1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Danilo Guttadauria <danilo.guttadauria@gmail.com>, 2016
7 # Luc <luc.absil2@gmail.com>, 2015
8 # Supernova 888 <megasupernova888@gmail.com>, 2015
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2017-06-21 09:03+0200\n"
13 "PO-Revision-Date: 2017-06-21 15:05+0000\n"
14 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
15 "Language-Team: Latin (http://www.transifex.com/wildfire-games/0ad/language/la/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
22 #: simulation/templates/template_structure_civic.xml:14
23 msgid "Civic Structure"
26 #: simulation/templates/template_structure_civic.xml:15
30 #: simulation/templates/template_structure_civic_civil_centre.xml:73
34 #: simulation/templates/template_structure_civic_civil_centre.xml:74
35 msgid "Build to acquire large tracts of territory. Train citizens."
38 #: simulation/templates/template_structure_civic_civil_centre.xml:76
39 #: simulation/templates/template_structure_civic_civil_centre.xml:38
40 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
44 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
45 #: simulation/templates/structures/ptol_military_colony.xml:9
46 msgid "Military Colony"
49 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
53 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:33
57 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:34
58 msgid "Hellenic Royal Stoa"
61 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:36
62 msgid "Recruit special units."
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:39
66 #: simulation/templates/template_structure_civic_temple.xml:35
67 #: simulation/templates/template_structure_defense_defense_tower.xml:57
68 #: simulation/templates/template_structure_economic_market.xml:24
69 #: simulation/templates/template_structure_military_blacksmith.xml:32
70 #: simulation/templates/template_structure_military_embassy.xml:26
71 #: simulation/templates/structures/brit_blacksmith.xml:11
72 #: simulation/templates/structures/brit_kennel.xml:39
73 #: simulation/templates/structures/cart_super_dock.xml:39
74 #: simulation/templates/structures/gaul_blacksmith.xml:11
75 #: simulation/templates/structures/gaul_tavern.xml:29
76 #: simulation/templates/structures/maur_elephant_stables.xml:29
77 #: simulation/templates/structures/ptol_lighthouse.xml:20
81 #: simulation/templates/template_structure_civic_house.xml:35
82 msgid "Increase the population limit."
83 msgstr "Amplificare multitudinis hominum terminum."
85 #: simulation/templates/template_structure_civic_house.xml:37
86 #: simulation/templates/template_structure_defense_outpost.xml:65
87 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
88 #: simulation/templates/template_structure_economic_farmstead.xml:27
89 #: simulation/templates/template_structure_economic_storehouse.xml:27
90 #: simulation/templates/template_structure_military_barracks.xml:31
91 #: simulation/templates/template_structure_military_dock.xml:27
92 #: simulation/templates/template_structure_resource_corral.xml:20
96 #: simulation/templates/template_structure_civic_house.xml:37
97 #: simulation/templates/template_structure_civic_house.xml:34
101 #: simulation/templates/template_structure_civic_temple.xml:34
103 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
104 "second). Research healing and religious improvements."
107 #: simulation/templates/template_structure_civic_temple.xml:35
108 #: simulation/templates/template_structure_civic_temple.xml:33
112 #: simulation/templates/template_structure_defense.xml:14
113 msgid "Defensive Structure"
116 #: simulation/templates/template_structure_defense_defense_tower.xml:54
117 msgid "Defense Tower"
118 msgstr "Turris defensionis"
120 #: simulation/templates/template_structure_defense_defense_tower.xml:55
122 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
123 "tech to protect its foot."
126 #: simulation/templates/template_structure_defense_defense_tower.xml:57
127 #: simulation/templates/template_structure_defense_defense_tower.xml:26
129 msgstr "Turris defensionis"
131 #: simulation/templates/template_structure_defense_outpost.xml:63
133 "Build in neutral and own territories to scout areas of the map. Slowly "
134 "converts to Gaia while in neutral territory."
137 #: simulation/templates/template_structure_defense_outpost.xml:65
138 #: simulation/templates/template_structure_defense_outpost.xml:33
139 #: simulation/templates/template_structure_defense_outpost.xml:62
143 #: simulation/templates/template_structure_defense_sentry_tower.xml:40
144 #: simulation/templates/template_structure_defense_sentry_tower.xml:39
148 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
152 #: simulation/templates/template_structure_defense_sentry_tower.xml:69
153 msgid "Reinforce with stone and upgrade to a defense tower."
156 #: simulation/templates/template_structure_defense_wall.xml:26
157 #: simulation/templates/structures/cart_s_wall_long.xml:7
158 #: simulation/templates/structures/cart_s_wall_medium.xml:7
159 #: simulation/templates/structures/cart_s_wall_short.xml:7
160 #: simulation/templates/structures/cart_s_wall_tower.xml:7
164 #: simulation/templates/template_structure_defense_wall.xml:27
165 #: simulation/templates/template_structure_defense_wallset.xml:11
166 msgid "Wall off your town for a stout defense."
169 #: simulation/templates/template_structure_defense_wall_gate.xml:10
173 #: simulation/templates/template_structure_defense_wall_gate.xml:11
175 "Allow units access through a city wall. Can be locked to prevent access."
178 #: simulation/templates/template_structure_defense_wall_long.xml:42
179 msgid "Long wall segments can be converted to gates."
