Added new attack animation for pikemen
[0ad.git] / binaries / data / mods / public / art / actors / units / ptolemies / infantry_spearman_b.xml
blob84dedebbb3da5f46f5ef26ae599af3a07e941696
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="100" name="Base">
6       <animations>
7         <animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
8         <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
9         <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
10         <animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
11         <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
12         <animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
13         <animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
14         <animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
15         <animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
16         <animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
17         <animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/> 
18         <animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
19         <animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
20         <animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>        
21         <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
22         <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
23         <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
24         <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
25         <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
26         <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
27         <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
28         <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
29         <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
30         <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
31         <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
32         <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
33         <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
34         <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
35         <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
36         <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
37         <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
38       </animations>
39       <mesh>skeletal/m_tunic_short.dae</mesh>
40       <props>
41         <prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
42         <prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
43         <prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield"/>
44         <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
45       </props>
46       <textures>
47         <texture file="skeletal/ptol_isp_b_1.png" name="baseTex"/>
48         <texture file="skeletal/ptol_isp_b_1_spec.png" name="specTex"/>
49       </textures>
50     </variant>
51   </group>
52   <group>
53     <variant frequency="1" name="Idle"/>
54     <variant name="gather_tree">
55       <props>
56         <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
57         <prop attachpoint="r_hand"/>
58         <prop attachpoint="shield"/>
59         <prop attachpoint="helmet"/>
60       </props>
61     </variant>
62     <variant name="gather_grain">
63       <props>
64         <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
65         <prop attachpoint="r_hand"/>
66         <prop attachpoint="shield"/>
67         <prop attachpoint="helmet"/>
68       </props>
69     </variant>
70     <variant name="gather_fruit">
71       <props>
72         <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
73         <prop attachpoint="r_hand"/>
74         <prop attachpoint="shield"/>
75         <prop attachpoint="helmet"/>
76       </props>
77     </variant>
78     <variant name="gather_meat">
79       <props>
80         <prop attachpoint="helmet"/>
81         <prop attachpoint="r_hand"/>
82         <prop attachpoint="shield"/>
83         <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
84       </props>
85     </variant>
86     <variant name="gather_rock">
87       <props>
88         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
89         <prop attachpoint="r_hand"/>
90         <prop attachpoint="shield"/>
91         <prop attachpoint="helmet"/>
92       </props>
93     </variant>
94     <variant name="gather_ore">
95       <props>
96         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
97         <prop attachpoint="r_hand"/>
98         <prop attachpoint="shield"/>
99         <prop attachpoint="helmet"/>
100       </props>
101     </variant>
102     <variant name="gather_ruins">
103       <props>
104         <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
105         <prop attachpoint="r_hand"/>
106         <prop attachpoint="shield"/>
107         <prop attachpoint="helmet"/>
108       </props>
109     </variant>
110     <variant name="Build">
111       <props>
112         <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
113         <prop attachpoint="l_hand"/>
114         <prop attachpoint="shield"/>
115         <prop attachpoint="helmet"/>
116       </props>
117     </variant>
118     <variant name="carry_food">
119       <props>
120         <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
121         <prop attachpoint="l_hand"/>
122         <prop attachpoint="helmet"/>
123         <prop attachpoint="shield"/>
124       </props>
125     </variant>
126     <variant name="carry_meat">
127       <props>
128         <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
129         <prop attachpoint="l_hand"/>
130         <prop attachpoint="helmet"/>
131         <prop attachpoint="shield"/>
132       </props>
133     </variant>
134     <variant name="carry_wood">
135       <props>
136         <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
137         <prop actor="" attachpoint="l_hand"/>
138         <prop attachpoint="helmet"/>
139         <prop attachpoint="shield"/>
140       </props>
141     </variant>
142     <variant name="carry_stone">
143       <props>
144         <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
145         <prop actor="" attachpoint="l_hand"/>
146         <prop attachpoint="helmet"/>
147         <prop attachpoint="shield"/>
148       </props>
149     </variant>
150     <variant name="carry_metal">
151       <props>
152         <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
153         <prop actor="" attachpoint="l_hand"/>
154         <prop attachpoint="helmet"/>
155         <prop attachpoint="shield"/>
156       </props>
157     </variant>
158   </group>
159   <material>player_trans_spec.xml</material>
160 </actor>