Move getMapCenter and getMapBounds to the RandomMap object, refs #4964.
[0ad.git] / binaries / data / mods / public / l10n / he.public-simulation-technologies.po
blob7dc3942cb4e3a6b7c0530d83cc2c1f4a1a5d09ee
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 # Yam Huss <yam52@walla.co.il>, 2016
7 # yuval herman <huckvrni@gmail.com>, 2016
8 msgid ""
9 msgstr ""
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2017-12-31 21:35+0100\n"
12 "PO-Revision-Date: 2018-01-01 03:13+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Hebrew (http://www.transifex.com/wildfire-games/0ad/language/he/)\n"
15 "MIME-Version: 1.0\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Language: he\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
22 msgid ""
23 "Units promoted to the advanced class gain a lot of quality: 20% extra "
24 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
25 " 4m extra range and 5% better precision for ranged units, faster movement "
26 "speeds and extra heal speed and range for healers."
27 msgstr ""
29 #: simulation/data/technologies/armor_cav_01.jsondescription
30 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
31 msgid "Metal armor for a horse's face."
32 msgstr "שיריון מתכת לראש סוס"
34 #: simulation/data/technologies/armor_cav_01.jsontooltip
35 #: simulation/data/technologies/armor_cav_02.jsontooltip
36 msgid ""
37 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
38 "level."
39 msgstr ""
41 #: simulation/data/technologies/armor_cav_01.jsongenericName
42 #: simulation/data/technologies/armor_cav_02.jsongenericName
43 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
44 msgid "Chamfron"
45 msgstr ""
47 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
49 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
55 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
56 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
57 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
59 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
60 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
62 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
63 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
64 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
65 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
66 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
67 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
68 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
69 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
70 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
71 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
72 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
74 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
80 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
81 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
85 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
97 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
98 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
99 msgid "Unlocked in Town Phase."
100 msgstr ""
102 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
103 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
104 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
105 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
106 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
107 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
108 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
109 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
110 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
111 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
112 msgid "Prometōpídion"
113 msgstr ""
115 #: simulation/data/technologies/armor_cav_02.jsondescription
116 msgid "Metal armor for a horse's body."
117 msgstr ""
119 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
134 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
135 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
136 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
139 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
140 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
141 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
142 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
143 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
144 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
146 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
147 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
148 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
149 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
150 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
152 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
154 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
156 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
157 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
158 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
159 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
160 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
161 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
162 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
163 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
165 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
166 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
173 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
174 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
175 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
176 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
177 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
178 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
179 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
180 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
181 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
182 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
183 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
184 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
185 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
186 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
188 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
190 msgid "Unlocked in City Phase."
191 msgstr "נפתח בשלב העיר"
193 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
194 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
195 msgstr ""
197 #: simulation/data/technologies/armor_hero_01.jsondescription
198 msgid ""
199 "Body armor fashioned completely of iron, the hardest workable metal known to"
200 " the ancients."
201 msgstr ""
203 #: simulation/data/technologies/armor_hero_01.jsontooltip
204 msgid ""
205 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
206 "Metal Cost."
207 msgstr ""
209 #: simulation/data/technologies/armor_hero_01.jsongenericName
210 msgid "Iron Hero Armor"
211 msgstr "גיבור שריון ברזל "
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
214 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
215 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
216 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
217 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
218 msgid "Sidḗrea Panoplía"
219 msgstr ""
221 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
222 msgid "Lorica Ferrea"
223 msgstr ""
225 #: simulation/data/technologies/armor_infantry_01.jsondescription
226 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
227 msgid "Quilted linen or leather body armor for infantrymen."
228 msgstr ""
230 #: simulation/data/technologies/armor_infantry_01.jsontooltip
231 #: simulation/data/technologies/armor_infantry_02.jsontooltip
232 msgid "All Infantry +1 Hack and Pierce Armor Level."
233 msgstr ""
235 #: simulation/data/technologies/armor_infantry_01.jsongenericName
236 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
237 msgid "Quilted Body Armor"
238 msgstr ""
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
262 msgid "Spolas"
263 msgstr ""
265 #: simulation/data/technologies/armor_infantry_02.jsondescription
266 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
267 msgid "Laminated linen body armor for infantrymen."
268 msgstr ""
270 #: simulation/data/technologies/armor_infantry_02.jsongenericName
271 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
272 msgid "Laminated Linen Body Armor"
273 msgstr "גוף שריון מרופד בפישתן"
275 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
283 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
284 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
285 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
291 msgid "Linothorakes"
292 msgstr ""
294 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
295 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
296 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
297 msgid "All Infantry +1 Hack Armor Level."
298 msgstr ""
300 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
301 msgid "Body armor reinforced with bronze scales."
302 msgstr "שריון גוף מחוזק עם קשקשי ברונזה."
304 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
305 msgid "Scale Body Armor"
306 msgstr "שריון קשקשים"
308 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
309 msgid "Lorica Squamata"
310 msgstr ""
312 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
313 msgid ""
314 "Body armor fashioned completely of bronze. Only the best soldiers were "
315 "equipped with such body armor, as it was very expensive and time-consuming "
316 "to fabricate."
317 msgstr ""
319 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
320 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
321 msgstr ""
323 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
324 msgid "Bronze Cuirass Body Armor"
325 msgstr ""
327 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
328 msgid "Lorica Musculata"
329 msgstr ""
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
332 msgid "Plywood construction for large shields."
333 msgstr ""
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
336 msgid "Infantry Spearmen +2 Pierce Armor Levels."
337 msgstr ""
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
340 msgid "Plywood Shield Construction"
341 msgstr ""
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
345 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
348 msgid "Aspidískos"
349 msgstr ""
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
352 msgid ""
353 "The best shields have reinforcements either on the corners (Roman scutum) or"
354 " around the rim (Greek aspis)."
355 msgstr ""
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
358 msgid "Infantry Spearmen +1 Pierce Armor Levels."
359 msgstr ""
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
362 msgid "Reinforced Shield"
363 msgstr ""
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
368 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
370 msgid "Aspís"
371 msgstr ""
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
374 msgid "A bronze skin hammered over the face of the shield."
375 msgstr ""
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
378 msgid "Infantry Spearmen +1 Pierce Armor Level."
379 msgstr ""
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
382 msgid "Bronze Shield Facing"
383 msgstr ""
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
387 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
389 msgid "Khalkaspís"
390 msgstr ""
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
393 msgid "Khrysaspís"
394 msgstr ""
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
397 msgid ""
398 "Only the most celebrated soldiers had shields faced with silver, as did the "
399 "famous 'Silver Shields' regiment in Alexander the Great's army."
400 msgstr ""
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
403 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
404 msgstr ""
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
407 msgid "Silver Shields"
408 msgstr ""
410 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
412 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
413 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
414 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
415 msgid "Argyraspís"
416 msgstr ""
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
419 msgid "Lead sheathing protects ship hulls."
420 msgstr ""
422 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
423 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
424 msgstr ""
426 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
427 msgid "Lead hull sheathing"
428 msgstr "לנדן גוף עופרת"
430 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
431 msgid "The hypozomata braces the structure of a ship."
432 msgstr ""
434 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
435 msgid ""
436 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
437 "types."
438 msgstr ""
440 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
441 msgid "Hypozomata undergirding"
442 msgstr ""
444 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
445 msgid "Wooden reinforcement beams for ship hulls."
446 msgstr ""
448 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
449 msgid ""
450 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
451 msgstr ""
453 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
454 msgid "Reinforced hull"
455 msgstr ""
457 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
458 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
459 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
460 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
461 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
462 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
463 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
464 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
465 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
466 msgid "Unlocked in Village Phase."
467 msgstr ""
469 #: simulation/data/technologies/attack_cav_lance.jsondescription
470 msgid "A long spear made specifically for cavalry."
471 msgstr "חנית ארוכה שמיוצרת במיוחד עבור חיל פרשים."
