1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Yam Huss <yam52@walla.co.il>, 2016
7 # yuval herman <huckvrni@gmail.com>, 2016
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2017-12-31 21:35+0100\n"
12 "PO-Revision-Date: 2018-01-01 03:13+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Hebrew (http://www.transifex.com/wildfire-games/0ad/language/he/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
23 "Units promoted to the advanced class gain a lot of quality: 20% extra "
24 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
25 " 4m extra range and 5% better precision for ranged units, faster movement "
26 "speeds and extra heal speed and range for healers."
29 #: simulation/data/technologies/armor_cav_01.jsondescription
30 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
31 msgid "Metal armor for a horse's face."
32 msgstr "שיריון מתכת לראש סוס"
34 #: simulation/data/technologies/armor_cav_01.jsontooltip
35 #: simulation/data/technologies/armor_cav_02.jsontooltip
37 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
41 #: simulation/data/technologies/armor_cav_01.jsongenericName
42 #: simulation/data/technologies/armor_cav_02.jsongenericName
43 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
47 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
49 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
55 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
56 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
57 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
59 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
60 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
62 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
63 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
64 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
65 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
66 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
67 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
68 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
69 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
70 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
71 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
72 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
74 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
80 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
81 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
85 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
97 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
98 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
99 msgid "Unlocked in Town Phase."
102 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
103 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
104 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
105 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
106 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
107 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
108 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
109 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
110 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
111 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
112 msgid "Prometōpídion"
115 #: simulation/data/technologies/armor_cav_02.jsondescription
116 msgid "Metal armor for a horse's body."
119 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
134 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
135 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
136 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
139 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
140 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
141 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
142 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
143 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
144 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
146 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
147 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
148 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
149 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
150 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
152 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
154 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
156 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
157 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
158 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
159 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
160 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
161 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
162 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
163 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
165 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
166 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
173 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
174 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
175 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
176 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
177 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
178 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
179 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
180 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
181 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
182 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
183 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
184 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
185 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
186 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
188 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
190 msgid "Unlocked in City Phase."
191 msgstr "נפתח בשלב העיר"
193 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
194 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
197 #: simulation/data/technologies/armor_hero_01.jsondescription
199 "Body armor fashioned completely of iron, the hardest workable metal known to"
203 #: simulation/data/technologies/armor_hero_01.jsontooltip
205 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
209 #: simulation/data/technologies/armor_hero_01.jsongenericName
210 msgid "Iron Hero Armor"
211 msgstr "גיבור שריון ברזל "
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
214 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
215 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
216 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
217 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
218 msgid "Sidḗrea Panoplía"
221 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
222 msgid "Lorica Ferrea"
225 #: simulation/data/technologies/armor_infantry_01.jsondescription
226 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
227 msgid "Quilted linen or leather body armor for infantrymen."
230 #: simulation/data/technologies/armor_infantry_01.jsontooltip
231 #: simulation/data/technologies/armor_infantry_02.jsontooltip
232 msgid "All Infantry +1 Hack and Pierce Armor Level."
235 #: simulation/data/technologies/armor_infantry_01.jsongenericName
236 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
237 msgid "Quilted Body Armor"
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
265 #: simulation/data/technologies/armor_infantry_02.jsondescription
266 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
267 msgid "Laminated linen body armor for infantrymen."
270 #: simulation/data/technologies/armor_infantry_02.jsongenericName
271 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
272 msgid "Laminated Linen Body Armor"
273 msgstr "גוף שריון מרופד בפישתן"
275 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
283 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
284 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
285 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
294 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
295 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
296 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
297 msgid "All Infantry +1 Hack Armor Level."
300 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
301 msgid "Body armor reinforced with bronze scales."
302 msgstr "שריון גוף מחוזק עם קשקשי ברונזה."
304 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
305 msgid "Scale Body Armor"
306 msgstr "שריון קשקשים"
308 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
309 msgid "Lorica Squamata"
312 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
314 "Body armor fashioned completely of bronze. Only the best soldiers were "
315 "equipped with such body armor, as it was very expensive and time-consuming "
319 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
320 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
323 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
324 msgid "Bronze Cuirass Body Armor"
327 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
328 msgid "Lorica Musculata"
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
332 msgid "Plywood construction for large shields."
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
336 msgid "Infantry Spearmen +2 Pierce Armor Levels."
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
340 msgid "Plywood Shield Construction"
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
345 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
353 "The best shields have reinforcements either on the corners (Roman scutum) or"
354 " around the rim (Greek aspis)."
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
358 msgid "Infantry Spearmen +1 Pierce Armor Levels."
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
362 msgid "Reinforced Shield"
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
368 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
374 msgid "A bronze skin hammered over the face of the shield."
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
378 msgid "Infantry Spearmen +1 Pierce Armor Level."
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
382 msgid "Bronze Shield Facing"
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
387 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
398 "Only the most celebrated soldiers had shields faced with silver, as did the "
399 "famous 'Silver Shields' regiment in Alexander the Great's army."
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
403 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
407 msgid "Silver Shields"
410 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
412 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
413 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
414 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
419 msgid "Lead sheathing protects ship hulls."
422 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
423 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
426 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
427 msgid "Lead hull sheathing"
428 msgstr "לנדן גוף עופרת"
430 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
431 msgid "The hypozomata braces the structure of a ship."
434 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
436 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
440 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
441 msgid "Hypozomata undergirding"
444 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
445 msgid "Wooden reinforcement beams for ship hulls."
448 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
450 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
453 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
454 msgid "Reinforced hull"
457 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
458 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
459 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
460 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
461 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
462 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
463 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
464 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
465 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
466 msgid "Unlocked in Village Phase."
469 #: simulation/data/technologies/attack_cav_lance.jsondescription
470 msgid "A long spear made specifically for cavalry."
471 msgstr "חנית ארוכה שמיוצרת במיוחד עבור חיל פרשים."
