1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2018-01-07 00:34+0100\n"
9 "PO-Revision-Date: 2018-01-07 00:34+0100\n"
11 "Content-Type: text/plain; charset=utf-8\n"
12 "Content-Transfer-Encoding: 8bit\n"
13 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
15 #: maps/random/aegean_sea.json:settings.Description
16 msgid "Players start on two sides of a sea with scattered islands."
19 #: maps/random/aegean_sea.json:settings.Name
23 #: maps/random/african_plains.json:settings.Description
25 "The central region of the vast continent of Africa, birthplace of humanity. "
26 "Players start in a lush area teeming with vegetation and wildlife."
29 #: maps/random/african_plains.json:settings.Name
30 msgid "African Plains"
33 #: maps/random/alpine_lakes.json:settings.Description
35 "High Alpine mountains surrounding deep valleys strung with mountain streams "
36 "and finger-like lakes."
39 #: maps/random/alpine_lakes.json:settings.Name
43 #: maps/random/alpine_valley.json:settings.Description
44 msgid "High Alpine mountains bordering deep valleys."
47 #: maps/random/alpine_valley.json:settings.Name
51 #: maps/random/ambush.json:settings.Description
53 "High bluffs overlook the terrain below. Bountiful resources await on the "
54 "cliffs, but beware of enemies planning an ambush."
57 #: maps/random/ambush.json:settings.Name
61 #: maps/random/anatolian_plateau.json:settings.Description
63 "An indefensible open land with little wood and stone, representing the "
64 "central basin of Asia Minor."
67 #: maps/random/anatolian_plateau.json:settings.Name
68 msgid "Anatolian Plateau"
71 #: maps/random/archipelago.json:settings.Description
73 "A maze of islands of different sizes and shapes. Players start with more "
77 #: maps/random/archipelago.json:settings.Name
81 #: maps/random/arctic_summer.json:settings.Description
83 "Summer has arrived to the cold regions of the north and with it have many "
84 "animals, profiting from its milder climate. Wolves, ever present, have shed "
85 "their winter clothes; deer, hares and muskox populate the plains. The last "
86 "traces of winter are rapidly disappearing, only to reappear very soon."
89 #: maps/random/arctic_summer.json:settings.Name
93 #: maps/random/ardennes_forest.json:settings.Description
95 "Each player starts deep in the forest.\n"
97 "The Ardennes is a region of extensive forests, rolling hills and ridges "
98 "formed within the Givetian Ardennes mountain range, primarily in modern day "
99 "Belgium and Luxembourg. The region took its name from the ancient Silva, a "
100 "vast forest in Roman times called Arduenna Silva."
103 #: maps/random/ardennes_forest.json:settings.Name
104 msgid "Ardennes Forest"
107 #: maps/random/atlas_mountains.json:settings.Description
109 "A rugged land with small room for buildings with scarce wood. Represents the "
110 "mountain range in the north-west africa."
113 #: maps/random/atlas_mountains.json:settings.Name
114 msgid "Atlas Mountains"
117 #: maps/random/belgian_uplands.json:settings.Description
119 "An experimental map with its heightmap generated by erosion to look more "
120 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
121 "take a while to generate."
124 #: maps/random/belgian_uplands.json:settings.Name
125 msgid "Belgian Uplands"
128 #: maps/random/botswanan_haven.json:settings.Description
130 "Botswanan Africa during the wet season, a land which was arid and "
131 "inhospitable just weeks before has come to life totally transformed. Herds "
132 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
133 "while in the shallow pools lurk fearsome crocodiles."
136 #: maps/random/botswanan_haven.json:settings.Name
137 msgid "Botswanan Haven"
140 #: maps/random/caledonian_meadows.json:settings.Description
142 "Fertile lands surrounded by harsh terrain.\n"
143 "Remains of recent snowfalls still haunt the forests, and torrential rivers "
144 "from the snowmelt have barely died away.\n"
145 "Aiming at a realistic terrain, this map might not always be balanced."
148 #: maps/random/caledonian_meadows.json:settings.Name
149 msgid "Caledonian Meadows"
152 #: maps/random/cantabrian_highlands.json:settings.Description
154 "Each player starts on a hill surrounded by steep cliffs. Represents "
155 "Cantabria, a mountainous region in the North of the Iberian peninsula."
158 #: maps/random/cantabrian_highlands.json:settings.Name
159 msgid "Cantabrian Highlands"
162 #: maps/random/canyon.json:settings.Description
163 msgid "Players start around the map in deep canyons."
166 #: maps/random/canyon.json:settings.Name
170 #: maps/random/continent.json:settings.Description
171 msgid "All players starts on a continent surrounded by water."
174 #: maps/random/continent.json:settings.Name
178 #: maps/random/corinthian_isthmus.json:settings.Description
179 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:39
180 #: maps/skirmishes/Corinthian Isthmus (4).xml:Description:40
182 "Two Mediterranean land masses connected by a narrow spit of land, called an "
186 #: maps/random/corinthian_isthmus.json:settings.Name
187 msgid "Corinthian Isthmus"
190 #: maps/random/corsica.json:settings.Description
192 "The players start on two opposing islands, both with a very jagged relief "
193 "that will make landing difficult."
196 #: maps/random/corsica.json:settings.Name
197 msgid "Corsica vs Sardinia"
200 #: maps/random/cycladic_archipelago.json:settings.Description
202 "Each player starts on an island surrounded by water.\n"
204 "The Cyclades is an island group in the Aegean Sea, south-east of the "
205 "mainland of Greece. They are one of the island groups which constitute the "
206 "Aegean archipelago. The name refers to the islands around the sacred island "
207 "of Delos. The Cyclades comprise about 220 islands. The islands are peaks of "
208 "a submerged mountainous terrain, with the exception of two volcanic islands, "
209 "Milos and Santorini. The climate is generally dry and mild, but with the "
210 "exception of Naxos the soil is not very fertile."
213 #: maps/random/cycladic_archipelago.json:settings.Name
214 msgid "Cycladic Archipelago"
217 #: maps/random/danubius.json:settings.Description
219 "Players start along the banks of the river Danube in the period following "
220 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate "
221 "their hold on this land, celtic reinforcements have been sent to root out "
222 "the remaining foreign cultures. Players not only have to vie for power "
223 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
224 "the Boii were defeated by the rising power of the Dacians, hence leading to "
225 "the reemergence of the Geto-Dacian Confederation under King Burebista."
228 #: maps/random/danubius.json:settings.Name
232 #: maps/random/deep_forest.json:settings.Description
233 msgid "A deep dark forest in Germania."
236 #: maps/random/deep_forest.json:settings.Name
240 #: maps/random/empire.json:settings.Description
242 "A neighboring province has pledged alegiance to your rule. It's up to you to "
243 "command them to victory."
246 #: maps/random/empire.json:settings.Name
250 #: maps/random/english_channel.json:settings.Description
252 "Players start in either northern France or southern Britain while the "
253 "English channel separates them."
256 #: maps/random/english_channel.json:settings.Name
257 msgid "English Channel"
260 #: maps/random/extinct_volcano.json:settings.Description
262 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
264 "A once fertile valley… desolated by the eruption of the long-dormant volcano "
265 "in the heart of the region. Following years of empty, scorched deadness, "
266 "signs of life started reappearing and spreading. Now the land is half-way to "
267 "the full lushness of its former era. Alas, it is not to be: following a long "
268 "stretch of drought, interminable rains have set in in the higher regions to "
269 "the north. Water levels are rising at drastic levels, slowly forcing players "
270 "to seek the high ground of the lesser, extinct volcanoes or the now again "
271 "dormant great cone."
274 #: maps/random/extinct_volcano.json:settings.Name
275 msgid "Extinct Volcano"
278 #: maps/random/flood.json:settings.Description
280 "A great flood has moved across the valley enabling ships and troops to "
281 "battle in chest deep waters."
284 #: maps/random/flood.json:settings.Name
288 #: maps/random/fortress.json:settings.Description
289 msgid "Players start in a ready-made fortress with piles of resources."
292 #: maps/random/fortress.json:settings.Name
296 #: maps/random/frontier.json:settings.Description
297 msgid "A wild, unknown landscape awaits rival explorers."
300 #: maps/random/frontier.json:settings.Name
304 #: maps/random/gear.json:settings.Description
305 msgid "A land with waterways decorated in a manner similar to spider web."
308 #: maps/random/gear.json:settings.Name
312 #: maps/random/guadalquivir_river.json:settings.Description
314 "Players start in the shores of the Mediterranean Sea with a river flowing "
317 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the "
318 "second longest river with its entire length in Spain. The Guadalquivir river "
319 "is the only great navigable river in Spain. Currently it is navigable to "
320 "Seville, but in Roman times it was navigable to Cordoba. The ancient city of "
321 "Tartessos was said to have been located at the mouth of the Guadalquivir, "
322 "although its site has not yet been found."