182 #: simulation/templates/template_structure_defense_wall_long.xml:47
184 "This will allow you to let units circulate through your fortifications."
187 #: simulation/templates/template_structure_defense_wall_tower.xml:52
191 #: simulation/templates/template_structure_defense_wall_tower.xml:53
192 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
195 #: simulation/templates/template_structure_defense_wallset.xml:10
199 #: simulation/templates/template_structure_economic.xml:14
200 msgid "Economic Structure"
203 #: simulation/templates/template_structure_economic.xml:15
204 #: simulation/templates/template_structure_military_dock.xml:27
208 #: simulation/templates/template_structure_economic_farmstead.xml:25
209 msgid "Dropsite for the food resource. Research food gathering improvements."
212 #: simulation/templates/template_structure_economic_farmstead.xml:27
213 #: simulation/templates/template_structure_economic_farmstead.xml:24
217 #: simulation/templates/template_structure_economic_market.xml:22
219 "Create trade units to trade between other markets. Barter resources. "
220 "Research trading and bartering improvements."
223 #: simulation/templates/template_structure_economic_market.xml:24
224 #: simulation/templates/template_structure_economic_market.xml:21
225 #: simulation/templates/template_structure_military_dock.xml:27
229 #: simulation/templates/template_structure_economic_storehouse.xml:25
231 "Dropsite for wood, stone, and metal resources. Research gathering "
232 "improvements for these resources."
235 #: simulation/templates/template_structure_economic_storehouse.xml:27
236 #: simulation/templates/template_structure_economic_storehouse.xml:24
240 #: simulation/templates/template_structure_gaia_settlement.xml:9
241 #: simulation/templates/template_structure_gaia_settlement.xml:10
245 #: simulation/templates/template_structure_gaia_settlement.xml:11
246 msgid "Build a Civic Center at this location to expand your territory."
249 #: simulation/templates/template_structure_military.xml:14
250 msgid "Military Structure"
253 #: simulation/templates/template_structure_military.xml:15
257 #: simulation/templates/template_structure_military_barracks.xml:30
258 msgid "Train citizen-soldiers. Research training improvements."
261 #: simulation/templates/template_structure_military_barracks.xml:31
262 #: simulation/templates/template_structure_military_barracks.xml:29
266 #: simulation/templates/template_structure_military_blacksmith.xml:30
267 msgid "Research weapons and armor improvements."
270 #: simulation/templates/template_structure_military_blacksmith.xml:32
271 #: simulation/templates/template_structure_military_blacksmith.xml:29
275 #: simulation/templates/template_structure_military_dock.xml:25
277 "Build upon a shoreline to construct naval vessels and to open sea trade. "
278 "Research naval improvements."
281 #: simulation/templates/template_structure_military_dock.xml:27
282 #: simulation/templates/template_structure_military_dock.xml:24
286 #: simulation/templates/template_structure_military_embassy.xml:26
287 #: simulation/templates/template_structure_military_embassy.xml:27
288 #: simulation/templates/structures/cart_embassy.xml:19
289 #: simulation/templates/structures/cart_embassy.xml:20
293 #: simulation/templates/template_structure_military_fortress.xml:29
294 #: simulation/templates/template_structure_military_fortress.xml:62
298 #: simulation/templates/template_structure_military_fortress.xml:63
300 "Train heroes, champions, and siege weapons. Research siege weapon "
304 #: simulation/templates/template_structure_military_fortress.xml:65
305 #: simulation/templates/template_structure_special.xml:45
306 #: simulation/templates/template_structure_wonder.xml:52
310 #: simulation/templates/template_structure_resource.xml:17
311 msgid "Resource Structure"
314 #: simulation/templates/template_structure_resource.xml:19
318 #: simulation/templates/template_structure_resource_corral.xml:19
320 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
321 " food or other bonus (Not yet implemented)."
324 #: simulation/templates/template_structure_resource_corral.xml:20
325 #: simulation/templates/template_structure_resource_corral.xml:18
329 #: simulation/templates/template_structure_resource_field.xml:27
330 #: simulation/templates/template_structure_resource_field.xml:26
334 #: simulation/templates/template_structure_resource_field.xml:28
335 msgid "Harvest vegetables for food. Max gatherers: 5."
338 #: simulation/templates/template_structure_special.xml:42
339 #: simulation/templates/structures/brit_kennel.xml:36
340 msgid "Special Building"
341 msgstr "Aedificium Speciale"
343 #: simulation/templates/template_structure_special.xml:43
344 msgid "This is a special building unique to a particular civilization."
347 #: simulation/templates/template_structure_special_library.xml:17
351 #: simulation/templates/template_structure_special_library.xml:19
352 msgid "Research special technologies."
