1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # LeviTaule <levi.taule@gmail.com>, 2017
9 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
10 "POT-Creation-Date: 2018-01-07 00:34+0100\n"
11 "PO-Revision-Date: 2018-01-07 00:34+0100\n"
12 "Last-Translator: LeviTaule <levi.taule@gmail.com>, 2017\n"
13 "Language-Team: Slovak (https://www.transifex.com/wildfire-games/teams/17418/sk/)\n"
15 "Content-Type: text/plain; charset=utf-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
20 #: maps/tutorials/Introductory_Tutorial.js:3
21 msgid "Welcome to the 0 A.D. tutorial."
22 msgstr "Vitajte pri tutoriáli na hru 0 A.D!"
24 #: maps/tutorials/Introductory_Tutorial.js:6
26 "Left-click on a female citizen and then right-click on a berry bush to make "
27 "that female citizen gather food. Female citizens gather vegetables faster "
31 #: maps/tutorials/Introductory_Tutorial.js:15
33 "Select the citizen-soldier, right-click on a tree near the Civic Center to "
34 "begin gathering Wood. Citizen Soldiers gather Wood faster than female "
38 #: maps/tutorials/Introductory_Tutorial.js:26
41 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
42 "Hoplite icon once to begin training a batch of Hoplites."
45 #: maps/tutorials/Introductory_Tutorial.js:37
46 #: maps/tutorials/Introductory_Tutorial.js:79
47 #: maps/tutorials/Introductory_Tutorial.js:161
48 #: maps/tutorials/Introductory_Tutorial.js:237
50 "Do not forget to press the batch training hotkey while clicking to produce "
54 #: maps/tutorials/Introductory_Tutorial.js:38
55 msgid "Click on the HOPLITE icon."
58 #: maps/tutorials/Introductory_Tutorial.js:46
60 "Select the two idle female citizens and build a house nearby by selecting "
61 "the house icon. Place the house by left-clicking on a piece of land."
63 "Označ dve občianky a v blízkosti postav dom (výberom ikony domu). Umiestni "
64 "dom klknutím ľavého tlačidla myši na voľný kus zeme. "
66 #: maps/tutorials/Introductory_Tutorial.js:54
68 "When they are ready, select the newly trained Hoplites and assign them to "
69 "build a storehouse beside some nearby trees. They will begin to gather Wood "
70 "when it's constructed."
73 #: maps/tutorials/Introductory_Tutorial.js:64
76 "Build a batch of Skirmishers by holding %(hotkey)s and clicking on the "
77 "Skirmisher icon in the Civic Center."
80 #: maps/tutorials/Introductory_Tutorial.js:80
81 msgid "Click on the Skirmisher icon."
84 #: maps/tutorials/Introductory_Tutorial.js:88
86 "Build a farmstead in an open space beside the Civic Center using any idle "
90 #: maps/tutorials/Introductory_Tutorial.js:100
91 msgid "Let's wait for the farmstead to be built."
92 msgstr "Počkajme kým sa statok postaví."
94 #: maps/tutorials/Introductory_Tutorial.js:112
96 "Once the farmstead is constructed, its builders will automatically begin "
97 "gathering food if there is any nearby. Select the builders and instead make "
98 "them construct a field beside the farmstead."
100 "Akonáhle sa statok dostavia, jeho stavitelia začnú automaticky získavať "
101 "jedlo, ak je nejaké poblízku. Označ staviteľov a namiesto toho im prikáž "
102 "založiť pole vedľa statku."
104 #: maps/tutorials/Introductory_Tutorial.js:136
106 "The field's builders will now automatically begin gathering food from the "
107 "field. Using the newly created group of skirmishers, get them to build "
108 "another house nearby."
111 #: maps/tutorials/Introductory_Tutorial.js:144
113 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
114 "with it selected right-click on a tree nearby. Units from the Civic Center "
115 "will now automatically gather Wood."
118 #: maps/tutorials/Introductory_Tutorial.js:162
119 msgid "Click on the Hoplite icon."
122 #: maps/tutorials/Introductory_Tutorial.js:176
124 "Select the Civic Center, then hover the cursor over the tree and right-click"
125 " when you see your cursor change into a Wood icon."
128 #: maps/tutorials/Introductory_Tutorial.js:185
130 "Order the idle Skirmishers to build an outpost to the north east at the edge"
131 " of your territory. This will be the fifth Village Phase structure that you"
132 " have built, allowing you to advance to the Town Phase."
