Merge 'remotes/trunk'
[0ad.git] / source / collada / XMLFix.cpp
blobfc5aa6bb388b866c9a271c3bad96e0d5da204b07
1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "XMLFix.h"
22 #include "CommonConvert.h"
24 #include "FUtils/FUXmlParser.h"
26 #include <libxml/parser.h>
30 Things that are fixed here:
32 ----
34 3ds Max "file://" image URLs
36 Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"
38 Problem: /COLLADA/library_images/image/init_from = "file://" which crashes some versions of FCollada
40 Fix: Delete the whole library_images subtree, since we never use it anyway.
41 Then delete library_effects and library_materials too, to avoid broken references.
43 ----
45 3ds Max broken material references
47 Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"
49 Problem: /COLLADA/library_visual_scenes/.../instance_material/@target sometimes
50 refers to non-existent material IDs.
52 Fix: Delete the whole bind_material subtree, since we never use it anyway.
54 ----
58 static xmlNode* findChildElement(xmlNode* node, const char* name)
60 for (xmlNode* child = node->children; child; child = child->next)
62 if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, name) == 0)
63 return child;
65 return NULL;
68 static bool applyFBXFixesNode(xmlNode* node)
70 bool changed = false;
71 for (xmlNode* child = node->children; child; child = child->next)
73 if (child->type == XML_ELEMENT_NODE)
75 if (strcmp((const char*)child->name, "node") == 0)
77 if (applyFBXFixesNode(child))
78 changed = true;
80 else if (strcmp((const char*)child->name, "instance_geometry") == 0)
82 xmlNode* bind_material = findChildElement(child, "bind_material");
83 if (! bind_material) continue;
84 Log(LOG_INFO, "Found a bind_material to delete");
85 xmlUnlinkNode(bind_material);
86 xmlFreeNode(bind_material);
88 changed = true;
92 return changed;
95 static bool applyFBXFixes(xmlNode* root)
97 Log(LOG_INFO, "Applying fixes for 3ds Max exporter");
99 bool changed = false;
101 xmlNode* library_images = findChildElement(root, "library_images");
102 if (library_images)
104 Log(LOG_INFO, "Found library_images to delete");
105 xmlUnlinkNode(library_images);
106 xmlFreeNode(library_images);
107 changed = true;
110 xmlNode* library_materials = findChildElement(root, "library_materials");
111 if (library_materials)
113 Log(LOG_INFO, "Found library_materials to delete");
114 xmlUnlinkNode(library_materials);
115 xmlFreeNode(library_materials);
116 changed = true;
119 xmlNode* library_effects = findChildElement(root, "library_effects");
120 if (library_effects)
122 Log(LOG_INFO, "Found library_effects to delete");
123 xmlUnlinkNode(library_effects);
124 xmlFreeNode(library_effects);
125 changed = true;
128 xmlNode* library_visual_scenes = findChildElement(root, "library_visual_scenes");
129 if (library_visual_scenes) // (Assume there's only one of these)
131 xmlNode* visual_scene = findChildElement(library_visual_scenes, "visual_scene");
132 if (visual_scene) // (Assume there's only one of these)
134 for (xmlNode* child = visual_scene->children; child; child = child->next)
136 if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, "node") == 0)
137 if (applyFBXFixesNode(child))
138 changed = true;
143 return changed;
146 static bool processDocument(xmlNode* root)
148 xmlNode* asset = findChildElement(root, "asset");
149 if (! asset) return false;
150 xmlNode* contributor = findChildElement(asset, "contributor");
151 if (! contributor) return false;
152 xmlNode* authoring_tool = findChildElement(contributor, "authoring_tool");
153 if (! authoring_tool) return false;
155 xmlNode* authoring_tool_text = authoring_tool->children;
156 if (! authoring_tool_text) return false;
157 if (authoring_tool_text->type != XML_TEXT_NODE) return false;
158 xmlChar* toolname = authoring_tool_text->content;
159 Log(LOG_INFO, "Authoring tool: %s", toolname);
160 if (strcmp((const char*)toolname, "FBX COLLADA exporter") == 0)
161 return applyFBXFixes(root);
162 else
163 return false;
166 void FixBrokenXML(const char* text, const char** out, size_t* outSize)
168 Log(LOG_INFO, "Running FixBrokenXML");
170 size_t textSize = strlen(text);
171 xmlDocPtr doc = xmlParseMemory(text, (int)textSize);
173 xmlNode* root = xmlDocGetRootElement(doc);
174 if (root && processDocument(root))
176 // Reserialising the document, then parsing it again inside FCollada, is a bit ugly;
177 // but it's the only way I can see to make it work through FCollada's public API
178 xmlChar* mem = NULL;
179 int size = -1;
180 xmlDocDumpFormatMemory(doc, &mem, &size, 0);
181 *out = (const char*)mem;
182 *outSize = size;
184 else
186 *out = text;
187 *outSize = textSize;
190 xmlFreeDoc(doc);