserve nutrients for the rice plants."
727 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
728 msgid "Water Weeding"
731 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
732 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
733 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
734 msgid "Increases wood gathering rates for trees."
737 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
738 msgid "Iron Axe Heads"
741 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
742 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
743 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
744 msgid "Workers +25% wood gather rate."
747 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
748 msgid "Sharp Axe Heads"
751 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
755 #: simulation/data/technologies/gather_mining_serfs.jsondescription
757 "Compel serfs to help your workers quarry stone. Increases stone gathering "
761 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
765 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
769 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
770 #: simulation/data/technologies/gather_mining_servants.jsontooltip
771 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
772 msgid "Workers +25% stone gather rate."
775 #: simulation/data/technologies/gather_mining_servants.jsondescription
776 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
779 #: simulation/data/technologies/gather_mining_servants.jsongenericName
783 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
784 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
785 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
786 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
787 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
791 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
792 msgid "Develop shaft mining. Increases metal gathering rates."
795 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
799 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
800 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
801 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
802 msgid "Workers +25% metal gather rate."
805 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
806 msgid "Strike a vein of precious silver. Increases metal gathering rates."
809 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
810 msgid "Silver Mining"
813 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
814 msgid "Mines of Laureion"
817 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
818 msgid "Mines of Krenides"
821 #: simulation/data/technologies/gather_mining_slaves.jsondescription
823 "Buy slaves to help your workers quarry stone. Increases stone gathering "
827 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
831 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
832 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
833 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
834 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
835 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
839 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
843 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
845 "Equip your workers with helpful tools. Increases metal gathering rates."
848 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
849 msgid "Wedge and Mallet"
852 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
853 msgid "Equip your foragers with wicker baskets for foraging."
856 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
857 msgid "Wicker Baskets"
860 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
861 msgid "Workers +50% fruit gather rate."
864 #: simulation/data/technologies/heal_range.jsondescription
865 #: simulation/data/technologies/heal_range_2.jsondescription
866 msgid "Increases the healing and vision range of all healers."
869 #: simulation/data/technologies/heal_range.jsongenericName
870 msgid "Healing Range"
873 #: simulation/data/technologies/heal_range.jsonspecificName.athen
874 #: simulation/data/technologies/heal_range.jsonspecificName.mace
875 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
876 #: simulation/data/technologies/heal_range.jsonspecificName.sele
877 #: simulation/data/technologies/heal_range.jsonspecificName.spart
878 msgid "Olympic Pantheon"
881 #: simulation/data/technologies/heal_range.jsontooltip
882 #: simulation/data/technologies/heal_range_2.jsontooltip
883 msgid "Healers +5 healing range."
886 #: simulation/data/technologies/heal_range_2.jsongenericName
887 msgid "Healing Range 2"
890 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
894 #: simulation/data/technologies/heal_rate.jsondescription
895 #: simulation/data/technologies/heal_rate_2.jsondescription
896 msgid "Increases the healing rate of all healers."
899 #: simulation/data/technologies/heal_rate.jsongenericName
903 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
904 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
905 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
906 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
907 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
911 #: simulation/data/technologies/heal_rate.jsontooltip
912 #: simulation/data/technologies/heal_rate_2.jsontooltip
913 msgid "Healers −20% healing time."
916 #: simulation/data/technologies/heal_rate_2.jsongenericName
917 msgid "Healing Rate 2"
920 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
921 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
922 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
923 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
924 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
925 msgid "Hippocratic Oath"
928 #: simulation/data/technologies/health_females_01.jsondescription
930 "The loom allowed the creation of finer clothing for settlers. Women of the "
931 "household were taught from a young age how to weave on the loom, and "
932 "subsequently spent a large share of their lives working with it."
935 #: simulation/data/technologies/health_females_01.jsongenericName
939 #: simulation/data/technologies/health_females_01.jsontooltip
940 msgid "Female Citizens +100% health."
943 #: simulation/data/technologies/health_regen_units.jsondescription
944 msgid "Organic units will slowly regenerate health over time when idle."
947 #: simulation/data/technologies/health_regen_units.jsongenericName
948 msgid "Battlefield Medicine"
951 #: simulation/data/technologies/health_regen_units.jsontooltip
952 msgid "Idle Organic units +0.5 health regeneration rate."
955 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
957 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
958 "throughout their empires, where Greek culture and art blended with local "
959 "customs to create the motley Hellenistic civilization."
962 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
963 msgid "Hellenistic Metropolis"
966 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
967 msgid "Civic Centers +100% health and capture points, double default arrows."
