1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2018-01-07 00:33+0100\n"
10 "PO-Revision-Date: 2018-01-07 02:45+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Albanian (http://www.transifex.com/wildfire-games/0ad/language/sq/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: globalscripts/DamageTypes.js:6
24 #: globalscripts/DamageTypes.js:7
29 #: globalscripts/DamageTypes.js:8
34 #: gui/civinfo/civinfo.js:95
36 msgid "%(civilization)s Gameplay"
39 #: gui/civinfo/civinfo.js:98
40 msgid "Civilization Bonus"
41 msgid_plural "Civilization Bonuses"
45 #: gui/civinfo/civinfo.js:103
47 msgid_plural "Team Bonuses"
51 #: gui/civinfo/civinfo.js:110
52 msgid "Special Technologies"
55 #: gui/civinfo/civinfo.js:116
56 msgid "Special Building"
57 msgid_plural "Special Buildings"
61 #: gui/civinfo/civinfo.js:123 gui/summary/layout.js:67
65 #: gui/civinfo/civinfo.js:133
67 msgid "History of the %(civilization)s"
70 #: gui/common/color.js:149
72 msgid "Unassigned hotkey: %(hotkeyName)s"
75 #: gui/common/color.js:164
77 msgid "Press %(hotkey)s to autocomplete playernames."
80 #: gui/common/color.js:166
85 #: gui/common/functions_global_object.js:57
89 " in default web browser. Please wait…"
92 #: gui/common/functions_global_object.js:60
97 #: gui/common/functions_global_object.js:70
102 #: gui/common/functions_global_object.js:139
103 msgid "Loading Aborted"
106 #: gui/common/functions_utility.js:20
110 #: gui/common/functions_utility.js:96
111 msgctxt "map selection"
115 #: gui/common/functions_utility.js:107
119 #: gui/common/functions_utility.js:107
123 #: gui/common/functions_utility_loadsave.js:14
124 msgid "yyyy-MM-dd HH:mm:ss"
127 #: gui/common/functions_utility_loadsave.js:22
129 msgid "%(dateString)s %(map)s - %(description)s"
132 #: gui/common/functions_utility_loadsave.js:23
134 msgid "%(dateString)s %(map)s"
137 #: gui/common/functions_utility_loadsave.js:76
139 msgid "\"%(label)s\""
142 #: gui/common/functions_utility_loadsave.js:78
143 msgid "Saved game will be permanently deleted, are you sure?"
146 #: gui/common/functions_utility_loadsave.js:79
150 #: gui/common/functions_utility_loadsave.js:80 gui/common/tooltips.js:287
151 #: gui/options/options.js:263 gui/options/options.js:316
152 #: gui/options/options.js:342 gui/pregame/mainmenu.js:252
153 #: gui/replaymenu/replay_actions.js:171 gui/summary/summary.js:428
157 #: gui/common/functions_utility_loadsave.js:80 gui/common/tooltips.js:287
158 #: gui/options/options.js:263 gui/options/options.js:316
159 #: gui/options/options.js:342 gui/pregame/mainmenu.js:252
160 #: gui/replaymenu/replay_actions.js:171 gui/summary/summary.js:428
164 #: gui/common/functions_utility_loadsave.js:97
166 msgid "Delete the selected entry using %(hotkey)s."
169 #: gui/common/functions_utility_loadsave.js:102
171 msgid "Hold %(hotkey)s to delete without confirmation."
174 #: gui/common/gamedescription.js:44
175 msgid "A randomly selected map."
178 #: gui/common/gamedescription.js:51 gui/common/gamedescription.js:342
179 msgid "Sorry, no description available."
182 #. Translation: Describe a player in a selected game, f.e. in the replay- or
184 #: gui/common/gamedescription.js:101
186 msgid "%(playerName)s (%(civ)s, %(AIdescription)s)"
189 #. Translation: Describe a player in a selected game, f.e. in the replay- or
191 #: gui/common/gamedescription.js:104
193 msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)"
196 #. Translation: Describe a player in a selected game, f.e. in the replay- or
198 #: gui/common/gamedescription.js:110
200 msgid "%(playerName)s (%(AIdescription)s)"
203 #. Translation: Describe a player in a selected game, f.e. in the replay- or
205 #: gui/common/gamedescription.js:113
207 msgid "%(playerName)s (%(AIdescription)s, %(state)s)"
210 #. Translation: Describe a player in a selected game, f.e. in the replay- or
212 #: gui/common/gamedescription.js:123
214 msgid "%(playerName)s (OFFLINE)"
217 #. Translation: Describe a player in a selected game, f.e. in the replay- or
219 #: gui/common/gamedescription.js:126
221 msgid "%(playerName)s (OFFLINE, %(state)s)"
224 #. Translation: Describe a player in a selected game, f.e. in the replay- or
226 #: gui/common/gamedescription.js:133
228 msgid "%(playerName)s (%(civ)s)"
231 #. Translation: Describe a player in a selected game, f.e. in the replay- or
233 #: gui/common/gamedescription.js:136
235 msgid "%(playerName)s (%(civ)s, %(state)s)"
238 #. Translation: Describe a player in a selected game, f.e. in the replay- or
240 #: gui/common/gamedescription.js:140
242 msgid "%(playerName)s"
245 #. Translation: Describe a player in a selected game, f.e. in the replay- or
247 #: gui/common/gamedescription.js:143
249 msgid "%(playerName)s (%(state)s)"
252 #: gui/common/gamedescription.js:163
253 msgid "Unknown Civilization"
256 #: gui/common/gamedescription.js:170
257 msgctxt "playerstate"
261 #: gui/common/gamedescription.js:171
262 msgctxt "playerstate"
266 #: gui/common/gamedescription.js:192
270 #: gui/common/gamedescription.js:193
272 msgid "Team %(team)s"
275 #. Translation: Describe players of one team in a selected game, f.e. in the
276 #. replay- or savegame menu or lobby
277 #: gui/common/gamedescription.js:196 gui/common/gamedescription.js:203
281 "%(playerDescriptions)s"
284 #: gui/common/gamedescription.js:204
286 msgid_plural "Observers"
290 #: gui/common/gamedescription.js:226
292 msgctxt "victory condition"
293 msgid "Wonder (%(min)s minute)"
294 msgid_plural "Wonder (%(min)s minutes)"
298 #: gui/common/gamedescription.js:238
300 msgctxt "victory condition"
301 msgid "Capture the Relic (%(min)s minute)"
302 msgid_plural "Capture the Relic (%(min)s minutes)"
306 #: gui/common/gamedescription.js:254
310 #: gui/common/gamedescription.js:261
311 msgid "Hero Garrison"
314 #: gui/common/gamedescription.js:262
315 msgid "Heroes can be garrisoned."
318 #: gui/common/gamedescription.js:266
319 msgid "Exposed Heroes"
322 #: gui/common/gamedescription.js:267
323 msgid "Heroes cannot be garrisoned, and they are vulnerable to raids."
326 #: gui/common/gamedescription.js:274
330 #: gui/common/gamedescription.js:275
332 "When the winner of this match is determined, the lobby score will be "
336 #: gui/common/gamedescription.js:280
340 #: gui/common/gamedescription.js:281
341 msgid "Players can't change the initial teams."
344 #: gui/common/gamedescription.js:285
348 #: gui/common/gamedescription.js:286
349 msgid "Players can make alliances and declare war on allies."
352 #: gui/common/gamedescription.js:291
353 msgid "Last Man Standing"
356 #: gui/common/gamedescription.js:292
358 "Only one player can win the game. If the remaining players are allies, the "
359 "game continues until only one remains."
362 #: gui/common/gamedescription.js:296
363 msgid "Allied Victory"
366 #: gui/common/gamedescription.js:297
368 "If one player wins, his or her allies win too. If one group of allies "
372 #: gui/common/gamedescription.js:303
376 #: gui/common/gamedescription.js:306 gui/pregame/mainmenu.js:86
380 #: gui/common/gamedescription.js:307
381 msgid "For the first minute, other players will stay neutral."
382 msgid_plural "For the first %(min)s minutes, other players will stay neutral."
386 #: gui/common/gamedescription.js:315
390 #: gui/common/gamedescription.js:320
394 #: gui/common/gamedescription.js:329
398 #: gui/common/gamedescription.js:336
399 msgid "Map Description"
402 #: gui/common/gamedescription.js:339
403 msgid "Randomly selects a map from the list"
406 #: gui/common/gamedescription.js:349
410 #: gui/common/gamedescription.js:350
415 #: gui/common/gamedescription.js:357
416 msgid "Starting Resources"
419 #: gui/common/gamedescription.js:358
421 msgid "%(startingResourcesTitle)s (%(amount)s)"
424 #: gui/common/gamedescription.js:368
425 msgid "Population Limit"
428 #: gui/common/gamedescription.js:376
432 #: gui/common/gamedescription.js:378
437 #: gui/common/gamedescription.js:379
439 msgid "As defined by the map."
442 #: gui/common/gamedescription.js:383
446 #: gui/common/gamedescription.js:388
450 #: gui/common/gamedescription.js:393
454 #: gui/common/gamedescription.js:398 gui/common/tooltips.js:126
455 #: gui/common/tooltips.js:181 gui/common/tooltips.js:222
456 #: gui/common/tooltips.js:447 gui/common/tooltips.js:468
457 #: gui/common/tooltips.js:758
459 msgid "%(label)s %(details)s"
460 msgstr "%(label)s%(details)s"
462 #: gui/common/gamedescription.js:401
463 msgctxt "gamesetup option"
467 #: gui/common/gamedescription.js:402
468 msgctxt "gamesetup option"
472 #: gui/common/gamedescription.js:418
476 #: gui/common/gamedescription.js:423
480 #: gui/common/gamedescription.js:432
482 msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s"
485 #: gui/common/network.js:17
487 msgid "Losing connection to server (%(seconds)ss)"
490 #: gui/common/network.js:22
492 msgid "%(player)s losing connection (%(seconds)ss)"
495 #: gui/common/network.js:28
497 msgid "Bad connection to server (%(milliseconds)sms)"
500 #: gui/common/network.js:33
502 msgid "Bad connection to %(player)s (%(milliseconds)sms)"
505 #: gui/common/network.js:66
506 msgctxt "network disconnect"
507 msgid "Unknown reason"
510 #: gui/common/network.js:67
512 "This is often caused by UDP port 20595 not being forwarded on the host side,"
513 " by a firewall, or anti-virus software"
516 #: gui/common/network.js:68
517 msgid "The host has ended the game"
520 #: gui/common/network.js:69
521 msgid "Incorrect network protocol version"
524 #: gui/common/network.js:70
525 msgid "Game is loading, please try again later"
528 #: gui/common/network.js:71
529 msgid "Game has already started, no observers allowed"
532 #: gui/common/network.js:72
533 msgid "You have been kicked"
536 #: gui/common/network.js:73
537 msgid "You have been banned"
540 #: gui/common/network.js:74
541 msgid "Playername in use. If you were disconnected, retry in few seconds"
544 #: gui/common/network.js:75
548 #: gui/common/network.js:78
550 msgid "\\[Invalid value %(id)s]"
553 #. Translation: States the reason why the client disconnected from the server.