325 #: maps/random/guadalquivir_river.json:settings.Name
326 msgid "Guadalquivir River"
329 #: maps/random/gulf_of_bothnia.json:settings.Description
331 "Players start around a gulf dotted with small islands.\n"
333 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
336 #: maps/random/gulf_of_bothnia.json:settings.Name
337 msgid "Gulf of Bothnia"
340 #: maps/random/harbor.json:settings.Description
342 "Players start with some light fishing opportunities in the calm waters of a "
343 "sheltered harbor. A large bounty of seafood lays beyond the protective "
344 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
345 "tight fighting and easy fortification. Will you fight your way through the "
346 "narrow passageways or take to the sea?"
349 #: maps/random/harbor.json:settings.Name
353 #: maps/random/hells_pass.json:settings.Description
355 "A narrow pass between steep mountains promotes tight, defensive combat. With "
356 "bountiful resources far from the front lines, teams may choose to support "
357 "their exposed teammates financially, or retreat to more fertile, but less "
361 #: maps/random/hells_pass.json:settings.Name
365 #: maps/random/hyrcanian_shores.json:settings.Description
367 "Each player starts in a coastal area between forested hills and the Caspian "
371 #: maps/random/hyrcanian_shores.json:settings.Name
372 msgid "Hyrcanian Shores"
375 #: maps/random/india.json:settings.Description
377 "Central India just before the monsoon season - a parched land awaits the "
378 "life-bringing rain which is already two months late. Due to the extended "
379 "dryness and scorching heat, only the largest lake remains. The hardy trees "
380 "which have survived the climate are spread out, yet not too scarce."
383 #: maps/random/india.json:settings.Name
387 #: maps/random/island_stronghold.json:settings.Description
389 "Teams start off with nearly adjacent civic centers on a small island, "
390 "offering a fortified base from which to expand."
393 #: maps/random/island_stronghold.json:settings.Name
394 msgid "Island Stronghold"
397 #: maps/random/islands.json:settings.Description
398 msgid "Players start in small islands while there are many others around."
401 #: maps/random/islands.json:settings.Name
405 #: maps/random/kerala.json:settings.Description
407 "Players start in the southwestern shores of India between a sea and "
411 #: maps/random/kerala.json:settings.Name
415 #: maps/random/lake.json:settings.Description
416 msgid "Players start around a lake in the center of the map."
419 #: maps/random/lake.json:settings.Name
423 #: maps/random/latium.json:settings.Description
425 "The Italian peninsula \n"
427 " Latium is the region of central western Italy in which the city of Rome was "
428 "founded and grew to be the capital city of the Roman Empire. Latium was "
429 "originally a small triangle of fertile, volcanic soil on which resided the "
430 "tribe of the Latins. It was located on the left bank (east and south) of the "
431 "Tiber river, extending northward to the Anio river (a left-bank tributary of "
432 "the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the "
433 "Pontine Fields) as far south as the Circeian promontory. The right bank of "
434 "the Tiber was occupied by the Etruscan city of Veii, and the other borders "
435 "were occupied by Italic tribes. Subsequently Rome defeated Veii and then its "
436 "Italic neighbors, expanding Latium to the Apennine Mountains in the "
437 "northeast and to the opposite end of the marsh in the southeast. The modern "
438 "descendant, the Italian Regione of Lazio, also called Latium in Latin, and "
439 "occasionally in modern English, is somewhat larger still, but not as much as "
440 "double the original Latium."
443 #: maps/random/latium.json:settings.Name
447 #: maps/random/lions_den.json:settings.Description
449 "High cliffs protect each player's main base. Venturing into the unknown can "
450 "be risky, but necessary."
453 #: maps/random/lions_den.json:settings.Name
457 #: maps/random/lorraine_plain.json:settings.Description
459 "Players start in a nearly flat Gallic plain divided by a river and its "
463 #: maps/random/lorraine_plain.json:settings.Name
464 msgid "Lorraine Plain"
467 #: maps/random/mainland.json:settings.Description
468 msgid "A typical map without any water."
471 #: maps/random/mainland.json:settings.Name
475 #: maps/random/migration.json:settings.Description
477 "Players start in small islands in the eastern part of the map. There is a "
478 "big continent in the west ready for expansion."
481 #: maps/random/migration.json:settings.Name
482 #: maps/scenarios/Migration.xml:Name:27
486 #: maps/random/neareastern_badlands.json:settings.Description
488 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the "
491 "Cappadocia is a historical region in Central Anatolia. In the time of "
492 "Herodotus, the Cappadocians were reported as occupying the whole region from "
493 "Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this "
494 "sense, was bounded in the south by the chain of the Taurus Mountains that "
495 "separate it from Cilicia, to the east by the upper Euphrates and the "
496 "Armenian Highland, to the north by Pontus, and to the west by Lycaonia and "
497 "eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of "
498 "a high plateau over 1000 m in altitude that is pierced by volcanic peaks. "
499 "Due to its inland location and high altitude, Cappadocia has a markedly "
500 "continental climate, with hot dry summers and cold snowy winters. Rainfall "
501 "is sparse and the region is largely semi-arid."
504 #: maps/random/neareastern_badlands.json:settings.Name
505 msgid "Neareastern Badlands"
508 #: maps/random/new_rms_test.json:settings.Description
509 msgid "A basic test of the random map generator - not playable."
512 #: maps/random/new_rms_test.json:settings.Name
516 #: maps/random/northern_lights.json:settings.Description
518 "Players start in a tough map to play with scarce wood and dangerous polar "
522 #: maps/random/northern_lights.json:settings.Name
523 msgid "Northern Lights"
526 #: maps/random/oasis.json:settings.Description
528 "Players start around a small oasis in the center of the map which holds much "
529 "of the available wood on the map."
532 #: maps/random/oasis.json:settings.Name
536 #: maps/random/persian_highlands.json:settings.Description
538 "A dry central plateau rich in minerals surrounded by rocky hills\n"
540 "The southern parts of Zagros Mountains were the heart of the Persian empires "
541 "and population. Although the altitude is high, the southern parts are drier "
542 "that the northern Zagros, leading to a semi-arid climate. Still there are "
543 "some sparse oak forests in the higher grounds."
546 #: maps/random/persian_highlands.json:settings.Name
547 msgid "Persian Highlands"
550 #: maps/random/phoenician_levant.json:settings.Description
552 "Players start in the eastern part of the map while a great sea is located to "
556 #: maps/random/phoenician_levant.json:settings.Name
557 msgid "Phoenician Levant"
560 #: maps/random/polar_sea.json:settings.Description
562 "Players start in a cold polar region barren of vegetation. In the sea fish "
563 "and whales abound, while the fragile icy land teems with huntable walruses "
564 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
565 "climate, drawn by the scent of prey, have started appearing in terrifying "
566 "numbers. A wise and strong ruler will not only achieve victory over his "
567 "enemies, but also keep the number of these beasts at bay, lest they "
568 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
569 "inadvisable to disable treasures, since there is no gatherable wood. Not "
570 "recommended for inexperienced players.[/color]"
573 #: maps/random/polar_sea.json:settings.Name
577 #: maps/random/pyrenean_sierra.json:settings.Description
579 "High mountains separating the enemies.\n"
581 "The Pyrenees is a great mountain range located between modern France and "
585 #: maps/random/pyrenean_sierra.json:settings.Name
586 msgid "Pyrenean Sierra"
589 #: maps/random/rhine_marshlands.json:settings.Description
591 "Shallow, passable wetlands with little room for building. Represents the "
592 "lowlands of the Rhine basin in Europe."
595 #: maps/random/rhine_marshlands.json:settings.Name
596 msgid "Rhine Marshlands"
599 #: maps/random/river_archipelago.json:settings.Description
601 "Narrow strips of lands are separated by waterways, leaving few and shallow "
602 "landbridges between them. Tropical wetlands provide plenty of game, but "
603 "beware of Mauryan tribesmen when exploring the outermost islands."
606 #: maps/random/river_archipelago.json:settings.Name
607 msgid "River Archipelago"
610 #: maps/random/rivers.json:settings.Description
612 "Rivers flow between players and join each other in the center of the map."
615 #: maps/random/rivers.json:settings.Name
619 #: maps/random/saharan_oases.json:settings.Description
620 msgid "Each players starts near a lush oasis in a large, desolate desert."