473 #: simulation/data/technologies/attack_cav_lance.jsontooltip
475 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
478 #: simulation/data/technologies/attack_cav_lance.jsongenericName
479 msgid "Cavalry Lance"
482 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
484 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
485 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
486 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
490 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
491 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
492 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
493 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
494 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
498 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
499 msgid "Training increases melee attack."
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
503 msgid "+20% melee cavalry attack."
506 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
507 msgid "Close Combat Cavalry Training"
510 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
512 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
513 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
514 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
515 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
520 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
521 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
522 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
523 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
524 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
526 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
528 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
529 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
533 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
535 msgid "Replaces bronze weapons with iron."
538 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
540 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
543 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
544 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
545 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
549 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
550 msgid "Training increases ranged attack."
553 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
554 msgid "+20% ranged cavalry attack."
557 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
558 msgid "Ranged Combat Cavalry Training"
561 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
563 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
566 #: simulation/data/technologies/attack_champions_elite.jsondescription
567 msgid "Guard units have uncommon bravery and valor in battle."
570 #: simulation/data/technologies/attack_champions_elite.jsontooltip
572 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
575 #: simulation/data/technologies/attack_champions_elite.jsongenericName
579 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
581 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
582 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
583 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
587 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
591 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
592 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
594 "Often, an infantryman would carry a secondary weapon in addition to his "
595 "primary weapon of choice, to be drawn when the primary weapon has failed or "
599 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
600 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
601 msgid "+20% melee infantry attack."
604 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
605 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
609 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
610 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
611 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
615 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
617 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
618 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
622 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
623 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
627 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
628 msgid "Using iron instead of bronze gave weapons additional power."
631 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
632 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
633 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
634 msgid "Training increases damage of ranged infantry units."
637 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
638 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
639 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
640 msgid "+20% ranged infantry attack."
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
644 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
645 msgid "Ranged Infantry Irregulars"
648 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
649 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
650 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
651 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
652 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
653 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
654 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
655 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
658 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
659 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
660 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
661 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
662 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
666 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
667 msgid "Ranged Infantry Masterclass"
670 #: simulation/data/technologies/attack_soldiers_will.jsondescription
671 msgid "The will to fight is crucial to victory."
672 msgstr "הרצון להילחם הוא קריטי לנצחון."
674 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
676 "Inspire your troops with higher pay. All land and naval army +25% attack."
679 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
680 msgid "Will to fight"
683 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
684 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
685 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
686 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
687 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
691 #: simulation/data/technologies/attack_steel_working.jsondescription
693 "Secret steel working techniques give sword blades distinctive and beautiful "
694 "markings. Not only that, but the steel's hardness is unparalleled."
697 #: simulation/data/technologies/attack_steel_working.jsontooltip
698 msgid "+20% Hack attack for all swordsmen and macemen."
701 #: simulation/data/technologies/attack_steel_working.jsongenericName
702 msgid "Steel Working"
705 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
709 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
713 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
714 msgid "Using rubble materials reduces the costs and build times of walls."
717 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
718 msgid "City walls -20% build time, but -1 crush armor level."
721 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
722 msgid "Rubble Materials"
723 msgstr "חומרי פסולת בניין"
725 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
727 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
728 "extra armor level of every type, 20% extra attack for melee units, extra "
729 "range and better precision for ranged units, faster movement speeds and "
730 "extra heal speed and range for healers."
733 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
734 msgid "Breeding livestock for food."
735 msgstr "גידול בעלי חיים למזון."
737 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
738 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
739 msgstr "זמו התרבות -חיות בית (כבשים עז,וכו') 25%"
741 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
742 msgid "Stockbreeding"
745 #: simulation/data/technologies/gather_capacity_basket.jsondescription
746 #: simulation/data/technologies/gather_capacity_carts.jsondescription
747 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
748 msgid "Increases shuttling capacity for all resources."
751 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
752 msgid "Workers use baskets. +5 shuttle capacity for all resources."
755 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
759 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
760 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
763 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
764 msgid "Horse-drawn Carts"
767 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
768 msgid "Salting allows to preserve fish longer."
771 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
772 msgid "Fishing Boats +20 food capacity."
775 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
779 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
780 msgid "Unlocked in Town Phase. Requires Fishing Net."
783 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
784 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
787 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
791 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
792 msgid "Extra nutrients for farms."
795 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
796 msgid "Workers +25% farming rate."
799 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
803 #: simulation/data/technologies/gather_farming_plows.jsondescription
804 msgid "A horse drawn instrument to turn the sod."
805 msgstr "סוס מושך מכשיר שהופך את האדמה"
807 #: simulation/data/technologies/gather_farming_plows.jsontooltip
808 msgid "Equip your workers with iron plows. +15% farming rate."
811 #: simulation/data/technologies/gather_farming_plows.jsongenericName
815 #: simulation/data/technologies/gather_farming_training.jsondescription
816 msgid "Training for workers to increase farm gathering speed."
819 #: simulation/data/technologies/gather_farming_training.jsontooltip
820 msgid "Workers +15% farming rate."
823 #: simulation/data/technologies/gather_farming_training.jsongenericName
824 msgid "Gather Training"
827 #: simulation/data/technologies/gather_fishing_net.jsondescription
828 msgid "Nets improve the fishing productivity."
831 #: simulation/data/technologies/gather_fishing_net.jsontooltip
833 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
836 #: simulation/data/technologies/gather_fishing_net.jsongenericName
840 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
841 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
842 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
843 msgid "Increases wood gathering rates for trees."
844 msgstr "מגביר את קצב איסוף העץ ."
846 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
847 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
848 msgid "Workers +15% lumbering rate for trees."
851 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
852 msgid "Iron Ax Heads"
855 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
856 msgid "Workers +50% lumbering rate for trees."
859 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
860 msgid "Sharp Ax Heads"
863 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
867 #: simulation/data/technologies/gather_mining_serfs.jsondescription
868 #: simulation/data/technologies/gather_mining_servants.jsondescription
869 #: simulation/data/technologies/gather_mining_slaves.jsondescription
870 msgid "Increases stone gathering rates."