554 #: gui/common/network.js:90
556 msgid "Reason: %(reason)s."
557 msgstr "Arsyet: %(reason)s."
559 #: gui/common/network.js:95
560 msgid "Lost connection to the server."
563 #: gui/common/network.js:96
564 msgid "Failed to connect to the server."
567 #: gui/common/network.js:98
571 #: gui/common/network.js:106
572 msgid "Only the host can kick clients!"
575 #. Translation: Number of currently connected players/observers and their
577 #: gui/common/network.js:160
579 msgid "Users (%(num)s): %(users)s"
582 #: gui/common/network.js:161 gui/common/tooltips.js:80
583 #: gui/common/tooltips.js:194 gui/common/tooltips.js:208
584 #: gui/common/tooltips.js:286 gui/common/tooltips.js:319
585 #: gui/common/tooltips.js:352 gui/common/tooltips.js:623
586 #: gui/common/tooltips.js:657 gui/common/tooltips.js:723
587 #: gui/replaymenu/replay_actions.js:93 gui/replaymenu/replay_actions.js:94
591 #: gui/common/settings.js:117
596 #: gui/common/settings.js:121
601 #: gui/common/settings.js:125
606 #: gui/common/settings.js:129
611 #: gui/common/settings.js:134
616 #: gui/common/settings.js:138
621 #: gui/common/settings.js:148
626 #: gui/common/settings.js:153
631 #: gui/common/settings.js:157
636 #: gui/common/settings.js:161
641 #: gui/common/settings.js:183
643 msgctxt "victory duration"
644 msgid "%(min)s minute"
645 msgid_plural "%(min)s minutes"
649 #: gui/common/settings.js:205
654 #: gui/common/settings.js:206
657 msgid "%(minutes)s minute"
658 msgid_plural "%(minutes)s minutes"
662 #: gui/common/settings.js:220
667 #: gui/common/settings.js:221
669 "A map with a predefined landscape and number of players. Freely select the "
670 "other gamesettings."
673 #: gui/common/settings.js:226
678 #: gui/common/settings.js:227
680 "Create a unique map with a different resource distribution each time. Freely"
681 " select the number of players and teams."
684 #: gui/common/settings.js:231
689 #: gui/common/settings.js:232
690 msgid "A map with a predefined landscape and matchsettings."
693 #: gui/common/settings.js:272
694 msgctxt "victory condition"
698 #: gui/common/settings.js:273
699 msgid "Endless game."
702 #: gui/common/settings.js:314
706 #: gui/common/settings.js:367
711 #: gui/common/settings.js:378
712 msgctxt "AI difficulty"
716 #: gui/common/settings.js:389
717 msgctxt "AI behavior"
721 #: gui/common/settings.js:401
726 #: gui/common/settings.js:413
731 #: gui/common/settings.js:425
732 msgctxt "population capacity"
736 #: gui/common/settings.js:437
737 msgctxt "victory condition"
741 #: gui/common/tooltips.js:9
742 msgid "Melee Attack:"
745 #: gui/common/tooltips.js:10
746 msgid "Ranged Attack:"
749 #: gui/common/tooltips.js:11
750 msgid "Capture Attack:"
753 #: gui/common/tooltips.js:17
754 msgid "Circular Splash Damage"
757 #: gui/common/tooltips.js:18
758 msgid "Linear Splash Damage"
761 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 2 to 10 (+2)
762 #. meters, Interval: 3 arrows / 2 seconds
763 #: gui/common/tooltips.js:24
766 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(minRange)s to %(maxRange)s"
767 " (%(relativeRange)s) %(rangeUnit)s, %(rate)s"
770 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 10 (+2)
771 #. meters, Interval: 3 arrows / 2 seconds
772 #: gui/common/tooltips.js:26
775 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(maxRange)s "
776 "(%(relativeRange)s) %(rangeUnit)s, %(rate)s"
779 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 2 to 10
780 #. meters, Interval: 3 arrows / 2 seconds
781 #: gui/common/tooltips.js:30
784 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(minRange)s to %(maxRange)s"
785 " %(rangeUnit)s, %(rate)s"
788 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 10 meters,
789 #. Interval: 3 arrows / 2 seconds
790 #: gui/common/tooltips.js:32
793 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(maxRange)s %(rangeUnit)s, "
797 #: gui/common/tooltips.js:69
799 msgid "%(amount)s %(resourceType)s"
802 #: gui/common/tooltips.js:78
804 msgid "%(previousAmounts)s and %(lastAmount)s"
807 #: gui/common/tooltips.js:107
809 msgid "%(time)s %(second)s"
810 msgid_plural "%(time)s %(second)s"
814 #: gui/common/tooltips.js:109 gui/common/tooltips.js:315
815 #: gui/common/tooltips.js:364 gui/common/tooltips.js:378
816 #: gui/common/tooltips.js:655
818 msgid_plural "seconds"
822 #: gui/common/tooltips.js:127 gui/common/tooltips.js:138
826 #: gui/common/tooltips.js:137
828 msgid "%(healthLabel)s %(current)s / %(max)s"
831 #: gui/common/tooltips.js:155
833 msgid "%(arrowcount)s %(arrows)s"
834 msgid_plural "%(arrowcount)s %(arrows)s"
838 #: gui/common/tooltips.js:157
840 msgid_plural "arrows"
844 #: gui/common/tooltips.js:160
846 msgid "%(arrowString)s / %(timeString)s"
849 #: gui/common/tooltips.js:171
851 msgid "%(percentage)s%%"
854 #: gui/common/tooltips.js:182
858 #: gui/common/tooltips.js:185
860 msgid "%(damage)s %(damageType)s %(armorPercentage)s"
863 #: gui/common/tooltips.js:190
865 msgid "(%(armorPercentage)s)"
868 #: gui/common/tooltips.js:201
872 #: gui/common/tooltips.js:205
874 msgid "%(damage)s %(damageType)s"
877 #: gui/common/tooltips.js:226
881 #: gui/common/tooltips.js:227 gui/common/tooltips.js:653
885 #: gui/common/tooltips.js:234
887 msgid "%(attackLabel)s %(details)s, %(rate)s"
890 #: gui/common/tooltips.js:253 gui/common/tooltips.js:648
894 #: gui/common/tooltips.js:256
899 #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3)
901 #: gui/common/tooltips.js:260
905 #: gui/common/tooltips.js:261 gui/common/tooltips.js:650
906 #: gui/common/tooltips.js:680
908 msgid_plural "meters"
912 #: gui/common/tooltips.js:280 gui/common/tooltips.js:338
913 #: gui/common/tooltips.js:343 gui/common/tooltips.js:348
915 msgid "%(label)s: %(value)s"
918 #: gui/common/tooltips.js:286
920 msgid "Friendly Fire: %(enabled)s"
923 #: gui/common/tooltips.js:303
925 msgid "%(label)s: %(garrisonLimit)s"
928 #: gui/common/tooltips.js:304
929 msgid "Garrison Limit"
932 #: gui/common/tooltips.js:311
934 msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s"
937 #: gui/common/tooltips.js:312 gui/common/tooltips.js:642
941 #: gui/common/tooltips.js:314 gui/common/tooltips.js:363
942 #: gui/common/tooltips.js:377
946 #: gui/common/tooltips.js:339
947 msgid "Projectile Limit"
950 #: gui/common/tooltips.js:344
951 msgctxt "projectiles"
955 #: gui/common/tooltips.js:349
956 msgctxt "projectiles"
960 #: gui/common/tooltips.js:360
962 msgid "%(repairRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
965 #: gui/common/tooltips.js:361
969 #: gui/common/tooltips.js:365 gui/common/tooltips.js:379
970 #: gui/summary/layout.js:64
974 #: gui/common/tooltips.js:374
976 msgid "%(buildRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
979 #: gui/common/tooltips.js:375
983 #: gui/common/tooltips.js:412 gui/common/tooltips.js:595
985 msgid "%(component)s %(cost)s"
988 #: gui/common/tooltips.js:448
989 msgid "Gather Rates:"
992 #: gui/common/tooltips.js:451 gui/common/tooltips.js:473
994 msgid "%(resourceIcon)s %(rate)s"
997 #: gui/common/tooltips.js:469
998 msgid "Resource Trickle:"
1001 #: gui/common/tooltips.js:470
1002 #, javascript-format
1003 msgid "%(resources)s / %(time)s"
1006 #. Translation: This string is part of the resources cost string on
1007 #. the tooltip for wall structures.
1008 #: gui/common/tooltips.js:522
1009 #, javascript-format
1010 msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"
1013 #: gui/common/tooltips.js:551
1014 #, javascript-format
1015 msgid "Walls: %(costs)s"
1018 #: gui/common/tooltips.js:552
1019 #, javascript-format
1020 msgid "Towers: %(costs)s"
1023 #: gui/common/tooltips.js:566
1024 #, javascript-format
1025 msgid "Requires %(technology)s"
1028 #: gui/common/tooltips.js:578
1029 #, javascript-format
1030 msgid "%(label)s %(populationBonus)s"
1033 #: gui/common/tooltips.js:579
1034 msgid "Population Bonus:"
1037 #: gui/common/tooltips.js:600
1038 msgid "Insufficient resources:"
1041 #: gui/common/tooltips.js:616
1042 #, javascript-format
1043 msgid "%(label)s %(speeds)s"
1046 #: gui/common/tooltips.js:617
1050 #: gui/common/tooltips.js:619 gui/common/tooltips.js:624
1051 #, javascript-format
1052 msgid "%(speed)s %(movementType)s"
1055 #: gui/common/tooltips.js:621
1059 #: gui/common/tooltips.js:626
1063 #: gui/common/tooltips.js:641 gui/common/tooltips.js:647
1064 #: gui/common/tooltips.js:652 gui/common/tooltips.js:677
1065 #, javascript-format
1066 msgid "%(label)s %(val)s %(unit)s"
1067 msgid_plural "%(label)s %(val)s %(unit)s"
1071 #. Translation: Short for hit points (or health points) that are healed in one
1073 #: gui/common/tooltips.js:645
1079 #: gui/common/tooltips.js:669
1080 #, javascript-format
1081 msgid "%(auralabel)s %(aurainfo)s"
1084 #: gui/common/tooltips.js:670
1085 #, javascript-format
1086 msgid "%(auraname)s:"
1089 #: gui/common/tooltips.js:678
1094 #: gui/common/tooltips.js:695
1095 #, javascript-format
1096 msgid "%(specificName)s (%(genericName)s)"
1099 #. Translation: Example: "Epibátēs Athēnaîos [font="sans-bold-16"](Athenian
1101 #: gui/common/tooltips.js:707
1102 #, javascript-format
1103 msgid "%(specificName)s %(fontStart)s(%(genericName)s)%(fontEnd)s"
1106 #: gui/common/tooltips.js:722
1110 #. Translation: %(component) will be the icon for the loot type and %(loot)
1111 #. will be the value.