134 "Prikáž nečinným harcovníkom postaviť rozhľadňu na severovýchodnom okraji "
135 "tvojho teritória. Tá bude piatou budovou, ktorú si postavil vo fáze dediny, "
136 "umožňujúca ti prejsť do fázy mesta."
138 #: maps/tutorials/Introductory_Tutorial.js:193
140 "Select the Civic Center again and advance to Town Phase by clicking on the "
141 "'II' icon (you have to wait for the outpost to be built first). This will "
142 "allow Town Phase buildings to be constructed."
145 #: maps/tutorials/Introductory_Tutorial.js:205
147 "While waiting for the phasing up, you may reaffect your idle workers to "
148 "gathering the resources you are short of."
151 #: maps/tutorials/Introductory_Tutorial.js:220
153 "Start building a batch of female citizens in the Civic Center and set its "
154 "rally point to the farm (right click on it)."
157 #: maps/tutorials/Introductory_Tutorial.js:238
158 msgid "Click on the female citizen icon."
161 #: maps/tutorials/Introductory_Tutorial.js:258
163 "Build a Barracks nearby. Whenever your population limit is reached, build an"
164 " extra house using any available builder units."
167 #: maps/tutorials/Introductory_Tutorial.js:266
169 "Prepare for an attack by an enemy player. Build more soldiers using the "
170 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
173 #: maps/tutorials/Introductory_Tutorial.js:274
175 "Build a Blacksmith and research the Infantry Training technology (sword "
176 "icon) to improve infantry hack attack."
179 #: maps/tutorials/Introductory_Tutorial.js:282
180 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
183 #: maps/tutorials/Introductory_Tutorial.js:290
184 msgid "Try to repel the attack."
187 #: maps/tutorials/Introductory_Tutorial.js:300
189 "The enemy attack has been thwarted. Now build a market and a temple while "
190 "you assign new units to gather required resources."
193 #: maps/tutorials/Introductory_Tutorial.js:321
195 "Once you meet the City Phase requirements, select your Civic Center and "
196 "advance to City Phase."
199 #: maps/tutorials/Introductory_Tutorial.js:329
201 "While waiting for the phase change, you may build more soldiers at the "
205 #: maps/tutorials/Introductory_Tutorial.js:337
207 "Now that you are in City Phase, build a fortress nearby (gather some stone "
208 "first if needed) and then use it to build 2 Battering Rams."
211 #: maps/tutorials/Introductory_Tutorial.js:359
213 "Stop all your soldiers gathering resources and instead task small groups to "
214 "find the enemy Civic Center on the map. Once The enemy's base has been "
215 "spotted, send your siege weapons and all remaining soldiers to destroy it.\n"
218 #: maps/tutorials/Introductory_Tutorial.js:360
219 msgid "Female citizens should continue to gather resources."
222 #: maps/tutorials/Introductory_Tutorial.js:371
223 msgid "The enemy has been defeated. These tutorial tasks are now completed."
226 #: maps/tutorials/starting_economy_walkthrough.js:4
228 "This tutorial will teach the basics of developing your economy. Typically, "
229 "you will start with a Civic Center and a couple units in 'Village Phase' and"
230 " ultimately, your goal will be to develop and expand your empire, often by "
231 "evolving to 'Town Phase' and 'City Phase' afterward.\n"
234 #: maps/tutorials/starting_economy_walkthrough.js:6
238 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
241 #: maps/tutorials/starting_economy_walkthrough.js:9
243 "You can change the level of zoom using the mouse wheel and the camera view "
244 "using any of your keyboard's arrow keys.\n"
247 #: maps/tutorials/starting_economy_walkthrough.js:10
248 msgid "Adjust the game window to your preferences.\n"
251 #: maps/tutorials/starting_economy_walkthrough.js:12
255 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
258 #: maps/tutorials/starting_economy_walkthrough.js:19
260 "To start off, select your building, the Civic Center, by clicking on it. A "
261 "selection ring in the color of your civilization will be displayed after "
264 "Na začiatok označ svoju budovu, občianske centrum, kliknutím na ňu. Po "
265 "kliknutí na ňu ju obkolesí kruh s farbou tvojej civilizácie."
