1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # linux_eki <ekiuusi@gmail.com>, 2014-2015
9 # Olavi Tuomaala <olatuo1955@gmail.com>, 2015
10 # Ildradil <piggmatias@gmail.com>, 2015
11 # Riku Viitanen <riisseli4@gmail.com>, 2015-2016
12 # Saku Tiihonen <zackyistic@gmail.com>, 2016
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2017-12-31 21:35+0100\n"
17 "PO-Revision-Date: 2018-01-01 03:13+0000\n"
18 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
19 "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
24 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
26 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
28 "Units promoted to the advanced class gain a lot of quality: 20% extra "
29 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
30 " 4m extra range and 5% better precision for ranged units, faster movement "
31 "speeds and extra heal speed and range for healers."
34 #: simulation/data/technologies/armor_cav_01.jsondescription
35 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
36 msgid "Metal armor for a horse's face."
37 msgstr "Metallipanssari hevosen turvalle."
39 #: simulation/data/technologies/armor_cav_01.jsontooltip
40 #: simulation/data/technologies/armor_cav_02.jsontooltip
42 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
44 msgstr "Varusta ratsuväkesi panssareilla. Kaikki ratsuväet +1 hakkaustaso ja panssarinlävistystaso."
46 #: simulation/data/technologies/armor_cav_01.jsongenericName
47 #: simulation/data/technologies/armor_cav_02.jsongenericName
48 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
52 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
55 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
56 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
57 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
59 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
60 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
61 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
62 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
63 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
64 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
65 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
66 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
67 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
68 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
69 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
70 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
71 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
72 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
73 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
74 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
75 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
76 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
77 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
78 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
79 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
84 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
85 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
86 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
90 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
97 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
98 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
99 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
100 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
101 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
102 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
103 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
104 msgid "Unlocked in Town Phase."
105 msgstr "Avautuu kaupunkivaiheessa."
107 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
108 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
109 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
110 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
111 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
112 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
113 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
114 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
115 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
116 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
117 msgid "Prometōpídion"
118 msgstr "Prometōpídion"
120 #: simulation/data/technologies/armor_cav_02.jsondescription
121 msgid "Metal armor for a horse's body."
122 msgstr "Metallipanssari hevoselle."
124 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
128 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
129 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
130 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
131 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
135 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
137 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
138 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
139 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
140 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
141 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
142 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
143 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
144 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
145 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
146 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
147 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
148 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
149 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
150 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
151 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
152 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
154 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
155 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
156 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
157 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
158 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
159 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
160 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
161 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
162 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
163 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
164 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
165 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
166 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
167 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
168 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
173 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
174 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
175 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
176 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
177 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
178 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
179 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
180 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
181 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
182 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
183 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
184 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
185 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
186 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
187 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
188 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
190 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
191 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
192 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
193 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
194 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
195 msgid "Unlocked in City Phase."
196 msgstr "Lukittu kaupunkivaiheessa."
198 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
199 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
200 msgstr "Varusta ratsuväkesi panssareilla. Koko ratsuväki +1 panssarin hakkaustaso."
202 #: simulation/data/technologies/armor_hero_01.jsondescription
204 "Body armor fashioned completely of iron, the hardest workable metal known to"
206 msgstr "Kokonaan raudasta tehty panssari, kovimmasta antiikin ajalla tunnetusta työstettävästä metallista."
208 #: simulation/data/technologies/armor_hero_01.jsontooltip
210 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
212 msgstr "Kaikkien sankarien panssareille +2 hakkaussuojaa ja +2 lävistyssuojaa, mutta myös +50 metallia."
214 #: simulation/data/technologies/armor_hero_01.jsongenericName
215 msgid "Iron Hero Armor"
216 msgstr "Rautainen sankarihaarniska"
218 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
219 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
220 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
221 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
222 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
223 msgid "Sidḗrea Panoplía"
224 msgstr "Sidḗrea Panoplía"
226 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
227 msgid "Lorica Ferrea"
228 msgstr "Lorica Ferrea"
230 #: simulation/data/technologies/armor_infantry_01.jsondescription
231 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
232 msgid "Quilted linen or leather body armor for infantrymen."
233 msgstr "Topattu palttina- tai nahkapanssari jalkaväelle."
235 #: simulation/data/technologies/armor_infantry_01.jsontooltip
236 #: simulation/data/technologies/armor_infantry_02.jsontooltip
237 msgid "All Infantry +1 Hack and Pierce Armor Level."
238 msgstr "Jalkaväen panssari +1 hakkaus- ja lävistystaso"
240 #: simulation/data/technologies/armor_infantry_01.jsongenericName
241 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
242 msgid "Quilted Body Armor"
243 msgstr "Topattu panssari"
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
251 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
252 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
253 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
254 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
255 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
262 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
263 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
264 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
265 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
266 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
270 #: simulation/data/technologies/armor_infantry_02.jsondescription
271 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
272 msgid "Laminated linen body armor for infantrymen."
273 msgstr "Kerrostettu palttinapanssari jalkaväelle"
275 #: simulation/data/technologies/armor_infantry_02.jsongenericName
276 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
277 msgid "Laminated Linen Body Armor"
278 msgstr "Kerrostettu palttinapanssari"
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
283 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
284 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
285 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
286 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
287 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
291 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
292 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
293 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
294 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
295 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
297 msgstr "Linothorakes"
299 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
300 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
301 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
302 msgid "All Infantry +1 Hack Armor Level."
303 msgstr "Jalkaväen panssari +1 hakkaustaso"
305 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
306 msgid "Body armor reinforced with bronze scales."
307 msgstr "Pronssisuomuilla vahvistettu panssari"
309 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
310 msgid "Scale Body Armor"
311 msgstr "Suomupanssari"
313 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
314 msgid "Lorica Squamata"
315 msgstr "Lorica Squamata"
317 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
319 "Body armor fashioned completely of bronze. Only the best soldiers were "
320 "equipped with such body armor, as it was very expensive and time-consuming "
322 msgstr "Kokonaan pronssista valmistettu panssari. Vain parhaat sotilaat saivat sellaisen, koska se kallis ja hidas valmistaa."
324 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
325 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
328 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
329 msgid "Bronze Cuirass Body Armor"
330 msgstr "Pronssinen vartalopanssari"
332 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
333 msgid "Lorica Musculata"
334 msgstr "Lorica Musculata"
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
337 msgid "Plywood construction for large shields."
338 msgstr "Ristikkorakenne suuria suojuksia varten"
340 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
341 msgid "Infantry Spearmen +2 Pierce Armor Levels."
342 msgstr "Jalkaväen keihäsmiehet +2 panssarin lävistysvoimaa"
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
345 msgid "Plywood Shield Construction"
346 msgstr "Ristikkorakenne"
348 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
349 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
350 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
352 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
356 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
358 "The best shields have reinforcements either on the corners (Roman scutum) or"
359 " around the rim (Greek aspis)."
360 msgstr "Parhailla kilvillä on vahvikkeet joko kulmissa (Roomal. scutum) tai reunojen ympäri (kreikkal. aspis)."
362 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
363 msgid "Infantry Spearmen +1 Pierce Armor Levels."
364 msgstr "Jalkaväen keihäsmiehet +1 panssarin lävistysvoimaa"
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
367 msgid "Reinforced Shield"
368 msgstr "Vahvistettu kilpi"
370 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
371 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
372 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
374 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
376 msgstr "Aspís (kilpi)"
378 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
379 msgid "A bronze skin hammered over the face of the shield."
380 msgstr "Pronssinen kilpeen kiinnitetty kuori."
382 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
383 msgid "Infantry Spearmen +1 Pierce Armor Level."
384 msgstr "Jalkaväen keihäsmiehet +1 haarniskan lävistysvoimaa."
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
387 msgid "Bronze Shield Facing"
388 msgstr "Kilven pronssipäällys"
390 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
391 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
393 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
397 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
401 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
403 "Only the most celebrated soldiers had shields faced with silver, as did the "
404 "famous 'Silver Shields' regiment in Alexander the Great's army."
405 msgstr "Vain juhlituimmilla sotureilla oli hopealla päällystetyt kilvet, kuten esim. kuuluisalla \"Hopeakilpi\" -osastolla Aleksanteri Suuren armeijassa."