1112 #: gui/common/tooltips.js:749
1113 #, javascript-format
1114 msgid "%(component)s %(loot)s"
1117 #: gui/common/tooltips.js:759
1121 #: gui/credits/credits.js:69
1122 #, javascript-format
1123 msgid "%(nick)s - %(name)s"
1126 #: gui/msgbox/msgbox.js:25 gui/pregame/mainmenu.js:156
1127 #: gui/splashscreen/splashscreen.xml:(caption):29
1131 #: gui/options/options.js:92
1132 #, javascript-format
1133 msgctxt "option number"
1134 msgid "Min: %(min)s, Max: %(max)s"
1137 #: gui/options/options.js:94
1138 #, javascript-format
1139 msgctxt "option number"
1140 msgid "Min: %(min)s"
1143 #: gui/options/options.js:96
1144 #, javascript-format
1145 msgctxt "option number"
1146 msgid "Max: %(max)s"
1149 #: gui/options/options.js:129
1150 #, javascript-format
1151 msgctxt "slider number"
1152 msgid "Value: %(val)s (min: %(min)s, max: %(max)s)"
1155 #: gui/options/options.js:261
1157 "Resetting the options will erase your saved settings. Do you want to "
1161 #: gui/options/options.js:262 gui/options/options.js:315
1162 #: gui/options/options.js:341
1166 #: gui/options/options.js:314
1167 msgid "Some setting values are invalid! Are you sure to save them?"
1170 #: gui/options/options.js:340
1171 msgid "You have unsaved changes, do you want to close this window?"
1174 #: gui/pregame/mainmenu.js:89
1175 msgid "connecting to server"
1178 #: gui/pregame/mainmenu.js:92
1179 #, javascript-format
1180 msgid "uploading (%f%%)"
1183 #: gui/pregame/mainmenu.js:98
1184 msgid "upload succeeded"
1187 #: gui/pregame/mainmenu.js:99
1188 #, javascript-format
1189 msgid "upload failed (%(errorCode)s)"
1192 #: gui/pregame/mainmenu.js:103
1193 #, javascript-format
1194 msgid "upload failed (%(errorMessage)s)"
1197 #: gui/pregame/mainmenu.js:105
1201 #: gui/pregame/mainmenu.js:120
1202 msgid "Thank you for helping improve 0 A.D.!"
1205 #: gui/pregame/mainmenu.js:121
1206 msgid "Anonymous feedback is currently enabled."
1209 #: gui/pregame/mainmenu.js:122
1210 #, javascript-format
1211 msgid "Status: %(status)s."
1214 #: gui/pregame/mainmenu.js:146
1215 #, javascript-format
1217 "%(warning)s You appear to be using non-shader (fixed function) graphics. "
1218 "This option will be removed in a future 0 A.D. release, to allow for more "
1219 "advanced graphics features. We advise upgrading your graphics card to a more"
1220 " recent, shader-compatible model."
1223 #. Translation: This is the second paragraph of a warning. The
1224 #. warning explains that the user is using “non-shader“ graphics,
1225 #. and that in the future this will not be supported by the game, so
1226 #. the user will need a better graphics card.
1227 #: gui/pregame/mainmenu.js:154
1228 msgid "Please press \"Read More\" for more information or \"OK\" to continue."
1231 #: gui/pregame/mainmenu.js:155
1235 #: gui/pregame/mainmenu.js:156
1239 #: gui/pregame/mainmenu.js:238
1240 #, javascript-format
1241 msgid "Build: %(buildDate)s (%(revision)s)"
1242 msgstr "Ndërto: %(buildDate)s (%(revision)s)"
1244 #: gui/pregame/mainmenu.js:250
1245 msgid "Are you sure you want to quit 0 A.D.?"
1248 #: gui/pregame/mainmenu.js:251 gui/summary/summary.js:427
1249 msgid "Confirmation"
1252 #: gui/pregame/mainmenu.js:266
1254 "The scenario editor is not available or failed to load. See the game logs "
1255 "for additional information."
1258 #: gui/pregame/mainmenu.js:267 gui/replaymenu/replay_actions.js:120
1262 #: gui/pregame/mainmenu.js:273
1263 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]"
1266 #: gui/pregame/mainmenu.js:278 gui/pregame/mainmenu.xml:(caption):68
1267 #: gui/pregame/mainmenu.xml:(caption):95
1268 msgid "Technical Details"
1271 #: gui/pregame/mainmenu.js:283 gui/pregame/mainmenu.xml:(caption):146
1275 #: gui/reference/common/load.js:267
1276 #, javascript-format
1277 msgid "%(health_min)s to %(health_max)s"
1280 #: gui/replaymenu/replay_actions.js:92
1281 msgid "You don't have the same mods active as the replay does."
1284 #: gui/replaymenu/replay_actions.js:93
1285 #, javascript-format
1286 msgid "Required: %(mods)s"
1289 #: gui/replaymenu/replay_actions.js:94
1290 #, javascript-format
1291 msgid "Active: %(mods)s"
1294 #: gui/replaymenu/replay_actions.js:98
1295 msgid "This replay is not compatible with your version of the game!"
1298 #: gui/replaymenu/replay_actions.js:99
1299 #, javascript-format
1300 msgid "Your version: %(version)s"
1303 #: gui/replaymenu/replay_actions.js:100
1304 #, javascript-format
1305 msgid "Required version: %(version)s"
1308 #: gui/replaymenu/replay_actions.js:103
1309 msgid "Incompatible replay"
1312 #: gui/replaymenu/replay_actions.js:120
1313 msgid "No summary data available."
1316 #: gui/replaymenu/replay_actions.js:168
1317 msgid "Are you sure you want to delete this replay permanently?"
1320 #: gui/replaymenu/replay_actions.js:170
1321 msgid "Delete replay"
1324 #: gui/replaymenu/replay_filters.js:50
1329 #: gui/replaymenu/replay_filters.js:66
1334 #: gui/replaymenu/replay_filters.js:82
1339 #: gui/replaymenu/replay_filters.js:98
1340 msgctxt "population capacity"
1344 #: gui/replaymenu/replay_filters.js:117
1349 #. Translation: Shorter duration than max minutes.
1350 #: gui/replaymenu/replay_filters.js:121
1351 #, javascript-format
1352 msgctxt "duration filter"
1353 msgid "< %(max)s min"
1354 msgid_plural "< %(max)s min"
1358 #. Translation: Longer duration than min minutes.
1359 #: gui/replaymenu/replay_filters.js:125
1360 #, javascript-format
1361 msgctxt "duration filter"
1362 msgid "> %(min)s min"
1363 msgid_plural "> %(min)s min"
1367 #. Translation: Duration between min and max minutes.
1368 #: gui/replaymenu/replay_filters.js:128
1369 #, javascript-format
1370 msgctxt "duration filter"
1371 msgid "%(min)s - %(max)s min"
1374 #: gui/replaymenu/replay_filters.js:142
1375 msgid "Single- and multiplayer"
1378 #: gui/replaymenu/replay_filters.js:142 gui/pregame/mainmenu.xml:(caption):464
1379 msgid "Single Player"
1382 #: gui/replaymenu/replay_filters.js:142 gui/pregame/mainmenu.xml:(caption):479
1386 #: gui/replaymenu/replay_filters.js:155
1387 msgctxt "victory condition"
1388 msgid "Any gametype"
1391 #: gui/replaymenu/replay_filters.js:168
1392 msgid "Rated and unrated games"
1395 #: gui/replaymenu/replay_filters.js:168
1399 #: gui/replaymenu/replay_filters.js:168
1400 msgid "Unrated games"
1403 #: gui/replaymenu/replay_menu.js:201
1404 msgid "Filter replays by typing one or more, partial or complete playernames."
1407 #: gui/replaymenu/replay_menu.js:280
1408 #, javascript-format
1409 msgid "Players: %(numberOfPlayers)s"
1412 #: gui/replaymenu/replay_menu.js:307
1413 msgid "yyyy-MM-dd HH:mm"
1416 #: gui/replaymenu/replay_menu.js:337
1420 #: gui/summary/layout.js:3 gui/summary/summary.xml:(caption):73
1424 #: gui/summary/layout.js:5 gui/summary/layout.js:23 gui/summary/layout.js:61
1425 #: gui/summary/layout.js:101 gui/summary/layout.js:152
1426 #: gui/summary/layout.js:184 gui/summary/summary.xml:(caption):122
1430 #: gui/summary/layout.js:6
1434 #: gui/summary/layout.js:7
1435 msgid "Economy score"
1438 #: gui/summary/layout.js:8
1439 msgid "Military score"
1442 #: gui/summary/layout.js:9
1443 msgid "Exploration score"
1446 #: gui/summary/layout.js:21 gui/summary/summary.xml:(caption):80
1450 #: gui/summary/layout.js:24 gui/summary/layout.js:62 gui/summary/layout.js:102
1454 #: gui/summary/layout.js:25
1458 #: gui/summary/layout.js:26
1462 #: gui/summary/layout.js:27
1466 #: gui/summary/layout.js:28
1470 #: gui/summary/layout.js:29
1474 #: gui/summary/layout.js:30
1478 #: gui/summary/layout.js:31
1482 #: gui/summary/layout.js:35
1483 #, javascript-format
1485 "Buildings Statistics (%(constructed)s / %(destroyed)s / %(captured)s / "
1489 #: gui/summary/layout.js:59 gui/summary/summary.xml:(caption):87
1493 #: gui/summary/layout.js:63
1497 #: gui/summary/layout.js:65
1501 #: gui/summary/layout.js:66
1505 #: gui/summary/layout.js:68
1509 #: gui/summary/layout.js:69
1513 #: gui/summary/layout.js:70
1517 #: gui/summary/layout.js:74
1518 #, javascript-format
1519 msgid "Units Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)"
1522 #: gui/summary/layout.js:99 gui/summary/summary.xml:(caption):94
1526 #: gui/summary/layout.js:111
1530 #: gui/summary/layout.js:112
1531 #, javascript-format
1534 "(%(sent)s / %(received)s)"
1537 #: gui/summary/layout.js:120
1538 msgid "Treasures collected"
1541 #: gui/summary/layout.js:121
1545 #: gui/summary/layout.js:122
1546 msgid "Livestock bred"
1549 #: gui/summary/layout.js:126
1550 #, javascript-format
1551 msgid "Resource Statistics (%(gathered)s / %(used)s)"
1554 #: gui/summary/layout.js:150 gui/summary/summary.xml:(caption):101
1558 #: gui/summary/layout.js:153
1559 msgid "Trade income"
1562 #: gui/summary/layout.js:154
1563 msgid "Barter efficiency"
1566 #. Translation: use %(resourceWithinSentence)s if needed
1567 #: gui/summary/layout.js:160
1568 #, javascript-format
1569 msgid "%(resourceFirstWord)s exchanged"
1572 #: gui/summary/layout.js:182 gui/summary/summary.xml:(caption):108
1573 #: gui/credits/texts/misc.jsonTitle
1574 msgid "Miscellaneous"
1577 #: gui/summary/layout.js:185
1578 msgid "Kill / Death ratio"
1581 #: gui/summary/layout.js:186
1582 msgid "Map control (peak)"
1585 #: gui/summary/layout.js:187
1586 msgid "Map control (finish)"
1589 #: gui/summary/layout.js:188
1590 msgid "Map exploration"
1593 #: gui/summary/layout.js:189
1594 msgid "Vegetarian ratio"
1597 #: gui/summary/layout.js:190
1598 msgid "Feminization"
1601 #: gui/summary/layout.js:193
1605 #: gui/summary/layout.js:194
1606 #, javascript-format
1609 "(%(succeeded)s / %(failed)s)"
1612 #: gui/summary/layout.js:357
1616 #: gui/summary/summary.js:30
1620 #: gui/summary/summary.js:35
1624 #: gui/summary/summary.js:40
1628 #: gui/summary/summary.js:45
1632 #: gui/summary/summary.js:50
1636 #: gui/summary/summary.js:55
1640 #: gui/summary/summary.js:60
1644 #: gui/summary/summary.js:65
1648 #: gui/summary/summary.js:70
1652 #: gui/summary/summary.js:75
1656 #: gui/summary/summary.js:80
1660 #: gui/summary/summary.js:85
1664 #: gui/summary/summary.js:90
1668 #: gui/summary/summary.js:95
1672 #: gui/summary/summary.js:100
1676 #: gui/summary/summary.js:105
1680 #. Translation: Unicode encoded infinity symbol indicating a division by zero
1681 #. in the summary screen.
