1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Alex Hex <alexhex14@gmail.com>, 2017
7 # killtur <mihaitanasastefan@gmail.com>, 2017
10 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
11 "POT-Creation-Date: 2018-01-07 00:34+0100\n"
12 "PO-Revision-Date: 2018-01-07 00:34+0100\n"
13 "Last-Translator: killtur <mihaitanasastefan@gmail.com>, 2017\n"
14 "Language-Team: Romanian (https://www.transifex.com/wildfire-games/teams/17418/ro/)\n"
16 "Content-Type: text/plain; charset=utf-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));\n"
21 #: maps/tutorials/Introductory_Tutorial.js:3
22 msgid "Welcome to the 0 A.D. tutorial."
25 #: maps/tutorials/Introductory_Tutorial.js:6
27 "Left-click on a female citizen and then right-click on a berry bush to make "
28 "that female citizen gather food. Female citizens gather vegetables faster "
32 #: maps/tutorials/Introductory_Tutorial.js:15
34 "Select the citizen-soldier, right-click on a tree near the Civic Center to "
35 "begin gathering Wood. Citizen Soldiers gather Wood faster than female "
39 #: maps/tutorials/Introductory_Tutorial.js:26
42 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
43 "Hoplite icon once to begin training a batch of Hoplites."
46 #: maps/tutorials/Introductory_Tutorial.js:37
47 #: maps/tutorials/Introductory_Tutorial.js:79
48 #: maps/tutorials/Introductory_Tutorial.js:161
49 #: maps/tutorials/Introductory_Tutorial.js:237
51 "Do not forget to press the batch training hotkey while clicking to produce "
55 #: maps/tutorials/Introductory_Tutorial.js:38
56 msgid "Click on the HOPLITE icon."
59 #: maps/tutorials/Introductory_Tutorial.js:46
61 "Select the two idle female citizens and build a house nearby by selecting "
62 "the house icon. Place the house by left-clicking on a piece of land."
65 #: maps/tutorials/Introductory_Tutorial.js:54
67 "When they are ready, select the newly trained Hoplites and assign them to "
68 "build a storehouse beside some nearby trees. They will begin to gather Wood "
69 "when it's constructed."
72 #: maps/tutorials/Introductory_Tutorial.js:64
75 "Build a batch of Skirmishers by holding %(hotkey)s and clicking on the "
76 "Skirmisher icon in the Civic Center."
79 #: maps/tutorials/Introductory_Tutorial.js:80
80 msgid "Click on the Skirmisher icon."
83 #: maps/tutorials/Introductory_Tutorial.js:88
85 "Build a farmstead in an open space beside the Civic Center using any idle "
89 #: maps/tutorials/Introductory_Tutorial.js:100
90 msgid "Let's wait for the farmstead to be built."
93 #: maps/tutorials/Introductory_Tutorial.js:112
95 "Once the farmstead is constructed, its builders will automatically begin "
96 "gathering food if there is any nearby. Select the builders and instead make "
97 "them construct a field beside the farmstead."
100 #: maps/tutorials/Introductory_Tutorial.js:136
102 "The field's builders will now automatically begin gathering food from the "
103 "field. Using the newly created group of skirmishers, get them to build "
104 "another house nearby."
107 #: maps/tutorials/Introductory_Tutorial.js:144
109 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
110 "with it selected right-click on a tree nearby. Units from the Civic Center "
111 "will now automatically gather Wood."
114 #: maps/tutorials/Introductory_Tutorial.js:162
115 msgid "Click on the Hoplite icon."
118 #: maps/tutorials/Introductory_Tutorial.js:176
120 "Select the Civic Center, then hover the cursor over the tree and right-click"
121 " when you see your cursor change into a Wood icon."
124 #: maps/tutorials/Introductory_Tutorial.js:185
126 "Order the idle Skirmishers to build an outpost to the north east at the edge"
127 " of your territory. This will be the fifth Village Phase structure that you"
128 " have built, allowing you to advance to the Town Phase."
131 #: maps/tutorials/Introductory_Tutorial.js:193
133 "Select the Civic Center again and advance to Town Phase by clicking on the "
134 "'II' icon (you have to wait for the outpost to be built first). This will "
135 "allow Town Phase buildings to be constructed."
