1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Braulio Quevedo Cardoso
12 "Project-Id-Version: 0 A.D.\n"
13 "POT-Creation-Date: 2023-08-18 07:08+0000\n"
14 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
15 "Last-Translator: Ivan <navicgamboa@gmail.com>, 2015\n"
16 "Language-Team: Spanish (Mexico) (http://app.transifex.com/wildfire-games/0ad/language/es_MX/)\n"
18 "Content-Type: text/plain; charset=UTF-8\n"
19 "Content-Transfer-Encoding: 8bit\n"
21 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
23 #: simulation/data/technologies/agoge.jsondescription
25 "Spartans were housed and trained from a young age to be superlative warriors"
26 " and to endure any hardship a military life can give them."
27 msgstr "Los espartanos fueron alojados y entrenados desde pequeños para convertirse en guerreros superlativos y soportar las penurias que ofrece una vida militar."
29 #: simulation/data/technologies/agoge.jsongenericName
33 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
34 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
35 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
36 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
37 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
38 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
47 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
50 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
51 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
52 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
53 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
54 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
55 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
58 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
59 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr "Se desbloquea en la Fase de Ciudad."
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
108 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
109 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
119 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
120 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
121 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
122 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
123 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
137 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
138 msgid "Unlocked in Town Phase."
139 msgstr "Desbloqueado en la Fase del Pueblo"
141 #: simulation/data/technologies/archer_attack_spread.jsontooltip
142 msgid "Archers −20% ranged attack spread."
145 #: simulation/data/technologies/archery_tradition.jsondescription
147 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
148 " a penchant for using massed archers in battle."
151 #: simulation/data/technologies/archery_tradition.jsongenericName
152 msgid "Archery Tradition"
153 msgstr "Tradición arquera"
155 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
156 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
157 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
162 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
163 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
164 msgid "Unlocked in Village Phase."
165 msgstr "Se desbloquea en la Fase de Villas."
167 #: simulation/data/technologies/archery_tradition.jsontooltip
168 msgid "Archers +10 attack range."
171 #: simulation/data/technologies/architecture_kush.jsongenericName
172 msgid "Monumental Architecture"
175 #: simulation/data/technologies/architecture_kush.jsontooltip
177 "Civic Structures +20% build time, +20% health, and +20% capture points."
180 #: simulation/data/technologies/architecture_pers.jsondescription
182 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
183 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
184 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
185 "Elamite capital of Susa."
186 msgstr "Los persas construyeron el increíble Camino Real a lo largo de unos 2700 kilómetros, desde Sardes hasta Susa; Darío el Grande y Jerjes también construyeron la magnífica Persépolis; Ciro el Grande desarrolló muchísimo Ecbatana y prácticamente reconstruyó la vieja capital Elamita de Susa."
188 #: simulation/data/technologies/architecture_pers.jsongenericName
189 msgid "Persian Architecture"
190 msgstr "Arquitectura persa"
192 #: simulation/data/technologies/architecture_pers.jsontooltip
193 msgid "Structures +25% health and capture points, but also +20% build time."
196 #: simulation/data/technologies/arsenal_philon.jsondescription
198 "The arsenal was mainly used as a warehouse for materials and instruments for"
199 " the equipment of warships."
202 #: simulation/data/technologies/arsenal_philon.jsongenericName
203 msgid "Arsenal of Philon"
206 #: simulation/data/technologies/arsenal_philon.jsontooltip
207 msgid "Warships +1 health/second self-repair rate."
210 #: simulation/data/technologies/art_of_war.jsondescription
212 "This famous and most important work of the Seven Military Classics teaches "
213 "Han commanders everything about planning battles, maintaining armies, and "
214 "defeating one's enemies."
217 #: simulation/data/technologies/art_of_war.jsongenericName
218 msgid "Sun Tzu's \"The Art of War\""
221 #: simulation/data/technologies/art_of_war.jsonspecificName.han
225 #: simulation/data/technologies/art_of_war.jsontooltip
226 msgid "All Citizen-Soldiers −20% required promotion experience."
229 #: simulation/data/technologies/attack_soldiers_will.jsondescription
231 "The will to fight is crucial to victory. Inspire your troops with higher "
235 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
236 msgid "Will to Fight"
239 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
240 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
241 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
242 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
247 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
248 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
251 #: simulation/data/technologies/barracks_batch_training.jsondescription
253 "Significantly increase training speed of infantry by training them in large "
254 "batches or companies."
257 #: simulation/data/technologies/barracks_batch_training.jsongenericName
258 #: simulation/data/technologies/stable_batch_training.jsongenericName
260 msgstr "Reclutamiento forzoso"
262 #: simulation/data/technologies/barracks_batch_training.jsontooltip
263 msgid "Barracks −10% batch training time."
266 #: simulation/data/technologies/cavalry_health.jsondescription
267 msgid "Selectively breed better war horses."
270 #: simulation/data/technologies/cavalry_health.jsongenericName
271 msgid "Horse Breeding"
274 #: simulation/data/technologies/cavalry_health.jsontooltip
275 msgid "Cavalry +10% health."
278 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
279 msgid "Train your horses to move faster."
280 msgstr "Entrena a tus caballos para que sean más rápidos."
282 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
286 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
287 msgid "Cavalry +10% walk speed."
290 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
292 "Carthaginians built their city walls in three concentric circuits. These "
293 "walls were never breached. Even when the city was taken by the Romans, it "
294 "was via the city's harbor, not by storming its walls."
297 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
299 msgstr "Murallas Triples"
301 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
302 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
305 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
306 msgid "Celtic structures were mostly made of wood with rubble foundations."
309 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
310 msgid "Wooden Construction"
311 msgstr "Construcciones de madera"
313 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
314 msgid "Structures −20% build time, −20% health, and −20% capture points."
317 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
319 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
320 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
321 "was to push the Persians out of the Aegean region. The allied states "
322 "contributed ships and money, while the Athenians offered their entire navy."
325 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
326 msgid "Delian League"
327 msgstr "Liga de Delos"
329 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
330 msgid "Ships construct 25% faster."