355 #: simulation/templates/template_structure_special_rotarymill.xml:22
357 msgstr "Mola gyratoria"
359 #: simulation/templates/template_structure_special_rotarymill.xml:23
363 #: simulation/templates/template_structure_special_theatron.xml:25
364 msgid "Greek Theater"
365 msgstr "Theatrum Graecum"
367 #: simulation/templates/template_structure_special_theatron.xml:26
371 #: simulation/templates/template_structure_wonder.xml:51
373 "Bring glory to your civilization and add large tracts of land to your "
377 #: simulation/templates/template_structure_wonder.xml:52
378 #: simulation/templates/template_structure_wonder.xml:50
382 #: simulation/templates/structures/athen_barracks.xml:18
383 #: simulation/templates/structures/mace_barracks.xml:18
384 #: simulation/templates/structures/spart_barracks.xml:18
388 #: simulation/templates/structures/athen_blacksmith.xml:5
389 #: simulation/templates/structures/spart_blacksmith.xml:5
393 #: simulation/templates/structures/athen_civil_centre.xml:8
394 #: simulation/templates/structures/mace_civil_centre.xml:8
395 #: simulation/templates/structures/spart_civil_centre.xml:8
399 #: simulation/templates/structures/athen_corral.xml:12
400 #: simulation/templates/structures/mace_corral.xml:12
401 #: simulation/templates/structures/sele_corral.xml:12
402 #: simulation/templates/structures/spart_corral.xml:12
406 #: simulation/templates/structures/athen_defense_tower.xml:9
407 #: simulation/templates/structures/mace_defense_tower.xml:9
408 #: simulation/templates/structures/sele_defense_tower.xml:9
409 #: simulation/templates/structures/spart_defense_tower.xml:9
413 #: simulation/templates/structures/athen_dock.xml:12
414 #: simulation/templates/structures/mace_dock.xml:12
415 #: simulation/templates/structures/spart_dock.xml:12
419 #: simulation/templates/structures/athen_farmstead.xml:12
420 #: simulation/templates/structures/mace_farmstead.xml:12
421 #: simulation/templates/structures/spart_farmstead.xml:12
425 #: simulation/templates/structures/athen_field.xml:5
426 #: simulation/templates/structures/mace_field.xml:5
427 #: simulation/templates/structures/sele_field.xml:5
428 #: simulation/templates/structures/spart_field.xml:5
432 #: simulation/templates/structures/athen_fortress.xml:9
436 #: simulation/templates/structures/athen_fortress.xml:10
437 msgid "Build siege engines. Garrison soldiers inside for stout defense."
440 #: simulation/templates/structures/athen_gymnasion.xml:23
444 #: simulation/templates/structures/athen_gymnasion.xml:24
448 #: simulation/templates/structures/athen_gymnasion.xml:25
449 msgid "Train champion units."
452 #: simulation/templates/structures/athen_house.xml:5
453 #: simulation/templates/structures/mace_house.xml:5
454 #: simulation/templates/structures/sele_house.xml:5
455 #: simulation/templates/structures/spart_house.xml:5
459 #: simulation/templates/structures/athen_market.xml:5
460 #: simulation/templates/structures/mace_market.xml:5
461 #: simulation/templates/structures/spart_market.xml:5
465 #: simulation/templates/structures/athen_outpost.xml:5
466 #: simulation/templates/structures/mace_outpost.xml:5
467 #: simulation/templates/structures/spart_outpost.xml:5
468 msgid "Greek Outpost"
471 #: simulation/templates/structures/athen_outpost.xml:6
472 #: simulation/templates/structures/mace_outpost.xml:6
473 #: simulation/templates/structures/spart_outpost.xml:6
477 #: simulation/templates/structures/athen_prytaneion.xml:24
478 msgid "Council Chamber"
481 #: simulation/templates/structures/athen_prytaneion.xml:25
485 #: simulation/templates/structures/athen_prytaneion.xml:26
486 msgid "Train heroes. Research special technologies."
489 #: simulation/templates/structures/athen_storehouse.xml:5
490 #: simulation/templates/structures/mace_storehouse.xml:5
491 #: simulation/templates/structures/sele_storehouse.xml:5
492 #: simulation/templates/structures/spart_storehouse.xml:5
496 #: simulation/templates/structures/athen_temple.xml:9
500 #: simulation/templates/structures/athen_wall_gate.xml:9
501 #: simulation/templates/structures/mace_wall_gate.xml:9
502 #: simulation/templates/structures/sele_wall_gate.xml:9
503 #: simulation/templates/structures/spart_wall_gate.xml:9
507 #: simulation/templates/structures/athen_wall_long.xml:10
508 #: simulation/templates/structures/athen_wall_medium.xml:10
509 #: simulation/templates/structures/athen_wall_short.xml:10
510 #: simulation/templates/structures/athen_wallset_stone.xml:5
511 #: simulation/templates/structures/mace_wall_long.xml:10
512 #: simulation/templates/structures/mace_wall_medium.xml:10
513 #: simulation/templates/structures/mace_wall_short.xml:10
514 #: simulation/templates/structures/mace_wallset_stone.xml:5
515 #: simulation/templates/structures/sele_wall_long.xml:10
516 #: simulation/templates/structures/sele_wall_medium.xml:10
517 #: simulation/templates/structures/sele_wall_short.xml:10
518 #: simulation/templates/structures/sele_wallset_stone.xml:5
519 #: simulation/templates/structures/spart_wall_long.xml:10
520 #: simulation/templates/structures/spart_wall_medium.xml:10
521 #: simulation/templates/structures/spart_wall_short.xml:10
522 #: simulation/templates/structures/spart_wallset_stone.xml:5
526 #: simulation/templates/structures/athen_wall_tower.xml:9
527 #: simulation/templates/structures/mace_wall_tower.xml:9
528 #: simulation/templates/structures/sele_wall_tower.xml:9
529 #: simulation/templates/structures/spart_wall_tower.xml:9
533 #: simulation/templates/structures/athen_wonder.xml:15
534 #: simulation/templates/structures/mace_wonder.xml:15
535 #: simulation/templates/structures/spart_wonder.xml:15
536 msgid "Naós Parthenṓn"
539 #: simulation/templates/structures/athen_wonder.xml:17
540 #: simulation/templates/structures/cart_wonder.xml:17
541 #: simulation/templates/structures/mace_wonder.xml:17
542 #: simulation/templates/structures/ptol_wonder.xml:17
543 #: simulation/templates/structures/rome_wonder.xml:16
545 "Bring glory to your civilization and add large tracts of land to your "
546 "empire. Garrison units to heal them at an extremely quick rate."