138 #: maps/tutorials/Introductory_Tutorial.js:205
140 "While waiting for the phasing up, you may reaffect your idle workers to "
141 "gathering the resources you are short of."
144 #: maps/tutorials/Introductory_Tutorial.js:220
146 "Start building a batch of female citizens in the Civic Center and set its "
147 "rally point to the farm (right click on it)."
150 #: maps/tutorials/Introductory_Tutorial.js:238
151 msgid "Click on the female citizen icon."
154 #: maps/tutorials/Introductory_Tutorial.js:258
156 "Build a Barracks nearby. Whenever your population limit is reached, build an"
157 " extra house using any available builder units."
160 #: maps/tutorials/Introductory_Tutorial.js:266
162 "Prepare for an attack by an enemy player. Build more soldiers using the "
163 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
166 #: maps/tutorials/Introductory_Tutorial.js:274
168 "Build a Blacksmith and research the Infantry Training technology (sword "
169 "icon) to improve infantry hack attack."
172 #: maps/tutorials/Introductory_Tutorial.js:282
173 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
176 #: maps/tutorials/Introductory_Tutorial.js:290
177 msgid "Try to repel the attack."
180 #: maps/tutorials/Introductory_Tutorial.js:300
182 "The enemy attack has been thwarted. Now build a market and a temple while "
183 "you assign new units to gather required resources."
186 #: maps/tutorials/Introductory_Tutorial.js:321
188 "Once you meet the City Phase requirements, select your Civic Center and "
189 "advance to City Phase."
192 #: maps/tutorials/Introductory_Tutorial.js:329
194 "While waiting for the phase change, you may build more soldiers at the "
198 #: maps/tutorials/Introductory_Tutorial.js:337
200 "Now that you are in City Phase, build a fortress nearby (gather some stone "
201 "first if needed) and then use it to build 2 Battering Rams."
204 #: maps/tutorials/Introductory_Tutorial.js:359
206 "Stop all your soldiers gathering resources and instead task small groups to "
207 "find the enemy Civic Center on the map. Once The enemy's base has been "
208 "spotted, send your siege weapons and all remaining soldiers to destroy it.\n"
211 #: maps/tutorials/Introductory_Tutorial.js:360
212 msgid "Female citizens should continue to gather resources."
215 #: maps/tutorials/Introductory_Tutorial.js:371
216 msgid "The enemy has been defeated. These tutorial tasks are now completed."
219 #: maps/tutorials/starting_economy_walkthrough.js:4
221 "This tutorial will teach the basics of developing your economy. Typically, "
222 "you will start with a Civic Center and a couple units in 'Village Phase' and"
223 " ultimately, your goal will be to develop and expand your empire, often by "
224 "evolving to 'Town Phase' and 'City Phase' afterward.\n"
227 #: maps/tutorials/starting_economy_walkthrough.js:6
231 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
234 #: maps/tutorials/starting_economy_walkthrough.js:9
236 "You can change the level of zoom using the mouse wheel and the camera view "
237 "using any of your keyboard's arrow keys.\n"
240 #: maps/tutorials/starting_economy_walkthrough.js:10
241 msgid "Adjust the game window to your preferences.\n"
244 #: maps/tutorials/starting_economy_walkthrough.js:12
248 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
251 #: maps/tutorials/starting_economy_walkthrough.js:19
253 "To start off, select your building, the Civic Center, by clicking on it. A "
254 "selection ring in the color of your civilization will be displayed after "
257 "Pentru inceput selecteaza cladirea ta, Centrul Civic, dând clic pe ea. Un "
258 "cerc de selectie ce are culoarea civilizatiei tale va fi afisat dupa ce ai "
261 #: maps/tutorials/starting_economy_walkthrough.js:24
263 "Now that the Civic Center is selected, you will notice that a production "
264 "panel will appear on the lower right of your screen detailing the actions "
265 "that the buildings supports. For the production panel, available actions are"
266 " not masked in any color, while an icon masked in either grey or red "
267 "indicates that the action has not been unlocked or you do not have "
268 "sufficient resources to perform that action, respectively. Additionally, you"
269 " can hover the cursor over any icon to show a tooltip with more details.\n"
272 #: maps/tutorials/starting_economy_walkthrough.js:25
274 "The top row of buttons contains portraits of units that may be trained at "
275 "the building while the bottom one or two rows will have researchable "
276 "technologies. Hover the cursor over the 'II' icon. The tooltip will tell us "
277 "that advancing to 'Town Phase' requires both more constructed structures as "
278 "well as more Food and Wood resources."