331 msgstr "Los barcos se construyen 25% más rápido."
333 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
335 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
336 "were in demand throughout the Mediterranean."
339 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
340 msgid "Superior Cavalry"
343 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
344 msgid "Cavalry +10% melee attack damage."
347 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
348 msgid "The Greeks used stone construction from early Mycenaean times."
349 msgstr "Los griegos usaron construcciones de piedra desde la temprana era micénica."
351 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
352 msgid "Hellenic Architecture"
353 msgstr "Arquitectura helena"
355 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
356 msgid "Structures +10% health and +10% capture points."
359 #: simulation/data/technologies/civbonuses/han_population.jsondescription
361 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
362 "people, one of the largest empires of antiquity by population."
365 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
366 msgid "Federated States"
369 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
370 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
371 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
372 msgid "+10% maximum population limit."
375 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
377 "The Han built massive walls made from rammed earth. These were gigantic "
378 "fortifications several meters thick and stretching for kilometers."
381 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
385 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
386 msgid "City Walls +50% health."
389 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
390 msgid "The Macedonian economy relied greatly on their vast natural resources."
393 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
394 msgid "Resource-Rich Economy"
397 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
398 msgid "Storehouse technologies −100% research time."
401 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
403 "India is the land of the elephants. Elephant warfare originated in India and"
404 " continued for millennia. It was also the source of elephants for the "
405 "eastern Mediterranean. Indian kings were able to field large numbers of war "
409 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
410 msgid "Elephant Tradition"
413 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
414 msgid "Elephants −30% training time."
417 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
419 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
420 "an area of 5 million square kilometers, with a population of close to 60 "
421 "million people. The Mauryan regents held the title Emperor of Emperors and "
422 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
423 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
425 msgstr "El Imperio Maurya abarcaba decenas de reinos anteriormente independientes sobre una superficie de 5.000.000 kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los reyes de Maurya se proclaman como Emperador de emperadores y comandan un ejército permanente de 600000 infantes, 9000 elefantes, 8000 carros y 30000 caballeros, por lo que es sin duda el mayor ejército de su tiempo."
427 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
428 msgid "Emperor of Emperors"
429 msgstr "Emperador de emperadores"
431 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
432 msgid "Chakravarti Samrāt"
433 msgstr "Chakravarti Samrāt"
435 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
437 "The Mauryas built their city walls out of wood, an abundant natural resource"
441 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
443 msgstr "Muros de madera"
445 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
446 msgid "City Walls −20% build time and −20% health."
449 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
451 "The Persians could and did levy a large number of infantry during wartime "
452 "due to the sheer size of the Achaemenid Empire and the way in which it was "
453 "set-up. In general the Persian infantry was well trained and fought with "
454 "great tenacity. However while this was true the infantry were poor hand-to-"
455 "hand, close combat fighters. Also, with the exception of the elite "
456 "regiments, the Persian infantry was not a standing professional force."
457 msgstr "Los persas pudieron y llevaron a cabo reclutamientos forzosos de un gran número de infantería durante la guerra debido al gran tamaño del imperio Arqueménida y a la forma en la que se instituyó. En general, la infantería persa estaba bien entrenada y luchaba con gran tenacidad, aunque se veía en desventaja en los combates cuerpo a cuerpo. Cabe destacar que con la excepción de los regimientos de élite, la infantería persa no se consideraba una fuerza profesional ni permanente."
459 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
460 msgid "Great King's Levy"
461 msgstr "Leva del gran rey"
463 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
465 "Sun-dried mud bricks were a common building material in hot and dry areas, "
466 "especially where wood was scarce. Although not as strong and durable as "
467 "fired bricks or natural stone and vulnerable to constant rains and heavy "
468 "floods, mud bricks have the advantage they are cheap and easy to produce."
471 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
472 msgid "Sun-dried Mud Bricks"
475 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
477 "Houses and Economic Structures −40% wood cost, health, and capture points as"
478 " well as +50% build time."
481 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
483 "The Seleucid empire was located in a highly fertile region with productive "
484 "soils. Farms are cheaper and faster to build."
487 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
488 msgid "Fertile Crescent"
491 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
492 msgid "Farms −25% wood cost and −75% build time."
495 #: simulation/data/technologies/civil_engineering_01.jsongenericName
496 msgid "Improved Construction"
499 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
500 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
504 #: simulation/data/technologies/civil_engineering_01.jsontooltip
505 msgid "All structures −10% build time and −10% cost."
508 #: simulation/data/technologies/civil_engineering_02.jsongenericName
509 msgid "Robust Architecture"
512 #: simulation/data/technologies/civil_engineering_02.jsontooltip
513 msgid "All structures +20% health."
516 #: simulation/data/technologies/civil_service_01.jsongenericName
517 msgid "Efficient Bureaucracy"
520 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
521 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
525 #: simulation/data/technologies/civil_service_01.jsontooltip
526 msgid "Ministers −50% train time."
529 #: simulation/data/technologies/civil_service_02.jsongenericName
530 msgid "Intensive Training"
533 #: simulation/data/technologies/civil_service_02.jsontooltip
534 msgid "Ministers +50% health."
537 #: simulation/data/technologies/colonization.jsondescription
539 "Carthaginians established many trading centers as colonies and ultimately "
540 "held dominion over 300 cities and towns in North Africa alone."
541 msgstr "Los cartagineses establecieron muchos centros comerciales como las colonias y en última instancia lograron establecer su dominio sobre 300 ciudades y pueblos solo en el norte de África."
543 #: simulation/data/technologies/colonization.jsongenericName
545 msgstr "Colonización"
547 #: simulation/data/technologies/colonization.jsontooltip
548 msgid "Civic Structures −25% build time and resources cost"
551 #: simulation/data/technologies/crossbow_training.jsondescription
552 msgid "The Han had a penchant for using massed crossbowmen in battle."
555 #: simulation/data/technologies/crossbow_training.jsongenericName
556 msgid "Crossbow Training"
559 #: simulation/data/technologies/crossbow_training.jsontooltip
560 msgid "Crossbow Infantry −20% train time."