549 #: simulation/templates/structures/brit_barracks.xml:15
550 #: simulation/templates/structures/gaul_barracks.xml:15
554 #: simulation/templates/structures/brit_blacksmith.xml:8
555 #: simulation/templates/structures/gaul_blacksmith.xml:8
559 #: simulation/templates/structures/brit_civil_centre.xml:12
560 #: simulation/templates/structures/gaul_civil_centre.xml:12
564 #: simulation/templates/structures/brit_corral.xml:9
565 #: simulation/templates/structures/gaul_corral.xml:9
569 #: simulation/templates/structures/brit_crannog.xml:13
570 msgid "Island Settlement"
573 #: simulation/templates/structures/brit_crannog.xml:17
574 msgid "Increase population limit and defend waterways."
577 #: simulation/templates/structures/brit_crannog.xml:18
578 #: simulation/templates/structures/brit_dock.xml:15
579 #: simulation/templates/structures/gaul_dock.xml:15
583 #: simulation/templates/structures/brit_defense_tower.xml:9
584 #: simulation/templates/structures/brit_wall_tower.xml:11
585 #: simulation/templates/structures/gaul_defense_tower.xml:9
586 #: simulation/templates/structures/gaul_wall_tower.xml:11
590 #: simulation/templates/structures/brit_farmstead.xml:8
591 #: simulation/templates/structures/gaul_farmstead.xml:12
595 #: simulation/templates/structures/brit_field.xml:5
596 #: simulation/templates/structures/gaul_field.xml:5
600 #: simulation/templates/structures/brit_fortress.xml:21
601 msgid "Brythonic Broch"
604 #: simulation/templates/structures/brit_fortress.xml:22
605 msgid "Train Brythonic heroes and champions. Construct siege rams."
608 #: simulation/templates/structures/brit_house.xml:9
609 #: simulation/templates/structures/gaul_house.xml:9
613 #: simulation/templates/structures/brit_kennel.xml:37
617 #: simulation/templates/structures/brit_kennel.xml:40
618 msgid "Train Celtic war dogs."
621 #: simulation/templates/structures/brit_market.xml:15
622 #: simulation/templates/structures/gaul_market.xml:15
626 #: simulation/templates/structures/brit_outpost.xml:5
627 msgid "Brythonic Outpost"
630 #: simulation/templates/structures/brit_storehouse.xml:8
631 #: simulation/templates/structures/gaul_storehouse.xml:8
635 #: simulation/templates/structures/brit_temple.xml:18
636 #: simulation/templates/structures/gaul_temple.xml:18
640 #: simulation/templates/structures/brit_wall_gate.xml:9
644 #: simulation/templates/structures/brit_wall_long.xml:29
645 #: simulation/templates/structures/brit_wall_medium.xml:23
646 #: simulation/templates/structures/brit_wall_short.xml:10
647 #: simulation/templates/structures/brit_wallset_stone.xml:5
648 #: simulation/templates/structures/gaul_wall_long.xml:29
649 #: simulation/templates/structures/gaul_wall_medium.xml:23
650 #: simulation/templates/structures/gaul_wall_short.xml:10
651 #: simulation/templates/structures/gaul_wallset_stone.xml:5
655 #: simulation/templates/structures/brit_wall_tower.xml:13
656 #: simulation/templates/structures/gaul_wall_tower.xml:13
657 msgid "Does not shoot or garrison."
660 #: simulation/templates/structures/brit_wonder.xml:9
661 #: simulation/templates/structures/gaul_wonder.xml:9
665 #: simulation/templates/structures/cart_apartment.xml:17
666 msgid "Apartment Building"
669 #: simulation/templates/structures/cart_barracks.xml:18
673 #: simulation/templates/structures/cart_barracks.xml:20
675 "Train North African citizen-soldiers. Research improvements for North "
679 #: simulation/templates/structures/cart_civil_centre.xml:8
683 #: simulation/templates/structures/cart_corral.xml:12
687 #: simulation/templates/structures/cart_defense_tower.xml:9
688 #: simulation/templates/structures/cart_wall_tower.xml:12
692 #: simulation/templates/structures/cart_dock.xml:17
693 msgid "Commercial Port"
696 #: simulation/templates/structures/cart_dock.xml:18
700 #: simulation/templates/structures/cart_dock.xml:20
702 "Construct fishing boats to gather meat and merchant ships to trade with "
706 #: simulation/templates/structures/cart_embassy.xml:22
707 msgid "Hire mercenaries."