281 #: maps/tutorials/starting_economy_walkthrough.js:30
283 "You have two main types of starting units: female citizens and citizen "
284 "soldiers. Female citizens are purely economic units; they have low HP, no "
285 "armor, and little to no attack. Citizen soldiers are workers by default, but"
286 " in times of need, can utilize a weapon to fight. You have two categories of"
287 " citizen soldiers: infantry and cavalry. Female citizens and infantry "
288 "citizen soldiers can gather any land resources while cavalry citizen "
289 "soldiers can only gather meat from hunted animals.\n"
292 #: maps/tutorials/starting_economy_walkthrough.js:35
294 "As a general rule of thumb, left-clicking represents selection while right-"
295 "clicking with an entity selected represents an order (gather, build, fight, "
298 "Ca o regula generala, clic-ul stang reprezinta selectia unei entitati, pe "
299 "cand clic-ul drept cu o entitate selectata reprezinta un ordin (aduna, "
300 "construieste, lupta, etc.).\n"
302 #: maps/tutorials/starting_economy_walkthrough.js:40
304 "At this point, food and wood are the most important resources for developing"
305 " your economy, so let's start with gathering food. Female citizens gather "
306 "vegetables faster than other units.\n"
309 #: maps/tutorials/starting_economy_walkthrough.js:41
310 msgid "There are primarily three ways to select units:\n"
313 #: maps/tutorials/starting_economy_walkthrough.js:42
315 "1) Hold the left mouse button and drag a selection rectangle that encloses "
316 "the units you want to select.\n"
319 #: maps/tutorials/starting_economy_walkthrough.js:43
321 "2) Click on one of them and then add additional units to your selection by "
322 "holding Shift and clicking each additional unit (or also via the above "
323 "selection rectangle).\n"
326 #: maps/tutorials/starting_economy_walkthrough.js:44
328 "3) Double-click on a unit. This will select every unit of the same type as "
329 "the specified unit in your visible window. Triple-click will select all "
330 "units of the same type on the entire map.\n"
333 #: maps/tutorials/starting_economy_walkthrough.js:45
335 "You can click on an empty space on the map to reset the selection. Try each "
336 "of these methods before tasking all of your female citizens to gather the "
337 "grapes to the southeast of your Civic Center by right-clicking on the grapes"
338 " when you have all the female citizens selected."
341 #: maps/tutorials/starting_economy_walkthrough.js:56
343 "Now, let's gather some Wood with your Infantry Citizen Soldiers. Select your"
344 " Infantry Citizen Soldiers and order them to gather Wood by right-clicking "
345 "on the nearest tree."
348 #: maps/tutorials/starting_economy_walkthrough.js:67
350 "Cavalry Citizen Soldiers are good for hunting. Select your cavalry and order"
351 " him to hunt the chickens around your Civic Center in similar fashion."
354 #: maps/tutorials/starting_economy_walkthrough.js:78
356 "All your units are now gathering resources. We should train more units!\n"
359 #: maps/tutorials/starting_economy_walkthrough.js:79
361 "First, let's set a rally-point. Setting a rally point on a building that can"
362 " train units will automatically designate a task to the new unit upon "
363 "completion of training. We want to send the newly trained units to gather "
364 "Wood on the group of trees to the south of the Civic Center. To do so, "
365 "select the Civic Center by clicking on it and then right-click on one of the"
369 #: maps/tutorials/starting_economy_walkthrough.js:80
371 "Rally-Points are indicated by a small flag at the end of the blue line."
374 #: maps/tutorials/starting_economy_walkthrough.js:88
376 "Select the Civic Center, then hover the cursor over a tree and right-click "
377 "when you see the cursor change into a Wood icon."
