1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Dominik Kosić <dominik.kosic98@gmail.com>, 2015
7 # Dominik Novosel <vortextardis@gmail.com>, 2017
8 # Jan Švigir <svigirjan@gmail.com>, 2017
9 # marin mornar <marin.mornar@gmail.com>, 2017
11 # Gifmaster <necrotico31@gmail.com>, 2015
12 # Tomislav Gregorić, 2015
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2017-06-21 09:03+0200\n"
17 "PO-Revision-Date: 2017-06-21 15:05+0000\n"
18 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
19 "Language-Team: Croatian (http://www.transifex.com/wildfire-games/0ad/language/hr/)\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
24 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
26 #: simulation/templates/template_structure_civic.xml:14
27 msgid "Civic Structure"
28 msgstr "Građanska Zgrada"
30 #: simulation/templates/template_structure_civic.xml:15
34 #: simulation/templates/template_structure_civic_civil_centre.xml:73
36 msgstr "Gradski Centar"
38 #: simulation/templates/template_structure_civic_civil_centre.xml:74
39 msgid "Build to acquire large tracts of territory. Train citizens."
42 #: simulation/templates/template_structure_civic_civil_centre.xml:76
43 #: simulation/templates/template_structure_civic_civil_centre.xml:38
44 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
46 msgstr "Civilni Centar"
48 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
49 #: simulation/templates/structures/ptol_military_colony.xml:9
50 msgid "Military Colony"
51 msgstr "Vojna kolonija"
53 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
57 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:33
61 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:34
62 msgid "Hellenic Royal Stoa"
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:36
66 msgid "Recruit special units."
67 msgstr "Zaposli specijalne vojnike"
69 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:39
70 #: simulation/templates/template_structure_civic_temple.xml:35
71 #: simulation/templates/template_structure_defense_defense_tower.xml:57
72 #: simulation/templates/template_structure_economic_market.xml:24
73 #: simulation/templates/template_structure_military_blacksmith.xml:32
74 #: simulation/templates/template_structure_military_embassy.xml:26
75 #: simulation/templates/structures/brit_blacksmith.xml:11
76 #: simulation/templates/structures/brit_kennel.xml:39
77 #: simulation/templates/structures/cart_super_dock.xml:39
78 #: simulation/templates/structures/gaul_blacksmith.xml:11
79 #: simulation/templates/structures/gaul_tavern.xml:29
80 #: simulation/templates/structures/maur_elephant_stables.xml:29
81 #: simulation/templates/structures/ptol_lighthouse.xml:20
85 #: simulation/templates/template_structure_civic_house.xml:35
86 msgid "Increase the population limit."
87 msgstr "Povisi populacijsku granicu."
89 #: simulation/templates/template_structure_civic_house.xml:37
90 #: simulation/templates/template_structure_defense_outpost.xml:65
91 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
92 #: simulation/templates/template_structure_economic_farmstead.xml:27
93 #: simulation/templates/template_structure_economic_storehouse.xml:27
94 #: simulation/templates/template_structure_military_barracks.xml:31
95 #: simulation/templates/template_structure_military_dock.xml:27
96 #: simulation/templates/template_structure_resource_corral.xml:20
100 #: simulation/templates/template_structure_civic_house.xml:37
101 #: simulation/templates/template_structure_civic_house.xml:34
105 #: simulation/templates/template_structure_civic_temple.xml:34
107 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
108 "second). Research healing and religious improvements."
111 #: simulation/templates/template_structure_civic_temple.xml:35
112 #: simulation/templates/template_structure_civic_temple.xml:33
116 #: simulation/templates/template_structure_defense.xml:14
117 msgid "Defensive Structure"
118 msgstr "Obrambena struktura"
120 #: simulation/templates/template_structure_defense_defense_tower.xml:54
121 msgid "Defense Tower"
122 msgstr "Obranbeni Toranj"
124 #: simulation/templates/template_structure_defense_defense_tower.xml:55
126 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
127 "tech to protect its foot."
130 #: simulation/templates/template_structure_defense_defense_tower.xml:57
131 #: simulation/templates/template_structure_defense_defense_tower.xml:26
133 msgstr "Obrambeni toranj."
135 #: simulation/templates/template_structure_defense_outpost.xml:63
137 "Build in neutral and own territories to scout areas of the map. Slowly "
138 "converts to Gaia while in neutral territory."
139 msgstr "Gradite u neutralnom i svom djelu teritorija kako bi imali nadzor nad mapom. Polako se pretvara u Gaia ako je u neutralnom teritoriju."
141 #: simulation/templates/template_structure_defense_outpost.xml:65
142 #: simulation/templates/template_structure_defense_outpost.xml:33
143 #: simulation/templates/template_structure_defense_outpost.xml:62
147 #: simulation/templates/template_structure_defense_sentry_tower.xml:40
148 #: simulation/templates/template_structure_defense_sentry_tower.xml:39
152 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
156 #: simulation/templates/template_structure_defense_sentry_tower.xml:69
157 msgid "Reinforce with stone and upgrade to a defense tower."
158 msgstr "Pojačaj sa kamenon i nadogradi u ombranbeni toranj."
160 #: simulation/templates/template_structure_defense_wall.xml:26
161 #: simulation/templates/structures/cart_s_wall_long.xml:7
162 #: simulation/templates/structures/cart_s_wall_medium.xml:7
163 #: simulation/templates/structures/cart_s_wall_short.xml:7
164 #: simulation/templates/structures/cart_s_wall_tower.xml:7
168 #: simulation/templates/template_structure_defense_wall.xml:27
169 #: simulation/templates/template_structure_defense_wallset.xml:11
170 msgid "Wall off your town for a stout defense."
