Added new attack animation for pikemen
[0ad.git] / binaries / data / mods / public / art / actors / units / seleucids / infantry_spearman_a.xml
blobb44aa8c2cf52694d7cf68252ac243f755151ad14
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="100" name="Bronze Shield Pikeman">
6       <animations>
7         <animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
8         <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
9         <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
10         <animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
11         <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
12         <animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
13         <animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
14         <animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
15         <animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
16         <animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
17         <animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/> 
18         <animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
19         <animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
20         <animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>            
21         <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
22         <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
23         <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
24         <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
25         <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
26         <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
27         <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
28         <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
29         <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
30         <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
31         <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
32         <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
33         <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
34         <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
35         <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
36         <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
37         <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
38       </animations>
39       <props>
40         <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
41         <prop actor="props/units/shields/sele_bronzeshield_a.xml" attachpoint="shield"/>
42         <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
43         <prop actor="props/units/heads/sele_bronzeshield_a.xml" attachpoint="helmet"/>
44       </props>
45     </variant>
46   </group>
47   <group>
48     <variant frequency="1" name="armor long">
49       <mesh>skeletal/m_tunic_long.dae</mesh>
50       <textures>
51         <texture file="skeletal/mace_bronzeshield_pikeman_a.dds" name="baseTex"/>
52       </textures>
53     </variant>
54   </group>
55   <group>
56     <variant frequency="1" name="Idle"/>
57     <variant name="gather_tree">
58       <props>
59         <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
60         <prop attachpoint="r_hand"/>
61         <prop attachpoint="shield"/>
62         <prop attachpoint="helmet"/>
63       </props>
64     </variant>
65     <variant name="gather_grain">
66       <props>
67         <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
68         <prop attachpoint="r_hand"/>
69         <prop attachpoint="shield"/>
70         <prop attachpoint="helmet"/>
71       </props>
72     </variant>
73     <variant name="gather_fruit">
74       <props>
75         <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
76         <prop attachpoint="r_hand"/>
77         <prop attachpoint="shield"/>
78         <prop attachpoint="helmet"/>
79       </props>
80     </variant>
81     <variant name="gather_meat">
82       <props>
83         <prop attachpoint="helmet"/>
84         <prop attachpoint="r_hand"/>
85         <prop attachpoint="shield"/>
86         <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
87       </props>
88     </variant>
89     <variant name="gather_rock">
90       <props>
91         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
92         <prop attachpoint="r_hand"/>
93         <prop attachpoint="shield"/>
94         <prop attachpoint="helmet"/>
95       </props>
96     </variant>
97     <variant name="gather_ore">
98       <props>
99         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
100         <prop attachpoint="r_hand"/>
101         <prop attachpoint="shield"/>
102         <prop attachpoint="helmet"/>
103       </props>
104     </variant>
105     <variant name="gather_ruins">
106       <props>
107         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
108         <prop attachpoint="r_hand"/>
109         <prop attachpoint="shield"/>
110         <prop attachpoint="helmet"/>
111       </props>
112     </variant>
113     <variant name="Build">
114       <props>
115         <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
116         <prop attachpoint="l_hand"/>
117         <prop attachpoint="shield"/>
118         <prop attachpoint="helmet"/>
119       </props>
120     </variant>
121     <variant name="carry_food">
122       <props>
123         <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
124         <prop attachpoint="l_hand"/>
125         <prop attachpoint="helmet"/>
126         <prop attachpoint="shield"/>
127       </props>
128     </variant>
129     <variant name="carry_meat">
130       <props>
131         <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
132         <prop attachpoint="l_hand"/>
133         <prop attachpoint="helmet"/>
134         <prop attachpoint="shield"/>
135       </props>
136     </variant>
137     <variant name="carry_wood">
138       <props>
139         <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
140         <prop actor="" attachpoint="l_hand"/>
141         <prop attachpoint="helmet"/>
142         <prop attachpoint="shield"/>
143       </props>
144     </variant>
145     <variant name="carry_stone">
146       <props>
147         <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
148         <prop actor="" attachpoint="l_hand"/>
149         <prop attachpoint="helmet"/>
150         <prop attachpoint="shield"/>
151       </props>
152     </variant>
153     <variant name="carry_metal">
154       <props>
155         <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
156         <prop actor="" attachpoint="l_hand"/>
157         <prop attachpoint="helmet"/>
158         <prop attachpoint="shield"/>
159       </props>
160     </variant>
161   </group>
162   <material>player_trans.xml</material>
163 </actor>