380 #: maps/tutorials/starting_economy_walkthrough.js:97
382 "Now that the rally-point is set, we can produce additional units and they "
383 "will do their assigned task automatically.\n"
386 #: maps/tutorials/starting_economy_walkthrough.js:98
388 "Citizen soldiers gather wood faster than female citizens. Select the Civic "
389 "Center and, while holding Shift, click on the second unit icon, the hoplites"
390 " (holding Shift trains a batch of five units). You can also train units "
391 "individually by simply clicking, but training 5 units together takes less "
392 "time than training 5 units individually."
395 #: maps/tutorials/starting_economy_walkthrough.js:108
396 msgid "Do not forget to hold Shift while clicking to train several units."
399 #: maps/tutorials/starting_economy_walkthrough.js:109
400 msgid "Hold Shift and click on the Hoplite icon."
403 #: maps/tutorials/starting_economy_walkthrough.js:118
404 #: maps/tutorials/starting_economy_walkthrough.js:177
405 msgid "Let's wait for the units to be trained.\n"
408 #: maps/tutorials/starting_economy_walkthrough.js:119
410 "While waiting, direct your attention to the panel at the top of your screen."
411 " On the upper left, you will see your current resource supply (Food, Wood, "
412 "Stone, and Metal). As each worker brings resources back to the Civic Center "
413 "(or another dropsite), you will see the amount of the corresponding resource"
417 #: maps/tutorials/starting_economy_walkthrough.js:120
419 "This is a very important concept to keep in mind: gathered resources have to"
420 " be brought back to a dropsite to be accounted, and you should always try to"
421 " minimize the distance between resource and nearest dropsite to improve your"
422 " gathering efficiency."
425 #: maps/tutorials/starting_economy_walkthrough.js:129
427 "The newly trained units automatically go to the trees and start gathering "
431 #: maps/tutorials/starting_economy_walkthrough.js:130
433 "But as they have to bring it back to the Civic Center to deposit it, their "
434 "gathering efficiency suffers from the distance. To fix that, we can build a "
435 "storehouse, a dropsite for Wood, Stone, and Metal, close to the trees. To do"
436 " so, select your five newly trained Citizen Soldiers and look for the "
437 "construction panel on the bottom right, click on the storehouse icon, move "
438 "the mouse as close as possible to the trees you want to gather and click on "
439 "a valid place to build the dropsite.\n"
442 #: maps/tutorials/starting_economy_walkthrough.js:131
444 "Invalid (obstructed) positions will show the building preview overlay in "
448 #: maps/tutorials/starting_economy_walkthrough.js:141
450 "The selected citizens will automatically start constructing the building "
451 "once you place the foundation."
454 #: maps/tutorials/starting_economy_walkthrough.js:152
456 "When construction finishes, the builders default to gathering Wood "
460 #: maps/tutorials/starting_economy_walkthrough.js:153
462 "Let's train some female citizens to gather more food. Select the Civic "
463 "Center, hold Shift and click on the female citizen icon to train 5 female "
467 #: maps/tutorials/starting_economy_walkthrough.js:167
468 msgid "Do not forget to hold Shift and click to train several units."
471 #: maps/tutorials/starting_economy_walkthrough.js:168
472 msgid "Hold shift and click on the Female Citizen icon."
475 #: maps/tutorials/starting_economy_walkthrough.js:178
477 "In the meantime, we seem to have enough workers gathering Wood. We should "
478 "remove the current rally-point of the Civic Center away from gathering Wood."
479 " For that purpose, right-click on the Civic Center when it is selected (and "
480 "the flag icon indicating the rally-point is crossed out)."
483 #: maps/tutorials/starting_economy_walkthrough.js:192
484 msgid "The units should be ready soon.\n"
487 #: maps/tutorials/starting_economy_walkthrough.js:193
489 "In the meantime, direct your attention to your population count on the top "
490 "panel. It is the fifth item from the left, after the resources. It would be "
491 "prudent to keep an eye on it. It indicates your current population "
492 "(including those being trained) and the current population limit, which is "
493 "determined by your built structures."