623 #: maps/random/saharan_oases.json:settings.Name
624 #: maps/scenarios/Saharan Oases.xml:Name:27
625 msgid "Saharan Oases"
628 #: maps/random/sahel.json:settings.Description
630 "A somewhat open map with an abundance of food and mineral resources, while "
631 "wood is somewhat scarce."
634 #: maps/random/sahel.json:settings.Name maps/scenarios/Sahel.xml:Name:39
638 #: maps/random/sahel_watering_holes.json:settings.Description
640 "Players start around the map with lines of water between them\n"
642 "The African savanna is chocked full of animal life for hunting, while the "
643 "nearby mineral deposits are plentiful. The dry season is approaching and the "
644 "watering holes are drying up."
647 #: maps/random/sahel_watering_holes.json:settings.Name
648 msgid "Sahel Watering Holes"
651 #: maps/random/schwarzwald.json:settings.Description
652 msgid "A forest heavy map with a lake in the middle and plenty of resources."
655 #: maps/random/schwarzwald.json:settings.Name
659 #: maps/random/snowflake_searocks.json:settings.Description
660 msgid "Many small islands connected to each other by narrow passages."
663 #: maps/random/snowflake_searocks.json:settings.Name
664 msgid "Snowflake Searocks"
667 #: maps/random/stronghold.json:settings.Description
669 "Teams start off with nearly adjacent civic centers, offering easy military "
670 "and construction cooperation. With slivers of personal territory, teammates "
671 "must rely on each other to defend their rear."
674 #: maps/random/stronghold.json:settings.Name
678 #: maps/random/survivalofthefittest.json:settings.Description
680 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
682 "Protect your base against endless waves of enemies. Use your woman citizen "
683 "to collect the treasures at the center of the map before others do, and try "
684 "to build your base up. The last player remaining will be the winner!"
687 #: maps/random/survivalofthefittest.json:settings.Name
688 msgid "Survival of the Fittest"
691 #: maps/random/syria.json:settings.Description
692 msgid "Players start in a plains with slightly rolling highlands."
695 #: maps/random/syria.json:settings.Name
699 #: maps/random/the_nile.json:settings.Description
701 "A calm wide river, representing the Nile River in Egypt, divides the map "
702 "into western and eastern parts."
705 #: maps/random/the_nile.json:settings.Name
709 #: maps/random/unknown.json:settings.Description
710 msgid "The unknown… Warning: May be a naval map."
713 #: maps/random/unknown.json:settings.Name
717 #: maps/random/unknown_land.json:settings.Description
721 #: maps/random/unknown_land.json:settings.Name
725 #: maps/random/unknown_nomad.json:settings.Description
727 "The unknown… Players start with only some citizen soldiers and female "
728 "citizens. [color=\"red\"]Warning: The starting resources should be set at "
729 "least at Medium.[/color]"
732 #: maps/random/unknown_nomad.json:settings.Name
733 msgid "Unknown Nomad"
736 #: maps/random/volcanic_lands.json:settings.Description
737 msgid "A charred dead land where players start around a smoking volcano."
740 #: maps/random/volcanic_lands.json:settings.Name
741 msgid "Volcanic Lands"
744 #: maps/random/wall_demo.json:settings.Description
746 "A demonstration of wall placement methods/code in random maps. Giant map "
747 "size is recommended!"
750 #: maps/random/wall_demo.json:settings.Name
754 #: maps/random/wild_lake.json:settings.Description
755 msgid "A lake surrounded by hills."
758 #: maps/random/wild_lake.json:settings.Name
762 #: maps/random/rmbiome/biomes/alpine.json:Description.Description
764 "A region in the high snowy mountains. Biting winds sweep through the "
765 "abundant conifer forests, making even the more resilient deer and mountain "
769 #: maps/random/rmbiome/biomes/alpine.json:Description.Description
770 msgctxt "biome definition"
772 "A region in the high snowy mountains. Biting winds sweep through the "
773 "abundant conifer forests, making even the more resilient deer and mountain "
777 #: maps/random/rmbiome/biomes/alpine.json:Description.Title
781 #: maps/random/rmbiome/biomes/alpine.json:Description.Title
782 msgctxt "biome definition"
786 #: maps/random/rmbiome/biomes/autumn.json:Description.Description
788 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
789 "intertwined. The native beech and oak trees of this temperate zone display a "
790 "multi-coloured foliage while the evergreen pines look on with indifference "
791 "at the approaching winter."
794 #: maps/random/rmbiome/biomes/autumn.json:Description.Description
795 msgctxt "biome definition"
797 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
798 "intertwined. The native beech and oak trees of this temperate zone display a "
799 "multi-coloured foliage while the evergreen pines look on with indifference "
800 "at the approaching winter."
803 #: maps/random/rmbiome/biomes/autumn.json:Description.Title
807 #: maps/random/rmbiome/biomes/autumn.json:Description.Title
808 msgctxt "biome definition"
812 #: maps/random/rmbiome/biomes/desert.json:Description.Description
814 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
815 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
816 "fright at being disturbed."
819 #: maps/random/rmbiome/biomes/desert.json:Description.Description
820 msgctxt "biome definition"
822 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
823 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
824 "fright at being disturbed."
827 #: maps/random/rmbiome/biomes/desert.json:Description.Title
831 #: maps/random/rmbiome/biomes/desert.json:Description.Title
832 msgctxt "biome definition"
836 #: maps/random/rmbiome/biomes/mediterranean.json:Description.Description
838 "Start in a region blessed with the Mediterranean climate, a warm and "
839 "inviting land. The cypresses are in a perpetual struggle with the dominant "
840 "fan palms while deer graze in their shadows, blissfully unaware."
843 #: maps/random/rmbiome/biomes/mediterranean.json:Description.Description
844 msgctxt "biome definition"
846 "Start in a region blessed with the Mediterranean climate, a warm and "
847 "inviting land. The cypresses are in a perpetual struggle with the dominant "
848 "fan palms while deer graze in their shadows, blissfully unaware."
851 #: maps/random/rmbiome/biomes/mediterranean.json:Description.Title
852 msgid "Mediterranean"
855 #: maps/random/rmbiome/biomes/mediterranean.json:Description.Title
856 msgctxt "biome definition"
857 msgid "Mediterranean"
860 #: maps/random/rmbiome/biomes/savanna.json:Description.Description
862 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
863 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest, "
864 "giraffes or elephants roam the wild in search of food."
867 #: maps/random/rmbiome/biomes/savanna.json:Description.Description
868 msgctxt "biome definition"
870 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
871 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest, "
872 "giraffes or elephants roam the wild in search of food."
875 #: maps/random/rmbiome/biomes/savanna.json:Description.Title
879 #: maps/random/rmbiome/biomes/savanna.json:Description.Title
880 msgctxt "biome definition"
884 #: maps/random/rmbiome/biomes/snowy.json:Description.Description
886 "Settle in the cold regions of the North, the native habitat of the wooly "
887 "muskox. Here you can pine away to your content and also hunt the occasional "
891 #: maps/random/rmbiome/biomes/snowy.json:Description.Description
892 msgctxt "biome definition"
894 "Settle in the cold regions of the North, the native habitat of the wooly "
895 "muskox. Here you can pine away to your content and also hunt the occasional "
899 #: maps/random/rmbiome/biomes/snowy.json:Description.Title
903 #: maps/random/rmbiome/biomes/snowy.json:Description.Title
904 msgctxt "biome definition"
908 #: maps/random/rmbiome/biomes/temperate.json:Description.Description
910 "Lush grasslands carpet the land, in places giving way to magnificent and "
911 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
912 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
913 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
916 #: maps/random/rmbiome/biomes/temperate.json:Description.Description
917 msgctxt "biome definition"
919 "Lush grasslands carpet the land, in places giving way to magnificent and "
920 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
921 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
922 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
925 #: maps/random/rmbiome/biomes/temperate.json:Description.Title
929 #: maps/random/rmbiome/biomes/temperate.json:Description.Title
930 msgctxt "biome definition"
934 #: maps/random/rmbiome/biomes/tropic.json:Description.Description
936 "Explore the mysterious tropics. An extremely green, but also extremely humid "
937 "environment awaits. The tall Toona trees look on disapprovingly at this "
938 "invasion of their privacy and ferocious tigers are determined to defend "
939 "their territory at all costs."
942 #: maps/random/rmbiome/biomes/tropic.json:Description.Description
943 msgctxt "biome definition"
945 "Explore the mysterious tropics. An extremely green, but also extremely humid "
946 "environment awaits. The tall Toona trees look on disapprovingly at this "
947 "invasion of their privacy and ferocious tigers are determined to defend "
948 "their territory at all costs."