710 #: simulation/templates/structures/cart_embassy_celtic.xml:20
711 msgid "Celtic Embassy"
712 msgstr "Celticus legatio"
714 #: simulation/templates/structures/cart_embassy_celtic.xml:22
715 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
718 #: simulation/templates/structures/cart_embassy_iberian.xml:13
719 msgid "Iberian Embassy"
722 #: simulation/templates/structures/cart_embassy_iberian.xml:15
723 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
726 #: simulation/templates/structures/cart_embassy_italiote.xml:20
727 msgid "Italian Embassy"
730 #: simulation/templates/structures/cart_embassy_italiote.xml:22
731 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
734 #: simulation/templates/structures/cart_farmstead.xml:9
738 #: simulation/templates/structures/cart_field.xml:5
742 #: simulation/templates/structures/cart_fortress.xml:9
743 msgid "Blockhouse Fort"
746 #: simulation/templates/structures/cart_fortress.xml:10
750 #: simulation/templates/structures/cart_house.xml:9
754 #: simulation/templates/structures/cart_market.xml:12
758 #: simulation/templates/structures/cart_outpost.xml:5
759 msgid "Carthaginian Outpost"
762 #: simulation/templates/structures/cart_s_wall_long.xml:6
763 #: simulation/templates/structures/cart_s_wall_medium.xml:6
764 #: simulation/templates/structures/cart_s_wall_short.xml:6
765 #: simulation/templates/structures/cart_s_wall_tower.xml:6
766 #: simulation/templates/structures/cart_wallset_short.xml:5
770 #: simulation/templates/structures/cart_storehouse.xml:9
774 #: simulation/templates/structures/cart_super_dock.xml:37
775 msgid "Naval Shipyard"
778 #: simulation/templates/structures/cart_super_dock.xml:38
782 #: simulation/templates/structures/cart_super_dock.xml:39
786 #: simulation/templates/structures/cart_super_dock.xml:41
787 msgid "Construct and repair mighty warships."
790 #: simulation/templates/structures/cart_temple.xml:14
794 #: simulation/templates/structures/cart_temple.xml:16
796 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
797 "units to heal them at a quick rate."
800 #: simulation/templates/structures/cart_wall_gate.xml:9
804 #: simulation/templates/structures/cart_wall_long.xml:29
805 #: simulation/templates/structures/cart_wall_medium.xml:23
806 #: simulation/templates/structures/cart_wall_short.xml:10
810 #: simulation/templates/structures/cart_wallset_stone.xml:5
814 #: simulation/templates/structures/cart_wonder.xml:15
815 msgid "Temple of Ba'al Hammon"
818 #: simulation/templates/structures/gaul_fortress.xml:8
822 #: simulation/templates/structures/gaul_fortress.xml:9
823 msgid "Train Gallic heroes and champions. Construct siege rams."
826 #: simulation/templates/structures/gaul_outpost.xml:5
827 msgid "Gallic Outpost"
830 #: simulation/templates/structures/gaul_tavern.xml:23
834 #: simulation/templates/structures/gaul_tavern.xml:24
838 #: simulation/templates/structures/gaul_tavern.xml:26
839 msgid "Recruit Naked Fanatics."
842 #: simulation/templates/structures/gaul_wall_gate.xml:9
846 #: simulation/templates/structures/iber_barracks.xml:11
850 #: simulation/templates/structures/iber_blacksmith.xml:5
854 #: simulation/templates/structures/iber_civil_centre.xml:8
858 #: simulation/templates/structures/iber_corral.xml:12
862 #: simulation/templates/structures/iber_defense_tower.xml:32
863 #: simulation/templates/structures/iber_wall_tower.xml:9
867 #: simulation/templates/structures/iber_dock.xml:12
871 #: simulation/templates/structures/iber_farmstead.xml:5
875 #: simulation/templates/structures/iber_field.xml:5
879 #: simulation/templates/structures/iber_fortress.xml:15
883 #: simulation/templates/structures/iber_house.xml:12
887 #: simulation/templates/structures/iber_market.xml:12
891 #: simulation/templates/structures/iber_monument.xml:9
895 #: simulation/templates/structures/iber_monument.xml:34
896 msgid "Revered Monument"
899 #: simulation/templates/structures/iber_monument.xml:35
900 msgid "Gur Oroigarri"
903 #: simulation/templates/structures/iber_monument.xml:38
905 "All units within vision of this monument will fight harder. Buildings in the"
906 " territory of the monument do not decay."