407 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
408 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
412 msgid "Silver Shields"
415 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
416 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
417 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
418 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
419 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
421 msgstr "Argyraspís (hopeakilpi)"
423 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
424 msgid "Lead sheathing protects ship hulls."
425 msgstr "Lyijypäällyste suojaa laivan runkoa."
427 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
428 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
429 msgstr "Lyijypäällyste suojaa laivan runkoa. +2 tasoa kaikkiin laivojen panssarointeihin."
431 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
432 msgid "Lead hull sheathing"
433 msgstr "Rungon lyijysuojaus"
435 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
436 msgid "The hypozomata braces the structure of a ship."
437 msgstr "Hypozomata (useat köydet) sitovat ja kiristävät laivan rakenteen."
439 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
441 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
443 msgstr "Hypozomata (useat köydet) vahvistavat +2 kaikkien laivatyyppien panssarointia."
445 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
446 msgid "Hypozomata undergirding"
447 msgstr "Köysillä vahvistaminen"
449 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
450 msgid "Wooden reinforcement beams for ship hulls."
451 msgstr "Puiset vahvistepalkit laivojen runkoihin."
453 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
455 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
456 msgstr "Puiset vahvistepalkit laivojen runkoihin. +2 tasoa kaikkiin laivan panssarointeihin."
458 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
459 msgid "Reinforced hull"
460 msgstr "Vahvistettu runko"
462 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
463 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
464 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
465 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
466 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
467 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
468 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
469 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
470 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
471 msgid "Unlocked in Village Phase."
472 msgstr "Kylä-vaiheessa avoin."
474 #: simulation/data/technologies/attack_cav_lance.jsondescription
475 msgid "A long spear made specifically for cavalry."
476 msgstr "Ertyisesti ratsuväelle tehty pitkä keihäs."
478 #: simulation/data/technologies/attack_cav_lance.jsontooltip
480 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
481 msgstr "Varusta kantamaratsuväkesi paremmilla aseilla. Lähitaisteluratsuväki +2 Hakkaushyökkäystä."
483 #: simulation/data/technologies/attack_cav_lance.jsongenericName
484 msgid "Cavalry Lance"
485 msgstr "Ratsuväen peitsi"
487 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
488 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
489 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
490 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
491 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
495 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
496 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
497 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
498 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
499 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
504 msgid "Training increases melee attack."
505 msgstr "Koulutus lisää lähitaistelukykyä."
507 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
508 msgid "+20% melee cavalry attack."
509 msgstr "+20% ratsuväen lähitaistelukykyyn."
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
512 msgid "Close Combat Cavalry Training"
513 msgstr "Lähitaistelu-ratsuväkiharjoitus"
515 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
520 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
521 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
522 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
523 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
524 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
525 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
526 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
527 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
528 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
529 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
530 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
531 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
532 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
533 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
538 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
539 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
540 msgid "Replaces bronze weapons with iron."
541 msgstr "Korvaa pronssiaseet rautaisilla."
543 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
545 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
546 msgstr "Varusta kantamaratsuväkesi paremmilla aseilla. +20% lähitaisteluratsuväen hyökkäys."
548 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
549 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
550 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
552 msgstr "Aseet raudasta"
554 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
555 msgid "Training increases ranged attack."
556 msgstr "Harjoitteleminen lisää pitkänkantamanhyökkäystä."
558 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
559 msgid "+20% ranged cavalry attack."
560 msgstr "+20% pitkänkantamanratsuväen hyökkäys."
562 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
563 msgid "Ranged Combat Cavalry Training"
564 msgstr "Pitkänkantamantaistelu-ratsuväkiharjoitus"
566 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
568 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
569 msgstr "Varusta kantamaratsuväkesi paremmilla aseilla. +20% kantamaratsuväen hyökkäys."
571 #: simulation/data/technologies/attack_champions_elite.jsondescription
572 msgid "Guard units have uncommon bravery and valor in battle."
573 msgstr "Vartiayksiköt ovat harvinaisen rohkeita ja urheita taistelussa."
575 #: simulation/data/technologies/attack_champions_elite.jsontooltip
577 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
578 msgstr "Henkivartijayksiköillä on epätavallinen rohkeus ja urheus taistelussa. Mestari +2 hyökkäys."
580 #: simulation/data/technologies/attack_champions_elite.jsongenericName
584 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
585 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
586 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
587 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
588 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
592 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
596 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
597 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
599 "Often, an infantryman would carry a secondary weapon in addition to his "
600 "primary weapon of choice, to be drawn when the primary weapon has failed or "
602 msgstr "Usein jalkaväkimies kantoi mukanaan toista asetta pääaseen kanssa, jotta hän voisi jatkaa taistelua mikäli ase ei soveltuisi taisteluun tai rikkoutuisi."
604 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
605 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
606 msgid "+20% melee infantry attack."
607 msgstr "+20% lähitaistelu-jalkaväkihyökkäys"
609 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
610 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
612 msgstr "Toissijaiset aseet"
614 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
615 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
616 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
617 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
618 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
619 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
620 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
621 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
622 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
623 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
627 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
628 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
632 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
633 msgid "Using iron instead of bronze gave weapons additional power."
634 msgstr "Raudan käyttö pronssin sijasta teki aseista tehokkaampia."
636 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
637 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
638 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
639 msgid "Training increases damage of ranged infantry units."
640 msgstr "Koulutus nostaa jousijalkaväen vahinkoa."
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
643 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
644 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
645 msgid "+20% ranged infantry attack."
646 msgstr "+20% kantamajalkaväen hyökkäystä."
648 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
649 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
650 msgid "Ranged Infantry Irregulars"
651 msgstr "Puolisotilaallinen kantamajalkaväki"
653 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
654 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
655 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
656 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
657 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
658 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
659 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
660 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
661 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
662 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
663 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
664 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
665 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
666 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
667 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
671 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
672 msgid "Ranged Infantry Masterclass"
673 msgstr "Mestaritason kantamajalkaväki"
675 #: simulation/data/technologies/attack_soldiers_will.jsondescription
676 msgid "The will to fight is crucial to victory."
677 msgstr "Taistelutahto on elintärkeä voittamiseen."
679 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
681 "Inspire your troops with higher pay. All land and naval army +25% attack."
684 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
685 msgid "Will to fight"
686 msgstr "Taistelutahto"
688 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
689 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
690 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
691 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
692 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
696 #: simulation/data/technologies/attack_steel_working.jsondescription
698 "Secret steel working techniques give sword blades distinctive and beautiful "
699 "markings. Not only that, but the steel's hardness is unparalleled."
700 msgstr "Salainen teräksen työstötekniikka antoi miekanterälle tunnusomaisen ja kauniin tunnuksen. Myöskin teräksen lujuus oli vertaansa vailla."
702 #: simulation/data/technologies/attack_steel_working.jsontooltip
703 msgid "+20% Hack attack for all swordsmen and macemen."
706 #: simulation/data/technologies/attack_steel_working.jsongenericName
707 msgid "Steel Working"
708 msgstr "Raudantaonta"
710 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
714 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
716 msgstr "Toledon teräs"
718 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
719 msgid "Using rubble materials reduces the costs and build times of walls."
720 msgstr "Raunioiden käyttäminen laskee muurien rakennuskuluja sekä rakennusaikaa."
722 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
723 msgid "City walls -20% build time, but -1 crush armor level."
724 msgstr "Kaupungin muurit -20% rakennusaika, mutta -1 murskauspanssarintasoa."
726 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
727 msgid "Rubble Materials"
728 msgstr "Kivimurska-aineet"
730 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
732 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
733 "extra armor level of every type, 20% extra attack for melee units, extra "
734 "range and better precision for ranged units, faster movement speeds and "
735 "extra heal speed and range for healers."
738 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
739 msgid "Breeding livestock for food."
740 msgstr "Kasvata karjaa ruoaksi."
742 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
743 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
744 msgstr "Risteytysaika -25% kotieläimille (lampaille, vuohille, karjalle jne.)."
