1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2018-01-07 00:33+0100\n"
10 "PO-Revision-Date: 2018-01-07 02:15+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Karelian (http://www.transifex.com/wildfire-games/0ad/language/krl/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: gui/manual/manual.xml:(caption):13
23 #: gui/manual/manual.xml:(caption):21
27 #: gui/manual/manual.xml:(caption):25
31 #: gui/manual/intro.txt:1
32 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual"
35 #: gui/manual/intro.txt:2
36 msgid "[font=\"sans-14\"]"
39 #: gui/manual/intro.txt:3
41 "Thank you for installing 0 A.D.! This page will give a brief overview of the"
42 " features available in this incomplete, under-development, alpha version of "
46 #: gui/manual/intro.txt:5
47 msgid "[font=\"sans-bold-16\"]Graphics settings"
50 #: gui/manual/intro.txt:6
52 "[font=\"sans-14\"]You can switch between fullscreen and windowed mode by "
53 "pressing Alt + Enter. In windowed mode, you can resize the window. If the "
54 "game runs too slowly, you can change some settings in the options window: "
55 "try disabling the \"HQ Water Effects\" and \"Shadows\" options."
58 #: gui/manual/intro.txt:8
59 msgid "[font=\"sans-bold-16\"]Playing the game"
62 #: gui/manual/intro.txt:9
64 "[font=\"sans-14\"]The controls and gameplay should be familiar to players of"
65 " traditional RTS games. There are currently a lot of missing features and "
66 "poorly-balanced stats – you will probably have to wait until a beta release "
67 "for it to work well."
70 #: gui/manual/intro.txt:11
71 msgid "Basic controls:"
74 #: gui/manual/intro.txt:12
75 msgid "• Left-click to select units."
78 #: gui/manual/intro.txt:13
79 msgid "• Left-click-and-drag to select groups of units."
82 #: gui/manual/intro.txt:14
83 msgid "• Right-click to order units to the target."
86 #: gui/manual/intro.txt:15
87 msgid "• Arrow keys or WASD keys to move the camera."
90 #: gui/manual/intro.txt:16
91 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera."
94 #: gui/manual/intro.txt:17
95 msgid "• Mouse wheel, or \"+\" and \"-\" keys, to zoom."
98 #: gui/manual/intro.txt:19
99 msgid "[font=\"sans-bold-16\"]Modes"
102 #: gui/manual/intro.txt:20
103 msgid "[font=\"sans-14\"]The main menu gives access to two game modes:"
106 #: gui/manual/intro.txt:22
108 "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] — play a sandbox "
109 "game or against one or more AI opponents. The AI/AIs are under development "
110 "and may not always be up to date on the new features, but you can test "
111 "playing the game against an actual opponent if you aren't able to play with "
115 #: gui/manual/intro.txt:24
117 "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] — play against human "
118 "opponents over the internet."
121 #: gui/manual/intro.txt:26
123 "To set up a multiplayer game, one player must select the \"Host game\" "
124 "option. The game uses UDP port 20595, so the host must configure their "
125 "NAT/firewall/etc to allow this. Other players can then select \"Join game\" "
126 "and enter the host's IP address."
129 #: gui/manual/intro.txt:28
130 msgid "[font=\"sans-bold-16\"]Game setup"
133 #: gui/manual/intro.txt:29
135 "[font=\"sans-14\"]In a multiplayer game, only the host can alter the game "
139 #: gui/manual/intro.txt:31
140 msgid "First, select what type of map you want to play:"
143 #: gui/manual/intro.txt:32
145 "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] — A map created "
146 "automatically from a script"
149 #: gui/manual/intro.txt:33
151 "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] — A map created by "
152 "map designers and with fixed civilisations"
155 #: gui/manual/intro.txt:34
157 "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] — A map created by "
158 "map designers but where the civilisations can be chosen"
161 #: gui/manual/intro.txt:36
163 "Then the maps can be further filtered. The default maps are generally "
164 "playable maps. Naval maps are maps where not all opponents can be reached "
165 "over land and demo maps are maps used for testing purposes (generally not "
166 "useful to play on). The \"All Maps\" filter shows all maps together in one "
170 #: gui/manual/intro.txt:38
172 "Finally change the settings. For random maps this includes the number of "
173 "players, the size of a map, etc. For scenarios you can only select who "
174 "controls which player (decides where you start on the map etc). The options "
175 "are either a human player, an AI or no player at all (the opponent will just"
179 #: gui/manual/intro.txt:40
180 msgid "When you are ready to start, click the \"Start game\" button."