909 #: simulation/templates/structures/iber_outpost.xml:5
910 msgid "Iberian Outpost"
913 #: simulation/templates/structures/iber_storehouse.xml:5
917 #: simulation/templates/structures/iber_temple.xml:12
921 #: simulation/templates/structures/iber_wall_gate.xml:9
925 #: simulation/templates/structures/iber_wall_long.xml:29
926 #: simulation/templates/structures/iber_wall_medium.xml:23
927 #: simulation/templates/structures/iber_wall_short.xml:10
928 #: simulation/templates/structures/iber_wallset_stone.xml:5
932 #: simulation/templates/structures/iber_wonder.xml:9
936 #: simulation/templates/structures/mace_blacksmith.xml:5
937 msgid "Sidērourgeîon"
940 #: simulation/templates/structures/mace_fortress.xml:9
944 #: simulation/templates/structures/mace_fortress.xml:10
946 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
949 #: simulation/templates/structures/mace_library.xml:5
950 #: simulation/templates/structures/ptol_library.xml:5
954 #: simulation/templates/structures/mace_siege_workshop.xml:17
955 msgid "Synergeîon Poliorkētṓn"
958 #: simulation/templates/structures/mace_siege_workshop.xml:18
959 msgid "Siege Workshop"
962 #: simulation/templates/structures/mace_siege_workshop.xml:20
963 msgid "Build siege engines. Research siege technologies."
966 #: simulation/templates/structures/mace_temple.xml:9
967 #: simulation/templates/structures/spart_temple.xml:9
971 #: simulation/templates/structures/maur_barracks.xml:9
975 #: simulation/templates/structures/maur_blacksmith.xml:5
979 #: simulation/templates/structures/maur_civil_centre.xml:12
983 #: simulation/templates/structures/maur_corral.xml:12
987 #: simulation/templates/structures/maur_defense_tower.xml:5
991 #: simulation/templates/structures/maur_dock.xml:9
992 msgid "Naukasthanaka"
995 #: simulation/templates/structures/maur_elephant_stables.xml:24
996 msgid "Elephant Stables"
999 #: simulation/templates/structures/maur_elephant_stables.xml:25
1003 #: simulation/templates/structures/maur_elephant_stables.xml:28
1004 msgid "Train elephant units."
1007 #: simulation/templates/structures/maur_farmstead.xml:12
1011 #: simulation/templates/structures/maur_field.xml:5
1015 #: simulation/templates/structures/maur_fortress.xml:5
1019 #: simulation/templates/structures/maur_fortress.xml:6
1020 msgid "Train heroes and champion units."
1023 #: simulation/templates/structures/maur_house.xml:9
1027 #: simulation/templates/structures/maur_market.xml:12
1031 #: simulation/templates/structures/maur_outpost.xml:5
1035 #: simulation/templates/structures/maur_pillar_ashoka.xml:9
1039 #: simulation/templates/structures/maur_pillar_ashoka.xml:34
1040 msgid "Edict Pillar of Ashoka"
1043 #: simulation/templates/structures/maur_pillar_ashoka.xml:35
1044 msgid "Śāsana Stambha Aśokā"
1047 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1049 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1050 "in the territory of the monument do not decay."
1053 #: simulation/templates/structures/maur_storehouse.xml:5
1057 #: simulation/templates/structures/maur_temple.xml:12
1061 #: simulation/templates/structures/maur_wall_gate.xml:9
1065 #: simulation/templates/structures/maur_wall_long.xml:35
1066 #: simulation/templates/structures/maur_wall_medium.xml:29
1067 #: simulation/templates/structures/maur_wall_short.xml:16
1068 #: simulation/templates/structures/maur_wallset_stone.xml:5
1072 #: simulation/templates/structures/maur_wall_tower.xml:18
1076 #: simulation/templates/structures/maur_wonder.xml:9
1080 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1081 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1082 msgid "MercenaryCamp"
1085 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1086 msgid "Mercenary Camp (Egyptian)"
1089 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1090 msgid "Stratópedo Misthophóron Aigyptiakós"
1093 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1094 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1097 #: simulation/templates/structures/pers_apadana.xml:29
1098 #: simulation/templates/structures/pers_tacara.xml:26
1099 msgid "Persian Palace"
1102 #: simulation/templates/structures/pers_apadana.xml:30
1106 #: simulation/templates/structures/pers_apadana.xml:34
1108 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1109 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1112 #: simulation/templates/structures/pers_barracks.xml:5
1116 #: simulation/templates/structures/pers_barracks.xml:7
1117 msgid "Levy citizen-infantry units."
1120 #: simulation/templates/structures/pers_blacksmith.xml:5
1124 #: simulation/templates/structures/pers_civil_centre.xml:8
1125 msgid "Provincial Governor"
1128 #: simulation/templates/structures/pers_civil_centre.xml:9
1132 #: simulation/templates/structures/pers_corral.xml:12
1136 #: simulation/templates/structures/pers_defense_tower.xml:5
1137 #: simulation/templates/structures/pers_wall_tower.xml:9
1141 #: simulation/templates/structures/pers_dock.xml:12
1145 #: simulation/templates/structures/pers_farmstead.xml:12
1149 #: simulation/templates/structures/pers_field.xml:5
1153 #: simulation/templates/structures/pers_fortress.xml:5
1157 #: simulation/templates/structures/pers_fortress.xml:7
1158 msgid "Train Champion Cavalry and Construct Siege Rams."
1161 #: simulation/templates/structures/pers_hall.xml:28
1162 msgid "Persian Hall"
1165 #: simulation/templates/structures/pers_hall.xml:29
1166 msgid "Duvarthi Visadahyu"
1169 #: simulation/templates/structures/pers_hall.xml:31
1170 msgid "Train War Elephants and Kardakes mercenaries."