1682 #: gui/summary/summary.js:111
1686 #: gui/summary/summary.js:426
1687 msgid "Are you sure you want to quit the lobby?"
1690 #: gui/summary/summary.js:489
1691 msgid "Current Scores"
1694 #: gui/summary/summary.js:491
1695 msgid "Scores at the end of the game."
1698 #: gui/summary/summary.js:493
1699 msgid "You have been disconnected."
1702 #: gui/summary/summary.js:495
1703 msgid "You have left the game."
1706 #: gui/summary/summary.js:497
1707 msgid "You have won the battle!"
1710 #: gui/summary/summary.js:499
1711 msgid "You have been defeated…"
1714 #: gui/summary/summary.js:500
1715 msgid "You have abandoned the game."
1718 #: gui/summary/summary.js:503
1719 #, javascript-format
1720 msgid "Game time elapsed: %(time)s"
1723 #: gui/summary/summary.js:511
1724 #, javascript-format
1725 msgid "%(mapName)s - %(mapType)s"
1728 #: gui/civinfo/civinfo.xml:(caption):14
1729 msgid "Civilizations"
1732 #: gui/civinfo/civinfo.xml:(caption):26
1733 msgid "Civilization Selection"
1736 #: gui/civinfo/civinfo.xml:(caption):117 gui/credits/credits.xml:(caption):32
1737 #: gui/options/options.xml:(caption):56
1738 #: gui/reference/structree/structree.xml:(caption):119
1742 #: gui/credits/credits.xml:(caption):19
1743 msgid "0 A.D. Credits"
1746 #: gui/locale/locale.xml:(caption):14 gui/pregame/mainmenu.xml:(caption):338
1750 #: gui/locale/locale.xml:(caption):17
1754 #. A locale is a set of parameters that defines the user’s language, country
1755 #. and any special variant preferences that the user wants to see in their
1756 #. user interface. Here, “Locale” refers to the code that identifies those
1757 #. settings, such as ‘en_US’.
1758 #: gui/locale/locale.xml:(caption):31
1762 #: gui/locale/locale.xml:(caption):36
1766 #: gui/locale/locale.xml:(caption):41
1770 #: gui/locale/locale.xml:(caption):46
1774 #: gui/options/options.xml:(caption):15
1775 msgid "Game Options"
1778 #: gui/options/options.xml:(caption):38
1782 #: gui/options/options.xml:(caption):44
1786 #: gui/options/options.xml:(caption):50
1790 #: gui/options/options.xml:(tooltip):39
1791 msgid "Resets user settings to their game default"
1794 #: gui/options/options.xml:(tooltip):45
1795 msgid "Reverts to previous saved settings"
1798 #: gui/options/options.xml:(tooltip):51
1799 msgid "Saves changes"
1802 #: gui/options/options.xml:(tooltip):57
1803 msgid "Unsaved changes affect this session only"
1806 #: gui/pregame/mainmenu.xml:58
1807 msgid "Help improve 0 A.D.!"
1810 #: gui/pregame/mainmenu.xml:60
1812 "You can automatically send us anonymous feedback that will help us fix bugs,"
1813 " and improve performance and compatibility."
1816 #: gui/pregame/mainmenu.xml:532
1817 msgid "Alpha XXIII: Ken Wood"
1820 #: gui/pregame/mainmenu.xml:534
1822 "WARNING: This is an early development version of the game. Many features "
1823 "have not been added yet."
1826 #: gui/pregame/mainmenu.xml:(caption):64
1827 msgid "Enable Feedback"
1830 #: gui/pregame/mainmenu.xml:(caption):91
1831 msgid "Disable Feedback"
1834 #: gui/pregame/mainmenu.xml:(caption):165
1838 #: gui/pregame/mainmenu.xml:(caption):179
1839 #: gui/reference/structree/structree.xml:(caption):13
1840 msgid "Structure Tree"
1843 #: gui/pregame/mainmenu.xml:(caption):194
1847 #: gui/pregame/mainmenu.xml:(caption):217
1851 #: gui/pregame/mainmenu.xml:(caption):231
1855 #: gui/pregame/mainmenu.xml:(caption):244
1859 #. Join a game by specifying the host's IP address.
1860 #: gui/pregame/mainmenu.xml:(caption):267
1864 #: gui/pregame/mainmenu.xml:(caption):281
1868 #: gui/pregame/mainmenu.xml:(caption):295
1872 #: gui/pregame/mainmenu.xml:(caption):324
1876 #: gui/pregame/mainmenu.xml:(caption):352
1880 #: gui/pregame/mainmenu.xml:(caption):366
1881 msgid "Scenario Editor"
1884 #: gui/pregame/mainmenu.xml:(caption):379
1885 msgid "Welcome Screen"
1888 #: gui/pregame/mainmenu.xml:(caption):395
1889 msgid "Mod Selection"
1892 #: gui/pregame/mainmenu.xml:(caption):449
1893 msgid "Learn to Play"
1896 #: gui/pregame/mainmenu.xml:(caption):494
1897 msgid "Tools & Options"
1900 #: gui/pregame/mainmenu.xml:(caption):509
1904 #: gui/pregame/mainmenu.xml:(caption):544
1908 #: gui/pregame/mainmenu.xml:(caption):556
1912 #: gui/pregame/mainmenu.xml:(caption):568
1913 msgid "Report a Bug"
1916 #: gui/pregame/mainmenu.xml:(caption):580
1917 msgid "Translate the Game"
1920 #: gui/pregame/mainmenu.xml:(caption):592
1924 #: gui/pregame/mainmenu.xml:(caption):621
1925 msgid "WILDFIRE GAMES"
1928 #: gui/pregame/mainmenu.xml:(tooltip):147
1929 msgid "Open the 0 A.D. Game Manual."
1932 #: gui/pregame/mainmenu.xml:(tooltip):166
1933 msgid "Start the economic tutorial."
1936 #: gui/pregame/mainmenu.xml:(tooltip):180
1937 msgid "View the structure tree of civilizations featured in 0 A.D."
1940 #: gui/pregame/mainmenu.xml:(tooltip):195
1941 msgid "Learn about the many civilizations featured in 0 A.D."
1944 #: gui/pregame/mainmenu.xml:(tooltip):218
1945 msgid "Click here to start a new single player game."
1948 #: gui/pregame/mainmenu.xml:(tooltip):232
1950 "Relive history through historical military campaigns. \\[NOT YET "
1954 #: gui/pregame/mainmenu.xml:(tooltip):245
1955 msgid "Click here to load a saved game."
1958 #: gui/pregame/mainmenu.xml:(tooltip):268
1959 msgid "Joining an existing multiplayer game."
1962 #: gui/pregame/mainmenu.xml:(tooltip):282
1963 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open."
1966 #: gui/pregame/mainmenu.xml:(tooltip):296
1967 msgid "Launch the multiplayer lobby."
1970 #: gui/pregame/mainmenu.xml:(tooltip):325
1971 msgid "Adjust game settings."
1974 #: gui/pregame/mainmenu.xml:(tooltip):339
1975 msgid "Choose the language of the game."
1978 #: gui/pregame/mainmenu.xml:(tooltip):353
1979 msgid "Playback previous games."
1982 #: gui/pregame/mainmenu.xml:(tooltip):367
1984 "Open the Atlas Scenario Editor in a new window. You can run this more "
1985 "reliably by starting the game with the command-line argument \"-editor\"."
1988 #: gui/pregame/mainmenu.xml:(tooltip):380
1989 msgid "Show the Welcome Screen. Useful if you hid it by mistake."
1992 #: gui/pregame/mainmenu.xml:(tooltip):396
1993 msgid "Select mods to use."
1996 #: gui/pregame/mainmenu.xml:(tooltip):450
1998 "Learn how to play, start the tutorial, discover the technology trees, and "
1999 "the history behind the civilizations"
2002 #: gui/pregame/mainmenu.xml:(tooltip):465
2003 msgid "Challenge the computer player to a single player match."
2006 #: gui/pregame/mainmenu.xml:(tooltip):480
2007 msgid "Fight against one or more human players in a multiplayer game."
2010 #: gui/pregame/mainmenu.xml:(tooltip):495
2011 msgid "Game options and scenario design tools."
2014 #: gui/pregame/mainmenu.xml:(tooltip):510
2015 msgid "Exits the game."
2018 #: gui/pregame/mainmenu.xml:(tooltip):545
2019 msgid "Click to open play0ad.com in your web browser."
2022 #: gui/pregame/mainmenu.xml:(tooltip):557
2024 "Click to open the 0 A.D. IRC chat in your browser. (#0ad on "
2025 "webchat.quakenet.org)"
2028 #: gui/pregame/mainmenu.xml:(tooltip):569
2029 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error."
2032 #: gui/pregame/mainmenu.xml:(tooltip):581
2033 msgid "Click to open the 0 A.D. translate page in your browser."
2036 #: gui/pregame/mainmenu.xml:(tooltip):593
2037 msgid "Click to see the 0 A.D. credits."