563 #: simulation/data/technologies/equine_transports.jsondescription
565 "Early Achaemenid rulers acted towards making Persia the first great Asian "
566 "empire to rule the seas. The Great King behaved favourably towards the "
567 "various sea peoples in order to secure their services, but also carried out "
568 "various marine initiatives. During the reign of Darius the Great, for "
569 "example, a canal was built in Egypt and a Persian navy was sent exploring "
570 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
571 "were retrofitted to carry horses and their riders."
572 msgstr "Los primeros gobernantes Aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático que dominara los mares. El Gran Rey favoreció a las diferentes gentes del mar para asegurar sus servicios, pero también llevo a cabo varias iniciativas marinas. Durante el reinado de Darío el Grande, por ejemplo, se construyó un canal en Egipto y se envió una flota persa para explorar el río Indo. Según Heródoto, unos trescientos barcos de la flotapersa se adaptaron para llevar a bordo caballos y sus jinetes."
574 #: simulation/data/technologies/equine_transports.jsongenericName
575 msgid "Equine Transports"
576 msgstr "Transportes equinos"
578 #: simulation/data/technologies/equine_transports.jsontooltip
579 msgid "Phoenician Triremes gain the ability to train Cavalry."
582 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
583 msgid "Salting allows to preserve fish longer."
586 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
590 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
591 msgid "Fishing Boats +20 food capacity."
594 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
595 msgid "Use nets to improve the productivity of fishing boats."
598 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
602 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
603 msgid "Fishing Boats +30% fish gather rate."
606 #: simulation/data/technologies/garrison_heal.jsondescription
607 msgid "Units regain health over time while garrisoned."
610 #: simulation/data/technologies/garrison_heal.jsongenericName
611 msgid "Living Conditions"
612 msgstr "Condiciones de vida"
614 #: simulation/data/technologies/garrison_heal.jsontooltip
615 msgid "Structures +1 garrison heal rate."
618 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
619 msgid "Breed livestock to slaughter for meat."
622 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
623 msgid "Stockbreeding"
626 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
627 msgid "Domestic Animals −25% breeding time."
630 #: simulation/data/technologies/gather_capacity_basket.jsondescription
631 msgid "Workers use baskets. Increases shuttling capacity for all resources."
634 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
638 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
639 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
640 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
641 msgid "Workers +5 resource capacity."
644 #: simulation/data/technologies/gather_capacity_carts.jsondescription
646 "Workers use horse-drawn carts. Increases shuttling capacity for all "
650 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
651 msgid "Horse-drawn Carts"
652 msgstr "Carros tirados por caballos"
654 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
656 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
659 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
663 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
664 msgid "Install a chain pump for improved irrigation."
667 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
671 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
672 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
673 #: simulation/data/technologies/gather_farming_plows.jsontooltip
674 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
675 #: simulation/data/technologies/gather_farming_training.jsontooltip
676 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
677 msgid "Workers +20% grain gather rate."
680 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
681 msgid "Extra nutrients for farms."
682 msgstr "Nutrientes adicionales para tus cultivos."
684 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
686 msgstr "Fertilizante"
688 #: simulation/data/technologies/gather_farming_harvester.jsondescription
690 "The Gauls invented an harvesting machine, making it much easier to harvest "
694 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
695 msgid "Harvesting Machine"
698 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
699 msgid "Workers +10% grain gather rate."
702 #: simulation/data/technologies/gather_farming_plows.jsondescription
704 "Equip your workers with iron plows, animal-drawn instruments to turn the "
708 #: simulation/data/technologies/gather_farming_plows.jsongenericName
710 msgstr "Arado de hierro"
712 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
713 msgid "Equip your workers with seed drills."
716 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
720 #: simulation/data/technologies/gather_farming_training.jsondescription
721 msgid "Training for workers to increase farm gathering speed."
722 msgstr "Entrena a tus trabajadores para incrementar la velocidad de recoleccion en cultivos."
724 #: simulation/data/technologies/gather_farming_training.jsongenericName
725 msgid "Gather Training"
726 msgstr "Entrenamiento de recolección"
728 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
729 msgid "Remove water weeds to preserve nutrients for the rice plants."
732 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
733 msgid "Water Weeding"
736 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
737 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
738 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
739 msgid "Increases wood gathering rates for trees."
740 msgstr "Incrementa la recoleccion de madera para los arboles."
742 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
743 msgid "Iron Axe Heads"
746 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
747 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
748 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
749 msgid "Workers +25% wood gather rate."
752 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
753 msgid "Sharp Axe Heads"
756 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
760 #: simulation/data/technologies/gather_mining_serfs.jsondescription
762 "Compel serfs to help your workers quarry stone. Increases stone gathering "
766 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
770 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
774 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
775 #: simulation/data/technologies/gather_mining_servants.jsontooltip
776 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
777 msgid "Workers +25% stone gather rate."
780 #: simulation/data/technologies/gather_mining_servants.jsondescription
781 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
784 #: simulation/data/technologies/gather_mining_servants.jsongenericName
788 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
789 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
790 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
791 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
792 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
796 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
797 msgid "Develop shaft mining. Increases metal gathering rates."
800 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
804 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
805 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
806 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
807 msgid "Workers +25% metal gather rate."
810 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
811 msgid "Strike a vein of precious silver. Increases metal gathering rates."
814 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
815 msgid "Silver Mining"
816 msgstr "Minería de plata"
818 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
819 msgid "Mines of Laureion"
820 msgstr "Minas de Laureion"
822 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
823 msgid "Mines of Krenides"
824 msgstr "Minas de Krenides"
826 #: simulation/data/technologies/gather_mining_slaves.jsondescription
828 "Buy slaves to help your workers quarry stone. Increases stone gathering "
832 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
836 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
837 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
838 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
839 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
840 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
844 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
848 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
850 "Equip your workers with helpful tools. Increases metal gathering rates."
853 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
854 msgid "Wedge and Mallet"
857 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
858 msgid "Equip your foragers with wicker baskets for foraging."