746 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
747 msgid "Stockbreeding"
748 msgstr "Karjanristeytys"
750 #: simulation/data/technologies/gather_capacity_basket.jsondescription
751 #: simulation/data/technologies/gather_capacity_carts.jsondescription
752 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
753 msgid "Increases shuttling capacity for all resources."
754 msgstr "Lisää kantokapasiteettiä kaikille resursseille."
756 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
757 msgid "Workers use baskets. +5 shuttle capacity for all resources."
758 msgstr "Korit työläisille. +5 kantokapasiteettiä kaikille resursseille."
760 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
764 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
765 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
766 msgstr "Hevosvetoiset kärryt. +10 kantokapasiteettiä kaikille resursseille."
768 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
769 msgid "Horse-drawn Carts"
770 msgstr "Hevostenvetämät kärryt"
772 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
773 msgid "Salting allows to preserve fish longer."
774 msgstr "Suolaus sallii kalojen säilymisen kauemmin."
776 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
777 msgid "Fishing Boats +20 food capacity."
778 msgstr "Kalastusalukset kantavat +20 ruokaa."
780 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
782 msgstr "Suolataan kalaa"
784 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
785 msgid "Unlocked in Town Phase. Requires Fishing Net."
786 msgstr "Avautuu Kaupunkivaiheessa. Vaatii Kalastusverkon."
788 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
789 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
790 msgstr "Kottikärryt. +5 kantokapasiteettiä kaikille resursseille."
792 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
796 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
797 msgid "Extra nutrients for farms."
798 msgstr "Ekstra ravinteita pelloille."
800 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
801 msgid "Workers +25% farming rate."
802 msgstr "Työmiesten +25% maanviljelysnopeus."
804 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
808 #: simulation/data/technologies/gather_farming_plows.jsondescription
809 msgid "A horse drawn instrument to turn the sod."
810 msgstr "Hevosvetoinen laite maan kääntämiseksi."
812 #: simulation/data/technologies/gather_farming_plows.jsontooltip
813 msgid "Equip your workers with iron plows. +15% farming rate."
814 msgstr "Varusta viljelijät rauta kyntöauroilla. +15% nopeampi viljely."
816 #: simulation/data/technologies/gather_farming_plows.jsongenericName
820 #: simulation/data/technologies/gather_farming_training.jsondescription
821 msgid "Training for workers to increase farm gathering speed."
822 msgstr "Koulutus työläisille. Nostaa viljelyn keruunopeutta."
824 #: simulation/data/technologies/gather_farming_training.jsontooltip
825 msgid "Workers +15% farming rate."
826 msgstr "Tyemiesten +15% maanviljelysnopeus."
828 #: simulation/data/technologies/gather_farming_training.jsongenericName
829 msgid "Gather Training"
830 msgstr "Kerää harjoittaaksesi"
832 #: simulation/data/technologies/gather_fishing_net.jsondescription
833 msgid "Nets improve the fishing productivity."
836 #: simulation/data/technologies/gather_fishing_net.jsontooltip
838 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
839 msgstr "Käytä verkkoja kalastusveneissäsi. +30% kalastustahti. Avaa kalan suolauksen."
841 #: simulation/data/technologies/gather_fishing_net.jsongenericName
843 msgstr "Kalastusverkko"
845 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
846 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
847 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
848 msgid "Increases wood gathering rates for trees."
849 msgstr "Nostaa puunhakkuun keräysnopeutta."
851 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
852 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
853 msgid "Workers +15% lumbering rate for trees."
854 msgstr "Työläiset keräävät puuta +15% nopeammin."
856 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
857 msgid "Iron Ax Heads"
858 msgstr "Rautaiset kirveenpäät"
860 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
861 msgid "Workers +50% lumbering rate for trees."
862 msgstr "Työläiset keräävät puuta +50% nopeammin."
864 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
865 msgid "Sharp Ax Heads"
866 msgstr "Terävät kirveenpäät"
868 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
870 msgstr "Voimakkaampi kirves"
872 #: simulation/data/technologies/gather_mining_serfs.jsondescription
873 #: simulation/data/technologies/gather_mining_servants.jsondescription
874 #: simulation/data/technologies/gather_mining_slaves.jsondescription
875 msgid "Increases stone gathering rates."
876 msgstr "Nostaa kiven keräysnopeutta."
878 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
880 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
881 msgstr "Käske maatyöläisiä auttamaan työläisiäsi hakkaamaan kiveä. +15% kivenkeräysnopeus."
883 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
885 msgstr "Maatyöläinen"
887 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
888 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
889 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
893 #: simulation/data/technologies/gather_mining_servants.jsontooltip
894 msgid "Hire servants to help mine stone. +15% stone gathering rate."
897 #: simulation/data/technologies/gather_mining_servants.jsongenericName
901 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
902 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
903 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
907 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
908 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
909 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
910 msgid "Increases metal gathering rates."
911 msgstr "Nostaa metallin keräysnopeutta."
913 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
914 msgid "Develop shaft mining. +15% metal gathering rate."
915 msgstr "Kehitä kaivoskuilut. +15% nopeampi metallin keruu."
917 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
919 msgstr "Kaivoskuilulouhinta"
921 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
922 msgid "Strike a vein of precious silver. +50% metal gathering rate."
923 msgstr "Löydä hopeasuoni. +50% nopeampi metallin keruu."
925 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
926 msgid "Silver Mining"
927 msgstr "Hopealouhiminen"
929 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
930 msgid "Mines of Krenides"
931 msgstr "Krenideksen kaivokset"
933 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
934 msgid "Mines of Laureion"
935 msgstr "Laureionin kaivokset"
937 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
939 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
940 msgstr "Osta orjia hakkaamaan kiveä. +50% nopeampi kiven keruu."
942 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
946 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
947 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
948 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
952 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
953 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
954 msgstr "Varusta työntekijäsi hyödyllisillä työkaluilla. +15% nopeampi metallinkeräys."
956 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
957 msgid "Wedge and Mallet"
958 msgstr "Kiila ja nuija"
960 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
961 msgid "Baskets for foraging."
964 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
965 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
966 msgstr "Varusta marjankerääjät pajukoreilla. +50% nopeampi marjankeruu."
968 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
969 msgid "Wicker Baskets"
972 #: simulation/data/technologies/heal_barracks.jsondescription
973 msgid "Units garrisoned in barracks heal over time."
976 #: simulation/data/technologies/heal_barracks.jsontooltip
977 msgid "Units gain health over time while garrisoned in barracks."
978 msgstr "Yksiköt saavat elämäpisteitä ajan myötä kun miehittävät kasarmia."
980 #: simulation/data/technologies/heal_barracks.jsongenericName
981 msgid "Living Conditions"
984 #: simulation/data/technologies/heal_range.jsondescription
985 #: simulation/data/technologies/heal_range_2.jsondescription
986 msgid "Increases the healing and vision range of all healers."
989 #: simulation/data/technologies/heal_range.jsontooltip
990 #: simulation/data/technologies/heal_range_2.jsontooltip
991 msgid "Healers +5 Healing and Vision Range."
992 msgstr "Parantajat +5 parantamiskantama ja näköetäisyys."
994 #: simulation/data/technologies/heal_range.jsongenericName
995 msgid "Healing Range"
996 msgstr "Parantumiskantama"
998 #: simulation/data/technologies/heal_range.jsonspecificName.mace
999 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1000 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1001 msgid "Olympic Pantheon"
1002 msgstr "Olympic Pantheon"
1004 #: simulation/data/technologies/heal_range_2.jsongenericName
1005 msgid "Healing Range 2"
1006 msgstr "Parannuskantama 2"
1008 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1009 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1010 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1014 #: simulation/data/technologies/heal_rate.jsondescription
1015 #: simulation/data/technologies/heal_rate_2.jsondescription
1016 msgid "Increases the Healing Rate of all healers."
1017 msgstr "Lisää kaikkien parantajien parantamisnopeutta."
1019 #: simulation/data/technologies/heal_rate.jsontooltip
1020 #: simulation/data/technologies/heal_rate_2.jsontooltip
1021 msgid "Healers +25% healing rate."
1022 msgstr "Parantajat +25% parannusnopeus."