970 #: simulation/data/technologies/helot_economy.jsondescription
972 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
973 "state, which managed economic production. Helots must give a reasonable "
974 "portion of their harvest to support a warrior and his family or widow."
977 #: simulation/data/technologies/helot_economy.jsongenericName
978 msgid "Helot Economy"
981 #: simulation/data/technologies/helot_economy.jsontooltip
983 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
987 #: simulation/data/technologies/hoplite_tradition.jsondescription
988 msgid "Hoplite soldiers constituted most of the armies of Greece."
991 #: simulation/data/technologies/hoplite_tradition.jsongenericName
992 msgid "Hoplite Tradition"
995 #: simulation/data/technologies/hoplite_tradition.jsontooltip
997 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1000 #: simulation/data/technologies/immortals.jsondescription
1002 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1003 "Athanatoi (“Immortals”) by Greek authors."
1006 #: simulation/data/technologies/immortals.jsongenericName
1010 #: simulation/data/technologies/immortals.jsontooltip
1011 msgid "Immortals −50% training time."
1014 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1016 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1020 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1021 msgid "Iphicratean Reforms"
1024 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1025 msgid "Athenian Gymnasia, Docks and Triremes can train Marines."
1028 #: simulation/data/technologies/krypteia.jsondescription
1030 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1031 "camouflage themselves and gained combat experience. The Spartans declared "
1032 "war on the Helots annually, with no problem or guilt in murdering them. "
1033 "During this initiation, the youths slept during the day and roamed at night,"
1034 " murdering any Helot they encountered along the way."
1037 #: simulation/data/technologies/krypteia.jsongenericName
1041 #: simulation/data/technologies/krypteia.jsontooltip
1043 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1044 " +30% training time."
1047 #: simulation/data/technologies/long_walls.jsondescription
1049 "The Long Walls of Athens were constructed under the auspices of the wily "
1050 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1051 "secured the city's sea supply routes and prevented an enemy from starving "
1052 "out the city during a siege."
1055 #: simulation/data/technologies/long_walls.jsongenericName
1056 msgid "Athenian Long Walls"
1059 #: simulation/data/technologies/long_walls.jsontooltip
1060 msgid "Build Walls in own or neutral territory."
1063 #: simulation/data/technologies/nisean_horses.jsondescription
1065 "The now-extinct Nisian breed of horse was one of the largest and robust "
1066 "horses of ancient times. They were highly sought after by the Seleucids and "
1067 "Persians as both rider and mount gained heavier armor as time progressed."
1070 #: simulation/data/technologies/nisean_horses.jsongenericName
1071 msgid "Nisean War Horses"
1074 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1078 #: simulation/data/technologies/nisean_horses.jsontooltip
1079 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1082 #: simulation/data/technologies/ostracism.jsondescription
1084 "In ancient Athens, ostracism was the process by which any citizen, including"
1085 " political leaders, could be expelled from the city-state for 10 years."
1088 #: simulation/data/technologies/ostracism.jsongenericName
1092 #: simulation/data/technologies/ostracism.jsontooltip
1093 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1096 #: simulation/data/technologies/outpost_vision.jsondescription
1097 msgid "Increases outpost vision."
1100 #: simulation/data/technologies/outpost_vision.jsongenericName
1101 msgid "Carrier Pigeons"
1104 #: simulation/data/technologies/outpost_vision.jsontooltip
1105 msgid "Outposts +33% vision range."
1108 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1109 msgid "Traditional Army vs Reform Army"
1112 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1113 msgid "Civil Engineering"
1116 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1117 msgid "Civil Service"
1120 #: simulation/data/technologies/parade_of_daphne.jsondescription
1122 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1123 "thousands of well-equipped troops participated in the opening procession."
1126 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1127 msgid "Parade of Daphne"
1130 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1131 msgid "Champions −20% training time."
1134 #: simulation/data/technologies/phase_city.jsondescription
1136 "Dummy technology for use in templates requirements, replaced by "
1137 "phase_city_generic or phase_city_{civ}."
1140 #: simulation/data/technologies/phase_city.jsongenericName
1141 #: simulation/data/technologies/phase_city_athen.jsongenericName
1142 #: simulation/data/technologies/phase_city_generic.jsongenericName
1143 #: simulation/data/technologies/phase_city_pers.jsongenericName
1147 #: simulation/data/technologies/phase_city_athen.jsondescription
1149 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1150 " of modern technology. This is the Athenian city phase, where metal "
1151 "gathering rates are boosted because of the 'Silver Owls' bonus."