267 #: maps/tutorials/starting_economy_walkthrough.js:24
269 "Now that the Civic Center is selected, you will notice that a production "
270 "panel will appear on the lower right of your screen detailing the actions "
271 "that the buildings supports. For the production panel, available actions are"
272 " not masked in any color, while an icon masked in either grey or red "
273 "indicates that the action has not been unlocked or you do not have "
274 "sufficient resources to perform that action, respectively. Additionally, you"
275 " can hover the cursor over any icon to show a tooltip with more details.\n"
278 #: maps/tutorials/starting_economy_walkthrough.js:25
280 "The top row of buttons contains portraits of units that may be trained at "
281 "the building while the bottom one or two rows will have researchable "
282 "technologies. Hover the cursor over the 'II' icon. The tooltip will tell us "
283 "that advancing to 'Town Phase' requires both more constructed structures as "
284 "well as more Food and Wood resources."
287 #: maps/tutorials/starting_economy_walkthrough.js:30
289 "You have two main types of starting units: female citizens and citizen "
290 "soldiers. Female citizens are purely economic units; they have low HP, no "
291 "armor, and little to no attack. Citizen soldiers are workers by default, but"
292 " in times of need, can utilize a weapon to fight. You have two categories of"
293 " citizen soldiers: infantry and cavalry. Female citizens and infantry "
294 "citizen soldiers can gather any land resources while cavalry citizen "
295 "soldiers can only gather meat from hunted animals.\n"
298 #: maps/tutorials/starting_economy_walkthrough.js:35
300 "As a general rule of thumb, left-clicking represents selection while right-"
301 "clicking with an entity selected represents an order (gather, build, fight, "
304 "Spravidla - kliknutie ľavým tlačidlom myši predstavuje označenie (výber), "
305 "zatiaľčo kliknutie pravým tlačidlom myši s vybranou entitou reprezentuje "
306 "príkaz (zber, stavanie, boj, atď.).\n"
308 #: maps/tutorials/starting_economy_walkthrough.js:40
310 "At this point, food and wood are the most important resources for developing"
311 " your economy, so let's start with gathering food. Female citizens gather "
312 "vegetables faster than other units.\n"
315 #: maps/tutorials/starting_economy_walkthrough.js:41
316 msgid "There are primarily three ways to select units:\n"
319 #: maps/tutorials/starting_economy_walkthrough.js:42
321 "1) Hold the left mouse button and drag a selection rectangle that encloses "
322 "the units you want to select.\n"
325 #: maps/tutorials/starting_economy_walkthrough.js:43
327 "2) Click on one of them and then add additional units to your selection by "
328 "holding Shift and clicking each additional unit (or also via the above "
329 "selection rectangle).\n"
332 #: maps/tutorials/starting_economy_walkthrough.js:44
334 "3) Double-click on a unit. This will select every unit of the same type as "
335 "the specified unit in your visible window. Triple-click will select all "
336 "units of the same type on the entire map.\n"
339 #: maps/tutorials/starting_economy_walkthrough.js:45
341 "You can click on an empty space on the map to reset the selection. Try each "
342 "of these methods before tasking all of your female citizens to gather the "
343 "grapes to the southeast of your Civic Center by right-clicking on the grapes"
344 " when you have all the female citizens selected."
347 #: maps/tutorials/starting_economy_walkthrough.js:56
349 "Now, let's gather some Wood with your Infantry Citizen Soldiers. Select your"
350 " Infantry Citizen Soldiers and order them to gather Wood by right-clicking "
351 "on the nearest tree."
354 #: maps/tutorials/starting_economy_walkthrough.js:67
356 "Cavalry Citizen Soldiers are good for hunting. Select your cavalry and order"
357 " him to hunt the chickens around your Civic Center in similar fashion."
360 #: maps/tutorials/starting_economy_walkthrough.js:78
362 "All your units are now gathering resources. We should train more units!\n"
365 #: maps/tutorials/starting_economy_walkthrough.js:79
367 "First, let's set a rally-point. Setting a rally point on a building that can"
368 " train units will automatically designate a task to the new unit upon "
369 "completion of training. We want to send the newly trained units to gather "
370 "Wood on the group of trees to the south of the Civic Center. To do so, "
371 "select the Civic Center by clicking on it and then right-click on one of the"
375 #: maps/tutorials/starting_economy_walkthrough.js:80
377 "Rally-Points are indicated by a small flag at the end of the blue line."
