1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="100" name="Bronze Shield Pikeman">
7 <animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
8 <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
9 <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
10 <animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
11 <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
12 <animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
13 <animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
14 <animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
15 <animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
16 <animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
17 <animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
18 <animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
19 <animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
20 <animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
21 <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
22 <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
23 <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
24 <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
25 <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
26 <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
27 <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
28 <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
29 <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
30 <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
31 <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
32 <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
33 <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
34 <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
35 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
36 <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
37 <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
40 <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
41 <prop actor="props/units/shields/sele_bronzeshield_a.xml" attachpoint="shield"/>
42 <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
43 <prop actor="props/units/heads/sele_bronzeshield_a.xml" attachpoint="helmet"/>
48 <variant frequency="1" name="armor long">
49 <mesh>skeletal/m_tunic_long.dae</mesh>
51 <texture file="skeletal/mace_bronzeshield_pikeman_a.dds" name="baseTex"/>
56 <variant frequency="1" name="Idle"/>
57 <variant name="gather_tree">
59 <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
60 <prop attachpoint="r_hand"/>
61 <prop attachpoint="shield"/>
62 <prop attachpoint="helmet"/>
65 <variant name="gather_grain">
67 <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
68 <prop attachpoint="r_hand"/>
69 <prop attachpoint="shield"/>
70 <prop attachpoint="helmet"/>
73 <variant name="gather_fruit">
75 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
76 <prop attachpoint="r_hand"/>
77 <prop attachpoint="shield"/>
78 <prop attachpoint="helmet"/>
81 <variant name="gather_meat">
83 <prop attachpoint="helmet"/>
84 <prop attachpoint="r_hand"/>
85 <prop attachpoint="shield"/>
86 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
89 <variant name="gather_rock">
91 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
92 <prop attachpoint="r_hand"/>
93 <prop attachpoint="shield"/>
94 <prop attachpoint="helmet"/>
97 <variant name="gather_ore">
99 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
100 <prop attachpoint="r_hand"/>
101 <prop attachpoint="shield"/>
102 <prop attachpoint="helmet"/>
105 <variant name="gather_ruins">
107 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
108 <prop attachpoint="r_hand"/>
109 <prop attachpoint="shield"/>
110 <prop attachpoint="helmet"/>
113 <variant name="Build">
115 <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
116 <prop attachpoint="l_hand"/>
117 <prop attachpoint="shield"/>
118 <prop attachpoint="helmet"/>
121 <variant name="carry_food">
123 <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
124 <prop attachpoint="l_hand"/>
125 <prop attachpoint="helmet"/>
126 <prop attachpoint="shield"/>
129 <variant name="carry_meat">
131 <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
132 <prop attachpoint="l_hand"/>
133 <prop attachpoint="helmet"/>
134 <prop attachpoint="shield"/>
137 <variant name="carry_wood">
139 <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
140 <prop actor="" attachpoint="l_hand"/>
141 <prop attachpoint="helmet"/>
142 <prop attachpoint="shield"/>
145 <variant name="carry_stone">
147 <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
148 <prop actor="" attachpoint="l_hand"/>
149 <prop attachpoint="helmet"/>
150 <prop attachpoint="shield"/>
153 <variant name="carry_metal">
155 <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
156 <prop actor="" attachpoint="l_hand"/>
157 <prop attachpoint="helmet"/>
158 <prop attachpoint="shield"/>
162 <material>player_trans.xml</material>