1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Beāte Lakševica <tava.unochka@inbox.lv>, 2016
7 # Vladimirs Kuzmins, 2016
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2018-01-07 00:34+0100\n"
12 "PO-Revision-Date: 2018-01-07 02:55+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Latvian (http://www.transifex.com/wildfire-games/0ad/language/lv/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : 2);\n"
21 #: maps/random/aegean_sea.jsonsettings.Description
22 msgid "Players start on two sides of a sea with scattered islands."
25 #: maps/random/aegean_sea.jsonsettings.Name
29 #: maps/random/african_plains.jsonsettings.Description
31 "The central region of the vast continent of Africa, birthplace of humanity. "
32 "Players start in a lush area teeming with vegetation and wildlife."
35 #: maps/random/african_plains.jsonsettings.Name
36 msgid "African Plains"
39 #: maps/random/alpine_lakes.jsonsettings.Description
41 "High Alpine mountains surrounding deep valleys strung with mountain streams "
42 "and finger-like lakes."
45 #: maps/random/alpine_lakes.jsonsettings.Name
49 #: maps/random/alpine_valley.jsonsettings.Description
50 msgid "High Alpine mountains bordering deep valleys."
53 #: maps/random/alpine_valley.jsonsettings.Name
57 #: maps/random/ambush.jsonsettings.Description
59 "High bluffs overlook the terrain below. Bountiful resources await on the "
60 "cliffs, but beware of enemies planning an ambush."
63 #: maps/random/ambush.jsonsettings.Name
65 msgstr "Uzbrukums no slēpņa"
67 #: maps/random/anatolian_plateau.jsonsettings.Description
69 "An indefensible open land with little wood and stone, representing the "
70 "central basin of Asia Minor."
73 #: maps/random/anatolian_plateau.jsonsettings.Name
74 msgid "Anatolian Plateau"
77 #: maps/random/archipelago.jsonsettings.Description
79 "A maze of islands of different sizes and shapes. Players start with more "
83 #: maps/random/archipelago.jsonsettings.Name
87 #: maps/random/arctic_summer.jsonsettings.Description
89 "Summer has arrived to the cold regions of the north and with it have many "
90 "animals, profiting from its milder climate. Wolves, ever present, have shed "
91 "their winter clothes; deer, hares and muskox populate the plains. The last "
92 "traces of winter are rapidly disappearing, only to reappear very soon."
95 #: maps/random/arctic_summer.jsonsettings.Name
99 #: maps/random/ardennes_forest.jsonsettings.Description
101 "Each player starts deep in the forest.\n"
103 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
106 #: maps/random/ardennes_forest.jsonsettings.Name
107 msgid "Ardennes Forest"
110 #: maps/random/atlas_mountains.jsonsettings.Description
112 "A rugged land with small room for buildings with scarce wood. Represents the"
113 " mountain range in the north-west africa."
116 #: maps/random/atlas_mountains.jsonsettings.Name
117 msgid "Atlas Mountains"
120 #: maps/random/belgian_uplands.jsonsettings.Description
122 "An experimental map with its heightmap generated by erosion to look more "
123 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
124 "take a while to generate."
127 #: maps/random/belgian_uplands.jsonsettings.Name
128 msgid "Belgian Uplands"
131 #: maps/random/botswanan_haven.jsonsettings.Description
133 "Botswanan Africa during the wet season, a land which was arid and "
134 "inhospitable just weeks before has come to life totally transformed. Herds "
135 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
136 "while in the shallow pools lurk fearsome crocodiles."
139 #: maps/random/botswanan_haven.jsonsettings.Name
140 msgid "Botswanan Haven"
143 #: maps/random/caledonian_meadows.jsonsettings.Description
145 "Fertile lands surrounded by harsh terrain.\n"
146 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n"
147 "Aiming at a realistic terrain, this map might not always be balanced."
150 #: maps/random/caledonian_meadows.jsonsettings.Name
151 msgid "Caledonian Meadows"
154 #: maps/random/cantabrian_highlands.jsonsettings.Description
156 "Each player starts on a hill surrounded by steep cliffs. Represents "
157 "Cantabria, a mountainous region in the North of the Iberian peninsula."
160 #: maps/random/cantabrian_highlands.jsonsettings.Name
161 msgid "Cantabrian Highlands"
164 #: maps/random/canyon.jsonsettings.Description
165 msgid "Players start around the map in deep canyons."
168 #: maps/random/canyon.jsonsettings.Name
172 #: maps/random/continent.jsonsettings.Description
173 msgid "All players starts on a continent surrounded by water."
176 #: maps/random/continent.jsonsettings.Name
180 #: maps/random/corinthian_isthmus.jsonsettings.Description
181 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:39
182 #: maps/skirmishes/Corinthian Isthmus (4).xml:Description:40
184 "Two Mediterranean land masses connected by a narrow spit of land, called an "
188 #: maps/random/corinthian_isthmus.jsonsettings.Name
189 msgid "Corinthian Isthmus"
192 #: maps/random/corsica.jsonsettings.Description
194 "The players start on two opposing islands, both with a very jagged relief "
195 "that will make landing difficult."
198 #: maps/random/corsica.jsonsettings.Name
199 msgid "Corsica vs Sardinia"
200 msgstr "Korsika pret Sardīniju"
202 #: maps/random/cycladic_archipelago.jsonsettings.Description
204 "Each player starts on an island surrounded by water.\n"
206 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
209 #: maps/random/cycladic_archipelago.jsonsettings.Name
210 msgid "Cycladic Archipelago"
213 #: maps/random/danubius.jsonsettings.Description
215 "Players start along the banks of the river Danube in the period following "
216 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate"
217 " their hold on this land, celtic reinforcements have been sent to root out "
218 "the remaining foreign cultures. Players not only have to vie for power "
219 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
220 "the Boii were defeated by the rising power of the Dacians, hence leading to "
221 "the reemergence of the Geto-Dacian Confederation under King Burebista."
224 #: maps/random/danubius.jsonsettings.Name
228 #: maps/random/deep_forest.jsonsettings.Description
229 msgid "A deep dark forest in Germania."
232 #: maps/random/deep_forest.jsonsettings.Name
236 #: maps/random/empire.jsonsettings.Description
238 "A neighboring province has pledged alegiance to your rule. It's up to you to"
239 " command them to victory."
242 #: maps/random/empire.jsonsettings.Name
246 #: maps/random/english_channel.jsonsettings.Description
248 "Players start in either northern France or southern Britain while the "
249 "English channel separates them."
252 #: maps/random/english_channel.jsonsettings.Name
253 msgid "English Channel"
254 msgstr "Angļu Kanāls"
256 #: maps/random/extinct_volcano.jsonsettings.Description
258 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
260 "A once fertile valley… desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone."
263 #: maps/random/extinct_volcano.jsonsettings.Name
264 msgid "Extinct Volcano"
267 #: maps/random/flood.jsonsettings.Description
269 "A great flood has moved across the valley enabling ships and troops to "
270 "battle in chest deep waters."
273 #: maps/random/flood.jsonsettings.Name
277 #: maps/random/fortress.jsonsettings.Description
278 msgid "Players start in a ready-made fortress with piles of resources."
281 #: maps/random/fortress.jsonsettings.Name
285 #: maps/random/frontier.jsonsettings.Description
286 msgid "A wild, unknown landscape awaits rival explorers."
289 #: maps/random/frontier.jsonsettings.Name
293 #: maps/random/gear.jsonsettings.Description
294 msgid "A land with waterways decorated in a manner similar to spider web."
297 #: maps/random/gear.jsonsettings.Name
301 #: maps/random/guadalquivir_river.jsonsettings.Description
303 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
305 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
308 #: maps/random/guadalquivir_river.jsonsettings.Name
309 msgid "Guadalquivir River"
312 #: maps/random/gulf_of_bothnia.jsonsettings.Description
314 "Players start around a gulf dotted with small islands.\n"
316 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
319 #: maps/random/gulf_of_bothnia.jsonsettings.Name
320 msgid "Gulf of Bothnia"
321 msgstr "Botnijas līcis"
323 #: maps/random/harbor.jsonsettings.Description
325 "Players start with some light fishing opportunities in the calm waters of a "
326 "sheltered harbor. A large bounty of seafood lays beyond the protective "
327 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
328 "tight fighting and easy fortification. Will you fight your way through the "
329 "narrow passageways or take to the sea?"