183 #: gui/manual/intro.txt:42
184 msgid "[font=\"sans-bold-16\"]Hotkeys:"
187 #: gui/manual/intro.txt:43
188 msgid "[font=\"sans-bold-14\"]Program-wide"
191 #: gui/manual/intro.txt:44
192 msgid "[font=\"sans-14\"]Alt + F4: Close the game, without confirmation"
195 #: gui/manual/intro.txt:45
196 msgid "Alt + Enter: Toggle between fullscreen and windowed"
199 #: gui/manual/intro.txt:46
200 msgid "~ or F9: Show/hide console"
203 #: gui/manual/intro.txt:47
204 msgid "Alt + F: Show/hide frame counter (FPS)"
207 #: gui/manual/intro.txt:48
209 "F11: Enable/disable real-time profiler (toggles through the displays of "
213 #: gui/manual/intro.txt:49
214 msgid "Shift + F11: Save current profiler data to \"logs/profile.txt\""
217 #: gui/manual/intro.txt:50
219 "F2: Take screenshot (in .png format, location is displayed in the top left "
220 "of the GUI after the file has been saved, and can also be seen in the "
221 "console/logs if you miss it there)"
224 #: gui/manual/intro.txt:51
226 "Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is"
227 " displayed in the top left of the GUI after the file has been saved, and can"
228 " also be seen in the console/logs if you miss it there)"
231 #: gui/manual/intro.txt:52
232 msgid "Alt + S: Switch to the next tab."
235 #: gui/manual/intro.txt:53
236 msgid "Alt + W: Switch to the previous tab."
239 #: gui/manual/intro.txt:55
240 msgid "[font=\"sans-bold-14\"]In Game"
243 #: gui/manual/intro.txt:56
245 "[font=\"sans-14\"]Double Left Click \\[on unit]: Select all of your units of"
246 " the same kind on the screen (even if they're different ranks)"
249 #: gui/manual/intro.txt:57
251 "Triple Left Click \\[on unit]: Select all of your units of the same kind and"
252 " the same rank on the screen"
255 #: gui/manual/intro.txt:58
257 "Alt + Double Left Click \\[on unit]: Select all your units of the same kind "
258 "on the entire map (even if they have different ranks)"
261 #: gui/manual/intro.txt:59
263 "Alt + Triple Left Click \\[on unit]: Select all your units of the same kind "
264 "and rank on the entire map"
267 #: gui/manual/intro.txt:60
268 msgid "Shift + F5: Quicksave"
271 #: gui/manual/intro.txt:61
272 msgid "Shift + F8: Quickload"
275 #: gui/manual/intro.txt:62
276 msgid "F10: Open/close menu"
279 #: gui/manual/intro.txt:63
280 msgid "F12: Show/hide time elapsed counter"
283 #: gui/manual/intro.txt:64
284 msgid "ESC: Close all dialogs (chat, menu) or clear selected units"
287 #: gui/manual/intro.txt:65
288 msgid "Enter/return: Open/send chat"
291 #: gui/manual/intro.txt:66
292 msgid "T: Send team chat"
295 #: gui/manual/intro.txt:67
296 msgid "L: Chat with the previously selected private chat partner"
299 #: gui/manual/intro.txt:68
300 msgid "Pause: Pause/resume the game"
303 #: gui/manual/intro.txt:69
304 msgid "Delete: Delete currently selected units/buildings"
307 #: gui/manual/intro.txt:70
309 "Shift + Delete: Delete currently selected units/buildings without "
313 #: gui/manual/intro.txt:71
314 msgid "/ (ForwardSlash): Select idle fighter"
317 #: gui/manual/intro.txt:72
318 msgid "Shift + /: Add idle fighter to selection"
321 #: gui/manual/intro.txt:73
322 msgid "Alt + /: Select all idle fighters"
325 #: gui/manual/intro.txt:74
326 msgid ". (Period): Select idle worker (including citizen soldiers)"
329 #: gui/manual/intro.txt:75
330 msgid "Shift + .: Add idle worker to selection (including citizen soldiers)"
333 #: gui/manual/intro.txt:76
334 msgid "Alt + .: Select all idle workers (including citizen soldiers)"
337 #: gui/manual/intro.txt:77
338 msgid "\\ (BackSlash): Select idle unit"
341 #: gui/manual/intro.txt:78
342 msgid "Shift + \\: Add idle unit to selection"
345 #: gui/manual/intro.txt:79
346 msgid "Alt + \\: Select all idle units"
349 #: gui/manual/intro.txt:80
350 msgid "H: Stop (halt) the currently selected units."
353 #: gui/manual/intro.txt:81
354 msgid "Y: The unit will go back to work"
357 #: gui/manual/intro.txt:82
358 msgid "U: Unload the garrisoned units of the selected buildings"
361 #: gui/manual/intro.txt:83
363 "Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the "
364 "selected units/buildings"
367 #: gui/manual/intro.txt:84
369 "1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)"
372 #: gui/manual/intro.txt:85
374 "Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings"
377 #: gui/manual/intro.txt:86
379 "Ctrl + F5 (and so on up to F8): Mark the current camera position, for "
380 "jumping back to later."