951 #: maps/random/rmbiome/biomes/tropic.json:Description.Title
955 #: maps/random/rmbiome/biomes/tropic.json:Description.Title
956 msgctxt "biome definition"
960 #: maps/random/extinct_volcano_triggers.js:65
961 msgid "It keeps on raining, we will have to evacuate soon!"
964 #: maps/random/extinct_volcano_triggers.js:66
965 msgid "The rivers are standing high, we need to find a safe place!"
968 #: maps/random/extinct_volcano_triggers.js:67
969 msgid "We have to find dry ground, our lands will drown soon!"
972 #: maps/random/extinct_volcano_triggers.js:68
973 msgid "The lakes start swallowing the land, we have to find shelter!"
976 #: maps/random/survivalofthefittest_triggers.js:190
978 msgid "The first wave will start in %(time)s!"
981 #: maps/random/survivalofthefittest_triggers.js:325
982 msgid "An enemy wave is attacking!"
985 #: maps/random/survivalofthefittest_triggers.js:349
987 msgid "%(player)s has been defeated (lost civic center)."
990 #: maps/scenarios/Cinema_Demo.js:6
991 msgid "Cutscene starts after 5 seconds"
994 #: maps/scenarios/Triggers_demo.js:73
995 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
998 #: maps/scenarios/Triggers_demo.js:79
1002 #: maps/scenarios/Triggers_demo.js:83
1006 #: maps/scenarios/Triggers_demo.js:89
1010 #: maps/scenarios/Triggers_demo.js:93
1011 msgid "Say rather not"
1014 #: maps/scenarios/treasure_islands.js:10
1015 msgid "Collect the treasures before your enemy does! May the better win!"
1018 #: maps/scenarios/treasure_islands.js:29
1019 msgid "No winner yet, prepare for battle!"
1022 #: maps/scenarios/treasure_islands.js:44
1023 msgid "Your enemy's treasury is filled to the brim, you lose!"
1026 #: maps/scenarios/treasure_islands.js:49
1027 msgid "Your treasury is filled to the brim, you are victorious!"
1030 #: maps/scenarios/treasure_islands.js:61
1031 msgid "Hurry up! Your enemy is close to victory!"
1034 #: maps/scenarios/treasure_islands.js:72
1035 #, javascript-format
1036 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
1039 #: maps/scenarios/treasure_islands.js:80
1040 msgid "You have collected a treasure!"
1043 #: maps/scenarios/treasure_islands.js:92
1044 msgid "Defeat your enemy to win!"
1047 #: maps/scenarios/treasure_islands.js:101
1048 #, javascript-format
1049 msgid "%(lastPlayer)s has won (treasure collected)."
1050 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
1054 #: maps/scenarios/treasure_islands.js:105
1055 #, javascript-format
1056 msgid "%(lastPlayer)s has been defeated (treasure collected)."
1058 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
1062 #: maps/scenarios/Arcadia.xml:Description:39
1064 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise "
1065 "be dry creek beds throughout the rest of the year, dividing the lands "
1066 "between two warring tribes. \n"
1068 "Players start on either side of a mountainous region rich in resources. "
1069 "Extra starting buildings help players jumpstart building their new colonies."
1072 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:39
1073 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:39
1074 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:39
1075 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:27
1076 #: maps/scenarios/Eire and Albion.xml:PlayerData[0].Name:27
1077 #: maps/scenarios/Fast Oasis.xml:PlayerData[0].Name:27
1078 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:27
1079 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:27
1080 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:27
1081 #: maps/scenarios/Migration.xml:PlayerData[0].Name:27
1082 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:39
1083 #: maps/scenarios/Saharan Oases.xml:PlayerData[0].Name:27
1084 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[0].Name:39
1085 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[0].Name:39
1086 #: maps/scenarios/Sandbox - Iberians.xml:PlayerData[0].Name:39
1087 #: maps/scenarios/Sandbox - Romans.xml:PlayerData[0].Name:39
1088 #: maps/scenarios/Siwa Oasis.xml:PlayerData[0].Name:27
1089 #: maps/scenarios/The Massacre of Delphi.xml:PlayerData[0].Name:39
1090 #: maps/scenarios/Treasure Islands.xml:PlayerData[0].Name:39
1091 #: maps/scenarios/Tropical Island.xml:PlayerData[0].Name:39
1092 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:27
1093 #: maps/scenarios/Walls.xml:PlayerData[0].Name:27
1094 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:27
1095 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:39
1096 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:39
1097 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:39
1098 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:27
1099 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:39
1100 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:39
1101 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:39
1102 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:40
1103 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:39
1104 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:39
1105 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:39
1106 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:39
1107 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:39
1108 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:39
1109 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:39
1110 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:39
1111 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:39
1112 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:39
1113 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:39
1114 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:39
1115 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
1116 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:39
1117 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:39
1118 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:39
1119 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:39
1120 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:39
1121 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:39
1122 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:39
1123 #: maps/skirmishes/Punjab (2).xml:PlayerData[0].Name:40
1124 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:39
1125 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:39
1126 #: maps/skirmishes/Savanna River.xml:PlayerData[0].Name:39
1127 #: maps/skirmishes/Sicilia (2).xml:PlayerData[0].Name:39
1128 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
1129 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
1130 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:39
1131 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:39
1132 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[0].Name:39
1133 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[0].Name:39
1134 #: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[0].Name:40
1135 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[0].Name:39
1136 #: maps/skirmishes/Zagros Mountains (2).xml:PlayerData[0].Name:39
1140 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:39
1141 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:39
1142 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:27
1143 #: maps/scenarios/Eire and Albion.xml:PlayerData[1].Name:27
1144 #: maps/scenarios/Fast Oasis.xml:PlayerData[1].Name:27
1145 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:27
1146 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:27
1147 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:27
1148 #: maps/scenarios/Migration.xml:PlayerData[1].Name:27
1149 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:39
1150 #: maps/scenarios/Saharan Oases.xml:PlayerData[1].Name:27
1151 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[1].Name:39
1152 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[1].Name:39
1153 #: maps/scenarios/Sandbox - Iberians.xml:PlayerData[1].Name:39
1154 #: maps/scenarios/Sandbox - Romans.xml:PlayerData[1].Name:39
1155 #: maps/scenarios/Siwa Oasis.xml:PlayerData[1].Name:27
1156 #: maps/scenarios/The Massacre of Delphi.xml:PlayerData[1].Name:39
1157 #: maps/scenarios/Treasure Islands.xml:PlayerData[1].Name:39
1158 #: maps/scenarios/Tropical Island.xml:PlayerData[1].Name:39
1159 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:27
1160 #: maps/scenarios/Walls.xml:PlayerData[1].Name:27
1161 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:39
1162 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:39
1163 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:39
1164 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:27
1165 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:39
1166 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:39
1167 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:39
1168 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:40
1169 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:39
1170 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:39
1171 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:39
1172 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:39
1173 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:39
1174 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:39
1175 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:39
1176 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:39
1177 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:39
1178 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:39
1179 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:39
1180 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:39
1181 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
1182 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:39
1183 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:39
1184 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:39
1185 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:39
1186 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:39
1187 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:39
1188 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:39
1189 #: maps/skirmishes/Punjab (2).xml:PlayerData[1].Name:40
1190 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:39
1191 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:39
1192 #: maps/skirmishes/Savanna River.xml:PlayerData[1].Name:39
1193 #: maps/skirmishes/Sicilia (2).xml:PlayerData[1].Name:39
1194 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
1195 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
1196 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:39
1197 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:39
1198 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[1].Name:39
1199 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[1].Name:39
1200 #: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[1].Name:40
1201 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[1].Name:39
1202 #: maps/skirmishes/Zagros Mountains (2).xml:PlayerData[1].Name:39
1206 #: maps/scenarios/Arcadia.xml:Name:39
1210 #: maps/scenarios/Azure Coast(2).xml:Description:27
1211 #: maps/scenarios/Azure Coast(4).xml:Description:27
1212 #: maps/scenarios/Azure Coast.xml:Description:39
1213 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1216 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:27
1220 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:27
1224 #: maps/scenarios/Azure Coast(2).xml:Name:27
1225 msgid "Azure Coast 2"
1228 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:27
1232 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:27
1236 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:27
1240 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:27
1244 #: maps/scenarios/Azure Coast(4).xml:Name:27
1245 msgid "Azure Coast 3"
1248 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:39
1252 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:39
1256 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:39
1260 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:39
1264 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:39
1268 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:39
1272 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:39
1276 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:39
1280 #: maps/scenarios/Azure Coast.xml:Name:39
1281 msgid "Azure Coast 1"
1284 #: maps/scenarios/Battle for the Tiber.xml:Description:27
1286 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1290 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:27
1294 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:27
1298 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:27
1299 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:27
1300 msgid "Gallic Invaders"
1303 #: maps/scenarios/Battle for the Tiber.xml:Name:27
1304 msgid "Battle for the Tiber"
1307 #: maps/scenarios/Belgian_Bog_night.xml:Description:39
1308 msgid "Two Celtic tribes face off across a large bog at night."