332 #: maps/random/harbor.jsonsettings.Name
336 #: maps/random/hells_pass.jsonsettings.Description
338 "A narrow pass between steep mountains promotes tight, defensive combat. With"
339 " bountiful resources far from the front lines, teams may choose to support "
340 "their exposed teammates financially, or retreat to more fertile, but less "
344 #: maps/random/hells_pass.jsonsettings.Name
348 #: maps/random/hyrcanian_shores.jsonsettings.Description
350 "Each player starts in a coastal area between forested hills and the Caspian "
354 #: maps/random/hyrcanian_shores.jsonsettings.Name
355 msgid "Hyrcanian Shores"
358 #: maps/random/india.jsonsettings.Description
360 "Central India just before the monsoon season - a parched land awaits the "
361 "life-bringing rain which is already two months late. Due to the extended "
362 "dryness and scorching heat, only the largest lake remains. The hardy trees "
363 "which have survived the climate are spread out, yet not too scarce."
366 #: maps/random/india.jsonsettings.Name
370 #: maps/random/island_stronghold.jsonsettings.Description
372 "Teams start off with nearly adjacent civic centers on a small island, "
373 "offering a fortified base from which to expand."
376 #: maps/random/island_stronghold.jsonsettings.Name
377 msgid "Island Stronghold"
380 #: maps/random/islands.jsonsettings.Description
381 msgid "Players start in small islands while there are many others around."
384 #: maps/random/islands.jsonsettings.Name
388 #: maps/random/kerala.jsonsettings.Description
390 "Players start in the southwestern shores of India between a sea and "
394 #: maps/random/kerala.jsonsettings.Name
398 #: maps/random/lake.jsonsettings.Description
399 msgid "Players start around a lake in the center of the map."
402 #: maps/random/lake.jsonsettings.Name
406 #: maps/random/latium.jsonsettings.Description
408 "The Italian peninsula \n"
410 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
413 #: maps/random/latium.jsonsettings.Name
417 #: maps/random/lions_den.jsonsettings.Description
419 "High cliffs protect each player's main base. Venturing into the unknown can "
420 "be risky, but necessary."
423 #: maps/random/lions_den.jsonsettings.Name
425 msgstr "Lauvas Midzenis"
427 #: maps/random/lorraine_plain.jsonsettings.Description
429 "Players start in a nearly flat Gallic plain divided by a river and its "
433 #: maps/random/lorraine_plain.jsonsettings.Name
434 msgid "Lorraine Plain"
437 #: maps/random/mainland.jsonsettings.Description
438 msgid "A typical map without any water."
439 msgstr "Tipiska karte bez ūdens."
441 #: maps/random/mainland.jsonsettings.Name
445 #: maps/random/migration.jsonsettings.Description
447 "Players start in small islands in the eastern part of the map. There is a "
448 "big continent in the west ready for expansion."
451 #: maps/random/migration.jsonsettings.Name
452 #: maps/scenarios/Migration.xml:Name:27
456 #: maps/random/neareastern_badlands.jsonsettings.Description
458 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
460 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
463 #: maps/random/neareastern_badlands.jsonsettings.Name
464 msgid "Neareastern Badlands"
467 #: maps/random/new_rms_test.jsonsettings.Description
468 msgid "A basic test of the random map generator - not playable."
469 msgstr "Vienkāršs nejaušas kartes ģeneratora tests - nav spēlējams."
471 #: maps/random/new_rms_test.jsonsettings.Name
475 #: maps/random/northern_lights.jsonsettings.Description
477 "Players start in a tough map to play with scarce wood and dangerous polar "
481 #: maps/random/northern_lights.jsonsettings.Name
482 msgid "Northern Lights"
483 msgstr "Ziemeļblāzma"
485 #: maps/random/oasis.jsonsettings.Description
487 "Players start around a small oasis in the center of the map which holds much"
488 " of the available wood on the map."
491 #: maps/random/oasis.jsonsettings.Name
495 #: maps/random/persian_highlands.jsonsettings.Description
497 "A dry central plateau rich in minerals surrounded by rocky hills\n"
499 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
502 #: maps/random/persian_highlands.jsonsettings.Name
503 msgid "Persian Highlands"
506 #: maps/random/phoenician_levant.jsonsettings.Description
508 "Players start in the eastern part of the map while a great sea is located to"
512 #: maps/random/phoenician_levant.jsonsettings.Name
513 msgid "Phoenician Levant"
516 #: maps/random/polar_sea.jsonsettings.Description
518 "Players start in a cold polar region barren of vegetation. In the sea fish "
519 "and whales abound, while the fragile icy land teems with huntable walruses "
520 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
521 "climate, drawn by the scent of prey, have started appearing in terrifying "
522 "numbers. A wise and strong ruler will not only achieve victory over his "
523 "enemies, but also keep the number of these beasts at bay, lest they "
524 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
525 "inadvisable to disable treasures, since there is no gatherable wood. Not "
526 "recommended for inexperienced players.[/color]"
529 #: maps/random/polar_sea.jsonsettings.Name
533 #: maps/random/pyrenean_sierra.jsonsettings.Description
535 "High mountains separating the enemies.\n"
537 "The Pyrenees is a great mountain range located between modern France and Spain."
540 #: maps/random/pyrenean_sierra.jsonsettings.Name
541 msgid "Pyrenean Sierra"
544 #: maps/random/rhine_marshlands.jsonsettings.Description
546 "Shallow, passable wetlands with little room for building. Represents the "
547 "lowlands of the Rhine basin in Europe."
550 #: maps/random/rhine_marshlands.jsonsettings.Name
551 msgid "Rhine Marshlands"
554 #: maps/random/river_archipelago.jsonsettings.Description
556 "Narrow strips of lands are separated by waterways, leaving few and shallow "
557 "landbridges between them. Tropical wetlands provide plenty of game, but "
558 "beware of Mauryan tribesmen when exploring the outermost islands."
561 #: maps/random/river_archipelago.jsonsettings.Name
562 msgid "River Archipelago"
565 #: maps/random/rivers.jsonsettings.Description
567 "Rivers flow between players and join each other in the center of the map."
570 #: maps/random/rivers.jsonsettings.Name
574 #: maps/random/saharan_oases.jsonsettings.Description
575 msgid "Each players starts near a lush oasis in a large, desolate desert."
578 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
580 msgid "Saharan Oases"
581 msgstr "Sahāras Oāzes"
583 #: maps/random/sahel.jsonsettings.Description
585 "A somewhat open map with an abundance of food and mineral resources, while "
586 "wood is somewhat scarce."
589 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:39
593 #: maps/random/sahel_watering_holes.jsonsettings.Description
595 "Players start around the map with lines of water between them\n"
597 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
600 #: maps/random/sahel_watering_holes.jsonsettings.Name
601 msgid "Sahel Watering Holes"
604 #: maps/random/schwarzwald.jsonsettings.Description
605 msgid "A forest heavy map with a lake in the middle and plenty of resources."
608 #: maps/random/schwarzwald.jsonsettings.Name
612 #: maps/random/snowflake_searocks.jsonsettings.Description
613 msgid "Many small islands connected to each other by narrow passages."
616 #: maps/random/snowflake_searocks.jsonsettings.Name
617 msgid "Snowflake Searocks"
620 #: maps/random/stronghold.jsonsettings.Description
622 "Teams start off with nearly adjacent civic centers, offering easy military "
623 "and construction cooperation. With slivers of personal territory, teammates "
624 "must rely on each other to defend their rear."
627 #: maps/random/stronghold.jsonsettings.Name
631 #: maps/random/survivalofthefittest.jsonsettings.Description
633 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
635 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
638 #: maps/random/survivalofthefittest.jsonsettings.Name
639 msgid "Survival of the Fittest"
640 msgstr "Izdzīvo Stiprākais"
642 #: maps/random/syria.jsonsettings.Description
643 msgid "Players start in a plains with slightly rolling highlands."
646 #: maps/random/syria.jsonsettings.Name
650 #: maps/random/the_nile.jsonsettings.Description
652 "A calm wide river, representing the Nile River in Egypt, divides the map "
653 "into western and eastern parts."
656 #: maps/random/the_nile.jsonsettings.Name
660 #: maps/random/unknown.jsonsettings.Description
661 msgid "The unknown… Warning: May be a naval map."