2040 #: gui/reference/structree/structree.xml:(caption):25
2041 msgid "Civilization:"
2044 #: gui/reference/structree/structree.xml:(caption):92
2045 msgid "Trainer Units"
2048 #: gui/replaymenu/replay_menu.xml:(caption):13
2049 msgid "Replay Games"
2052 #: gui/replaymenu/replay_menu.xml:(caption):108
2053 msgid "Filter compatible replays"
2056 #: gui/replaymenu/replay_menu.xml:(caption):149
2060 #: gui/replaymenu/replay_menu.xml:(caption):164
2064 #: gui/replaymenu/replay_menu.xml:(caption):179
2068 #: gui/replaymenu/replay_menu.xml:(caption):212
2072 #: gui/replaymenu/replay_menu.xml:(caption):224
2076 #: gui/replaymenu/replay_menu.xml:(caption):230
2080 #: gui/replaymenu/replay_menu.xml:(caption):236
2081 msgid "Reload Cache"
2084 #: gui/replaymenu/replay_menu.xml:(caption):243
2085 #: gui/summary/summary.xml:(caption):33
2087 msgstr "Përmbledhje"
2089 #: gui/replaymenu/replay_menu.xml:(caption):249
2090 msgid "Start Replay"
2093 #: gui/replaymenu/replay_menu.xml:(heading):68
2098 #: gui/replaymenu/replay_menu.xml:(heading):72
2103 #: gui/replaymenu/replay_menu.xml:(heading):76
2108 #: gui/replaymenu/replay_menu.xml:(heading):80
2113 #: gui/replaymenu/replay_menu.xml:(heading):84
2118 #: gui/replaymenu/replay_menu.xml:(heading):88
2123 #: gui/replaymenu/replay_menu.xml:(tooltip):237
2124 msgid "Rebuild the replay cache from scratch. Potentially slow!"
2127 #: gui/splashscreen/splashscreen.xml:(caption):13
2131 #: gui/splashscreen/splashscreen.xml:(caption):18
2132 msgid "Show this message in the future"
2135 #: gui/splashscreen/splashscreen.xml:(caption):23
2136 msgid "Known Issues (web)"
2139 #: gui/summary/summary.xml:(caption):115
2143 #: gui/summary/summary.xml:(caption):172
2144 msgctxt "summary chart"
2148 #: gui/summary/summary.xml:(caption):182
2149 msgctxt "summary chart"
2153 #: gui/summary/summary.xml:(caption):192
2154 msgctxt "summary chart"
2158 #: gui/summary/summary.xml:(caption):211
2162 #: gui/summary/summary.xml:(caption):216
2166 #: gui/summary/summary.xml:(tooltip):178
2167 msgctxt "summary chart"
2171 #: gui/summary/summary.xml:(tooltip):188
2172 msgctxt "summary chart"
2176 #: gui/summary/summary.xml:(tooltip):199
2177 msgctxt "summary chart"
2181 #: mod.jsondescription
2182 msgid "A free, open-source, historical RTS game."
2186 msgid "0 A.D. Empires Ascendant"
2189 #: gui/credits/texts/art.jsonContent[0].Content[0].Subtitle
2193 #: gui/credits/texts/art.jsonContent[0].Content[1].Subtitle
2194 msgid "Sound Manager"
2197 #: gui/credits/texts/art.jsonContent[0].Content[2].Subtitle
2201 #: gui/credits/texts/art.jsonContent[0].Title
2202 msgid "Artistic managers"
2205 #: gui/credits/texts/art.jsonContent[1].Title
2209 #: gui/credits/texts/art.jsonContent[2].Title
2210 msgid "Random Map Scripts"
2213 #: gui/credits/texts/art.jsonContent[3].Title
2217 #: gui/credits/texts/art.jsonContent[4].Title
2221 #: gui/credits/texts/art.jsonContent[5].Content[1].Subtitle
2222 msgid "Additional music, percussion, djembe, sampling"
2225 #: gui/credits/texts/art.jsonContent[5].Content[2].Subtitle
2226 msgid "Additional music"
2229 #: gui/credits/texts/art.jsonContent[5].Content[3].Subtitle
2233 #: gui/credits/texts/art.jsonContent[5].Content[4].Subtitle
2237 #: gui/credits/texts/art.jsonContent[5].Content[5].Subtitle
2238 msgid "Frame drum, darbuka, riq, toms"
2241 #: gui/credits/texts/art.jsonContent[5].Content[6].Subtitle
2245 #: gui/credits/texts/art.jsonContent[5].Content[7].Subtitle
2249 #: gui/credits/texts/art.jsonContent[5].Content[8].Subtitle
2253 #: gui/credits/texts/art.jsonContent[5].Content[9].Subtitle
2254 msgid "Tin whistles"
2257 #: gui/credits/texts/art.jsonContent[5].Content[10].Subtitle
2258 msgid "Viola, violin"
2261 #: gui/credits/texts/art.jsonContent[5].Title
2265 #: gui/credits/texts/art.jsonContent[6].Title
2266 #: gui/options/options.json[2].label
2270 #: gui/credits/texts/art.jsonContent[7].Content[0].Subtitle
2274 #: gui/credits/texts/art.jsonContent[7].Content[1].Subtitle
2278 #: gui/credits/texts/art.jsonContent[7].Title
2282 #: gui/credits/texts/art.jsonTitle
2286 #: gui/credits/texts/donators.jsonContent[0].Title
2287 msgid "Pledgie Drive 1"
2290 #: gui/credits/texts/donators.jsonContent[1].Title
2291 msgid "Pledgie Drive 2"
2294 #: gui/credits/texts/donators.jsonContent[2].Title
2296 "Indiegogo 2013 campaign\n"
2297 "More than 1000 donators (!), including:"
2300 #: gui/credits/texts/donators.jsonTitle
2304 #: gui/credits/texts/misc.jsonContent[0].Content[0].Subtitle
2308 #: gui/credits/texts/misc.jsonContent[0].Title
2309 msgid "History References"
2312 #: gui/credits/texts/misc.jsonContent[1].Title
2313 msgid "Community and Management"
2316 #: gui/credits/texts/programming.jsonContent[0].Title
2317 msgid "Programming managers"
2320 #: gui/credits/texts/programming.jsonContent[1].Subtitle
2321 msgid "Special thanks to"
2324 #: gui/credits/texts/programming.jsonTitle
2328 #: gui/credits/texts/special.jsonContent[0].Title
2332 #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle
2333 msgid "0 A.D. Founder"
2336 #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle
2337 msgid "Project Leaders"
2340 #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle
2341 msgid "Co-Lead Designers"
2344 #: gui/credits/texts/special.jsonContent[1].Title
2345 msgid "Special thanks to:"
2348 #: gui/credits/texts/special.jsonContent[2].Title
2349 msgid "And thanks to the entire community for making 0 A.D. possible."
2352 #: gui/credits/texts/special.jsonContent[3].Title
2353 msgid "No historians were harmed during the development of this project."
2356 #: gui/credits/texts/special.jsonTitle
2357 msgid "Special Credits"
2360 #: gui/credits/texts/translators.jsonTitle
2364 #: gui/options/options.json[0].options[0].tooltip
2365 msgid "How you want to be addressed in Single Player matches."
2368 #: gui/options/options.json[0].options[0].label
2369 msgid "Playername (Single Player)"
2372 #: gui/options/options.json[0].options[1].tooltip
2373 msgid "How you want to be addressed in Multiplayer matches (except lobby)."
2376 #: gui/options/options.json[0].options[1].label
2377 msgid "Playername (Multiplayer)"
2380 #: gui/options/options.json[0].options[2].tooltip
2381 msgid "Start 0 A.D. in a window"
2384 #: gui/options/options.json[0].options[2].label
2385 msgid "Windowed Mode"
2388 #: gui/options/options.json[0].options[3].tooltip
2389 msgid "Pause single player games when window loses focus"
2392 #: gui/options/options.json[0].options[3].label
2393 msgid "Background Pause"
2396 #: gui/options/options.json[0].options[4].tooltip
2398 "If you disable it, the welcome screen will still appear once, each time a "
2399 "new version is available. You can always launch it from the main menu."
2402 #: gui/options/options.json[0].options[4].label
2403 msgid "Enable Welcome Screen"
2406 #: gui/options/options.json[0].options[5].tooltip
2408 "Show detailed tooltips for trainable units in unit-producing buildings."
2411 #: gui/options/options.json[0].options[5].label
2412 msgid "Detailed Tooltips"
2415 #: gui/options/options.json[0].options[6].tooltip
2416 msgid "Show which player has a bad connection in multiplayer games."
2419 #: gui/options/options.json[0].options[6].label
2420 msgid "Network Warnings"
2423 #: gui/options/options.json[0].options[7].tooltip
2424 msgid "Show frames per second in top right corner."
2427 #: gui/options/options.json[0].options[7].label
2431 #: gui/options/options.json[0].options[8].tooltip
2432 msgid "Show current system time in top right corner."
2435 #: gui/options/options.json[0].options[8].label
2436 msgid "Realtime Overlay"
2439 #: gui/options/options.json[0].options[9].tooltip
2440 msgid "Show current simulation time in top right corner."
2443 #: gui/options/options.json[0].options[9].label
2444 msgid "Gametime Overlay"
2447 #: gui/options/options.json[0].options[10].tooltip
2448 msgid "Always show the remaining ceasefire time."
2451 #: gui/options/options.json[0].options[10].label
2452 msgid "Ceasefire Time Overlay"
2455 #: gui/options/options.json[0].options[11].list[0].label
2456 #: gui/options/options.json[3].options[4].list[0].label
2460 #: gui/options/options.json[0].options[11].list[1].label
2461 #: gui/options/options.json[3].options[4].list[1].label
2465 #: gui/options/options.json[0].options[11].list[2].label
2466 #: gui/options/options.json[3].options[4].list[2].label
2470 #: gui/options/options.json[0].options[11].tooltip
2472 "Allow everybody or buddies only to join the game as observer after it "
2476 #: gui/options/options.json[0].options[11].label
2477 msgid "Late Observer Joins"
2480 #: gui/options/options.json[0].options[12].tooltip
2481 msgid "Prevent further observers from joining if the limit is reached"
2484 #: gui/options/options.json[0].options[12].label
2485 msgid "Observer Limit"
2488 #: gui/options/options.json[0].options[13].tooltip
2489 msgid "Number of units trained per batch"
2492 #: gui/options/options.json[0].options[13].label
2493 msgid "Batch Training Size"
2496 #: gui/options/options.json[0].options[14].tooltip
2498 "The wounded unit hotkey considers the selected units as wounded if their "
2499 "health percentage falls below this number"
2502 #: gui/options/options.json[0].options[14].label
2503 msgid "Wounded Unit Health"
2506 #: gui/options/options.json[0].options[15].tooltip
2508 "Show time that messages are posted in the lobby, gamesetup and ingame chat."