171 msgstr "Ogradi svoj grad zidom za jaku obranu."
173 #: simulation/templates/template_structure_defense_wall_gate.xml:10
175 msgstr "Gradska vrata"
177 #: simulation/templates/template_structure_defense_wall_gate.xml:11
179 "Allow units access through a city wall. Can be locked to prevent access."
180 msgstr "Dopušta jedinicama pristup kroz gradski zid. Mogu biti zaključana kako bi se spriječio pristup."
182 #: simulation/templates/template_structure_defense_wall_long.xml:42
183 msgid "Long wall segments can be converted to gates."
184 msgstr "Duži djelovi zidova se mogu pretvoriti u vrata."
186 #: simulation/templates/template_structure_defense_wall_long.xml:47
188 "This will allow you to let units circulate through your fortifications."
191 #: simulation/templates/template_structure_defense_wall_tower.xml:52
195 #: simulation/templates/template_structure_defense_wall_tower.xml:53
196 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
197 msgstr "Ispaljuje strijele. Brani zidove od napadača."
199 #: simulation/templates/template_structure_defense_wallset.xml:10
203 #: simulation/templates/template_structure_economic.xml:14
204 msgid "Economic Structure"
205 msgstr "Gospodarske Građevine"
207 #: simulation/templates/template_structure_economic.xml:15
208 #: simulation/templates/template_structure_military_dock.xml:27
210 msgstr "Gospodarstvo"
212 #: simulation/templates/template_structure_economic_farmstead.xml:25
213 msgid "Dropsite for the food resource. Research food gathering improvements."
214 msgstr "Odlagalište hrane. Istražite unaprjeđenja za skupljanje hrane."
216 #: simulation/templates/template_structure_economic_farmstead.xml:27
217 #: simulation/templates/template_structure_economic_farmstead.xml:24
221 #: simulation/templates/template_structure_economic_market.xml:22
223 "Create trade units to trade between other markets. Barter resources. "
224 "Research trading and bartering improvements."
225 msgstr "Skupite trgovačke jedinice da bi trgovali među tržnicama. Nenovčane resurse. Istražite poboljšanja za trgovinu."
227 #: simulation/templates/template_structure_economic_market.xml:24
228 #: simulation/templates/template_structure_economic_market.xml:21
229 #: simulation/templates/template_structure_military_dock.xml:27
233 #: simulation/templates/template_structure_economic_storehouse.xml:25
235 "Dropsite for wood, stone, and metal resources. Research gathering "
236 "improvements for these resources."
237 msgstr "Odlagalište za drvo, kamen i metalne resurse. Istražite nadogradnje za skupljanje tih resursa"
239 #: simulation/templates/template_structure_economic_storehouse.xml:27
240 #: simulation/templates/template_structure_economic_storehouse.xml:24
244 #: simulation/templates/template_structure_gaia_settlement.xml:9
245 #: simulation/templates/template_structure_gaia_settlement.xml:10
249 #: simulation/templates/template_structure_gaia_settlement.xml:11
250 msgid "Build a Civic Center at this location to expand your territory."
251 msgstr "Izgradite gradsko središte ovdje kako bi proširili svoj teritorij."
253 #: simulation/templates/template_structure_military.xml:14
254 msgid "Military Structure"
255 msgstr "Vojne Građevine"
257 #: simulation/templates/template_structure_military.xml:15
261 #: simulation/templates/template_structure_military_barracks.xml:30
262 msgid "Train citizen-soldiers. Research training improvements."
265 #: simulation/templates/template_structure_military_barracks.xml:31
266 #: simulation/templates/template_structure_military_barracks.xml:29
270 #: simulation/templates/template_structure_military_blacksmith.xml:30
271 msgid "Research weapons and armor improvements."
274 #: simulation/templates/template_structure_military_blacksmith.xml:32
275 #: simulation/templates/template_structure_military_blacksmith.xml:29
279 #: simulation/templates/template_structure_military_dock.xml:25
281 "Build upon a shoreline to construct naval vessels and to open sea trade. "
282 "Research naval improvements."
285 #: simulation/templates/template_structure_military_dock.xml:27
286 #: simulation/templates/template_structure_military_dock.xml:24
290 #: simulation/templates/template_structure_military_embassy.xml:26
291 #: simulation/templates/template_structure_military_embassy.xml:27
292 #: simulation/templates/structures/cart_embassy.xml:19
293 #: simulation/templates/structures/cart_embassy.xml:20
297 #: simulation/templates/template_structure_military_fortress.xml:29
298 #: simulation/templates/template_structure_military_fortress.xml:62
302 #: simulation/templates/template_structure_military_fortress.xml:63
304 "Train heroes, champions, and siege weapons. Research siege weapon "
308 #: simulation/templates/template_structure_military_fortress.xml:65
309 #: simulation/templates/template_structure_special.xml:45
310 #: simulation/templates/template_structure_wonder.xml:52
314 #: simulation/templates/template_structure_resource.xml:17
315 msgid "Resource Structure"
318 #: simulation/templates/template_structure_resource.xml:19
322 #: simulation/templates/template_structure_resource_corral.xml:19
324 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
325 " food or other bonus (Not yet implemented)."
326 msgstr "Uzgojite stado životinja za hranu. Navedite domaće životinje ovdje kako bi dobile komadić hrane ili drugi bonus (Nije još primjenjivo). "
328 #: simulation/templates/template_structure_resource_corral.xml:20
329 #: simulation/templates/template_structure_resource_corral.xml:18
333 #: simulation/templates/template_structure_resource_field.xml:27
334 #: simulation/templates/template_structure_resource_field.xml:26
338 #: simulation/templates/template_structure_resource_field.xml:28
339 msgid "Harvest vegetables for food. Max gatherers: 5."
