Fix Molten VK printing too many log messages
[0ad.git] / source / graphics / ModelDummy.h
blob2ae25e88eee832debd266e4446d9ab3c18bad471
1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_MODELDUMMY
19 #define INCLUDED_MODELDUMMY
21 #include "graphics/ModelAbstract.h"
23 /**
24 * Empty placeholder ModelAbstract implementation, to render nothing.
26 class CModelDummy final : public CModelAbstract
28 NONCOPYABLE(CModelDummy);
30 public:
32 CModelDummy() = default;
33 virtual ~CModelDummy() = default;
35 virtual CModelAbstract* Clone() const { return new CModelDummy(); }
36 virtual CModelDummy* ToCModelDummy() { return this; }
38 virtual void CalcBounds() {};
39 virtual void SetTerrainDirty(ssize_t, ssize_t, ssize_t, ssize_t) {}
40 virtual void ValidatePosition() {};
41 virtual void InvalidatePosition() {};
44 #endif // INCLUDED_MODELDUMMY