380 #: maps/tutorials/starting_economy_walkthrough.js:88
382 "Select the Civic Center, then hover the cursor over a tree and right-click "
383 "when you see the cursor change into a Wood icon."
386 #: maps/tutorials/starting_economy_walkthrough.js:97
388 "Now that the rally-point is set, we can produce additional units and they "
389 "will do their assigned task automatically.\n"
392 #: maps/tutorials/starting_economy_walkthrough.js:98
394 "Citizen soldiers gather wood faster than female citizens. Select the Civic "
395 "Center and, while holding Shift, click on the second unit icon, the hoplites"
396 " (holding Shift trains a batch of five units). You can also train units "
397 "individually by simply clicking, but training 5 units together takes less "
398 "time than training 5 units individually."
401 #: maps/tutorials/starting_economy_walkthrough.js:108
402 msgid "Do not forget to hold Shift while clicking to train several units."
405 #: maps/tutorials/starting_economy_walkthrough.js:109
406 msgid "Hold Shift and click on the Hoplite icon."
409 #: maps/tutorials/starting_economy_walkthrough.js:118
410 #: maps/tutorials/starting_economy_walkthrough.js:177
411 msgid "Let's wait for the units to be trained.\n"
414 #: maps/tutorials/starting_economy_walkthrough.js:119
416 "While waiting, direct your attention to the panel at the top of your screen."
417 " On the upper left, you will see your current resource supply (Food, Wood, "
418 "Stone, and Metal). As each worker brings resources back to the Civic Center "
419 "(or another dropsite), you will see the amount of the corresponding resource"
423 #: maps/tutorials/starting_economy_walkthrough.js:120
425 "This is a very important concept to keep in mind: gathered resources have to"
426 " be brought back to a dropsite to be accounted, and you should always try to"
427 " minimize the distance between resource and nearest dropsite to improve your"
428 " gathering efficiency."
431 #: maps/tutorials/starting_economy_walkthrough.js:129
433 "The newly trained units automatically go to the trees and start gathering "
437 #: maps/tutorials/starting_economy_walkthrough.js:130
439 "But as they have to bring it back to the Civic Center to deposit it, their "
440 "gathering efficiency suffers from the distance. To fix that, we can build a "
441 "storehouse, a dropsite for Wood, Stone, and Metal, close to the trees. To do"
442 " so, select your five newly trained Citizen Soldiers and look for the "
443 "construction panel on the bottom right, click on the storehouse icon, move "
444 "the mouse as close as possible to the trees you want to gather and click on "
445 "a valid place to build the dropsite.\n"
448 #: maps/tutorials/starting_economy_walkthrough.js:131
450 "Invalid (obstructed) positions will show the building preview overlay in "
454 #: maps/tutorials/starting_economy_walkthrough.js:141
456 "The selected citizens will automatically start constructing the building "
457 "once you place the foundation."
460 #: maps/tutorials/starting_economy_walkthrough.js:152
462 "When construction finishes, the builders default to gathering Wood "
466 #: maps/tutorials/starting_economy_walkthrough.js:153
468 "Let's train some female citizens to gather more food. Select the Civic "
469 "Center, hold Shift and click on the female citizen icon to train 5 female "
473 #: maps/tutorials/starting_economy_walkthrough.js:167
474 msgid "Do not forget to hold Shift and click to train several units."
477 #: maps/tutorials/starting_economy_walkthrough.js:168
478 msgid "Hold shift and click on the Female Citizen icon."
481 #: maps/tutorials/starting_economy_walkthrough.js:178
483 "In the meantime, we seem to have enough workers gathering Wood. We should "
484 "remove the current rally-point of the Civic Center away from gathering Wood."
485 " For that purpose, right-click on the Civic Center when it is selected (and "
486 "the flag icon indicating the rally-point is crossed out)."
489 #: maps/tutorials/starting_economy_walkthrough.js:192
490 msgid "The units should be ready soon.\n"
493 #: maps/tutorials/starting_economy_walkthrough.js:193
495 "In the meantime, direct your attention to your population count on the top "
496 "panel. It is the fifth item from the left, after the resources. It would be "
497 "prudent to keep an eye on it. It indicates your current population "
498 "(including those being trained) and the current population limit, which is "
499 "determined by your built structures."