1154 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1155 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1156 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1157 msgid "Requires three Town Structures."
1160 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1161 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1162 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1163 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1164 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1168 #: simulation/data/technologies/phase_city_athen.jsontooltip
1170 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1171 "Centers +25% territory influence radius. Structures +1 capture points "
1172 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1175 #: simulation/data/technologies/phase_city_generic.jsondescription
1177 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1178 " of modern technology."
1181 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1185 #: simulation/data/technologies/phase_city_generic.jsontooltip
1187 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1188 "Centers +25% territory influence radius. Structures +1 capture points "
1189 "regeneration rate for garrisoned units."
1192 #: simulation/data/technologies/phase_city_pers.jsondescription
1194 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1195 " of modern technology. This is the Persian city phase, where stable training"
1196 " rates are decreased because of the 'Times of War' bonus."
1199 #: simulation/data/technologies/phase_city_pers.jsontooltip
1201 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1202 "Centers +25% territory influence radius. Structures +1 capture points "
1203 "regeneration rate for garrisoned units. Stable −10% batch training time."
1206 #: simulation/data/technologies/phase_town.jsondescription
1208 "Dummy technology for use in templates requirements, replaced by "
1209 "phase_town_generic or phase_town_{civ}."
1212 #: simulation/data/technologies/phase_town.jsongenericName
1213 #: simulation/data/technologies/phase_town_athen.jsongenericName
1214 #: simulation/data/technologies/phase_town_generic.jsongenericName
1215 #: simulation/data/technologies/phase_town_pers.jsongenericName
1219 #: simulation/data/technologies/phase_town_athen.jsondescription
1221 "Advances from a small village to a bustling town, ready to expand rapidly. "
1222 "This is the Athenian town phase, where metal gathering rates are boosted "
1223 "because of the 'Silver Owls' bonus."
1226 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1227 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1228 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1229 msgid "Requires five Village Structures."
1232 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1233 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1234 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1235 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1236 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1240 #: simulation/data/technologies/phase_town_athen.jsontooltip
1242 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1243 "Centers +25% territory influence radius. Structures +0.5 capture points "
1244 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1247 #: simulation/data/technologies/phase_town_generic.jsondescription
1249 "Advances from a small village to a bustling town, ready to expand rapidly."
1252 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1256 #: simulation/data/technologies/phase_town_generic.jsontooltip
1258 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1259 "Centers +25% territory influence radius. Structures +0.5 capture points "
1260 "regeneration rate for garrisoned units."
1263 #: simulation/data/technologies/phase_town_pers.jsondescription
1265 "Advances from a small village to a bustling town, ready to expand rapidly. "
1266 "This is the Persian town phase, where stable training rates are decreased "
1267 "because of the 'Times of War' bonus."
1270 #: simulation/data/technologies/phase_town_pers.jsontooltip
1272 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1273 "Centers +25% territory influence radius. Structures +0.5 capture points "
1274 "regeneration rate for garrisoned units. Stable −10% batch training time."
1277 #: simulation/data/technologies/phase_village.jsongenericName
1278 msgid "Village Phase"
1281 #: simulation/data/technologies/pheidian_workshop.jsondescription
1283 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1284 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1285 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1286 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1287 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1288 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1289 "which stood between it and the Propylaea, a monumental gateway that served "
1290 "as the entrance to the Acropolis in Athens."
1293 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1294 msgid "Pheidian Workshop"
1297 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1298 msgid "Temples and Wonder −50% stone cost and build time."
1301 #: simulation/data/technologies/poison_arrows.jsongenericName
1302 msgid "Poison Arrows"
1305 #: simulation/data/technologies/poison_arrows.jsontooltip
1306 msgid "Ranged Soldiers +20% attack damage."
1309 #: simulation/data/technologies/poison_blades.jsongenericName
1310 msgid "Poison Blades"
1313 #: simulation/data/technologies/poison_blades.jsontooltip
1314 msgid "Melee Soldiers +20% attack damage."
1317 #: simulation/data/technologies/pop_house_01.jsondescription
1319 "Home gardens ranged from simple fenced-in areas to large manicured and "
1320 "colonnaded enclosures."
1323 #: simulation/data/technologies/pop_house_01.jsongenericName
1327 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1328 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1329 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1330 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1331 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1335 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1339 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1343 #: simulation/data/technologies/pop_house_01.jsontooltip
1344 #: simulation/data/technologies/pop_house_02.jsontooltip
1345 msgid "Houses +20% population bonus."
