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[0ad.git] / source / renderer / backend / gl / Texture.cpp
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1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "Texture.h"
22 #include "lib/code_annotation.h"
23 #include "lib/config2.h"
24 #include "renderer/backend/gl/Device.h"
25 #include "renderer/backend/gl/DeviceCommandContext.h"
26 #include "renderer/backend/gl/Mapping.h"
28 #include <algorithm>
30 namespace Renderer
33 namespace Backend
36 namespace GL
39 namespace
42 GLint CalculateMinFilter(const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount)
44 if (MIPLevelCount == 1)
45 return defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST;
47 if (defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR)
48 return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
50 return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
53 GLint AddressModeToGLEnum(Sampler::AddressMode addressMode)
55 switch (addressMode)
57 case Sampler::AddressMode::REPEAT: return GL_REPEAT;
58 case Sampler::AddressMode::MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
59 case Sampler::AddressMode::CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
60 case Sampler::AddressMode::CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
62 return GL_REPEAT;
65 GLenum TypeToGLEnum(CTexture::Type type)
67 GLenum target = GL_TEXTURE_2D;
68 switch (type)
70 case CTexture::Type::TEXTURE_2D:
71 target = GL_TEXTURE_2D;
72 break;
73 case CTexture::Type::TEXTURE_2D_MULTISAMPLE:
74 #if CONFIG2_GLES
75 ENSURE(false && "Multisample textures are unsupported on GLES");
76 #else
77 target = GL_TEXTURE_2D_MULTISAMPLE;
78 #endif
79 break;
80 case CTexture::Type::TEXTURE_CUBE:
81 target = GL_TEXTURE_CUBE_MAP;
82 break;
84 return target;
87 } // anonymous namespace
89 // static
90 std::unique_ptr<CTexture> CTexture::Create(
91 CDevice* device, const char* name, const Type type, const uint32_t usage,
92 const Format format, const uint32_t width, const uint32_t height,
93 const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
95 std::unique_ptr<CTexture> texture(new CTexture());
97 ENSURE(format != Format::UNDEFINED);
98 ENSURE(width > 0 && height > 0 && MIPLevelCount > 0);
99 ENSURE((type == Type::TEXTURE_2D_MULTISAMPLE && sampleCount > 1 && !(usage & ITexture::Usage::SAMPLED)) || sampleCount == 1);
101 texture->m_Device = device;
102 texture->m_Type = type;
103 texture->m_Usage = usage;
104 texture->m_Format = format;
105 texture->m_Width = width;
106 texture->m_Height = height;
107 texture->m_MIPLevelCount = MIPLevelCount;
109 glGenTextures(1, &texture->m_Handle);
111 ogl_WarnIfError();
113 const GLenum target = TypeToGLEnum(type);
115 CDeviceCommandContext::ScopedBind scopedBind(
116 texture->m_Device->GetActiveCommandContext(), target, texture->m_Handle);
118 // It's forbidden to set sampler state for multisample textures.
119 if (type != Type::TEXTURE_2D_MULTISAMPLE)
121 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, CalculateMinFilter(defaultSamplerDesc, MIPLevelCount));
122 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, defaultSamplerDesc.magFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST);
124 ogl_WarnIfError();
126 glTexParameteri(target, GL_TEXTURE_WRAP_S, AddressModeToGLEnum(defaultSamplerDesc.addressModeU));
127 glTexParameteri(target, GL_TEXTURE_WRAP_T, AddressModeToGLEnum(defaultSamplerDesc.addressModeV));
130 #if !CONFIG2_GLES
131 if (type == Type::TEXTURE_CUBE)
132 glTexParameteri(target, GL_TEXTURE_WRAP_R, AddressModeToGLEnum(defaultSamplerDesc.addressModeW));
133 #endif
135 ogl_WarnIfError();
137 #if !CONFIG2_GLES
138 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
139 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, MIPLevelCount - 1);
141 if (defaultSamplerDesc.mipLODBias != 0.0f)
142 glTexParameteri(target, GL_TEXTURE_LOD_BIAS, defaultSamplerDesc.mipLODBias);
143 #endif // !CONFIG2_GLES
145 if (type == Type::TEXTURE_2D && defaultSamplerDesc.anisotropyEnabled)
147 ENSURE(texture->m_Device->GetCapabilities().anisotropicFiltering);
148 const float maxAnisotropy = std::min(
149 defaultSamplerDesc.maxAnisotropy, texture->m_Device->GetCapabilities().maxAnisotropy);
150 glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
153 if (defaultSamplerDesc.addressModeU == Sampler::AddressMode::CLAMP_TO_BORDER ||
154 defaultSamplerDesc.addressModeV == Sampler::AddressMode::CLAMP_TO_BORDER ||
155 defaultSamplerDesc.addressModeW == Sampler::AddressMode::CLAMP_TO_BORDER)
157 CColor borderColor(0.0f, 0.0f, 0.0f, 0.0f);
158 switch (defaultSamplerDesc.borderColor)
160 case Sampler::BorderColor::TRANSPARENT_BLACK:
161 break;
162 case Sampler::BorderColor::OPAQUE_BLACK:
163 borderColor = CColor(0.0f, 0.0f, 0.0f, 1.0f);
164 break;
165 case Sampler::BorderColor::OPAQUE_WHITE:
166 borderColor = CColor(1.0f, 1.0f, 1.0f, 1.0f);
167 break;
169 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColor.AsFloatArray().data());
172 ogl_WarnIfError();
174 if (type == CTexture::Type::TEXTURE_2D)
176 bool compressedFormat = false;
177 GLint internalFormat = GL_RGBA;
178 // Actually pixel data is nullptr so it doesn't make sense to account
179 // it, but in theory some buggy drivers might complain about invalid
180 // pixel format.