502 #: maps/tutorials/starting_economy_walkthrough.js:206
504 "As you have nearly reached the population limit, you must increase it by "
505 "building some new structures if you want to train more units. The most cost "
506 "effective structure to increase your population limit is the house.\n"
509 #: maps/tutorials/starting_economy_walkthrough.js:207
511 "Now that the units are ready, let's see how to build several houses in a "
515 #: maps/tutorials/starting_economy_walkthrough.js:212
517 "Select two of your newly-trained female citizens and ask them to build these"
518 " houses in the empty space to the east of the Civic Center. To do so, after "
519 "selecting the female citizens, click on the house icon in the bottom right "
520 "panel and, while holding Shift, click first on the position in the map where"
521 " you want to build the first house, and then click on the position where you"
522 " want to build the second house (when you give a command while holding "
523 "Shift, you put the command in a queue; units automatically switch to the "
524 "next command in their queue when they finish their current command). Press "
525 "Escape to get rid of the house cursor so you don't spam houses all over the "
529 #: maps/tutorials/starting_economy_walkthrough.js:213
531 "Reminder: to select only two female citizens, click on the first one and "
532 "then hold Shift and click on the second one."
535 #: maps/tutorials/starting_economy_walkthrough.js:246
537 "You may notice that berries are a finite supply of food. We will need a more"
538 " lasting food source. Fields produce an unlimited food resource, but are "
539 "slower to gather than forageable fruits.\n"
542 #: maps/tutorials/starting_economy_walkthrough.js:247
544 "But to minimize the distance between a farm and its corresponding food "
545 "dropsite, we will first build a farmstead."
548 #: maps/tutorials/starting_economy_walkthrough.js:258
550 "Select the three remaining (idle) female citizens and order them to build a "
551 "farmstead in the center of the large open area to the west of the Civic "
555 #: maps/tutorials/starting_economy_walkthrough.js:259
557 "We will need a decent chunk of space around the farmstead to build fields. "
558 "In addition, we can see goats on the west side to further improve our food "
559 "gathering efficiency should we ever decide to hunt them.\n"
562 #: maps/tutorials/starting_economy_walkthrough.js:260
564 "If you try to select the three idle female citizens by clicking and dragging"
565 " a selection rectangle over them, you might accidentally select additional "
566 "units. To avoid that, hold the I key while selecting so that only idle units"
567 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
568 "click on the cavalry unit icon of the selection panel at the bottom of the "
569 "screen to remove the cavalry unit from the current selection."
572 #: maps/tutorials/starting_economy_walkthrough.js:275
574 "When the farmstead construction is finished, its builders will automatically"
575 " look for food, and in this case, they will go after the nearby goats.\n"
578 #: maps/tutorials/starting_economy_walkthrough.js:276
580 "But your house builders will only look for something else to build and, if "
581 "nothing found, become idle. Let's wait for them to build the houses."
584 #: maps/tutorials/starting_economy_walkthrough.js:292
586 "When both houses are built, select your two female citizens and order them "
587 "to build a field as close as possible to the farmstead, which is a dropsite "
588 "for all types of food."
591 #: maps/tutorials/starting_economy_walkthrough.js:302
593 "When the field is constructed, the builders will automatically start "
597 #: maps/tutorials/starting_economy_walkthrough.js:303
599 "The cavalry unit should have slaughtered all chickens by now. Select it and "
600 "explore the south-west area: there is a lake with some camels around. Move "
601 "your cavalry by right-clicking on the point you want to go, and when you see"
602 " a herd of camels, right-click on one of them to start hunting for food."
605 #: maps/tutorials/starting_economy_walkthrough.js:314
607 "A field can have up to five farmers working on it. To add additional "
608 "gatherers, select the Civic Center and setup a rally-point on a field by "
609 "right-clicking on it. As long as the field is not yet build, new workers "
610 "sent by a rally-point will help building it, while they will gather it when "
614 #: maps/tutorials/starting_economy_walkthrough.js:322
615 msgid "Select the Civic Center and right-click on the field."
618 #: maps/tutorials/starting_economy_walkthrough.js:330
620 "Now click three times on the female citizen icon in the bottom right panel "
621 "to train three additional farmers."
624 #: maps/tutorials/starting_economy_walkthrough.js:344
625 msgid "Click without holding Shift to train a single unit."
628 #: maps/tutorials/starting_economy_walkthrough.js:345
629 msgid "Click on the Female Citizen icon."