1348 #: simulation/data/technologies/pop_house_02.jsondescription
1350 "Homes tended to expand as the wealth and population of a settlement grew."
1353 #: simulation/data/technologies/pop_house_02.jsongenericName
1357 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1361 #: simulation/data/technologies/reformed_army_sele.jsondescription
1362 msgid "The Roman-style core of the Seleucid army."
1365 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1369 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1370 msgid "Unlock the Champion Infantry Swordsman."
1373 #: simulation/data/technologies/ship_cost_time.jsondescription
1375 "Employ skilled shipwrights with specialized tools to speed up ship "
1379 #: simulation/data/technologies/ship_cost_time.jsongenericName
1380 msgid "Naval Architects"
1383 #: simulation/data/technologies/ship_cost_time.jsontooltip
1384 msgid "Ships −20% construction time."
1387 #: simulation/data/technologies/ship_health.jsondescription
1388 msgid "Wooden reinforcement beams for ship hulls."
1391 #: simulation/data/technologies/ship_health.jsongenericName
1392 msgid "Reinforced Hull"
1395 #: simulation/data/technologies/ship_health.jsontooltip
1396 msgid "Ships +25% health."
1399 #: simulation/data/technologies/ship_movement_speed.jsondescription
1401 "Train your oarsmen and sailors to move more efficiently and speed up your "
1405 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1406 msgid "Experienced Crews"
1409 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1410 msgid "Ships +10% movement speed."
1413 #: simulation/data/technologies/siege_attack.jsondescription
1414 msgid "Advanced technologies improve siege efficiency."
1417 #: simulation/data/technologies/siege_attack.jsongenericName
1418 msgid "Advanced Siege"
1421 #: simulation/data/technologies/siege_attack.jsontooltip
1422 msgid "Siege Engines +25% attack crush damage."
1425 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1426 msgid "Improvement to projectile accuracy."
1429 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1430 msgid "Bolt Accuracy"
1433 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1434 msgid "Bolt Shooters −20% ranged attack spread."
1437 #: simulation/data/technologies/siege_cost_time.jsondescription
1438 msgid "The science or craft of laying or carrying out sieges."
1441 #: simulation/data/technologies/siege_cost_time.jsongenericName
1445 #: simulation/data/technologies/siege_cost_time.jsontooltip
1446 msgid "Siege Engines −20% construction time."
1449 #: simulation/data/technologies/siege_health.jsondescription
1451 "Cover the exterior with iron plates to protect against fire and projectiles."
1454 #: simulation/data/technologies/siege_health.jsongenericName
1455 msgid "Armor Plating"
1458 #: simulation/data/technologies/siege_health.jsontooltip
1459 msgid "Battering Rams and Siege Towers +25% health."
1462 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1463 msgid "Military engineers are responsible for improvements in siege engines."
1466 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1467 msgid "Military Engineers"
1470 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1471 msgid "Siege Engines –40% pack and unpack time."
1474 #: simulation/data/technologies/silk_road.jsongenericName
1478 #: simulation/data/technologies/silk_road.jsontooltip
1479 msgid "Traders +20% international trade bonus."
1482 #: simulation/data/technologies/silvershields.jsondescription
1484 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1485 "the Macedonian army."
1488 #: simulation/data/technologies/silvershields.jsongenericName
1489 msgid "Silver Shields Regiment"
1492 #: simulation/data/technologies/silvershields.jsontooltip
1494 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1495 "and attack damage."
1498 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1500 "Often, a soldier would carry a secondary weapon in addition to his primary "
1501 "weapon of choice, to be drawn when the primary weapon has failed or been "
1505 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1509 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1510 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1511 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1512 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1513 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1517 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1521 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1522 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1523 msgid "Soldiers +15% melee attack damage."
1526 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1527 msgid "Using iron instead of bronze gave weapons additional power."
1530 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1531 msgid "Iron Weapons"
1534 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1536 "By adding a small amount of carbon during the iron smelting process, a "
1537 "stronger material, steel, can be forged."
1540 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1541 msgid "Carburization"
1544 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1545 msgid "Soldiers +20% melee attack damage."
1548 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1550 "Secret steel working techniques give sword blades distinctive and beautiful "
1551 "markings. Not only that, but the steel's hardness is unparalleled."
1554 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1555 msgid "Steel Working"
1558 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1559 msgid "Toledo Steel"
1562 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1566 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1568 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1571 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1573 "Improving the fletching of arrows increases their stability and speed, and "
1574 "thus their penetration."
