Merge 'remotes/trunk'
[0ad.git] / source / gui / CGUISprite.cpp
blob268b573422aa2554ceef868f71977474d7eefc1a
1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "CGUISprite.h"
22 CGUISprite::~CGUISprite() = default;
24 void CGUISprite::AddImage(std::unique_ptr<SGUIImage> image)
26 m_Images.emplace_back(std::move(image));
29 void CGUISpriteInstance::Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const
31 if (m_CachedSize != Size)
33 GUIRenderer::UpdateDrawCallCache(pGUI, m_DrawCallCache, m_SpriteName, Size, Sprites);
34 m_CachedSize = Size;
36 GUIRenderer::Draw(m_DrawCallCache, canvas);
39 // Plus a load of constructors / assignment operators, which don't copy the
40 // DrawCall cache (to avoid losing track of who has allocated various bits
41 // of data):
43 CGUISpriteInstance::CGUISpriteInstance()
47 CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
48 : m_SpriteName(SpriteName)
52 void CGUISpriteInstance::SetName(const CStr& SpriteName)
54 m_SpriteName = SpriteName;
55 m_CachedSize = CRect();
56 m_DrawCallCache.clear();