664 #: maps/random/unknown.jsonsettings.Name
668 #: maps/random/unknown_land.jsonsettings.Description
672 #: maps/random/unknown_land.jsonsettings.Name
674 msgstr "Nezināma Zeme"
676 #: maps/random/unknown_nomad.jsonsettings.Description
678 "The unknown… Players start with only some citizen soldiers and female "
679 "citizens. [color=\"red\"]Warning: The starting resources should be set at "
680 "least at Medium.[/color]"
683 #: maps/random/unknown_nomad.jsonsettings.Name
684 msgid "Unknown Nomad"
685 msgstr "Nezināms Klejotājs"
687 #: maps/random/volcanic_lands.jsonsettings.Description
688 msgid "A charred dead land where players start around a smoking volcano."
691 #: maps/random/volcanic_lands.jsonsettings.Name
692 msgid "Volcanic Lands"
693 msgstr "Vulkāniskās Zemes"
695 #: maps/random/wall_demo.jsonsettings.Description
697 "A demonstration of wall placement methods/code in random maps. Giant map "
698 "size is recommended!"
701 #: maps/random/wall_demo.jsonsettings.Name
705 #: maps/random/wild_lake.jsonsettings.Description
706 msgid "A lake surrounded by hills."
709 #: maps/random/wild_lake.jsonsettings.Name
713 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Description
715 "A region in the high snowy mountains. Biting winds sweep through the "
716 "abundant conifer forests, making even the more resilient deer and mountain "
720 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Description
721 msgctxt "biome definition"
723 "A region in the high snowy mountains. Biting winds sweep through the "
724 "abundant conifer forests, making even the more resilient deer and mountain "
728 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Title
732 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Title
733 msgctxt "biome definition"
737 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Description
739 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
740 "intertwined. The native beech and oak trees of this temperate zone display a"
741 " multi-coloured foliage while the evergreen pines look on with indifference "
742 "at the approaching winter."
745 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Description
746 msgctxt "biome definition"
748 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
749 "intertwined. The native beech and oak trees of this temperate zone display a"
750 " multi-coloured foliage while the evergreen pines look on with indifference "
751 "at the approaching winter."
754 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Title
758 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Title
759 msgctxt "biome definition"
763 #: maps/random/rmbiome/biomes/desert.jsonDescription.Description
765 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
766 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
767 "fright at being disturbed."
770 #: maps/random/rmbiome/biomes/desert.jsonDescription.Description
771 msgctxt "biome definition"
773 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
774 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
775 "fright at being disturbed."
778 #: maps/random/rmbiome/biomes/desert.jsonDescription.Title
782 #: maps/random/rmbiome/biomes/desert.jsonDescription.Title
783 msgctxt "biome definition"
787 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Description
789 "Start in a region blessed with the Mediterranean climate, a warm and "
790 "inviting land. The cypresses are in a perpetual struggle with the dominant "
791 "fan palms while deer graze in their shadows, blissfully unaware."
794 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Description
795 msgctxt "biome definition"
797 "Start in a region blessed with the Mediterranean climate, a warm and "
798 "inviting land. The cypresses are in a perpetual struggle with the dominant "
799 "fan palms while deer graze in their shadows, blissfully unaware."
802 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Title
803 msgid "Mediterranean"
806 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Title
807 msgctxt "biome definition"
808 msgid "Mediterranean"
811 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Description
813 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
814 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest,"
815 " giraffes or elephants roam the wild in search of food."
818 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Description
819 msgctxt "biome definition"
821 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
822 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest,"
823 " giraffes or elephants roam the wild in search of food."
826 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Title
830 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Title
831 msgctxt "biome definition"
835 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Description
837 "Settle in the cold regions of the North, the native habitat of the wooly "
838 "muskox. Here you can pine away to your content and also hunt the occasional "
842 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Description
843 msgctxt "biome definition"
845 "Settle in the cold regions of the North, the native habitat of the wooly "
846 "muskox. Here you can pine away to your content and also hunt the occasional "
850 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Title
854 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Title
855 msgctxt "biome definition"
859 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Description
861 "Lush grasslands carpet the land, in places giving way to magnificent and "
862 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
863 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
864 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
867 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Description
868 msgctxt "biome definition"
870 "Lush grasslands carpet the land, in places giving way to magnificent and "
871 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
872 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
873 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
876 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Title
880 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Title
881 msgctxt "biome definition"
885 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Description
887 "Explore the mysterious tropics. An extremely green, but also extremely humid"
888 " environment awaits. The tall Toona trees look on disapprovingly at this "
889 "invasion of their privacy and ferocious tigers are determined to defend "
890 "their territory at all costs."
893 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Description
894 msgctxt "biome definition"
896 "Explore the mysterious tropics. An extremely green, but also extremely humid"
897 " environment awaits. The tall Toona trees look on disapprovingly at this "
898 "invasion of their privacy and ferocious tigers are determined to defend "
899 "their territory at all costs."
902 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Title
906 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Title
907 msgctxt "biome definition"
911 #: maps/random/extinct_volcano_triggers.js:65
912 msgid "It keeps on raining, we will have to evacuate soon!"
915 #: maps/random/extinct_volcano_triggers.js:66
916 msgid "The rivers are standing high, we need to find a safe place!"
919 #: maps/random/extinct_volcano_triggers.js:67
920 msgid "We have to find dry ground, our lands will drown soon!"
923 #: maps/random/extinct_volcano_triggers.js:68
924 msgid "The lakes start swallowing the land, we have to find shelter!"
927 #: maps/random/survivalofthefittest_triggers.js:190
929 msgid "The first wave will start in %(time)s!"
930 msgstr "Pirmais vilnis sāksies pēc %(time)s!"
932 #: maps/random/survivalofthefittest_triggers.js:325
933 msgid "An enemy wave is attacking!"
934 msgstr "Ienaidnieka uzbrukuma vilnis!"
936 #: maps/random/survivalofthefittest_triggers.js:349
938 msgid "%(player)s has been defeated (lost civic center)."
941 #: maps/scenarios/Cinema_Demo.js:6
942 msgid "Cutscene starts after 5 seconds"
945 #: maps/scenarios/Triggers_demo.js:73
946 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
949 #: maps/scenarios/Triggers_demo.js:79
953 #: maps/scenarios/Triggers_demo.js:83
955 msgstr "Saki protams"
957 #: maps/scenarios/Triggers_demo.js:89
961 #: maps/scenarios/Triggers_demo.js:93
962 msgid "Say rather not"
963 msgstr "Saki drīzāk nē"
965 #: maps/scenarios/treasure_islands.js:10
966 msgid "Collect the treasures before your enemy does! May the better win!"
967 msgstr "Savāciet dārgums pirms pretinieka! Lai uzvar labākais!"
969 #: maps/scenarios/treasure_islands.js:29
970 msgid "No winner yet, prepare for battle!"
971 msgstr "Vēl nav uzvarētja, sagatavojieties kaujai!"
973 #: maps/scenarios/treasure_islands.js:44
974 msgid "Your enemy's treasury is filled to the brim, you lose!"
975 msgstr "Tavu ienaidnieku dārgumu glabātāva ir pilna līdz malām, tu zaudēji!"
977 #: maps/scenarios/treasure_islands.js:49
978 msgid "Your treasury is filled to the brim, you are victorious!"
979 msgstr "Tava dārgumu glabātāva ir pilna līdz malām, tu uzvarēji!"
981 #: maps/scenarios/treasure_islands.js:61
982 msgid "Hurry up! Your enemy is close to victory!"
983 msgstr "Pasteidzies! Tavs ienaidnieks ir tuvu uzvarai!"
985 #: maps/scenarios/treasure_islands.js:72
987 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
988 msgstr "Atlicis sāvākt dārgumus līdz uzvarai: %(remainingTreasures)s!"
990 #: maps/scenarios/treasure_islands.js:80
991 msgid "You have collected a treasure!"
992 msgstr "Jūs savācāt dārgumu!"
994 #: maps/scenarios/treasure_islands.js:92
995 msgid "Defeat your enemy to win!"
996 msgstr "Sakauj savu ienaidnieku lai uzvarētu!"
998 #: maps/scenarios/treasure_islands.js:101
1000 msgid "%(lastPlayer)s has won (treasure collected)."
1001 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
1006 #: maps/scenarios/treasure_islands.js:105
1007 #, javascript-format
1008 msgid "%(lastPlayer)s has been defeated (treasure collected)."