342 #: simulation/templates/template_structure_special.xml:42
343 #: simulation/templates/structures/brit_kennel.xml:36
344 msgid "Special Building"
345 msgstr "Specijalna Zgrada"
347 #: simulation/templates/template_structure_special.xml:43
348 msgid "This is a special building unique to a particular civilization."
351 #: simulation/templates/template_structure_special_library.xml:17
355 #: simulation/templates/template_structure_special_library.xml:19
356 msgid "Research special technologies."
359 #: simulation/templates/template_structure_special_rotarymill.xml:22
363 #: simulation/templates/template_structure_special_rotarymill.xml:23
367 #: simulation/templates/template_structure_special_theatron.xml:25
368 msgid "Greek Theater"
369 msgstr "Grčko Kazalište"
371 #: simulation/templates/template_structure_special_theatron.xml:26
375 #: simulation/templates/template_structure_wonder.xml:51
377 "Bring glory to your civilization and add large tracts of land to your "
381 #: simulation/templates/template_structure_wonder.xml:52
382 #: simulation/templates/template_structure_wonder.xml:50
386 #: simulation/templates/structures/athen_barracks.xml:18
387 #: simulation/templates/structures/mace_barracks.xml:18
388 #: simulation/templates/structures/spart_barracks.xml:18
392 #: simulation/templates/structures/athen_blacksmith.xml:5
393 #: simulation/templates/structures/spart_blacksmith.xml:5
397 #: simulation/templates/structures/athen_civil_centre.xml:8
398 #: simulation/templates/structures/mace_civil_centre.xml:8
399 #: simulation/templates/structures/spart_civil_centre.xml:8
403 #: simulation/templates/structures/athen_corral.xml:12
404 #: simulation/templates/structures/mace_corral.xml:12
405 #: simulation/templates/structures/sele_corral.xml:12
406 #: simulation/templates/structures/spart_corral.xml:12
410 #: simulation/templates/structures/athen_defense_tower.xml:9
411 #: simulation/templates/structures/mace_defense_tower.xml:9
412 #: simulation/templates/structures/sele_defense_tower.xml:9
413 #: simulation/templates/structures/spart_defense_tower.xml:9
417 #: simulation/templates/structures/athen_dock.xml:12
418 #: simulation/templates/structures/mace_dock.xml:12
419 #: simulation/templates/structures/spart_dock.xml:12
423 #: simulation/templates/structures/athen_farmstead.xml:12
424 #: simulation/templates/structures/mace_farmstead.xml:12
425 #: simulation/templates/structures/spart_farmstead.xml:12
429 #: simulation/templates/structures/athen_field.xml:5
430 #: simulation/templates/structures/mace_field.xml:5
431 #: simulation/templates/structures/sele_field.xml:5
432 #: simulation/templates/structures/spart_field.xml:5
436 #: simulation/templates/structures/athen_fortress.xml:9
440 #: simulation/templates/structures/athen_fortress.xml:10
441 msgid "Build siege engines. Garrison soldiers inside for stout defense."
444 #: simulation/templates/structures/athen_gymnasion.xml:23
448 #: simulation/templates/structures/athen_gymnasion.xml:24
452 #: simulation/templates/structures/athen_gymnasion.xml:25
453 msgid "Train champion units."
456 #: simulation/templates/structures/athen_house.xml:5
457 #: simulation/templates/structures/mace_house.xml:5
458 #: simulation/templates/structures/sele_house.xml:5
459 #: simulation/templates/structures/spart_house.xml:5
463 #: simulation/templates/structures/athen_market.xml:5
464 #: simulation/templates/structures/mace_market.xml:5
465 #: simulation/templates/structures/spart_market.xml:5
469 #: simulation/templates/structures/athen_outpost.xml:5
470 #: simulation/templates/structures/mace_outpost.xml:5
471 #: simulation/templates/structures/spart_outpost.xml:5
472 msgid "Greek Outpost"
473 msgstr "Grčka Stražarnica"
475 #: simulation/templates/structures/athen_outpost.xml:6
476 #: simulation/templates/structures/mace_outpost.xml:6
477 #: simulation/templates/structures/spart_outpost.xml:6
481 #: simulation/templates/structures/athen_prytaneion.xml:24
482 msgid "Council Chamber"
485 #: simulation/templates/structures/athen_prytaneion.xml:25
489 #: simulation/templates/structures/athen_prytaneion.xml:26
490 msgid "Train heroes. Research special technologies."