1024 #: simulation/data/technologies/heal_rate.jsongenericName
1025 msgid "Healing Rate"
1026 msgstr "Parantumisnopeus"
1028 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1029 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1030 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1034 #: simulation/data/technologies/heal_rate_2.jsongenericName
1035 msgid "Healing Rate 2"
1036 msgstr "Parantumisnopeus 2"
1038 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1039 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1040 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1041 msgid "Hippocratic Oath"
1042 msgstr "Hippokrateen vala"
1044 #: simulation/data/technologies/heal_temple.jsondescription
1045 msgid "Units garrisoned in a temple are healed faster."
1048 #: simulation/data/technologies/heal_temple.jsontooltip
1049 msgid "Temples +50% garrisoned healing rate."
1050 msgstr "Temppelit +50% miehittäjien yksiköiden parannusnopeus."
1052 #: simulation/data/technologies/heal_temple.jsongenericName
1053 msgid "Divine Offerings"
1054 msgstr "Jumalalliset uhrit"
1056 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1057 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1058 msgid "Olympic Games"
1059 msgstr "Olympiapelit"
1061 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1062 msgid "Eleusian Mysteries"
1063 msgstr "Eleusialaiset mysteerit"
1065 #: simulation/data/technologies/health_females_01.jsondescription
1067 "The loom allowed the creation of finer clothing for settlers. Women of the "
1068 "household were taught from a young age how to weave on the loom, and "
1069 "subsequently spent a large share of their lives working with it."
1072 #: simulation/data/technologies/health_females_01.jsontooltip
1073 msgid "+50% health for female citizens."
1076 #: simulation/data/technologies/health_females_01.jsongenericName
1078 msgstr "Kangastuspuu"
1080 #: simulation/data/technologies/health_regen_units.jsondescription
1081 msgid "Unlock health regeneration for your units."
1084 #: simulation/data/technologies/health_regen_units.jsontooltip
1085 msgid "Organic units will slowly regenerate health over time when idle."
1088 #: simulation/data/technologies/health_regen_units.jsongenericName
1089 msgid "Battlefield Medicine"
1090 msgstr "Taistelukentän lääkkeet"
1092 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1093 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1094 msgstr "Geometrinen muuraus tukevoittaa muureja."
1096 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1097 msgid "City walls +2 crush armor levels, but +10% build time."
1100 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1101 msgid "Geometric Masonry"
1102 msgstr "Geometrinen muuraus"
1104 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1105 msgid "Melee infantry +1 hack attack."
1106 msgstr "Lähitaistelu +1 hakkauskyökkäys."
1108 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1109 msgid "Using iron instead of bronze gave spears additional piercing power."
1110 msgstr "Raudan käyttö pronssin sijasta teki keihäistä lävistysvoimaisempia."
1112 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1113 msgid "All Spear units +2 hack attack."
1114 msgstr "Kaikkien keihäsyksiköiden hyökkäys +2 hakkausta"
1116 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1117 msgid "Iron Spearheads"
1118 msgstr "Rautaiset keihäänkärjet"
1120 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1121 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1122 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1123 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1124 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1125 msgid "Sidḗreai Aikhmaí"
1126 msgstr "Sidḗreai Aikhmaí"
1128 #: simulation/data/technologies/pair_cav_01.jsongenericName
1129 msgid "Lance vs. Chamfron"
1132 #: simulation/data/technologies/pair_champ_02.jsongenericName
1133 msgid "Champions vs. Part-timers"
1136 #: simulation/data/technologies/pair_gather_01.jsongenericName
1137 msgid "Servants vs. Wedge and Mallet"
1140 #: simulation/data/technologies/pair_gather_02.jsongenericName
1141 msgid "Serfs vs. Shaft Mining"
1144 #: simulation/data/technologies/pair_gather_03.jsongenericName
1145 msgid "Slaves vs. Silver Mining"
1146 msgstr "Orjat vs. Hopean louhiminen"
1148 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1149 msgid "Iron Axes vs. Wheelbarrow"
1150 msgstr "Rautakirveet vs. Kottikärryt"
1152 #: simulation/data/technologies/pair_heal_01.jsongenericName
1153 msgid "Heal Range and Rate"
1154 msgstr "Parannuskantama ja -nopeus"
1156 #: simulation/data/technologies/pair_heal_02.jsongenericName
1157 msgid "Heal Range and Rate #2"
1158 msgstr "Parannuskantam ja -nopeus #2"
1160 #: simulation/data/technologies/pair_heal_03.jsongenericName
1161 msgid "Garrison Healing vs. Self-Healing"
1164 #: simulation/data/technologies/pair_house_01.jsongenericName
1165 msgid "Females vs. Population"
1166 msgstr "Naiset vs. väkiluku"
1168 #: simulation/data/technologies/pair_house_02.jsongenericName
1169 msgid "Female Citizens vs Population"
1172 #: simulation/data/technologies/pair_inf_01.jsongenericName
1173 msgid "Side Arms vs. Irregulars"
1176 #: simulation/data/technologies/pair_inf_02.jsongenericName
1177 msgid "Spear Fighting vs. Skirmishing"
1180 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1181 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1182 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1183 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1184 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1187 #: simulation/data/technologies/pair_levy_01.jsongenericName
1188 msgid "Levy Infantry vs. Levy Cavalry"
1191 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1192 msgid "Attack vs. Cost"
1193 msgstr "Hyökkäys vs. kustannus"
1195 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1196 msgid "Attack vs. Packing"
1197 msgstr "Hyökkäys vs. pakkaaminen"
1199 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1200 msgid "Cost vs. Armor"
1201 msgstr "Kustannus vs. panssari"
1203 #: simulation/data/technologies/pair_tower_01.jsongenericName
1204 msgid "Night's Watch vs. Crenellations"
1207 #: simulation/data/technologies/pair_walls_01.jsongenericName
1208 msgid "Walls build time vs. Health"
1211 #: simulation/data/technologies/phase_city.jsongenericName
1212 #: simulation/data/technologies/phase_city_athen.jsongenericName
1213 #: simulation/data/technologies/phase_city_generic.jsongenericName
1215 msgstr "Kaupunki vaihe"
1217 #: simulation/data/technologies/phase_city.jsondescription
1219 "Dummy technology for use in templates requirements, replaced by "
1220 "phase_city_generic or phase_city_{civ}."
1223 #: simulation/data/technologies/phase_city_athen.jsondescription
1225 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1226 " of modern technology. This is the Athenian city phase, where metal "
1227 "gathering rates are boosted because of the 'Silver Owls' bonus."
1230 #: simulation/data/technologies/phase_city_athen.jsontooltip
1232 "Advance to City Phase, which unlocks more structures and units. Territory "
1233 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1234 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1235 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1238 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1239 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1240 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1243 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1244 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1245 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1247 msgstr "Megalopolis"
1249 #: simulation/data/technologies/phase_city_generic.jsondescription
1251 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1252 " of modern technology."
1255 #: simulation/data/technologies/phase_city_generic.jsontooltip
1257 "Advance to City Phase, which unlocks more structures and units. Territory "
1258 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1259 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1262 #: simulation/data/technologies/phase_town.jsongenericName
1263 #: simulation/data/technologies/phase_town_athen.jsongenericName
1264 #: simulation/data/technologies/phase_town_generic.jsongenericName
1268 #: simulation/data/technologies/phase_town.jsondescription
1270 "Dummy technology for use in templates requirements, replaced by "
1271 "phase_town_generic or phase_town_{civ}."
1274 #: simulation/data/technologies/phase_town_athen.jsondescription
1276 "Advances from a small village to a bustling town, ready to expand rapidly. "
1277 "This is the Athenian town phase, where metal gathering rates are boosted "
1278 "because of the 'Silver Owls' bonus."
1281 #: simulation/data/technologies/phase_town_athen.jsontooltip
1283 "Advance to Town Phase, which unlocks more structures and units. Territory "
1284 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1285 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1286 "increased by +20%. All structures +7 garrisoned regeneration rate."
1289 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1290 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1292 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1295 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1296 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1297 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1301 #: simulation/data/technologies/phase_town_generic.jsondescription
1303 "Advances from a small village to a bustling town, ready to expand rapidly."
1306 #: simulation/data/technologies/phase_town_generic.jsontooltip
1308 "Advance to Town Phase, which unlocks more structures and units. Territory "
1309 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1310 "increased by +20%. All structures +7 garrisoned regeneration rate."
