1 /* Copyright (C) 2014 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_ARCHIVEBUILDER
19 #define INCLUDED_ARCHIVEBUILDER
21 #include "lib/file/vfs/vfs.h"
25 * Packages a mod's files into a distributable archive.
26 * This includes various game-specific knowledge on how to convert
27 * and cache certain files into more efficient formats (PNG -> DDS, etc).
33 * Initialise the archive builder for processing the given mod.
34 * Assumes no graphics code (especially tex_codec) has been initialised yet.
36 * @param mod path to data/mods/foo directory, containing files for conversion
37 * @param tempdir path to a writable directory for temporary files
39 CArchiveBuilder(const OsPath
& mod
, const OsPath
& tempdir
);
44 * Add a mod which will be loaded but not archived, to provide
45 * files like textures.xml needed for the conversion.
46 * Added mods will be mounted with increasing priority.
47 * Typically this will be called with 'public', when packaging
49 * @param mod path to data/mods/foo directory, containing files for loading
51 void AddBaseMod(const OsPath
& mod
);
54 * Do all the processing and packing of files into the archive.
55 * @param archive path of .zip file to generate (will be overwritten if it exists)
56 * @param compress whether to compress the contents of the .zip file
58 void Build(const OsPath
& archive
, bool compress
);
61 static Status
CollectFileCB(const VfsPath
& pathname
, const CFileInfo
& fileInfo
, const uintptr_t cbData
);
64 std::vector
<VfsPath
> m_Files
;
69 #endif // INCLUDED_ARCHIVEBUILDER