[Windows] Automated build.
[0ad.git] / binaries / data / mods / public / art / actors / props / structures / celts / stable_horse_a.xml
blob2f0daaecbcaf875d7be66eb746a7f135a207c587
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <actor version="1">\r
3   <castshadow/>\r
4   <group>\r
5     <variant frequency="1" file="quadraped/base_horse_stable.xml" name="Stable Horse">\r
6       <mesh>skeletal/horse_celtic.dae</mesh>\r
7     </variant>\r
8   </group>\r
9   <group>\r
10     <variant file="quadraped/horse/stable/brown.xml" frequency="1" name="01"/>\r
11     <variant file="quadraped/horse/stable/black.xml" frequency="1" name="02"/>\r
12     <variant file="quadraped/horse/stable/beige.xml" frequency="1" name="03"/>\r
13     <variant file="quadraped/horse/stable/tan.xml" frequency="1" name="04"/>\r
14     <variant file="quadraped/horse/stable/cherrybay.xml" frequency="1" name="05"/>\r
15     <variant file="quadraped/horse/stable/white.xml" frequency="1" name="06"/>\r
16     <variant file="quadraped/horse/stable/gray.xml" frequency="1" name="07"/>\r
17     <variant file="quadraped/horse/stable/halflinger.xml" frequency="1" name="08"/>\r
18     <variant file="quadraped/horse/stable/bay_01.xml" frequency="1" name="09"/>\r
19     <variant file="quadraped/horse/stable/bay_02.xml" frequency="1" name="10"/>\r
20   </group>\r
21   <group>\r
22     <variant frequency="1" name="Idle"/>\r
23     <variant file="quadraped/base_horse_death.xml"/>\r
24     <variant file="quadraped/base_horse_run.xml"/>\r
25   </group>\r
26   <material>no_trans_parallax_spec.xml</material>\r
27 </actor>\r