2511 #: gui/options/options.json[0].options[15].label
2512 msgid "Chat Timestamp"
2515 #: gui/options/options.json[0].options[16].tooltip
2517 "Display the attack range of selected defensive structures (can also be "
2518 "toggled in-game with the hotkey)."
2521 #: gui/options/options.json[0].options[16].label
2522 msgid "Attack Range Visualization"
2525 #: gui/options/options.json[0].options[17].tooltip
2527 "Display the range of auras of selected units and structures (can also be "
2528 "toggled in-game with the hotkey)."
2531 #: gui/options/options.json[0].options[17].label
2532 msgid "Aura Range Visualization"
2535 #: gui/options/options.json[0].options[18].tooltip
2537 "Display the healing range of selected units (can also be toggled in-game "
2541 #: gui/options/options.json[0].options[18].label
2542 msgid "Heal Range Visualization"
2545 #: gui/options/options.json[0].label
2549 #: gui/options/options.json[1].options[0].tooltip
2550 msgid "Use OpenGL 2.0 shaders (recommended)"
2553 #: gui/options/options.json[1].options[0].label
2557 #: gui/options/options.json[1].options[1].tooltip
2561 #: gui/options/options.json[1].options[1].label
2565 #: gui/options/options.json[1].options[2].tooltip
2566 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)"
2569 #: gui/options/options.json[1].options[2].label
2570 msgid "Post Processing"
2573 #: gui/options/options.json[1].options[3].tooltip
2574 msgid "Number of shader effects. REQUIRES GAME RESTART"
2577 #: gui/options/options.json[1].options[3].label
2578 msgid "Shader Effects"
2581 #: gui/options/options.json[1].options[4].tooltip
2582 msgid "Enable shadows"
2585 #: gui/options/options.json[1].options[4].label
2589 #: gui/options/options.json[1].options[5].list[0].label
2593 #: gui/options/options.json[1].options[5].list[1].label
2597 #: gui/options/options.json[1].options[5].list[2].label
2598 #: gui/options/options.json[3].options[2].list[3].label
2602 #: gui/options/options.json[1].options[5].list[3].label
2606 #: gui/options/options.json[1].options[5].list[4].label
2610 #: gui/options/options.json[1].options[5].tooltip
2612 "Shadow map resolution. High values can crash the game when using a graphics "
2613 "card with low memory!"
2616 #: gui/options/options.json[1].options[5].label
2617 msgid "Shadow Quality"
2620 #: gui/options/options.json[1].options[6].tooltip
2621 msgid "Smooth shadows"
2624 #: gui/options/options.json[1].options[6].label
2625 msgid "Shadow Filtering"
2628 #: gui/options/options.json[1].options[7].tooltip
2629 msgid "Show outlines of units behind buildings"
2632 #: gui/options/options.json[1].options[7].label
2633 msgid "Unit Silhouettes"
2636 #: gui/options/options.json[1].options[8].tooltip
2637 msgid "Enable particles"
2640 #: gui/options/options.json[1].options[8].label
2644 #: gui/options/options.json[1].options[9].tooltip
2646 "When OFF, use the lowest settings possible to render water. This makes other"
2647 " settings irrelevant."
2650 #: gui/options/options.json[1].options[9].label
2651 msgid "Water Effects"
2654 #: gui/options/options.json[1].options[10].tooltip
2656 "Use higher-quality effects for water, rendering coastal waves, shore foam, "
2660 #: gui/options/options.json[1].options[10].label
2661 msgid "HQ Water Effects"
2664 #: gui/options/options.json[1].options[11].tooltip
2665 msgid "Use actual water depth in rendering calculations"
2668 #: gui/options/options.json[1].options[11].label
2669 msgid "Real Water Depth"
2672 #: gui/options/options.json[1].options[12].tooltip
2673 msgid "Allow water to reflect a mirror image"
2676 #: gui/options/options.json[1].options[12].label
2677 msgid "Water Reflections"
2680 #: gui/options/options.json[1].options[13].tooltip
2681 msgid "Use a real water refraction map and not transparency"
2684 #: gui/options/options.json[1].options[13].label
2685 msgid "Water Refraction"
2688 #: gui/options/options.json[1].options[14].tooltip
2689 msgid "Cast shadows on water"
2692 #: gui/options/options.json[1].options[14].label
2693 msgid "Shadows on Water"
2696 #: gui/options/options.json[1].options[15].tooltip
2697 msgid "Lift darkness and fog-of-war smoothly"
2700 #: gui/options/options.json[1].options[15].label
2704 #: gui/options/options.json[1].options[16].tooltip
2708 #: gui/options/options.json[1].options[16].label
2712 #: gui/options/options.json[1].options[17].tooltip
2713 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART"
2716 #: gui/options/options.json[1].options[17].label
2720 #: gui/options/options.json[1].options[18].tooltip
2722 "To save CPU workload, throttle render frequency in all menus. Set to maximum"
2723 " to disable throttling."
2726 #: gui/options/options.json[1].options[18].label
2727 msgid "FPS Throttling in Menus"
2730 #: gui/options/options.json[1].options[19].tooltip
2732 "To save CPU workload, throttle render frequency in running games. Set to "
2733 "maximum to disable throttling."
2736 #: gui/options/options.json[1].options[19].label
2737 msgid "FPS Throttling in Games"
2740 #: gui/options/options.json[1].tooltip
2741 msgid "Set the balance between performance and visual appearance."
2744 #: gui/options/options.json[1].label
2748 #: gui/options/options.json[2].options[0].tooltip
2749 msgid "Master audio gain"
2752 #: gui/options/options.json[2].options[0].label
2753 msgid "Master Volume"
2756 #: gui/options/options.json[2].options[1].tooltip
2757 msgid "In game music gain"
2760 #: gui/options/options.json[2].options[1].label
2761 msgid "Music Volume"
2764 #: gui/options/options.json[2].options[2].tooltip
2765 msgid "In game ambient sound gain"
2768 #: gui/options/options.json[2].options[2].label
2769 msgid "Ambient Volume"
2772 #: gui/options/options.json[2].options[3].tooltip
2773 msgid "In game unit action sound gain"
2776 #: gui/options/options.json[2].options[3].label
2777 msgid "Action Volume"
2780 #: gui/options/options.json[2].options[4].tooltip
2781 msgid "UI sound gain"
2784 #: gui/options/options.json[2].options[4].label
2788 #: gui/options/options.json[2].options[5].tooltip
2789 msgid "Receive audio notification when someone types your nick"
2792 #: gui/options/options.json[2].options[5].label
2793 msgid "Nick Notification"
2796 #: gui/options/options.json[3].options[0].tooltip
2797 msgid "Show tips when setting up a game."
2800 #: gui/options/options.json[3].options[0].label
2801 msgid "Enable Game Setting Tips"
2804 #: gui/options/options.json[3].options[1].tooltip
2806 "Save and restore match settings for quick reuse when hosting another game"
2809 #: gui/options/options.json[3].options[1].label
2810 msgid "Persist Match Settings"
2813 #: gui/options/options.json[3].options[2].list[0].label
2817 #: gui/options/options.json[3].options[2].list[1].label
2821 #: gui/options/options.json[3].options[2].list[2].label
2825 #: gui/options/options.json[3].options[2].list[4].label
2829 #: gui/options/options.json[3].options[2].list[5].label
2833 #: gui/options/options.json[3].options[2].tooltip
2834 msgid "Default difficulty of the AI."
2837 #: gui/options/options.json[3].options[2].label
2838 msgid "Default AI Difficulty"
2841 #: gui/options/options.json[3].options[3].list[0].label
2845 #: gui/options/options.json[3].options[3].list[1].label
2849 #: gui/options/options.json[3].options[3].list[2].label
2853 #: gui/options/options.json[3].options[3].list[3].label
2857 #: gui/options/options.json[3].options[3].tooltip
2858 msgid "Default behavior of the AI."
2861 #: gui/options/options.json[3].options[3].label
2862 msgid "Default AI Behavior"
2865 #: gui/options/options.json[3].options[4].tooltip
2867 "Automatically assign joining clients to free player slots during the match "
2871 #: gui/options/options.json[3].options[4].label
2872 msgid "Assign Players"
2875 #: gui/options/options.json[3].label
2879 #: gui/options/options.json[4].options[0].tooltip
2880 msgid "Number of backlogged messages to load when joining the lobby"
2883 #: gui/options/options.json[4].options[0].label
2884 msgid "Chat Backlog"
2887 #: gui/options/options.json[4].options[1].tooltip
2889 "Show the average rating of the participating players in a column of the "
2893 #: gui/options/options.json[4].options[1].label
2894 msgid "Game Rating Column"
2897 #: gui/options/options.json[4].tooltip
2898 msgid "These settings only affect the multiplayer."
2901 #: gui/options/options.json[4].label
2905 #: gui/options/options.json[5].options[0].tooltip
2906 msgid "Show a chat notification if you are attacked by another player"
2909 #: gui/options/options.json[5].options[0].label
2913 #: gui/options/options.json[5].options[1].tooltip
2915 "Show a chat notification if an ally tributes resources to another team "
2916 "member if teams are locked, and all tributes in observer mode"
2919 #: gui/options/options.json[5].options[1].label
2923 #: gui/options/options.json[5].options[2].tooltip
2924 msgid "Show a chat notification to observers when a player bartered resources"
2927 #: gui/options/options.json[5].options[2].label
2931 #: gui/options/options.json[5].options[3].list[0].label
2935 #: gui/options/options.json[5].options[3].list[1].label
2939 #: gui/options/options.json[5].options[3].list[2].label
2940 msgid "All displayed"
2943 #: gui/options/options.json[5].options[3].tooltip
2945 "Show a chat notification if you or an ally have started, aborted or "
2946 "completed a new phase, and phases of all players in observer mode"
2949 #: gui/options/options.json[5].options[3].label
2953 #: gui/options/options.json[5].tooltip
2954 msgid "Regulate the verbosity of chat notifications."
2957 #: gui/options/options.json[5].label
2958 msgid "Chat Notifications"
2961 #: simulation/data/resources/food.jsondescription
2962 msgid "Harvest from animals, berry bushes, fish, or fields."
2965 #: simulation/data/resources/metal.jsondescription
2966 msgid "Mine from metal mines or quarries."
2969 #: simulation/data/resources/stone.jsondescription
2970 msgid "Mine from rocks, stone quarries or ruins."
2973 #: simulation/data/resources/wood.jsondescription
2974 msgid "Cut down from trees or groves."
2977 #. Translation: Word as used at the beginning of a sentence or as a single-
2979 #: simulation/data/resources/food.jsonname
2984 #. Translation: Word as used in the middle of a sentence (which may require
2985 #. using lowercase for your language).
2986 #: simulation/data/resources/food.jsonname
2987 msgctxt "withinSentence"
2991 #. Translation: Word as used at the beginning of a sentence or as a single-
2993 #: simulation/data/resources/food.jsonsubtypes.fish
2998 #. Translation: Word as used in the middle of a sentence (which may require
2999 #. using lowercase for your language).