1173 #: simulation/templates/structures/pers_house.xml:9
1177 #: simulation/templates/structures/pers_ishtar_gate.xml:30
1178 msgid "Persian Special Building"
1181 #: simulation/templates/structures/pers_ishtar_gate.xml:31
1182 msgid "Ishtar Gate of Babylon"
1185 #: simulation/templates/structures/pers_ishtar_gate.xml:32
1187 "Increases the loyalty regeneration of nearby structures, making them harder "
1191 #: simulation/templates/structures/pers_market.xml:12
1195 #: simulation/templates/structures/pers_outpost.xml:5
1199 #: simulation/templates/structures/pers_stables.xml:18
1200 msgid "Cavalry Stables"
1203 #: simulation/templates/structures/pers_stables.xml:19
1207 #: simulation/templates/structures/pers_stables.xml:20
1211 #: simulation/templates/structures/pers_stables.xml:22
1212 msgid "Train citizen-cavalry units."
1215 #: simulation/templates/structures/pers_storehouse.xml:5
1219 #: simulation/templates/structures/pers_tacara.xml:27
1223 #: simulation/templates/structures/pers_temple.xml:12
1227 #: simulation/templates/structures/pers_wall_gate.xml:9
1228 msgid "Duvitaparnam"
1231 #: simulation/templates/structures/pers_wall_long.xml:29
1232 #: simulation/templates/structures/pers_wall_medium.xml:23
1233 #: simulation/templates/structures/pers_wall_short.xml:10
1234 #: simulation/templates/structures/pers_wallset_stone.xml:5
1238 #: simulation/templates/structures/pers_wonder.xml:12
1239 msgid "Hanging Gardens of Babylon"
1242 #: simulation/templates/structures/ptol_barracks.xml:17
1246 #: simulation/templates/structures/ptol_barracks.xml:18
1248 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1252 #: simulation/templates/structures/ptol_civil_centre.xml:12
1256 #: simulation/templates/structures/ptol_corral.xml:19
1260 #: simulation/templates/structures/ptol_defense_tower.xml:9
1264 #: simulation/templates/structures/ptol_dock.xml:12
1266 msgstr "ḥwt-n-dpt.w"
1268 #: simulation/templates/structures/ptol_farmstead.xml:19
1272 #: simulation/templates/structures/ptol_fortress.xml:9
1276 #: simulation/templates/structures/ptol_house.xml:19
1280 #: simulation/templates/structures/ptol_house.xml:20
1282 "Increase the population limit. Since they are made of mud brick, Egyptian "
1283 "houses are free of cost, but are very weak."
1286 #: simulation/templates/structures/ptol_lighthouse.xml:17
1290 #: simulation/templates/structures/ptol_lighthouse.xml:18
1294 #: simulation/templates/structures/ptol_lighthouse.xml:21
1296 "Build along the shore to reveal the shorelines over the entire map. Very "
1297 "large vision range: 180 meters."
1300 #: simulation/templates/structures/ptol_market.xml:9
1301 msgid "ḥwt-n-ḫt.w-wḫa.w"
1302 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1304 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1305 msgid "Mercenary Camp"
1308 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1309 msgid "Stratopedeía Misthophórōn"
1312 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1314 "Cheap barracks-like structure that is buildable in neutral territory, but "
1315 "casts no territory influence. Train Mercenaries."
1318 #: simulation/templates/structures/ptol_military_colony.xml:10
1322 #: simulation/templates/structures/ptol_military_colony.xml:12
1324 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1325 " factions. It is weaker and carries a smaller territory influence, but is "
1326 "cheaper and built faster. Train settler-soldiers of various nationalities."
1329 #: simulation/templates/structures/ptol_outpost.xml:5
1333 #: simulation/templates/structures/ptol_storehouse.xml:18
1337 #: simulation/templates/structures/ptol_wall_gate.xml:9
1341 #: simulation/templates/structures/ptol_wall_long.xml:30
1342 #: simulation/templates/structures/ptol_wall_medium.xml:24
1343 #: simulation/templates/structures/ptol_wall_short.xml:11
1344 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1348 #: simulation/templates/structures/ptol_wall_tower.xml:9
1352 #: simulation/templates/structures/ptol_wonder.xml:15
1353 msgid "Temple of Edfu"
1354 msgstr "Templum Hori"
1356 #: simulation/templates/structures/rome_arch.xml:22
1357 msgid "Triumphal Arch"
1360 #: simulation/templates/structures/rome_arch.xml:23
1361 msgid "Special Imperial Roman building."
1364 #: simulation/templates/structures/rome_army_camp.xml:35
1368 #: simulation/templates/structures/rome_army_camp.xml:68
1369 msgid "Entrenched Army Camp"
1372 #: simulation/templates/structures/rome_army_camp.xml:69
1373 msgid "Castrum Vallum"
1376 #: simulation/templates/structures/rome_army_camp.xml:72
1378 "Build in neutral or enemy territory. Construct siege weapons and train "
1379 "citizen-soldiers. Heal garrisoned units slowly."