861 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
862 msgid "Wicker Baskets"
863 msgstr "Cestas de mimbre"
865 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
866 msgid "Workers +50% fruit gather rate."
869 #: simulation/data/technologies/heal_range.jsondescription
870 #: simulation/data/technologies/heal_range_2.jsondescription
871 msgid "Increases the healing and vision range of all healers."
874 #: simulation/data/technologies/heal_range.jsongenericName
875 msgid "Healing Range"
876 msgstr "Distancia de curación"
878 #: simulation/data/technologies/heal_range.jsonspecificName.athen
879 #: simulation/data/technologies/heal_range.jsonspecificName.mace
880 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
881 #: simulation/data/technologies/heal_range.jsonspecificName.sele
882 #: simulation/data/technologies/heal_range.jsonspecificName.spart
883 msgid "Olympic Pantheon"
884 msgstr "Panteón olímpico"
886 #: simulation/data/technologies/heal_range.jsontooltip
887 #: simulation/data/technologies/heal_range_2.jsontooltip
888 msgid "Healers +5 healing range."
891 #: simulation/data/technologies/heal_range_2.jsongenericName
892 msgid "Healing Range 2"
893 msgstr "Distancia de sanación 2"
895 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
899 #: simulation/data/technologies/heal_rate.jsondescription
900 #: simulation/data/technologies/heal_rate_2.jsondescription
901 msgid "Increases the healing rate of all healers."
904 #: simulation/data/technologies/heal_rate.jsongenericName
906 msgstr "Velocidad de sanación"
908 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
909 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
910 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
911 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
912 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
916 #: simulation/data/technologies/heal_rate.jsontooltip
917 #: simulation/data/technologies/heal_rate_2.jsontooltip
918 msgid "Healers −20% healing time."
921 #: simulation/data/technologies/heal_rate_2.jsongenericName
922 msgid "Healing Rate 2"
923 msgstr "Velocidad de sanación 2"
925 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
926 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
927 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
928 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
929 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
930 msgid "Hippocratic Oath"
931 msgstr "Juramento hipocrático"
933 #: simulation/data/technologies/health_females_01.jsondescription
935 "The loom allowed the creation of finer clothing for settlers. Women of the "
936 "household were taught from a young age how to weave on the loom, and "
937 "subsequently spent a large share of their lives working with it."
940 #: simulation/data/technologies/health_females_01.jsongenericName
944 #: simulation/data/technologies/health_females_01.jsontooltip
945 msgid "Female Citizens +100% health."
948 #: simulation/data/technologies/health_regen_units.jsondescription
949 msgid "Organic units will slowly regenerate health over time when idle."
950 msgstr "Las unidades orgánicas regeneran lentamente su salud a lo largo del tiempo cuando se encuentran inactivas."
952 #: simulation/data/technologies/health_regen_units.jsongenericName
953 msgid "Battlefield Medicine"
954 msgstr "Medicina de campo de batalla"
956 #: simulation/data/technologies/health_regen_units.jsontooltip
957 msgid "Idle Organic units +0.5 health regeneration rate."
960 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
962 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
963 "throughout their empires, where Greek culture and art blended with local "
964 "customs to create the motley Hellenistic civilization."
965 msgstr "Comenzando con Alejandro, los monarcas helenos fundaron numerosas ciudades a lo largo y ancho de sus imperios, donde la cultura y el arte griego se mezclaron con las costumbres locales para conformar la variopinta civilización helena."
967 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
968 msgid "Hellenistic Metropolis"
969 msgstr "Metrópolis helena"
971 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
972 msgid "Civic Centers +100% health and capture points, double default arrows."
975 #: simulation/data/technologies/helot_economy.jsondescription
977 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
978 "state, which managed economic production. Helots must give a reasonable "
979 "portion of their harvest to support a warrior and his family or widow."
982 #: simulation/data/technologies/helot_economy.jsongenericName
983 msgid "Helot Economy"
986 #: simulation/data/technologies/helot_economy.jsontooltip
988 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
992 #: simulation/data/technologies/hoplite_tradition.jsondescription
993 msgid "Hoplite soldiers constituted most of the armies of Greece."
996 #: simulation/data/technologies/hoplite_tradition.jsongenericName
997 msgid "Hoplite Tradition"
1000 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1002 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1005 #: simulation/data/technologies/immortals.jsondescription
1007 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1008 "Athanatoi (“Immortals”) by Greek authors."
1011 #: simulation/data/technologies/immortals.jsongenericName
1015 #: simulation/data/technologies/immortals.jsontooltip
1016 msgid "Immortals −50% training time."
1019 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1021 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1025 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1026 msgid "Iphicratean Reforms"
1027 msgstr "Reformas ificrátidas"
1029 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1030 msgid "Athenian Gymnasia, Docks and Triremes can train Marines."
1033 #: simulation/data/technologies/krypteia.jsondescription
1035 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1036 "camouflage themselves and gained combat experience. The Spartans declared "
1037 "war on the Helots annually, with no problem or guilt in murdering them. "
1038 "During this initiation, the youths slept during the day and roamed at night,"
1039 " murdering any Helot they encountered along the way."
1042 #: simulation/data/technologies/krypteia.jsongenericName
1046 #: simulation/data/technologies/krypteia.jsontooltip
1048 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1049 " +30% training time."
1052 #: simulation/data/technologies/long_walls.jsondescription
1054 "The Long Walls of Athens were constructed under the auspices of the wily "
1055 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1056 "secured the city's sea supply routes and prevented an enemy from starving "
1057 "out the city during a siege."
1058 msgstr "Las largas murallas de Atenas se construyeron bajo el auspicio del astuto Temístocles, se extendían a lo largo de 6 km desde la ciudad hasta el puerto de El Pireo. Lo que aseguraba las rutas de abastecimiento marítimo y prevenía que el enemigo privara de comida a la ciudad durante un asedio."