3000 #: simulation/data/resources/food.jsonsubtypes.fish
3001 msgctxt "withinSentence"
3005 #. Translation: Word as used at the beginning of a sentence or as a single-
3007 #: simulation/data/resources/food.jsonsubtypes.fruit
3012 #. Translation: Word as used in the middle of a sentence (which may require
3013 #. using lowercase for your language).
3014 #: simulation/data/resources/food.jsonsubtypes.fruit
3015 msgctxt "withinSentence"
3019 #. Translation: Word as used at the beginning of a sentence or as a single-
3021 #: simulation/data/resources/food.jsonsubtypes.grain
3026 #. Translation: Word as used in the middle of a sentence (which may require
3027 #. using lowercase for your language).
3028 #: simulation/data/resources/food.jsonsubtypes.grain
3029 msgctxt "withinSentence"
3033 #. Translation: Word as used at the beginning of a sentence or as a single-
3035 #: simulation/data/resources/food.jsonsubtypes.meat
3040 #. Translation: Word as used in the middle of a sentence (which may require
3041 #. using lowercase for your language).
3042 #: simulation/data/resources/food.jsonsubtypes.meat
3043 msgctxt "withinSentence"
3047 #. Translation: Word as used at the beginning of a sentence or as a single-
3049 #: simulation/data/resources/metal.jsonname
3054 #. Translation: Word as used in the middle of a sentence (which may require
3055 #. using lowercase for your language).
3056 #: simulation/data/resources/metal.jsonname
3057 msgctxt "withinSentence"
3061 #. Translation: Word as used at the beginning of a sentence or as a single-
3063 #: simulation/data/resources/metal.jsonsubtypes.ore
3068 #. Translation: Word as used in the middle of a sentence (which may require
3069 #. using lowercase for your language).
3070 #: simulation/data/resources/metal.jsonsubtypes.ore
3071 msgctxt "withinSentence"
3075 #. Translation: Word as used at the beginning of a sentence or as a single-
3077 #: simulation/data/resources/stone.jsonname
3082 #. Translation: Word as used in the middle of a sentence (which may require
3083 #. using lowercase for your language).
3084 #: simulation/data/resources/stone.jsonname
3085 msgctxt "withinSentence"
3089 #. Translation: Word as used at the beginning of a sentence or as a single-
3091 #: simulation/data/resources/stone.jsonsubtypes.ruins
3092 #: simulation/data/resources/wood.jsonsubtypes.ruins
3097 #. Translation: Word as used in the middle of a sentence (which may require
3098 #. using lowercase for your language).
3099 #: simulation/data/resources/stone.jsonsubtypes.ruins
3100 #: simulation/data/resources/wood.jsonsubtypes.ruins
3101 msgctxt "withinSentence"
3105 #. Translation: Word as used at the beginning of a sentence or as a single-
3107 #: simulation/data/resources/stone.jsonsubtypes.rock
3112 #. Translation: Word as used in the middle of a sentence (which may require
3113 #. using lowercase for your language).
3114 #: simulation/data/resources/stone.jsonsubtypes.rock
3115 msgctxt "withinSentence"
3119 #. Translation: Word as used at the beginning of a sentence or as a single-
3121 #: simulation/data/resources/wood.jsonname
3126 #. Translation: Word as used in the middle of a sentence (which may require
3127 #. using lowercase for your language).
3128 #: simulation/data/resources/wood.jsonname
3129 msgctxt "withinSentence"
3133 #. Translation: Word as used at the beginning of a sentence or as a single-
3135 #: simulation/data/resources/wood.jsonsubtypes.tree
3140 #. Translation: Word as used in the middle of a sentence (which may require
3141 #. using lowercase for your language).
3142 #: simulation/data/resources/wood.jsonsubtypes.tree
3143 msgctxt "withinSentence"
3147 #: gui/gamesetup/ai.txt:1
3149 "Although reasonably easy for an experienced player, the default AI level is "
3150 "quite challenging for new players yet to master the basic mechanisms of the "
3151 "game. Beginners are advised to start by playing against a lower level AI "
3152 "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next "
3153 "to the player you want to modify in the selection panel above."
3156 #: gui/splashscreen/splashscreen.txt:2
3158 "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!"
3161 #: gui/splashscreen/splashscreen.txt:3
3162 msgid "[font=\"sans-16\"]"
3165 #: gui/splashscreen/splashscreen.txt:4
3167 "[imgleft=\"constructionIcon\"]This game is still in development. Features "
3168 "are missing and it contains bugs."
3171 #: gui/splashscreen/splashscreen.txt:6
3173 "[imgleft=\"iconLag\"]The game can have performance problems, especially with"
3174 " large maps and a great number of units."
3177 #: gui/splashscreen/splashscreen.txt:8
3179 "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can "
3180 "toggle forming and disbanding formations as desired."
3183 #: gui/text/tips/army_camp.txt:1
3184 msgid "ROMAN ARMY CAMP"
3187 #: gui/text/tips/army_camp.txt:2
3189 "- Build anywhere on the map, even in enemy territory. Good for building a "
3190 "secret base behind enemy lines or to consolidate gains within enemy "
3194 #: gui/text/tips/army_camp.txt:4
3195 msgid "- Decays to the territory owner when built in non-allied territory"
3198 #: gui/text/tips/army_camp.txt:6
3199 msgid "- Construct siege weapons and train citizen-soldiers."
3202 #: gui/text/tips/army_camp.txt:8
3204 "- Garrison up to 40 units to slowly heal the units and protect the army camp"
3205 " from attacks and decay."
3208 #: gui/text/tips/barracks.txt:1
3212 #: gui/text/tips/barracks.txt:2
3214 "- Train all citizen-soldiers. Some factions can unlock the training of "
3215 "champions as well."
3218 #: gui/text/tips/barracks.txt:4
3219 msgid "- Research military technologies unique to each faction."
3222 #: gui/text/tips/barracks.txt:6
3224 "- Build one early to train citizen-soldiers while you phase up your "
3228 #: gui/text/tips/barracks.txt:8
3229 msgid "- Build in a forward base to resupply your assault with fresh troops."
3232 #: gui/text/tips/blacksmith.txt:1
3236 #: gui/text/tips/blacksmith.txt:2
3237 msgid "- Research structure for all factions."
3240 #: gui/text/tips/blacksmith.txt:4
3241 msgid "- Research weapon and armor upgrades for your units."
3244 #: gui/text/tips/blacksmith.txt:6
3246 "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED "
3250 #: gui/text/tips/carth_sacred_band.txt:1
3251 msgid "CARTHAGINIAN SACRED BAND"
3254 #: gui/text/tips/carth_sacred_band.txt:2
3255 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage."
3258 #: gui/text/tips/carth_sacred_band.txt:4
3260 "- Both are trainable from the Temple, instead of the Fortress like most "
3264 #: gui/text/tips/carth_sacred_band.txt:6
3266 "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as "
3267 "heavy shock against siege weapons and skirmishers."
3270 #: gui/text/tips/catapults.txt:1
3274 #: gui/text/tips/catapults.txt:2
3275 msgid "- Ranged siege engines that are good against buildings."
3278 #: gui/text/tips/catapults.txt:4
3280 "- May upgrade to flaming projectiles for extra effectiveness against "
3281 "buildings and units."
3284 #: gui/text/tips/catapults.txt:6
3285 msgid "- Expensive and slow."
3288 #: gui/text/tips/catapults.txt:8
3290 "- Pack up into carts for movement, and unpack into stationary engines for "
3294 #: gui/text/tips/celtic_war_barge.txt:1
3295 msgid "CELTIC WAR BARGE"
3298 #: gui/text/tips/celtic_war_barge.txt:2
3299 msgid "- A medium \"trireme\"-class warship."
3302 #: gui/text/tips/celtic_war_barge.txt:4
3303 msgid "- Available to the Celtic Factions (Britons, Gauls)."
3306 #: gui/text/tips/celtic_war_barge.txt:6
3307 msgid "- Can transport up to 40 units across the waters."
3310 #: gui/text/tips/celtic_war_barge.txt:8
3311 msgid "- Increases firepower with garrisoned infantry."
3314 #: gui/text/tips/celtic_war_barge.txt:10
3315 msgid "- Cannot ram, like other triremes, but has greater health and armor."
3318 #: gui/text/tips/civic_centres.txt:1
3319 msgid "CIVIC CENTERS"
3322 #: gui/text/tips/civic_centres.txt:2
3323 msgid "- The foundation of your new colony."
3326 #: gui/text/tips/civic_centres.txt:4
3327 msgid "- Claim large tracts of territory."
3330 #: gui/text/tips/civic_centres.txt:6
3331 msgid "- Can be built in friendly and neutral territory."
3334 #: gui/text/tips/civic_centres.txt:8
3336 "- Train citizens: female citizens, infantry citizen soldiers and cavalry "
3340 #: gui/text/tips/embassies.txt:1
3344 #: gui/text/tips/embassies.txt:2
3345 msgid "- Special \"Barracks\" available to the Carthage faction."
3348 #: gui/text/tips/embassies.txt:4
3349 msgid "- Train mercenaries from each of the ethnically-themed embassies."
3352 #: gui/text/tips/embassies.txt:6
3354 "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to "
3358 #: gui/text/tips/fishing.txt:1
3362 #: gui/text/tips/fishing.txt:2
3363 msgid "- Fish the seas for a bountiful harvest."
3366 #: gui/text/tips/fishing.txt:4
3367 msgid "- Fishing boats carry a large amount of food per trip."
3370 #: gui/text/tips/fishing.txt:6
3371 msgid "- Fishing is faster than gathering food on fields."
3374 #: gui/text/tips/fishing.txt:8
3375 msgid "- Careful! Fish are not an infinite resource!"
3378 #: gui/text/tips/fortress.txt:1
3382 #: gui/text/tips/fortress.txt:2
3383 msgid "- The Fortress is usually each faction's strongest building."
3386 #: gui/text/tips/fortress.txt:4
3387 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons."
3390 #: gui/text/tips/fortress.txt:6
3391 msgid "- Gives a population boost."
3394 #: gui/text/tips/fortress.txt:8
3395 msgid "- Garrison soldiers inside to add more firepower to its defense."
3398 #: gui/text/tips/gathering.txt:1
3399 msgid "RESOURCE GATHERING"
3402 #: gui/text/tips/gathering.txt:2
3403 msgid "- Use citizen soldiers and female citizens to gather resources."
3406 #: gui/text/tips/gathering.txt:4
3407 msgid "- Female citizens are faster gathering vegetable resources."
3410 #: gui/text/tips/gathering.txt:6
3411 msgid "- Infantry citizen soldiers are faster gathering minerals."
3414 #: gui/text/tips/gathering.txt:8
3415 msgid "- Cavalry citizen soldiers are faster gathering meat."