1010 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
1015 #: maps/scenarios/Arcadia.xml:Description:39
1017 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
1019 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
1022 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:39
1023 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:39
1024 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:39
1025 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:27 maps/scenarios/Eire
1026 #: and Albion.xml:PlayerData[0].Name:27 maps/scenarios/Fast
1027 #: Oasis.xml:PlayerData[0].Name:27
1028 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:27
1029 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:27 maps/scenarios/Laconia
1030 #: 01.xml:PlayerData[0].Name:27
1031 #: maps/scenarios/Migration.xml:PlayerData[0].Name:27
1032 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:39 maps/scenarios/Saharan
1033 #: Oases.xml:PlayerData[0].Name:27 maps/scenarios/Sandbox -
1034 #: Britons.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1035 #: Gauls.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1036 #: Iberians.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1037 #: Romans.xml:PlayerData[0].Name:39 maps/scenarios/Siwa
1038 #: Oasis.xml:PlayerData[0].Name:27 maps/scenarios/The Massacre of
1039 #: Delphi.xml:PlayerData[0].Name:39 maps/scenarios/Treasure
1040 #: Islands.xml:PlayerData[0].Name:39 maps/scenarios/Tropical
1041 #: Island.xml:PlayerData[0].Name:39
1042 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:27
1043 #: maps/scenarios/Walls.xml:PlayerData[0].Name:27
1044 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:27
1045 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:39
1046 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:39
1047 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:39
1048 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:27
1049 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:39
1050 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:39
1051 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:39
1052 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:40
1053 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:39
1054 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:39
1055 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:39
1056 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:39
1057 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:39
1058 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:39
1059 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:39
1060 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:39
1061 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:39
1062 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:39
1063 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:39
1064 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:39
1065 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
1066 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:39
1067 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:39
1068 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:39
1069 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:39
1070 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:39
1071 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:39
1072 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:39
1073 #: maps/skirmishes/Punjab (2).xml:PlayerData[0].Name:40
1074 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:39
1075 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:39 maps/skirmishes/Savanna
1076 #: River.xml:PlayerData[0].Name:39 maps/skirmishes/Sicilia
1077 #: (2).xml:PlayerData[0].Name:39
1078 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
1079 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
1080 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:39
1081 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:39 maps/skirmishes/Team
1082 #: Oasis - 2v2.xml:PlayerData[0].Name:39 maps/skirmishes/Thessalian Plains
1083 #: (4).xml:PlayerData[0].Name:39 maps/skirmishes/Tuscan Acropolis
1084 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
1085 #: (4).xml:PlayerData[0].Name:39 maps/skirmishes/Zagros Mountains
1086 #: (2).xml:PlayerData[0].Name:39
1088 msgstr "Spēlētājs 1"
1090 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:39
1091 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:39
1092 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:27 maps/scenarios/Eire
1093 #: and Albion.xml:PlayerData[1].Name:27 maps/scenarios/Fast
1094 #: Oasis.xml:PlayerData[1].Name:27
1095 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:27
1096 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:27 maps/scenarios/Laconia
1097 #: 01.xml:PlayerData[1].Name:27
1098 #: maps/scenarios/Migration.xml:PlayerData[1].Name:27
1099 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:39 maps/scenarios/Saharan
1100 #: Oases.xml:PlayerData[1].Name:27 maps/scenarios/Sandbox -
1101 #: Britons.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1102 #: Gauls.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1103 #: Iberians.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1104 #: Romans.xml:PlayerData[1].Name:39 maps/scenarios/Siwa
1105 #: Oasis.xml:PlayerData[1].Name:27 maps/scenarios/The Massacre of
1106 #: Delphi.xml:PlayerData[1].Name:39 maps/scenarios/Treasure
1107 #: Islands.xml:PlayerData[1].Name:39 maps/scenarios/Tropical
1108 #: Island.xml:PlayerData[1].Name:39
1109 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:27
1110 #: maps/scenarios/Walls.xml:PlayerData[1].Name:27 maps/skirmishes/Acropolis
1111 #: Bay (2).xml:PlayerData[1].Name:39
1112 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:39
1113 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:39
1114 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:27
1115 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:39
1116 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:39
1117 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:39
1118 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:40
1119 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:39
1120 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:39
1121 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:39
1122 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:39
1123 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:39
1124 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:39
1125 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:39
1126 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:39
1127 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:39
1128 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:39
1129 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:39
1130 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:39
1131 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
1132 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:39
1133 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:39
1134 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:39
1135 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:39
1136 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:39
1137 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:39
1138 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:39
1139 #: maps/skirmishes/Punjab (2).xml:PlayerData[1].Name:40
1140 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:39
1141 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:39 maps/skirmishes/Savanna
1142 #: River.xml:PlayerData[1].Name:39 maps/skirmishes/Sicilia
1143 #: (2).xml:PlayerData[1].Name:39
1144 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
1145 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
1146 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:39
1147 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:39 maps/skirmishes/Team
1148 #: Oasis - 2v2.xml:PlayerData[1].Name:39 maps/skirmishes/Thessalian Plains
1149 #: (4).xml:PlayerData[1].Name:39 maps/skirmishes/Tuscan Acropolis
1150 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
1151 #: (4).xml:PlayerData[1].Name:39 maps/skirmishes/Zagros Mountains
1152 #: (2).xml:PlayerData[1].Name:39
1154 msgstr "Spēlētājs 2"
1156 #: maps/scenarios/Arcadia.xml:Name:39
1160 #: maps/scenarios/Azure Coast(2).xml:Description:27 maps/scenarios/Azure
1161 #: Coast(4).xml:Description:27 maps/scenarios/Azure Coast.xml:Description:39
1162 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1165 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:27
1169 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:27
1173 #: maps/scenarios/Azure Coast(2).xml:Name:27
1174 msgid "Azure Coast 2"
1175 msgstr "Gaiši zila piekraste 2"
1177 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:27
1181 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:27
1185 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:27
1189 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:27
1193 #: maps/scenarios/Azure Coast(4).xml:Name:27
1194 msgid "Azure Coast 3"
1195 msgstr "Gaiši zila piekraste 3"
1197 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:39
1201 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:39
1205 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:39
1209 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:39
1213 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:39
1217 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:39
1221 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:39
1225 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:39
1229 #: maps/scenarios/Azure Coast.xml:Name:39
1230 msgid "Azure Coast 1"
1231 msgstr "Gaiši zila piekraste 1"
1233 #: maps/scenarios/Battle for the Tiber.xml:Description:27
1235 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1239 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:27
1243 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:27
1247 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:27
1248 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:27
1249 msgid "Gallic Invaders"
1250 msgstr "Gallu iebrucēji"
1252 #: maps/scenarios/Battle for the Tiber.xml:Name:27
1253 msgid "Battle for the Tiber"
1254 msgstr "Kauja par Tibras upi"
1256 #: maps/scenarios/Belgian_Bog_night.xml:Description:39
1257 msgid "Two Celtic tribes face off across a large bog at night."
1260 #: maps/scenarios/Belgian_Bog_night.xml:Name:39
1261 msgid "Belgian Bog Night"
1264 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:27
1268 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:27
1272 #: maps/scenarios/Bridge_demo.xml:Description:27
1273 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1276 #: maps/scenarios/Bridge_demo.xml:Name:27
1280 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:39
1281 msgid "Campaign Map - Test"
1282 msgstr "Kampaņas Karte - Pārbaude"
1284 #: maps/scenarios/Campaign Test Map.xml:Description:39
1285 msgid "A test map for potential Strategic Campaigns."
1288 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:39
1289 msgid "Delian League"
1290 msgstr "Delians līga"
1292 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:39
1293 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:39
1297 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:39
1298 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:39
1302 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:39
1306 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:39
1310 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:39
1314 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:39
1315 msgid "Peloponnesian League"
1318 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:39
1319 msgid "Religious Institutions"
1320 msgstr "Reliģiskās Institūcijas"
1322 #: maps/scenarios/Campaign Test Map.xml:Name:39
1323 msgid "Strategic Campaign Proof of Concept"
1326 #: maps/scenarios/Cinema_Demo.xml:Description:40
1327 msgid "Demo map for cinematic camera movements."
