1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Anique van Berne <avanberne@gmail.com>, 2016
7 # Charon De Beukelaer <charondb@gmail.com>, 2015
8 # Christof Verhoeven <christof.verhoeven@gmail.com>, 2016
10 # Ismail Sahin <ismailsahin1994@hotmail.com>, 2017
11 # Johannes Collosus <the_pc_pilot@live.nl>, 2015
12 # Mark Martines <mark-martines@hotmail.com>, 2017
13 # Max Klaversma <maxklaversma@gmail.com>, 2014
14 # niektb <niektb95@gmail.com>, 2014-2016
15 # Sander Deryckere, 2014-2016
16 # Stef Jansen <stefgijsberts.sg@gmail.com>, 2014
17 # SuperVipers <camerongeuzinge@hotmail.com>, 2017
20 "Project-Id-Version: 0 A.D.\n"
21 "POT-Creation-Date: 2018-01-05 09:06+0100\n"
22 "PO-Revision-Date: 2018-01-05 15:33+0000\n"
23 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
24 "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n"
26 "Content-Type: text/plain; charset=UTF-8\n"
27 "Content-Transfer-Encoding: 8bit\n"
29 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
31 #: simulation/ai/petra/chatHelper.js:6
34 "I am starting a massive military campaign against %(_player_)s, come and "
36 msgstr "Ik ga een grote militaire campagne tegen %(_player_)s beginnen, kom en doe mee."
38 #: simulation/ai/petra/chatHelper.js:7
41 "I have set up a huge army to crush %(_player_)s. Join me and you will have "
42 "your share of the loot."
43 msgstr "Ik heb een groots leger om %(_player_)s te vermorzelen. Doe mee en we verdelen de opbrengst."
45 #: simulation/ai/petra/chatHelper.js:10
47 msgid "I am launching an attack against %(_player_)s."
48 msgstr "Ik start een aanval op %(_player_)s."
50 #: simulation/ai/petra/chatHelper.js:11
52 msgid "I have just sent an army against %(_player_)s."
53 msgstr "Ik heb zojuist een leger gestuurd naar %(_player_)s."
55 #: simulation/ai/petra/chatHelper.js:17
57 msgid "Let me regroup my army and I will then join you against %(_player_)s."
58 msgstr "Laat me hergroeperen met mijn leger daarna verenig ik met je tegen %(_player_)s"
60 #: simulation/ai/petra/chatHelper.js:18
62 msgid "I am finishing preparations to attack %(_player_)s."
63 msgstr "Ik ben mijn voorbereidingen tegen %(_player_)s aan het afronden"
65 #: simulation/ai/petra/chatHelper.js:21
68 "Sorry, I do not have enough soldiers currently; but my next attack will "
69 "target %(_player_)s."
70 msgstr "Sorry, ik heb niet genoeg soldaten op het moment; maar mijn volgende aanval zal ik tegen %(_player_)s inzetten"
72 #: simulation/ai/petra/chatHelper.js:22
75 "Sorry, I still need to strengthen my army. However, I will attack "
77 msgstr "Sorry, ik heb tijd nodig om mijn leger sterker te maken maar %(_player_)s zal het volgende doelwit zijn"
79 #: simulation/ai/petra/chatHelper.js:25
82 "I cannot help you against %(_player_)s for the time being, I am planning to "
83 "attack %(_player_2)s first."
84 msgstr "Ik kan je niet helpen tegen %(_player_)s op het moment. Ik ben eerst een aanval tegen %(_player_2)s aan het plannen"
86 #: simulation/ai/petra/chatHelper.js:30
88 msgid "Here is a gift for you, %(_player_)s. Make good use of it."
89 msgstr "Hier is een cadeau voor jou, %(_player_)s maak er goed gebruik van"
91 #: simulation/ai/petra/chatHelper.js:31
93 msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
94 msgstr "Ik zie dat je het zwaar hebt, %(_player_)s ik hoop dat dit helpt"
96 #: simulation/ai/petra/chatHelper.js:32
99 "I can help you this time, %(_player_)s, but you should manage your resources"
100 " more carefully in the future."
103 #: simulation/ai/petra/chatHelper.js:36
105 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
106 msgstr "Ik heb %(resource)s nodig, kan jij me helpen? Ik zal het achteraf goedmaken."
108 #: simulation/ai/petra/chatHelper.js:37
111 "I would participate more efficiently in our common war effort if you could "
112 "provide me some %(resource)s."
113 msgstr "Ik zou efficiënter zijn in ons gezamenlijk oorlogsplan als je me wat %(resource)s zou kunnen schenken."
115 #: simulation/ai/petra/chatHelper.js:38
118 "If you can spare me some %(resource)s, I will be able to strengthen my army."
119 msgstr "Als je me wat %(resource)s kan geven, kan ik mijn leger sterker maken"
121 #: simulation/ai/petra/chatHelper.js:42
124 "I have set up a new route with %(_player_)s. Trading will be profitable for "
126 msgstr "Ik heb een nieuwe handelsroute opgezet met %(_player_)s. Handel zal voor ons allen lucratief zijn."
128 #: simulation/ai/petra/chatHelper.js:43
131 "A new trade route is set up with %(_player_)s. Take your share of the "
133 msgstr "Een nieuwe handelsroute is opgezet met %(_player_)s. Neem jouw deel van de opbrengst."
135 #: simulation/ai/petra/chatHelper.js:48
137 msgid "%(_player_)s and I are now allies."
138 msgstr "%(_player_)s is nu bevriend met jou."
140 #: simulation/ai/petra/chatHelper.js:51
142 msgid "%(_player_)s and I are now neutral."
143 msgstr "%(_player_)s en ik zijn nu neutraal"
145 #: simulation/ai/petra/chatHelper.js:54
147 msgid "%(_player_)s and I are now enemies."
148 msgstr "%(_player_)s is nu een vijand van jou."
150 #: simulation/ai/petra/chatHelper.js:61
152 msgid "I cannot accept your offer to become allies, %(_player_)s."
155 #: simulation/ai/petra/chatHelper.js:64
158 "I will not be your ally, %(_player_)s. However, I will consider a neutrality"
162 #: simulation/ai/petra/chatHelper.js:65
165 "I reject your request for alliance, %(_player_)s, but we could become "
169 #: simulation/ai/petra/chatHelper.js:66
171 msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
174 #: simulation/ai/petra/chatHelper.js:69
177 "Our previous alliance did not work out, %(_player_)s. I must decline your "
181 #: simulation/ai/petra/chatHelper.js:70
183 msgid "I won’t ally you again, %(_player_)s!"
186 #: simulation/ai/petra/chatHelper.js:71
188 msgid "No more alliances between us, %(_player_)s!"
191 #: simulation/ai/petra/chatHelper.js:72
193 msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
196 #: simulation/ai/petra/chatHelper.js:73
199 "My answer to your repeated peace proposal will remain war, %(_player_)s!"
202 #: simulation/ai/petra/chatHelper.js:76
205 "I will accept your offer to become allies, %(_player_)s. We will both "
206 "benefit from this partnership."
209 #: simulation/ai/petra/chatHelper.js:77
211 msgid "An alliance between us is a good idea, %(_player_)s."
214 #: simulation/ai/petra/chatHelper.js:78
217 "Let both of our people prosper from a peaceful association, %(_player_)s."
220 #: simulation/ai/petra/chatHelper.js:79
222 msgid "We have found common ground, %(_player_)s. I accept the alliance."
225 #: simulation/ai/petra/chatHelper.js:80
227 msgid "%(_player_)s, consider us allies from now on."
230 #: simulation/ai/petra/chatHelper.js:83
233 "I will ally with you, %(_player_)s, but only if you send me a tribute of "
234 "%(_amount_)s %(_resource_)s."
237 #: simulation/ai/petra/chatHelper.js:84
240 "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
241 "before I accept an alliance with you."
244 #: simulation/ai/petra/chatHelper.js:85
247 "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
251 #: simulation/ai/petra/chatHelper.js:88
254 "%(_player_)s, my offer still stands. I will ally with you only if you send "
255 "me a tribute of %(_amount_)s %(_resource_)s."
258 #: simulation/ai/petra/chatHelper.js:89
261 "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
262 "alliance, %(_player_)s."
265 #: simulation/ai/petra/chatHelper.js:90 simulation/ai/petra/chatHelper.js:111
268 "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
269 "tribute soon, I will break off our negotiations."
272 #: simulation/ai/petra/chatHelper.js:95
274 msgid "I will not become neutral with you, %(_player_)s."
277 #: simulation/ai/petra/chatHelper.js:96
279 msgid "%(_player_)s, I must decline your request for a neutrality pact."
282 #: simulation/ai/petra/chatHelper.js:99
285 "Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
286 " consider another one."
289 #: simulation/ai/petra/chatHelper.js:102
292 "I welcome your request for peace between our civilizations, %(_player_)s. I "
296 #: simulation/ai/petra/chatHelper.js:103
299 "%(_player_)s, I will accept your neutrality request. May both our "
300 "civilizations benefit."
303 #: simulation/ai/petra/chatHelper.js:106
306 "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
307 "neutrality request, %(_player_)s."
310 #: simulation/ai/petra/chatHelper.js:107
313 "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
317 #: simulation/ai/petra/chatHelper.js:110
320 "%(_player_)s, I will not accept your neutrality request unless you tribute "
321 "me %(_amount_)s %(_resource_)s soon."
324 #: simulation/ai/petra/chatHelper.js:119
327 "%(_player_)s, it would help both of our civilizations if we formed an "
328 "alliance. If you become allies with me, I will respond in kind."
331 #: simulation/ai/petra/chatHelper.js:122
333 msgid "%(_player_)s, my offer for an alliance has expired."
336 #: simulation/ai/petra/chatHelper.js:123
339 "%(_player_)s, I have rescinded my previous offer for an alliance between us."
342 #: simulation/ai/petra/chatHelper.js:128
345 "%(_player_)s, I would like to request a neutrality pact between our "
346 "civilizations. If you become neutral with me, I will respond in kind."
349 #: simulation/ai/petra/chatHelper.js:129
352 "%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
353 "pact. I will become neutral with you if you do the same."
356 #: simulation/ai/petra/chatHelper.js:132
358 msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
361 #: simulation/ai/petra/chatHelper.js:133
364 "%(_player_)s, as you have failed to respond to my request for peace between "
365 "us, I have abrogated my offer."
368 #: simulation/components/BuildRestrictions.js:87
370 msgid "%(name)s cannot be built due to unknown error"
371 msgstr "%(name)s kan niet gebouwd worden door een onbekend probleem."
373 #: simulation/components/BuildRestrictions.js:108
375 msgid "%(name)s cannot be built in unexplored area"
376 msgstr "%(name)s kan niet gebouwd worden in onverkend gebied."
378 #: simulation/components/BuildRestrictions.js:156
380 msgid "%(name)s cannot be built on another building or resource"
381 msgstr "%(name)s kan niet gebouwd worden op een ander gebouw of grondstof"
383 #: simulation/components/BuildRestrictions.js:160
385 msgid "%(name)s cannot be built on invalid terrain"
386 msgstr "%(name)s kan niet gebouwd worden op ongeldig terrein"
388 #. Translation: territoryType being displayed in a translated sentence in the
389 #. form: "House cannot be built in %(territoryType)s territory.".
390 #: simulation/components/BuildRestrictions.js:184
391 msgctxt "Territory type"
395 #. Translation: territoryType being displayed in a translated sentence in the
396 #. form: "House cannot be built in %(territoryType)s territory.".
397 #: simulation/components/BuildRestrictions.js:187
398 msgctxt "Territory type"
399 msgid "unconnected own"
400 msgstr "onverbonden, eigen"
402 #. Translation: territoryType being displayed in a translated sentence in the
403 #. form: "House cannot be built in %(territoryType)s territory.".
404 #: simulation/components/BuildRestrictions.js:193
405 msgctxt "Territory type"
409 #. Translation: territoryType being displayed in a translated sentence in the
410 #. form: "House cannot be built in %(territoryType)s territory.".
411 #: simulation/components/BuildRestrictions.js:196
412 msgctxt "Territory type"
413 msgid "unconnected allied"
414 msgstr "onverbonden, geallieerd"
416 #. Translation: territoryType being displayed in a translated sentence in the
417 #. form: "House cannot be built in %(territoryType)s territory.".
418 #: simulation/components/BuildRestrictions.js:202
419 msgctxt "Territory type"
423 #. Translation: territoryType being displayed in a translated sentence in the
424 #. form: "House cannot be built in %(territoryType)s territory.".
425 #: simulation/components/BuildRestrictions.js:209
426 msgctxt "Territory type"
430 #: simulation/components/BuildRestrictions.js:214
433 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
434 "%(validTerritories)s"
435 msgstr "%(name)s kan niet gebouwd worden in %(territoryType)s territorium. Geldige territoria: %(validTerritories)s"
437 #: simulation/components/BuildRestrictions.js:253
439 msgid "%(name)s must be built on a valid shoreline"
440 msgstr "%(name)s moet op een geldige kustlijn gebouwd worden"
442 #: simulation/components/BuildRestrictions.js:281
445 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
448 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
450 msgstr[0] "%(name)s staat te dicht bij een %(category)s, er moet zeker %(distance)s meter afstand zijn"
451 msgstr[1] "%(name)s staat te dicht bij een %(category)s, er moet zeker %(distance)s meter afstand zijn"
453 #: simulation/components/BuildRestrictions.js:302
456 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
458 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
459 msgstr[0] "%(name)s staat te ver van een %(category)s, het moet binnen %(distance)s meter afstand staan"
460 msgstr[1] "%(name)s staat te ver van een %(category)s, het moet binnen %(distance)s meter afstand staan"
462 #. Translation: Territory types being displayed as part of a list like "Valid
463 #. territories: own, ally".
464 #: simulation/components/BuildRestrictions.js:342
465 msgctxt "Territory type list"
469 #. Translation: Territory types being displayed as part of a list like "Valid
470 #. territories: own, ally".
471 #: simulation/components/BuildRestrictions.js:344
472 msgctxt "Territory type list"
476 #. Translation: Territory types being displayed as part of a list like "Valid
477 #. territories: own, ally".
478 #: simulation/components/BuildRestrictions.js:346
479 msgctxt "Territory type list"
483 #. Translation: Territory types being displayed as part of a list like "Valid
484 #. territories: own, ally".
485 #: simulation/components/BuildRestrictions.js:348
486 msgctxt "Territory type list"
490 #: simulation/components/CeasefireManager.js:99
492 msgid "You can attack in %(time)s"
493 msgstr "Je kan vijanden aanvallen binnen %(time)s"
495 #: simulation/components/CeasefireManager.js:112
496 msgid "You can attack now!"
497 msgstr "Je kan nu aanvallen!"
499 #: simulation/components/EndGameManager.js:159
501 msgid "%(lastPlayer)s has won (last player alive)."
502 msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
506 #: simulation/components/EndGameManager.js:167
507 msgid "Last remaining player wins."
508 msgstr "Vecht tot de laatste speler."
510 #: simulation/components/EntityLimits.js:165
512 msgid "%(category)s build limit of %(limit)s reached"
513 msgstr "%(category)s bouwlimiet van %(limit)s bereikt"
515 #: simulation/components/EntityLimits.js:167
517 msgid "%(category)s training limit of %(limit)s reached"
518 msgstr "%(category)s rekruteerlimiet van %(limit)s bereikt"
520 #: simulation/components/EntityLimits.js:171
522 msgid "%(category)s limit of %(limit)s reached"
523 msgstr "%(category)s limiet van %(limit)s bereikt"
525 #: simulation/components/Player.js:304
527 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
528 msgstr "Onvoldoende grondstoffen - %(resourceAmount1)s %(resourceType1)s"
530 #: simulation/components/Player.js:306
533 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
534 "%(resourceAmount2)s %(resourceType2)s"
535 msgstr "Onvoldoende grondstoffen - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
537 #: simulation/components/Player.js:308
540 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
541 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
542 msgstr "Onvoldoende grondstoffen - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
544 #: simulation/components/Player.js:310
547 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
548 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
549 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
550 msgstr "Onvoldoende grondstoffen - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
552 #: simulation/components/ProductionQueue.js:412
553 msgid "The production queue is full."
554 msgstr "De productierij is vol."
556 #: simulation/components/ProductionQueue.js:798
557 msgid "Can't find free space to spawn trained units"
558 msgstr "Kan geen vrije ruimte vinden om gerekruteerde eenheden te plaatsen."
560 #: simulation/helpers/Cheat.js:53
562 msgid "%(player)s has been defeated (cheat)."
565 #: simulation/helpers/Cheat.js:62
566 msgid "You need to select a building that trains units."
567 msgstr "Je moet een gebouw selecteren om eenheden te rekruteren."
569 #: simulation/helpers/Commands.js:124
570 msgid "(Cheat - control all units)"
571 msgstr "(Valsspelen - Bestuur alle eenheden)"
573 #: simulation/helpers/Commands.js:139
574 msgid "(Cheat - reveal map)"
575 msgstr "(Valsspelen - Toon de volledige kaart)"
577 #: simulation/helpers/Commands.js:449
579 msgid "%(player)s has resigned."
582 #: simulation/helpers/Commands.js:591
583 msgid "(Cheat - promoted units)"
584 msgstr "(Valsspelen - promoveer eenheden)"
586 #: simulation/helpers/Commands.js:705
588 "Cannot upgrade as distance requirements are not verified or terrain is "
590 msgstr "Kan niet upgraden omdat de afstandsvereiste niet geverifieerd is of het terrein belemmerd is."
592 #: simulation/helpers/Commands.js:715
593 msgid "Cannot upgrade a garrisoned entity."
594 msgstr "Kan geen bemande entiteit upgraden."
596 #: simulation/helpers/Commands.js:758
598 msgid "Attack against %(_player_)s requested."
599 msgstr "Aanvraag voor een aanval tegen %(_player_)s."
601 #: simulation/helpers/Commands.js:797
602 msgid "There are no bribable units"
603 msgstr "Er zijn geen omkoopbare eenheden"
605 #: simulation/helpers/Commands.js:843
606 msgid "Unable to ungarrison unit(s)"
607 msgstr "Kan de extra bemanning niet toevoegen."
609 #: simulation/helpers/Commands.js:857
610 msgid "Some unit(s) can't go back to work"
611 msgstr "Sommige eenheden kunnen niet terug aan het werk"
613 #: simulation/helpers/Commands.js:1111
614 msgid "The building's technology requirements are not met."
615 msgstr "Er is niet voldaan aan de technologie vereisten voor dit gebouw."
617 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
621 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
625 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
629 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
633 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
637 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
641 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
645 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
649 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
653 #: simulation/data/settings/game_speeds.jsonData[0].Title
654 msgid "Turtle (0.1x)"
655 msgstr "Schildpad (0.1x)"
657 #: simulation/data/settings/game_speeds.jsonData[1].Title
659 msgstr "Traag (0.25x)"
661 #: simulation/data/settings/game_speeds.jsonData[2].Title
662 msgid "Leisurely (0.5x)"
665 #: simulation/data/settings/game_speeds.jsonData[3].Title
666 msgid "Relaxed (0.75x)"
667 msgstr "Ontspannen (0.75x)"
669 #: simulation/data/settings/game_speeds.jsonData[4].Title
671 msgstr "Normaal (1x)"
673 #: simulation/data/settings/game_speeds.jsonData[5].Title
675 msgstr "Snel (1.25x)"
677 #: simulation/data/settings/game_speeds.jsonData[6].Title
678 msgid "Very Fast (1.5x)"
679 msgstr "Heel snel (1.5x)"
681 #: simulation/data/settings/game_speeds.jsonData[7].Title
685 #: simulation/data/settings/game_speeds.jsonData[8].Title
686 msgid "Fast Forward (5x)"
687 msgstr "Versnel (5x)"
689 #: simulation/data/settings/game_speeds.jsonData[9].Title
690 msgid "Fast Forward (10x)"
691 msgstr "Versnel (10x)"
693 #: simulation/data/settings/game_speeds.jsonData[10].Title
694 msgid "Fast Forward (20x)"
695 msgstr "Versnel (20x)"
697 #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
699 "Capture all relics spread across the map and keep them for a certain time to"
703 #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
704 msgid "Capture the Relic"
707 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
708 msgid "Defeat all opponents to win."
709 msgstr "Versla alle tegenstanders om te winnen."
711 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
715 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
716 msgid "Destroy all enemy structures to win."
717 msgstr "Vernietig alle vijandige bouwsels om te winnen."
719 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
720 msgid "Conquest Structures"
721 msgstr "Verover Gebouwen"
723 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
724 msgid "Kill all enemy units to win."
725 msgstr "Dood alle vijandelijke eenheden om te winnen."
727 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
728 msgid "Conquest Units"
729 msgstr "Verover Eenheden"
731 #: simulation/data/settings/victory_conditions/regicide.jsonData.Description
732 msgid "Defeat opponents by killing their hero."
733 msgstr "Versla tegenstanders door hun held te doden."
735 #: simulation/data/settings/victory_conditions/regicide.jsonData.Title
737 msgstr "Koningsmoord"
739 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
741 "Be the first to build or capture a Wonder and keep it for a certain time to "
742 "win the game. The timer will be reset when the Wonder is destroyed or "
743 "captured or in allied victory when the owners alliances change."
746 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
750 #: simulation/data/settings/starting_resources.jsonData[0].Title
751 msgctxt "startingResources"
755 #: simulation/data/settings/starting_resources.jsonData[1].Title
756 msgctxt "startingResources"
760 #: simulation/data/settings/starting_resources.jsonData[2].Title
761 msgctxt "startingResources"
765 #: simulation/data/settings/starting_resources.jsonData[3].Title
766 msgctxt "startingResources"
770 #: simulation/data/settings/starting_resources.jsonData[4].Title
771 msgctxt "startingResources"
775 #: simulation/data/settings/starting_resources.jsonData[5].Title
776 msgctxt "startingResources"
780 #: simulation/data/settings/map_sizes.jsonData[0].Name
784 #: simulation/data/settings/map_sizes.jsonData[0].Tooltip
785 msgid "This map size has barely any room for even the most basic resources."
788 #: simulation/data/settings/map_sizes.jsonData[1].Name
792 #: simulation/data/settings/map_sizes.jsonData[1].Tooltip
794 "Small maps are suitable for 1v1 matches, as players can reach the enemy "
795 "quickly while still having some room to expand."
798 #: simulation/data/settings/map_sizes.jsonData[2].Name
799 #: simulation/data/settings/trigger_difficulties.jsonData[2].Name
803 #: simulation/data/settings/map_sizes.jsonData[2].Tooltip
805 "Medium-sized maps provide plenty of space for two players, but even eight "
809 #: simulation/data/settings/map_sizes.jsonData[3].Name
813 #: simulation/data/settings/map_sizes.jsonData[3].Tooltip
815 "This is the ideal mapsize for 4 to 8 players, because there is plenty of "
816 "space to expand while the neighbors are quickly reachable."
819 #: simulation/data/settings/map_sizes.jsonData[4].Name
823 #: simulation/data/settings/map_sizes.jsonData[4].Tooltip
825 "The large mapsize is recommended when great portions of the map are covered "
826 "with water or inaccessible mountains."
829 #: simulation/data/settings/map_sizes.jsonData[5].Name
833 #: simulation/data/settings/map_sizes.jsonData[5].Tooltip
834 #: simulation/data/settings/map_sizes.jsonData[6].Tooltip
836 "Very large maps are not recommended as it takes very long to reach the enemy"
837 " and the game performance can be reduced."
840 #: simulation/data/settings/map_sizes.jsonData[6].Name
844 #: simulation/data/settings/trigger_difficulties.jsonData[0].Name
846 msgstr "Heel Makkelijk "
848 #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
849 msgid "Choose this difficulty if you are discovering 0 A.D."
852 #: simulation/data/settings/trigger_difficulties.jsonData[1].Name
856 #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
857 msgid "Choose this difficulty if you do not like being knocked down."
860 #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
862 "Choose this difficulty if you have already a good experience with 0 A.D."
865 #: simulation/data/settings/trigger_difficulties.jsonData[3].Name
869 #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
870 msgid "Choose this difficulty if you want to be really challenged."
873 #: simulation/data/settings/trigger_difficulties.jsonData[4].Name
875 msgstr "Heel Moeilijk"
877 #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
878 msgid "Choose this difficulty if you do not mind being swept out."
881 #: simulation/ai/petra/data.jsonname
885 #: simulation/ai/petra/data.jsondescription
887 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
889 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from -50% for Sandbox to +60% for Very Hard (Medium 0%). In addition, the Sandbox level does not expand nor attack."