1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="100" name="Base">
7 <animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
8 <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
9 <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
10 <animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
11 <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
12 <animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
13 <animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
14 <animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
15 <animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
16 <animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
17 <animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
18 <animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
19 <animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
20 <animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
21 <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
22 <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
23 <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
24 <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
25 <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
26 <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
27 <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
28 <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
29 <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
30 <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
31 <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
32 <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
33 <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
34 <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
35 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
36 <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
37 <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
39 <mesh>skeletal/m_tunic_short.dae</mesh>
41 <prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
42 <prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
43 <prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield"/>
44 <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
47 <texture file="skeletal/ptol_isp_b_1.png" name="baseTex"/>
48 <texture file="skeletal/ptol_isp_b_1_spec.png" name="specTex"/>
53 <variant frequency="1" name="Idle"/>
54 <variant name="gather_tree">
56 <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
57 <prop attachpoint="r_hand"/>
58 <prop attachpoint="shield"/>
59 <prop attachpoint="helmet"/>
62 <variant name="gather_grain">
64 <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
65 <prop attachpoint="r_hand"/>
66 <prop attachpoint="shield"/>
67 <prop attachpoint="helmet"/>
70 <variant name="gather_fruit">
72 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
73 <prop attachpoint="r_hand"/>
74 <prop attachpoint="shield"/>
75 <prop attachpoint="helmet"/>
78 <variant name="gather_meat">
80 <prop attachpoint="helmet"/>
81 <prop attachpoint="r_hand"/>
82 <prop attachpoint="shield"/>
83 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
86 <variant name="gather_rock">
88 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
89 <prop attachpoint="r_hand"/>
90 <prop attachpoint="shield"/>
91 <prop attachpoint="helmet"/>
94 <variant name="gather_ore">
96 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
97 <prop attachpoint="r_hand"/>
98 <prop attachpoint="shield"/>
99 <prop attachpoint="helmet"/>
102 <variant name="gather_ruins">
104 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
105 <prop attachpoint="r_hand"/>
106 <prop attachpoint="shield"/>
107 <prop attachpoint="helmet"/>
110 <variant name="Build">
112 <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
113 <prop attachpoint="l_hand"/>
114 <prop attachpoint="shield"/>
115 <prop attachpoint="helmet"/>
118 <variant name="carry_food">
120 <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
121 <prop attachpoint="l_hand"/>
122 <prop attachpoint="helmet"/>
123 <prop attachpoint="shield"/>
126 <variant name="carry_meat">
128 <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
129 <prop attachpoint="l_hand"/>
130 <prop attachpoint="helmet"/>
131 <prop attachpoint="shield"/>
134 <variant name="carry_wood">
136 <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
137 <prop actor="" attachpoint="l_hand"/>
138 <prop attachpoint="helmet"/>
139 <prop attachpoint="shield"/>
142 <variant name="carry_stone">
144 <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
145 <prop actor="" attachpoint="l_hand"/>
146 <prop attachpoint="helmet"/>
147 <prop attachpoint="shield"/>
150 <variant name="carry_metal">
152 <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
153 <prop actor="" attachpoint="l_hand"/>
154 <prop attachpoint="helmet"/>
155 <prop attachpoint="shield"/>
159 <material>player_trans_spec.xml</material>