1330 #: maps/scenarios/Cinema_Demo.xml:PlayerData[1].Name:40
1334 #: maps/scenarios/Cinema_Demo.xml:PlayerData[2].Name:40
1338 #: maps/scenarios/Cinema_Demo.xml:Name:40
1342 #: maps/scenarios/Combat_demo.xml:Name:27
1346 #: maps/scenarios/Combat_demo.xml:Description:27
1348 "A combat demonstration between a small number of ranged and melee infantry "
1352 #: maps/scenarios/Combat_demo_(huge).xml:Name:74
1353 msgid "Combat Demo (Huge)"
1354 msgstr "Cīņas demo (milzīgs)"
1356 #: maps/scenarios/Combat_demo_(huge).xml:Description:74
1357 msgid "1296 units. Extremely slow (we need more optimisation)."
1358 msgstr "1296 vienības. Ļoti lēns (mums vajag vairāk optimizācijas)."
1360 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:39
1362 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1364 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1367 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:39
1368 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:39
1369 msgid "Invasion Force"
1370 msgstr "Iebrukuma spēks"
1372 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:39
1373 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:27 maps/scenarios/Fast
1374 #: Oasis.xml:PlayerData[2].Name:27
1375 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:27
1376 #: maps/scenarios/Migration.xml:PlayerData[2].Name:27
1377 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:39 maps/scenarios/Saharan
1378 #: Oases.xml:PlayerData[2].Name:27 maps/scenarios/Sandbox -
1379 #: Britons.xml:PlayerData[2].Name:39 maps/scenarios/Sandbox -
1380 #: Gauls.xml:PlayerData[2].Name:39 maps/scenarios/Siwa
1381 #: Oasis.xml:PlayerData[2].Name:27 maps/skirmishes/Barcania
1382 #: (3).xml:PlayerData[2].Name:27 maps/skirmishes/Caspian Sea
1383 #: (2v2).xml:PlayerData[2].Name:39 maps/skirmishes/Corinthian Isthmus
1384 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Corsica and Sardinia
1385 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Gallic Fields
1386 #: (3).xml:PlayerData[2].Name:39 maps/skirmishes/Gambia River
1387 #: (3).xml:PlayerData[2].Name:39 maps/skirmishes/Greek Acropolis
1388 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Libyan Oases
1389 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Median Oasis
1390 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Neareastern Badlands
1391 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Nile River
1392 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Persian Highlands
1393 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Saharan Oases
1394 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Sahel
1395 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Team Oasis -
1396 #: 2v2.xml:PlayerData[2].Name:39 maps/skirmishes/Thessalian Plains
1397 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Tuscan Acropolis
1398 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1399 #: (4).xml:PlayerData[2].Name:39
1401 msgstr "Spēlētājs 3"
1403 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:39
1404 msgid "Death Canyon - Invasion Force"
1405 msgstr "Nāves kanjons - Iebrukuma spēks"
1407 #: maps/scenarios/Demo_Trading.xml:Description:27
1408 msgid "A demonstration of the new trading feature."
1409 msgstr "Jaunās tirgošanās iespējas demonstrācija."
1411 #: maps/scenarios/Demo_Trading.xml:Name:27
1412 msgid "Trading Demo"
1413 msgstr "Tirgošanās demo"
1415 #: maps/scenarios/Eire and Albion.xml:Description:27
1417 "A demo map of the British Isles, created with the assistance of a height "
1421 #: maps/scenarios/Eire and Albion.xml:Name:27
1422 msgid "Eire and Albion (British Isles)"
1425 #: maps/scenarios/Fast Oasis.xml:Description:27
1427 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1429 "Gameplay is tight and fast, with no time to stop and smell the roses."
1432 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:27
1433 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:27
1434 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:39 maps/scenarios/Saharan
1435 #: Oases.xml:PlayerData[3].Name:27 maps/scenarios/Siwa
1436 #: Oasis.xml:PlayerData[3].Name:27 maps/skirmishes/Caspian Sea
1437 #: (2v2).xml:PlayerData[3].Name:39 maps/skirmishes/Corinthian Isthmus
1438 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Corsica and Sardinia
1439 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Greek Acropolis
1440 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Libyan Oases
1441 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Median Oasis
1442 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Neareastern Badlands
1443 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Nile River
1444 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Persian Highlands
1445 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Saharan Oases
1446 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Sahel
1447 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Team Oasis -
1448 #: 2v2.xml:PlayerData[3].Name:39 maps/skirmishes/Thessalian Plains
1449 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Tuscan Acropolis
1450 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1451 #: (4).xml:PlayerData[3].Name:39
1453 msgstr "Spēlētājs 4"
1455 #: maps/scenarios/Fast Oasis.xml:Name:27
1459 #: maps/scenarios/Fishing_demo.xml:Name:27
1460 msgid "Fishing Demo"
1461 msgstr "Zvejas demo"
1463 #: maps/scenarios/Fishing_demo.xml:Description:27
1464 msgid "Test out fishing with a fishing boat. Still in development."
1467 #: maps/scenarios/Flight_demo.xml:Description:27
1468 msgid "Has some experimental fighter plane prototypes."
1469 msgstr "Ir daži eksperimenāli iznīcinātāju lidmašīnu prototipi."
1471 #: maps/scenarios/Flight_demo.xml:Name:27
1473 msgstr "Lidošanas demo"
1475 #: maps/scenarios/Flight_demo_2.xml:Description:27
1476 msgid "Fly some Mustangs."
1477 msgstr "Palidojiet ar dažiem Mustangiem"
1479 #: maps/scenarios/Flight_demo_2.xml:Name:27
1480 msgid "Flight Demo 2"
1481 msgstr "Lidošanas demo 2"
1483 #: maps/scenarios/Gold_Rush.xml:Description:27
1485 "A wide-open map with a central rocky region rich in Minerals (Metal "
1486 "Resource). This map may be played if the other more detailed maps cause "
1487 "uncomfortable lag."
1490 #: maps/scenarios/Gold_Rush.xml:Name:27
1492 msgstr "Zelta drudzis"
1494 #: maps/scenarios/Gorge.xml:Description:27
1495 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1498 #: maps/scenarios/Gorge.xml:Name:27
1502 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:27
1503 msgid "Importation of a height map created with fractals."
1506 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:27
1507 msgid "Height Map Import Demo - Fractal"
1510 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:27
1512 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1514 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1517 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:27
1518 msgid "Height Map Import Demo - Greece"
1521 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:27
1523 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1524 "image can be found in the scenarios folder, but can be placed anywhere."
1527 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:27
1528 msgid "Height Map Import Demo - Greece (small)"
1531 #: maps/scenarios/Laconia 01.xml:Description:27
1533 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1535 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1538 #: maps/scenarios/Laconia 01.xml:Name:27
1542 #: maps/scenarios/Migration.xml:Description:27
1544 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1546 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1549 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:27
1550 #: maps/scenarios/Miletus.xml:Name:27
1554 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:27 maps/scenarios/Sandbox -
1555 #: Ptolemies 2.xml:PlayerData[1].Name:39
1559 #: maps/scenarios/Miletus.xml:Description:27
1560 msgid "A sandbox scenario for one player."
1561 msgstr "Smilškastes scenārijs vienam lietotājam."
1563 #: maps/scenarios/Multiplayer_demo.xml:Name:27
1564 msgid "Multiplayer Demo"
1565 msgstr "Vairāku spēlētāju demo"
1567 #: maps/scenarios/Multiplayer_demo.xml:Description:27
1569 "Small map with lots of resources and some water, for testing gameplay in "
1570 "non-competitive multiplayer matches."
1573 #: maps/scenarios/Necropolis.xml:Description:39
1575 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1577 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1580 #: maps/scenarios/Necropolis.xml:Name:39
1584 #: maps/scenarios/Pathfinding_demo.xml:Description:39
1585 msgid "A map for testing unit movement algorithms."
1586 msgstr "Karte vienību pārvietošanas algoritmu testēšanai."
1588 #: maps/scenarios/Pathfinding_demo.xml:Name:39
1589 msgid "Pathfinding Demo"
1590 msgstr "Navigācijas demo"
1592 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:27
1593 msgid "Pathfinding Terrain Demo"
1596 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:27
1598 "A map for testing movement costs and terrain properties in the A* "
1602 #: maps/scenarios/Peloponnese.xml:Description:39
1603 msgid "A real-world map of the Greek homeland."