1382 #: simulation/templates/structures/rome_barracks.xml:18
1386 #: simulation/templates/structures/rome_blacksmith.xml:5
1387 msgid "Armamentarium"
1390 #: simulation/templates/structures/rome_civil_centre.xml:12
1394 #: simulation/templates/structures/rome_corral.xml:12
1398 #: simulation/templates/structures/rome_defense_tower.xml:9
1399 msgid "Turris Lignea"
1402 #: simulation/templates/structures/rome_dock.xml:12
1406 #: simulation/templates/structures/rome_farmstead.xml:12
1410 #: simulation/templates/structures/rome_field.xml:5
1414 #: simulation/templates/structures/rome_fortress.xml:5
1418 #: simulation/templates/structures/rome_house.xml:5
1422 #: simulation/templates/structures/rome_market.xml:12
1426 #: simulation/templates/structures/rome_outpost.xml:5
1430 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1431 msgid "Siege Wall Gate"
1434 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1435 msgid "Porta Circummunitionis"
1438 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1439 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1440 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1441 #: simulation/templates/structures/rome_wallset_siege.xml:5
1445 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1446 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1447 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1448 msgid "Murus Circummunitionis"
1451 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1452 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1453 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1454 #: simulation/templates/structures/rome_wallset_siege.xml:8
1455 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1458 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1459 msgid "Siege Wall Tower"
1462 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1463 msgid "Turris Circummunitionis"
1466 #: simulation/templates/structures/rome_storehouse.xml:5
1467 msgid "Receptaculum"
1470 #: simulation/templates/structures/rome_temple.xml:9
1474 #: simulation/templates/structures/rome_temple_mars.xml:12
1475 msgid "Temple of Mars"
1478 #: simulation/templates/structures/rome_temple_mars.xml:13
1479 msgid "Aedes Martis"
1480 msgstr "Aedes Martis"
1482 #: simulation/templates/structures/rome_temple_mars.xml:15
1483 msgid "Train healers. Garrison units to heal them at a quick rate."
1486 #: simulation/templates/structures/rome_temple_vesta.xml:17
1487 msgid "Temple of Vesta"
1488 msgstr "Templum Vestae"
1490 #: simulation/templates/structures/rome_temple_vesta.xml:19
1491 msgid "Aedes Vestae"
1492 msgstr "Aedes Vestae"
1494 #: simulation/templates/structures/rome_tent.xml:29
1498 #: simulation/templates/structures/rome_tent.xml:30
1499 msgid "Tabernāculum"
1502 #: simulation/templates/structures/rome_tent.xml:32
1503 msgid "A temporary shelter for soldiers."
1506 #: simulation/templates/structures/rome_wall_gate.xml:9
1510 #: simulation/templates/structures/rome_wall_long.xml:29
1511 #: simulation/templates/structures/rome_wall_medium.xml:23
1512 #: simulation/templates/structures/rome_wall_short.xml:10
1513 #: simulation/templates/structures/rome_wallset_stone.xml:5
1517 #: simulation/templates/structures/rome_wall_tower.xml:9
1518 msgid "Turris Lapidea"
1521 #: simulation/templates/structures/rome_wallset_siege.xml:6
1522 msgid "Murus Latericius"
1523 msgstr "Murus Latericius"
1525 #: simulation/templates/structures/rome_wonder.xml:15
1526 msgid "Aedes Iovis Optimi Maximi"
1529 #: simulation/templates/structures/sele_barracks.xml:18
1533 #: simulation/templates/structures/sele_blacksmith.xml:5
1534 msgid "Sidirourgeíon"
1537 #: simulation/templates/structures/sele_civil_centre.xml:8
1541 #: simulation/templates/structures/sele_dock.xml:12
1545 #: simulation/templates/structures/sele_farmstead.xml:12
1549 #: simulation/templates/structures/sele_fortress.xml:9
1553 #: simulation/templates/structures/sele_fortress.xml:10
1555 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1559 #: simulation/templates/structures/sele_library.xml:9
1560 msgid "Bibliothikon"
1563 #: simulation/templates/structures/sele_market.xml:5
1567 #: simulation/templates/structures/sele_military_colony.xml:10
1569 "This is the Seleucid expansion building, similar to Civic Centers for other "
1570 "factions. It is weaker and carries a smaller territory influence, but is "
1571 "cheaper and built faster. Train settler-soldiers of various nationalities."
1574 #: simulation/templates/structures/sele_outpost.xml:5
1578 #: simulation/templates/structures/sele_temple.xml:9
1582 #: simulation/templates/structures/sele_wonder.xml:12
1583 msgid "Temple of Pythian Apollo"
1586 #: simulation/templates/structures/spart_fortress.xml:9
1590 #: simulation/templates/structures/spart_fortress.xml:10
1592 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1595 #: simulation/templates/structures/spart_gerousia.xml:21
1596 msgid "Spartan Senate"
1599 #: simulation/templates/structures/spart_gerousia.xml:22
1603 #: simulation/templates/structures/spart_gerousia.xml:23
1604 msgid "Train heroes."
1607 #: simulation/templates/structures/spart_syssiton.xml:24
1608 msgid "Military Mess Hall"
1611 #: simulation/templates/structures/spart_syssiton.xml:25
1615 #: simulation/templates/structures/spart_syssiton.xml:27
1616 msgid "Train Spartan heroes and Spartiate champion hoplites."
1619 #: simulation/templates/structures/spart_wonder.xml:17
1621 "Bring glory to your civilization and add large tracts of land to your "
1622 "empire. Garrison units to heal them at a quick rate."