1060 #: simulation/data/technologies/long_walls.jsongenericName
1061 msgid "Athenian Long Walls"
1062 msgstr "Grandes murallas atenienses"
1064 #: simulation/data/technologies/long_walls.jsontooltip
1065 msgid "Build Walls in own or neutral territory."
1068 #: simulation/data/technologies/nisean_horses.jsondescription
1070 "The now-extinct Nisian breed of horse was one of the largest and robust "
1071 "horses of ancient times. They were highly sought after by the Seleucids and "
1072 "Persians as both rider and mount gained heavier armor as time progressed."
1073 msgstr "La ahora extinta raza de caballo níseo fue una de las más grandes y robustas de la antigüedad. Éstos caballos eran codiciados por tanto seleúcidas como persas debido al creciente peso que suponía la armadura adicional para bestia y hombre, cada vez más común."
1075 #: simulation/data/technologies/nisean_horses.jsongenericName
1076 msgid "Nisean War Horses"
1077 msgstr "Caballos de guerra niseos"
1079 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1083 #: simulation/data/technologies/nisean_horses.jsontooltip
1084 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1087 #: simulation/data/technologies/ostracism.jsondescription
1089 "In ancient Athens, ostracism was the process by which any citizen, including"
1090 " political leaders, could be expelled from the city-state for 10 years."
1093 #: simulation/data/technologies/ostracism.jsongenericName
1097 #: simulation/data/technologies/ostracism.jsontooltip
1098 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1101 #: simulation/data/technologies/outpost_vision.jsondescription
1102 msgid "Increases outpost vision."
1105 #: simulation/data/technologies/outpost_vision.jsongenericName
1106 msgid "Carrier Pigeons"
1107 msgstr "Palomas mensajeras"
1109 #: simulation/data/technologies/outpost_vision.jsontooltip
1110 msgid "Outposts +33% vision range."
1113 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1114 msgid "Traditional Army vs Reform Army"
1117 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1118 msgid "Civil Engineering"
1121 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1122 msgid "Civil Service"
1125 #: simulation/data/technologies/parade_of_daphne.jsondescription
1127 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1128 "thousands of well-equipped troops participated in the opening procession."
1131 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1132 msgid "Parade of Daphne"
1133 msgstr "Paraíso de Dafne"
1135 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1136 msgid "Champions −20% training time."
1139 #: simulation/data/technologies/phase_city.jsondescription
1141 "Dummy technology for use in templates requirements, replaced by "
1142 "phase_city_generic or phase_city_{civ}."
1145 #: simulation/data/technologies/phase_city.jsongenericName
1146 #: simulation/data/technologies/phase_city_athen.jsongenericName
1147 #: simulation/data/technologies/phase_city_generic.jsongenericName
1148 #: simulation/data/technologies/phase_city_pers.jsongenericName
1150 msgstr "Fase de Ciudad"
1152 #: simulation/data/technologies/phase_city_athen.jsondescription
1154 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1155 " of modern technology. This is the Athenian city phase, where metal "
1156 "gathering rates are boosted because of the 'Silver Owls' bonus."
1157 msgstr "Avanzar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Ésta es la fase urbana de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1159 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1160 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1161 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1162 msgid "Requires three Town Structures."
1165 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1166 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1167 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1168 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1169 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1173 #: simulation/data/technologies/phase_city_athen.jsontooltip
1175 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1176 "Centers +25% territory influence radius. Structures +1 capture points "
1177 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1180 #: simulation/data/technologies/phase_city_generic.jsondescription
1182 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1183 " of modern technology."
1184 msgstr "Avanzade una bulliciosa ciudad a una verdadera metropolis, llena de maravillas y tecnologia moderna."
1186 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1190 #: simulation/data/technologies/phase_city_generic.jsontooltip
1192 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1193 "Centers +25% territory influence radius. Structures +1 capture points "
1194 "regeneration rate for garrisoned units."
1197 #: simulation/data/technologies/phase_city_pers.jsondescription
1199 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1200 " of modern technology. This is the Persian city phase, where stable training"
1201 " rates are decreased because of the 'Times of War' bonus."
1204 #: simulation/data/technologies/phase_city_pers.jsontooltip
1206 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1207 "Centers +25% territory influence radius. Structures +1 capture points "
1208 "regeneration rate for garrisoned units. Stable −10% batch training time."
1211 #: simulation/data/technologies/phase_town.jsondescription
1213 "Dummy technology for use in templates requirements, replaced by "
1214 "phase_town_generic or phase_town_{civ}."
1217 #: simulation/data/technologies/phase_town.jsongenericName
1218 #: simulation/data/technologies/phase_town_athen.jsongenericName
1219 #: simulation/data/technologies/phase_town_generic.jsongenericName
1220 #: simulation/data/technologies/phase_town_pers.jsongenericName
1222 msgstr "Fase de Ciudad"
1224 #: simulation/data/technologies/phase_town_athen.jsondescription
1226 "Advances from a small village to a bustling town, ready to expand rapidly. "
1227 "This is the Athenian town phase, where metal gathering rates are boosted "
1228 "because of the 'Silver Owls' bonus."
1229 msgstr "Avanzar de un pequeño pueblo a una bulliciosa ciudad. Ésta es la fase ciudad de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1231 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1232 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1233 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1234 msgid "Requires five Village Structures."
1237 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1238 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1239 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1240 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1241 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1245 #: simulation/data/technologies/phase_town_athen.jsontooltip
1247 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1248 "Centers +25% territory influence radius. Structures +0.5 capture points "
1249 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1252 #: simulation/data/technologies/phase_town_generic.jsondescription
1254 "Advances from a small village to a bustling town, ready to expand rapidly."
1255 msgstr "Avanza de una pequeña aldea a una bulliciosa población, lista para expandirse rápidamente."
1257 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1261 #: simulation/data/technologies/phase_town_generic.jsontooltip
1263 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1264 "Centers +25% territory influence radius. Structures +0.5 capture points "
1265 "regeneration rate for garrisoned units."
1268 #: simulation/data/technologies/phase_town_pers.jsondescription
1270 "Advances from a small village to a bustling town, ready to expand rapidly. "
1271 "This is the Persian town phase, where stable training rates are decreased "
1272 "because of the 'Times of War' bonus."