1313 #: simulation/data/technologies/phase_village.jsongenericName
1314 msgid "Village Phase"
1317 #: simulation/data/technologies/pop_civic_01.jsondescription
1319 "The state or tribe would often construct a dining hall for public feasts or "
1320 "to receive foreign emissaries."
1323 #: simulation/data/technologies/pop_civic_01.jsontooltip
1324 #: simulation/data/technologies/pop_civic_02.jsontooltip
1325 msgid "Civic Centers +5 population cap bonus."
1326 msgstr "Siviilikeskukset +5 väkilukuylärajabonus"
1328 #: simulation/data/technologies/pop_civic_01.jsongenericName
1330 msgstr "Ruokailuhalli"
1332 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1336 #: simulation/data/technologies/pop_civic_02.jsondescription
1338 "Public assembly places were often the center of civic life for ancient "
1339 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1340 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1341 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1342 "Here citizens could air grievances and present petitions to the patrician "
1343 "politicians who ruled their city in the Senate."
1346 #: simulation/data/technologies/pop_civic_02.jsongenericName
1347 msgid "Public Assembly"
1348 msgstr "Julkinen kokoontuminen"
1350 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1354 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1358 #: simulation/data/technologies/pop_house_01.jsondescription
1360 "Home gardens ranged from simple fenced-in areas to large manicured and "
1361 "colonnaded enclosures."
1364 #: simulation/data/technologies/pop_house_01.jsontooltip
1365 #: simulation/data/technologies/pop_house_02.jsontooltip
1366 msgid "Houses +20% population cap bonus."
1367 msgstr "Talot +20% lisäys yksikkörajaan."
1369 #: simulation/data/technologies/pop_house_01.jsongenericName
1371 msgstr "Kotipuutarha"
1373 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1374 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1375 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1376 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1377 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1379 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1380 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1381 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1382 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1383 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1384 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1388 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1389 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1393 #: simulation/data/technologies/pop_house_02.jsondescription
1395 "Homes tended to expand as the wealth and population of a settlement grew."
1398 #: simulation/data/technologies/pop_house_02.jsongenericName
1402 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1406 #: simulation/data/technologies/pop_wonder.jsondescription
1407 msgid "The wonder attracts many more people to your civilization."
1410 #: simulation/data/technologies/pop_wonder.jsontooltip
1412 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1416 #: simulation/data/technologies/pop_wonder.jsongenericName
1417 msgid "Glorious Expansion"
1418 msgstr "Kunniallinen laajentuminen"
1420 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1422 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1423 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1424 "range of the javelin."
1427 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1428 msgid "All Javelin units +2 pierce attack and +4 range."
1429 msgstr "Kaikille keihäsyksiköille +2 lävistystä ja +4 kantamaa."
1431 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1432 msgid "Javelin Thong"
1433 msgstr "Keihään remmi"
1435 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1436 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1437 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1438 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1439 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1443 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1447 #: simulation/data/technologies/siege_armor.jsondescription
1448 msgid "Increased armor on siege weapons"
1449 msgstr "Lisää panssaria piiritysaseille."
1451 #: simulation/data/technologies/siege_armor.jsontooltip
1452 msgid "All Siege weapons +2 Hack armor levels."
1453 msgstr "Kaikkien piiritysaseiden panssari +2 hakkaustasoa."
1455 #: simulation/data/technologies/siege_armor.jsongenericName
1456 msgid "Armor plating"
1457 msgstr "Panssarin metallipinnoitus"
1459 #: simulation/data/technologies/siege_attack.jsondescription
1460 msgid "Advanced technologies improve siege efficiency"
1461 msgstr "Kehittyneet teknologiat parantavat piiritysaseiden tehokkuutta."
1463 #: simulation/data/technologies/siege_attack.jsontooltip
1464 msgid "All siege weapons +25% Crush damage."
1467 #: simulation/data/technologies/siege_attack.jsongenericName
1468 msgid "Advanced Siege"
1469 msgstr "Kehittynyt piiritys"
1471 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1472 msgid "Improvement to projectile accuracy"
1473 msgstr "Parantaa ammusten tarkkuutta"
1475 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1476 msgid "Bolt shooter accuracy increased 25%."
1479 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1480 msgid "Bolt Accuracy"
1481 msgstr "Vasaman tarkkuus"
1483 #: simulation/data/technologies/siege_cost_metal.jsondescription
1484 msgid "Siege weapons require less metal resource"
1485 msgstr "Piiritysaseet vaativat vähemmän metallia"
1487 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1488 msgid "Siege weapons cost 20% less metal"
1489 msgstr "Piiritysaseet maksavat -20% metallia"
1491 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1493 msgstr "Metallityöläinen"
1495 #: simulation/data/technologies/siege_cost_wood.jsondescription
1496 msgid "Siege weapons cost less wood"
1497 msgstr "Piiritysaseet maksavat vähemmän puuta"
1499 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1500 msgid "Siege weapons cost 20% less wood"
1501 msgstr "Piiritysaseet maksavat -20% puuta"
1503 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1504 msgid "Artillery Instructors"
1507 #: simulation/data/technologies/siege_packing.jsondescription
1508 msgid "Immobile siege weapons are assembled and disassembled faster"
1511 #: simulation/data/technologies/siege_packing.jsontooltip
1512 msgid "-25% pack and unpack time for immobile siege weapons."
1515 #: simulation/data/technologies/siege_packing.jsongenericName
1516 msgid "Military Engineers"
1517 msgstr "Sotilasinsinöörit"
1519 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1520 msgid "Breed the fastest horses."
1521 msgstr "Jalosta nopeimmat hevoset."
1523 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1524 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1525 msgid "+10% cavalry walk speed."
1526 msgstr "+10% ratsuväen kävelynopeutta."
1528 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1529 msgid "Cavalry Breeding"
1532 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1533 msgid "Train your horses to move faster."
1534 msgstr "Kouluta hevosesi nopeammiksi."
1536 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1537 msgid "Cavalry Speed Training"
1540 #: simulation/data/technologies/spy_counter.jsondescription
1541 msgid "Recruit a network of informants to watch over your people."
1544 #: simulation/data/technologies/spy_counter.jsontooltip
1545 msgid "Make your units 50% more expensive to bribe."
1548 #: simulation/data/technologies/spy_counter.jsongenericName
1549 msgid "Counterintelligence"
1552 #: simulation/data/technologies/tower_armour.jsondescription
1553 msgid "Reinforce the foundations in preparation of an attack."
1554 msgstr "Vahvista perustukset hyökkäystä varten."
1556 #: simulation/data/technologies/tower_armour.jsontooltip
1557 msgid "Increases armor of defensive towers by 2 levels."
1560 #: simulation/data/technologies/tower_armour.jsongenericName
1561 msgid "Sturdy Foundations"
1562 msgstr "Vankkaperusta"
1564 #: simulation/data/technologies/tower_crenellations.jsondescription
1566 "Crenellations on the battlements allow soldiers wider range of fire in "
1570 #: simulation/data/technologies/tower_crenellations.jsontooltip
1572 "Install crenellations and murder holes to have 40% more arrows fired per "
1573 "garrisoned soldier."
1576 #: simulation/data/technologies/tower_crenellations.jsongenericName
1577 msgid "Crenellations"
1578 msgstr "Muurin vetoketjuaukot"
1580 #: simulation/data/technologies/tower_decay.jsondescription
1581 msgid "Outposts survive twice as long in neutral territory."
1582 msgstr "Varuskunnat selviytyvät kaksinkertaisen ajan neutraalissa alueessa."
1584 #: simulation/data/technologies/tower_decay.jsontooltip
1585 msgid "Outposts -50% territory decay rate."
1588 #: simulation/data/technologies/tower_decay.jsongenericName
1589 msgid "Stone Foundations"
1590 msgstr "Kiviperusta"
1592 #: simulation/data/technologies/tower_murderholes.jsondescription
1593 msgid "Murder holes allow hitting enemies at the foot of the tower."
1594 msgstr "Ampuma-aukot mahdollistavat tornin juurella olevien vihollisten vahingoittamisen."