473 #: simulation/data/technologies/attack_cav_lance.jsontooltip
474 msgid ""
475 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
476 msgstr ""
478 #: simulation/data/technologies/attack_cav_lance.jsongenericName
479 msgid "Cavalry Lance"
480 msgstr ""
482 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
484 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
485 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
486 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
487 msgid "Xystón"
488 msgstr ""
490 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
491 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
492 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
493 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
494 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
495 msgid "Hasta"
496 msgstr ""
498 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
499 msgid "Training increases melee attack."
500 msgstr ""
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
503 msgid "+20% melee cavalry attack."
504 msgstr ""
506 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
507 msgid "Close Combat Cavalry Training"
508 msgstr ""
510 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
512 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
513 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
514 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
515 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
520 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
521 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
522 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
523 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
524 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
526 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
528 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
529 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
530 msgid "Xyston"
531 msgstr ""
533 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
535 msgid "Replaces bronze weapons with iron."
536 msgstr ""
538 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
539 msgid ""
540 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
541 msgstr ""
543 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
544 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
545 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
546 msgid "Iron Weapons"
547 msgstr ""
549 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
550 msgid "Training increases ranged attack."
551 msgstr ""
553 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
554 msgid "+20% ranged cavalry attack."
555 msgstr ""
557 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
558 msgid "Ranged Combat Cavalry Training"
559 msgstr ""
561 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
562 msgid ""
563 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
564 msgstr ""
566 #: simulation/data/technologies/attack_champions_elite.jsondescription
567 msgid "Guard units have uncommon bravery and valor in battle."
568 msgstr ""
570 #: simulation/data/technologies/attack_champions_elite.jsontooltip
571 msgid ""
572 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
573 msgstr ""
575 #: simulation/data/technologies/attack_champions_elite.jsongenericName
576 msgid "Heroism"
577 msgstr "גבורה "
579 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
581 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
582 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
583 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
584 msgid "Andreía"
585 msgstr ""
587 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
588 msgid "Fortitudo"
589 msgstr ""
591 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
592 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
593 msgid ""
594 "Often, an infantryman would carry a secondary weapon in addition to his "
595 "primary weapon of choice, to be drawn when the primary weapon has failed or "
596 "been broken."
597 msgstr ""
599 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
600 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
601 msgid "+20% melee infantry attack."
602 msgstr ""
604 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
605 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
606 msgid "Side Arms"
607 msgstr ""
609 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
610 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
611 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
615 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
617 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
618 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
619 msgid "Xíphos"
620 msgstr ""
622 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
623 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
624 msgid "Pugio"
625 msgstr ""
627 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
628 msgid "Using iron instead of bronze gave weapons additional power."
629 msgstr ""
631 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
632 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
633 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
634 msgid "Training increases damage of ranged infantry units."
635 msgstr ""
637 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
638 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
639 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
640 msgid "+20% ranged infantry attack."
641 msgstr ""
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
644 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
645 msgid "Ranged Infantry Irregulars"
646 msgstr ""
648 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
649 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
650 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
651 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
652 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
653 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
654 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
655 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
658 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
659 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
660 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
661 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
662 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
663 msgid "Átaktoi"
664 msgstr ""
666 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
667 msgid "Ranged Infantry Masterclass"
668 msgstr ""
670 #: simulation/data/technologies/attack_soldiers_will.jsondescription
671 msgid "The will to fight is crucial to victory."
672 msgstr "הרצון להילחם הוא קריטי לנצחון."
674 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
675 msgid ""
676 "Inspire your troops with higher pay. All land and naval army +25% attack."
677 msgstr ""
679 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
680 msgid "Will to fight"
681 msgstr "רצון להילחם"
683 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
684 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
685 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
686 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
687 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
688 msgid "Dýnamis"
689 msgstr ""
691 #: simulation/data/technologies/attack_steel_working.jsondescription
692 msgid ""
693 "Secret steel working techniques give sword blades distinctive and beautiful "
694 "markings. Not only that, but the steel's hardness is unparalleled."
695 msgstr ""
697 #: simulation/data/technologies/attack_steel_working.jsontooltip
698 msgid "+20% Hack attack for all swordsmen and macemen."
699 msgstr ""
701 #: simulation/data/technologies/attack_steel_working.jsongenericName
702 msgid "Steel Working"
703 msgstr "כריית מתכת"
705 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
706 msgid "Wootz Steel"
707 msgstr ""
709 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
710 msgid "Toledo Steel"
711 msgstr "פלדת טולדו"
713 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
714 msgid "Using rubble materials reduces the costs and build times of walls."
715 msgstr ""
717 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
718 msgid "City walls -20% build time, but -1 crush armor level."
719 msgstr ""
721 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
722 msgid "Rubble Materials"
723 msgstr "חומרי פסולת בניין"
725 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
726 msgid ""
727 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
728 "extra armor level of every type, 20% extra attack for melee units, extra "
729 "range and better precision for ranged units, faster movement speeds and "
730 "extra heal speed and range for healers."
731 msgstr ""
733 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
734 msgid "Breeding livestock for food."
735 msgstr "גידול בעלי חיים למזון."
737 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
738 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
739 msgstr "זמו התרבות -חיות בית (כבשים עז,וכו')  25%"
741 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
742 msgid "Stockbreeding"
743 msgstr ""
745 #: simulation/data/technologies/gather_capacity_basket.jsondescription
746 #: simulation/data/technologies/gather_capacity_carts.jsondescription
747 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
748 msgid "Increases shuttling capacity for all resources."
749 msgstr ""
751 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
752 msgid "Workers use baskets. +5 shuttle capacity for all resources."
753 msgstr ""
755 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
756 msgid "Baskets"
757 msgstr "סלים"
759 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
760 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
761 msgstr ""
763 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
764 msgid "Horse-drawn Carts"
765 msgstr ""
767 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
768 msgid "Salting allows to preserve fish longer."
769 msgstr ""
771 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
772 msgid "Fishing Boats +20 food capacity."
773 msgstr ""
775 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
776 msgid "Salting Fish"
777 msgstr ""
779 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
780 msgid "Unlocked in Town Phase. Requires Fishing Net."
781 msgstr ""
783 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
784 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
785 msgstr ""
787 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
788 msgid "Wheelbarrow"
789 msgstr "מריצה"
791 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
792 msgid "Extra nutrients for farms."
793 msgstr ""
795 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
796 msgid "Workers +25% farming rate."
797 msgstr ""
799 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
800 msgid "Fertilizer"
801 msgstr "דשן"
803 #: simulation/data/technologies/gather_farming_plows.jsondescription
804 msgid "A horse drawn instrument to turn the sod."
805 msgstr "סוס מושך מכשיר שהופך את האדמה"
807 #: simulation/data/technologies/gather_farming_plows.jsontooltip
808 msgid "Equip your workers with iron plows. +15% farming rate."
809 msgstr ""
811 #: simulation/data/technologies/gather_farming_plows.jsongenericName
812 msgid "Iron Plow"
813 msgstr "מחרשת ברזל "
815 #: simulation/data/technologies/gather_farming_training.jsondescription
816 msgid "Training for workers to increase farm gathering speed."
817 msgstr ""
819 #: simulation/data/technologies/gather_farming_training.jsontooltip
820 msgid "Workers +15% farming rate."
821 msgstr ""
823 #: simulation/data/technologies/gather_farming_training.jsongenericName
824 msgid "Gather Training"
825 msgstr ""
827 #: simulation/data/technologies/gather_fishing_net.jsondescription
828 msgid "Nets improve the fishing productivity."
829 msgstr ""
831 #: simulation/data/technologies/gather_fishing_net.jsontooltip
832 msgid ""
833 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
834 msgstr ""
836 #: simulation/data/technologies/gather_fishing_net.jsongenericName
837 msgid "Fishing Net"
838 msgstr ""
840 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
841 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
842 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
843 msgid "Increases wood gathering rates for trees."
844 msgstr "מגביר את קצב איסוף העץ ."
846 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
847 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
848 msgid "Workers +15% lumbering rate for trees."