1577 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1578 msgid "Improved Fletching"
1581 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1582 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1583 msgid "Soldiers +15% ranged attack damage."
1586 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1587 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1590 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1591 msgid "Iron Arrowheads"
1594 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1595 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1598 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1599 msgid "Trilobate Arrowheads"
1602 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1603 msgid "Soldiers +20% ranged attack damage."
1606 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1607 msgid "Ranged Soldiers +25% promotion experience."
1610 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1611 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1614 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1615 msgid "Quilted Body Armor"
1618 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1619 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1620 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1621 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1622 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1626 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1627 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1628 msgid "Soldiers +1 hack resistance."
1631 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1632 msgid "Body armor made from laminated linen."
1635 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1636 msgid "Laminated Linen Body Armor"
1639 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1640 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1641 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1642 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1643 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1647 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1648 msgid "Body armor made of small metal rings linked together."
1651 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1652 msgid "Mail Body Armor"
1655 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1656 msgid "Soldiers +2 hack resistance."
1659 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1661 "Wooden shields are heavier but much better able to resist projectiles and "
1662 "blows than wicker-frame shields."
1665 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1666 msgid "Wooden Shield"
1669 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1670 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1671 msgid "Soldiers +1 pierce resistance."
1674 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1675 msgid "Strengthen shields with a metal rim or spine."
1678 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1682 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1683 msgid "Strengthen shields further with stronger metal alloys."
1686 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1687 msgid "Improved Shield Alloys"
1690 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1691 msgid "Soldiers +2 pierce resistance."
1694 #: simulation/data/technologies/spy_counter.jsondescription
1695 msgid "Recruit a network of informants to watch over your people."
1698 #: simulation/data/technologies/spy_counter.jsongenericName
1699 msgid "Counterintelligence"
1702 #: simulation/data/technologies/spy_counter.jsontooltip
1703 msgid "Make your units 50% more expensive to bribe."
1706 #: simulation/data/technologies/stable_batch_training.jsondescription
1708 "Significantly increase training speed of cavalry by training them in large "
1709 "batches or squadrons."
1712 #: simulation/data/technologies/stable_batch_training.jsontooltip
1713 msgid "Stables −10% batch training time."
1716 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1718 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1722 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1723 msgid "Subterranean Aqueducts"
1726 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1730 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1731 msgid "Ice House +1 trickle food rate per second."
1734 #: simulation/data/technologies/tower_crenellations.jsondescription
1736 "Crenellations on the battlements allow soldiers wider range of fire in "
1740 #: simulation/data/technologies/tower_crenellations.jsongenericName
1741 msgid "Crenellations"
1744 #: simulation/data/technologies/tower_crenellations.jsontooltip
1745 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1748 #: simulation/data/technologies/tower_health.jsondescription
1749 msgid "Reinforce the foundations in preparation of an attack."
1752 #: simulation/data/technologies/tower_health.jsongenericName
1753 msgid "Sturdy Foundations"
1756 #: simulation/data/technologies/tower_health.jsontooltip
1757 msgid "Towers +25% health."
1760 #: simulation/data/technologies/tower_murderholes.jsondescription
1761 msgid "Murder holes allow hitting enemies at the foot of the tower."
1764 #: simulation/data/technologies/tower_murderholes.jsongenericName
1765 msgid "Murder Holes"
1768 #: simulation/data/technologies/tower_murderholes.jsontooltip
1769 msgid "Sentry and Stone Towers have 0 minimum attack range."
1772 #: simulation/data/technologies/tower_range.jsondescription
1773 msgid "Arrow shooters increase the maximum range of the fire arrows."
1776 #: simulation/data/technologies/tower_range.jsongenericName
1777 msgid "Arrow Shooters"
1780 #: simulation/data/technologies/tower_range.jsontooltip
1781 msgid "Sentry and Stone Towers +8 attack range."
1784 #: simulation/data/technologies/tower_watch.jsondescription
1785 msgid "A night's watch increases vigilance."
1788 #: simulation/data/technologies/tower_watch.jsongenericName
1792 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1793 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1794 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1795 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1796 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1797 msgid "Nyktophylakes"
1800 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1804 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1808 #: simulation/data/technologies/tower_watch.jsontooltip
1809 msgid "Sentry and Stone Towers +1 default arrow count."
1812 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1813 msgid "Improve the international trading profit."
1816 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1817 msgid "Commercial Treaty"
1820 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1821 msgid "Traders +10% trade profit between allies."