1604 msgstr "Īstas Grieķu dzimtenes karte"
1606 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:39
1610 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:39
1614 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:39
1618 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:39
1622 #: maps/scenarios/Peloponnese.xml:Name:39
1623 msgid "Peloponnesian Wars"
1624 msgstr "Peloponēsiešu Kari"
1626 #: maps/scenarios/Polynesia.xml:Description:39
1627 msgid "Demo map for new fancy water effects."
1628 msgstr "Demo karte dažiem izsmalcinātiem ūdens efektiem."
1630 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:39
1634 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:39
1638 #: maps/scenarios/Polynesia.xml:Name:39
1642 #: maps/scenarios/Resource_demo.xml:Name:27
1643 msgid "Resource demo"
1644 msgstr "Resursu demo"
1646 #: maps/scenarios/Resource_demo.xml:Description:27
1647 msgid "Demo map for resource gathering."
1648 msgstr "Demo karte resursu iegūšanai."
1650 #: maps/scenarios/Saharan Oases.xml:Description:27
1652 "A desert biome map where each player has founded their colony at their own "
1653 "lush oasis. The rest of the map is generally wide-open and barren."
1656 #: maps/scenarios/Sahel.xml:Description:39
1658 "Situated Southside of the Atlas mountain range in North Africa.\n"
1660 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1663 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:39
1664 msgid "Aulus Manlius Capitolinus"
1665 msgstr "Aulus Manlius Capitolinus"
1667 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:39
1668 msgid "Hasdrubal the Fair"
1669 msgstr "Hasdrubal the Fair"
1671 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:39
1672 msgid "Artaxshacha II"
1673 msgstr "Artaxshacha II"
1675 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:39
1679 #: maps/scenarios/Sandbox - Athenians.xml:Description:39
1681 "Play with the Athenians faction in a non-threatening sandbox environment."
1682 msgstr "Spēlējiet ar Atēniešu tautu nekaitīgajā smilškastes vidē."
1684 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:39
1685 msgid "The Athenians"
1688 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:39
1689 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:39
1690 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:39
1691 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:39
1692 msgid "The Spartans"
1695 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:39
1696 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:39
1697 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:39
1698 msgid "The Persians"
1701 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:39
1702 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:39
1703 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:39
1707 #: maps/scenarios/Sandbox - Athenians.xml:Name:39
1708 msgid "Sandbox - The Athenians"
1709 msgstr "Smilškaste - Atēnieši"
1711 #: maps/scenarios/Sandbox - Britons.xml:Description:39 maps/scenarios/Sandbox
1712 #: - Gauls.xml:Description:39
1713 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1714 msgstr "Spēlējieties ar Gallu tautu idilles smilškastes vidē."
1716 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:39
1717 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:39
1718 msgid "Roman Interlopers"
1719 msgstr "Romiešu kontrabandisti"
1721 #: maps/scenarios/Sandbox - Britons.xml:Name:39
1722 msgid "Sandbox - The Britons"
1723 msgstr "Smilškaste - Briti"
1725 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:39
1726 msgid "Explore the Carthaginian Buildings and Units."
1727 msgstr "Atklāj Kartāgiešu būves un vienības."
1729 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:39
1730 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:27
1734 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:39
1735 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:39
1739 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:39
1740 msgid "Sandbox - The Carthaginians"
1741 msgstr "Smilškaste - Kartāgieši"
1743 #: maps/scenarios/Sandbox - Gauls.xml:Name:39
1744 msgid "Sandbox - The Gauls"
1745 msgstr "Smilškaste - Galli"
1747 #: maps/scenarios/Sandbox - Iberians.xml:Description:39
1748 msgid "A demo map for the Iberians."
1749 msgstr "Ibēriešu demo karte"
1751 #: maps/scenarios/Sandbox - Iberians.xml:Name:39
1752 msgid "Sandbox - The Iberians"
1753 msgstr "Smilškaste - Ibērieši"
1755 #: maps/scenarios/Sandbox - Macedonians.xml:Description:39
1757 "Play with the Macedonians faction in a non-threatening sandbox environment."
1758 msgstr "Spēlējiet ar Maķedoniešu tautu nekaitīgajā smilškastes vidē."
1760 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:39
1761 msgid "The Macedonians"
1762 msgstr "Maķedonieši"
1764 #: maps/scenarios/Sandbox - Macedonians.xml:Name:39
1765 msgid "Sandbox - The Macedonians"
1766 msgstr "Smilškaste - Maķedonieši"
1768 #: maps/scenarios/Sandbox - Mauryans.xml:Description:39
1769 msgid "Mauryan Indian faction showcase map."
1772 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:39
1773 msgid "Mauryan Indians"
1774 msgstr "Mauritāņu indieši"
1776 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:39
1778 msgstr "Ienaidnieks"
1780 #: maps/scenarios/Sandbox - Mauryans.xml:Name:39
1781 msgid "Sandbox - The Mauryans"
1782 msgstr "Smilškaste - Mauritānieši"
1784 #: maps/scenarios/Sandbox - Persians.xml:Description:39
1785 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1788 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:39
1792 #: maps/scenarios/Sandbox - Persians.xml:Name:39
1793 msgid "Sandbox - The Persians"
1794 msgstr "Smilškaste - Persieši"
1796 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:39
1798 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1801 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:39
1802 msgid "Ptolemy \"Savior\""
1803 msgstr "Ptolemajs \"Glābējs\""
1805 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:39
1809 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:39
1813 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:39
1814 msgid "Sandbox - The Ptolemaic Egyptians 2"
1817 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:39
1818 #: maps/skirmishes/Sporades Islands (2).xml:Description:39
1819 msgid "An islands map good for intense naval combat."
1822 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:39
1823 msgid "Ptolemaios A' Soter"
1824 msgstr "Ptolemaios A' Soter"
1826 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:39
1830 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:39
1831 msgid "Sandbox - The Ptolemaic Egyptians"
1834 #: maps/scenarios/Sandbox - Romans.xml:Description:39
1835 msgid "A sandbox scenario for players to try out the Roman civilisation."
1836 msgstr "Smilškastes scenārijs ļauj spēlētājiem izmēģināt Romiešu civilizāciju."
1838 #: maps/scenarios/Sandbox - Romans.xml:Name:39
1839 msgid "Sandbox - The Republican Romans"
1840 msgstr "Smilškaste - Republikāņu romieši"
1842 #: maps/scenarios/Sandbox - Seleucids.xml:Description:39
1843 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1844 msgstr "Smilškastes scenārijs ļauj spēlētājiem izmēģināt Sīriešu civilizāciju."
1846 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:39
1847 msgid "The Seleucids"
1850 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:39
1851 msgid "The Ptolemies"
1854 #: maps/scenarios/Sandbox - Seleucids.xml:Name:39
1855 msgid "Sandbox - The Seleucids"
1856 msgstr "Smilškaste - Sīrieši"
1858 #: maps/scenarios/Sandbox - Spartans.xml:Description:39
1860 "Play with the Spartans faction in a non-threatening sandbox environment."
1861 msgstr "Spēlējiet ar Spartiešu tautu nekaitīgajā smilškastes vidē."
1863 #: maps/scenarios/Sandbox - Spartans.xml:Name:39
1864 msgid "Sandbox - The Spartans"
1865 msgstr "Smilškaste - Spartieši"
1867 #: maps/scenarios/Savanna Ravine.xml:Name:39
1868 msgid "Savanna Ravine"
1871 #: maps/scenarios/Savanna Ravine.xml:Description:39
1873 "A wide-open Savanna map with a small ravine running down the center, which "
1877 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:27
1881 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:27
1885 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:27
1889 #: maps/scenarios/Serengeti.xml:Description:27
1891 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1892 " wealth is bountiful and wood is in full supply."
1895 #: maps/scenarios/Serengeti.xml:Name:27
1899 #: maps/scenarios/Ship Formations.xml:Description:27
1900 msgid "Ship formations mockup."
1903 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:27
1907 #: maps/scenarios/Ship Formations.xml:Name:27
1908 msgid "Ship Formations"
1909 msgstr "Kuģu izvietojumi"
1911 #: maps/scenarios/Siwa Oasis.xml:Description:27
1913 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1914 " mountainous spokes that divide the home territories of each player."
1917 #: maps/scenarios/Siwa Oasis.xml:Name:27
1921 #: maps/scenarios/Territory Demo.xml:Description:27
1922 msgid "A demo map showing the territory effects of each type of structure."