1596 #: simulation/data/technologies/tower_murderholes.jsontooltip
1597 msgid "Removes defensive towers' minimum range."
1600 #: simulation/data/technologies/tower_murderholes.jsongenericName
1601 msgid "Murder Holes"
1602 msgstr "Ampuma-aukot"
1604 #: simulation/data/technologies/tower_range.jsondescription
1605 msgid "Arrow shooters increase the maximum range of the fire arrows."
1606 msgstr "Nuolenampujat nostavat maksimikantamaa tuliammuksille."
1608 #: simulation/data/technologies/tower_range.jsontooltip
1609 msgid "Increases defensive towers' maximum range by 8 meters."
1612 #: simulation/data/technologies/tower_range.jsongenericName
1613 msgid "Arrow Shooters"
1614 msgstr "Nuolenampujat"
1616 #: simulation/data/technologies/tower_vision.jsondescription
1617 msgid "Outposts gain longer vision for scouting."
1618 msgstr "Etuvartio näkee pidemmälle."
1620 #: simulation/data/technologies/tower_vision.jsontooltip
1621 msgid "Outposts +50% vision range."
1624 #: simulation/data/technologies/tower_vision.jsongenericName
1625 msgid "Carrier Pigeons"
1626 msgstr "Viestipuluja"
1628 #: simulation/data/technologies/tower_watch.jsondescription
1629 msgid "A night's watch increases vigilance."
1630 msgstr "Yövahti lisää valppautta."
1632 #: simulation/data/technologies/tower_watch.jsontooltip
1633 msgid "Post sentries to add one arrow to defensive towers."
1636 #: simulation/data/technologies/tower_watch.jsongenericName
1638 msgstr "Vartiomiehet"
1640 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1641 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1644 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1645 msgid "Nyktophýlakes"
1646 msgstr "Nyktophylakes"
1648 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1652 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1653 msgid "Improve the international trading profit."
1656 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1657 msgid "Market +10% International Bonus."
1660 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1661 msgid "Commercial Treaty"
1662 msgstr "Kaupallinen sopimus"
1664 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1665 msgid "Increases defensive capability of traders."
1666 msgstr "Lisää kauppiaitten puolustuskykyä."
1668 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1669 msgid "Traders +2 Hack and Pierce armor levels."
1672 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1673 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1674 msgid "Trade Convoys"
1675 msgstr "Kauppasaattue"
1677 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1679 "Increases movement rate of traders, which in turn increases trade income."
1680 msgstr "Nopeuttaa kauppiaiden liikkumista. Nostaa siten kaupan tuloa."
1682 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1683 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1684 msgstr "Kauppiaat kävelevät +25% nopeampaa. Tuotto kasvaa merkittävästi."
1686 #: simulation/data/technologies/trade_gain_01.jsondescription
1687 #: simulation/data/technologies/trade_gain_02.jsondescription
1688 msgid "The progress in handicraft improves the trading profit."
1691 #: simulation/data/technologies/trade_gain_01.jsontooltip
1692 msgid "Traders +10% gain."
1693 msgstr "Kauppiaat saa +10%"
1695 #: simulation/data/technologies/trade_gain_01.jsongenericName
1699 #: simulation/data/technologies/trade_gain_02.jsontooltip
1700 msgid "Traders +15% gain."
1701 msgstr "Kauppiaat saa +15%"
1703 #: simulation/data/technologies/trade_gain_02.jsongenericName
1704 msgid "Advanced Handicraft"
1705 msgstr "Kehittynyt käsityö"
1707 #: simulation/data/technologies/training_conscription.jsondescription
1708 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1710 "Significantly increase training speed of soldiers at the barracks by "
1711 "training them in large batches or battalions."
1714 #: simulation/data/technologies/training_conscription.jsontooltip
1715 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1716 msgid "Faster batch training speed for the Barracks."
1717 msgstr "Nopeampi joukkokoulutus kasarmeissa."
1719 #: simulation/data/technologies/training_conscription.jsongenericName
1720 msgid "Conscription"
1721 msgstr "Asevelvollisuus"
1723 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1724 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1726 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1730 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1732 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1733 msgstr "Ratsuväelle -20% lyhyempi koulutus, mutta -10 terveyttä. Aukaisee Asevelvollisuuden."
1735 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1736 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1737 msgid "Levy Cavalry"
1738 msgstr "Sotaväkeenottoratsuväki"
1740 #: simulation/data/technologies/training_levy_infantry.jsondescription
1741 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1743 "Calling up infantry levies in time of war helps bolster the ranks of a "
1747 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1749 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1750 msgstr "Jalkaväelle -10% lyhyempi koulutus, mutta -5 terveyttä. Aukaisee Asevelvollisuuden."
1752 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1753 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1754 msgid "Levy Infantry"
1755 msgstr "Nostettu jalkaväki"
1757 #: simulation/data/technologies/training_naval_architects.jsondescription
1758 msgid "Significantly increase build speed of batches of ships at the Dock."
1759 msgstr "Merkittävästi nopeuttaa laivojen joukkorakentamista."
1761 #: simulation/data/technologies/training_naval_architects.jsontooltip
1762 msgid "Docks increased batch construction speed bonus."
1763 msgstr "Nopeampi joukkorakentaminen satamissa."
1765 #: simulation/data/technologies/training_naval_architects.jsongenericName
1766 msgid "Naval Architects"
1767 msgstr "laivastoarkkitehdit"
1769 #: simulation/data/technologies/unlock_champion_units.jsondescription
1771 "Guard units (Champions) are professionals who wield the best weapons and "
1772 "have the best training."
1775 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1776 msgid "Unlock the ability to train Champions at the barracks."
1779 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1780 msgid "Unlock Champion Units"
1781 msgstr "Avaa mestariyksiköt"
1783 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1784 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1785 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1789 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1790 msgid "Regio Cohors"
1791 msgstr "Regio Cohors"
1793 #: simulation/data/technologies/unlock_females_house.jsondescription
1794 msgid "A festival attended by women-only, to celebrate female fertility."
1797 #: simulation/data/technologies/unlock_females_house.jsontooltip
1798 msgid "Unlock the ability to train women from houses."
1799 msgstr "Mahdollista naisten kouluttaminen taloista."
1801 #: simulation/data/technologies/unlock_females_house.jsongenericName
1802 msgid "Fertility Festival"
1803 msgstr "Hedelmällisyysjuhlat"
1805 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1807 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1808 msgid "Thesmophória"
1809 msgstr "Thesmophória"
1811 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1815 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1817 "The extension of trade leads to the permanent establishment of storekeepers "
1818 "and their families in foreign countries, allowing them to exploit the wealth"
1819 " of these countries."
1822 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1823 msgid "Allows using allied dropsites."
1826 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1830 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1831 msgid "Requires 3 Traders"
1834 #: simulation/data/technologies/unlock_shared_los.jsondescription
1836 "By means of trading and travelling people explored beyond the boundaries of "
1837 "their lands and drew maps of it in order to share and memorize their "
1841 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1843 "See what your allies see, browse their summary and check their resources and"
1844 " population count in the top panel."
1847 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1849 msgstr "Kartographia"
1851 #: simulation/data/technologies/unlock_spies.jsondescription
1853 "Merchants' first goal was trading, but they also gathered information about "
1854 "the countries they crossed."
1857 #: simulation/data/technologies/unlock_spies.jsontooltip
1859 "Allows bribing the units of other players in order to share their vision."
1862 #: simulation/data/technologies/unlock_spies.jsongenericName
1866 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1867 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1868 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1871 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1873 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1874 "increases their military prowess, but decreases their meat gathering rates "
1875 "-25%. Unlocks Elite Citizen-Cavalry technology."
1878 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1879 msgid "Advanced Citizen-Cavalry"
1882 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1883 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1886 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1888 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1889 "increases their military prowess, but decreases their resource gathering "
1890 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1893 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1894 msgid "Advanced Citizen-Infantry"
1895 msgstr "Kehittynyt kansalaisjalkaväki"
1897 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1898 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1899 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1903 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1904 msgid "Hire professional mercenaries to fight in your army."
1907 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1909 "Mercenaries are promoted to advanced rank but require +20% training time."