1311 #: maps/scenarios/Belgian_Bog_night.xml:Name:39
1312 msgid "Belgian Bog Night"
1315 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:27
1319 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:27
1323 #: maps/scenarios/Bridge_demo.xml:Description:27
1324 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1327 #: maps/scenarios/Bridge_demo.xml:Name:27
1331 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:39
1332 msgid "Campaign Map - Test"
1335 #: maps/scenarios/Campaign Test Map.xml:Description:39
1336 msgid "A test map for potential Strategic Campaigns."
1339 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:39
1340 msgid "Delian League"
1343 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:39
1344 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:39
1348 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:39
1349 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:39
1353 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:39
1357 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:39
1361 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:39
1365 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:39
1366 msgid "Peloponnesian League"
1369 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:39
1370 msgid "Religious Institutions"
1373 #: maps/scenarios/Campaign Test Map.xml:Name:39
1374 msgid "Strategic Campaign Proof of Concept"
1377 #: maps/scenarios/Cinema_Demo.xml:Description:40
1378 msgid "Demo map for cinematic camera movements."
1381 #: maps/scenarios/Cinema_Demo.xml:PlayerData[1].Name:40
1385 #: maps/scenarios/Cinema_Demo.xml:PlayerData[2].Name:40
1389 #: maps/scenarios/Cinema_Demo.xml:Name:40
1393 #: maps/scenarios/Combat_demo.xml:Name:27
1397 #: maps/scenarios/Combat_demo.xml:Description:27
1399 "A combat demonstration between a small number of ranged and melee infantry "
1403 #: maps/scenarios/Combat_demo_(huge).xml:Name:74
1404 msgid "Combat Demo (Huge)"
1407 #: maps/scenarios/Combat_demo_(huge).xml:Description:74
1408 msgid "1296 units. Extremely slow (we need more optimisation)."
1411 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:39
1413 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1415 "2 teams of 2 players. 1 player on each team starts with a base and "
1416 "resources. The other player starts with only a large army to assist their "
1420 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:39
1421 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:39
1422 msgid "Invasion Force"
1425 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:39
1426 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:27
1427 #: maps/scenarios/Fast Oasis.xml:PlayerData[2].Name:27
1428 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:27
1429 #: maps/scenarios/Migration.xml:PlayerData[2].Name:27
1430 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:39
1431 #: maps/scenarios/Saharan Oases.xml:PlayerData[2].Name:27
1432 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[2].Name:39
1433 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[2].Name:39
1434 #: maps/scenarios/Siwa Oasis.xml:PlayerData[2].Name:27
1435 #: maps/skirmishes/Barcania (3).xml:PlayerData[2].Name:27
1436 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[2].Name:39
1437 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[2].Name:40
1438 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[2].Name:39
1439 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[2].Name:39
1440 #: maps/skirmishes/Gambia River (3).xml:PlayerData[2].Name:39
1441 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[2].Name:39
1442 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[2].Name:39
1443 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[2].Name:39
1444 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[2].Name:39
1445 #: maps/skirmishes/Nile River (4).xml:PlayerData[2].Name:39
1446 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[2].Name:39
1447 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[2].Name:39
1448 #: maps/skirmishes/Sahel (4).xml:PlayerData[2].Name:39
1449 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[2].Name:39
1450 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[2].Name:39
1451 #: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[2].Name:40
1452 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[2].Name:39
1456 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:39
1457 msgid "Death Canyon - Invasion Force"
1460 #: maps/scenarios/Demo_Trading.xml:Description:27
1461 msgid "A demonstration of the new trading feature."
1464 #: maps/scenarios/Demo_Trading.xml:Name:27
1465 msgid "Trading Demo"
1468 #: maps/scenarios/Eire and Albion.xml:Description:27
1470 "A demo map of the British Isles, created with the assistance of a height map."
1473 #: maps/scenarios/Eire and Albion.xml:Name:27
1474 msgid "Eire and Albion (British Isles)"
1477 #: maps/scenarios/Fast Oasis.xml:Description:27
1479 "A small desert map. Each player starts near an oasis spotted about an "
1480 "otherwise bleak and sandy desert that is wide open to assault and "
1483 "Gameplay is tight and fast, with no time to stop and smell the roses."
1486 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:27
1487 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:27
1488 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:39
1489 #: maps/scenarios/Saharan Oases.xml:PlayerData[3].Name:27
1490 #: maps/scenarios/Siwa Oasis.xml:PlayerData[3].Name:27
1491 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[3].Name:39
1492 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[3].Name:40
1493 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[3].Name:39
1494 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[3].Name:39
1495 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[3].Name:39
1496 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[3].Name:39
1497 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[3].Name:39
1498 #: maps/skirmishes/Nile River (4).xml:PlayerData[3].Name:39
1499 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[3].Name:39
1500 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[3].Name:39
1501 #: maps/skirmishes/Sahel (4).xml:PlayerData[3].Name:39
1502 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[3].Name:39
1503 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[3].Name:39
1504 #: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[3].Name:40
1505 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[3].Name:39
1509 #: maps/scenarios/Fast Oasis.xml:Name:27
1513 #: maps/scenarios/Fishing_demo.xml:Name:27
1514 msgid "Fishing Demo"
1517 #: maps/scenarios/Fishing_demo.xml:Description:27
1518 msgid "Test out fishing with a fishing boat. Still in development."
1521 #: maps/scenarios/Flight_demo.xml:Description:27
1522 msgid "Has some experimental fighter plane prototypes."
1525 #: maps/scenarios/Flight_demo.xml:Name:27
1529 #: maps/scenarios/Flight_demo_2.xml:Description:27
1530 msgid "Fly some Mustangs."
1533 #: maps/scenarios/Flight_demo_2.xml:Name:27
1534 msgid "Flight Demo 2"
1537 #: maps/scenarios/Gold_Rush.xml:Description:27
1539 "A wide-open map with a central rocky region rich in Minerals (Metal "
1540 "Resource). This map may be played if the other more detailed maps cause "
1541 "uncomfortable lag."
1544 #: maps/scenarios/Gold_Rush.xml:Name:27
1548 #: maps/scenarios/Gorge.xml:Description:27
1549 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1552 #: maps/scenarios/Gorge.xml:Name:27
1556 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:27
1557 msgid "Importation of a height map created with fractals."
1560 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:27
1561 msgid "Height Map Import Demo - Fractal"
1564 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:27
1566 "An example of height map importation. Image was 1000x1000 grayscale PNG. "
1567 "This image can be found in the scenarios folder.\n"
1569 "(Smaller images are recommended, as the importer scales the scenario size by "
1570 "the resolution of the imported image.)"
1573 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:27
1574 msgid "Height Map Import Demo - Greece"
1577 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:27
1579 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1580 "image can be found in the scenarios folder, but can be placed anywhere."
1583 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:27
1584 msgid "Height Map Import Demo - Greece (small)"
1587 #: maps/scenarios/Laconia 01.xml:Description:27
1589 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1591 "The Macedonians are encroaching into Spartan lands. After losing a pitched "
1592 "battle against the invaders, the Spartans must rebuild their army quickly "
1593 "before the Macedonians overrun the entire valley."
1596 #: maps/scenarios/Laconia 01.xml:Name:27
1600 #: maps/scenarios/Migration.xml:Description:27
1602 "Multiplayer map. Each player starts out on a small island with minimal "
1603 "resources situated off the coast of a large land mass.\n"
1605 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1608 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:27
1609 #: maps/scenarios/Miletus.xml:Name:27
1613 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:27
1614 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[1].Name:39
1618 #: maps/scenarios/Miletus.xml:Description:27
1619 msgid "A sandbox scenario for one player."
1622 #: maps/scenarios/Multiplayer_demo.xml:Name:27
1623 msgid "Multiplayer Demo"
1626 #: maps/scenarios/Multiplayer_demo.xml:Description:27
1628 "Small map with lots of resources and some water, for testing gameplay in non-"
1629 "competitive multiplayer matches."