1923 msgstr "Demo karte, kas parāda teritorijas ietekmi katram būves tipam."
1925 #: maps/scenarios/Territory Demo.xml:Name:27
1926 msgid "Territory Demo"
1927 msgstr "Teritorijas demo"
1929 #: maps/scenarios/The Massacre of Delphi.xml:Description:39
1931 "The Celts invade Greece. Fight through the central valley or cut through the"
1932 " rich highlands in order to secure the lands around Delphi!"
1935 #: maps/scenarios/The Massacre of Delphi.xml:Name:39
1936 msgid "Massacre of Delphi"
1939 #: maps/scenarios/The Persian Gates.xml:Description:27
1941 "\"It has always been the Greek Dream to go East.\"\n"
1943 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1945 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1948 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:27
1949 msgid "Alexandros Megas"
1952 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:27
1956 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:27
1957 msgid "Ariobarzanes"
1960 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:27
1964 #: maps/scenarios/The Persian Gates.xml:Name:27
1965 msgid "The Persian Gates"
1966 msgstr "Persiešu Vārti"
1968 #: maps/scenarios/Third Macedonian War.xml:Description:27
1970 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1971 "the once-proud Macedonians prevail against the Roman juggernaut?"
1974 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:27
1975 msgid "Lucius Aemilius Paullus"
1978 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:27
1979 msgid "Perseus of Macedon"
1980 msgstr "Maķedonijas Persejs"
1982 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:27
1983 msgid "Greek Allies"
1984 msgstr "Grieķu Sabiedrotie"
1986 #: maps/scenarios/Third Macedonian War.xml:Name:27
1987 msgid "Third Macedonian War"
1988 msgstr "Trešais Maķedoniešu Karš"
1990 #: maps/scenarios/Treasure Islands.xml:Description:39
1992 "Search treasures on small islands and on the water. Collect more treasures "
1993 "than your opponent to win."
1996 #: maps/scenarios/Treasure Islands.xml:Name:39
1997 msgid "Treasure Islands"
1998 msgstr "Bagātību Salas"
2000 #: maps/scenarios/Triggers_demo.xml:Description:39
2002 "Demo map listening to various triggers and printing warning messages about "
2006 #: maps/scenarios/Triggers_demo.xml:Name:39
2007 msgid "Triggers Demo"
2010 #: maps/scenarios/Tropical Island.xml:Description:39
2011 msgid "Multiplayer map. A tropical paradise."
2012 msgstr "Vairāku spēlētāju karte. Tropiskā paradīze."
2014 #: maps/scenarios/Tropical Island.xml:Name:39
2015 msgid "Tropical Island"
2016 msgstr "Tropiskā sala"
2018 #: maps/scenarios/Units_demo.xml:Name:28
2020 msgstr "Vienību demo"
2022 #: maps/scenarios/Units_demo.xml:Description:28
2023 msgid "Every unit in the game."
2024 msgstr "Katra vienība spēlē."
2026 #: maps/scenarios/WallTest.xml:Description:27
2027 #: maps/scenarios/_default.xml:Description:28 maps/scenarios/temperate
2028 #: map.xml:Description:27
2029 msgid "Give an interesting description of your map."
2030 msgstr "Izveido interesantu aprakstu savai kartei."
2032 #: maps/scenarios/WallTest.xml:Name:27
2034 msgstr "Sienu tests"
2036 #: maps/scenarios/Walls.xml:Description:27
2040 #: maps/scenarios/Walls.xml:Name:27
2044 #: maps/scenarios/We are Legion.xml:Name:27
2045 msgid "We Are Legion"
2046 msgstr "Mēs Esam Leģions"
2048 #: maps/scenarios/We are Legion.xml:Description:27
2049 msgid "A quick battle demo map using Roman legionnaires."
2050 msgstr "Ātras demo cīņas karte, izmantojot Romiešu leģionārus."
2052 #: maps/scenarios/_default.xml:Name:28
2054 msgstr "Nenosaukta karte"
2056 #: maps/scenarios/reservoir.xml:Description:27
2057 msgid "A demo showing water planes."
2060 #: maps/scenarios/reservoir.xml:Name:27
2062 msgstr "Rezervuārs "
2064 #: maps/scenarios/road demo.xml:Description:27
2065 msgid "Demo map showcasing Temperate Road decals."
2068 #: maps/scenarios/road demo.xml:Name:27
2069 msgid "Road Decals Demo"
2072 #: maps/scenarios/shipattacks.xml:Description:27
2073 msgid "Move ships around. Attack other ships."
2074 msgstr "Pārvietojiet kuģus apkārt. Uzbrūciet citiem kuģiem."
2076 #: maps/scenarios/shipattacks.xml:Name:27
2078 msgstr "Kuģu demonstrācija"
2080 #: maps/scenarios/temperate map.xml:Name:27
2081 msgid "Base Temperate Map"
2084 #: maps/skirmishes/Acropolis Bay (2).xml:Description:39
2086 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2088 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
2091 #: maps/skirmishes/Acropolis Bay (2).xml:Name:39
2092 msgid "Acropolis Bay (2)"
2095 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
2097 "A map filled with impassable mountains and a great number of natural "
2101 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
2102 msgid "Alpine Mountains (3)"
2103 msgstr "Alpu Kalni (3)"
2105 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:39
2107 "The high peaks and valleys of the Alps.\n"
2109 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
2112 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:39
2113 msgid "Alpine Valleys (2)"
2114 msgstr "Alpu Ielejas (2)"
2116 #: maps/skirmishes/Bactria (2).xml:Description:39
2118 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
2120 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
2123 #: maps/skirmishes/Bactria (2).xml:Name:39
2127 #: maps/skirmishes/Barcania (3).xml:Name:27
2128 msgid "Barcania (3)"
2131 #: maps/skirmishes/Barcania (3).xml:Description:27
2133 "A wild and wooded isle, full of forests, gold, and mystery… mountains, "
2134 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
2135 "with lots of potential for skirmishing and guerilla warfare as well as tough"
2136 " defensive fighting or aggressive maneuvers."
2139 #: maps/skirmishes/Belgian Bog (2).xml:Description:39
2141 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2143 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
2146 #: maps/skirmishes/Belgian Bog (2).xml:Name:39
2147 msgid "Belgian Bog (2)"
2148 msgstr "Beļģu purvs (2)"
2150 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:39
2152 "Two teams face off across a long, very large saltwater lake.\n"
2154 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
2157 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:39
2158 msgid "Caspian Sea (2v2)"
2159 msgstr "Kaspijas jūra (2v2)"
2161 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:39
2162 msgid "Corinthian Isthmus (2)"
2165 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:40
2166 msgid "Corinthian Isthmus (4)"
2169 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:39
2171 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
2173 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
2176 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:39
2177 msgid "Corsica and Sardinia (4)"
2178 msgstr "Korsika un Sardīnija (4)"
2180 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:39
2181 msgid "A \"small island\"-style map set in the Aegean Sea."
2184 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:39
2185 msgid "Cycladic Archipelago (2)"
2188 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:39
2190 "A \"small island\"-style map set in the Aegean Sea.\n"
2192 "Map size: Very Large"
2195 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:39
2199 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:39
2203 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:39
2207 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:39
2208 msgid "Cycladic Archipelago (3)"
2211 #: maps/skirmishes/Death Canyon (2).xml:Description:39
2213 "A deep rocky canyon slicing through the desert.\n"
2215 "Each player starts their colony on a plateau on either side of the ravine."
2218 #: maps/skirmishes/Death Canyon (2).xml:Name:39
2219 msgid "Death Canyon (2)"
2220 msgstr "Nāves Kanjons (2)"
2222 #: maps/skirmishes/Deccan Plateau (2).xml:Description:39
2224 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2226 "Each player starts the match with a free farmstead and free storehouse.\n"
2228 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2231 #: maps/skirmishes/Deccan Plateau (2).xml:Name:39
2232 msgid "Deccan Plateau (2)"
2235 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2237 "A foggy alpine landscape becomes a battleground as each team has an ally "
2238 "squashed precariously between two enemies. Two forest cliffs overlook the "
2239 "center lake, accessible from the sides of the map."
2242 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2243 msgid "Dueling Cliffs (3v3)"
2246 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2248 "A forest battle map where all players fight for supremacy and control over "
2252 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2253 msgid "Forest Battle (4)"
2254 msgstr "Meža Kauja (4)"
2256 #: maps/skirmishes/Gallic Fields (3).xml:Description:39
2258 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2260 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2262 "Watch out for Romans passing by!"