493 #: simulation/templates/structures/athen_storehouse.xml:5
494 #: simulation/templates/structures/mace_storehouse.xml:5
495 #: simulation/templates/structures/sele_storehouse.xml:5
496 #: simulation/templates/structures/spart_storehouse.xml:5
500 #: simulation/templates/structures/athen_temple.xml:9
504 #: simulation/templates/structures/athen_wall_gate.xml:9
505 #: simulation/templates/structures/mace_wall_gate.xml:9
506 #: simulation/templates/structures/sele_wall_gate.xml:9
507 #: simulation/templates/structures/spart_wall_gate.xml:9
511 #: simulation/templates/structures/athen_wall_long.xml:10
512 #: simulation/templates/structures/athen_wall_medium.xml:10
513 #: simulation/templates/structures/athen_wall_short.xml:10
514 #: simulation/templates/structures/athen_wallset_stone.xml:5
515 #: simulation/templates/structures/mace_wall_long.xml:10
516 #: simulation/templates/structures/mace_wall_medium.xml:10
517 #: simulation/templates/structures/mace_wall_short.xml:10
518 #: simulation/templates/structures/mace_wallset_stone.xml:5
519 #: simulation/templates/structures/sele_wall_long.xml:10
520 #: simulation/templates/structures/sele_wall_medium.xml:10
521 #: simulation/templates/structures/sele_wall_short.xml:10
522 #: simulation/templates/structures/sele_wallset_stone.xml:5
523 #: simulation/templates/structures/spart_wall_long.xml:10
524 #: simulation/templates/structures/spart_wall_medium.xml:10
525 #: simulation/templates/structures/spart_wall_short.xml:10
526 #: simulation/templates/structures/spart_wallset_stone.xml:5
530 #: simulation/templates/structures/athen_wall_tower.xml:9
531 #: simulation/templates/structures/mace_wall_tower.xml:9
532 #: simulation/templates/structures/sele_wall_tower.xml:9
533 #: simulation/templates/structures/spart_wall_tower.xml:9
537 #: simulation/templates/structures/athen_wonder.xml:15
538 #: simulation/templates/structures/mace_wonder.xml:15
539 #: simulation/templates/structures/spart_wonder.xml:15
540 msgid "Naós Parthenṓn"
543 #: simulation/templates/structures/athen_wonder.xml:17
544 #: simulation/templates/structures/cart_wonder.xml:17
545 #: simulation/templates/structures/mace_wonder.xml:17
546 #: simulation/templates/structures/ptol_wonder.xml:17
547 #: simulation/templates/structures/rome_wonder.xml:16
549 "Bring glory to your civilization and add large tracts of land to your "
550 "empire. Garrison units to heal them at an extremely quick rate."
553 #: simulation/templates/structures/brit_barracks.xml:15
554 #: simulation/templates/structures/gaul_barracks.xml:15
558 #: simulation/templates/structures/brit_blacksmith.xml:8
559 #: simulation/templates/structures/gaul_blacksmith.xml:8
563 #: simulation/templates/structures/brit_civil_centre.xml:12
564 #: simulation/templates/structures/gaul_civil_centre.xml:12
568 #: simulation/templates/structures/brit_corral.xml:9
569 #: simulation/templates/structures/gaul_corral.xml:9
573 #: simulation/templates/structures/brit_crannog.xml:13
574 msgid "Island Settlement"
575 msgstr "Otočko Naselje"
577 #: simulation/templates/structures/brit_crannog.xml:17
578 msgid "Increase population limit and defend waterways."
581 #: simulation/templates/structures/brit_crannog.xml:18
582 #: simulation/templates/structures/brit_dock.xml:15
583 #: simulation/templates/structures/gaul_dock.xml:15
587 #: simulation/templates/structures/brit_defense_tower.xml:9
588 #: simulation/templates/structures/brit_wall_tower.xml:11
589 #: simulation/templates/structures/gaul_defense_tower.xml:9
590 #: simulation/templates/structures/gaul_wall_tower.xml:11
594 #: simulation/templates/structures/brit_farmstead.xml:8
595 #: simulation/templates/structures/gaul_farmstead.xml:12
599 #: simulation/templates/structures/brit_field.xml:5
600 #: simulation/templates/structures/gaul_field.xml:5
604 #: simulation/templates/structures/brit_fortress.xml:21
605 msgid "Brythonic Broch"
608 #: simulation/templates/structures/brit_fortress.xml:22
609 msgid "Train Brythonic heroes and champions. Construct siege rams."
612 #: simulation/templates/structures/brit_house.xml:9
613 #: simulation/templates/structures/gaul_house.xml:9
617 #: simulation/templates/structures/brit_kennel.xml:37
621 #: simulation/templates/structures/brit_kennel.xml:40
622 msgid "Train Celtic war dogs."
625 #: simulation/templates/structures/brit_market.xml:15
626 #: simulation/templates/structures/gaul_market.xml:15
630 #: simulation/templates/structures/brit_outpost.xml:5
631 msgid "Brythonic Outpost"
634 #: simulation/templates/structures/brit_storehouse.xml:8
635 #: simulation/templates/structures/gaul_storehouse.xml:8
639 #: simulation/templates/structures/brit_temple.xml:18
640 #: simulation/templates/structures/gaul_temple.xml:18
644 #: simulation/templates/structures/brit_wall_gate.xml:9
648 #: simulation/templates/structures/brit_wall_long.xml:29
649 #: simulation/templates/structures/brit_wall_medium.xml:23
650 #: simulation/templates/structures/brit_wall_short.xml:10
651 #: simulation/templates/structures/brit_wallset_stone.xml:5
652 #: simulation/templates/structures/gaul_wall_long.xml:29
653 #: simulation/templates/structures/gaul_wall_medium.xml:23
654 #: simulation/templates/structures/gaul_wall_short.xml:10
655 #: simulation/templates/structures/gaul_wallset_stone.xml:5
659 #: simulation/templates/structures/brit_wall_tower.xml:13
660 #: simulation/templates/structures/gaul_wall_tower.xml:13
661 msgid "Does not shoot or garrison."