1632 #: maps/scenarios/Necropolis.xml:Description:39
1634 "4 players duke it out over the vast Nile Delta. Each city starts out nestled "
1635 "atop a large acropolis, but resources are scarce, forcing each player to "
1636 "expand their resource operations into the surrounding lands.\n"
1638 "Scouts say the nearby branches of the Nile River are shallow and fordable in "
1639 "multiple locations, so should only serve as a minor barrier between enemy "
1643 #: maps/scenarios/Necropolis.xml:Name:39
1647 #: maps/scenarios/Pathfinding_demo.xml:Description:39
1648 msgid "A map for testing unit movement algorithms."
1651 #: maps/scenarios/Pathfinding_demo.xml:Name:39
1652 msgid "Pathfinding Demo"
1655 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:27
1656 msgid "Pathfinding Terrain Demo"
1659 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:27
1661 "A map for testing movement costs and terrain properties in the A* pathfinder."
1664 #: maps/scenarios/Peloponnese.xml:Description:39
1665 msgid "A real-world map of the Greek homeland."
1668 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:39
1672 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:39
1676 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:39
1680 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:39
1684 #: maps/scenarios/Peloponnese.xml:Name:39
1685 msgid "Peloponnesian Wars"
1688 #: maps/scenarios/Polynesia.xml:Description:39
1689 msgid "Demo map for new fancy water effects."
1692 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:39
1696 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:39
1700 #: maps/scenarios/Polynesia.xml:Name:39
1704 #: maps/scenarios/Resource_demo.xml:Name:27
1705 msgid "Resource demo"
1708 #: maps/scenarios/Resource_demo.xml:Description:27
1709 msgid "Demo map for resource gathering."
1712 #: maps/scenarios/Saharan Oases.xml:Description:27
1714 "A desert biome map where each player has founded their colony at their own "
1715 "lush oasis. The rest of the map is generally wide-open and barren."
1718 #: maps/scenarios/Sahel.xml:Description:39
1720 "Situated Southside of the Atlas mountain range in North Africa.\n"
1722 "A somewhat open map with an abundance of food and mineral resources, while "
1723 "wood is somewhat scarce."
1726 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:39
1727 msgid "Aulus Manlius Capitolinus"
1730 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:39
1731 msgid "Hasdrubal the Fair"
1734 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:39
1735 msgid "Artaxshacha II"
1738 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:39
1742 #: maps/scenarios/Sandbox - Athenians.xml:Description:39
1744 "Play with the Athenians faction in a non-threatening sandbox environment."
1747 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:39
1748 msgid "The Athenians"
1751 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:39
1752 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:39
1753 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:39
1754 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:39
1755 msgid "The Spartans"
1758 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:39
1759 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:39
1760 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:39
1761 msgid "The Persians"
1764 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:39
1765 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:39
1766 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:39
1770 #: maps/scenarios/Sandbox - Athenians.xml:Name:39
1771 msgid "Sandbox - The Athenians"
1774 #: maps/scenarios/Sandbox - Britons.xml:Description:39
1775 #: maps/scenarios/Sandbox - Gauls.xml:Description:39
1776 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1779 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:39
1780 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:39
1781 msgid "Roman Interlopers"
1784 #: maps/scenarios/Sandbox - Britons.xml:Name:39
1785 msgid "Sandbox - The Britons"
1788 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:39
1789 msgid "Explore the Carthaginian Buildings and Units."
1792 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:39
1793 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:27
1797 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:39
1798 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:39
1802 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:39
1803 msgid "Sandbox - The Carthaginians"
1806 #: maps/scenarios/Sandbox - Gauls.xml:Name:39
1807 msgid "Sandbox - The Gauls"
1810 #: maps/scenarios/Sandbox - Iberians.xml:Description:39
1811 msgid "A demo map for the Iberians."
1814 #: maps/scenarios/Sandbox - Iberians.xml:Name:39
1815 msgid "Sandbox - The Iberians"
1818 #: maps/scenarios/Sandbox - Macedonians.xml:Description:39
1820 "Play with the Macedonians faction in a non-threatening sandbox environment."
1823 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:39
1824 msgid "The Macedonians"
1827 #: maps/scenarios/Sandbox - Macedonians.xml:Name:39
1828 msgid "Sandbox - The Macedonians"
1831 #: maps/scenarios/Sandbox - Mauryans.xml:Description:39
1832 msgid "Mauryan Indian faction showcase map."
1835 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:39
1836 msgid "Mauryan Indians"
1839 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:39
1843 #: maps/scenarios/Sandbox - Mauryans.xml:Name:39
1844 msgid "Sandbox - The Mauryans"
1847 #: maps/scenarios/Sandbox - Persians.xml:Description:39
1848 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1851 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:39
1855 #: maps/scenarios/Sandbox - Persians.xml:Name:39
1856 msgid "Sandbox - The Persians"
1859 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:39
1860 msgid "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1863 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:39
1864 msgid "Ptolemy \"Savior\""
1867 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:39
1871 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:39
1875 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:39
1876 msgid "Sandbox - The Ptolemaic Egyptians 2"
1879 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:39
1880 #: maps/skirmishes/Sporades Islands (2).xml:Description:39
1881 msgid "An islands map good for intense naval combat."
1884 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:39
1885 msgid "Ptolemaios A' Soter"
1888 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:39
1892 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:39
1893 msgid "Sandbox - The Ptolemaic Egyptians"
1896 #: maps/scenarios/Sandbox - Romans.xml:Description:39
1897 msgid "A sandbox scenario for players to try out the Roman civilisation."
1900 #: maps/scenarios/Sandbox - Romans.xml:Name:39
1901 msgid "Sandbox - The Republican Romans"
1904 #: maps/scenarios/Sandbox - Seleucids.xml:Description:39
1905 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1908 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:39
1909 msgid "The Seleucids"
1912 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:39
1913 msgid "The Ptolemies"
1916 #: maps/scenarios/Sandbox - Seleucids.xml:Name:39
1917 msgid "Sandbox - The Seleucids"
1920 #: maps/scenarios/Sandbox - Spartans.xml:Description:39
1922 "Play with the Spartans faction in a non-threatening sandbox environment."
1925 #: maps/scenarios/Sandbox - Spartans.xml:Name:39
1926 msgid "Sandbox - The Spartans"
1929 #: maps/scenarios/Savanna Ravine.xml:Name:39
1930 msgid "Savanna Ravine"
1933 #: maps/scenarios/Savanna Ravine.xml:Description:39
1935 "A wide-open Savanna map with a small ravine running down the center, which "
1939 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:27
1943 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:27
1947 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:27
1951 #: maps/scenarios/Serengeti.xml:Description:27
1953 "The African serengeti has herds of animals criss crossing the plain. Mineral "
1954 "wealth is bountiful and wood is in full supply."
1957 #: maps/scenarios/Serengeti.xml:Name:27
1961 #: maps/scenarios/Ship Formations.xml:Description:27
1962 msgid "Ship formations mockup."
1965 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:27
1969 #: maps/scenarios/Ship Formations.xml:Name:27
1970 msgid "Ship Formations"
1973 #: maps/scenarios/Siwa Oasis.xml:Description:27
1975 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of "
1976 "mountainous spokes that divide the home territories of each player."
1979 #: maps/scenarios/Siwa Oasis.xml:Name:27
1983 #: maps/scenarios/Territory Demo.xml:Description:27
1984 msgid "A demo map showing the territory effects of each type of structure."
1987 #: maps/scenarios/Territory Demo.xml:Name:27
1988 msgid "Territory Demo"
1991 #: maps/scenarios/The Massacre of Delphi.xml:Description:39
1993 "The Celts invade Greece. Fight through the central valley or cut through the "
1994 "rich highlands in order to secure the lands around Delphi!"
1997 #: maps/scenarios/The Massacre of Delphi.xml:Name:39
1998 msgid "Massacre of Delphi"
2001 #: maps/scenarios/The Persian Gates.xml:Description:27
2003 "\"It has always been the Greek Dream to go East.\"\n"
2005 "\"Beware such pride. The East has a way of swallowing men and their dreams."
2008 "Will Alexander push his way through The Persian Gates and fulfill his "
2009 "destiny, or will Ariobarzanes defend the rugged ancient land of Persis "
2010 "against a foreign invader?"
2013 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:27
2014 msgid "Alexandros Megas"
2017 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:27
2021 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:27
2022 msgid "Ariobarzanes"
2025 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:27
2029 #: maps/scenarios/The Persian Gates.xml:Name:27
2030 msgid "The Persian Gates"
2033 #: maps/scenarios/Third Macedonian War.xml:Description:27
2035 "The Romans encroach upon Macedonian lands for the third and final time. Can "
2036 "the once-proud Macedonians prevail against the Roman juggernaut?"