3418 #: gui/text/tips/gathering.txt:10
3420 "- The higher the level of a citizen soldier (advanced, elite), the better he"
3421 " fights, but the less efficient he is at gathering resources."
3424 #: gui/text/tips/iphicrates.txt:1
3428 #: gui/text/tips/iphicrates.txt:2
3430 "- The Athenian general who reformed the Athenian army to be faster and more "
3434 #: gui/text/tips/iphicrates.txt:4
3435 msgid "- Units in his formation are faster and stronger."
3438 #: gui/text/tips/iphicrates.txt:6
3439 msgid "- Skirmishers move faster while he lives."
3442 #: gui/text/tips/outposts.txt:1
3446 #: gui/text/tips/outposts.txt:2
3447 msgid "- Build in neutral territory for a large scouting range."
3450 #: gui/text/tips/outposts.txt:4
3451 msgid "- Cheap, at 80 Wood."
3454 #: gui/text/tips/outposts.txt:6
3455 msgid "- They construct quickly, but are weak."
3458 #: gui/text/tips/outposts.txt:8
3460 "- Garrison a unit in it to stop them from decaying in neutral territory."
3463 #: gui/text/tips/palisades.txt:1
3464 msgid "PALISADE WALLS"
3467 #: gui/text/tips/palisades.txt:2
3468 msgid "- A quick, cheap wooden wall available to all factions."
3471 #: gui/text/tips/palisades.txt:4
3472 msgid "- Most factions have access to them in Village Phase."
3475 #: gui/text/tips/palisades.txt:6
3477 "- Attackable by enemy soldiers, unlike City Walls, which are only attackable"
3478 " by siege weapons."
3481 #: gui/text/tips/pericles.txt:1
3485 #: gui/text/tips/pericles.txt:2
3486 msgid "- The foremost Athenian politician of the 5th century BCE."
3489 #: gui/text/tips/pericles.txt:4
3490 msgid "- Buildings construct faster within his range."
3493 #: gui/text/tips/pericles.txt:6
3494 msgid "- Temples are cheaper while he lives."
3497 #: gui/text/tips/persian_architecture.txt:1
3498 msgid "PERSIAN ARCHITECTURE"
3501 #: gui/text/tips/persian_architecture.txt:2
3502 msgid "- Special Technology for the Persians."
3505 #: gui/text/tips/persian_architecture.txt:4
3506 msgid "- All Persian buildings +25% stronger."
3509 #: gui/text/tips/persian_architecture.txt:6
3510 msgid "- Build time lengthened by +20% as a consequence."
3513 #: gui/text/tips/persian_architecture.txt:8
3515 "- Persians also have access to a great number of structural & defensive "
3519 #: gui/text/tips/pikemen.txt:1
3523 #: gui/text/tips/pikemen.txt:2
3524 msgid "- Heavily armored and slow. Low attack."
3527 #: gui/text/tips/pikemen.txt:4
3529 "- Used against cavalry or against other melee infantry to pin them in place."
3532 #: gui/text/tips/pikemen.txt:6
3533 msgid "- Available to: Macedonians, Seleucids, and Ptolemies."
3536 #: gui/text/tips/quinquereme.txt:1
3537 msgid "HEAVY WARSHIP"
3540 #: gui/text/tips/quinquereme.txt:2
3542 "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, "
3546 #: gui/text/tips/quinquereme.txt:4
3547 msgid "- Transports up to 50 units."
3550 #: gui/text/tips/quinquereme.txt:6
3551 msgid "- Increases firepower with garrisoned catapults."
3554 #: gui/text/tips/quinquereme.txt:8
3555 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)."
3558 #: gui/text/tips/savanna_biome.txt:1
3559 msgid "SAVANNA BIOME"
3562 #: gui/text/tips/savanna_biome.txt:2
3563 msgid "- Generally flat, with a few watering holes and rocky outcrops."
3566 #: gui/text/tips/savanna_biome.txt:4
3567 msgid "- Chock full of herd animals for plentiful hunting."
3570 #: gui/text/tips/savanna_biome.txt:6
3571 msgid "- Rich in all types of mining."
3574 #: gui/text/tips/savanna_biome.txt:8
3575 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees."
3578 #: gui/text/tips/scout_towers.txt:1
3579 msgid "DEFENSE TOWERS"
3582 #: gui/text/tips/scout_towers.txt:2
3583 msgid "- Free-standing towers good for defending large areas of countryside."
3586 #: gui/text/tips/scout_towers.txt:4
3588 "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 "
3589 "Stone (because they're stronger)."
3592 #: gui/text/tips/scout_towers.txt:6
3593 msgid "- Has a ranged attack that increases for each garrisoned unit."
3596 #: gui/text/tips/spartan_hoplites.txt:1
3600 #: gui/text/tips/spartan_hoplites.txt:2
3601 msgid "- Strongest infantry unit in the game."
3604 #: gui/text/tips/spartan_hoplites.txt:4
3605 msgid "- Champion Infantry available to the Spartans faction."
3608 #: gui/text/tips/spartan_hoplites.txt:6
3610 "- Use them to slaughter enemy cavalry or as a shock force to support your "
3614 #: gui/text/tips/spartan_hoplites.txt:8
3615 msgid "- Use the 'Phalanx' formation for extra armor bonuses."
3618 #: gui/text/tips/spearmen.txt:1
3622 #: gui/text/tips/spearmen.txt:2
3623 msgid "- The basic melee infantry for every faction in the game."
3626 #: gui/text/tips/spearmen.txt:4
3627 msgid "- Used against cavalry for an attack bonus."
3630 #: gui/text/tips/spearmen.txt:6
3631 msgid "- Decent hack attack make them good front line troops."
3634 #: gui/text/tips/spearmen.txt:8
3636 "- They are countered by ranged units and swordsmen, so support your spearmen"
3637 " with slingers or cavalry."
3640 #: gui/text/tips/stoa.txt:1
3644 #: gui/text/tips/stoa.txt:2
3645 msgid "- A special structure for Greek factions."
3648 #: gui/text/tips/stoa.txt:4
3649 msgid "- Trains Heavy Skirmishers and Sword Infantry Champions."
3652 #: gui/text/tips/stoa.txt:6
3653 msgid "- Grants +10 Population."
3656 #: gui/text/tips/storehouses.txt:1
3660 #: gui/text/tips/storehouses.txt:2
3661 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)."
3664 #: gui/text/tips/storehouses.txt:4
3666 "- Research technologies to improve the gathering capabilities of your "
3670 #: gui/text/tips/syntagma.txt:1
3671 msgid "SYNTAGMA FORMATION"
3674 #: gui/text/tips/syntagma.txt:2
3675 msgid "- A formation for 'pikeman' style infantry."
3678 #: gui/text/tips/syntagma.txt:4
3679 msgid "- Formation is slow and cumbersome."
3682 #: gui/text/tips/syntagma.txt:6
3683 msgid "- Nearly invulnerable from the front."
3686 #: gui/text/tips/syntagma.txt:8
3687 msgid "- Vulnerable to attacks from the rear."
3690 #: gui/text/tips/temples.txt:1
3694 #: gui/text/tips/temples.txt:2
3695 msgid "- Town Phase structure."
3698 #: gui/text/tips/temples.txt:4
3699 msgid "- Recruit Healers to heal your troops on the battlefield."
3702 #: gui/text/tips/temples.txt:6
3703 msgid "- Research healing, religious devotion, and cultural technologies."
3706 #: gui/text/tips/temples.txt:8
3707 msgid "- Its \"aura\" heals nearby units."
3710 #: gui/text/tips/temples.txt:10
3711 msgid "- Garrison damaged units inside for quicker healing."
3714 #: gui/text/tips/territory_decay.txt:1
3715 msgid "TERRITORY DECAY"
3718 #: gui/text/tips/territory_decay.txt:3
3720 "- Decay happens when buildings are not connected to an allied Civil Center."
3723 #: gui/text/tips/territory_decay.txt:5
3725 "- The decay process can be slowed down or reversed by garrisoning some units"
3726 " in the structure."
3729 #: gui/text/tips/territory_decay.txt:7
3731 "- When the decay is completed, the building will be given to the most "
3732 "influential neighbor."
3735 #: gui/text/tips/themistocles.txt:1
3736 msgid "THEMISTOCLES"
3739 #: gui/text/tips/themistocles.txt:2
3741 "- Athenian hero who commanded the Greeks at the great naval battles of "
3742 "Artemisium and Salamis."
3745 #: gui/text/tips/themistocles.txt:4
3746 msgid "- All ships are built faster while he lives."
3749 #: gui/text/tips/themistocles.txt:6
3750 msgid "- The ship he is garrisoned inside sails much faster."
3753 #: gui/text/tips/triremes.txt:1
3757 #: gui/text/tips/triremes.txt:2
3758 msgid "- The Medium Warship."
3761 #: gui/text/tips/triremes.txt:4
3763 "- Available to the Romans, Carthaginians, Hellenic factions, and Persians."
3766 #: gui/text/tips/triremes.txt:6
3767 msgid "- Good for transporting or fighting."
3770 #: gui/text/tips/triremes.txt:8
3771 msgid "- Garrison troops aboard to increase fire power."
3774 #: gui/text/tips/triremes.txt:10
3776 "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED "
3780 #: gui/text/tips/triremes.txt:12
3782 "- Capable of a devastating ship-to-ship ramming attack that must recharge "
3783 "between each use (NOT IMPLEMENTED YET)."
3786 #: gui/text/tips/viriato.txt:1
3790 #: gui/text/tips/viriato.txt:2
3791 msgid "- Iberian hero of the Lusitani tribe."
3794 #: gui/text/tips/viriato.txt:4
3796 "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from "
3800 #: gui/text/tips/viriato.txt:6
3801 msgid "- Fast moving and can switch between sword and flaming javelin."
3804 #: gui/text/tips/viriato.txt:8
3806 "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units "
3807 "to ambush their opponents."
3810 #: gui/text/tips/war_elephants.txt:1
3811 msgid "WAR ELEPHANTS"
3814 #: gui/text/tips/war_elephants.txt:2
3815 msgid "- Huge beasts from Africa and India, trained for war."
3818 #: gui/text/tips/war_elephants.txt:4
3820 "- High Food and Metal cost, but very powerful. Strongest against Structures "
3824 #: gui/text/tips/war_elephants.txt:6
3825 msgid "- Vulnerable to infantry skirmishers."
3828 #: gui/text/tips/war_elephants.txt:8
3829 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians."
3832 #: gui/text/tips/whales.txt:1
3836 #: gui/text/tips/whales.txt:2
3837 msgid "- An oceanic resource."
3840 #: gui/text/tips/whales.txt:4
3841 msgid "- 2000 Food."
3844 #: gui/text/tips/whales.txt:6
3845 msgid "- Gatherable by Fishing Boats after the whale is killed."
3848 #: gui/text/tips/whales.txt:8
3849 msgid "- Roam around the oceans of the game and flee when attacked."