383 #: gui/manual/intro.txt:87
385 "F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the "
386 "last location if the camera is already over the marked position."
389 #: gui/manual/intro.txt:88
391 "Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd… "
392 "unit shown to the training queue for all the selected buildings."
395 #: gui/manual/intro.txt:89
397 "PageUp with units selected: Highlights the units/buildings guarded by the "
401 #: gui/manual/intro.txt:90
403 "PageDown with units/buildings selected: Highlights the units guarding the "
407 #: gui/manual/intro.txt:91
408 msgid "Tab: See all status bars (which would also show the building progress)"
411 #: gui/manual/intro.txt:92
412 msgid "Ctrl + Tab: Toggle summary window."
415 #: gui/manual/intro.txt:93
416 msgid "Ctrl + B: Toggle in-game barter/trade page."
419 #: gui/manual/intro.txt:94
420 msgid "Ctrl + P: Toggle in-game tutorial panel."
423 #: gui/manual/intro.txt:96
424 msgid "[font=\"sans-bold-14\"]Modify mouse action"
427 #: gui/manual/intro.txt:97
428 msgid "[font=\"sans-14\"]Ctrl + Right Click on building: Garrison"
431 #: gui/manual/intro.txt:98
432 msgid "J + Right Click on building: Repair"
435 #: gui/manual/intro.txt:99
436 msgid "P + Right Click: Patrol"
439 #: gui/manual/intro.txt:100
440 msgid "Shift + Right Click: Queue the move/build/gather/etc order"
443 #: gui/manual/intro.txt:101
445 "Alt + Right Click: Order one unit from the current selection to "
446 "move/build/gather/etc and unselect it. Used to quickly dispatch units with "
450 #: gui/manual/intro.txt:102
452 "Shift + Left Click when training units: Add units in batches (the batch size"
453 " is 5 by default and can be changed in the options)"
456 #: gui/manual/intro.txt:103
458 "Shift + Left Click or Left Drag over unit on map: Add unit to selection"
461 #: gui/manual/intro.txt:104
463 "Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection"
466 #: gui/manual/intro.txt:105
467 msgid "Alt + Left Drag over units on map: Only select military units"
470 #: gui/manual/intro.txt:106
471 msgid "Alt + Y + Left Drag over units on map: Only select non-military units"
474 #: gui/manual/intro.txt:107
475 msgid "I + Left Drag over units on map: Only select idle units"
478 #: gui/manual/intro.txt:108
479 msgid "O + Left Drag over units on map: Only select wounded units"
482 #: gui/manual/intro.txt:109
484 "Ctrl + Left Click on unit/group icon with multiple units selected: Deselect"
487 #: gui/manual/intro.txt:110
489 "Right Click with a building/buildings selected: sets a rally point for units"
490 " created/ungarrisoned from that building."
493 #: gui/manual/intro.txt:111
494 msgid "Ctrl + Right Click with units selected:"
497 #: gui/manual/intro.txt:112
498 msgid " - If the cursor is over an allied structure: Garrison"
501 #: gui/manual/intro.txt:113
503 " - If the cursor is over a non-allied unit or building: Attack (instead "
504 "of capture or gather)"
507 #: gui/manual/intro.txt:114
509 " - Otherwise: Attack move (by default all enemy units and structures "
510 "along the way are targeted, use Ctrl + Q + Right Click to target only "
514 #: gui/manual/intro.txt:116
515 msgid "[font=\"sans-bold-14\"]Overlays"
518 #: gui/manual/intro.txt:117
519 msgid "[font=\"sans-14\"]Alt + G: Hide/show the GUI"
522 #: gui/manual/intro.txt:118
523 msgid "Alt + D: Show/hide developer overlay (with developer options)"
526 #: gui/manual/intro.txt:119
528 "Alt + Shift + W: Toggle wireframe mode (press once to get wireframes "
529 "overlaid over the textured models, twice to get just the wireframes colored "
530 "by the textures, thrice to get back to normal textured mode)"
533 #: gui/manual/intro.txt:120
535 "Alt + Shift + S: Toggle unit silhouettes (might give a small performance "
539 #: gui/manual/intro.txt:121
540 msgid "Alt + Z: Toggle sky"
543 #: gui/manual/intro.txt:122
545 "Alt + C: Toggle attack range visualizations of selected defensive structures"
548 #: gui/manual/intro.txt:123
550 "Alt + V: Toggle aura range visualizations of selected units and structures"
553 #: gui/manual/intro.txt:124
554 msgid "Alt + B: Toggle heal range visualizations of selected units"
557 #: gui/manual/intro.txt:126