2039 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:27
2040 msgid "Lucius Aemilius Paullus"
2043 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:27
2044 msgid "Perseus of Macedon"
2047 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:27
2048 msgid "Greek Allies"
2051 #: maps/scenarios/Third Macedonian War.xml:Name:27
2052 msgid "Third Macedonian War"
2055 #: maps/scenarios/Treasure Islands.xml:Description:39
2057 "Search treasures on small islands and on the water. Collect more treasures "
2058 "than your opponent to win."
2061 #: maps/scenarios/Treasure Islands.xml:Name:39
2062 msgid "Treasure Islands"
2065 #: maps/scenarios/Triggers_demo.xml:Description:39
2067 "Demo map listening to various triggers and printing warning messages about "
2071 #: maps/scenarios/Triggers_demo.xml:Name:39
2072 msgid "Triggers Demo"
2075 #: maps/scenarios/Tropical Island.xml:Description:39
2076 msgid "Multiplayer map. A tropical paradise."
2079 #: maps/scenarios/Tropical Island.xml:Name:39
2080 msgid "Tropical Island"
2083 #: maps/scenarios/Units_demo.xml:Name:28
2087 #: maps/scenarios/Units_demo.xml:Description:28
2088 msgid "Every unit in the game."
2091 #: maps/scenarios/WallTest.xml:Description:27
2092 #: maps/scenarios/_default.xml:Description:28
2093 #: maps/scenarios/temperate map.xml:Description:27
2094 msgid "Give an interesting description of your map."
2097 #: maps/scenarios/WallTest.xml:Name:27
2101 #: maps/scenarios/Walls.xml:Description:27
2105 #: maps/scenarios/Walls.xml:Name:27
2109 #: maps/scenarios/We are Legion.xml:Name:27
2110 msgid "We Are Legion"
2113 #: maps/scenarios/We are Legion.xml:Description:27
2114 msgid "A quick battle demo map using Roman legionnaires."
2117 #: maps/scenarios/_default.xml:Name:28
2121 #: maps/scenarios/reservoir.xml:Description:27
2122 msgid "A demo showing water planes."
2125 #: maps/scenarios/reservoir.xml:Name:27
2129 #: maps/scenarios/road demo.xml:Description:27
2130 msgid "Demo map showcasing Temperate Road decals."
2133 #: maps/scenarios/road demo.xml:Name:27
2134 msgid "Road Decals Demo"
2137 #: maps/scenarios/shipattacks.xml:Description:27
2138 msgid "Move ships around. Attack other ships."
2141 #: maps/scenarios/shipattacks.xml:Name:27
2145 #: maps/scenarios/temperate map.xml:Name:27
2146 msgid "Base Temperate Map"
2149 #: maps/skirmishes/Acropolis Bay (2).xml:Description:39
2151 "Each player starts the match atop a large flat plateau, otherwise known as "
2154 "To the East lies a large bay with fishing opportunities. To the West is a "
2155 "rugged hinterland with an unclaimed acropolis commanding the valley below."
2158 #: maps/skirmishes/Acropolis Bay (2).xml:Name:39
2159 msgid "Acropolis Bay (2)"
2162 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
2164 "A map filled with impassable mountains and a great number of natural "
2168 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
2169 msgid "Alpine Mountains (3)"
2172 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:39
2174 "The high peaks and valleys of the Alps.\n"
2176 "Each player starts the match nestled in a safe green valley. Between lies "
2177 "the treacherous Alps mountain range."
2180 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:39
2181 msgid "Alpine Valleys (2)"
2184 #: maps/skirmishes/Bactria (2).xml:Description:39
2186 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the "
2187 "foot of the Hindu Kush mountains.\n"
2189 "The center of the map is a dried up mountain. On either side are mountains "
2190 "and foothills pierced by treacherous passes and old trade routes."
2193 #: maps/skirmishes/Bactria (2).xml:Name:39
2197 #: maps/skirmishes/Barcania (3).xml:Name:27
2198 msgid "Barcania (3)"
2201 #: maps/skirmishes/Barcania (3).xml:Description:27
2203 "A wild and wooded isle, full of forests, gold, and mystery… mountains, "
2204 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
2205 "with lots of potential for skirmishing and guerilla warfare as well as tough "
2206 "defensive fighting or aggressive maneuvers."
2209 #: maps/skirmishes/Belgian Bog (2).xml:Description:39
2211 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2213 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting "
2214 "and foraging is plentiful."
2217 #: maps/skirmishes/Belgian Bog (2).xml:Name:39
2218 msgid "Belgian Bog (2)"
2221 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:39
2223 "Two teams face off across a long, very large saltwater lake.\n"
2225 "Fishing can be had in the central lake. The map is also well-endowed with "
2226 "Stone and Metal deposits."
2229 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:39
2230 msgid "Caspian Sea (2v2)"
2233 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:39
2234 msgid "Corinthian Isthmus (2)"
2237 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:40
2238 msgid "Corinthian Isthmus (4)"
2241 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:39
2243 "The players start on two opposing islands, both with a very jagged relief "
2244 "that will make landing difficult.\n"
2246 "Originally occupied by the Torreans, then marginally settled by Etruscans, "
2247 "Phocaeans and Syracusans. Rome conquered these two islands from Carthage "
2248 "during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" "
2249 "province. The Corsicans regularly revolted and over the course of a century, "
2250 "the island lost two thirds of its Corsican population."
2253 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:39
2254 msgid "Corsica and Sardinia (4)"
2257 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:39
2258 msgid "A \"small island\"-style map set in the Aegean Sea."
2261 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:39
2262 msgid "Cycladic Archipelago (2)"
2265 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:39
2267 "A \"small island\"-style map set in the Aegean Sea.\n"
2269 "Map size: Very Large"
2272 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:39
2276 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:39
2280 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:39
2284 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:39
2285 msgid "Cycladic Archipelago (3)"
2288 #: maps/skirmishes/Death Canyon (2).xml:Description:39
2290 "A deep rocky canyon slicing through the desert.\n"
2292 "Each player starts their colony on a plateau on either side of the ravine."
2295 #: maps/skirmishes/Death Canyon (2).xml:Name:39
2296 msgid "Death Canyon (2)"
2299 #: maps/skirmishes/Deccan Plateau (2).xml:Description:39
2301 "Two players square off across the heavily forested Deccan Plateau of central "
2304 "Each player starts the match with a free farmstead and free storehouse.\n"
2306 "Virgin resources lie to the lowlands on either side of the plateau. The "
2307 "lowlands also offer opportunity for expansion and strategic maneuvering."
2310 #: maps/skirmishes/Deccan Plateau (2).xml:Name:39
2311 msgid "Deccan Plateau (2)"
2314 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2316 "A foggy alpine landscape becomes a battleground as each team has an ally "
2317 "squashed precariously between two enemies. Two forest cliffs overlook the "
2318 "center lake, accessible from the sides of the map."
2321 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2322 msgid "Dueling Cliffs (3v3)"
2325 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2327 "A forest battle map where all players fight for supremacy and control over "
2331 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2332 msgid "Forest Battle (4)"
2335 #: maps/skirmishes/Gallic Fields (3).xml:Description:39
2337 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2339 "Each player begins the match with a wooden palisade and some guard towers "
2340 "atop a low embankment.\n"
2342 "Watch out for Romans passing by!"
2345 #: maps/skirmishes/Gallic Fields (3).xml:Name:39
2346 msgid "Gallic Fields (3)"
2349 #: maps/skirmishes/Gambia River (3).xml:Description:39
2351 "All players start on one bank of the river, with minimal harvestable metal. "
2352 "Across the Gambia River is a savanna with many deposits of metal to be "
2355 "(Warning: Large map. Good computer specs recommended)"
2358 #: maps/skirmishes/Gambia River (3).xml:Name:39
2359 msgid "Gambia River (3)"
2362 #: maps/skirmishes/Golden Island (2).xml:Description:40
2364 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2365 "can access the center via a narrow strip of land or via boat."
2368 #: maps/skirmishes/Golden Island (2).xml:Name:40
2369 msgid "Golden Island (2)"
2372 #: maps/skirmishes/Golden Oasis (2).xml:Description:39
2374 "Players start around a small oasis in the center of the map which holds much "
2375 "of the available wood on the map.\n"
2377 "Elsewhere, in the hinterlands, lies great riches, in the form of large "
2378 "deposits of gold and other metals."
2381 #: maps/skirmishes/Golden Oasis (2).xml:Name:39
2382 msgid "Gold Oasis (2)"
2385 #: maps/skirmishes/Greek Acropolis (2).xml:Description:39
2386 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:39
2388 "Two factions find themselves perched safely atop large rocky plateaus, or "
2391 "Scout the lands to find free treasures and to secure new resources."