632 #: maps/tutorials/starting_economy_walkthrough.js:355
634 "You can increase the gather rates of your workers by researching new "
635 "technologies available in some buildings.\n"
638 #: maps/tutorials/starting_economy_walkthrough.js:356
640 "The farming rate, for example, can be improved with a researchable "
641 "technology in the farmstead. Select the farmstead and look at its production"
642 " panel on the bottom right. You will see several researchable technologies. "
643 "Hover the cursor over them to see their costs and effects and click on the "
644 "one you want to research."
647 #: maps/tutorials/starting_economy_walkthrough.js:371
649 "We should start preparing to phase up into 'Town Phase', which will unlock "
650 "many more units and buildings. Select the Civic Center and hover the cursor "
651 "over the 'Town Phase' icon to see what is still needed.\n"
654 #: maps/tutorials/starting_economy_walkthrough.js:372
656 "We now have enough resources, but one structure is missing. Although this is"
657 " an economic tutorial, it is nonetheless useful to be prepared for defense "
658 "in case of attack, so let's build barracks.\n"
661 #: maps/tutorials/starting_economy_walkthrough.js:373
663 "Select four of your soldiers and ask them to build a barracks: as before, "
664 "start selecting the soldiers, click on the barracks icon in the production "
665 "panel and then lay down a foundation not far from your Civic Center where "
669 #: maps/tutorials/starting_economy_walkthrough.js:384
671 "Let's wait for the barracks to be built. As this construction is lengthy, "
672 "you can add two soldiers to build it faster. To do so, select your Civic "
673 "Center and set up a rally-point on the barracks foundation by right-clicking"
674 " on it (you should see a hammer icon), and then produce two more builders by"
675 " clicking on the hoplite icon twice."
678 #: maps/tutorials/starting_economy_walkthrough.js:394
680 "You should now be able to research 'Town Phase'. Select the Civic Center and"
681 " click on the technology icon.\n"
684 #: maps/tutorials/starting_economy_walkthrough.js:395
686 "If you still miss some resources (icon with red overlay), wait for them to "
687 "be gathered by your workers."
690 #: maps/tutorials/starting_economy_walkthrough.js:409
692 "In later phases, you need usually Stone and Metal to build bigger structures"
693 " and train better soldiers. Hence, while waiting for the research to be "
694 "done, you will send half of your idle Citizen Soldiers (who have finished "
695 "building the Barracks) to gather Stone and the other half to gather Metal.\n"
698 #: maps/tutorials/starting_economy_walkthrough.js:410
700 "To do so, we could select three Citizen Soldiers and right-click on the "
701 "Stone mine on the west of the Civic Center (the cursor changes when hovering"
702 " the Stone mine while your soldiers are selected). However, these soldiers "
703 "were gathering Wood, so they may still carry some Wood which would be lost "
704 "when starting to gather another resource."
707 #: maps/tutorials/starting_economy_walkthrough.js:415
709 "Thus, we should order them to deposit their Wood in the Civic Center along "
710 "the way. To do so, we will hold Shift while clicking to queue orders: select"
711 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
712 "their Wood and then hold Shift and right-click on the Stone mine to gather "
716 #: maps/tutorials/starting_economy_walkthrough.js:416
718 "Perform a similar order queue with the remaining soldiers and the Metal mine"
722 #: maps/tutorials/starting_economy_walkthrough.js:450
724 "This is the end of the walkthrough. This should give you a good idea of the "
725 "basics of setting up your economy."
727 "Toto je koniec základného prehľadu. Mal by si mať dobrý prehľad o základoch "
728 "ako začať budovať svoju ekonomiku."
730 #: maps/tutorials/Introductory_Tutorial.xml:Description:39
731 msgid "This is a basic tutorial to get you started playing 0 A.D."
734 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[0].Name:39
735 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
739 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[1].Name:39
743 #: maps/tutorials/Introductory_Tutorial.xml:Name:39
744 msgid "Introductory Tutorial"
747 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
749 "This map will give a rough guide for starting the game effectively. Early "
750 "in the game the most important thing is to gather resources as fast as "
751 "possible so you are able to build enough troops later."
753 "Táto mapa ti poskytne hrubý prehľad efektívneho štartu hry. V rannej fáze je"
754 " najdôležitejšie rýchlo zhromaždiť suroviny, aby si bol neskôr schopný "
755 "naregrutovať dostatočný počet jednotiek."
757 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
758 msgid "Starting Economy Walkthrough"
759 msgstr "Sprievodca budovaním rannej ekonomiky"