181 GLenum pixelFormat = GL_RGBA;
182 GLenum pixelType = GL_UNSIGNED_BYTE;
183 switch (format)
185 case Format::UNDEFINED:
186 debug_warn("Texture should defined format");
187 break;
188 case Format::R8G8B8A8_UNORM:
189 break;
190 case Format::R8G8B8_UNORM:
191 internalFormat = GL_RGB;
192 pixelFormat = GL_RGB;
193 pixelType = GL_UNSIGNED_BYTE;
194 break;
195 #if !CONFIG2_GLES
196 case Format::R8_UNORM:
197 internalFormat = GL_RED;
198 pixelFormat = GL_RED;
199 pixelType = GL_UNSIGNED_BYTE;
200 break;
201 #endif
202 case Format::A8_UNORM:
203 internalFormat = GL_ALPHA;
204 pixelFormat = GL_ALPHA;
205 pixelType = GL_UNSIGNED_BYTE;
206 break;
207 case Format::L8_UNORM:
208 internalFormat = GL_LUMINANCE;
209 pixelFormat = GL_LUMINANCE;
210 pixelType = GL_UNSIGNED_BYTE;
211 break;
212 #if CONFIG2_GLES
213 // GLES requires pixel type == UNSIGNED_SHORT or UNSIGNED_INT for depth.
214 case Format::D16_UNORM: FALLTHROUGH;
215 case Format::D24_UNORM: FALLTHROUGH;
216 case Format::D32_SFLOAT:
217 internalFormat = GL_DEPTH_COMPONENT;
218 pixelFormat = GL_DEPTH_COMPONENT;
219 pixelType = GL_UNSIGNED_SHORT;
220 break;
221 case Format::D24_UNORM_S8_UINT:
222 debug_warn("Unsupported format");
223 break;
224 #else
225 case Format::D16_UNORM:
226 internalFormat = GL_DEPTH_COMPONENT16;
227 pixelFormat = GL_DEPTH_COMPONENT;
228 pixelType = GL_UNSIGNED_SHORT;
229 break;
230 case Format::D24_UNORM:
231 internalFormat = GL_DEPTH_COMPONENT24;
232 pixelFormat = GL_DEPTH_COMPONENT;
233 pixelType = GL_UNSIGNED_SHORT;
234 break;
235 case Format::D32_SFLOAT:
236 internalFormat = GL_DEPTH_COMPONENT32;
237 pixelFormat = GL_DEPTH_COMPONENT;
238 pixelType = GL_UNSIGNED_SHORT;
239 break;
240 case Format::D24_UNORM_S8_UINT:
241 internalFormat = GL_DEPTH24_STENCIL8_EXT;
242 pixelFormat = GL_DEPTH_STENCIL_EXT;
243 pixelType = GL_UNSIGNED_INT_24_8_EXT;
244 break;
245 #endif
246 case Format::BC1_RGB_UNORM: FALLTHROUGH;
247 case Format::BC1_RGBA_UNORM: FALLTHROUGH;
248 case Format::BC2_UNORM: FALLTHROUGH;
249 case Format::BC3_UNORM:
250 compressedFormat = true;
251 break;
252 default:
253 debug_warn("Unsupported format.");
255 // glCompressedTexImage2D can't accept a null data, so we will initialize it during uploading.
256 if (!compressedFormat)
258 for (uint32_t level = 0; level < MIPLevelCount; ++level)
260 glTexImage2D(target, level, internalFormat,
261 std::max(1u, width >> level), std::max(1u, height >> level),
262 0, pixelFormat, pixelType, nullptr);
266 else if (type == CTexture::Type::TEXTURE_2D_MULTISAMPLE)
268 ENSURE(MIPLevelCount == 1);
269 #if !CONFIG2_GLES
270 if (format == Format::R8G8B8A8_UNORM)
272 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, width, height, GL_TRUE);
274 else if (format == Format::D24_UNORM_S8_UINT)
276 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_DEPTH24_STENCIL8_EXT, width, height, GL_TRUE);
278 else
279 #endif // !CONFIG2_GLES
281 debug_warn("Unsupported format");
286 #if !CONFIG2_GLES
287 if (IsDepthFormat(format))
289 if (defaultSamplerDesc.compareEnabled)
291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
292 glTexParameteri(
293 GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,
294 Mapping::FromCompareOp(defaultSamplerDesc.compareOp));
296 else
297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
299 #endif
301 ogl_WarnIfError();
303 if (texture->m_Device->GetCapabilities().debugLabels)
305 glObjectLabel(GL_TEXTURE, texture->m_Handle, -1, name);
308 return texture;
311 CTexture::CTexture() = default;
313 CTexture::~CTexture()
315 m_Device->GetActiveCommandContext()->OnTextureDestroy(this);
316 if (m_Handle)
317 glDeleteTextures(1, &m_Handle);
320 IDevice* CTexture::GetDevice()
322 return m_Device;
325 } // namespace GL
327 } // namespace Backend
329 } // namespace Renderer