Fix Molten VK printing too many log messages
[0ad.git] / source / graphics / Decal.cpp
blob1594d462e86ac396ea624ffede04fc225274d7d6
1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "Decal.h"
22 #include "graphics/Terrain.h"
23 #include "maths/MathUtil.h"
24 #include "ps/CStrInternStatic.h"
26 CModelAbstract* CModelDecal::Clone() const
28 CModelDecal* clone = new CModelDecal(m_Terrain, m_Decal);
29 return clone;
32 void CModelDecal::CalcVertexExtents(ssize_t& i0, ssize_t& j0, ssize_t& i1, ssize_t& j1)
34 CVector3D corner0(m_Decal.m_OffsetX + m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ + m_Decal.m_SizeZ/2);
35 CVector3D corner1(m_Decal.m_OffsetX + m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ - m_Decal.m_SizeZ/2);
36 CVector3D corner2(m_Decal.m_OffsetX - m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ - m_Decal.m_SizeZ/2);
37 CVector3D corner3(m_Decal.m_OffsetX - m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ + m_Decal.m_SizeZ/2);
39 corner0 = GetTransform().Transform(corner0);
40 corner1 = GetTransform().Transform(corner1);
41 corner2 = GetTransform().Transform(corner2);
42 corner3 = GetTransform().Transform(corner3);
44 i0 = floor(std::min(std::min(corner0.X, corner1.X), std::min(corner2.X, corner3.X)) / TERRAIN_TILE_SIZE);
45 j0 = floor(std::min(std::min(corner0.Z, corner1.Z), std::min(corner2.Z, corner3.Z)) / TERRAIN_TILE_SIZE);
46 i1 = ceil(std::max(std::max(corner0.X, corner1.X), std::max(corner2.X, corner3.X)) / TERRAIN_TILE_SIZE);
47 j1 = ceil(std::max(std::max(corner0.Z, corner1.Z), std::max(corner2.Z, corner3.Z)) / TERRAIN_TILE_SIZE);
49 i0 = Clamp<ssize_t>(i0, 0, m_Terrain->GetVerticesPerSide() - 1);
50 j0 = Clamp<ssize_t>(j0, 0, m_Terrain->GetVerticesPerSide() - 1);
51 i1 = Clamp<ssize_t>(i1, 0, m_Terrain->GetVerticesPerSide() - 1);
52 j1 = Clamp<ssize_t>(j1, 0, m_Terrain->GetVerticesPerSide() - 1);
55 void CModelDecal::CalcBounds()
57 ssize_t i0, j0, i1, j1;
58 CalcVertexExtents(i0, j0, i1, j1);
59 m_WorldBounds = m_Terrain->GetVertexesBound(i0, j0, i1, j1);
62 void CModelDecal::SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1)
64 // Check if there's no intersection between the dirty range and this decal
65 ssize_t bi0, bj0, bi1, bj1;
66 CalcVertexExtents(bi0, bj0, bi1, bj1);
67 if (bi1 < i0 || bi0 > i1 || bj1 < j0 || bj0 > j1)
68 return;
70 SetDirty(RENDERDATA_UPDATE_VERTICES);
73 void CModelDecal::InvalidatePosition()
75 m_PositionValid = false;
78 void CModelDecal::ValidatePosition()
80 if (m_PositionValid)
82 ENSURE(!m_Parent || m_Parent->m_PositionValid);
83 return;
86 if (m_Parent && !m_Parent->m_PositionValid)
88 // Make sure we don't base our calculations on
89 // a parent animation state that is out of date.
90 m_Parent->ValidatePosition();
92 // Parent will recursively call our validation.
93 ENSURE(m_PositionValid);
94 return;
97 m_PositionValid = true;
100 void CModelDecal::SetTransform(const CMatrix3D& transform)
102 // Since decals are assumed to be horizontal and projected downwards
103 // onto the terrain, use just the Y-axis rotation and the translation
104 CMatrix3D newTransform;
105 newTransform.SetYRotation(transform.GetYRotation() + m_Decal.m_Angle);
106 newTransform.Translate(transform.GetTranslation());
108 CRenderableObject::SetTransform(newTransform);
109 InvalidatePosition();
112 void CModelDecal::RemoveShadows()
114 m_Decal.m_Material.AddShaderDefine(str_DISABLE_RECEIVE_SHADOWS, str_1);