496 #: maps/tutorials/starting_economy_walkthrough.js:206
498 "As you have nearly reached the population limit, you must increase it by "
499 "building some new structures if you want to train more units. The most cost "
500 "effective structure to increase your population limit is the house.\n"
503 #: maps/tutorials/starting_economy_walkthrough.js:207
505 "Now that the units are ready, let's see how to build several houses in a "
509 #: maps/tutorials/starting_economy_walkthrough.js:212
511 "Select two of your newly-trained female citizens and ask them to build these"
512 " houses in the empty space to the east of the Civic Center. To do so, after "
513 "selecting the female citizens, click on the house icon in the bottom right "
514 "panel and, while holding Shift, click first on the position in the map where"
515 " you want to build the first house, and then click on the position where you"
516 " want to build the second house (when you give a command while holding "
517 "Shift, you put the command in a queue; units automatically switch to the "
518 "next command in their queue when they finish their current command). Press "
519 "Escape to get rid of the house cursor so you don't spam houses all over the "
523 #: maps/tutorials/starting_economy_walkthrough.js:213
525 "Reminder: to select only two female citizens, click on the first one and "
526 "then hold Shift and click on the second one."
529 #: maps/tutorials/starting_economy_walkthrough.js:246
531 "You may notice that berries are a finite supply of food. We will need a more"
532 " lasting food source. Fields produce an unlimited food resource, but are "
533 "slower to gather than forageable fruits.\n"
536 #: maps/tutorials/starting_economy_walkthrough.js:247
538 "But to minimize the distance between a farm and its corresponding food "
539 "dropsite, we will first build a farmstead."
542 #: maps/tutorials/starting_economy_walkthrough.js:258
544 "Select the three remaining (idle) female citizens and order them to build a "
545 "farmstead in the center of the large open area to the west of the Civic "
549 #: maps/tutorials/starting_economy_walkthrough.js:259
551 "We will need a decent chunk of space around the farmstead to build fields. "
552 "In addition, we can see goats on the west side to further improve our food "
553 "gathering efficiency should we ever decide to hunt them.\n"
556 #: maps/tutorials/starting_economy_walkthrough.js:260
558 "If you try to select the three idle female citizens by clicking and dragging"
559 " a selection rectangle over them, you might accidentally select additional "
560 "units. To avoid that, hold the I key while selecting so that only idle units"
561 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
562 "click on the cavalry unit icon of the selection panel at the bottom of the "
563 "screen to remove the cavalry unit from the current selection."
566 #: maps/tutorials/starting_economy_walkthrough.js:275
568 "When the farmstead construction is finished, its builders will automatically"
569 " look for food, and in this case, they will go after the nearby goats.\n"
572 #: maps/tutorials/starting_economy_walkthrough.js:276
574 "But your house builders will only look for something else to build and, if "
575 "nothing found, become idle. Let's wait for them to build the houses."
578 #: maps/tutorials/starting_economy_walkthrough.js:292
580 "When both houses are built, select your two female citizens and order them "
581 "to build a field as close as possible to the farmstead, which is a dropsite "
582 "for all types of food."
585 #: maps/tutorials/starting_economy_walkthrough.js:302
587 "When the field is constructed, the builders will automatically start "
591 #: maps/tutorials/starting_economy_walkthrough.js:303
593 "The cavalry unit should have slaughtered all chickens by now. Select it and "
594 "explore the south-west area: there is a lake with some camels around. Move "
595 "your cavalry by right-clicking on the point you want to go, and when you see"
596 " a herd of camels, right-click on one of them to start hunting for food."
599 #: maps/tutorials/starting_economy_walkthrough.js:314
601 "A field can have up to five farmers working on it. To add additional "
602 "gatherers, select the Civic Center and setup a rally-point on a field by "
603 "right-clicking on it. As long as the field is not yet build, new workers "
604 "sent by a rally-point will help building it, while they will gather it when "
608 #: maps/tutorials/starting_economy_walkthrough.js:322
609 msgid "Select the Civic Center and right-click on the field."
612 #: maps/tutorials/starting_economy_walkthrough.js:330
614 "Now click three times on the female citizen icon in the bottom right panel "
615 "to train three additional farmers."
618 #: maps/tutorials/starting_economy_walkthrough.js:344
619 msgid "Click without holding Shift to train a single unit."
