1 <?xml version="1.0" encoding="utf-8"?>
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5 <variant frequency="1" file="quadraped/base_horse_stable.xml" name="Stable Horse">
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6 <mesh>skeletal/horse_celtic.dae</mesh>
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10 <variant file="quadraped/horse/stable/brown.xml" frequency="1" name="01"/>
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11 <variant file="quadraped/horse/stable/black.xml" frequency="1" name="02"/>
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12 <variant file="quadraped/horse/stable/beige.xml" frequency="1" name="03"/>
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13 <variant file="quadraped/horse/stable/tan.xml" frequency="1" name="04"/>
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14 <variant file="quadraped/horse/stable/cherrybay.xml" frequency="1" name="05"/>
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15 <variant file="quadraped/horse/stable/white.xml" frequency="1" name="06"/>
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16 <variant file="quadraped/horse/stable/gray.xml" frequency="1" name="07"/>
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17 <variant file="quadraped/horse/stable/halflinger.xml" frequency="1" name="08"/>
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18 <variant file="quadraped/horse/stable/bay_01.xml" frequency="1" name="09"/>
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19 <variant file="quadraped/horse/stable/bay_02.xml" frequency="1" name="10"/>
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22 <variant frequency="1" name="Idle"/>
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23 <variant file="quadraped/base_horse_death.xml"/>
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24 <variant file="quadraped/base_horse_run.xml"/>
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26 <material>no_trans_parallax_spec.xml</material>
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