1 /* Copyright (C) 2013 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
17 #include "precompiled.h"
18 #include "lib/sysdep/sysdep.h"
21 CStr
ps_generate_guid(void)
23 // TODO: Ideally this will be guaranteed unique (and verified
24 // cryptographically) since we'll rely on it to identify hosts
25 // and associate them with player controls (e.g. to support
26 // leaving/rejoining in-progress games), and we don't want
27 // a host to masquerade as someone else.
28 // For now, just try to pick a very random number.
31 for (size_t i
= 0; i
< 2; ++i
)
34 sys_generate_random_bytes((u8
*)&r
, sizeof(r
));
36 sprintf_s(buf
, ARRAY_SIZE(buf
), "%08X", r
);