849 msgstr ""
851 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
852 msgid "Iron Ax Heads"
853 msgstr ""
855 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
856 msgid "Workers +50% lumbering rate for trees."
857 msgstr ""
859 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
860 msgid "Sharp Ax Heads"
861 msgstr ""
863 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
864 msgid "Stronger Ax"
865 msgstr ""
867 #: simulation/data/technologies/gather_mining_serfs.jsondescription
868 #: simulation/data/technologies/gather_mining_servants.jsondescription
869 #: simulation/data/technologies/gather_mining_slaves.jsondescription
870 msgid "Increases stone gathering rates."
871 msgstr ""
873 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
874 msgid ""
875 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
876 msgstr ""
878 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
879 msgid "Serfs"
880 msgstr "צמיתים "
882 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
883 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
884 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
885 msgid "Heílōtes"
886 msgstr ""
888 #: simulation/data/technologies/gather_mining_servants.jsontooltip
889 msgid "Hire servants to help mine stone. +15% stone gathering rate."
890 msgstr ""
892 #: simulation/data/technologies/gather_mining_servants.jsongenericName
893 msgid "Servants"
894 msgstr "משרתים "
896 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
897 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
898 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
899 msgid "Doûloi"
900 msgstr ""
902 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
903 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
904 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
905 msgid "Increases metal gathering rates."
906 msgstr "מגביר את קצב איסוף מתכת."
908 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
909 msgid "Develop shaft mining. +15% metal gathering rate."
910 msgstr ""
912 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
913 msgid "Shaft Mining"
914 msgstr "פיר כרייה"
916 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
917 msgid "Strike a vein of precious silver. +50% metal gathering rate."
918 msgstr ""
920 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
921 msgid "Silver Mining"
922 msgstr "כריית כסף"
924 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
925 msgid "Mines of Krenides"
926 msgstr ""
928 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
929 msgid "Mines of Laureion"
930 msgstr ""
932 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
933 msgid ""
934 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
935 msgstr ""
937 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
938 msgid "Slaves"
939 msgstr "עבדים"
941 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
942 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
943 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
944 msgid "Andrápoda"
945 msgstr ""
947 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
948 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
949 msgstr ""
951 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
952 msgid "Wedge and Mallet"
953 msgstr ""
955 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
956 msgid "Baskets for foraging."
957 msgstr ""
959 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
960 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
961 msgstr ""
963 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
964 msgid "Wicker Baskets"
965 msgstr "סלי נצרים"
967 #: simulation/data/technologies/heal_barracks.jsondescription
968 msgid "Units garrisoned in barracks heal over time."
969 msgstr ""
971 #: simulation/data/technologies/heal_barracks.jsontooltip
972 msgid "Units gain health over time while garrisoned in barracks."
973 msgstr ""
975 #: simulation/data/technologies/heal_barracks.jsongenericName
976 msgid "Living Conditions"
977 msgstr ""
979 #: simulation/data/technologies/heal_range.jsondescription
980 #: simulation/data/technologies/heal_range_2.jsondescription
981 msgid "Increases the healing and vision range of all healers."
982 msgstr ""
984 #: simulation/data/technologies/heal_range.jsontooltip
985 #: simulation/data/technologies/heal_range_2.jsontooltip
986 msgid "Healers +5 Healing and Vision Range."
987 msgstr ""
989 #: simulation/data/technologies/heal_range.jsongenericName
990 msgid "Healing Range"
991 msgstr "טווח ריפוי"
993 #: simulation/data/technologies/heal_range.jsonspecificName.mace
994 #: simulation/data/technologies/heal_range.jsonspecificName.spart
995 #: simulation/data/technologies/heal_range.jsonspecificName.athen
996 msgid "Olympic Pantheon"
997 msgstr "הפנתיאון האולימפי "
999 #: simulation/data/technologies/heal_range_2.jsongenericName
1000 msgid "Healing Range 2"
1001 msgstr "טווח ריפוי 2"
1003 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1004 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1005 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1006 msgid "Akadḗmeia"
1007 msgstr ""
1009 #: simulation/data/technologies/heal_rate.jsondescription
1010 #: simulation/data/technologies/heal_rate_2.jsondescription
1011 msgid "Increases the Healing Rate of all healers."
1012 msgstr "מגביר את קצב הריפוי של כל המרפאים."
1014 #: simulation/data/technologies/heal_rate.jsontooltip
1015 #: simulation/data/technologies/heal_rate_2.jsontooltip
1016 msgid "Healers +25% healing rate."
1017 msgstr "מרפאים +25% שיעור ריפוי. "
1019 #: simulation/data/technologies/heal_rate.jsongenericName
1020 msgid "Healing Rate"
1021 msgstr "קצב ריפוי "
1023 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1024 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1025 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1026 msgid "Sphágia"
1027 msgstr ""
1029 #: simulation/data/technologies/heal_rate_2.jsongenericName
1030 msgid "Healing Rate 2"
1031 msgstr "קצב ריפוי 2"
1033 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1034 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1035 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1036 msgid "Hippocratic Oath"
1037 msgstr "שבועת היפוקרטס "
1039 #: simulation/data/technologies/heal_temple.jsondescription
1040 msgid "Units garrisoned in a temple are healed faster."
1041 msgstr ""
1043 #: simulation/data/technologies/heal_temple.jsontooltip
1044 msgid "Temples +50% garrisoned healing rate."
1045 msgstr ""
1047 #: simulation/data/technologies/heal_temple.jsongenericName
1048 msgid "Divine Offerings"
1049 msgstr "הצעות אלוהיות"
1051 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1052 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1053 msgid "Olympic Games"
1054 msgstr "משחקים אולימפיים "
1056 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1057 msgid "Eleusian Mysteries"
1058 msgstr ""
1060 #: simulation/data/technologies/health_females_01.jsondescription
1061 msgid ""
1062 "The loom allowed the creation of finer clothing for settlers. Women of the "
1063 "household were taught from a young age how to weave on the loom, and "
1064 "subsequently spent a large share of their lives working with it."
1065 msgstr ""
1067 #: simulation/data/technologies/health_females_01.jsontooltip
1068 msgid "+50% health for female citizens."
1069 msgstr ""
1071 #: simulation/data/technologies/health_females_01.jsongenericName
1072 msgid "The Loom"
1073 msgstr "הנול"
1075 #: simulation/data/technologies/health_regen_units.jsondescription
1076 msgid "Unlock health regeneration for your units."
1077 msgstr ""
1079 #: simulation/data/technologies/health_regen_units.jsontooltip
1080 msgid "Organic units will slowly regenerate health over time when idle."
1081 msgstr ""
1083 #: simulation/data/technologies/health_regen_units.jsongenericName
1084 msgid "Battlefield Medicine"
1085 msgstr ""
1087 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1088 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1089 msgstr ""
1091 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1092 msgid "City walls +2 crush armor levels, but +10% build time."
1093 msgstr ""
1095 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1096 msgid "Geometric Masonry"
1097 msgstr "בנייה גאומטרית"
1099 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1100 msgid "Melee infantry +1 hack attack."
1101 msgstr ""
1103 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1104 msgid "Using iron instead of bronze gave spears additional piercing power."
1105 msgstr ""
1107 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1108 msgid "All Spear units +2 hack attack."