2394 #: maps/skirmishes/Greek Acropolis (2).xml:Name:39
2395 msgid "Greek Acropolis (2)"
2398 #: maps/skirmishes/Greek Acropolis (4).xml:Description:39
2400 "Three factions find themselves perched safely atop large rocky plateaus, or "
2401 "acropolises, whereas the fourth one is separated from their foes by a river "
2404 "Scout the lands to find free treasures and to secure new resources.."
2407 #: maps/skirmishes/Greek Acropolis (4).xml:Name:39
2408 msgid "Greek Acropolis (4)"
2411 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:39
2412 msgid "Greek Acropolis Night (2)"
2415 #: maps/skirmishes/Libyan Oases (4).xml:Description:39
2417 "An otherwise wide-open, flat desert map is pierced in the center by two lush "
2420 "This represents the Libyan Desert, part of the Saharan Desert, West of the "
2421 "Nile River in Egypt."
2424 #: maps/skirmishes/Libyan Oases (4).xml:Name:39
2425 msgid "Libyan Oases (4)"
2428 #: maps/skirmishes/Libyan Oasis (2).xml:Description:39
2430 "An old favorite. An otherwise wide-open, flat desert map is pierced in the "
2431 "center by a lush oasis.\n"
2433 "This represents the Libyan Desert, part of the Saharan Desert, West of the "
2434 "Nile River in Egypt.\n"
2436 "Iberians do not receive their circuit walls here. Instead, all factions "
2437 "receive 4 free Defense Towers."
2440 #: maps/skirmishes/Libyan Oasis (2).xml:Name:39
2441 msgid "Libyan Oasis (2)"
2444 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2446 "The map is cut through the center by a river traversing east-west with some "
2449 "Fairly open-wooded and basically flat. Plenty of building room. Well "
2450 "balanced resources.\n"
2452 "Civ Territories are divided by main river and tributaries (with necessary "
2453 "shallows for crossings)."
2456 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2457 msgid "Lorraine Plain (2)"
2460 #: maps/skirmishes/Median Oasis (2).xml:Description:39
2461 #: maps/skirmishes/Median Oasis (4).xml:Description:39
2463 "A large oasis acts as the hub of mountainous spokes that divide the home "
2464 "territories of each player."
2467 #: maps/skirmishes/Median Oasis (2).xml:Name:39
2468 msgid "Median Oasis (2)"
2471 #: maps/skirmishes/Median Oasis (4).xml:Name:39
2472 msgid "Median Oasis (4)"
2475 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:39
2477 "A sheltered natural harbour on the Mediterranean coast provides the "
2478 "resources for battle."
2481 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:39
2482 msgid "Mediterranean Coves (2)"
2485 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:39
2486 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:39
2488 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2490 "All players start on the Western end of the map, with a vast unclaimed "
2491 "wilderness lying open before them ripe for conquest and depredation.\n"
2493 "Stone and Metal resources are in abundance, especially Stone, but Wood is "
2497 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:39
2498 msgid "Neareastern Badlands (2)"
2501 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:39
2502 msgid "Neareastern Badlands (4)"
2505 #: maps/skirmishes/Nile River (4).xml:Description:39
2507 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2508 "cluster near the river, while mineral resources can be found in the desert "
2512 #: maps/skirmishes/Nile River (4).xml:Name:39
2513 msgid "Nile River (4)"
2516 #: maps/skirmishes/Northern Island (2).xml:Description:40
2518 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2519 "One player starts in the Mountains to the West, the other player starts near "
2520 "the Bay in the East."
2523 #: maps/skirmishes/Northern Island (2).xml:Name:40
2524 msgid "Northern Island (2)"
2527 #: maps/skirmishes/Persian Highlands (4).xml:Description:39
2529 "A dry central basin rich in minerals surrounded by rocky hills and highlands."
2532 #: maps/skirmishes/Persian Highlands (4).xml:Name:39
2533 msgid "Persian Highlands (4)"
2536 #: maps/skirmishes/Punjab (2).xml:Description:40
2538 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a "
2539 "few treacherous crossings.\n"
2541 "The rivers are heavily forested, while grasslands carpet the surrounding "
2542 "countryside. Watch out for Tigers in the tall grass! Asian elephants are "
2543 "also a common sight."
2546 #: maps/skirmishes/Punjab (2).xml:Name:40
2550 #: maps/skirmishes/Saharan Oases (4).xml:Description:39
2552 "A desert biome map where each player has founded their colony at their own "
2555 "The rest of the map is generally wide-open and barren."
2558 #: maps/skirmishes/Saharan Oases (4).xml:Name:39
2559 msgid "Saharan Oases (4)"
2562 #: maps/skirmishes/Sahel (4).xml:Description:39
2564 "Situated Southside of the Atlas mountain range in North Africa.\n"
2566 "A somewhat open map with an abundance of animals and mineral resources, "
2567 "while wood is scarce."
2570 #: maps/skirmishes/Sahel (4).xml:Name:39
2574 #: maps/skirmishes/Savanna River.xml:Description:39
2575 msgid "A large savanna is bisected by a narrow jungle stream."
2578 #: maps/skirmishes/Savanna River.xml:Name:39
2579 msgid "Savanna River (2)"
2582 #: maps/skirmishes/Sicilia (2).xml:Description:39
2583 msgid "The large Mediterranean island of Sicily is open for conquest."
2586 #: maps/skirmishes/Sicilia (2).xml:Name:39
2590 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2592 "The large Mediterranean island of Sicily is open for conquest.\n"
2593 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory "
2597 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2598 msgid "Sicilia Nomad (2)"
2601 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2603 "A dual oasis map with nearly all of the wood and animal resources "
2604 "concentrated in the middle of the map. Farmlands ring the oases sucking up "
2605 "what little moisture can be had.\n"
2607 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if "
2608 "enabled, can be found scattered in the nearby deserts."
2611 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2612 msgid "Siwa Oasis (2)"
2615 #: maps/skirmishes/Skirmish Demo.xml:Description:39
2616 msgid "A demo Skirmish map."
2619 #: maps/skirmishes/Skirmish Demo.xml:Name:39
2620 msgid "Skirmish Demo"
2623 #: maps/skirmishes/Sporades Islands (2).xml:Name:39
2624 msgid "Sporades Islands (2)"
2627 #: maps/skirmishes/Syria (2).xml:Description:39
2629 "A barren land with little wood and few animals. Treasures dot the landscape "
2630 "and will be essential to early growth.\n"
2632 "The player who sets up a profitable trade caravan earliest may gain a "
2633 "decisive advantage."
2636 #: maps/skirmishes/Syria (2).xml:Name:39
2640 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:39
2642 "An oasis surrounded by mountains and desert. Farmlands near the water's edge "
2643 "provide much-needed boost in farming, but foraging and hunting are in short "
2647 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:39
2648 msgid "Team Oasis (2v2)"
2651 #: maps/skirmishes/Thessalian Plains (4).xml:Description:39
2653 "The rolling Thessalian plain is traversed with narrow streams, easily "
2654 "forded. Wide-open spaces allow for massive expansion, while each player "
2655 "starts the match safe atop a large acropolis."
2658 #: maps/skirmishes/Thessalian Plains (4).xml:Name:39
2659 msgid "Thessalian Plains (4)"
2662 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2664 "Four factions find themselves perched safely atop large rocky plateaus, or "
2667 "Scout the lands to find free treasures and to secure new resources."
2670 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2671 msgid "Tuscan Acropolis (4)"
2674 #: maps/skirmishes/Two Seas (6).xml:Description:40
2676 "A large tropic map with two seas to the East and to the West. Good for two "
2677 "teams of three players or three teams of two players."
2680 #: maps/skirmishes/Two Seas (6).xml:Name:40
2681 msgid "Two Seas (6)"
2684 #: maps/skirmishes/Watering Holes (4).xml:Description:39
2686 "The African savanna is chocked full of animal life for hunting, while the "
2687 "nearby mineral deposits are plentiful. The dry season is approaching and the "
2688 "watering holes are drying up.\n"
2690 "Note: This is a very small \"fast and furious\" map. Iberians do not start "
2691 "with their custom circuit walls."
2694 #: maps/skirmishes/Watering Holes (4).xml:Name:39
2695 msgid "Watering Holes (4)"
2698 #: maps/skirmishes/Zagros Mountains (2).xml:Description:39
2700 "The mountains buffering the Persian homeland, straddling Persis, Susiana, "
2703 "Players start the match near the Persian Gulf in their own province with 1 "
2706 "Access to untapped resources and territories can be found through the rugged "
2710 #: maps/skirmishes/Zagros Mountains (2).xml:Name:39
2711 msgid "Zagros Mountains (2)"