622 #: maps/tutorials/starting_economy_walkthrough.js:345
623 msgid "Click on the Female Citizen icon."
626 #: maps/tutorials/starting_economy_walkthrough.js:355
628 "You can increase the gather rates of your workers by researching new "
629 "technologies available in some buildings.\n"
632 #: maps/tutorials/starting_economy_walkthrough.js:356
634 "The farming rate, for example, can be improved with a researchable "
635 "technology in the farmstead. Select the farmstead and look at its production"
636 " panel on the bottom right. You will see several researchable technologies. "
637 "Hover the cursor over them to see their costs and effects and click on the "
638 "one you want to research."
641 #: maps/tutorials/starting_economy_walkthrough.js:371
643 "We should start preparing to phase up into 'Town Phase', which will unlock "
644 "many more units and buildings. Select the Civic Center and hover the cursor "
645 "over the 'Town Phase' icon to see what is still needed.\n"
648 #: maps/tutorials/starting_economy_walkthrough.js:372
650 "We now have enough resources, but one structure is missing. Although this is"
651 " an economic tutorial, it is nonetheless useful to be prepared for defense "
652 "in case of attack, so let's build barracks.\n"
655 #: maps/tutorials/starting_economy_walkthrough.js:373
657 "Select four of your soldiers and ask them to build a barracks: as before, "
658 "start selecting the soldiers, click on the barracks icon in the production "
659 "panel and then lay down a foundation not far from your Civic Center where "
663 #: maps/tutorials/starting_economy_walkthrough.js:384
665 "Let's wait for the barracks to be built. As this construction is lengthy, "
666 "you can add two soldiers to build it faster. To do so, select your Civic "
667 "Center and set up a rally-point on the barracks foundation by right-clicking"
668 " on it (you should see a hammer icon), and then produce two more builders by"
669 " clicking on the hoplite icon twice."
672 #: maps/tutorials/starting_economy_walkthrough.js:394
674 "You should now be able to research 'Town Phase'. Select the Civic Center and"
675 " click on the technology icon.\n"
678 #: maps/tutorials/starting_economy_walkthrough.js:395
680 "If you still miss some resources (icon with red overlay), wait for them to "
681 "be gathered by your workers."
684 #: maps/tutorials/starting_economy_walkthrough.js:409
686 "In later phases, you need usually Stone and Metal to build bigger structures"
687 " and train better soldiers. Hence, while waiting for the research to be "
688 "done, you will send half of your idle Citizen Soldiers (who have finished "
689 "building the Barracks) to gather Stone and the other half to gather Metal.\n"
692 #: maps/tutorials/starting_economy_walkthrough.js:410
694 "To do so, we could select three Citizen Soldiers and right-click on the "
695 "Stone mine on the west of the Civic Center (the cursor changes when hovering"
696 " the Stone mine while your soldiers are selected). However, these soldiers "
697 "were gathering Wood, so they may still carry some Wood which would be lost "
698 "when starting to gather another resource."
701 #: maps/tutorials/starting_economy_walkthrough.js:415
703 "Thus, we should order them to deposit their Wood in the Civic Center along "
704 "the way. To do so, we will hold Shift while clicking to queue orders: select"
705 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
706 "their Wood and then hold Shift and right-click on the Stone mine to gather "
710 #: maps/tutorials/starting_economy_walkthrough.js:416
712 "Perform a similar order queue with the remaining soldiers and the Metal mine"
716 #: maps/tutorials/starting_economy_walkthrough.js:450
718 "This is the end of the walkthrough. This should give you a good idea of the "
719 "basics of setting up your economy."
722 #: maps/tutorials/Introductory_Tutorial.xml:Description:39
723 msgid "This is a basic tutorial to get you started playing 0 A.D."
726 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[0].Name:39
727 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
731 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[1].Name:39
735 #: maps/tutorials/Introductory_Tutorial.xml:Name:39
736 msgid "Introductory Tutorial"
739 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
741 "This map will give a rough guide for starting the game effectively. Early "
742 "in the game the most important thing is to gather resources as fast as "
743 "possible so you are able to build enough troops later."
746 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
747 msgid "Starting Economy Walkthrough"