1275 #: simulation/data/technologies/phase_town_pers.jsontooltip
1277 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1278 "Centers +25% territory influence radius. Structures +0.5 capture points "
1279 "regeneration rate for garrisoned units. Stable −10% batch training time."
1282 #: simulation/data/technologies/phase_village.jsongenericName
1283 msgid "Village Phase"
1284 msgstr "Fase de Pueblo"
1286 #: simulation/data/technologies/pheidian_workshop.jsondescription
1288 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1289 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1290 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1291 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1292 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1293 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1294 "which stood between it and the Propylaea, a monumental gateway that served "
1295 "as the entrance to the Acropolis in Athens."
1298 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1299 msgid "Pheidian Workshop"
1302 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1303 msgid "Temples and Wonder −50% stone cost and build time."
1306 #: simulation/data/technologies/poison_arrows.jsongenericName
1307 msgid "Poison Arrows"
1310 #: simulation/data/technologies/poison_arrows.jsontooltip
1311 msgid "Ranged Soldiers +20% attack damage."
1314 #: simulation/data/technologies/poison_blades.jsongenericName
1315 msgid "Poison Blades"
1318 #: simulation/data/technologies/poison_blades.jsontooltip
1319 msgid "Melee Soldiers +20% attack damage."
1322 #: simulation/data/technologies/pop_house_01.jsondescription
1324 "Home gardens ranged from simple fenced-in areas to large manicured and "
1325 "colonnaded enclosures."
1326 msgstr "Los jardines hogareños comprendían desde simples zonas acordonadas hasta jardines enormes y estupendamente cuidados rodeados por columnatas."
1328 #: simulation/data/technologies/pop_house_01.jsongenericName
1330 msgstr "Jardín hogareño"
1332 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1333 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1334 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1335 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1336 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1340 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1344 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1348 #: simulation/data/technologies/pop_house_01.jsontooltip
1349 #: simulation/data/technologies/pop_house_02.jsontooltip
1350 msgid "Houses +20% population bonus."
1353 #: simulation/data/technologies/pop_house_02.jsondescription
1355 "Homes tended to expand as the wealth and population of a settlement grew."
1356 msgstr "Los hogares tendían a ampliarse a medida que crecía la riqueza y la población."
1358 #: simulation/data/technologies/pop_house_02.jsongenericName
1362 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1366 #: simulation/data/technologies/reformed_army_sele.jsondescription
1367 msgid "The Roman-style core of the Seleucid army."
1370 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1372 msgstr "Ejército de la reforma"
1374 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1375 msgid "Unlock the Champion Infantry Swordsman."
1378 #: simulation/data/technologies/ship_cost_time.jsondescription
1380 "Employ skilled shipwrights with specialized tools to speed up ship "
1384 #: simulation/data/technologies/ship_cost_time.jsongenericName
1385 msgid "Naval Architects"
1386 msgstr "Arquitectura naval"
1388 #: simulation/data/technologies/ship_cost_time.jsontooltip
1389 msgid "Ships −20% construction time."
1392 #: simulation/data/technologies/ship_health.jsondescription
1393 msgid "Wooden reinforcement beams for ship hulls."
1394 msgstr "Vigas con refuerzo de madera para el casco de los barcos."
1396 #: simulation/data/technologies/ship_health.jsongenericName
1397 msgid "Reinforced Hull"
1400 #: simulation/data/technologies/ship_health.jsontooltip
1401 msgid "Ships +25% health."
1404 #: simulation/data/technologies/ship_movement_speed.jsondescription
1406 "Train your oarsmen and sailors to move more efficiently and speed up your "
1410 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1411 msgid "Experienced Crews"
1414 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1415 msgid "Ships +10% movement speed."
1418 #: simulation/data/technologies/siege_attack.jsondescription
1419 msgid "Advanced technologies improve siege efficiency."
1422 #: simulation/data/technologies/siege_attack.jsongenericName
1423 msgid "Advanced Siege"
1424 msgstr "Asedio Avanzado"
1426 #: simulation/data/technologies/siege_attack.jsontooltip
1427 msgid "Siege Engines +25% attack crush damage."
1430 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1431 msgid "Improvement to projectile accuracy."
1434 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1435 msgid "Bolt Accuracy"
1436 msgstr "Virote de precisión"
1438 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1439 msgid "Bolt Shooters −20% ranged attack spread."
1442 #: simulation/data/technologies/siege_cost_time.jsondescription
1443 msgid "The science or craft of laying or carrying out sieges."
1446 #: simulation/data/technologies/siege_cost_time.jsongenericName
1450 #: simulation/data/technologies/siege_cost_time.jsontooltip
1451 msgid "Siege Engines −20% construction time."
1454 #: simulation/data/technologies/siege_health.jsondescription
1456 "Cover the exterior with iron plates to protect against fire and projectiles."
1459 #: simulation/data/technologies/siege_health.jsongenericName
1460 msgid "Armor Plating"
1463 #: simulation/data/technologies/siege_health.jsontooltip
1464 msgid "Battering Rams and Siege Towers +25% health."
1467 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1468 msgid "Military engineers are responsible for improvements in siege engines."
1471 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1472 msgid "Military Engineers"
1473 msgstr "Ingenieros Militares"
1475 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1476 msgid "Siege Engines –40% pack and unpack time."
1479 #: simulation/data/technologies/silk_road.jsongenericName
1481 msgstr "Ruta de la Seda"
1483 #: simulation/data/technologies/silk_road.jsontooltip
1484 msgid "Traders +20% international trade bonus."
1487 #: simulation/data/technologies/silvershields.jsondescription
1489 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1490 "the Macedonian army."
1491 msgstr "Los Escudos de plata, o Argyraspidai, fueron un cuerpo de infantería pesada de élite del ejército macedonio."
1493 #: simulation/data/technologies/silvershields.jsongenericName
1494 msgid "Silver Shields Regiment"
1495 msgstr "Regimiento con escudos de plata"
1497 #: simulation/data/technologies/silvershields.jsontooltip
1499 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1500 "and attack damage."