664 #: simulation/templates/structures/brit_wonder.xml:9
665 #: simulation/templates/structures/gaul_wonder.xml:9
669 #: simulation/templates/structures/cart_apartment.xml:17
670 msgid "Apartment Building"
673 #: simulation/templates/structures/cart_barracks.xml:18
677 #: simulation/templates/structures/cart_barracks.xml:20
679 "Train North African citizen-soldiers. Research improvements for North "
683 #: simulation/templates/structures/cart_civil_centre.xml:8
687 #: simulation/templates/structures/cart_corral.xml:12
691 #: simulation/templates/structures/cart_defense_tower.xml:9
692 #: simulation/templates/structures/cart_wall_tower.xml:12
696 #: simulation/templates/structures/cart_dock.xml:17
697 msgid "Commercial Port"
698 msgstr "Komercijalna Luka"
700 #: simulation/templates/structures/cart_dock.xml:18
704 #: simulation/templates/structures/cart_dock.xml:20
706 "Construct fishing boats to gather meat and merchant ships to trade with "
710 #: simulation/templates/structures/cart_embassy.xml:22
711 msgid "Hire mercenaries."
714 #: simulation/templates/structures/cart_embassy_celtic.xml:20
715 msgid "Celtic Embassy"
716 msgstr "Keltska ambasada"
718 #: simulation/templates/structures/cart_embassy_celtic.xml:22
719 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
722 #: simulation/templates/structures/cart_embassy_iberian.xml:13
723 msgid "Iberian Embassy"
724 msgstr "Iberijska ambasada"
726 #: simulation/templates/structures/cart_embassy_iberian.xml:15
727 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
730 #: simulation/templates/structures/cart_embassy_italiote.xml:20
731 msgid "Italian Embassy"
734 #: simulation/templates/structures/cart_embassy_italiote.xml:22
735 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
738 #: simulation/templates/structures/cart_farmstead.xml:9
742 #: simulation/templates/structures/cart_field.xml:5
746 #: simulation/templates/structures/cart_fortress.xml:9
747 msgid "Blockhouse Fort"
750 #: simulation/templates/structures/cart_fortress.xml:10
754 #: simulation/templates/structures/cart_house.xml:9
758 #: simulation/templates/structures/cart_market.xml:12
762 #: simulation/templates/structures/cart_outpost.xml:5
763 msgid "Carthaginian Outpost"
764 msgstr "Kartaška Stražarnica"
766 #: simulation/templates/structures/cart_s_wall_long.xml:6
767 #: simulation/templates/structures/cart_s_wall_medium.xml:6
768 #: simulation/templates/structures/cart_s_wall_short.xml:6
769 #: simulation/templates/structures/cart_s_wall_tower.xml:6
770 #: simulation/templates/structures/cart_wallset_short.xml:5
774 #: simulation/templates/structures/cart_storehouse.xml:9
778 #: simulation/templates/structures/cart_super_dock.xml:37
779 msgid "Naval Shipyard"
780 msgstr "Mornaričko gradilište"
782 #: simulation/templates/structures/cart_super_dock.xml:38
786 #: simulation/templates/structures/cart_super_dock.xml:39
790 #: simulation/templates/structures/cart_super_dock.xml:41
791 msgid "Construct and repair mighty warships."
792 msgstr "Izgradi i popravi moćne ratne brodove"
794 #: simulation/templates/structures/cart_temple.xml:14
798 #: simulation/templates/structures/cart_temple.xml:16
800 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
801 "units to heal them at a quick rate."
804 #: simulation/templates/structures/cart_wall_gate.xml:9
808 #: simulation/templates/structures/cart_wall_long.xml:29
809 #: simulation/templates/structures/cart_wall_medium.xml:23
810 #: simulation/templates/structures/cart_wall_short.xml:10
814 #: simulation/templates/structures/cart_wallset_stone.xml:5
818 #: simulation/templates/structures/cart_wonder.xml:15
819 msgid "Temple of Ba'al Hammon"
820 msgstr "Hram Ba'al Hammona"
822 #: simulation/templates/structures/gaul_fortress.xml:8
826 #: simulation/templates/structures/gaul_fortress.xml:9
827 msgid "Train Gallic heroes and champions. Construct siege rams."
830 #: simulation/templates/structures/gaul_outpost.xml:5
831 msgid "Gallic Outpost"
832 msgstr "Galska Stražarnica"
834 #: simulation/templates/structures/gaul_tavern.xml:23
838 #: simulation/templates/structures/gaul_tavern.xml:24
842 #: simulation/templates/structures/gaul_tavern.xml:26
843 msgid "Recruit Naked Fanatics."
846 #: simulation/templates/structures/gaul_wall_gate.xml:9
850 #: simulation/templates/structures/iber_barracks.xml:11
854 #: simulation/templates/structures/iber_blacksmith.xml:5
858 #: simulation/templates/structures/iber_civil_centre.xml:8
862 #: simulation/templates/structures/iber_corral.xml:12
866 #: simulation/templates/structures/iber_defense_tower.xml:32
867 #: simulation/templates/structures/iber_wall_tower.xml:9
871 #: simulation/templates/structures/iber_dock.xml:12
875 #: simulation/templates/structures/iber_farmstead.xml:5
879 #: simulation/templates/structures/iber_field.xml:5
883 #: simulation/templates/structures/iber_fortress.xml:15
887 #: simulation/templates/structures/iber_house.xml:12
891 #: simulation/templates/structures/iber_market.xml:12
895 #: simulation/templates/structures/iber_monument.xml:9
899 #: simulation/templates/structures/iber_monument.xml:34
900 msgid "Revered Monument"
903 #: simulation/templates/structures/iber_monument.xml:35
904 msgid "Gur Oroigarri"
907 #: simulation/templates/structures/iber_monument.xml:38
909 "All units within vision of this monument will fight harder. Buildings in the"
910 " territory of the monument do not decay."
913 #: simulation/templates/structures/iber_outpost.xml:5
914 msgid "Iberian Outpost"
915 msgstr "Iberijska Stražarnica"
917 #: simulation/templates/structures/iber_storehouse.xml:5
921 #: simulation/templates/structures/iber_temple.xml:12
925 #: simulation/templates/structures/iber_wall_gate.xml:9
929 #: simulation/templates/structures/iber_wall_long.xml:29
930 #: simulation/templates/structures/iber_wall_medium.xml:23
931 #: simulation/templates/structures/iber_wall_short.xml:10
932 #: simulation/templates/structures/iber_wallset_stone.xml:5
936 #: simulation/templates/structures/iber_wonder.xml:9
940 #: simulation/templates/structures/mace_blacksmith.xml:5
941 msgid "Sidērourgeîon"
944 #: simulation/templates/structures/mace_fortress.xml:9
948 #: simulation/templates/structures/mace_fortress.xml:10
950 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
953 #: simulation/templates/structures/mace_library.xml:5
954 #: simulation/templates/structures/ptol_library.xml:5
958 #: simulation/templates/structures/mace_siege_workshop.xml:17
959 msgid "Synergeîon Poliorkētṓn"
962 #: simulation/templates/structures/mace_siege_workshop.xml:18
963 msgid "Siege Workshop"
964 msgstr "Radionica za opsadu"
966 #: simulation/templates/structures/mace_siege_workshop.xml:20
967 msgid "Build siege engines. Research siege technologies."
968 msgstr "Gradi opsadne strojeve. Istraži opsadsku tehnologiju."
970 #: simulation/templates/structures/mace_temple.xml:9
971 #: simulation/templates/structures/spart_temple.xml:9
975 #: simulation/templates/structures/maur_barracks.xml:9
979 #: simulation/templates/structures/maur_blacksmith.xml:5
983 #: simulation/templates/structures/maur_civil_centre.xml:12
987 #: simulation/templates/structures/maur_corral.xml:12
991 #: simulation/templates/structures/maur_defense_tower.xml:5
995 #: simulation/templates/structures/maur_dock.xml:9
996 msgid "Naukasthanaka"
999 #: simulation/templates/structures/maur_elephant_stables.xml:24
1000 msgid "Elephant Stables"
1003 #: simulation/templates/structures/maur_elephant_stables.xml:25
1007 #: simulation/templates/structures/maur_elephant_stables.xml:28
1008 msgid "Train elephant units."
1011 #: simulation/templates/structures/maur_farmstead.xml:12
1015 #: simulation/templates/structures/maur_field.xml:5
1019 #: simulation/templates/structures/maur_fortress.xml:5
1023 #: simulation/templates/structures/maur_fortress.xml:6
1024 msgid "Train heroes and champion units."
1027 #: simulation/templates/structures/maur_house.xml:9
1031 #: simulation/templates/structures/maur_market.xml:12
1035 #: simulation/templates/structures/maur_outpost.xml:5
1039 #: simulation/templates/structures/maur_pillar_ashoka.xml:9
1043 #: simulation/templates/structures/maur_pillar_ashoka.xml:34
1044 msgid "Edict Pillar of Ashoka"
1047 #: simulation/templates/structures/maur_pillar_ashoka.xml:35
1048 msgid "Śāsana Stambha Aśokā"
1051 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1053 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1054 "in the territory of the monument do not decay."
1057 #: simulation/templates/structures/maur_storehouse.xml:5
1061 #: simulation/templates/structures/maur_temple.xml:12
1065 #: simulation/templates/structures/maur_wall_gate.xml:9
1069 #: simulation/templates/structures/maur_wall_long.xml:35
1070 #: simulation/templates/structures/maur_wall_medium.xml:29
1071 #: simulation/templates/structures/maur_wall_short.xml:16
1072 #: simulation/templates/structures/maur_wallset_stone.xml:5
1076 #: simulation/templates/structures/maur_wall_tower.xml:18
1080 #: simulation/templates/structures/maur_wonder.xml:9
1084 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1085 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1086 msgid "MercenaryCamp"
1087 msgstr "PlaćeničkiKamp"
1089 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1090 msgid "Mercenary Camp (Egyptian)"
1091 msgstr "Plaćenički Kamp (Egipatski)"
1093 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1094 msgid "Stratópedo Misthophóron Aigyptiakós"
1097 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1098 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1101 #: simulation/templates/structures/pers_apadana.xml:29
1102 #: simulation/templates/structures/pers_tacara.xml:26
1103 msgid "Persian Palace"
1104 msgstr "Perzijska palača"
1106 #: simulation/templates/structures/pers_apadana.xml:30
1110 #: simulation/templates/structures/pers_apadana.xml:34
1112 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1113 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1116 #: simulation/templates/structures/pers_barracks.xml:5
1120 #: simulation/templates/structures/pers_barracks.xml:7
1121 msgid "Levy citizen-infantry units."
1124 #: simulation/templates/structures/pers_blacksmith.xml:5
1128 #: simulation/templates/structures/pers_civil_centre.xml:8
1129 msgid "Provincial Governor"
1132 #: simulation/templates/structures/pers_civil_centre.xml:9
1136 #: simulation/templates/structures/pers_corral.xml:12
1140 #: simulation/templates/structures/pers_defense_tower.xml:5
1141 #: simulation/templates/structures/pers_wall_tower.xml:9
1145 #: simulation/templates/structures/pers_dock.xml:12
1149 #: simulation/templates/structures/pers_farmstead.xml:12
1153 #: simulation/templates/structures/pers_field.xml:5
1157 #: simulation/templates/structures/pers_fortress.xml:5
1161 #: simulation/templates/structures/pers_fortress.xml:7
1162 msgid "Train Champion Cavalry and Construct Siege Rams."
1165 #: simulation/templates/structures/pers_hall.xml:28
1166 msgid "Persian Hall"
1169 #: simulation/templates/structures/pers_hall.xml:29
1170 msgid "Duvarthi Visadahyu"
1173 #: simulation/templates/structures/pers_hall.xml:31
1174 msgid "Train War Elephants and Kardakes mercenaries."
1177 #: simulation/templates/structures/pers_house.xml:9
1181 #: simulation/templates/structures/pers_ishtar_gate.xml:30
1182 msgid "Persian Special Building"
1185 #: simulation/templates/structures/pers_ishtar_gate.xml:31
1186 msgid "Ishtar Gate of Babylon"
1189 #: simulation/templates/structures/pers_ishtar_gate.xml:32
1191 "Increases the loyalty regeneration of nearby structures, making them harder "
1195 #: simulation/templates/structures/pers_market.xml:12
1199 #: simulation/templates/structures/pers_outpost.xml:5
1203 #: simulation/templates/structures/pers_stables.xml:18
1204 msgid "Cavalry Stables"
1205 msgstr "Konjaničke Staje"
1207 #: simulation/templates/structures/pers_stables.xml:19
1211 #: simulation/templates/structures/pers_stables.xml:20
1215 #: simulation/templates/structures/pers_stables.xml:22
1216 msgid "Train citizen-cavalry units."
1219 #: simulation/templates/structures/pers_storehouse.xml:5
1223 #: simulation/templates/structures/pers_tacara.xml:27
1227 #: simulation/templates/structures/pers_temple.xml:12
1231 #: simulation/templates/structures/pers_wall_gate.xml:9
1232 msgid "Duvitaparnam"
1235 #: simulation/templates/structures/pers_wall_long.xml:29
1236 #: simulation/templates/structures/pers_wall_medium.xml:23
1237 #: simulation/templates/structures/pers_wall_short.xml:10
1238 #: simulation/templates/structures/pers_wallset_stone.xml:5
1242 #: simulation/templates/structures/pers_wonder.xml:12
1243 msgid "Hanging Gardens of Babylon"
1244 msgstr "Viseči Vrtovi Babilona"
1246 #: simulation/templates/structures/ptol_barracks.xml:17
1250 #: simulation/templates/structures/ptol_barracks.xml:18
1252 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1256 #: simulation/templates/structures/ptol_civil_centre.xml:12
1260 #: simulation/templates/structures/ptol_corral.xml:19
1264 #: simulation/templates/structures/ptol_defense_tower.xml:9
1268 #: simulation/templates/structures/ptol_dock.xml:12
1270 msgstr "ḥwt-n-dpt.w"
1272 #: simulation/templates/structures/ptol_farmstead.xml:19
1276 #: simulation/templates/structures/ptol_fortress.xml:9
1280 #: simulation/templates/structures/ptol_house.xml:19
1284 #: simulation/templates/structures/ptol_house.xml:20
1286 "Increase the population limit. Since they are made of mud brick, Egyptian "
1287 "houses are free of cost, but are very weak."
1290 #: simulation/templates/structures/ptol_lighthouse.xml:17
1294 #: simulation/templates/structures/ptol_lighthouse.xml:18
1298 #: simulation/templates/structures/ptol_lighthouse.xml:21
1300 "Build along the shore to reveal the shorelines over the entire map. Very "
1301 "large vision range: 180 meters."
1304 #: simulation/templates/structures/ptol_market.xml:9
1305 msgid "ḥwt-n-ḫt.w-wḫa.w"
1306 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1308 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1309 msgid "Mercenary Camp"
1310 msgstr "Plaćenički Kamp"
1312 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1313 msgid "Stratopedeía Misthophórōn"
1316 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1318 "Cheap barracks-like structure that is buildable in neutral territory, but "
1319 "casts no territory influence. Train Mercenaries."
1322 #: simulation/templates/structures/ptol_military_colony.xml:10
1326 #: simulation/templates/structures/ptol_military_colony.xml:12
1328 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1329 " factions. It is weaker and carries a smaller territory influence, but is "
1330 "cheaper and built faster. Train settler-soldiers of various nationalities."
1333 #: simulation/templates/structures/ptol_outpost.xml:5
1337 #: simulation/templates/structures/ptol_storehouse.xml:18
1341 #: simulation/templates/structures/ptol_wall_gate.xml:9
1345 #: simulation/templates/structures/ptol_wall_long.xml:30
1346 #: simulation/templates/structures/ptol_wall_medium.xml:24
1347 #: simulation/templates/structures/ptol_wall_short.xml:11
1348 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1352 #: simulation/templates/structures/ptol_wall_tower.xml:9
1356 #: simulation/templates/structures/ptol_wonder.xml:15
1357 msgid "Temple of Edfu"
1360 #: simulation/templates/structures/rome_arch.xml:22
1361 msgid "Triumphal Arch"
1364 #: simulation/templates/structures/rome_arch.xml:23
1365 msgid "Special Imperial Roman building."
1368 #: simulation/templates/structures/rome_army_camp.xml:35
1372 #: simulation/templates/structures/rome_army_camp.xml:68
1373 msgid "Entrenched Army Camp"
1374 msgstr "Utvrđeni Vojni Kamp"
1376 #: simulation/templates/structures/rome_army_camp.xml:69
1377 msgid "Castrum Vallum"
1380 #: simulation/templates/structures/rome_army_camp.xml:72
1382 "Build in neutral or enemy territory. Construct siege weapons and train "
1383 "citizen-soldiers. Heal garrisoned units slowly."
1386 #: simulation/templates/structures/rome_barracks.xml:18
1390 #: simulation/templates/structures/rome_blacksmith.xml:5
1391 msgid "Armamentarium"
1394 #: simulation/templates/structures/rome_civil_centre.xml:12
1398 #: simulation/templates/structures/rome_corral.xml:12
1402 #: simulation/templates/structures/rome_defense_tower.xml:9
1403 msgid "Turris Lignea"
1406 #: simulation/templates/structures/rome_dock.xml:12
1410 #: simulation/templates/structures/rome_farmstead.xml:12
1414 #: simulation/templates/structures/rome_field.xml:5
1418 #: simulation/templates/structures/rome_fortress.xml:5
1422 #: simulation/templates/structures/rome_house.xml:5
1426 #: simulation/templates/structures/rome_market.xml:12
1430 #: simulation/templates/structures/rome_outpost.xml:5
1434 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1435 msgid "Siege Wall Gate"
1436 msgstr "Vrata opsadnog zida"
1438 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1439 msgid "Porta Circummunitionis"
1442 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1443 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1444 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1445 #: simulation/templates/structures/rome_wallset_siege.xml:5
1447 msgstr "Opsadni zid"
1449 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1450 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1451 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1452 msgid "Murus Circummunitionis"
1455 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1456 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1457 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1458 #: simulation/templates/structures/rome_wallset_siege.xml:8
1459 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1462 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1463 msgid "Siege Wall Tower"
1464 msgstr "Opsadna kula"
1466 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1467 msgid "Turris Circummunitionis"
1470 #: simulation/templates/structures/rome_storehouse.xml:5
1471 msgid "Receptaculum"
1474 #: simulation/templates/structures/rome_temple.xml:9
1478 #: simulation/templates/structures/rome_temple_mars.xml:12
1479 msgid "Temple of Mars"
1480 msgstr "Marsov Hram"
1482 #: simulation/templates/structures/rome_temple_mars.xml:13
1483 msgid "Aedes Martis"
1486 #: simulation/templates/structures/rome_temple_mars.xml:15
1487 msgid "Train healers. Garrison units to heal them at a quick rate."
1490 #: simulation/templates/structures/rome_temple_vesta.xml:17
1491 msgid "Temple of Vesta"
1494 #: simulation/templates/structures/rome_temple_vesta.xml:19
1495 msgid "Aedes Vestae"
1498 #: simulation/templates/structures/rome_tent.xml:29
1502 #: simulation/templates/structures/rome_tent.xml:30
1503 msgid "Tabernāculum"
1506 #: simulation/templates/structures/rome_tent.xml:32
1507 msgid "A temporary shelter for soldiers."
1510 #: simulation/templates/structures/rome_wall_gate.xml:9
1514 #: simulation/templates/structures/rome_wall_long.xml:29
1515 #: simulation/templates/structures/rome_wall_medium.xml:23
1516 #: simulation/templates/structures/rome_wall_short.xml:10
1517 #: simulation/templates/structures/rome_wallset_stone.xml:5
1521 #: simulation/templates/structures/rome_wall_tower.xml:9
1522 msgid "Turris Lapidea"
1525 #: simulation/templates/structures/rome_wallset_siege.xml:6
1526 msgid "Murus Latericius"
1529 #: simulation/templates/structures/rome_wonder.xml:15
1530 msgid "Aedes Iovis Optimi Maximi"
1533 #: simulation/templates/structures/sele_barracks.xml:18
1537 #: simulation/templates/structures/sele_blacksmith.xml:5
1538 msgid "Sidirourgeíon"
1541 #: simulation/templates/structures/sele_civil_centre.xml:8
1545 #: simulation/templates/structures/sele_dock.xml:12
1549 #: simulation/templates/structures/sele_farmstead.xml:12
1553 #: simulation/templates/structures/sele_fortress.xml:9
1557 #: simulation/templates/structures/sele_fortress.xml:10
1559 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1563 #: simulation/templates/structures/sele_library.xml:9
1564 msgid "Bibliothikon"
1567 #: simulation/templates/structures/sele_market.xml:5
1571 #: simulation/templates/structures/sele_military_colony.xml:10
1573 "This is the Seleucid expansion building, similar to Civic Centers for other "
1574 "factions. It is weaker and carries a smaller territory influence, but is "
1575 "cheaper and built faster. Train settler-soldiers of various nationalities."
1578 #: simulation/templates/structures/sele_outpost.xml:5
1582 #: simulation/templates/structures/sele_temple.xml:9
1586 #: simulation/templates/structures/sele_wonder.xml:12
1587 msgid "Temple of Pythian Apollo"
1590 #: simulation/templates/structures/spart_fortress.xml:9
1594 #: simulation/templates/structures/spart_fortress.xml:10
1596 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1599 #: simulation/templates/structures/spart_gerousia.xml:21
1600 msgid "Spartan Senate"
1601 msgstr "Spartanski senat"
1603 #: simulation/templates/structures/spart_gerousia.xml:22
1607 #: simulation/templates/structures/spart_gerousia.xml:23
1608 msgid "Train heroes."
1609 msgstr "Treniraj heroje."
1611 #: simulation/templates/structures/spart_syssiton.xml:24
1612 msgid "Military Mess Hall"
1615 #: simulation/templates/structures/spart_syssiton.xml:25
1619 #: simulation/templates/structures/spart_syssiton.xml:27
1620 msgid "Train Spartan heroes and Spartiate champion hoplites."
1623 #: simulation/templates/structures/spart_wonder.xml:17
1625 "Bring glory to your civilization and add large tracts of land to your "
1626 "empire. Garrison units to heal them at a quick rate."