1109 msgstr ""
1111 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1112 msgid "Iron Spearheads"
1113 msgstr "חוד ברזל"
1115 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1116 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1117 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1118 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1119 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1120 msgid "Sidḗreai Aikhmaí"
1121 msgstr ""
1123 #: simulation/data/technologies/pair_cav_01.jsongenericName
1124 msgid "Lance vs. Chamfron"
1125 msgstr ""
1127 #: simulation/data/technologies/pair_champ_02.jsongenericName
1128 msgid "Champions vs. Part-timers"
1129 msgstr ""
1131 #: simulation/data/technologies/pair_gather_01.jsongenericName
1132 msgid "Servants vs. Wedge and Mallet"
1133 msgstr ""
1135 #: simulation/data/technologies/pair_gather_02.jsongenericName
1136 msgid "Serfs vs. Shaft Mining"
1137 msgstr ""
1139 #: simulation/data/technologies/pair_gather_03.jsongenericName
1140 msgid "Slaves vs. Silver Mining"
1141 msgstr "עבדים לעומת כריית הכסף"
1143 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1144 msgid "Iron Axes vs. Wheelbarrow"
1145 msgstr "צירי ברזל בשביל מריצה"
1147 #: simulation/data/technologies/pair_heal_01.jsongenericName
1148 msgid "Heal Range and Rate"
1149 msgstr ""
1151 #: simulation/data/technologies/pair_heal_02.jsongenericName
1152 msgid "Heal Range and Rate #2"
1153 msgstr "טווח וקצב ריפוי #2"
1155 #: simulation/data/technologies/pair_heal_03.jsongenericName
1156 msgid "Garrison Healing vs. Self-Healing"
1157 msgstr ""
1159 #: simulation/data/technologies/pair_house_01.jsongenericName
1160 msgid "Females vs. Population"
1161 msgstr ""
1163 #: simulation/data/technologies/pair_house_02.jsongenericName
1164 msgid "Female Citizens vs Population"
1165 msgstr ""
1167 #: simulation/data/technologies/pair_inf_01.jsongenericName
1168 msgid "Side Arms vs. Irregulars"
1169 msgstr ""
1171 #: simulation/data/technologies/pair_inf_02.jsongenericName
1172 msgid "Spear Fighting vs. Skirmishing"
1173 msgstr ""
1175 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1176 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1177 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1178 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1179 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1180 msgstr ""
1182 #: simulation/data/technologies/pair_levy_01.jsongenericName
1183 msgid "Levy Infantry vs. Levy Cavalry"
1184 msgstr ""
1186 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1187 msgid "Attack vs. Cost"
1188 msgstr "התקפה לעומת עלות"
1190 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1191 msgid "Attack vs. Packing"
1192 msgstr ""
1194 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1195 msgid "Cost vs. Armor"
1196 msgstr "עלות לעומת שריון"
1198 #: simulation/data/technologies/pair_tower_01.jsongenericName
1199 msgid "Night's Watch vs. Crenellations"
1200 msgstr "תצפית לילה דרך אשנבי ירי"
1202 #: simulation/data/technologies/pair_walls_01.jsongenericName
1203 msgid "Walls build time vs. Health"
1204 msgstr ""
1206 #: simulation/data/technologies/phase_city.jsongenericName
1207 #: simulation/data/technologies/phase_city_athen.jsongenericName
1208 #: simulation/data/technologies/phase_city_generic.jsongenericName
1209 msgid "City Phase"
1210 msgstr "שלב העיר"
1212 #: simulation/data/technologies/phase_city.jsondescription
1213 msgid ""
1214 "Dummy technology for use in templates requirements, replaced by "
1215 "phase_city_generic or phase_city_{civ}."
1216 msgstr ""
1218 #: simulation/data/technologies/phase_city_athen.jsondescription
1219 msgid ""
1220 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1221 " of modern technology. This is the Athenian city phase, where metal "
1222 "gathering rates are boosted because of the 'Silver Owls' bonus."
1223 msgstr ""
1225 #: simulation/data/technologies/phase_city_athen.jsontooltip
1226 msgid ""
1227 "Advance to City Phase, which unlocks more structures and units. Territory "
1228 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1229 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1230 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1231 msgstr ""
1233 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1234 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1235 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1236 msgstr ""
1238 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1239 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1240 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1241 msgid "Megalópolis"
1242 msgstr ""
1244 #: simulation/data/technologies/phase_city_generic.jsondescription
1245 msgid ""
1246 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1247 " of modern technology."
1248 msgstr ""
1250 #: simulation/data/technologies/phase_city_generic.jsontooltip
1251 msgid ""
1252 "Advance to City Phase, which unlocks more structures and units. Territory "
1253 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1254 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1255 msgstr ""
1257 #: simulation/data/technologies/phase_town.jsongenericName
1258 #: simulation/data/technologies/phase_town_athen.jsongenericName
1259 #: simulation/data/technologies/phase_town_generic.jsongenericName
1260 msgid "Town Phase"
1261 msgstr "שלב העיירה "
1263 #: simulation/data/technologies/phase_town.jsondescription
1264 msgid ""
1265 "Dummy technology for use in templates requirements, replaced by "
1266 "phase_town_generic or phase_town_{civ}."
1267 msgstr ""
1269 #: simulation/data/technologies/phase_town_athen.jsondescription
1270 msgid ""
1271 "Advances from a small village to a bustling town, ready to expand rapidly. "
1272 "This is the Athenian town phase, where metal gathering rates are boosted "
1273 "because of the 'Silver Owls' bonus."
1274 msgstr ""
1276 #: simulation/data/technologies/phase_town_athen.jsontooltip
1277 msgid ""
1278 "Advance to Town Phase, which unlocks more structures and units. Territory "
1279 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1280 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1281 "increased by +20%. All structures +7 garrisoned regeneration rate."
1282 msgstr ""
1284 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1285 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1286 msgid ""
1287 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1288 msgstr ""
1290 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1291 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1292 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1293 msgid "Kōmópolis"
1294 msgstr ""
1296 #: simulation/data/technologies/phase_town_generic.jsondescription
1297 msgid ""
1298 "Advances from a small village to a bustling town, ready to expand rapidly."
1299 msgstr ""
1301 #: simulation/data/technologies/phase_town_generic.jsontooltip
1302 msgid ""
1303 "Advance to Town Phase, which unlocks more structures and units. Territory "
1304 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1305 "increased by +20%. All structures +7 garrisoned regeneration rate."
1306 msgstr ""
1308 #: simulation/data/technologies/phase_village.jsongenericName
1309 msgid "Village Phase"
1310 msgstr "שלב הכפר"
1312 #: simulation/data/technologies/pop_civic_01.jsondescription
1313 msgid ""
1314 "The state or tribe would often construct a dining hall for public feasts or "
1315 "to receive foreign emissaries."
1316 msgstr ""
1318 #: simulation/data/technologies/pop_civic_01.jsontooltip
1319 #: simulation/data/technologies/pop_civic_02.jsontooltip
1320 msgid "Civic Centers +5 population cap bonus."
1321 msgstr ""
1323 #: simulation/data/technologies/pop_civic_01.jsongenericName
1324 msgid "Dining Hall"
1325 msgstr ""
1327 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1328 msgid "Thólos"
1329 msgstr ""
1331 #: simulation/data/technologies/pop_civic_02.jsondescription
1332 msgid ""
1333 "Public assembly places were often the center of civic life for ancient "
1334 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1335 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1336 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1337 "Here citizens could air grievances and present petitions to the patrician "
1338 "politicians who ruled their city in the Senate."
1339 msgstr ""
1341 #: simulation/data/technologies/pop_civic_02.jsongenericName
1342 msgid "Public Assembly"
1343 msgstr ""
1345 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1346 msgid "Comitium"
1347 msgstr ""
1349 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1350 msgid "Ekklēsía"
1351 msgstr ""
1353 #: simulation/data/technologies/pop_house_01.jsondescription
1354 msgid ""
1355 "Home gardens ranged from simple fenced-in areas to large manicured and "
1356 "colonnaded enclosures."
1357 msgstr ""
1359 #: simulation/data/technologies/pop_house_01.jsontooltip
1360 #: simulation/data/technologies/pop_house_02.jsontooltip
1361 msgid "Houses +20% population cap bonus."
1362 msgstr ""
1364 #: simulation/data/technologies/pop_house_01.jsongenericName
1365 msgid "Home Garden"
1366 msgstr ""
1368 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1369 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1370 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1371 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1372 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1373 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1374 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1375 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1376 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1377 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1378 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1379 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1380 msgid "Peristyle"
1381 msgstr ""
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1384 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1385 msgid "Paradise"
1386 msgstr ""
1388 #: simulation/data/technologies/pop_house_02.jsondescription
1389 msgid ""
1390 "Homes tended to expand as the wealth and population of a settlement grew."