1503 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1505 "Often, a soldier would carry a secondary weapon in addition to his primary "
1506 "weapon of choice, to be drawn when the primary weapon has failed or been "
1510 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1512 msgstr "Arma de bolsillo"
1514 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1515 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1516 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1517 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1518 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1522 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1526 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1527 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1528 msgid "Soldiers +15% melee attack damage."
1531 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1532 msgid "Using iron instead of bronze gave weapons additional power."
1533 msgstr "Usar hierro en lugar de bronce les dio a las armas poder adicional."
1535 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1536 msgid "Iron Weapons"
1537 msgstr "Armas de Hierro"
1539 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1541 "By adding a small amount of carbon during the iron smelting process, a "
1542 "stronger material, steel, can be forged."
1545 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1546 msgid "Carburization"
1549 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1550 msgid "Soldiers +20% melee attack damage."
1553 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1555 "Secret steel working techniques give sword blades distinctive and beautiful "
1556 "markings. Not only that, but the steel's hardness is unparalleled."
1557 msgstr "Los secretos de las técnicas para trabajar con el acero les dio a los filos de las espadas una hermosa marca distintiva. No sólo eso, también la dureza del acero no tiene comparación."
1559 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1560 msgid "Steel Working"
1561 msgstr "Trabajos de acero"
1563 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1564 msgid "Toledo Steel"
1565 msgstr "Acero toledano"
1567 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1569 msgstr "Acero wootz"
1571 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1573 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1576 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1578 "Improving the fletching of arrows increases their stability and speed, and "
1579 "thus their penetration."
1582 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1583 msgid "Improved Fletching"
1586 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1587 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1588 msgid "Soldiers +15% ranged attack damage."
1591 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1592 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1595 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1596 msgid "Iron Arrowheads"
1599 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1600 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1603 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1604 msgid "Trilobate Arrowheads"
1607 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1608 msgid "Soldiers +20% ranged attack damage."
1611 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1612 msgid "Ranged Soldiers +25% promotion experience."
1615 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1616 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1619 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1620 msgid "Quilted Body Armor"
1621 msgstr "Armadura de Cuerpo Acolchonado"
1623 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1624 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1625 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1626 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1627 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1631 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1632 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1633 msgid "Soldiers +1 hack resistance."
1636 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1637 msgid "Body armor made from laminated linen."
1640 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1641 msgid "Laminated Linen Body Armor"
1642 msgstr "Armadura de Cuerpo de Lino Laminada"
1644 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1645 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1646 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1647 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1648 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1652 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1653 msgid "Body armor made of small metal rings linked together."
1656 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1657 msgid "Mail Body Armor"
1660 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1661 msgid "Soldiers +2 hack resistance."
1664 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1666 "Wooden shields are heavier but much better able to resist projectiles and "
1667 "blows than wicker-frame shields."
1670 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1671 msgid "Wooden Shield"
1674 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1675 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1676 msgid "Soldiers +1 pierce resistance."
1679 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1680 msgid "Strengthen shields with a metal rim or spine."
1683 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1687 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1688 msgid "Strengthen shields further with stronger metal alloys."
1691 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1692 msgid "Improved Shield Alloys"
1695 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1696 msgid "Soldiers +2 pierce resistance."
1699 #: simulation/data/technologies/spy_counter.jsondescription
1700 msgid "Recruit a network of informants to watch over your people."
1703 #: simulation/data/technologies/spy_counter.jsongenericName
1704 msgid "Counterintelligence"
1707 #: simulation/data/technologies/spy_counter.jsontooltip
1708 msgid "Make your units 50% more expensive to bribe."
1711 #: simulation/data/technologies/stable_batch_training.jsondescription
1713 "Significantly increase training speed of cavalry by training them in large "
1714 "batches or squadrons."
1717 #: simulation/data/technologies/stable_batch_training.jsontooltip
1718 msgid "Stables −10% batch training time."
1721 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1723 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1727 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1728 msgid "Subterranean Aqueducts"
1731 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1735 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1736 msgid "Ice House +1 trickle food rate per second."
1739 #: simulation/data/technologies/tower_crenellations.jsondescription
1741 "Crenellations on the battlements allow soldiers wider range of fire in "
1743 msgstr "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor distancia de tiro a la hora de defender la estructura."
1745 #: simulation/data/technologies/tower_crenellations.jsongenericName
1746 msgid "Crenellations"
1749 #: simulation/data/technologies/tower_crenellations.jsontooltip
1750 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1753 #: simulation/data/technologies/tower_health.jsondescription
1754 msgid "Reinforce the foundations in preparation of an attack."
1755 msgstr "Mejora los cimientos en previsión de un ataque."
1757 #: simulation/data/technologies/tower_health.jsongenericName
1758 msgid "Sturdy Foundations"
1759 msgstr "Cimientos Sólidos"
1761 #: simulation/data/technologies/tower_health.jsontooltip
1762 msgid "Towers +25% health."
1765 #: simulation/data/technologies/tower_murderholes.jsondescription
1766 msgid "Murder holes allow hitting enemies at the foot of the tower."
1769 #: simulation/data/technologies/tower_murderholes.jsongenericName
1770 msgid "Murder Holes"
1773 #: simulation/data/technologies/tower_murderholes.jsontooltip
1774 msgid "Sentry and Stone Towers have 0 minimum attack range."
1777 #: simulation/data/technologies/tower_range.jsondescription
1778 msgid "Arrow shooters increase the maximum range of the fire arrows."
1779 msgstr "Disparadores de flechas incrementan el rango maximo de las flechas disparadas."
1781 #: simulation/data/technologies/tower_range.jsongenericName
1782 msgid "Arrow Shooters"
1783 msgstr "Tiradores de flechas."
1785 #: simulation/data/technologies/tower_range.jsontooltip
1786 msgid "Sentry and Stone Towers +8 attack range."
1789 #: simulation/data/technologies/tower_watch.jsondescription
1790 msgid "A night's watch increases vigilance."