873 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
875 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
878 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
882 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
883 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
884 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
888 #: simulation/data/technologies/gather_mining_servants.jsontooltip
889 msgid "Hire servants to help mine stone. +15% stone gathering rate."
892 #: simulation/data/technologies/gather_mining_servants.jsongenericName
896 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
897 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
898 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
902 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
903 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
904 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
905 msgid "Increases metal gathering rates."
906 msgstr "מגביר את קצב איסוף מתכת."
908 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
909 msgid "Develop shaft mining. +15% metal gathering rate."
912 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
916 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
917 msgid "Strike a vein of precious silver. +50% metal gathering rate."
920 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
921 msgid "Silver Mining"
924 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
925 msgid "Mines of Krenides"
928 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
929 msgid "Mines of Laureion"
932 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
934 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
937 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
941 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
942 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
943 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
947 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
948 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
951 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
952 msgid "Wedge and Mallet"
955 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
956 msgid "Baskets for foraging."
959 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
960 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
963 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
964 msgid "Wicker Baskets"
967 #: simulation/data/technologies/heal_barracks.jsondescription
968 msgid "Units garrisoned in barracks heal over time."
971 #: simulation/data/technologies/heal_barracks.jsontooltip
972 msgid "Units gain health over time while garrisoned in barracks."
975 #: simulation/data/technologies/heal_barracks.jsongenericName
976 msgid "Living Conditions"
979 #: simulation/data/technologies/heal_range.jsondescription
980 #: simulation/data/technologies/heal_range_2.jsondescription
981 msgid "Increases the healing and vision range of all healers."
984 #: simulation/data/technologies/heal_range.jsontooltip
985 #: simulation/data/technologies/heal_range_2.jsontooltip
986 msgid "Healers +5 Healing and Vision Range."
989 #: simulation/data/technologies/heal_range.jsongenericName
990 msgid "Healing Range"
993 #: simulation/data/technologies/heal_range.jsonspecificName.mace
994 #: simulation/data/technologies/heal_range.jsonspecificName.spart
995 #: simulation/data/technologies/heal_range.jsonspecificName.athen
996 msgid "Olympic Pantheon"
997 msgstr "הפנתיאון האולימפי "
999 #: simulation/data/technologies/heal_range_2.jsongenericName
1000 msgid "Healing Range 2"
1001 msgstr "טווח ריפוי 2"
1003 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1004 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1005 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1009 #: simulation/data/technologies/heal_rate.jsondescription
1010 #: simulation/data/technologies/heal_rate_2.jsondescription
1011 msgid "Increases the Healing Rate of all healers."
1012 msgstr "מגביר את קצב הריפוי של כל המרפאים."
1014 #: simulation/data/technologies/heal_rate.jsontooltip
1015 #: simulation/data/technologies/heal_rate_2.jsontooltip
1016 msgid "Healers +25% healing rate."
1017 msgstr "מרפאים +25% שיעור ריפוי. "
1019 #: simulation/data/technologies/heal_rate.jsongenericName
1020 msgid "Healing Rate"
1023 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1024 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1025 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1029 #: simulation/data/technologies/heal_rate_2.jsongenericName
1030 msgid "Healing Rate 2"
1031 msgstr "קצב ריפוי 2"
1033 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1034 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1035 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1036 msgid "Hippocratic Oath"
1037 msgstr "שבועת היפוקרטס "
1039 #: simulation/data/technologies/heal_temple.jsondescription
1040 msgid "Units garrisoned in a temple are healed faster."
1043 #: simulation/data/technologies/heal_temple.jsontooltip
1044 msgid "Temples +50% garrisoned healing rate."
1047 #: simulation/data/technologies/heal_temple.jsongenericName
1048 msgid "Divine Offerings"
1049 msgstr "הצעות אלוהיות"
1051 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1052 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1053 msgid "Olympic Games"
1054 msgstr "משחקים אולימפיים "
1056 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1057 msgid "Eleusian Mysteries"
1060 #: simulation/data/technologies/health_females_01.jsondescription
1062 "The loom allowed the creation of finer clothing for settlers. Women of the "
1063 "household were taught from a young age how to weave on the loom, and "
1064 "subsequently spent a large share of their lives working with it."
1067 #: simulation/data/technologies/health_females_01.jsontooltip
1068 msgid "+50% health for female citizens."
1071 #: simulation/data/technologies/health_females_01.jsongenericName
1075 #: simulation/data/technologies/health_regen_units.jsondescription
1076 msgid "Unlock health regeneration for your units."
1079 #: simulation/data/technologies/health_regen_units.jsontooltip
1080 msgid "Organic units will slowly regenerate health over time when idle."
1083 #: simulation/data/technologies/health_regen_units.jsongenericName
1084 msgid "Battlefield Medicine"
1087 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1088 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1091 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1092 msgid "City walls +2 crush armor levels, but +10% build time."
1095 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1096 msgid "Geometric Masonry"
1097 msgstr "בנייה גאומטרית"
1099 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1100 msgid "Melee infantry +1 hack attack."
1103 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1104 msgid "Using iron instead of bronze gave spears additional piercing power."
1107 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1108 msgid "All Spear units +2 hack attack."
1111 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1112 msgid "Iron Spearheads"
1115 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1116 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1117 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1118 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1119 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1120 msgid "Sidḗreai Aikhmaí"
1123 #: simulation/data/technologies/pair_cav_01.jsongenericName
1124 msgid "Lance vs. Chamfron"
1127 #: simulation/data/technologies/pair_champ_02.jsongenericName
1128 msgid "Champions vs. Part-timers"
1131 #: simulation/data/technologies/pair_gather_01.jsongenericName
1132 msgid "Servants vs. Wedge and Mallet"
1135 #: simulation/data/technologies/pair_gather_02.jsongenericName
1136 msgid "Serfs vs. Shaft Mining"
1139 #: simulation/data/technologies/pair_gather_03.jsongenericName
1140 msgid "Slaves vs. Silver Mining"
1141 msgstr "עבדים לעומת כריית הכסף"
1143 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1144 msgid "Iron Axes vs. Wheelbarrow"
1145 msgstr "צירי ברזל בשביל מריצה"
1147 #: simulation/data/technologies/pair_heal_01.jsongenericName
1148 msgid "Heal Range and Rate"
1151 #: simulation/data/technologies/pair_heal_02.jsongenericName
1152 msgid "Heal Range and Rate #2"
1153 msgstr "טווח וקצב ריפוי #2"
1155 #: simulation/data/technologies/pair_heal_03.jsongenericName
1156 msgid "Garrison Healing vs. Self-Healing"
1159 #: simulation/data/technologies/pair_house_01.jsongenericName
1160 msgid "Females vs. Population"
1163 #: simulation/data/technologies/pair_house_02.jsongenericName
1164 msgid "Female Citizens vs Population"
1167 #: simulation/data/technologies/pair_inf_01.jsongenericName
1168 msgid "Side Arms vs. Irregulars"
1171 #: simulation/data/technologies/pair_inf_02.jsongenericName
1172 msgid "Spear Fighting vs. Skirmishing"
1175 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1176 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1177 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1178 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1179 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1182 #: simulation/data/technologies/pair_levy_01.jsongenericName
1183 msgid "Levy Infantry vs. Levy Cavalry"
1186 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1187 msgid "Attack vs. Cost"
1188 msgstr "התקפה לעומת עלות"
1190 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1191 msgid "Attack vs. Packing"
1194 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1195 msgid "Cost vs. Armor"
1196 msgstr "עלות לעומת שריון"
1198 #: simulation/data/technologies/pair_tower_01.jsongenericName
1199 msgid "Night's Watch vs. Crenellations"
1200 msgstr "תצפית לילה דרך אשנבי ירי"
1202 #: simulation/data/technologies/pair_walls_01.jsongenericName
1203 msgid "Walls build time vs. Health"
1206 #: simulation/data/technologies/phase_city.jsongenericName
1207 #: simulation/data/technologies/phase_city_athen.jsongenericName
1208 #: simulation/data/technologies/phase_city_generic.jsongenericName
1212 #: simulation/data/technologies/phase_city.jsondescription
1214 "Dummy technology for use in templates requirements, replaced by "
1215 "phase_city_generic or phase_city_{civ}."
1218 #: simulation/data/technologies/phase_city_athen.jsondescription
1220 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1221 " of modern technology. This is the Athenian city phase, where metal "
1222 "gathering rates are boosted because of the 'Silver Owls' bonus."
1225 #: simulation/data/technologies/phase_city_athen.jsontooltip
1227 "Advance to City Phase, which unlocks more structures and units. Territory "
1228 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1229 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1230 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1233 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1234 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1235 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1238 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1239 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1240 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1244 #: simulation/data/technologies/phase_city_generic.jsondescription
1246 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1247 " of modern technology."
1250 #: simulation/data/technologies/phase_city_generic.jsontooltip
1252 "Advance to City Phase, which unlocks more structures and units. Territory "
1253 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1254 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1257 #: simulation/data/technologies/phase_town.jsongenericName
1258 #: simulation/data/technologies/phase_town_athen.jsongenericName
1259 #: simulation/data/technologies/phase_town_generic.jsongenericName
1261 msgstr "שלב העיירה "
1263 #: simulation/data/technologies/phase_town.jsondescription
1265 "Dummy technology for use in templates requirements, replaced by "
1266 "phase_town_generic or phase_town_{civ}."
1269 #: simulation/data/technologies/phase_town_athen.jsondescription
1271 "Advances from a small village to a bustling town, ready to expand rapidly. "
1272 "This is the Athenian town phase, where metal gathering rates are boosted "
1273 "because of the 'Silver Owls' bonus."
1276 #: simulation/data/technologies/phase_town_athen.jsontooltip
1278 "Advance to Town Phase, which unlocks more structures and units. Territory "
1279 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1280 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1281 "increased by +20%. All structures +7 garrisoned regeneration rate."
1284 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1285 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1287 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1290 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1291 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1292 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1296 #: simulation/data/technologies/phase_town_generic.jsondescription
1298 "Advances from a small village to a bustling town, ready to expand rapidly."
1301 #: simulation/data/technologies/phase_town_generic.jsontooltip
1303 "Advance to Town Phase, which unlocks more structures and units. Territory "
1304 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1305 "increased by +20%. All structures +7 garrisoned regeneration rate."
1308 #: simulation/data/technologies/phase_village.jsongenericName
1309 msgid "Village Phase"
1312 #: simulation/data/technologies/pop_civic_01.jsondescription
1314 "The state or tribe would often construct a dining hall for public feasts or "
1315 "to receive foreign emissaries."
1318 #: simulation/data/technologies/pop_civic_01.jsontooltip
1319 #: simulation/data/technologies/pop_civic_02.jsontooltip
1320 msgid "Civic Centers +5 population cap bonus."
1323 #: simulation/data/technologies/pop_civic_01.jsongenericName
1327 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1331 #: simulation/data/technologies/pop_civic_02.jsondescription
1333 "Public assembly places were often the center of civic life for ancient "
1334 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1335 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1336 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1337 "Here citizens could air grievances and present petitions to the patrician "
1338 "politicians who ruled their city in the Senate."
1341 #: simulation/data/technologies/pop_civic_02.jsongenericName
1342 msgid "Public Assembly"
1345 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1349 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1353 #: simulation/data/technologies/pop_house_01.jsondescription
1355 "Home gardens ranged from simple fenced-in areas to large manicured and "
1356 "colonnaded enclosures."
1359 #: simulation/data/technologies/pop_house_01.jsontooltip
1360 #: simulation/data/technologies/pop_house_02.jsontooltip
1361 msgid "Houses +20% population cap bonus."
1364 #: simulation/data/technologies/pop_house_01.jsongenericName
1368 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1369 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1370 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1371 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1372 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1373 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1374 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1375 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1376 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1377 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1378 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1379 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1384 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1388 #: simulation/data/technologies/pop_house_02.jsondescription
1390 "Homes tended to expand as the wealth and population of a settlement grew."
1393 #: simulation/data/technologies/pop_house_02.jsongenericName
1397 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1401 #: simulation/data/technologies/pop_wonder.jsondescription
1402 msgid "The wonder attracts many more people to your civilization."
1405 #: simulation/data/technologies/pop_wonder.jsontooltip
1407 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1411 #: simulation/data/technologies/pop_wonder.jsongenericName
1412 msgid "Glorious Expansion"
1415 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1417 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1418 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1419 "range of the javelin."
1422 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1423 msgid "All Javelin units +2 pierce attack and +4 range."
1426 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1427 msgid "Javelin Thong"
1430 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1431 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1432 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1433 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1434 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1438 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1442 #: simulation/data/technologies/siege_armor.jsondescription
1443 msgid "Increased armor on siege weapons"
1446 #: simulation/data/technologies/siege_armor.jsontooltip
1447 msgid "All Siege weapons +2 Hack armor levels."
1450 #: simulation/data/technologies/siege_armor.jsongenericName
1451 msgid "Armor plating"
1452 msgstr "ציפוי שריון "
1454 #: simulation/data/technologies/siege_attack.jsondescription
1455 msgid "Advanced technologies improve siege efficiency"
1456 msgstr "טכנולוגיות מתקדמות משפרות את יעילות המצור"
1458 #: simulation/data/technologies/siege_attack.jsontooltip
1459 msgid "All siege weapons +25% Crush damage."
1462 #: simulation/data/technologies/siege_attack.jsongenericName
1463 msgid "Advanced Siege"
1466 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1467 msgid "Improvement to projectile accuracy"
1468 msgstr "שיפור ברמת הדיוק של הקליע"
1470 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1471 msgid "Bolt shooter accuracy increased 25%."
1474 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1475 msgid "Bolt Accuracy"
1478 #: simulation/data/technologies/siege_cost_metal.jsondescription
1479 msgid "Siege weapons require less metal resource"
1480 msgstr "נשק מצור דורש פחות משאבי מתכת"
1482 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1483 msgid "Siege weapons cost 20% less metal"
1484 msgstr "כליי מצור יעלו 20% פחות מתכת"
1486 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1490 #: simulation/data/technologies/siege_cost_wood.jsondescription
1491 msgid "Siege weapons cost less wood"
1494 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1495 msgid "Siege weapons cost 20% less wood"
1496 msgstr "נשק מצור יעלה 20% פחות עץ"
1498 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1499 msgid "Artillery Instructors"
1500 msgstr "מדריכי תותחנים"
1502 #: simulation/data/technologies/siege_packing.jsondescription
1503 msgid "Immobile siege weapons are assembled and disassembled faster"
1506 #: simulation/data/technologies/siege_packing.jsontooltip
1507 msgid "-25% pack and unpack time for immobile siege weapons."
1510 #: simulation/data/technologies/siege_packing.jsongenericName
1511 msgid "Military Engineers"
1512 msgstr "מהנדסים צבאיים"
1514 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1515 msgid "Breed the fastest horses."
1518 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1519 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1520 msgid "+10% cavalry walk speed."
1523 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1524 msgid "Cavalry Breeding"
1527 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1528 msgid "Train your horses to move faster."
1531 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1532 msgid "Cavalry Speed Training"
1535 #: simulation/data/technologies/spy_counter.jsondescription
1536 msgid "Recruit a network of informants to watch over your people."
1539 #: simulation/data/technologies/spy_counter.jsontooltip
1540 msgid "Make your units 50% more expensive to bribe."
1543 #: simulation/data/technologies/spy_counter.jsongenericName
1544 msgid "Counterintelligence"
1547 #: simulation/data/technologies/tower_armour.jsondescription
1548 msgid "Reinforce the foundations in preparation of an attack."
1551 #: simulation/data/technologies/tower_armour.jsontooltip
1552 msgid "Increases armor of defensive towers by 2 levels."
1555 #: simulation/data/technologies/tower_armour.jsongenericName
1556 msgid "Sturdy Foundations"
1559 #: simulation/data/technologies/tower_crenellations.jsondescription
1561 "Crenellations on the battlements allow soldiers wider range of fire in "
1563 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1565 #: simulation/data/technologies/tower_crenellations.jsontooltip
1567 "Install crenellations and murder holes to have 40% more arrows fired per "
1568 "garrisoned soldier."
1571 #: simulation/data/technologies/tower_crenellations.jsongenericName
1572 msgid "Crenellations"
1575 #: simulation/data/technologies/tower_decay.jsondescription
1576 msgid "Outposts survive twice as long in neutral territory."
1579 #: simulation/data/technologies/tower_decay.jsontooltip
1580 msgid "Outposts -50% territory decay rate."
1583 #: simulation/data/technologies/tower_decay.jsongenericName
1584 msgid "Stone Foundations"
1587 #: simulation/data/technologies/tower_murderholes.jsondescription
1588 msgid "Murder holes allow hitting enemies at the foot of the tower."
1591 #: simulation/data/technologies/tower_murderholes.jsontooltip
1592 msgid "Removes defensive towers' minimum range."
1595 #: simulation/data/technologies/tower_murderholes.jsongenericName
1596 msgid "Murder Holes"
1599 #: simulation/data/technologies/tower_range.jsondescription
1600 msgid "Arrow shooters increase the maximum range of the fire arrows."
1603 #: simulation/data/technologies/tower_range.jsontooltip
1604 msgid "Increases defensive towers' maximum range by 8 meters."
1607 #: simulation/data/technologies/tower_range.jsongenericName
1608 msgid "Arrow Shooters"
1611 #: simulation/data/technologies/tower_vision.jsondescription
1612 msgid "Outposts gain longer vision for scouting."
1615 #: simulation/data/technologies/tower_vision.jsontooltip
1616 msgid "Outposts +50% vision range."
1619 #: simulation/data/technologies/tower_vision.jsongenericName
1620 msgid "Carrier Pigeons"
1623 #: simulation/data/technologies/tower_watch.jsondescription
1624 msgid "A night's watch increases vigilance."
1627 #: simulation/data/technologies/tower_watch.jsontooltip
1628 msgid "Post sentries to add one arrow to defensive towers."
1631 #: simulation/data/technologies/tower_watch.jsongenericName
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1639 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1640 msgid "Nyktophýlakes"
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1647 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1648 msgid "Improve the international trading profit."
1651 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1652 msgid "Market +10% International Bonus."
1655 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1656 msgid "Commercial Treaty"
1659 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1660 msgid "Increases defensive capability of traders."
1661 msgstr "מגביר את יכולת הגנה של סוחרים."
1663 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1664 msgid "Traders +2 Hack and Pierce armor levels."
1667 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1668 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1669 msgid "Trade Convoys"
1672 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1674 "Increases movement rate of traders, which in turn increases trade income."
1677 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1678 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1681 #: simulation/data/technologies/trade_gain_01.jsondescription
1682 #: simulation/data/technologies/trade_gain_02.jsondescription
1683 msgid "The progress in handicraft improves the trading profit."
1686 #: simulation/data/technologies/trade_gain_01.jsontooltip
1687 msgid "Traders +10% gain."
1690 #: simulation/data/technologies/trade_gain_01.jsongenericName
1694 #: simulation/data/technologies/trade_gain_02.jsontooltip
1695 msgid "Traders +15% gain."
1698 #: simulation/data/technologies/trade_gain_02.jsongenericName
1699 msgid "Advanced Handicraft"
1702 #: simulation/data/technologies/training_conscription.jsondescription
1703 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1705 "Significantly increase training speed of soldiers at the barracks by "
1706 "training them in large batches or battalions."
1707 msgstr "קיים שיפור משמעותי במהירות האימון של חיילים במגורי החיילים אם מאמנים אותם בקבוצות או גדודים גדולים."
1709 #: simulation/data/technologies/training_conscription.jsontooltip
1710 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1711 msgid "Faster batch training speed for the Barracks."
1714 #: simulation/data/technologies/training_conscription.jsongenericName
1715 msgid "Conscription"
1718 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1719 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1721 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1725 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1727 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1730 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1731 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1732 msgid "Levy Cavalry"
1735 #: simulation/data/technologies/training_levy_infantry.jsondescription
1736 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1738 "Calling up infantry levies in time of war helps bolster the ranks of a "
1742 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1744 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1747 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1748 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1749 msgid "Levy Infantry"
1752 #: simulation/data/technologies/training_naval_architects.jsondescription
1753 msgid "Significantly increase build speed of batches of ships at the Dock."
1756 #: simulation/data/technologies/training_naval_architects.jsontooltip
1757 msgid "Docks increased batch construction speed bonus."
1760 #: simulation/data/technologies/training_naval_architects.jsongenericName
1761 msgid "Naval Architects"
1762 msgstr "אדריכלים ימיים"
1764 #: simulation/data/technologies/unlock_champion_units.jsondescription
1766 "Guard units (Champions) are professionals who wield the best weapons and "
1767 "have the best training."
1770 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1771 msgid "Unlock the ability to train Champions at the barracks."
1772 msgstr "פתח את היכולת לאמן אלופים במגורי החיילים."
1774 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1775 msgid "Unlock Champion Units"
1776 msgstr "לפתח יחידות אלוף"
1778 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1779 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1780 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1784 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1785 msgid "Regio Cohors"
1788 #: simulation/data/technologies/unlock_females_house.jsondescription
1789 msgid "A festival attended by women-only, to celebrate female fertility."
1790 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
1792 #: simulation/data/technologies/unlock_females_house.jsontooltip
1793 msgid "Unlock the ability to train women from houses."
1794 msgstr "לפתח את היכולת להכשיר נשים מבתים."
1796 #: simulation/data/technologies/unlock_females_house.jsongenericName
1797 msgid "Fertility Festival"
1800 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1801 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1802 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1803 msgid "Thesmophória"
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1810 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1812 "The extension of trade leads to the permanent establishment of storekeepers "
1813 "and their families in foreign countries, allowing them to exploit the wealth"
1814 " of these countries."
1817 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1818 msgid "Allows using allied dropsites."
1821 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1825 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1826 msgid "Requires 3 Traders"
1829 #: simulation/data/technologies/unlock_shared_los.jsondescription
1831 "By means of trading and travelling people explored beyond the boundaries of "
1832 "their lands and drew maps of it in order to share and memorize their "
1836 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1838 "See what your allies see, browse their summary and check their resources and"
1839 " population count in the top panel."
1842 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1846 #: simulation/data/technologies/unlock_spies.jsondescription
1848 "Merchants' first goal was trading, but they also gathered information about "
1849 "the countries they crossed."
1852 #: simulation/data/technologies/unlock_spies.jsontooltip
1854 "Allows bribing the units of other players in order to share their vision."
1857 #: simulation/data/technologies/unlock_spies.jsongenericName
1861 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1862 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1863 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1866 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1868 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1869 "increases their military prowess, but decreases their meat gathering rates "
1870 "-25%. Unlocks Elite Citizen-Cavalry technology."
1873 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1874 msgid "Advanced Citizen-Cavalry"
1877 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1878 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1881 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1883 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1884 "increases their military prowess, but decreases their resource gathering "
1885 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1888 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1889 msgid "Advanced Citizen-Infantry"
1892 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1893 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1894 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1898 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1899 msgid "Hire professional mercenaries to fight in your army."
1902 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1904 "Mercenaries are promoted to advanced rank but require +20% training time."
1907 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1908 msgid "Expertise In War"
1911 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1913 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1914 " their military prowess, but decreases their meat gathering rates another "
1918 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1919 msgid "Elite Citizen-Cavalry"
1922 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1923 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1926 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1928 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1929 "increases their military prowess, but decreases their resource gathering "
1930 "rates another -25%."
1933 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1934 msgid "Elite Citizen-Infantry"
1937 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1938 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1939 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1940 msgid "Pentakosiomédimnoi"
1943 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1945 "Carthaginians built their city walls in three concentric circuits. These "
1946 "walls were never breached. Even when the city was taken by the Romans, it "
1947 "was via the city's harbor, not by storming its walls."
1950 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1952 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1953 "wall, but also cost twice as much and take twice as long to build."
1956 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1957 msgid "Triple Walls"
1958 msgstr "חומות משולשות "
1960 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1961 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1962 msgid "Celtic mercenaries have their metal cost decreased."
1965 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1967 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1971 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1972 msgid "Celtic Mercenary Captain"
1973 msgstr "קפטן שכירי חרב קלטים"
1975 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1977 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1981 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1982 msgid "Gallic Mercenary General"
1985 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1986 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1987 msgid "Iberian mercenaries have their metal cost decreased."
1990 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1992 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1996 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1997 msgid "Lusitanian Mercenary Captain"
2000 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
2002 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2006 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2007 msgid "Celtiberian Mercenary General"
2010 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2011 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2012 msgid "Italian mercenaries have their metal cost decreased."
2015 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2017 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2021 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2022 msgid "Italiote Mercenary Captain"
2025 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2027 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2031 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2032 msgid "Italiote Mercenary General"
2035 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2036 msgid "Celtic merc cost vs. recruit time #1"
2039 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2040 msgid "Celtic merc cost vs. recruit time #2"
2043 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2044 msgid "Iberian merc cost vs. recruit time #1"
2047 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2048 msgid "Iberian merc cost vs. recruit time #2"
2051 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2052 msgid "Italian merc cost vs. recruit time #1"
2055 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2056 msgid "Italian merc cost vs. recruit time #2"
2059 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2061 "Carthaginians established many trading centers as colonies and ultimately "
2062 "held dominion over 300 cities and towns in North Africa alone."
2063 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
2065 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2067 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2071 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2072 msgid "Colonization"
2075 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2077 "Nobody knew better than the Carthaginians where in the ancient world they "
2078 "were going and going to go; their merchant traders had missions to "
2080 msgstr "אף אחד לא ידע יותר טוב מקרתגו במסחר בעולם העתיק. הם היו הולכים והולכים; היו סוחרי בסחרם בעזרת משלחות לכל מקום."
2082 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2083 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2084 msgstr "לכל הספינות והסוחרים-טווח ראייה 25%"
2086 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2090 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2092 "Significantly increase build speed of batches of ships at the Shipyard."
2093 msgstr "הגדלה באופן משמעותי את מהירות הצטברות ספינות במספנה"
2095 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2096 msgid "Shipyard increased batch construction speed bonus."
2099 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2100 msgid "Phoenician Naval Architects"
2101 msgstr "אדריכלים ימיים פינקים"
2103 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2104 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2105 msgid "Celtic mercenaries have their train time decreased."
2108 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2110 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2113 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2114 msgid "Celtic Alliance"
2115 msgstr "הברית הקלטית "
2117 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2119 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2122 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2123 msgid "Gallic Hegemony"
2126 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2127 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2128 msgid "Iberian mercenaries have their train time decreased."
2131 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2133 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2136 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2137 msgid "Iberian Alliance"
2140 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2142 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2145 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2146 msgid "Iberian Hegemony"
2149 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2150 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2151 msgid "Italian mercenaries have their train time decreased."
2154 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2156 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2160 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2161 msgid "Italiote Alliance"
2164 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2166 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2171 msgid "Italiote Hegemony"
2174 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2175 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2178 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2180 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2181 "their military prowess, but decreases their resource gathering rates -25%. "
2182 "Unlocks Elite Celtic Mercenaries technology."
2185 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2186 msgid "Advanced Celtic Mercenaries"
2187 msgstr "שכירי חרב מתקדמים"
2189 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2190 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2193 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2195 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2196 "their military prowess, but decreases their resource gathering rates -25%. "
2197 "Unlocks Elite Iberian Mercenaries technology."
2200 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2201 msgid "Advanced Iberian Mercenaries"
2204 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2205 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2208 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2210 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2211 "their military prowess, but decreases their resource gathering rates -25%. "
2212 "Unlocks Elite Italiote Mercenaries technology."
2215 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2216 msgid "Advanced Italiote Mercenaries"
2219 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2220 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2223 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2225 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2226 "military prowess, but decreases their resource gathering rates another -25%."
2229 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2230 msgid "Elite Celtic Mercenaries"
2233 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2234 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2237 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2239 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2240 "military prowess, but decreases their resource gathering rates another -25%."
2243 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2244 msgid "Elite Iberian Mercenaries"
2247 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2248 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2251 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2253 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2254 " military prowess, but decreases their resource gathering rates another "
2258 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2259 msgid "Elite Italiote Mercenaries"
2262 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2263 msgid "Celtic structures were mostly made of wood with rubble foundations."
2266 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2268 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2272 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2273 msgid "Wooden Construction"
2276 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2277 msgid "Spear fighting training increases damage of infantry spear units."
2280 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2281 msgid "Spearmen +2 hack attack."
2284 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2285 msgid "Infantry Spear Fighting"
2288 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2289 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2290 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2294 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2295 msgid "The Greeks used stone construction from early Mycenaean times."
2298 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2300 "All structures have 10% more health and capture points, but also take 10% "
2304 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2305 msgid "Hellenic Architecture"
2306 msgstr "אדריכלות ההלניסטית "
2308 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2310 "The Spartans did not have the largest army in the world, but they did have "
2311 "the best army in the world for their time. What they didn't have in "
2312 "quantity, they made up with quality. It was said that Sparta did not need "
2313 "strong city walls, for its men were its walls."
2316 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2317 msgid "Spartans have 10% less maximum population."
2320 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2324 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2326 "Spartans were housed and trained from a young age to be superlative warriors"
2327 " and to endure any hardship a military life can give them."
2328 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
2330 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2331 msgid "+25% health for spear infantry, but also +10% train time."
2332 msgstr "בונוס בריאות +25% לחי\"ר נושא חנית, אבל גם +10% זמן אימון."
2334 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2338 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2340 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2341 "Mercenary Archers (Toxotes Kretikos)."
2344 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2345 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2348 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2349 msgid "Iphicratean Reforms"
2350 msgstr "הרפורמות של איפיקרטס"
2352 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2354 "The Long Walls of Athens were constructed under the auspices of the wily "
2355 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2356 "secured the city's sea supply routes and prevented an enemy from starving "
2357 "out the city during a siege."
2358 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
2360 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2361 msgid "Build stone walls in neutral territory."
2362 msgstr "לבנות חומות אבן בשטח ניטראלי ."
2364 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2365 msgid "Athenian Long Walls"
2366 msgstr "חומה אתונאית ארוכות "
2368 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2370 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2371 "an area of 5 million square kilometers, with a population of close to 60 "
2372 "million people. The Mauryan regents held the title Emperor of Emperors and "
2373 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2374 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2378 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2379 msgid "Mauryans have a 10% higher maximum population limit."
2382 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2383 msgid "Emperor of Emperors"
2384 msgstr "הקיסר של הקיסרים"
2386 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2387 msgid "Chakravarti Samrāt"
2390 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2392 "The Indians had a tradition of fine archery and a penchant for using massed "
2393 "archers in battle."
2396 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2397 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2399 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2403 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2404 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2405 msgid "Archery Tradition"
2406 msgstr "מסורת חץ וקשת"
2408 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2410 "The Mauryans built their city walls out of wood, an abundant natural "
2411 "resource in India."
2414 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2415 msgid "Mauryan city walls have -20% less health and -20% less build time."
2418 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2419 msgid "Wooden Walls"
2422 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2424 "The Persians could and did levy a large number of infantry during wartime "
2425 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2426 "set-up. In general the Persian infantry was well trained and fought with "
2427 "great tenacity. However while this was true the infantry were poor hand-to-"
2428 "hand, close combat fighters. Also, with the exception of the elite "
2429 "regiments, the Persian infantry was not a standing professional force."
2432 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2433 msgid "Persians have a 10% higher maximum population limit."
2436 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2437 msgid "Great King's Levy"
2440 #: simulation/data/technologies/persians/immortals.jsondescription
2442 "The Anusiya champion infantry train twice as fast, but lose a little max "
2446 #: simulation/data/technologies/persians/immortals.jsontooltip
2447 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2450 #: simulation/data/technologies/persians/immortals.jsongenericName
2452 msgstr "בני האלמוות "
2454 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2456 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2457 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2458 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2459 "Elamite capital of Susa."
2462 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2464 "All Persian structures +25% health and capture points, but also +20% build "
2468 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2469 msgid "Persian Architecture"
2470 msgstr "אדריכלות פרסית\n "
2472 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2474 "The Persians had a tradition of fine archery and a penchant for using massed"
2475 " archers in battle."
2478 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2480 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2481 "empire to rule the seas. The Great King behaved favourably towards the "
2482 "various sea peoples in order to secure their services, but also carried out "
2483 "various marine initiatives. During the reign of Darius the Great, for "
2484 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2485 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2486 "were retrofitted to carry horses and their riders."
2489 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2490 msgid "Phoenician Triremes gain the ability to train cavalry units."
2493 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2494 msgid "Equine Transports"
2495 msgstr "משלוחי סוסים"
2497 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2499 "Significantly increase training speed of cavalry at the stables by training "
2500 "them in large batches or battalions."
2503 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2504 msgid "Faster batch training speed for the Stables."
2507 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2508 msgid "Cavalry Conscription"
2511 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2512 msgid "Infantry Conscription"
2515 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2517 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2521 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2523 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2527 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2528 msgid "The Romans were masters of the logistics of warfare."
2531 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2532 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2535 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2536 msgid "Roman Logistics"
2539 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2541 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2542 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2543 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2544 " the history of the Republic and the Empire."
2547 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2548 msgid "+25% Vision range for all units."
2551 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2552 msgid "Sibylline Books"
2555 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2556 msgid "Libri Sibyllini"
2559 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2560 msgid "Traditional Army vs. Reform Army"
2563 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2565 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2566 "throughout their empires, where Greek culture and art blended with local "
2567 "customs to create the motley Hellenistic civilization."
2570 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2571 msgid "Civic centers +100% health and capture points, double default arrows."
2574 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2575 msgid "Hellenistic Metropolis"
2576 msgstr "ההלניסטי מטרופוליס"
2578 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2580 "Significantly increase training speed of champions and siege weapons at the "
2581 "fortress by training them in large batches or battalions."
2584 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2585 msgid "Faster batch training speed for the Fortress."
2588 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2589 msgid "Parade of Daphne"
2592 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2594 "The now-extinct Nisian breed of horse was one of the largest and robust "
2595 "horses of ancient times. They were highly sought after by the Seleucids and "
2596 "Persians as both rider and mount gained heavier armor as time progressed."
2599 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2600 msgid "All cavalry +20% health."
2603 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2604 msgid "Nisean War Horses"
2607 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2611 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2612 msgid "The reform army of the Seleucids."
2615 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2616 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2619 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2623 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2624 msgid "The traditional army of the Seleucids."
2627 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2628 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2631 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2632 msgid "Traditional Army"
2635 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2637 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2638 "the Macedonian army."
2641 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2643 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2647 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2648 msgid "Silver Shields Regiment"