1391 msgstr ""
1393 #: simulation/data/technologies/pop_house_02.jsongenericName
1394 msgid "Manors"
1395 msgstr ""
1397 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1398 msgid "Insulae"
1399 msgstr ""
1401 #: simulation/data/technologies/pop_wonder.jsondescription
1402 msgid "The wonder attracts many more people to your civilization."
1403 msgstr ""
1405 #: simulation/data/technologies/pop_wonder.jsontooltip
1406 msgid ""
1407 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1408 "Wonder owned."
1409 msgstr ""
1411 #: simulation/data/technologies/pop_wonder.jsongenericName
1412 msgid "Glorious Expansion"
1413 msgstr ""
1415 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1416 msgid ""
1417 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1418 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1419 "range of the javelin."
1420 msgstr ""
1422 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1423 msgid "All Javelin units +2 pierce attack and +4 range."
1424 msgstr ""
1426 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1427 msgid "Javelin Thong"
1428 msgstr ""
1430 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1431 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1432 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1433 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1434 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1435 msgid "Himás"
1436 msgstr ""
1438 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1439 msgid "Amentum"
1440 msgstr ""
1442 #: simulation/data/technologies/siege_armor.jsondescription
1443 msgid "Increased armor on siege weapons"
1444 msgstr ""
1446 #: simulation/data/technologies/siege_armor.jsontooltip
1447 msgid "All Siege weapons +2 Hack armor levels."
1448 msgstr ""
1450 #: simulation/data/technologies/siege_armor.jsongenericName
1451 msgid "Armor plating"
1452 msgstr "ציפוי שריון "
1454 #: simulation/data/technologies/siege_attack.jsondescription
1455 msgid "Advanced technologies improve siege efficiency"
1456 msgstr "טכנולוגיות מתקדמות משפרות את יעילות המצור"
1458 #: simulation/data/technologies/siege_attack.jsontooltip
1459 msgid "All siege weapons +25% Crush damage."
1460 msgstr ""
1462 #: simulation/data/technologies/siege_attack.jsongenericName
1463 msgid "Advanced Siege"
1464 msgstr "מצור מתקדם"
1466 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1467 msgid "Improvement to projectile accuracy"
1468 msgstr "שיפור ברמת הדיוק של הקליע"
1470 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1471 msgid "Bolt shooter accuracy increased 25%."
1472 msgstr ""
1474 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1475 msgid "Bolt Accuracy"
1476 msgstr ""
1478 #: simulation/data/technologies/siege_cost_metal.jsondescription
1479 msgid "Siege weapons require less metal resource"
1480 msgstr "נשק מצור דורש פחות משאבי מתכת"
1482 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1483 msgid "Siege weapons cost 20% less metal"
1484 msgstr "כליי מצור יעלו 20% פחות מתכת"
1486 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1487 msgid "Metalworker"
1488 msgstr "מסגר "
1490 #: simulation/data/technologies/siege_cost_wood.jsondescription
1491 msgid "Siege weapons cost less wood"
1492 msgstr ""
1494 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1495 msgid "Siege weapons cost 20% less wood"
1496 msgstr "נשק מצור יעלה 20% פחות עץ"
1498 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1499 msgid "Artillery Instructors"
1500 msgstr "מדריכי תותחנים"
1502 #: simulation/data/technologies/siege_packing.jsondescription
1503 msgid "Immobile siege weapons are assembled and disassembled faster"
1504 msgstr ""
1506 #: simulation/data/technologies/siege_packing.jsontooltip
1507 msgid "-25% pack and unpack time for immobile siege weapons."
1508 msgstr ""
1510 #: simulation/data/technologies/siege_packing.jsongenericName
1511 msgid "Military Engineers"
1512 msgstr "מהנדסים צבאיים"
1514 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1515 msgid "Breed the fastest horses."
1516 msgstr ""
1518 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1519 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1520 msgid "+10% cavalry walk speed."
1521 msgstr ""
1523 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1524 msgid "Cavalry Breeding"
1525 msgstr ""
1527 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1528 msgid "Train your horses to move faster."
1529 msgstr ""
1531 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1532 msgid "Cavalry Speed Training"
1533 msgstr ""
1535 #: simulation/data/technologies/spy_counter.jsondescription
1536 msgid "Recruit a network of informants to watch over your people."
1537 msgstr ""
1539 #: simulation/data/technologies/spy_counter.jsontooltip
1540 msgid "Make your units 50% more expensive to bribe."
1541 msgstr ""
1543 #: simulation/data/technologies/spy_counter.jsongenericName
1544 msgid "Counterintelligence"
1545 msgstr ""
1547 #: simulation/data/technologies/tower_armour.jsondescription
1548 msgid "Reinforce the foundations in preparation of an attack."
1549 msgstr ""
1551 #: simulation/data/technologies/tower_armour.jsontooltip
1552 msgid "Increases armor of defensive towers by 2 levels."
1553 msgstr ""
1555 #: simulation/data/technologies/tower_armour.jsongenericName
1556 msgid "Sturdy Foundations"
1557 msgstr ""
1559 #: simulation/data/technologies/tower_crenellations.jsondescription
1560 msgid ""
1561 "Crenellations on the battlements allow soldiers wider range of fire in "
1562 "defending a keep."
1563 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1565 #: simulation/data/technologies/tower_crenellations.jsontooltip
1566 msgid ""
1567 "Install crenellations and murder holes to have 40% more arrows fired per "
1568 "garrisoned soldier."
1569 msgstr ""
1571 #: simulation/data/technologies/tower_crenellations.jsongenericName
1572 msgid "Crenellations"
1573 msgstr "צריח"
1575 #: simulation/data/technologies/tower_decay.jsondescription
1576 msgid "Outposts survive twice as long in neutral territory."
1577 msgstr ""
1579 #: simulation/data/technologies/tower_decay.jsontooltip
1580 msgid "Outposts -50% territory decay rate."
1581 msgstr ""
1583 #: simulation/data/technologies/tower_decay.jsongenericName
1584 msgid "Stone Foundations"
1585 msgstr "יסודות אבן"
1587 #: simulation/data/technologies/tower_murderholes.jsondescription
1588 msgid "Murder holes allow hitting enemies at the foot of the tower."
1589 msgstr ""
1591 #: simulation/data/technologies/tower_murderholes.jsontooltip
1592 msgid "Removes defensive towers' minimum range."
1593 msgstr ""
1595 #: simulation/data/technologies/tower_murderholes.jsongenericName
1596 msgid "Murder Holes"
1597 msgstr ""
1599 #: simulation/data/technologies/tower_range.jsondescription
1600 msgid "Arrow shooters increase the maximum range of the fire arrows."
1601 msgstr ""
1603 #: simulation/data/technologies/tower_range.jsontooltip
1604 msgid "Increases defensive towers' maximum range by 8 meters."
1605 msgstr ""
1607 #: simulation/data/technologies/tower_range.jsongenericName
1608 msgid "Arrow Shooters"
1609 msgstr ""
1611 #: simulation/data/technologies/tower_vision.jsondescription
1612 msgid "Outposts gain longer vision for scouting."
1613 msgstr ""
1615 #: simulation/data/technologies/tower_vision.jsontooltip
1616 msgid "Outposts +50% vision range."
1617 msgstr ""
1619 #: simulation/data/technologies/tower_vision.jsongenericName
1620 msgid "Carrier Pigeons"
1621 msgstr ""
1623 #: simulation/data/technologies/tower_watch.jsondescription
1624 msgid "A night's watch increases vigilance."
1625 msgstr ""
1627 #: simulation/data/technologies/tower_watch.jsontooltip
1628 msgid "Post sentries to add one arrow to defensive towers."
1629 msgstr ""
1631 #: simulation/data/technologies/tower_watch.jsongenericName
1632 msgid "Sentries"
1633 msgstr "זקיפים "
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1639 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1640 msgid "Nyktophýlakes"
1641 msgstr ""
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1644 msgid "Vigiles"
1645 msgstr ""
1647 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1648 msgid "Improve the international trading profit."
1649 msgstr ""
1651 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1652 msgid "Market +10% International Bonus."
1653 msgstr ""
1655 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1656 msgid "Commercial Treaty"
1657 msgstr ""
1659 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1660 msgid "Increases defensive capability of traders."
1661 msgstr "מגביר את יכולת הגנה של סוחרים."
1663 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1664 msgid "Traders +2 Hack and Pierce armor levels."
1665 msgstr ""
1667 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1668 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1669 msgid "Trade Convoys"
1670 msgstr "שיירות סחר"
1672 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1673 msgid ""
1674 "Increases movement rate of traders, which in turn increases trade income."
1675 msgstr ""
1677 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1678 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1679 msgstr ""
1681 #: simulation/data/technologies/trade_gain_01.jsondescription
1682 #: simulation/data/technologies/trade_gain_02.jsondescription
1683 msgid "The progress in handicraft improves the trading profit."
1684 msgstr ""
1686 #: simulation/data/technologies/trade_gain_01.jsontooltip
1687 msgid "Traders +10% gain."
1688 msgstr ""
1690 #: simulation/data/technologies/trade_gain_01.jsongenericName
1691 msgid "Handicraft"
1692 msgstr ""
1694 #: simulation/data/technologies/trade_gain_02.jsontooltip
1695 msgid "Traders +15% gain."
1696 msgstr ""
1698 #: simulation/data/technologies/trade_gain_02.jsongenericName
1699 msgid "Advanced Handicraft"
1700 msgstr ""
1702 #: simulation/data/technologies/training_conscription.jsondescription
1703 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1704 msgid ""
1705 "Significantly increase training speed of soldiers at the barracks by "
1706 "training them in large batches or battalions."
1707 msgstr "קיים שיפור משמעותי במהירות האימון של חיילים במגורי החיילים אם מאמנים אותם בקבוצות או גדודים גדולים."
1709 #: simulation/data/technologies/training_conscription.jsontooltip
1710 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1711 msgid "Faster batch training speed for the Barracks."
1712 msgstr ""
1714 #: simulation/data/technologies/training_conscription.jsongenericName
1715 msgid "Conscription"
1716 msgstr "גיוס חובה"
1718 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1719 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1720 msgid ""
1721 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1722 " army."
1723 msgstr ""
1725 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1726 msgid ""
1727 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1728 msgstr ""
1730 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1731 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1732 msgid "Levy Cavalry"
1733 msgstr ""
1735 #: simulation/data/technologies/training_levy_infantry.jsondescription
1736 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1737 msgid ""
1738 "Calling up infantry levies in time of war helps bolster the ranks of a "
1739 "king's army."
1740 msgstr ""
1742 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1743 msgid ""
1744 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1745 msgstr ""
1747 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1748 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1749 msgid "Levy Infantry"
1750 msgstr ""
1752 #: simulation/data/technologies/training_naval_architects.jsondescription
1753 msgid "Significantly increase build speed of batches of ships at the Dock."
1754 msgstr ""
1756 #: simulation/data/technologies/training_naval_architects.jsontooltip
1757 msgid "Docks increased batch construction speed bonus."
1758 msgstr ""
1760 #: simulation/data/technologies/training_naval_architects.jsongenericName
1761 msgid "Naval Architects"
1762 msgstr "אדריכלים ימיים"
1764 #: simulation/data/technologies/unlock_champion_units.jsondescription
1765 msgid ""
1766 "Guard units (Champions) are professionals who wield the best weapons and "
1767 "have the best training."
1768 msgstr ""
1770 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1771 msgid "Unlock the ability to train Champions at the barracks."
1772 msgstr "פתח את היכולת לאמן אלופים במגורי החיילים."
1774 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1775 msgid "Unlock Champion Units"
1776 msgstr "לפתח יחידות אלוף"
1778 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1779 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1780 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1781 msgid "Ágēma"
1782 msgstr ""
1784 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1785 msgid "Regio Cohors"
1786 msgstr ""
1788 #: simulation/data/technologies/unlock_females_house.jsondescription
1789 msgid "A festival attended by women-only, to celebrate female fertility."
1790 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
1792 #: simulation/data/technologies/unlock_females_house.jsontooltip
1793 msgid "Unlock the ability to train women from houses."
1794 msgstr "לפתח את היכולת להכשיר נשים מבתים."
1796 #: simulation/data/technologies/unlock_females_house.jsongenericName
1797 msgid "Fertility Festival"
1798 msgstr ""
1800 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1801 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1802 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1803 msgid "Thesmophória"
1804 msgstr ""
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1807 msgid "Bona Dea"
1808 msgstr ""
1810 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1811 msgid ""
1812 "The extension of trade leads to the permanent establishment of storekeepers "
1813 "and their families in foreign countries, allowing them to exploit the wealth"
1814 " of these countries."
1815 msgstr ""
1817 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1818 msgid "Allows using allied dropsites."
1819 msgstr ""
1821 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1822 msgid "Diaspora"
1823 msgstr ""
1825 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1826 msgid "Requires 3 Traders"
1827 msgstr ""
1829 #: simulation/data/technologies/unlock_shared_los.jsondescription
1830 msgid ""
1831 "By means of trading and travelling people explored beyond the boundaries of "
1832 "their lands and drew maps of it in order to share and memorize their "
1833 "discoveries."
1834 msgstr ""
1836 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1837 msgid ""
1838 "See what your allies see, browse their summary and check their resources and"
1839 " population count in the top panel."
1840 msgstr ""
1842 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1843 msgid "Cartography"
1844 msgstr ""
1846 #: simulation/data/technologies/unlock_spies.jsondescription
1847 msgid ""
1848 "Merchants' first goal was trading, but they also gathered information about "
1849 "the countries they crossed."
1850 msgstr ""
1852 #: simulation/data/technologies/unlock_spies.jsontooltip
1853 msgid ""
1854 "Allows bribing the units of other players in order to share their vision."
1855 msgstr ""
1857 #: simulation/data/technologies/unlock_spies.jsongenericName
1858 msgid "Espionage"
1859 msgstr ""
1861 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1862 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1863 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1864 msgstr ""
1866 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1867 msgid ""
1868 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1869 "increases their military prowess, but decreases their meat gathering rates "
1870 "-25%. Unlocks Elite Citizen-Cavalry technology."
1871 msgstr ""
1873 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1874 msgid "Advanced Citizen-Cavalry"
1875 msgstr ""
1877 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1878 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1879 msgstr ""
1881 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1882 msgid ""
1883 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1884 "increases their military prowess, but decreases their resource gathering "
1885 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1886 msgstr ""
1888 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1889 msgid "Advanced Citizen-Infantry"
1890 msgstr ""
1892 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1893 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1894 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1895 msgid "Zeugítai"
1896 msgstr ""
1898 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1899 msgid "Hire professional mercenaries to fight in your army."
1900 msgstr ""
1902 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1903 msgid ""
1904 "Mercenaries are promoted to advanced rank but require +20% training time."
1905 msgstr ""
1907 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1908 msgid "Expertise In War"
1909 msgstr ""
1911 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1912 msgid ""
1913 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1914 " their military prowess, but decreases their meat gathering rates another "
1915 "-25%."
1916 msgstr ""
1918 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1919 msgid "Elite Citizen-Cavalry"
1920 msgstr ""
1922 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1923 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1924 msgstr ""
1926 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1927 msgid ""
1928 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1929 "increases their military prowess, but decreases their resource gathering "
1930 "rates another -25%."
1931 msgstr ""
1933 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1934 msgid "Elite Citizen-Infantry"
1935 msgstr ""
1937 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1938 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1939 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1940 msgid "Pentakosiomédimnoi"
1941 msgstr ""
1943 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1944 msgid ""
1945 "Carthaginians built their city walls in three concentric circuits. These "
1946 "walls were never breached. Even when the city was taken by the Romans, it "
1947 "was via the city's harbor, not by storming its walls."
1948 msgstr ""
1950 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1951 msgid ""
1952 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1953 "wall, but also cost twice as much and take twice as long to build."
1954 msgstr ""
1956 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1957 msgid "Triple Walls"
1958 msgstr "חומות משולשות "
1960 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1961 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1962 msgid "Celtic mercenaries have their metal cost decreased."
1963 msgstr ""
1965 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1966 msgid ""
1967 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1968 "mercenaries."
1969 msgstr ""
1971 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1972 msgid "Celtic Mercenary Captain"
1973 msgstr "קפטן שכירי חרב קלטים"
1975 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1976 msgid ""
1977 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1978 "mercenaries."
1979 msgstr ""
1981 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1982 msgid "Gallic Mercenary General"
1983 msgstr ""
1985 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1986 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1987 msgid "Iberian mercenaries have their metal cost decreased."
1988 msgstr ""
1990 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1991 msgid ""
1992 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1993 "mercenaries."
1994 msgstr ""
1996 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1997 msgid "Lusitanian Mercenary Captain"
1998 msgstr ""
2000 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
2001 msgid ""
2002 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2003 "mercenaries."
2004 msgstr ""
2006 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2007 msgid "Celtiberian Mercenary General"
2008 msgstr ""
2010 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2011 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2012 msgid "Italian mercenaries have their metal cost decreased."
2013 msgstr ""
2015 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2016 msgid ""
2017 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2018 "mercenaries."
2019 msgstr ""
2021 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2022 msgid "Italiote Mercenary Captain"
2023 msgstr ""
2025 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2026 msgid ""
2027 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2028 "mercenaries."
2029 msgstr ""
2031 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2032 msgid "Italiote Mercenary General"
2033 msgstr ""
2035 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2036 msgid "Celtic merc cost vs. recruit time #1"
2037 msgstr ""
2039 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2040 msgid "Celtic merc cost vs. recruit time #2"
2041 msgstr ""
2043 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2044 msgid "Iberian merc cost vs. recruit time #1"
2045 msgstr ""
2047 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2048 msgid "Iberian merc cost vs. recruit time #2"
2049 msgstr ""
2051 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2052 msgid "Italian merc cost vs. recruit time #1"
2053 msgstr ""
2055 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2056 msgid "Italian merc cost vs. recruit time #2"
2057 msgstr ""
2059 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2060 msgid ""
2061 "Carthaginians established many trading centers as colonies and ultimately "
2062 "held dominion over 300 cities and towns in North Africa alone."
2063 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
2065 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2066 msgid ""
2067 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2068 " time."
2069 msgstr ""
2071 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2072 msgid "Colonization"
2073 msgstr "קולוניזציה"
2075 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2076 msgid ""
2077 "Nobody knew better than the Carthaginians where in the ancient world they "
2078 "were going and going to go; their merchant traders had missions to "
2079 "everywhere."
2080 msgstr "אף אחד לא ידע יותר טוב מקרתגו במסחר בעולם העתיק. הם היו הולכים והולכים; היו סוחרי בסחרם בעזרת משלחות לכל מקום."
2082 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2083 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2084 msgstr "לכל הספינות והסוחרים-טווח ראייה 25%"
2086 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2087 msgid "Exploration"
2088 msgstr "גשוש"
2090 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2091 msgid ""
2092 "Significantly increase build speed of batches of ships at the Shipyard."
2093 msgstr "הגדלה באופן משמעותי את מהירות הצטברות ספינות במספנה"
2095 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2096 msgid "Shipyard increased batch construction speed bonus."
2097 msgstr ""
2099 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2100 msgid "Phoenician Naval Architects"
2101 msgstr "אדריכלים ימיים פינקים"
2103 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2104 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2105 msgid "Celtic mercenaries have their train time decreased."
2106 msgstr ""
2108 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2109 msgid ""
2110 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2111 msgstr ""
2113 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2114 msgid "Celtic Alliance"
2115 msgstr "הברית הקלטית "
2117 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2118 msgid ""
2119 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2120 msgstr ""
2122 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2123 msgid "Gallic Hegemony"
2124 msgstr ""
2126 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2127 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2128 msgid "Iberian mercenaries have their train time decreased."
2129 msgstr ""
2131 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2132 msgid ""
2133 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2134 msgstr ""
2136 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2137 msgid "Iberian Alliance"
2138 msgstr ""
2140 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2141 msgid ""
2142 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2143 msgstr ""
2145 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2146 msgid "Iberian Hegemony"
2147 msgstr ""
2149 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2150 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2151 msgid "Italian mercenaries have their train time decreased."
2152 msgstr ""
2154 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2155 msgid ""
2156 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2157 "mercenaries."
2158 msgstr ""
2160 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2161 msgid "Italiote Alliance"
2162 msgstr ""
2164 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2165 msgid ""
2166 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2167 "mercenaries."
2168 msgstr ""
2170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2171 msgid "Italiote Hegemony"
2172 msgstr ""
2174 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2175 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2176 msgstr ""
2178 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2179 msgid ""
2180 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2181 "their military prowess, but decreases their resource gathering rates -25%. "
2182 "Unlocks Elite Celtic Mercenaries technology."
2183 msgstr ""
2185 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2186 msgid "Advanced Celtic Mercenaries"
2187 msgstr "שכירי חרב מתקדמים"
2189 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2190 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2191 msgstr ""
2193 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2194 msgid ""
2195 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2196 "their military prowess, but decreases their resource gathering rates -25%. "
2197 "Unlocks Elite Iberian Mercenaries technology."
2198 msgstr ""
2200 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2201 msgid "Advanced Iberian Mercenaries"
2202 msgstr ""
2204 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2205 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2206 msgstr ""
2208 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2209 msgid ""
2210 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2211 "their military prowess, but decreases their resource gathering rates -25%. "
2212 "Unlocks Elite Italiote Mercenaries technology."
2213 msgstr ""
2215 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2216 msgid "Advanced Italiote Mercenaries"
2217 msgstr ""
2219 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2220 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2221 msgstr ""
2223 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2224 msgid ""
2225 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2226 "military prowess, but decreases their resource gathering rates another -25%."
2227 msgstr ""
2229 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2230 msgid "Elite Celtic Mercenaries"
2231 msgstr ""
2233 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2234 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2235 msgstr ""
2237 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2238 msgid ""
2239 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2240 "military prowess, but decreases their resource gathering rates another -25%."
2241 msgstr ""
2243 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2244 msgid "Elite Iberian Mercenaries"
2245 msgstr ""
2247 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2248 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2249 msgstr ""
2251 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2252 msgid ""
2253 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2254 " military prowess, but decreases their resource gathering rates another "
2255 "-25%."
2256 msgstr ""
2258 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2259 msgid "Elite Italiote Mercenaries"
2260 msgstr ""
2262 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2263 msgid "Celtic structures were mostly made of wood with rubble foundations."
2264 msgstr ""
2266 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2267 msgid ""
2268 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2269 "to construct."
2270 msgstr ""
2272 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2273 msgid "Wooden Construction"
2274 msgstr "בניית עץ "
2276 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2277 msgid "Spear fighting training increases damage of infantry spear units."
2278 msgstr ""
2280 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2281 msgid "Spearmen +2 hack attack."
2282 msgstr ""
2284 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2285 msgid "Infantry Spear Fighting"
2286 msgstr ""
2288 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2289 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2290 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2291 msgid "Doratismós"
2292 msgstr ""
2294 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2295 msgid "The Greeks used stone construction from early Mycenaean times."
2296 msgstr ""
2298 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2299 msgid ""
2300 "All structures have 10% more health and capture points, but also take 10% "
2301 "longer to build."
2302 msgstr ""
2304 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2305 msgid "Hellenic Architecture"
2306 msgstr "אדריכלות ההלניסטית "
2308 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2309 msgid ""
2310 "The Spartans did not have the largest army in the world, but they did have "
2311 "the best army in the world for their time. What they didn't have in "
2312 "quantity, they made up with quality. It was said that Sparta did not need "
2313 "strong city walls, for its men were its walls."
2314 msgstr ""
2316 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2317 msgid "Spartans have 10% less maximum population."
2318 msgstr ""
2320 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2321 msgid "Underdogs"
2322 msgstr ""
2324 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2325 msgid ""
2326 "Spartans were housed and trained from a young age to be superlative warriors"
2327 " and to endure any hardship a military life can give them."
2328 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
2330 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2331 msgid "+25% health for spear infantry, but also +10% train time."
2332 msgstr "בונוס בריאות +25% לחי\"ר נושא חנית, אבל גם +10% זמן אימון."
2334 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2335 msgid "The Agoge"
2336 msgstr "הגוגה "
2338 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2339 msgid ""
2340 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2341 "Mercenary Archers (Toxotes Kretikos)."
2342 msgstr ""
2344 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2345 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2346 msgstr ""
2348 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2349 msgid "Iphicratean Reforms"
2350 msgstr "הרפורמות של איפיקרטס"
2352 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2353 msgid ""
2354 "The Long Walls of Athens were constructed under the auspices of the wily "
2355 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2356 "secured the city's sea supply routes and prevented an enemy from starving "
2357 "out the city during a siege."
2358 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
2360 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2361 msgid "Build stone walls in neutral territory."
2362 msgstr "לבנות חומות אבן בשטח ניטראלי ."
2364 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2365 msgid "Athenian Long Walls"
2366 msgstr "חומה אתונאית ארוכות "
2368 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2369 msgid ""
2370 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2371 "an area of 5 million square kilometers, with a population of close to 60 "
2372 "million people. The Mauryan regents held the title Emperor of Emperors and "
2373 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2374 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2375 "time."
2376 msgstr ""
2378 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2379 msgid "Mauryans have a 10% higher maximum population limit."
2380 msgstr ""
2382 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2383 msgid "Emperor of Emperors"
2384 msgstr "הקיסר של הקיסרים"
2386 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2387 msgid "Chakravarti Samrāt"
2388 msgstr ""
2390 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2391 msgid ""
2392 "The Indians had a tradition of fine archery and a penchant for using massed "
2393 "archers in battle."
2394 msgstr ""
2396 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2397 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2398 msgid ""
2399 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2400 "also -20% health."
2401 msgstr ""
2403 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2404 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2405 msgid "Archery Tradition"
2406 msgstr "מסורת חץ וקשת"
2408 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2409 msgid ""
2410 "The Mauryans built their city walls out of wood, an abundant natural "
2411 "resource in India."
2412 msgstr ""
2414 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2415 msgid "Mauryan city walls have -20% less health and -20% less build time."
2416 msgstr ""
2418 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2419 msgid "Wooden Walls"
2420 msgstr "גדר עץ"
2422 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2423 msgid ""
2424 "The Persians could and did levy a large number of infantry during wartime "
2425 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2426 "set-up. In general the Persian infantry was well trained and fought with "
2427 "great tenacity. However while this was true the infantry were poor hand-to-"
2428 "hand, close combat fighters. Also, with the exception of the elite "
2429 "regiments, the Persian infantry was not a standing professional force."
2430 msgstr ""
2432 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2433 msgid "Persians have a 10% higher maximum population limit."
2434 msgstr ""
2436 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2437 msgid "Great King's Levy"
2438 msgstr ""
2440 #: simulation/data/technologies/persians/immortals.jsondescription
2441 msgid ""
2442 "The Anusiya champion infantry train twice as fast, but lose a little max "
2443 "health."
2444 msgstr ""
2446 #: simulation/data/technologies/persians/immortals.jsontooltip
2447 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2448 msgstr ""
2450 #: simulation/data/technologies/persians/immortals.jsongenericName
2451 msgid "Immortals"
2452 msgstr "בני האלמוות "
2454 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2455 msgid ""
2456 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2457 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2458 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2459 "Elamite capital of Susa."
2460 msgstr ""
2462 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2463 msgid ""
2464 "All Persian structures +25% health and capture points, but also +20% build "
2465 "time."
2466 msgstr ""
2468 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2469 msgid "Persian Architecture"
2470 msgstr "אדריכלות פרסית\n "
2472 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2473 msgid ""
2474 "The Persians had a tradition of fine archery and a penchant for using massed"
2475 " archers in battle."
2476 msgstr ""
2478 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2479 msgid ""
2480 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2481 "empire to rule the seas. The Great King behaved favourably towards the "
2482 "various sea peoples in order to secure their services, but also carried out "
2483 "various marine initiatives. During the reign of Darius the Great, for "
2484 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2485 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2486 "were retrofitted to carry horses and their riders."
2487 msgstr ""
2489 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2490 msgid "Phoenician Triremes gain the ability to train cavalry units."
2491 msgstr ""
2493 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2494 msgid "Equine Transports"
2495 msgstr "משלוחי סוסים"
2497 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2498 msgid ""
2499 "Significantly increase training speed of cavalry at the stables by training "
2500 "them in large batches or battalions."
2501 msgstr ""
2503 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2504 msgid "Faster batch training speed for the Stables."
2505 msgstr ""
2507 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2508 msgid "Cavalry Conscription"
2509 msgstr "גיוס פרשים"
2511 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2512 msgid "Infantry Conscription"
2513 msgstr ""
2515 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2516 msgid ""
2517 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2518 "Conscription."
2519 msgstr ""
2521 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2522 msgid ""
2523 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2524 "Conscription."
2525 msgstr ""
2527 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2528 msgid "The Romans were masters of the logistics of warfare."
2529 msgstr ""
2531 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2532 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2533 msgstr ""
2535 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2536 msgid "Roman Logistics"
2537 msgstr ""
2539 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2540 msgid ""
2541 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2542 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2543 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2544 " the history of the Republic and the Empire."
2545 msgstr ""
2547 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2548 msgid "+25% Vision range for all units."
2549 msgstr ""
2551 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2552 msgid "Sibylline Books"
2553 msgstr ""
2555 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2556 msgid "Libri Sibyllini"
2557 msgstr ""
2559 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2560 msgid "Traditional Army vs. Reform Army"
2561 msgstr ""
2563 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2564 msgid ""
2565 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2566 "throughout their empires, where Greek culture and art blended with local "
2567 "customs to create the motley Hellenistic civilization."
2568 msgstr ""
2570 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2571 msgid "Civic centers +100% health and capture points, double default arrows."
2572 msgstr ""
2574 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2575 msgid "Hellenistic Metropolis"
2576 msgstr "ההלניסטי מטרופוליס"
2578 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2579 msgid ""
2580 "Significantly increase training speed of champions and siege weapons at the "
2581 "fortress by training them in large batches or battalions."
2582 msgstr ""
2584 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2585 msgid "Faster batch training speed for the Fortress."
2586 msgstr ""
2588 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2589 msgid "Parade of Daphne"
2590 msgstr ""
2592 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2593 msgid ""
2594 "The now-extinct Nisian breed of horse was one of the largest and robust "
2595 "horses of ancient times. They were highly sought after by the Seleucids and "
2596 "Persians as both rider and mount gained heavier armor as time progressed."
2597 msgstr ""
2599 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2600 msgid "All cavalry +20% health."
2601 msgstr ""
2603 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2604 msgid "Nisean War Horses"
2605 msgstr ""
2607 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2608 msgid "Nisioi"
2609 msgstr ""
2611 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2612 msgid "The reform army of the Seleucids."
2613 msgstr ""
2615 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2616 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2617 msgstr ""
2619 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2620 msgid "Reform Army"
2621 msgstr ""
2623 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2624 msgid "The traditional army of the Seleucids."
2625 msgstr ""
2627 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2628 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2629 msgstr ""
2631 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2632 msgid "Traditional Army"
2633 msgstr ""
2635 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2636 msgid ""
2637 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2638 "the Macedonian army."
2639 msgstr ""
2641 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2642 msgid ""
2643 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2644 "health and armor."
2645 msgstr ""
2647 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2648 msgid "Silver Shields Regiment"
2649 msgstr ""