1912 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1913 msgid "Expertise In War"
1916 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1918 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1919 " their military prowess, but decreases their meat gathering rates another "
1923 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1924 msgid "Elite Citizen-Cavalry"
1925 msgstr "Eliitti kansalaisratsuväki"
1927 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1928 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1931 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1933 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1934 "increases their military prowess, but decreases their resource gathering "
1935 "rates another -25%."
1938 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1939 msgid "Elite Citizen-Infantry"
1940 msgstr "Eliitti kansalaisjalkaväki"
1942 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1943 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1944 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1945 msgid "Pentakosiomédimnoi"
1946 msgstr "Pentakosiomédimnoi"
1948 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1950 "Carthaginians built their city walls in three concentric circuits. These "
1951 "walls were never breached. Even when the city was taken by the Romans, it "
1952 "was via the city's harbor, not by storming its walls."
1955 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1957 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1958 "wall, but also cost twice as much and take twice as long to build."
1961 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1962 msgid "Triple Walls"
1963 msgstr "Kolminkertainen muuri"
1965 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1966 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1967 msgid "Celtic mercenaries have their metal cost decreased."
1968 msgstr "Kelttiläiset palkkasotilaat maksavat vähemmän metallia."
1970 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1972 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1974 msgstr "Palkkaa Kelttiläinen palkkasoturikapteeni jotta Kelttiläiset palkkasotilaat maksavat -20 metallia."
1976 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1977 msgid "Celtic Mercenary Captain"
1978 msgstr "Kelttiläinen palkkasoturikapteeni"
1980 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1982 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1984 msgstr "Palkkaa Gallialainen palkkasoturikenraali jotta Kelttiläiset palkkasotilaat maksavat -20 metallia."
1986 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1987 msgid "Gallic Mercenary General"
1988 msgstr "Gallialainen palkkasoturikenraali"
1990 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1991 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1992 msgid "Iberian mercenaries have their metal cost decreased."
1993 msgstr "Iberialaiset palkkasotilaat maksavat vähemmän metallia."
1995 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1997 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
2001 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
2002 msgid "Lusitanian Mercenary Captain"
2003 msgstr "Lusitanialainen palkkasoturikapteeni"
2005 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
2007 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2011 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2012 msgid "Celtiberian Mercenary General"
2015 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2016 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2017 msgid "Italian mercenaries have their metal cost decreased."
2018 msgstr "Italian palkkasotilaat maksavat vähemmän metallia."
2020 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2022 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2026 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2027 msgid "Italiote Mercenary Captain"
2030 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2032 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2036 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2037 msgid "Italiote Mercenary General"
2040 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2041 msgid "Celtic merc cost vs. recruit time #1"
2044 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2045 msgid "Celtic merc cost vs. recruit time #2"
2048 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2049 msgid "Iberian merc cost vs. recruit time #1"
2052 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2053 msgid "Iberian merc cost vs. recruit time #2"
2056 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2057 msgid "Italian merc cost vs. recruit time #1"
2060 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2061 msgid "Italian merc cost vs. recruit time #2"
2064 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2066 "Carthaginians established many trading centers as colonies and ultimately "
2067 "held dominion over 300 cities and towns in North Africa alone."
2070 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2072 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2076 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2077 msgid "Colonization"
2078 msgstr "Asuttaminen"
2080 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2082 "Nobody knew better than the Carthaginians where in the ancient world they "
2083 "were going and going to go; their merchant traders had missions to "
2087 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2088 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2089 msgstr "Karthagolaiset olivat löytöretkeilijöitä. Kaikki kauppiaat ja laivat näkevät +25% pidemmälle."
2091 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2093 msgstr "Tutkimusmatkailu"
2095 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2097 "Significantly increase build speed of batches of ships at the Shipyard."
2098 msgstr "Merkittävästi nopeuttaa laivojen joukkorakentamista telakalla."
2100 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2101 msgid "Shipyard increased batch construction speed bonus."
2102 msgstr "Nopeampi joukkorakentaminen telakalla."
2104 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2105 msgid "Phoenician Naval Architects"
2106 msgstr "Foinikialaiset laivastoarkkitehdit"
2108 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2109 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2110 msgid "Celtic mercenaries have their train time decreased."
2111 msgstr "Kelttiläiset palkkasotilaat kouluttuvat nopeammin."
2113 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2115 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2118 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2119 msgid "Celtic Alliance"
2120 msgstr "Kelttiläinen liittouma"
2122 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2124 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2127 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2128 msgid "Gallic Hegemony"
2129 msgstr "Gallialaisten johtoasema"
2131 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2132 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2133 msgid "Iberian mercenaries have their train time decreased."
2136 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2138 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2141 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2142 msgid "Iberian Alliance"
2143 msgstr "Iberialainen liittouma"
2145 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2147 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2150 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2151 msgid "Iberian Hegemony"
2152 msgstr "Iberialaisten johtoasema"
2154 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2155 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2156 msgid "Italian mercenaries have their train time decreased."
2159 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2161 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2165 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2166 msgid "Italiote Alliance"
2169 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2171 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2175 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2176 msgid "Italiote Hegemony"
2177 msgstr "Italioottien johtoasema"
2179 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2180 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2183 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2185 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2186 "their military prowess, but decreases their resource gathering rates -25%. "
2187 "Unlocks Elite Celtic Mercenaries technology."
2190 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2191 msgid "Advanced Celtic Mercenaries"
2194 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2195 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2198 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2200 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2201 "their military prowess, but decreases their resource gathering rates -25%. "
2202 "Unlocks Elite Iberian Mercenaries technology."
2205 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2206 msgid "Advanced Iberian Mercenaries"
2209 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2210 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2213 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2215 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2216 "their military prowess, but decreases their resource gathering rates -25%. "
2217 "Unlocks Elite Italiote Mercenaries technology."
2220 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2221 msgid "Advanced Italiote Mercenaries"
2224 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2225 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2228 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2230 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2231 "military prowess, but decreases their resource gathering rates another -25%."
2234 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2235 msgid "Elite Celtic Mercenaries"
2236 msgstr "Eliitti kelttipalkkasoturit"
2238 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2239 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2242 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2244 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2245 "military prowess, but decreases their resource gathering rates another -25%."
2248 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2249 msgid "Elite Iberian Mercenaries"
2250 msgstr "Eliitti Iberialaset palkkasoturit"
2252 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2253 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2256 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2258 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2259 " military prowess, but decreases their resource gathering rates another "
2263 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2264 msgid "Elite Italiote Mercenaries"
2267 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2268 msgid "Celtic structures were mostly made of wood with rubble foundations."
2271 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2273 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2277 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2278 msgid "Wooden Construction"
2279 msgstr "Puinen rakentaminen"
2281 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2282 msgid "Spear fighting training increases damage of infantry spear units."
2283 msgstr "Keihäskoulutus lisää keihäsjalkaväen tuottamaa vahinkoa."
2285 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2286 msgid "Spearmen +2 hack attack."
2287 msgstr "Keihäsmiehet +2 hakkaushyökkäys."
2289 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2290 msgid "Infantry Spear Fighting"
2291 msgstr "Keihäskoulutus"
2293 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2294 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2295 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2299 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2300 msgid "The Greeks used stone construction from early Mycenaean times."
2301 msgstr "Kreikkalaiset käyttivät kiveä rakennuksissaan jo aikaisista Mykenen ajoista lähtien."
2303 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2305 "All structures have 10% more health and capture points, but also take 10% "
2309 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2310 msgid "Hellenic Architecture"
2311 msgstr "Helleeninen arkkitehtuuri"
2313 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2315 "The Spartans did not have the largest army in the world, but they did have "
2316 "the best army in the world for their time. What they didn't have in "
2317 "quantity, they made up with quality. It was said that Sparta did not need "
2318 "strong city walls, for its men were its walls."
2319 msgstr "Spartalla ei ollut sen ajan maailman isointa armeijaa, mutta heidän armeijansa oli sen ajan paras. Se mitä heillä ei ollut määrissä, sen he korvasivat laadulla. Sanottiin että Sparta ei tarvinnut vahvoja kaupungin muureja, sillä heidän muurinsa olivat spartalaiset itse."