1824 #: simulation/data/technologies/trade_gain_01.jsondescription
1825 #: simulation/data/technologies/trade_gain_02.jsondescription
1826 msgid "The progress in handicraft improves the trading profit."
1829 #: simulation/data/technologies/trade_gain_01.jsongenericName
1833 #: simulation/data/technologies/trade_gain_01.jsontooltip
1834 #: simulation/data/technologies/trade_gain_02.jsontooltip
1835 msgid "Traders +15% trade gain."
1838 #: simulation/data/technologies/trade_gain_02.jsongenericName
1839 msgid "Advanced Handicraft"
1842 #: simulation/data/technologies/trader_health.jsondescription
1843 msgid "Traders traveling together in caravans are less vulnerable."
1846 #: simulation/data/technologies/trader_health.jsongenericName
1847 msgid "Trade Caravan"
1850 #: simulation/data/technologies/trader_health.jsontooltip
1851 msgid "Land Traders +50% health."
1854 #: simulation/data/technologies/traditional_army_sele.jsondescription
1855 msgid "The Macedonian-style core of the Seleucid army."
1858 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1859 msgid "Traditional Army"
1862 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1863 msgid "Unlock the Champion Infantry Pikeman."
1866 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1868 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1869 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1870 "warrior poet of Sparta, during the First Messenian War."
1873 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1874 msgid "Tyrtean Paeans"
1877 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1878 msgid "Champion Hoplites +10% movement speed."
1881 #: simulation/data/technologies/unit_advanced.jsontooltip
1883 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1884 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1885 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1886 "damage; Ranged units −20% spread."
1889 #: simulation/data/technologies/unit_elite.jsontooltip
1891 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1892 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1893 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1897 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1898 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1899 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1901 "Guard units (Champions) are professionals who wield the best weapons and "
1902 "have the best training."
1905 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1906 msgid "Unlock Champion Cavalry"
1909 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1910 msgid "Unlock Champion Cavalry at the Stable."
1913 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1914 msgid "Unlock Champion Chariots"
1917 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1918 msgid "Unlock Champion Chariots at the Stable."
1921 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1922 msgid "Unlock Champion Infantry"
1925 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1926 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1930 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1931 msgid "Regio Cohors"
1934 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1935 msgid "Unlock Champions Infantry at the Barracks."
1938 #: simulation/data/technologies/unlock_females_house.jsondescription
1939 msgid "A festival attended by women-only, to celebrate female fertility."
1942 #: simulation/data/technologies/unlock_females_house.jsongenericName
1943 msgid "Fertility Festival"
1946 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1947 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1948 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1949 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1950 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1951 msgid "Thesmophoria"
1954 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1958 #: simulation/data/technologies/unlock_females_house.jsontooltip
1959 msgid "Unlock the ability to train women from houses."
1962 #: simulation/data/technologies/unlock_neodamodes.jsondescription
1964 "In ancient Sparta, the Helots who were freed by the state in reward for "
1965 "military service were known as Neodamodes."
1968 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
1969 msgid "Unlock Neodamodes"
1972 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
1973 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
1976 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1978 "The extension of trade leads to the permanent establishment of storekeepers "
1979 "and their families in foreign countries, allowing them to exploit the wealth"
1980 " of these countries."
1983 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1987 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1988 msgid "Requires three Traders"
1991 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1992 msgid "Allows using allied dropsites."
1995 #: simulation/data/technologies/unlock_shared_los.jsondescription
1997 "By means of trading and travelling people explored beyond the boundaries of "
1998 "their lands and drew maps of it in order to share and memorize their "
2002 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2006 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2008 "See what your allies see, browse their summary and check their resources and"
2009 " population count in the top panel."
2012 #: simulation/data/technologies/unlock_spies.jsondescription
2014 "Merchants' first goal was trading, but they also gathered information about "
2015 "the countries they crossed."
2018 #: simulation/data/technologies/unlock_spies.jsongenericName
2022 #: simulation/data/technologies/unlock_spies.jsontooltip
2024 "Allows bribing the units of other players in order to share their vision."
2027 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2028 msgid "Hire professional mercenaries to fight in your army."
2031 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2032 msgid "Expertise In War"
2035 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2036 msgid "Mercenaries start at Advanced rank."
2039 #: simulation/data/technologies/wonder_population_cap.jsondescription
2040 msgid "The wonder attracts many more people to your civilization."
2043 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2044 msgid "Glorious Expansion"
2047 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2048 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2049 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2050 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2051 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2055 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2057 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "