1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
10 "PO-Revision-Date: 2014-06-19 17:52+0000\n"
11 "Language-Team: Macedonian (http://www.transifex.com/wildfire-games/0ad/language/mk/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n % 10 == 1 && n % 100 != 11) ? 0 : 1;\n"
18 #: maps/random/aegean_sea.jsonsettings.Description
19 msgid "Players start on two sides of a sea with scattered islands."
22 #: maps/random/aegean_sea.jsonsettings.Name
26 #: maps/random/alpine_lakes.jsonsettings.Description
28 "High Alpine mountains surrounding deep valleys strung with mountain streams "
29 "and finger-like lakes."
32 #: maps/random/alpine_lakes.jsonsettings.Name
36 #: maps/random/alpine_valley.jsonsettings.Description
37 msgid "High Alpine mountains bordering deep valleys."
40 #: maps/random/alpine_valley.jsonsettings.Name
44 #: maps/random/amazon.jsonsettings.Description
46 "Players are transported into the tropics to the mouth of the great Amazon, "
47 "which is arguably the longest and largest river in the world. Will you "
48 "triumph and take control of this tropical paradise, or will you be trampled "
49 "into the dust by ruthless and ambitious enemies?"
52 #: maps/random/amazon.jsonsettings.Name
56 #: maps/random/ambush.jsonsettings.Description
58 "High bluffs overlook the terrain below. Bountiful resources await on the "
59 "cliffs, but beware of enemies planning an ambush."
62 #: maps/random/ambush.jsonsettings.Name
66 #: maps/random/anatolian_plateau.jsonsettings.Description
68 "An indefensible open land with little wood and stone, representing the "
69 "central basin of Asia Minor."
72 #: maps/random/anatolian_plateau.jsonsettings.Name
73 msgid "Anatolian Plateau"
76 #: maps/random/archipelago.jsonsettings.Description
78 "A maze of islands of different sizes and shapes. Players start with more "
82 #: maps/random/archipelago.jsonsettings.Name
86 #: maps/random/ardennes_forest.jsonsettings.Description
88 "Each player starts deep in the forest.\n"
90 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
93 #: maps/random/ardennes_forest.jsonsettings.Name
94 msgid "Ardennes Forest"
97 #: maps/random/atlas_mountains.jsonsettings.Description
99 "A rugged land with small room for buildings with scarce wood. Represents the"
100 " mountain range in the north-west africa."
103 #: maps/random/atlas_mountains.jsonsettings.Name
104 msgid "Atlas Mountains"
107 #: maps/random/bahrain.jsonsettings.Description
109 "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn "
110 "controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
111 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
112 " and also centre of pearl trading due to its magnificent pearl fisheries, "
113 "Bahrain is never left unoccupied for long. But now, with the previous "
114 "occupants gone, the land prepares for war. Will you be the next Ruler of "
118 #: maps/random/bahrain.jsonsettings.Name
122 #: maps/random/belgian_uplands.jsonsettings.Description
124 "An experimental map with its heightmap generated by erosion to look more "
125 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
126 "take a while to generate."
129 #: maps/random/belgian_uplands.jsonsettings.Name
130 msgid "Belgian Uplands"
133 #: maps/random/caledonian_meadows.jsonsettings.Description
135 "Fertile lands surrounded by harsh terrain.\n"
136 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt barely died away.\n"
137 "Aiming at a realistic terrain, this map might not always be balanced."
140 #: maps/random/caledonian_meadows.jsonsettings.Name
141 msgid "Caledonian Meadows"
144 #: maps/random/cantabrian_highlands.jsonsettings.Description
146 "Each player starts on a hill surrounded by steep cliffs. Represents "
147 "Cantabria, a mountainous region in the North of the Iberian peninsula."
150 #: maps/random/cantabrian_highlands.jsonsettings.Name
151 msgid "Cantabrian Highlands"
154 #: maps/random/canyon.jsonsettings.Description
155 msgid "Players start around the map in deep canyons."
158 #: maps/random/canyon.jsonsettings.Name
162 #: maps/random/continent.jsonsettings.Description
163 msgid "All players starts on a continent surrounded by water."
166 #: maps/random/continent.jsonsettings.Name
170 #: maps/random/corinthian_isthmus.jsonsettings.Description
171 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
173 "Two Mediterranean land masses connected by a narrow spit of land, called an "
177 #: maps/random/corinthian_isthmus.jsonsettings.Name
178 msgid "Corinthian Isthmus"
181 #: maps/random/corsica.jsonsettings.Description
183 "The players start on two opposing islands, both with a very jagged relief "
184 "that will make landing difficult."
187 #: maps/random/corsica.jsonsettings.Name
188 msgid "Corsica vs Sardinia"
191 #: maps/random/cycladic_archipelago.jsonsettings.Description
193 "Each player starts on an island surrounded by water.\n"
195 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
198 #: maps/random/cycladic_archipelago.jsonsettings.Name
199 msgid "Cycladic Archipelago"
202 #: maps/random/deep_forest.jsonsettings.Description
203 msgid "A deep dark forest in Germania."
206 #: maps/random/deep_forest.jsonsettings.Name
210 #: maps/random/empire.jsonsettings.Description
212 "A neighboring province has pledged alegiance to your rule. It's up to you to"
213 " command them to victory."
216 #: maps/random/empire.jsonsettings.Name
220 #: maps/random/english_channel.jsonsettings.Description
222 "Players start in either northern France or southern Britain while the "
223 "English channel separates them."
226 #: maps/random/english_channel.jsonsettings.Name
227 msgid "English Channel"
230 #: maps/random/flood.jsonsettings.Description
232 "A great flood has moved across the valley enabling ships and troops to "
233 "battle in chest deep waters."
236 #: maps/random/flood.jsonsettings.Name
240 #: maps/random/fortress.jsonsettings.Description
241 msgid "Players start in a ready-made fortress with piles of resources."
244 #: maps/random/fortress.jsonsettings.Name
248 #: maps/random/frontier.jsonsettings.Description
249 msgid "A wild, unknown landscape awaits rival explorers."
252 #: maps/random/frontier.jsonsettings.Name
256 #: maps/random/gear.jsonsettings.Description
257 msgid "A land with waterways decorated in a manner similar to spider web."
260 #: maps/random/gear.jsonsettings.Name
264 #: maps/random/guadalquivir_river.jsonsettings.Description
266 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
268 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
271 #: maps/random/guadalquivir_river.jsonsettings.Name
272 msgid "Guadalquivir River"
275 #: maps/random/gulf_of_bothnia.jsonsettings.Description
277 "Players start around a gulf dotted with small islands.\n"
279 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
282 #: maps/random/gulf_of_bothnia.jsonsettings.Name
283 msgid "Gulf of Bothnia"
286 #: maps/random/harbor.jsonsettings.Description
288 "Players start with some light fishing opportunities in the calm waters of a "
289 "sheltered harbor. A large bounty of seafood lays beyond the protective "
290 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
291 "tight fighting and easy fortification. Will you fight your way through the "
292 "narrow passageways or take to the sea?"
295 #: maps/random/harbor.jsonsettings.Name
299 #: maps/random/hells_pass.jsonsettings.Description
301 "A narrow pass between steep mountains promotes tight, defensive combat. With"
302 " bountiful resources far from the front lines, teams may choose to support "
303 "their exposed teammates financially, or retreat to more fertile, but less "
307 #: maps/random/hells_pass.jsonsettings.Name
311 #: maps/random/howe_sound.jsonsettings.Description
313 "Howe Sound is a roughly triangular network of fjords located directly "
314 "northwest of present-day Vancouver, on the West Coast of today's Canada. The"
315 " waters teem with whales and fish, while on land herds of muskox dig through"
316 " deep snow to get at mushrooms and last summer's roots. Mines and forests "
317 "also abound in this cold haven."
320 #: maps/random/howe_sound.jsonsettings.Name
324 #: maps/random/hyrcanian_shores.jsonsettings.Description
326 "Each player starts in a coastal area between forested hills and the Caspian "
330 #: maps/random/hyrcanian_shores.jsonsettings.Name
331 msgid "Hyrcanian Shores"
334 #: maps/random/island_stronghold.jsonsettings.Description
336 "Teams start off with nearly adjacent civic centers on a small island, "
337 "offering a fortified base from which to expand."
340 #: maps/random/island_stronghold.jsonsettings.Name
341 msgid "Island Stronghold"
344 #: maps/random/islands.jsonsettings.Description
345 msgid "Players start in small islands while there are many others around."
348 #: maps/random/islands.jsonsettings.Name
352 #: maps/random/kerala.jsonsettings.Description
354 "Players start in the southwestern shores of India between a sea and "
358 #: maps/random/kerala.jsonsettings.Name
362 #: maps/random/lake.jsonsettings.Description
363 msgid "Players start around a lake in the center of the map."
366 #: maps/random/lake.jsonsettings.Name
370 #: maps/random/latium.jsonsettings.Description
372 "The Italian peninsula \n"
374 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
377 #: maps/random/latium.jsonsettings.Name
381 #: maps/random/lions_den.jsonsettings.Description
383 "High cliffs protect each player's main base. Venturing into the unknown can "
384 "be risky, but necessary."
387 #: maps/random/lions_den.jsonsettings.Name
391 #: maps/random/lorraine_plain.jsonsettings.Description
393 "Players start in a nearly flat Gallic plain divided by a river and its "
397 #: maps/random/lorraine_plain.jsonsettings.Name
398 msgid "Lorraine Plain"
401 #: maps/random/mainland.jsonsettings.Description
402 msgid "A typical map without any water."
405 #: maps/random/mainland.jsonsettings.Name
409 #: maps/random/marmara.jsonsettings.Description
411 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
412 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
413 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
414 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
415 "(Bosporus strait) where in time the Greek city of Byzantium would be "
416 "founded, later to become the capital of the great Byzantine Empire under the"
417 " new name of Constantinople. Players start on fertile land with adequate "
421 #: maps/random/marmara.jsonsettings.Name
425 #: maps/random/mediterranean.jsonsettings.Description
427 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
428 "Romans. They took the rudimentary knowledge and principles of organisation "
429 "from Mesopotamia and forged it into something more, thereby shifting the "
430 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
431 " foundations of civilization as we know it today. The Mediterranean Sea is "
432 "almost completely enclosed by land: on the north by Gallia Transalpina "
433 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
434 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
435 "name Mediterranean is derived from Latin, but the Romans themselves "
436 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
439 #: maps/random/mediterranean.jsonsettings.Name
440 msgid "Mediterranean"
443 #: maps/random/migration.jsonsettings.Description
445 "Players start in small islands in the eastern part of the map. There is a "
446 "big continent in the west ready for expansion."
449 #: maps/random/migration.jsonsettings.Name
450 #: maps/scenarios/Migration.xml:Name:31
454 #: maps/random/neareastern_badlands.jsonsettings.Description
456 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
458 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
461 #: maps/random/neareastern_badlands.jsonsettings.Name
462 msgid "Neareastern Badlands"
465 #: maps/random/new_rms_test.jsonsettings.Description
466 msgid "A basic test of the random map generator - not playable."
469 #: maps/random/new_rms_test.jsonsettings.Name
473 #: maps/random/ngorongoro.jsonsettings.Description
475 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
476 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
477 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
478 "and the birthplace of mankind."
481 #: maps/random/ngorongoro.jsonsettings.Name
485 #: maps/random/northern_lights.jsonsettings.Description
487 "Players start in a tough map to play with scarce wood and dangerous polar "
491 #: maps/random/northern_lights.jsonsettings.Name
492 msgid "Northern Lights"
495 #: maps/random/oasis.jsonsettings.Description
497 "Players start around a small oasis in the center of the map which holds much"
498 " of the available wood on the map."
501 #: maps/random/oasis.jsonsettings.Name
505 #: maps/random/persian_highlands.jsonsettings.Description
507 "A dry central plateau rich in minerals surrounded by rocky hills\n"
509 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
512 #: maps/random/persian_highlands.jsonsettings.Name
513 msgid "Persian Highlands"
516 #: maps/random/phoenician_levant.jsonsettings.Description
518 "Players start in the eastern part of the map while a great sea is located to"
522 #: maps/random/phoenician_levant.jsonsettings.Name
523 msgid "Phoenician Levant"
526 #: maps/random/pompeii.jsonsettings.Description
528 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
529 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
530 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
531 "Mount Vesuvius in AD 79."
534 #: maps/random/pompeii.jsonsettings.Name
538 #: maps/random/pyrenean_sierra.jsonsettings.Description
540 "High mountains separating the enemies.\n"
542 "The Pyrenees is a great mountain range located between modern France and Spain."
545 #: maps/random/pyrenean_sierra.jsonsettings.Name
546 msgid "Pyrenean Sierra"
549 #: maps/random/red_sea.jsonsettings.Description
551 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
552 "trade with the Far East, it was coveted by all. Although dry, this land is "
553 "by no means inhospitable, and is amply provided with all resources."
556 #: maps/random/red_sea.jsonsettings.Name
560 #: maps/random/rhine_marshlands.jsonsettings.Description
562 "Shallow, passable wetlands with little room for building. Represents the "
563 "lowlands of the Rhine basin in Europe."
566 #: maps/random/rhine_marshlands.jsonsettings.Name
567 msgid "Rhine Marshlands"
570 #: maps/random/rivers.jsonsettings.Description
572 "Rivers flow between players and join each other in the center of the map."
575 #: maps/random/rivers.jsonsettings.Name
579 #: maps/random/rouen.jsonsettings.Description
581 "Players start on the banks of the River Sequana (Seine) in the north of Gaul"
582 " in the place of the modern-day city of Rouen. Destined to become one of the"
583 " largest and most prosperous cities of medieval Europe and one of the Anglo-"
584 "Norman dynasty capitals, Rouen is still a peaceful land - but not for long."
587 #: maps/random/rouen.jsonsettings.Name
591 #: maps/random/saharan_oases.jsonsettings.Description
592 msgid "Each players starts near a lush oasis in a large, desolate desert."
595 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
597 msgid "Saharan Oases"
600 #: maps/random/sahel.jsonsettings.Description
602 "A somewhat open map with an abundance of food and mineral resources, while "
603 "wood is somewhat scarce."
606 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
610 #: maps/random/sahel_watering_holes.jsonsettings.Description
612 "Players start around the map with lines of water between them\n"
614 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
617 #: maps/random/sahel_watering_holes.jsonsettings.Name
618 msgid "Sahel Watering Holes"
621 #: maps/random/schwarzwald.jsonsettings.Description
622 msgid "A forest heavy map with a lake in the middle and plenty of resources."
625 #: maps/random/schwarzwald.jsonsettings.Name
629 #: maps/random/snowflake_searocks.jsonsettings.Description
630 msgid "Many small islands connected to each other by narrow passages."
633 #: maps/random/snowflake_searocks.jsonsettings.Name
634 msgid "Snowflake Searocks"
637 #: maps/random/stronghold.jsonsettings.Description
639 "Teams start off with nearly adjacent civic centers, offering easy military "
640 "and construction cooperation. With slivers of personal territory, teammates "
641 "must rely on each other to defend their rear."
644 #: maps/random/stronghold.jsonsettings.Name
648 #: maps/random/survivalofthefittest.jsonsettings.Description
650 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
652 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
655 #: maps/random/survivalofthefittest.jsonsettings.Name
656 msgid "Survival of the Fittest"
659 #: maps/random/syria.jsonsettings.Description
660 msgid "Players start in a plains with slightly rolling highlands."
663 #: maps/random/syria.jsonsettings.Name
667 #: maps/random/the_nile.jsonsettings.Description
669 "A calm wide river, representing the Nile River in Egypt, divides the map "
670 "into western and eastern parts."
673 #: maps/random/the_nile.jsonsettings.Name
677 #: maps/random/unknown.jsonsettings.Description
678 msgid "The unknown... Warning: May be a naval map."
681 #: maps/random/unknown.jsonsettings.Name
685 #: maps/random/unknown_land.jsonsettings.Description
686 msgid "The unknown..."
689 #: maps/random/unknown_land.jsonsettings.Name
693 #: maps/random/unknown_nomad.jsonsettings.Description
695 "The unknown... Players start with only some citizen soldiers and females. "
696 "[color=\"red\"]Warning: The starting resources should be set at least at "
700 #: maps/random/unknown_nomad.jsonsettings.Name
701 msgid "Unknown Nomad"
704 #: maps/random/volcanic_lands.jsonsettings.Description
705 msgid "A charred dead land where players start around a smoking volcano."
708 #: maps/random/volcanic_lands.jsonsettings.Name
709 msgid "Volcanic Lands"
712 #: maps/random/wall_demo.jsonsettings.Description
714 "A demonstration of wall placement methods/code in random maps. Very large "
715 "map size is recommended."
718 #: maps/random/wall_demo.jsonsettings.Name
722 #: maps/random/survivalofthefittest_triggers.js:127
723 msgid "An enemy wave is attacking!"
726 #: maps/random/survivalofthefittest_triggers.js:197
728 msgid "The first wave will start in %(time)s!"
731 #: maps/scenarios/Triggers_demo.js:73
732 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
735 #: maps/scenarios/Triggers_demo.js:79
739 #: maps/scenarios/Triggers_demo.js:83
743 #: maps/scenarios/Triggers_demo.js:89
747 #: maps/scenarios/Triggers_demo.js:93
748 msgid "Say rather not"
751 #: maps/scenarios/treasure_islands.js:10
752 msgid "Collect the treasures before your enemy does! May the better win!"
755 #: maps/scenarios/treasure_islands.js:29
756 msgid "No winner yet, prepare for battle!"
759 #: maps/scenarios/treasure_islands.js:41
760 msgid "Your enemy's treasury is filled to the brim, you lose!"
763 #: maps/scenarios/treasure_islands.js:46
764 msgid "Your treasury is filled to the brim, you are victorious!"
767 #: maps/scenarios/treasure_islands.js:58
768 msgid "Hurry up! Your enemy is close to victory!"
771 #: maps/scenarios/treasure_islands.js:69
773 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
776 #: maps/scenarios/treasure_islands.js:77
777 msgid "You have collected a treasure!"
780 #: maps/scenarios/treasure_islands.js:89
781 msgid "Defeat your enemy to win!"
784 #: maps/scenarios/Arcadia.xml:Description:41
786 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
788 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
791 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
792 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
793 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
794 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
795 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
796 #: Oasis.xml:PlayerData[0].Name:31
797 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
798 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
799 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
800 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
801 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
802 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
803 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
804 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
805 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
806 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
807 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
808 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
809 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
810 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
811 #: Island.xml:PlayerData[0].Name:41
812 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
813 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
814 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
815 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
816 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
817 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
818 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
819 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
820 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
821 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
822 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
823 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
824 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
825 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
826 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
827 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
828 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
829 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
830 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
831 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
832 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
833 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
834 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
835 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
836 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
837 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
838 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
839 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
840 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
841 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
842 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
843 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
844 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
845 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
846 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
847 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
848 #: (2).xml:PlayerData[0].Name:41
849 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
850 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
851 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
852 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
853 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
854 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
855 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
856 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
857 #: (2).xml:PlayerData[0].Name:42
861 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
862 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
863 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
864 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
865 #: Oasis.xml:PlayerData[1].Name:31
866 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
867 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
868 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
869 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
870 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
871 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
872 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
873 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
874 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
875 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
876 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
877 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
878 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
879 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
880 #: Island.xml:PlayerData[1].Name:41
881 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
882 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
883 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
884 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
885 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
886 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
887 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
888 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
889 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
890 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
891 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
892 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
893 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
894 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
895 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
896 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
897 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
898 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
899 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
900 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
901 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
902 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
903 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
904 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
905 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
906 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
907 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
908 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
909 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
910 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
911 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
912 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
913 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
914 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
915 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
916 #: (2).xml:PlayerData[1].Name:41
917 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
918 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
919 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
920 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
921 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
922 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
923 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
924 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
925 #: (2).xml:PlayerData[1].Name:42
929 #: maps/scenarios/Arcadia.xml:Name:41
933 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
934 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
935 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
938 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
942 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
946 #: maps/scenarios/Azure Coast(2).xml:Name:31
947 msgid "Azure Coast 2"
950 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
954 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
958 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
962 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
966 #: maps/scenarios/Azure Coast(4).xml:Name:31
967 msgid "Azure Coast 3"
970 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
974 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
978 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
982 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
986 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
990 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
994 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
998 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
1002 #: maps/scenarios/Azure Coast.xml:Name:41
1003 msgid "Azure Coast 1"
1006 #: maps/scenarios/Battle for the Tiber.xml:Description:31
1008 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1012 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
1016 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
1020 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
1021 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
1022 msgid "Gallic Invaders"
1025 #: maps/scenarios/Battle for the Tiber.xml:Name:31
1026 msgid "Battle for the Tiber"
1029 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
1030 msgid "Two Celtic tribes face off across a large bog at night."
1033 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
1034 msgid "Belgian Bog Night"
1037 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
1041 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
1045 #: maps/scenarios/Bridge_demo.xml:Description:31
1046 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1049 #: maps/scenarios/Bridge_demo.xml:Name:31
1053 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
1054 msgid "Campaign Map - Test"
1057 #: maps/scenarios/Campaign Test Map.xml:Description:42
1058 msgid "A test map for potential Strategic Campaigns."
1061 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
1062 msgid "Delian League"
1065 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
1066 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
1070 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
1071 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
1075 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
1079 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
1083 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
1087 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
1088 msgid "Peloponnesian League"
1091 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
1092 msgid "Religious Institutions"
1095 #: maps/scenarios/Campaign Test Map.xml:Name:42
1096 msgid "Strategic Campaign Proof of Concept"
1099 #: maps/scenarios/Combat_demo.xml:Name:30
1103 #: maps/scenarios/Combat_demo.xml:Description:30
1105 "A combat demonstration between a small number of ranged and melee infantry "
1109 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
1110 msgid "Combat Demo (Huge)"
1113 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
1114 msgid "1296 units. Extremely slow (we need more optimisation)."
1117 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
1119 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1121 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1124 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
1125 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
1126 msgid "Invasion Force"
1129 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
1130 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
1131 #: Oasis.xml:PlayerData[2].Name:31
1132 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
1133 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
1134 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
1135 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
1136 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
1137 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
1138 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
1139 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
1140 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
1141 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
1142 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
1143 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1144 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1145 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1146 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1147 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1148 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1149 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1150 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1151 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1152 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1153 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1154 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1155 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1156 #: (4).xml:PlayerData[2].Name:42
1160 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1161 msgid "Death Canyon - Invasion Force"
1164 #: maps/scenarios/Demo_Trading.xml:Description:31
1165 msgid "A demonstration of the new trading feature."
1168 #: maps/scenarios/Demo_Trading.xml:Name:31
1169 msgid "Trading Demo"
1172 #: maps/scenarios/Eire and Albion.xml:Description:31
1174 "A demo map of the British Isles, created with the assistance of a height "
1178 #: maps/scenarios/Eire and Albion.xml:Name:31
1179 msgid "Eire and Albion (British Isles)"
1182 #: maps/scenarios/Fast Oasis.xml:Description:31
1184 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1186 "Gameplay is tight and fast, with no time to stop and smell the roses."
1189 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1190 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1191 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1192 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1193 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1194 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1195 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1196 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1197 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1198 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1199 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1200 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1201 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1202 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1203 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1204 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1205 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1206 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1207 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1208 #: (4).xml:PlayerData[3].Name:42
1212 #: maps/scenarios/Fast Oasis.xml:Name:31
1216 #: maps/scenarios/Fishing_demo.xml:Name:31
1217 msgid "Fishing Demo"
1220 #: maps/scenarios/Fishing_demo.xml:Description:31
1221 msgid "Test out fishing with a fishing boat. Still in development."
1224 #: maps/scenarios/Flight_demo.xml:Description:31
1225 msgid "Has some experimental fighter plane prototypes."
1228 #: maps/scenarios/Flight_demo.xml:Name:31
1232 #: maps/scenarios/Flight_demo_2.xml:Description:31
1233 msgid "Fly some Mustangs."
1236 #: maps/scenarios/Flight_demo_2.xml:Name:31
1237 msgid "Flight Demo 2"
1240 #: maps/scenarios/Gold_Rush.xml:Description:31
1242 "A wide-open map with a central rocky region rich in Minerals (Metal "
1243 "Resource). This map may be played if the other more detailed maps cause "
1244 "uncomfortable lag."
1247 #: maps/scenarios/Gold_Rush.xml:Name:31
1251 #: maps/scenarios/Gorge.xml:Description:31
1252 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1255 #: maps/scenarios/Gorge.xml:Name:31
1259 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1260 msgid "Importation of a height map created with fractals."
1263 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1264 msgid "Height Map Import Demo - Fractal"
1267 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1269 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1271 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1274 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1275 msgid "Height Map Import Demo - Greece"
1278 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1280 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1281 "image can be found in the scenarios folder, but can be placed anywhere."
1284 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1285 msgid "Height Map Import Demo - Greece (small)"
1288 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1289 msgid "This is a basic tutorial to get you started playing 0 A.D."
1292 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1293 msgid "Introductory Tutorial"
1296 #: maps/scenarios/Laconia 01.xml:Description:31
1298 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1300 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1303 #: maps/scenarios/Laconia 01.xml:Name:31
1307 #: maps/scenarios/Migration.xml:Description:31
1309 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1311 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1314 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1315 #: maps/scenarios/Miletus.xml:Name:31
1319 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1320 #: Ptolemies 2.xml:PlayerData[1].Name:41
1324 #: maps/scenarios/Miletus.xml:Description:31
1325 msgid "A sandbox scenario for one player."
1328 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1329 msgid "Multiplayer Demo"
1332 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1334 "Small map with lots of resources and some water, for testing gameplay in "
1335 "non-competitive multiplayer matches."
1338 #: maps/scenarios/Necropolis.xml:Description:41
1340 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1342 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1345 #: maps/scenarios/Necropolis.xml:Name:41
1349 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1350 msgid "A map for testing unit movement algorithms."
1353 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1354 msgid "Pathfinding Demo"
1357 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1358 msgid "Pathfinding Terrain Demo"
1361 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1363 "A map for testing movement costs and terrain properties in the A* "
1367 #: maps/scenarios/Peloponnese.xml:Description:41
1368 msgid "A real-world map of the Greek homeland."
1371 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1375 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1379 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1383 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1387 #: maps/scenarios/Peloponnese.xml:Name:41
1388 msgid "Peloponnesian Wars"
1391 #: maps/scenarios/Polynesia.xml:Description:42
1392 msgid "Demo map for new fancy water effects."
1395 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1399 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1403 #: maps/scenarios/Polynesia.xml:Name:42
1407 #: maps/scenarios/Resource_demo.xml:Name:31
1408 msgid "Resource demo"
1411 #: maps/scenarios/Resource_demo.xml:Description:31
1412 msgid "Demo map for resource gathering."
1415 #: maps/scenarios/Saharan Oases.xml:Description:31
1417 "A desert biome map where each player has founded their colony at their own "
1418 "lush oasis. The rest of the map is generally wide-open and barren."
1421 #: maps/scenarios/Sahel.xml:Description:42
1423 "Situated Southside of the Atlas mountain range in North Africa.\n"
1425 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1428 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1429 msgid "Aulus Manlius Capitolinus"
1432 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1433 msgid "Hasdrubal the Fair"
1436 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1437 msgid "Artaxshacha II"
1440 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1444 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1446 "Play with the Athenians faction in a non-threatening sandbox environment."
1449 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1450 msgid "The Athenians"
1453 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1454 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1455 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1456 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1457 msgid "The Spartans"
1460 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1461 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1462 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1463 msgid "The Persians"
1466 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1467 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1468 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1472 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1473 msgid "Sandbox - The Athenians"
1476 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1477 #: - Gauls.xml:Description:41
1478 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1481 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1482 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1483 msgid "Roman Interlopers"
1486 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1487 msgid "Sandbox - The Britons"
1490 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1491 msgid "Explore the Carthaginian Buildings and Units."
1494 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1495 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1499 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1500 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1504 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1505 msgid "Sandbox - The Carthaginians"
1508 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1509 msgid "Sandbox - The Gauls"
1512 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1513 msgid "A demo map for the Iberians."
1516 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1517 msgid "Sandbox - The Iberians"
1520 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1522 "Play with the Macedonians faction in a non-threatening sandbox environment."
1525 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1526 msgid "The Macedonians"
1529 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1530 msgid "Sandbox - The Macedonians"
1533 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1534 msgid "Mauryan Indian faction showcase map."
1537 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1538 msgid "Mauryan Indians"
1541 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1545 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1546 msgid "Sandbox - The Mauryans"
1549 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1550 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1553 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1557 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1558 msgid "Sandbox - The Persians"
1561 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1563 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1566 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1567 msgid "Ptolemy \"Savior\""
1570 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1574 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1578 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1579 msgid "Sandbox - The Ptolemaic Egyptians 2"
1582 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1583 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1584 msgid "An islands map good for intense naval combat."
1587 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1588 msgid "Ptolemaios A' Soter"
1591 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1595 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1596 msgid "Sandbox - The Ptolemaic Egyptians"
1599 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1600 msgid "A sandbox scenario for players to try out the Roman civilisation."
1603 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1604 msgid "Sandbox - The Republican Romans"
1607 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1608 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1611 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1612 msgid "The Seleucids"
1615 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1616 msgid "The Ptolemies"
1619 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1620 msgid "Sandbox - The Seleucids"
1623 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1625 "Play with the Spartans faction in a non-threatening sandbox environment."
1628 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1629 msgid "Sandbox - The Spartans"
1632 #: maps/scenarios/Savanna Ravine.xml:Name:42
1633 msgid "Savanna Ravine"
1636 #: maps/scenarios/Savanna Ravine.xml:Description:42
1638 "A wide-open Savanna map with a small ravine running down the center, which "
1642 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1646 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1650 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1654 #: maps/scenarios/Serengeti.xml:Description:31
1656 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1657 " wealth is bountiful and wood is in full supply."
1660 #: maps/scenarios/Serengeti.xml:Name:31
1664 #: maps/scenarios/Ship Formations.xml:Description:31
1665 msgid "Ship formations mockup."
1668 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1672 #: maps/scenarios/Ship Formations.xml:Name:31
1673 msgid "Ship Formations"
1676 #: maps/scenarios/Siwa Oasis.xml:Description:31
1678 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1679 " mountainous spokes that divide the home territories of each player."
1682 #: maps/scenarios/Siwa Oasis.xml:Name:31
1686 #: maps/scenarios/Territory Demo.xml:Description:31
1687 msgid "A demo map showing the territory effects of each type of structure."
1690 #: maps/scenarios/Territory Demo.xml:Name:31
1691 msgid "Territory Demo"
1694 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1696 "The Celts invade Greece. Fight through the central valley or cut through the"
1697 " rich highlands in order to secure the lands around Delphi!"
1700 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1701 msgid "Massacre of Delphi"
1704 #: maps/scenarios/The Persian Gates.xml:Description:31
1706 "\"It has always been the Greek Dream to go East.\"\n"
1708 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1710 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1713 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1714 msgid "Alexandros Megas"
1717 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1721 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1722 msgid "Ariobarzanes"
1725 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1729 #: maps/scenarios/The Persian Gates.xml:Name:31
1730 msgid "The Persian Gates"
1733 #: maps/scenarios/Third Macedonian War.xml:Description:31
1735 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1736 "the once-proud Macedonians prevail against the Roman juggernaut?"
1739 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1740 msgid "Lucius Aemilius Paullus"
1743 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1744 msgid "Perseus of Macedon"
1747 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1748 msgid "Greek Allies"
1751 #: maps/scenarios/Third Macedonian War.xml:Name:31
1752 msgid "Third Macedonian War"
1755 #: maps/scenarios/Treasure Islands.xml:Description:41
1757 "Search treasures on small islands and on the water. Collect more treasures "
1758 "than your opponent to win."
1761 #: maps/scenarios/Treasure Islands.xml:Name:41
1762 msgid "Treasure Islands"
1765 #: maps/scenarios/Triggers_demo.xml:Description:41
1767 "Demo map listening to various triggers and printing warning messages about "
1771 #: maps/scenarios/Triggers_demo.xml:Name:41
1772 msgid "Triggers Demo"
1775 #: maps/scenarios/Tropical Island.xml:Description:41
1776 msgid "Multiplayer map. A tropical paradise."
1779 #: maps/scenarios/Tropical Island.xml:Name:41
1780 msgid "Tropical Island"
1783 #: maps/scenarios/Units_demo.xml:Name:92
1787 #: maps/scenarios/Units_demo.xml:Description:92
1788 msgid "Every unit in the game."
1791 #: maps/scenarios/WallTest.xml:Description:31
1792 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1793 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1794 #: (4).xml:Description:41
1795 msgid "Give an interesting description of your map."
1798 #: maps/scenarios/WallTest.xml:Name:31
1802 #: maps/scenarios/Walls.xml:Description:31
1806 #: maps/scenarios/Walls.xml:Name:31
1810 #: maps/scenarios/We are Legion.xml:Name:31
1811 msgid "We Are Legion"
1814 #: maps/scenarios/We are Legion.xml:Description:31
1815 msgid "A quick battle demo map using Roman legionnaires."
1818 #: maps/scenarios/_default.xml:Name:32
1822 #: maps/scenarios/reservoir.xml:Description:31
1823 msgid "A demo showing water planes."
1826 #: maps/scenarios/reservoir.xml:Name:31
1830 #: maps/scenarios/road demo.xml:Description:31
1831 msgid "Demo map showcasing Temperate Road decals."
1834 #: maps/scenarios/road demo.xml:Name:31
1835 msgid "Road Decals Demo"
1838 #: maps/scenarios/shipattacks.xml:Description:31
1839 msgid "Move ships around. Attack other ships."
1842 #: maps/scenarios/shipattacks.xml:Name:31
1846 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1848 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1850 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1853 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1854 msgid "Starting Economy Walkthrough"
1857 #: maps/scenarios/temperate map.xml:Name:31
1858 msgid "Base Temperate Map"
1861 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1863 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1865 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1868 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1869 msgid "Acropolis Bay (2)"
1872 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1874 "A map filled with impassable mountains and a great number of natural "
1878 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1879 msgid "Alpine Mountains (3)"
1882 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1884 "The high peaks and valleys of the Alps.\n"
1886 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1889 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1890 msgid "Alpine Valleys (2)"
1893 #: maps/skirmishes/Bactria (2).xml:Description:42
1895 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1897 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1900 #: maps/skirmishes/Bactria (2).xml:Name:42
1904 #: maps/skirmishes/Barcania (3).xml:Name:31
1905 msgid "Barcania (3)"
1908 #: maps/skirmishes/Barcania (3).xml:Description:31
1910 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1911 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1912 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1913 " defensive fighting or aggressive maneuvers."
1916 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1918 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1920 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1923 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1924 msgid "Belgian Bog (2)"
1927 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1929 "Two teams face off across a long, very large saltwater lake.\n"
1931 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1934 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1935 msgid "Caspian Sea (2v2)"
1938 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1939 msgid "Corinthian Isthmus (2)"
1942 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1943 msgid "Corinthian Isthmus (4)"
1946 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1948 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1950 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1953 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1954 msgid "Corsica and Sardinia (4)"
1957 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1958 msgid "A \"small island\"-style map set in the Aegean Sea."
1961 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1962 msgid "Cycladic Archipelago (2)"
1965 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1967 "A \"small island\"-style map set in the Aegean Sea.\n"
1969 "Map size: Very Large"
1972 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1976 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1980 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1984 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1985 msgid "Cycladic Archipelago (3)"
1988 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1990 "A deep rocky canyon slicing through the desert.\n"
1992 "Each player starts their colony on a plateau on either side of the ravine."
1995 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1996 msgid "Death Canyon (2)"
1999 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
2001 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2003 "Each player starts the match with a free farmstead and free storehouse.\n"
2005 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2008 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
2009 msgid "Deccan Plateau (2)"
2012 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2014 "A foggy alpine landscape becomes a battleground as each team has an ally "
2015 "squashed precariously between two enemies. Two forest cliffs overlook the "
2016 "center lake, accessible from the sides of the map."
2019 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2020 msgid "Dueling Cliffs (3v3)"
2023 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2025 "A forest battle map where all players fight for supremacy and control over "
2029 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2030 msgid "Forest Battle (4)"
2033 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
2035 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2037 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2039 "Watch out for Romans passing by!"
2042 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
2043 msgid "Gallic Fields (3)"
2046 #: maps/skirmishes/Gambia River (3).xml:Description:42
2048 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2050 "(Warning: Large map. Good computer specs recommended)"
2053 #: maps/skirmishes/Gambia River (3).xml:Name:42
2054 msgid "Gambia River (3)"
2057 #: maps/skirmishes/Golden Island (2).xml:Description:40
2059 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2060 "can access the center via a narrow strip of land or via boat."
2063 #: maps/skirmishes/Golden Island (2).xml:Name:40
2064 msgid "Golden Island (2)"
2067 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
2069 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2071 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2074 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
2075 msgid "Gold Oasis (2)"
2078 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
2079 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
2081 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2083 "Scout the lands to find free treasures and to secure new resources."
2086 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
2087 msgid "Greek Acropolis (2)"
2090 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
2092 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
2094 "Scout the lands to find free treasures and to secure new resources.."
2097 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
2098 msgid "Greek Acropolis (4)"
2101 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
2102 msgid "Greek Acropolis Night (2)"
2105 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
2107 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2109 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2112 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
2113 msgid "Libyan Oases (4)"
2116 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
2118 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2120 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
2122 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
2125 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
2126 msgid "Libyan Oasis (2)"
2129 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2131 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2133 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2135 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2138 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2139 msgid "Lorraine Plain (2)"
2142 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
2143 #: Oasis (4).xml:Description:42
2145 "A large oasis acts as the hub of mountainous spokes that divide the home "
2146 "territories of each player."
2149 #: maps/skirmishes/Median Oasis (2).xml:Name:41
2150 msgid "Median Oasis (2)"
2153 #: maps/skirmishes/Median Oasis (4).xml:Name:42
2154 msgid "Median Oasis (4)"
2157 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2159 "A sheltered natural harbour on the Mediterranean coast provides the "
2160 "resources for battle."
2163 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2164 msgid "Mediterranean Coves (2)"
2167 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2168 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2170 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2172 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2174 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2177 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2178 msgid "Neareastern Badlands (2)"
2181 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2182 msgid "Neareastern Badlands (4)"
2185 #: maps/skirmishes/Nile River (4).xml:Description:41
2187 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2188 "cluster near the river, while mineral resources can be found in the desert "
2192 #: maps/skirmishes/Nile River (4).xml:Name:41
2193 msgid "Nile River (4)"
2196 #: maps/skirmishes/Northern Island (2).xml:Description:40
2198 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2199 "One player starts in the Mountains to the West, the other player starts near"
2200 " the Bay in the East."
2203 #: maps/skirmishes/Northern Island (2).xml:Name:40
2204 msgid "Northern Island (2)"
2207 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2209 "A dry central basin rich in minerals surrounded by rocky hills and "
2213 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2214 msgid "Persian Highlands (4)"
2217 #: maps/skirmishes/Punbjab (2).xml:Description:40
2219 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2221 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2224 #: maps/skirmishes/Punbjab (2).xml:Name:40
2228 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2230 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2232 "The rest of the map is generally wide-open and barren."
2235 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2236 msgid "Saharan Oases (4)"
2239 #: maps/skirmishes/Sahel (4).xml:Description:42
2241 "Situated Southside of the Atlas mountain range in North Africa.\n"
2243 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2246 #: maps/skirmishes/Sahel (4).xml:Name:42
2250 #: maps/skirmishes/Savanna River.xml:Description:42
2251 msgid "A large savanna is bisected by a narrow jungle stream."
2254 #: maps/skirmishes/Savanna River.xml:Name:42
2255 msgid "Savanna River (2)"
2258 #: maps/skirmishes/Sicilia (2).xml:Description:41
2259 msgid "The large Mediterranean island of Sicily is open for conquest."
2262 #: maps/skirmishes/Sicilia (2).xml:Name:41
2266 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2268 "The large Mediterranean island of Sicily is open for conquest.\n"
2269 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2272 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2273 msgid "Sicilia Nomad (2)"
2276 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2278 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2280 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2283 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2284 msgid "Siwa Oasis (2)"
2287 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2288 msgid "A demo Skirmish map."
2291 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2292 msgid "Skirmish Demo"
2295 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2296 msgid "Sporades Islands (2)"
2299 #: maps/skirmishes/Syria (2).xml:Description:41
2301 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2303 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2306 #: maps/skirmishes/Syria (2).xml:Name:41
2310 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2312 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2313 " provide much-needed boost in farming, but foraging and hunting are in short"
2317 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2318 msgid "Team Oasis (2v2)"
2321 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2323 "The rolling Thessalian plain is traversed with narrow streams, easily "
2324 "forded. Wide-open spaces allow for massive expansion, while each player "
2325 "starts the match safe atop a large acropolis."
2328 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2329 msgid "Thessalian Plains (4)"
2332 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2334 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2336 "Scout the lands to find free treasures and to secure new resources."
2339 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2340 msgid "Tuscan Acropolis (4)"
2343 #: maps/skirmishes/Two Seas (6).xml:Description:40
2345 "A large tropic map with two seas to the East and to the West. Good for two "
2346 "teams of three players or three teams of two players."
2349 #: maps/skirmishes/Two Seas (6).xml:Name:40
2350 msgid "Two Seas (6)"
2353 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2355 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2357 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2360 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2361 msgid "Watering Holes (4)"
2364 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2366 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2368 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2370 "Access to untapped resources and territories can be found through the rugged hinterlands."
2373 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2374 msgid "Zagros Mountains (2)"