2321 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2322 msgid "Spartans have 10% less maximum population."
2325 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2327 msgstr "Altavastaajat"
2329 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2331 "Spartans were housed and trained from a young age to be superlative warriors"
2332 " and to endure any hardship a military life can give them."
2333 msgstr "Spartalaiset koulutettiin nuoresta iästä lähtien olemaan ylivoimaisia sotureita sekä kestämään kaikki sotilaselämän vastoinkäymiset."
2335 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2336 msgid "+25% health for spear infantry, but also +10% train time."
2337 msgstr "+25% terveyttä keihäsjalkaväelle, mutta +10% pidempi koulutus."
2339 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2343 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2345 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2346 "Mercenary Archers (Toxotes Kretikos)."
2349 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2350 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2353 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2354 msgid "Iphicratean Reforms"
2355 msgstr "Ifikrateen Uudistukset"
2357 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2359 "The Long Walls of Athens were constructed under the auspices of the wily "
2360 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2361 "secured the city's sea supply routes and prevented an enemy from starving "
2362 "out the city during a siege."
2363 msgstr "Ateenan pitkät muurit rakennettiin juonikkaan Themistokleen alaisuudessa ja ne ulottuivat 6 km päähän kaupungista Pireuksen sataman porteille asti. Tämä turvasi kaupungin reitin merelle ja esti kaupunkia joutumasta nälänhätään piirityksen aikana."
2365 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2366 msgid "Build stone walls in neutral territory."
2367 msgstr "Rakenna kivimuureja neutraaliin alueeseen."
2369 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2370 msgid "Athenian Long Walls"
2371 msgstr "Ateenalaiset pitkät muurit"
2373 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2375 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2376 "an area of 5 million square kilometers, with a population of close to 60 "
2377 "million people. The Mauryan regents held the title Emperor of Emperors and "
2378 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2379 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2383 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2384 msgid "Mauryans have a 10% higher maximum population limit."
2387 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2388 msgid "Emperor of Emperors"
2389 msgstr "Keisarien Keisari"
2391 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2392 msgid "Chakravarti Samrāt"
2393 msgstr "Chakravarti Samrāt"
2395 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2397 "The Indians had a tradition of fine archery and a penchant for using massed "
2398 "archers in battle."
2401 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2402 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2404 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2408 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2409 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2410 msgid "Archery Tradition"
2411 msgstr "Jousiammuntaperinteet"
2413 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2415 "The Mauryans built their city walls out of wood, an abundant natural "
2416 "resource in India."
2419 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2420 msgid "Mauryan city walls have -20% less health and -20% less build time."
2423 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2424 msgid "Wooden Walls"
2425 msgstr "Puiset muurit"
2427 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2429 "The Persians could and did levy a large number of infantry during wartime "
2430 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2431 "set-up. In general the Persian infantry was well trained and fought with "
2432 "great tenacity. However while this was true the infantry were poor hand-to-"
2433 "hand, close combat fighters. Also, with the exception of the elite "
2434 "regiments, the Persian infantry was not a standing professional force."
2437 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2438 msgid "Persians have a 10% higher maximum population limit."
2441 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2442 msgid "Great King's Levy"
2443 msgstr "Suuren kuninkaan sotaväenotto"
2445 #: simulation/data/technologies/persians/immortals.jsondescription
2447 "The Anusiya champion infantry train twice as fast, but lose a little max "
2451 #: simulation/data/technologies/persians/immortals.jsontooltip
2452 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2455 #: simulation/data/technologies/persians/immortals.jsongenericName
2457 msgstr "Kuolemattomat"
2459 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2461 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2462 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2463 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2464 "Elamite capital of Susa."
2467 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2469 "All Persian structures +25% health and capture points, but also +20% build "
2473 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2474 msgid "Persian Architecture"
2475 msgstr "Persialainen arkkitehtuuri"
2477 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2479 "The Persians had a tradition of fine archery and a penchant for using massed"
2480 " archers in battle."
2483 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2485 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2486 "empire to rule the seas. The Great King behaved favourably towards the "
2487 "various sea peoples in order to secure their services, but also carried out "
2488 "various marine initiatives. During the reign of Darius the Great, for "
2489 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2490 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2491 "were retrofitted to carry horses and their riders."
2494 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2495 msgid "Phoenician Triremes gain the ability to train cavalry units."
2496 msgstr "Foinikialaiset kolmisoudut saavat kyvyn kouluttaa ratsuyksiköitä."
2498 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2499 msgid "Equine Transports"
2500 msgstr "Hevoseläinkuljetukset"
2502 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2504 "Significantly increase training speed of cavalry at the stables by training "
2505 "them in large batches or battalions."
2506 msgstr "Nopeuttaa huomattavasti ratsuväen koulutusta kun koulutetaan suuria ryhmiä tai pataljoonia."
2508 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2509 msgid "Faster batch training speed for the Stables."
2510 msgstr "Nopeampi joukkokoulutus talleilla."
2512 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2513 msgid "Cavalry Conscription"
2514 msgstr "Ratsuväen asevelvollisuus"
2516 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2517 msgid "Infantry Conscription"
2518 msgstr "Jalkaväen asevelvollisuus"
2520 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2522 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2526 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2528 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2532 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2533 msgid "The Romans were masters of the logistics of warfare."
2534 msgstr "Roomalaiset olivat sodankäynnin logistiikan mestareita."
2536 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2537 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2540 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2541 msgid "Roman Logistics"
2542 msgstr "Roomalaiset logistiikat"
2544 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2546 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2547 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2548 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2549 " the history of the Republic and the Empire."
2552 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2553 msgid "+25% Vision range for all units."
2554 msgstr "+25% näkökenttää kaikille yksiköille."
2556 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2557 msgid "Sibylline Books"
2558 msgstr "Sibyllan kirjat"
2560 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2561 msgid "Libri Sibyllini"
2562 msgstr "Libri Sibyllini"
2564 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2565 msgid "Traditional Army vs. Reform Army"
2566 msgstr "Perinteinen armeija vs. uudisarmeija"
2568 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2570 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2571 "throughout their empires, where Greek culture and art blended with local "
2572 "customs to create the motley Hellenistic civilization."
2575 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2576 msgid "Civic centers +100% health and capture points, double default arrows."
2579 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2580 msgid "Hellenistic Metropolis"
2581 msgstr "Helleeninen suurkaupunki"
2583 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2585 "Significantly increase training speed of champions and siege weapons at the "
2586 "fortress by training them in large batches or battalions."
2587 msgstr "Nopeuta huomattavasti mestareiden ja piirityskoneiden koulutusta, kouluttamalla ne suurissa joukoissa tai pataljoonissa."
2589 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2590 msgid "Faster batch training speed for the Fortress."
2591 msgstr "Nopeampi joukkokoulutus linnoituksessa."
2593 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2594 msgid "Parade of Daphne"
2595 msgstr "Daphnen paraati"
2597 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2599 "The now-extinct Nisian breed of horse was one of the largest and robust "
2600 "horses of ancient times. They were highly sought after by the Seleucids and "
2601 "Persians as both rider and mount gained heavier armor as time progressed."
2604 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2605 msgid "All cavalry +20% health."
2606 msgstr "Kaikille ratsuväelle +20% elämäpisteitä."
2608 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2609 msgid "Nisean War Horses"
2610 msgstr "Nisealaiset sotahevoset"
2612 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2616 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2617 msgid "The reform army of the Seleucids."
2618 msgstr "Seleukidien armeijauudistus."
2620 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2621 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2622 msgstr "Avaa Roomalaistetun raskaan miekkamiehen ja Seleukidien katafraktin."
2624 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2626 msgstr "Reformoi armeijaa"
2628 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2629 msgid "The traditional army of the Seleucids."
2630 msgstr "Seleukidien perinteinen armeija."
2632 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2633 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2634 msgstr "Avaa hopeakilpisen peitsimiehen ja skyyttalaistetun sotavaunun."
2636 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2637 msgid "Traditional Army"
2638 msgstr "Perinteinen armeija"
2640 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2642 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2643 "the Macedonian army."
2646 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2648 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2652 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2653 msgid "Silver Shields Regiment"
2654 msgstr "Hopeakilpien rykmentti"