2265 #: maps/skirmishes/Gallic Fields (3).xml:Name:39
2266 msgid "Gallic Fields (3)"
2267 msgstr "Gallu lauki (3)"
2269 #: maps/skirmishes/Gambia River (3).xml:Description:39
2271 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2273 "(Warning: Large map. Good computer specs recommended)"
2276 #: maps/skirmishes/Gambia River (3).xml:Name:39
2277 msgid "Gambia River (3)"
2278 msgstr "Gambijas upe (3)"
2280 #: maps/skirmishes/Golden Island (2).xml:Description:40
2282 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2283 "can access the center via a narrow strip of land or via boat."
2286 #: maps/skirmishes/Golden Island (2).xml:Name:40
2287 msgid "Golden Island (2)"
2288 msgstr "Zelta Sala (2)"
2290 #: maps/skirmishes/Golden Oasis (2).xml:Description:39
2292 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2294 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2297 #: maps/skirmishes/Golden Oasis (2).xml:Name:39
2298 msgid "Gold Oasis (2)"
2299 msgstr "Zelta Oāze (2)"
2301 #: maps/skirmishes/Greek Acropolis (2).xml:Description:39
2302 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:39
2304 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2306 "Scout the lands to find free treasures and to secure new resources."
2309 #: maps/skirmishes/Greek Acropolis (2).xml:Name:39
2310 msgid "Greek Acropolis (2)"
2311 msgstr "Grieķu Akropole (2)"
2313 #: maps/skirmishes/Greek Acropolis (4).xml:Description:39
2315 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
2317 "Scout the lands to find free treasures and to secure new resources.."
2320 #: maps/skirmishes/Greek Acropolis (4).xml:Name:39
2321 msgid "Greek Acropolis (4)"
2322 msgstr "Grieķu Akropole (4)"
2324 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:39
2325 msgid "Greek Acropolis Night (2)"
2328 #: maps/skirmishes/Libyan Oases (4).xml:Description:39
2330 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2332 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2335 #: maps/skirmishes/Libyan Oases (4).xml:Name:39
2336 msgid "Libyan Oases (4)"
2339 #: maps/skirmishes/Libyan Oasis (2).xml:Description:39
2341 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2343 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
2345 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
2348 #: maps/skirmishes/Libyan Oasis (2).xml:Name:39
2349 msgid "Libyan Oasis (2)"
2352 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2354 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2356 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2358 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2361 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2362 msgid "Lorraine Plain (2)"
2365 #: maps/skirmishes/Median Oasis (2).xml:Description:39 maps/skirmishes/Median
2366 #: Oasis (4).xml:Description:39
2368 "A large oasis acts as the hub of mountainous spokes that divide the home "
2369 "territories of each player."
2372 #: maps/skirmishes/Median Oasis (2).xml:Name:39
2373 msgid "Median Oasis (2)"
2376 #: maps/skirmishes/Median Oasis (4).xml:Name:39
2377 msgid "Median Oasis (4)"
2380 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:39
2382 "A sheltered natural harbour on the Mediterranean coast provides the "
2383 "resources for battle."
2386 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:39
2387 msgid "Mediterranean Coves (2)"
2390 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:39
2391 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:39
2393 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2395 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2397 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2400 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:39
2401 msgid "Neareastern Badlands (2)"
2404 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:39
2405 msgid "Neareastern Badlands (4)"
2408 #: maps/skirmishes/Nile River (4).xml:Description:39
2410 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2411 "cluster near the river, while mineral resources can be found in the desert "
2415 #: maps/skirmishes/Nile River (4).xml:Name:39
2416 msgid "Nile River (4)"
2417 msgstr "Nīlas Upe (4)"
2419 #: maps/skirmishes/Northern Island (2).xml:Description:40
2421 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2422 "One player starts in the Mountains to the West, the other player starts near"
2423 " the Bay in the East."
2426 #: maps/skirmishes/Northern Island (2).xml:Name:40
2427 msgid "Northern Island (2)"
2428 msgstr "Ziemeļu Sala (2)"
2430 #: maps/skirmishes/Persian Highlands (4).xml:Description:39
2432 "A dry central basin rich in minerals surrounded by rocky hills and "
2436 #: maps/skirmishes/Persian Highlands (4).xml:Name:39
2437 msgid "Persian Highlands (4)"
2440 #: maps/skirmishes/Punjab (2).xml:Description:40
2442 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2444 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2447 #: maps/skirmishes/Punjab (2).xml:Name:40
2451 #: maps/skirmishes/Saharan Oases (4).xml:Description:39
2453 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2455 "The rest of the map is generally wide-open and barren."
2458 #: maps/skirmishes/Saharan Oases (4).xml:Name:39
2459 msgid "Saharan Oases (4)"
2460 msgstr "Sahāras Oāzes (4)"
2462 #: maps/skirmishes/Sahel (4).xml:Description:39
2464 "Situated Southside of the Atlas mountain range in North Africa.\n"
2466 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2469 #: maps/skirmishes/Sahel (4).xml:Name:39
2473 #: maps/skirmishes/Savanna River.xml:Description:39
2474 msgid "A large savanna is bisected by a narrow jungle stream."
2477 #: maps/skirmishes/Savanna River.xml:Name:39
2478 msgid "Savanna River (2)"
2479 msgstr "Savannas upe (2)"
2481 #: maps/skirmishes/Sicilia (2).xml:Description:39
2482 msgid "The large Mediterranean island of Sicily is open for conquest."
2483 msgstr "Liela Vidusjūras sala Sicīlija ir pieejama iekarošanai."
2485 #: maps/skirmishes/Sicilia (2).xml:Name:39
2487 msgstr "Sicīlija (2)"
2489 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2491 "The large Mediterranean island of Sicily is open for conquest.\n"
2492 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2495 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2496 msgid "Sicilia Nomad (2)"
2499 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2501 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2503 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2506 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2507 msgid "Siwa Oasis (2)"
2510 #: maps/skirmishes/Skirmish Demo.xml:Description:39
2511 msgid "A demo Skirmish map."
2512 msgstr "Strēlnieku demo karte."
2514 #: maps/skirmishes/Skirmish Demo.xml:Name:39
2515 msgid "Skirmish Demo"
2516 msgstr "Strēlnieku demo"
2518 #: maps/skirmishes/Sporades Islands (2).xml:Name:39
2519 msgid "Sporades Islands (2)"
2522 #: maps/skirmishes/Syria (2).xml:Description:39
2524 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2526 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2529 #: maps/skirmishes/Syria (2).xml:Name:39
2533 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:39
2535 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2536 " provide much-needed boost in farming, but foraging and hunting are in short"
2540 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:39
2541 msgid "Team Oasis (2v2)"
2542 msgstr "Komandu oāze (2 pret 2)"
2544 #: maps/skirmishes/Thessalian Plains (4).xml:Description:39
2546 "The rolling Thessalian plain is traversed with narrow streams, easily "
2547 "forded. Wide-open spaces allow for massive expansion, while each player "
2548 "starts the match safe atop a large acropolis."
2551 #: maps/skirmishes/Thessalian Plains (4).xml:Name:39
2552 msgid "Thessalian Plains (4)"
2555 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2557 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2559 "Scout the lands to find free treasures and to secure new resources."
2562 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2563 msgid "Tuscan Acropolis (4)"
2564 msgstr "Toskānas Akropole (4)"
2566 #: maps/skirmishes/Two Seas (6).xml:Description:40
2568 "A large tropic map with two seas to the East and to the West. Good for two "
2569 "teams of three players or three teams of two players."
2572 #: maps/skirmishes/Two Seas (6).xml:Name:40
2573 msgid "Two Seas (6)"
2574 msgstr "Divas Jūras (6)"
2576 #: maps/skirmishes/Watering Holes (4).xml:Description:39
2578 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2580 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2583 #: maps/skirmishes/Watering Holes (4).xml:Name:39
2584 msgid "Watering Holes (4)"
2587 #: maps/skirmishes/Zagros Mountains (2).xml:Description:39
2589 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2591 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2593 "Access to untapped resources and territories can be found through the rugged hinterlands."
2596 #: maps/skirmishes/Zagros Mountains (2).xml:Name:39
2597 msgid "Zagros Mountains (2)"