558 msgid "[font=\"sans-bold-14\"]Camera manipulation"
561 #: gui/manual/intro.txt:127
562 msgid "[font=\"sans-14\"]W or \\[up]: Pan screen up"
565 #: gui/manual/intro.txt:128
566 msgid "S or \\[down]: Pan screen down"
569 #: gui/manual/intro.txt:129
570 msgid "A or \\[left]: Pan screen left"
573 #: gui/manual/intro.txt:130
574 msgid "D or \\[right]: Pan screen right"
577 #: gui/manual/intro.txt:131
578 msgid "Ctrl + W or \\[up]: Rotate camera to look upward"
581 #: gui/manual/intro.txt:132
582 msgid "Ctrl + S or \\[down]: Rotate camera to look downward"
585 #: gui/manual/intro.txt:133
586 msgid "Ctrl + A or \\[left]: Rotate camera clockwise around terrain"
589 #: gui/manual/intro.txt:134
590 msgid "Ctrl + D or \\[right]: Rotate camera anticlockwise around terrain"
593 #: gui/manual/intro.txt:135
594 msgid "Q: Rotate camera clockwise around terrain"
597 #: gui/manual/intro.txt:136
598 msgid "E: Rotate camera anticlockwise around terrain"
601 #: gui/manual/intro.txt:137
602 msgid "Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain"
605 #: gui/manual/intro.txt:138
607 "Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain"
610 #: gui/manual/intro.txt:139
612 "F: Follow the selected unit (move the camera to stop it from following the "
616 #: gui/manual/intro.txt:140
617 msgid "R: Reset camera zoom/orientation"
620 #: gui/manual/intro.txt:141
621 msgid "+: Zoom in (keep pressed for continuous zoom)"
624 #: gui/manual/intro.txt:142
625 msgid "-: Zoom out (keep pressed for continuous zoom)"
628 #: gui/manual/intro.txt:143
629 msgid "Alt + W: Toggle through wireframe modes"
632 #: gui/manual/intro.txt:144
633 msgid "Middle Mouse Button: Keep pressed and move the mouse to pan"
636 #: gui/manual/intro.txt:146
637 msgid "[font=\"sans-bold-14\"]During Building Placement"
640 #: gui/manual/intro.txt:147
641 msgid "[font=\"sans-14\"]\\[: Rotate building 15 degrees counter-clockwise"
644 #: gui/manual/intro.txt:148
645 msgid "]: Rotate building 15 degrees clockwise"
648 #: gui/manual/intro.txt:149
650 "Left Drag: Rotate building using mouse (foundation will be placed on mouse "
654 #: gui/manual/intro.txt:151
655 msgid "[font=\"sans-bold-14\"]When loading a saved game"
658 #: gui/manual/intro.txt:152
660 "[font=\"sans-14\"]Delete: delete the selected saved game asking confirmation"
663 #: gui/manual/intro.txt:153
664 msgid "Shift: do not ask confirmation when deleting a saved game"
667 #: gui/manual/userreport.txt:1
669 "As a free, open source game, we don't have the resources to test on a wide "
670 "range of systems, but we want to provide the best quality experience to as "
671 "many players as possible. When you enable automatic feedback, we'll receive "
672 "data to help us understand the hardware we should focus on supporting, and "
673 "to identify performance problems we should fix."
676 #: gui/manual/userreport.txt:3
677 msgid "The following data will be sent to our server:"
680 #: gui/manual/userreport.txt:5
682 "• A random user ID (stored in %APPDATA%\\0ad\\config\\user.cfg on Windows, "
683 "~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports "
684 "from the same user."
687 #: gui/manual/userreport.txt:6
689 "• Game version number and basic build settings (optimisation mode, CPU "
690 "architecture, timestamp, compiler version)."
693 #: gui/manual/userreport.txt:7
695 "• Hardware details: OS version, graphics driver version, OpenGL "
696 "capabilities, screen size, CPU details, RAM size."
699 #: gui/manual/userreport.txt:8
701 "• Performance details: a snapshot of timing data a few seconds after you "
702 "start a match or change graphics settings."
705 #: gui/manual/userreport.txt:10
707 "The data will only be a few kilobytes each time you run the game, so "
708 "bandwidth usage is minimal."
711 #: gui/manual/userreport.txt:12
713 "We will store the submitted data on our server, and may publish statistics "
714 "or non-user-identifiable details to help other game developers with similar "
715 "questions. We will store the IP address that submitted the data, to help "
716 "detect abuse of the service, but will not publish it. The published data can"
717 " be seen at http://feedback.wildfiregames.com/"