1791 msgstr "Una guardia nocturna incrementa la vigilancia."
1793 #: simulation/data/technologies/tower_watch.jsongenericName
1797 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1798 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1799 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1800 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1801 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1802 msgid "Nyktophylakes"
1805 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1809 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1813 #: simulation/data/technologies/tower_watch.jsontooltip
1814 msgid "Sentry and Stone Towers +1 default arrow count."
1817 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1818 msgid "Improve the international trading profit."
1821 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1822 msgid "Commercial Treaty"
1825 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1826 msgid "Traders +10% trade profit between allies."
1829 #: simulation/data/technologies/trade_gain_01.jsondescription
1830 #: simulation/data/technologies/trade_gain_02.jsondescription
1831 msgid "The progress in handicraft improves the trading profit."
1832 msgstr "El progreso en producción artesanal mejora las ganancias comerciales."
1834 #: simulation/data/technologies/trade_gain_01.jsongenericName
1838 #: simulation/data/technologies/trade_gain_01.jsontooltip
1839 #: simulation/data/technologies/trade_gain_02.jsontooltip
1840 msgid "Traders +15% trade gain."
1843 #: simulation/data/technologies/trade_gain_02.jsongenericName
1844 msgid "Advanced Handicraft"
1845 msgstr "Artesanía avanzada"
1847 #: simulation/data/technologies/trader_health.jsondescription
1848 msgid "Traders traveling together in caravans are less vulnerable."
1851 #: simulation/data/technologies/trader_health.jsongenericName
1852 msgid "Trade Caravan"
1855 #: simulation/data/technologies/trader_health.jsontooltip
1856 msgid "Land Traders +50% health."
1859 #: simulation/data/technologies/traditional_army_sele.jsondescription
1860 msgid "The Macedonian-style core of the Seleucid army."
1863 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1864 msgid "Traditional Army"
1865 msgstr "Ejército tradicional"
1867 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1868 msgid "Unlock the Champion Infantry Pikeman."
1871 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1873 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1874 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1875 "warrior poet of Sparta, during the First Messenian War."
1878 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1879 msgid "Tyrtean Paeans"
1882 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1883 msgid "Champion Hoplites +10% movement speed."
1886 #: simulation/data/technologies/unit_advanced.jsontooltip
1888 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1889 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1890 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1891 "damage; Ranged units −20% spread."
1894 #: simulation/data/technologies/unit_elite.jsontooltip
1896 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1897 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1898 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1902 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1903 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1904 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1906 "Guard units (Champions) are professionals who wield the best weapons and "
1907 "have the best training."
1908 msgstr "Las unidades guardianas (Campeones) son profesionales, portan las mejores armas y tienen el mejor entrenamiento."
1910 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1911 msgid "Unlock Champion Cavalry"
1914 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1915 msgid "Unlock Champion Cavalry at the Stable."
1918 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1919 msgid "Unlock Champion Chariots"
1922 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1923 msgid "Unlock Champion Chariots at the Stable."
1926 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1927 msgid "Unlock Champion Infantry"
1930 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1931 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1935 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1936 msgid "Regio Cohors"
1937 msgstr "Cohortes regias"
1939 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1940 msgid "Unlock Champions Infantry at the Barracks."
1943 #: simulation/data/technologies/unlock_females_house.jsondescription
1944 msgid "A festival attended by women-only, to celebrate female fertility."
1945 msgstr "Un festival organizado exclusivamente para las mujeres, donde se festejaba la fertilidad femenina."
1947 #: simulation/data/technologies/unlock_females_house.jsongenericName
1948 msgid "Fertility Festival"
1949 msgstr "Festival de la Fertilidad"
1951 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1952 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1953 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1954 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1955 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1956 msgid "Thesmophoria"
1959 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1963 #: simulation/data/technologies/unlock_females_house.jsontooltip
1964 msgid "Unlock the ability to train women from houses."
1965 msgstr "Desbloquea la habilidad de reclutar mujeres desde las casas."
1967 #: simulation/data/technologies/unlock_neodamodes.jsondescription
1969 "In ancient Sparta, the Helots who were freed by the state in reward for "
1970 "military service were known as Neodamodes."
1973 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
1974 msgid "Unlock Neodamodes"
1977 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
1978 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
1981 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1983 "The extension of trade leads to the permanent establishment of storekeepers "
1984 "and their families in foreign countries, allowing them to exploit the wealth"
1985 " of these countries."
1988 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1992 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1993 msgid "Requires three Traders"
1996 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1997 msgid "Allows using allied dropsites."
2000 #: simulation/data/technologies/unlock_shared_los.jsondescription
2002 "By means of trading and travelling people explored beyond the boundaries of "
2003 "their lands and drew maps of it in order to share and memorize their "
2005 msgstr "Mediante el comercio y la exploración las gentes descubrían nuevas tierras más allá de sus fronteras, dibujando mapas con los que memorizar y compartir sus peripecias con otros."
2007 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2009 msgstr "Cartografia"
2011 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2013 "See what your allies see, browse their summary and check their resources and"
2014 " population count in the top panel."
2017 #: simulation/data/technologies/unlock_spies.jsondescription
2019 "Merchants' first goal was trading, but they also gathered information about "
2020 "the countries they crossed."
2023 #: simulation/data/technologies/unlock_spies.jsongenericName
2027 #: simulation/data/technologies/unlock_spies.jsontooltip
2029 "Allows bribing the units of other players in order to share their vision."
2032 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2033 msgid "Hire professional mercenaries to fight in your army."
2036 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2037 msgid "Expertise In War"
2040 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2041 msgid "Mercenaries start at Advanced rank."
2044 #: simulation/data/technologies/wonder_population_cap.jsondescription
2045 msgid "The wonder attracts many more people to your civilization."
2046 msgstr "La maravilla atrae a mas gente a tu civilización."
2048 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2049 msgid "Glorious Expansion"
2050 msgstr "Gloriosa expansión"
2052 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2053 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2054 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2055 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2056 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2060 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2062 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "