1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
10 "PO-Revision-Date: 2016-09-30 09:39+0000\n"
11 "Last-Translator: Adrián Chaves Fernández\n"
12 "Language-Team: Xhosa (http://www.transifex.com/wildfire-games/0ad/language/xh/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: maps/random/aegean_sea.jsonsettings.Description
20 msgid "Players start on two sides of a sea with scattered islands."
23 #: maps/random/aegean_sea.jsonsettings.Name
27 #: maps/random/alpine_lakes.jsonsettings.Description
29 "High Alpine mountains surrounding deep valleys strung with mountain streams "
30 "and finger-like lakes."
33 #: maps/random/alpine_lakes.jsonsettings.Name
37 #: maps/random/alpine_valley.jsonsettings.Description
38 msgid "High Alpine mountains bordering deep valleys."
41 #: maps/random/alpine_valley.jsonsettings.Name
45 #: maps/random/amazon.jsonsettings.Description
47 "Players are transported into the tropics to the mouth of the great Amazon, "
48 "which is arguably the longest and largest river in the world. Will you "
49 "triumph and take control of this tropical paradise, or will you be trampled "
50 "into the dust by ruthless and ambitious enemies?"
53 #: maps/random/amazon.jsonsettings.Name
57 #: maps/random/ambush.jsonsettings.Description
59 "High bluffs overlook the terrain below. Bountiful resources await on the "
60 "cliffs, but beware of enemies planning an ambush."
63 #: maps/random/ambush.jsonsettings.Name
67 #: maps/random/anatolian_plateau.jsonsettings.Description
69 "An indefensible open land with little wood and stone, representing the "
70 "central basin of Asia Minor."
73 #: maps/random/anatolian_plateau.jsonsettings.Name
74 msgid "Anatolian Plateau"
77 #: maps/random/archipelago.jsonsettings.Description
79 "A maze of islands of different sizes and shapes. Players start with more "
83 #: maps/random/archipelago.jsonsettings.Name
87 #: maps/random/ardennes_forest.jsonsettings.Description
89 "Each player starts deep in the forest.\n"
91 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
94 #: maps/random/ardennes_forest.jsonsettings.Name
95 msgid "Ardennes Forest"
98 #: maps/random/atlas_mountains.jsonsettings.Description
100 "A rugged land with small room for buildings with scarce wood. Represents the"
101 " mountain range in the north-west africa."
104 #: maps/random/atlas_mountains.jsonsettings.Name
105 msgid "Atlas Mountains"
108 #: maps/random/bahrain.jsonsettings.Description
110 "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn "
111 "controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
112 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
113 " and also centre of pearl trading due to its magnificent pearl fisheries, "
114 "Bahrain is never left unoccupied for long. But now, with the previous "
115 "occupants gone, the land prepares for war. Will you be the next Ruler of "
119 #: maps/random/bahrain.jsonsettings.Name
123 #: maps/random/belgian_uplands.jsonsettings.Description
125 "An experimental map with its heightmap generated by erosion to look more "
126 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
127 "take a while to generate."
130 #: maps/random/belgian_uplands.jsonsettings.Name
131 msgid "Belgian Uplands"
134 #: maps/random/caledonian_meadows.jsonsettings.Description
136 "Fertile lands surrounded by harsh terrain.\n"
137 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt barely died away.\n"
138 "Aiming at a realistic terrain, this map might not always be balanced."
141 #: maps/random/caledonian_meadows.jsonsettings.Name
142 msgid "Caledonian Meadows"
145 #: maps/random/cantabrian_highlands.jsonsettings.Description
147 "Each player starts on a hill surrounded by steep cliffs. Represents "
148 "Cantabria, a mountainous region in the North of the Iberian peninsula."
151 #: maps/random/cantabrian_highlands.jsonsettings.Name
152 msgid "Cantabrian Highlands"
155 #: maps/random/canyon.jsonsettings.Description
156 msgid "Players start around the map in deep canyons."
159 #: maps/random/canyon.jsonsettings.Name
163 #: maps/random/continent.jsonsettings.Description
164 msgid "All players starts on a continent surrounded by water."
167 #: maps/random/continent.jsonsettings.Name
171 #: maps/random/corinthian_isthmus.jsonsettings.Description
172 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
174 "Two Mediterranean land masses connected by a narrow spit of land, called an "
178 #: maps/random/corinthian_isthmus.jsonsettings.Name
179 msgid "Corinthian Isthmus"
182 #: maps/random/corsica.jsonsettings.Description
184 "The players start on two opposing islands, both with a very jagged relief "
185 "that will make landing difficult."
188 #: maps/random/corsica.jsonsettings.Name
189 msgid "Corsica vs Sardinia"
192 #: maps/random/cycladic_archipelago.jsonsettings.Description
194 "Each player starts on an island surrounded by water.\n"
196 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
199 #: maps/random/cycladic_archipelago.jsonsettings.Name
200 msgid "Cycladic Archipelago"
203 #: maps/random/deep_forest.jsonsettings.Description
204 msgid "A deep dark forest in Germania."
207 #: maps/random/deep_forest.jsonsettings.Name
211 #: maps/random/empire.jsonsettings.Description
213 "A neighboring province has pledged alegiance to your rule. It's up to you to"
214 " command them to victory."
217 #: maps/random/empire.jsonsettings.Name
221 #: maps/random/english_channel.jsonsettings.Description
223 "Players start in either northern France or southern Britain while the "
224 "English channel separates them."
227 #: maps/random/english_channel.jsonsettings.Name
228 msgid "English Channel"
231 #: maps/random/flood.jsonsettings.Description
233 "A great flood has moved across the valley enabling ships and troops to "
234 "battle in chest deep waters."
237 #: maps/random/flood.jsonsettings.Name
241 #: maps/random/fortress.jsonsettings.Description
242 msgid "Players start in a ready-made fortress with piles of resources."
245 #: maps/random/fortress.jsonsettings.Name
249 #: maps/random/frontier.jsonsettings.Description
250 msgid "A wild, unknown landscape awaits rival explorers."
253 #: maps/random/frontier.jsonsettings.Name
257 #: maps/random/gear.jsonsettings.Description
258 msgid "A land with waterways decorated in a manner similar to spider web."
261 #: maps/random/gear.jsonsettings.Name
265 #: maps/random/guadalquivir_river.jsonsettings.Description
267 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
269 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
272 #: maps/random/guadalquivir_river.jsonsettings.Name
273 msgid "Guadalquivir River"
276 #: maps/random/gulf_of_bothnia.jsonsettings.Description
278 "Players start around a gulf dotted with small islands.\n"
280 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
283 #: maps/random/gulf_of_bothnia.jsonsettings.Name
284 msgid "Gulf of Bothnia"
287 #: maps/random/harbor.jsonsettings.Description
289 "Players start with some light fishing opportunities in the calm waters of a "
290 "sheltered harbor. A large bounty of seafood lays beyond the protective "
291 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
292 "tight fighting and easy fortification. Will you fight your way through the "
293 "narrow passageways or take to the sea?"
296 #: maps/random/harbor.jsonsettings.Name
300 #: maps/random/hells_pass.jsonsettings.Description
302 "A narrow pass between steep mountains promotes tight, defensive combat. With"
303 " bountiful resources far from the front lines, teams may choose to support "
304 "their exposed teammates financially, or retreat to more fertile, but less "
308 #: maps/random/hells_pass.jsonsettings.Name
312 #: maps/random/howe_sound.jsonsettings.Description
314 "Howe Sound is a roughly triangular network of fjords located directly "
315 "northwest of present-day Vancouver, on the West Coast of today's Canada. The"
316 " waters teem with whales and fish, while on land herds of muskox dig through"
317 " deep snow to get at mushrooms and last summer's roots. Mines and forests "
318 "also abound in this cold haven."
321 #: maps/random/howe_sound.jsonsettings.Name
325 #: maps/random/hyrcanian_shores.jsonsettings.Description
327 "Each player starts in a coastal area between forested hills and the Caspian "
331 #: maps/random/hyrcanian_shores.jsonsettings.Name
332 msgid "Hyrcanian Shores"
335 #: maps/random/island_stronghold.jsonsettings.Description
337 "Teams start off with nearly adjacent civic centers on a small island, "
338 "offering a fortified base from which to expand."
341 #: maps/random/island_stronghold.jsonsettings.Name
342 msgid "Island Stronghold"
345 #: maps/random/islands.jsonsettings.Description
346 msgid "Players start in small islands while there are many others around."
349 #: maps/random/islands.jsonsettings.Name
353 #: maps/random/kerala.jsonsettings.Description
355 "Players start in the southwestern shores of India between a sea and "
359 #: maps/random/kerala.jsonsettings.Name
363 #: maps/random/lake.jsonsettings.Description
364 msgid "Players start around a lake in the center of the map."
367 #: maps/random/lake.jsonsettings.Name
371 #: maps/random/latium.jsonsettings.Description
373 "The Italian peninsula \n"
375 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
378 #: maps/random/latium.jsonsettings.Name
382 #: maps/random/lions_den.jsonsettings.Description
384 "High cliffs protect each player's main base. Venturing into the unknown can "
385 "be risky, but necessary."
388 #: maps/random/lions_den.jsonsettings.Name
392 #: maps/random/lorraine_plain.jsonsettings.Description
394 "Players start in a nearly flat Gallic plain divided by a river and its "
398 #: maps/random/lorraine_plain.jsonsettings.Name
399 msgid "Lorraine Plain"
402 #: maps/random/mainland.jsonsettings.Description
403 msgid "A typical map without any water."
406 #: maps/random/mainland.jsonsettings.Name
410 #: maps/random/marmara.jsonsettings.Description
412 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
413 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
414 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
415 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
416 "(Bosporus strait) where in time the Greek city of Byzantium would be "
417 "founded, later to become the capital of the great Byzantine Empire under the"
418 " new name of Constantinople. Players start on fertile land with adequate "
422 #: maps/random/marmara.jsonsettings.Name
426 #: maps/random/mediterranean.jsonsettings.Description
428 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
429 "Romans. They took the rudimentary knowledge and principles of organisation "
430 "from Mesopotamia and forged it into something more, thereby shifting the "
431 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
432 " foundations of civilization as we know it today. The Mediterranean Sea is "
433 "almost completely enclosed by land: on the north by Gallia Transalpina "
434 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
435 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
436 "name Mediterranean is derived from Latin, but the Romans themselves "
437 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
440 #: maps/random/mediterranean.jsonsettings.Name
441 msgid "Mediterranean"
444 #: maps/random/migration.jsonsettings.Description
446 "Players start in small islands in the eastern part of the map. There is a "
447 "big continent in the west ready for expansion."
450 #: maps/random/migration.jsonsettings.Name
451 #: maps/scenarios/Migration.xml:Name:31
455 #: maps/random/neareastern_badlands.jsonsettings.Description
457 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
459 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
462 #: maps/random/neareastern_badlands.jsonsettings.Name
463 msgid "Neareastern Badlands"
466 #: maps/random/new_rms_test.jsonsettings.Description
467 msgid "A basic test of the random map generator - not playable."
470 #: maps/random/new_rms_test.jsonsettings.Name
474 #: maps/random/ngorongoro.jsonsettings.Description
476 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
477 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
478 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
479 "and the birthplace of mankind."
482 #: maps/random/ngorongoro.jsonsettings.Name
486 #: maps/random/northern_lights.jsonsettings.Description
488 "Players start in a tough map to play with scarce wood and dangerous polar "
492 #: maps/random/northern_lights.jsonsettings.Name
493 msgid "Northern Lights"
496 #: maps/random/oasis.jsonsettings.Description
498 "Players start around a small oasis in the center of the map which holds much"
499 " of the available wood on the map."
502 #: maps/random/oasis.jsonsettings.Name
506 #: maps/random/persian_highlands.jsonsettings.Description
508 "A dry central plateau rich in minerals surrounded by rocky hills\n"
510 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
513 #: maps/random/persian_highlands.jsonsettings.Name
514 msgid "Persian Highlands"
517 #: maps/random/phoenician_levant.jsonsettings.Description
519 "Players start in the eastern part of the map while a great sea is located to"
523 #: maps/random/phoenician_levant.jsonsettings.Name
524 msgid "Phoenician Levant"
527 #: maps/random/pompeii.jsonsettings.Description
529 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
530 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
531 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
532 "Mount Vesuvius in AD 79."
535 #: maps/random/pompeii.jsonsettings.Name
539 #: maps/random/pyrenean_sierra.jsonsettings.Description
541 "High mountains separating the enemies.\n"
543 "The Pyrenees is a great mountain range located between modern France and Spain."
546 #: maps/random/pyrenean_sierra.jsonsettings.Name
547 msgid "Pyrenean Sierra"
550 #: maps/random/red_sea.jsonsettings.Description
552 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
553 "trade with the Far East, it was coveted by all. Although dry, this land is "
554 "by no means inhospitable, and is amply provided with all resources."
557 #: maps/random/red_sea.jsonsettings.Name
561 #: maps/random/rhine_marshlands.jsonsettings.Description
563 "Shallow, passable wetlands with little room for building. Represents the "
564 "lowlands of the Rhine basin in Europe."
567 #: maps/random/rhine_marshlands.jsonsettings.Name
568 msgid "Rhine Marshlands"
571 #: maps/random/rivers.jsonsettings.Description
573 "Rivers flow between players and join each other in the center of the map."
576 #: maps/random/rivers.jsonsettings.Name
580 #: maps/random/rouen.jsonsettings.Description
582 "Players start on the banks of the River Sequana (Seine) in the north of Gaul"
583 " in the place of the modern-day city of Rouen. Destined to become one of the"
584 " largest and most prosperous cities of medieval Europe and one of the Anglo-"
585 "Norman dynasty capitals, Rouen is still a peaceful land - but not for long."
588 #: maps/random/rouen.jsonsettings.Name
592 #: maps/random/saharan_oases.jsonsettings.Description
593 msgid "Each players starts near a lush oasis in a large, desolate desert."
596 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
598 msgid "Saharan Oases"
601 #: maps/random/sahel.jsonsettings.Description
603 "A somewhat open map with an abundance of food and mineral resources, while "
604 "wood is somewhat scarce."
607 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
611 #: maps/random/sahel_watering_holes.jsonsettings.Description
613 "Players start around the map with lines of water between them\n"
615 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
618 #: maps/random/sahel_watering_holes.jsonsettings.Name
619 msgid "Sahel Watering Holes"
622 #: maps/random/schwarzwald.jsonsettings.Description
623 msgid "A forest heavy map with a lake in the middle and plenty of resources."
626 #: maps/random/schwarzwald.jsonsettings.Name
630 #: maps/random/snowflake_searocks.jsonsettings.Description
631 msgid "Many small islands connected to each other by narrow passages."
634 #: maps/random/snowflake_searocks.jsonsettings.Name
635 msgid "Snowflake Searocks"
638 #: maps/random/stronghold.jsonsettings.Description
640 "Teams start off with nearly adjacent civic centers, offering easy military "
641 "and construction cooperation. With slivers of personal territory, teammates "
642 "must rely on each other to defend their rear."
645 #: maps/random/stronghold.jsonsettings.Name
649 #: maps/random/survivalofthefittest.jsonsettings.Description
651 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
653 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
656 #: maps/random/survivalofthefittest.jsonsettings.Name
657 msgid "Survival of the Fittest"
660 #: maps/random/syria.jsonsettings.Description
661 msgid "Players start in a plains with slightly rolling highlands."
664 #: maps/random/syria.jsonsettings.Name
668 #: maps/random/the_nile.jsonsettings.Description
670 "A calm wide river, representing the Nile River in Egypt, divides the map "
671 "into western and eastern parts."
674 #: maps/random/the_nile.jsonsettings.Name
678 #: maps/random/unknown.jsonsettings.Description
679 msgid "The unknown... Warning: May be a naval map."
682 #: maps/random/unknown.jsonsettings.Name
686 #: maps/random/unknown_land.jsonsettings.Description
687 msgid "The unknown..."
690 #: maps/random/unknown_land.jsonsettings.Name
694 #: maps/random/unknown_nomad.jsonsettings.Description
696 "The unknown... Players start with only some citizen soldiers and females. "
697 "[color=\"red\"]Warning: The starting resources should be set at least at "
701 #: maps/random/unknown_nomad.jsonsettings.Name
702 msgid "Unknown Nomad"
705 #: maps/random/volcanic_lands.jsonsettings.Description
706 msgid "A charred dead land where players start around a smoking volcano."
709 #: maps/random/volcanic_lands.jsonsettings.Name
710 msgid "Volcanic Lands"
713 #: maps/random/wall_demo.jsonsettings.Description
715 "A demonstration of wall placement methods/code in random maps. Very large "
716 "map size is recommended."
719 #: maps/random/wall_demo.jsonsettings.Name
723 #: maps/random/survivalofthefittest_triggers.js:127
724 msgid "An enemy wave is attacking!"
727 #: maps/random/survivalofthefittest_triggers.js:197
729 msgid "The first wave will start in %(time)s!"
732 #: maps/scenarios/Triggers_demo.js:73
733 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
736 #: maps/scenarios/Triggers_demo.js:79
740 #: maps/scenarios/Triggers_demo.js:83
744 #: maps/scenarios/Triggers_demo.js:89
748 #: maps/scenarios/Triggers_demo.js:93
749 msgid "Say rather not"
752 #: maps/scenarios/treasure_islands.js:10
753 msgid "Collect the treasures before your enemy does! May the better win!"
756 #: maps/scenarios/treasure_islands.js:29
757 msgid "No winner yet, prepare for battle!"
760 #: maps/scenarios/treasure_islands.js:41
761 msgid "Your enemy's treasury is filled to the brim, you lose!"
764 #: maps/scenarios/treasure_islands.js:46
765 msgid "Your treasury is filled to the brim, you are victorious!"
768 #: maps/scenarios/treasure_islands.js:58
769 msgid "Hurry up! Your enemy is close to victory!"
772 #: maps/scenarios/treasure_islands.js:69
774 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
777 #: maps/scenarios/treasure_islands.js:77
778 msgid "You have collected a treasure!"
781 #: maps/scenarios/treasure_islands.js:89
782 msgid "Defeat your enemy to win!"
785 #: maps/scenarios/Arcadia.xml:Description:41
787 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
789 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
792 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
793 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
794 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
795 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
796 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
797 #: Oasis.xml:PlayerData[0].Name:31
798 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
799 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
800 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
801 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
802 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
803 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
804 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
805 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
806 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
807 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
808 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
809 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
810 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
811 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
812 #: Island.xml:PlayerData[0].Name:41
813 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
814 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
815 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
816 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
817 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
818 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
819 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
820 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
821 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
822 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
823 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
824 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
825 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
826 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
827 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
828 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
829 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
830 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
831 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
832 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
833 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
834 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
835 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
836 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
837 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
838 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
839 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
840 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
841 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
842 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
843 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
844 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
845 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
846 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
847 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
848 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
849 #: (2).xml:PlayerData[0].Name:41
850 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
851 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
852 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
853 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
854 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
855 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
856 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
857 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
858 #: (2).xml:PlayerData[0].Name:42
862 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
863 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
864 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
865 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
866 #: Oasis.xml:PlayerData[1].Name:31
867 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
868 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
869 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
870 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
871 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
872 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
873 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
874 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
875 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
876 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
877 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
878 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
879 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
880 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
881 #: Island.xml:PlayerData[1].Name:41
882 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
883 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
884 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
885 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
886 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
887 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
888 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
889 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
890 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
891 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
892 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
893 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
894 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
895 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
896 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
897 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
898 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
899 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
900 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
901 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
902 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
903 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
904 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
905 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
906 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
907 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
908 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
909 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
910 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
911 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
912 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
913 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
914 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
915 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
916 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
917 #: (2).xml:PlayerData[1].Name:41
918 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
919 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
920 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
921 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
922 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
923 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
924 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
925 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
926 #: (2).xml:PlayerData[1].Name:42
930 #: maps/scenarios/Arcadia.xml:Name:41
934 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
935 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
936 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
939 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
943 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
947 #: maps/scenarios/Azure Coast(2).xml:Name:31
948 msgid "Azure Coast 2"
951 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
955 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
959 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
963 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
967 #: maps/scenarios/Azure Coast(4).xml:Name:31
968 msgid "Azure Coast 3"
971 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
975 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
979 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
983 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
987 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
991 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
995 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
999 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
1003 #: maps/scenarios/Azure Coast.xml:Name:41
1004 msgid "Azure Coast 1"
1007 #: maps/scenarios/Battle for the Tiber.xml:Description:31
1009 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1013 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
1017 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
1021 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
1022 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
1023 msgid "Gallic Invaders"
1026 #: maps/scenarios/Battle for the Tiber.xml:Name:31
1027 msgid "Battle for the Tiber"
1030 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
1031 msgid "Two Celtic tribes face off across a large bog at night."
1034 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
1035 msgid "Belgian Bog Night"
1038 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
1042 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
1046 #: maps/scenarios/Bridge_demo.xml:Description:31
1047 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1050 #: maps/scenarios/Bridge_demo.xml:Name:31
1054 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
1055 msgid "Campaign Map - Test"
1058 #: maps/scenarios/Campaign Test Map.xml:Description:42
1059 msgid "A test map for potential Strategic Campaigns."
1062 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
1063 msgid "Delian League"
1066 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
1067 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
1071 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
1072 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
1076 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
1080 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
1084 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
1088 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
1089 msgid "Peloponnesian League"
1092 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
1093 msgid "Religious Institutions"
1096 #: maps/scenarios/Campaign Test Map.xml:Name:42
1097 msgid "Strategic Campaign Proof of Concept"
1100 #: maps/scenarios/Combat_demo.xml:Name:30
1104 #: maps/scenarios/Combat_demo.xml:Description:30
1106 "A combat demonstration between a small number of ranged and melee infantry "
1110 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
1111 msgid "Combat Demo (Huge)"
1114 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
1115 msgid "1296 units. Extremely slow (we need more optimisation)."
1118 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
1120 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1122 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1125 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
1126 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
1127 msgid "Invasion Force"
1130 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
1131 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
1132 #: Oasis.xml:PlayerData[2].Name:31
1133 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
1134 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
1135 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
1136 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
1137 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
1138 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
1139 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
1140 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
1141 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
1142 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
1143 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
1144 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1145 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1146 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1147 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1148 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1149 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1150 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1151 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1152 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1153 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1154 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1155 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1156 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1157 #: (4).xml:PlayerData[2].Name:42
1161 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1162 msgid "Death Canyon - Invasion Force"
1165 #: maps/scenarios/Demo_Trading.xml:Description:31
1166 msgid "A demonstration of the new trading feature."
1169 #: maps/scenarios/Demo_Trading.xml:Name:31
1170 msgid "Trading Demo"
1173 #: maps/scenarios/Eire and Albion.xml:Description:31
1175 "A demo map of the British Isles, created with the assistance of a height "
1179 #: maps/scenarios/Eire and Albion.xml:Name:31
1180 msgid "Eire and Albion (British Isles)"
1183 #: maps/scenarios/Fast Oasis.xml:Description:31
1185 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1187 "Gameplay is tight and fast, with no time to stop and smell the roses."
1190 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1191 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1192 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1193 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1194 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1195 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1196 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1197 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1198 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1199 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1200 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1201 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1202 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1203 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1204 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1205 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1206 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1207 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1208 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1209 #: (4).xml:PlayerData[3].Name:42
1213 #: maps/scenarios/Fast Oasis.xml:Name:31
1217 #: maps/scenarios/Fishing_demo.xml:Name:31
1218 msgid "Fishing Demo"
1221 #: maps/scenarios/Fishing_demo.xml:Description:31
1222 msgid "Test out fishing with a fishing boat. Still in development."
1225 #: maps/scenarios/Flight_demo.xml:Description:31
1226 msgid "Has some experimental fighter plane prototypes."
1229 #: maps/scenarios/Flight_demo.xml:Name:31
1233 #: maps/scenarios/Flight_demo_2.xml:Description:31
1234 msgid "Fly some Mustangs."
1237 #: maps/scenarios/Flight_demo_2.xml:Name:31
1238 msgid "Flight Demo 2"
1241 #: maps/scenarios/Gold_Rush.xml:Description:31
1243 "A wide-open map with a central rocky region rich in Minerals (Metal "
1244 "Resource). This map may be played if the other more detailed maps cause "
1245 "uncomfortable lag."
1248 #: maps/scenarios/Gold_Rush.xml:Name:31
1252 #: maps/scenarios/Gorge.xml:Description:31
1253 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1256 #: maps/scenarios/Gorge.xml:Name:31
1260 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1261 msgid "Importation of a height map created with fractals."
1264 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1265 msgid "Height Map Import Demo - Fractal"
1268 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1270 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1272 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1275 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1276 msgid "Height Map Import Demo - Greece"
1279 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1281 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1282 "image can be found in the scenarios folder, but can be placed anywhere."
1285 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1286 msgid "Height Map Import Demo - Greece (small)"
1289 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1290 msgid "This is a basic tutorial to get you started playing 0 A.D."
1293 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1294 msgid "Introductory Tutorial"
1297 #: maps/scenarios/Laconia 01.xml:Description:31
1299 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1301 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1304 #: maps/scenarios/Laconia 01.xml:Name:31
1308 #: maps/scenarios/Migration.xml:Description:31
1310 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1312 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1315 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1316 #: maps/scenarios/Miletus.xml:Name:31
1320 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1321 #: Ptolemies 2.xml:PlayerData[1].Name:41
1325 #: maps/scenarios/Miletus.xml:Description:31
1326 msgid "A sandbox scenario for one player."
1329 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1330 msgid "Multiplayer Demo"
1333 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1335 "Small map with lots of resources and some water, for testing gameplay in "
1336 "non-competitive multiplayer matches."
1339 #: maps/scenarios/Necropolis.xml:Description:41
1341 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1343 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1346 #: maps/scenarios/Necropolis.xml:Name:41
1350 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1351 msgid "A map for testing unit movement algorithms."
1354 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1355 msgid "Pathfinding Demo"
1358 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1359 msgid "Pathfinding Terrain Demo"
1362 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1364 "A map for testing movement costs and terrain properties in the A* "
1368 #: maps/scenarios/Peloponnese.xml:Description:41
1369 msgid "A real-world map of the Greek homeland."
1372 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1376 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1380 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1384 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1388 #: maps/scenarios/Peloponnese.xml:Name:41
1389 msgid "Peloponnesian Wars"
1392 #: maps/scenarios/Polynesia.xml:Description:42
1393 msgid "Demo map for new fancy water effects."
1396 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1400 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1404 #: maps/scenarios/Polynesia.xml:Name:42
1408 #: maps/scenarios/Resource_demo.xml:Name:31
1409 msgid "Resource demo"
1412 #: maps/scenarios/Resource_demo.xml:Description:31
1413 msgid "Demo map for resource gathering."
1416 #: maps/scenarios/Saharan Oases.xml:Description:31
1418 "A desert biome map where each player has founded their colony at their own "
1419 "lush oasis. The rest of the map is generally wide-open and barren."
1422 #: maps/scenarios/Sahel.xml:Description:42
1424 "Situated Southside of the Atlas mountain range in North Africa.\n"
1426 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1429 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1430 msgid "Aulus Manlius Capitolinus"
1433 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1434 msgid "Hasdrubal the Fair"
1437 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1438 msgid "Artaxshacha II"
1441 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1445 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1447 "Play with the Athenians faction in a non-threatening sandbox environment."
1450 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1451 msgid "The Athenians"
1454 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1455 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1456 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1457 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1458 msgid "The Spartans"
1461 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1462 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1463 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1464 msgid "The Persians"
1467 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1468 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1469 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1473 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1474 msgid "Sandbox - The Athenians"
1477 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1478 #: - Gauls.xml:Description:41
1479 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1482 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1483 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1484 msgid "Roman Interlopers"
1487 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1488 msgid "Sandbox - The Britons"
1491 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1492 msgid "Explore the Carthaginian Buildings and Units."
1495 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1496 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1500 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1501 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1505 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1506 msgid "Sandbox - The Carthaginians"
1509 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1510 msgid "Sandbox - The Gauls"
1513 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1514 msgid "A demo map for the Iberians."
1517 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1518 msgid "Sandbox - The Iberians"
1521 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1523 "Play with the Macedonians faction in a non-threatening sandbox environment."
1526 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1527 msgid "The Macedonians"
1530 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1531 msgid "Sandbox - The Macedonians"
1534 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1535 msgid "Mauryan Indian faction showcase map."
1538 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1539 msgid "Mauryan Indians"
1542 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1546 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1547 msgid "Sandbox - The Mauryans"
1550 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1551 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1554 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1558 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1559 msgid "Sandbox - The Persians"
1562 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1564 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1567 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1568 msgid "Ptolemy \"Savior\""
1571 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1575 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1579 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1580 msgid "Sandbox - The Ptolemaic Egyptians 2"
1583 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1584 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1585 msgid "An islands map good for intense naval combat."
1588 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1589 msgid "Ptolemaios A' Soter"
1592 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1596 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1597 msgid "Sandbox - The Ptolemaic Egyptians"
1600 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1601 msgid "A sandbox scenario for players to try out the Roman civilisation."
1604 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1605 msgid "Sandbox - The Republican Romans"
1608 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1609 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1612 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1613 msgid "The Seleucids"
1616 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1617 msgid "The Ptolemies"
1620 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1621 msgid "Sandbox - The Seleucids"
1624 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1626 "Play with the Spartans faction in a non-threatening sandbox environment."
1629 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1630 msgid "Sandbox - The Spartans"
1633 #: maps/scenarios/Savanna Ravine.xml:Name:42
1634 msgid "Savanna Ravine"
1637 #: maps/scenarios/Savanna Ravine.xml:Description:42
1639 "A wide-open Savanna map with a small ravine running down the center, which "
1643 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1647 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1651 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1655 #: maps/scenarios/Serengeti.xml:Description:31
1657 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1658 " wealth is bountiful and wood is in full supply."
1661 #: maps/scenarios/Serengeti.xml:Name:31
1665 #: maps/scenarios/Ship Formations.xml:Description:31
1666 msgid "Ship formations mockup."
1669 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1673 #: maps/scenarios/Ship Formations.xml:Name:31
1674 msgid "Ship Formations"
1677 #: maps/scenarios/Siwa Oasis.xml:Description:31
1679 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1680 " mountainous spokes that divide the home territories of each player."
1683 #: maps/scenarios/Siwa Oasis.xml:Name:31
1687 #: maps/scenarios/Territory Demo.xml:Description:31
1688 msgid "A demo map showing the territory effects of each type of structure."
1691 #: maps/scenarios/Territory Demo.xml:Name:31
1692 msgid "Territory Demo"
1695 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1697 "The Celts invade Greece. Fight through the central valley or cut through the"
1698 " rich highlands in order to secure the lands around Delphi!"
1701 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1702 msgid "Massacre of Delphi"
1705 #: maps/scenarios/The Persian Gates.xml:Description:31
1707 "\"It has always been the Greek Dream to go East.\"\n"
1709 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1711 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1714 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1715 msgid "Alexandros Megas"
1718 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1722 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1723 msgid "Ariobarzanes"
1726 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1730 #: maps/scenarios/The Persian Gates.xml:Name:31
1731 msgid "The Persian Gates"
1734 #: maps/scenarios/Third Macedonian War.xml:Description:31
1736 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1737 "the once-proud Macedonians prevail against the Roman juggernaut?"
1740 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1741 msgid "Lucius Aemilius Paullus"
1744 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1745 msgid "Perseus of Macedon"
1748 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1749 msgid "Greek Allies"
1752 #: maps/scenarios/Third Macedonian War.xml:Name:31
1753 msgid "Third Macedonian War"
1756 #: maps/scenarios/Treasure Islands.xml:Description:41
1758 "Search treasures on small islands and on the water. Collect more treasures "
1759 "than your opponent to win."
1762 #: maps/scenarios/Treasure Islands.xml:Name:41
1763 msgid "Treasure Islands"
1766 #: maps/scenarios/Triggers_demo.xml:Description:41
1768 "Demo map listening to various triggers and printing warning messages about "
1772 #: maps/scenarios/Triggers_demo.xml:Name:41
1773 msgid "Triggers Demo"
1776 #: maps/scenarios/Tropical Island.xml:Description:41
1777 msgid "Multiplayer map. A tropical paradise."
1780 #: maps/scenarios/Tropical Island.xml:Name:41
1781 msgid "Tropical Island"
1784 #: maps/scenarios/Units_demo.xml:Name:92
1788 #: maps/scenarios/Units_demo.xml:Description:92
1789 msgid "Every unit in the game."
1792 #: maps/scenarios/WallTest.xml:Description:31
1793 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1794 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1795 #: (4).xml:Description:41
1796 msgid "Give an interesting description of your map."
1799 #: maps/scenarios/WallTest.xml:Name:31
1803 #: maps/scenarios/Walls.xml:Description:31
1807 #: maps/scenarios/Walls.xml:Name:31
1811 #: maps/scenarios/We are Legion.xml:Name:31
1812 msgid "We Are Legion"
1815 #: maps/scenarios/We are Legion.xml:Description:31
1816 msgid "A quick battle demo map using Roman legionnaires."
1819 #: maps/scenarios/_default.xml:Name:32
1823 #: maps/scenarios/reservoir.xml:Description:31
1824 msgid "A demo showing water planes."
1827 #: maps/scenarios/reservoir.xml:Name:31
1831 #: maps/scenarios/road demo.xml:Description:31
1832 msgid "Demo map showcasing Temperate Road decals."
1835 #: maps/scenarios/road demo.xml:Name:31
1836 msgid "Road Decals Demo"
1839 #: maps/scenarios/shipattacks.xml:Description:31
1840 msgid "Move ships around. Attack other ships."
1843 #: maps/scenarios/shipattacks.xml:Name:31
1847 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1849 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1851 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1854 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1855 msgid "Starting Economy Walkthrough"
1858 #: maps/scenarios/temperate map.xml:Name:31
1859 msgid "Base Temperate Map"
1862 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1864 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1866 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1869 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1870 msgid "Acropolis Bay (2)"
1873 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1875 "A map filled with impassable mountains and a great number of natural "
1879 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1880 msgid "Alpine Mountains (3)"
1883 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1885 "The high peaks and valleys of the Alps.\n"
1887 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1890 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1891 msgid "Alpine Valleys (2)"
1894 #: maps/skirmishes/Bactria (2).xml:Description:42
1896 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1898 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1901 #: maps/skirmishes/Bactria (2).xml:Name:42
1905 #: maps/skirmishes/Barcania (3).xml:Name:31
1906 msgid "Barcania (3)"
1909 #: maps/skirmishes/Barcania (3).xml:Description:31
1911 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1912 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1913 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1914 " defensive fighting or aggressive maneuvers."
1917 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1919 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1921 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1924 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1925 msgid "Belgian Bog (2)"
1928 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1930 "Two teams face off across a long, very large saltwater lake.\n"
1932 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1935 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1936 msgid "Caspian Sea (2v2)"
1939 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1940 msgid "Corinthian Isthmus (2)"
1943 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1944 msgid "Corinthian Isthmus (4)"
1947 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1949 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1951 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1954 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1955 msgid "Corsica and Sardinia (4)"
1958 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1959 msgid "A \"small island\"-style map set in the Aegean Sea."
1962 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1963 msgid "Cycladic Archipelago (2)"
1966 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1968 "A \"small island\"-style map set in the Aegean Sea.\n"
1970 "Map size: Very Large"
1973 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1977 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1981 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1985 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1986 msgid "Cycladic Archipelago (3)"
1989 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1991 "A deep rocky canyon slicing through the desert.\n"
1993 "Each player starts their colony on a plateau on either side of the ravine."
1996 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1997 msgid "Death Canyon (2)"
2000 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
2002 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2004 "Each player starts the match with a free farmstead and free storehouse.\n"
2006 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2009 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
2010 msgid "Deccan Plateau (2)"
2013 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2015 "A foggy alpine landscape becomes a battleground as each team has an ally "
2016 "squashed precariously between two enemies. Two forest cliffs overlook the "
2017 "center lake, accessible from the sides of the map."
2020 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2021 msgid "Dueling Cliffs (3v3)"
2024 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2026 "A forest battle map where all players fight for supremacy and control over "
2030 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2031 msgid "Forest Battle (4)"
2034 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
2036 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2038 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2040 "Watch out for Romans passing by!"
2043 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
2044 msgid "Gallic Fields (3)"
2047 #: maps/skirmishes/Gambia River (3).xml:Description:42
2049 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2051 "(Warning: Large map. Good computer specs recommended)"
2054 #: maps/skirmishes/Gambia River (3).xml:Name:42
2055 msgid "Gambia River (3)"
2058 #: maps/skirmishes/Golden Island (2).xml:Description:40
2060 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2061 "can access the center via a narrow strip of land or via boat."
2064 #: maps/skirmishes/Golden Island (2).xml:Name:40
2065 msgid "Golden Island (2)"
2068 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
2070 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2072 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2075 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
2076 msgid "Gold Oasis (2)"
2079 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
2080 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
2082 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2084 "Scout the lands to find free treasures and to secure new resources."
2087 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
2088 msgid "Greek Acropolis (2)"
2091 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
2093 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
2095 "Scout the lands to find free treasures and to secure new resources.."
2098 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
2099 msgid "Greek Acropolis (4)"
2102 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
2103 msgid "Greek Acropolis Night (2)"
2106 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
2108 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2110 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2113 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
2114 msgid "Libyan Oases (4)"
2117 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
2119 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2121 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
2123 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
2126 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
2127 msgid "Libyan Oasis (2)"
2130 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2132 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2134 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2136 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2139 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2140 msgid "Lorraine Plain (2)"
2143 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
2144 #: Oasis (4).xml:Description:42
2146 "A large oasis acts as the hub of mountainous spokes that divide the home "
2147 "territories of each player."
2150 #: maps/skirmishes/Median Oasis (2).xml:Name:41
2151 msgid "Median Oasis (2)"
2154 #: maps/skirmishes/Median Oasis (4).xml:Name:42
2155 msgid "Median Oasis (4)"
2158 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2160 "A sheltered natural harbour on the Mediterranean coast provides the "
2161 "resources for battle."
2164 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2165 msgid "Mediterranean Coves (2)"
2168 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2169 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2171 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2173 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2175 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2178 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2179 msgid "Neareastern Badlands (2)"
2182 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2183 msgid "Neareastern Badlands (4)"
2186 #: maps/skirmishes/Nile River (4).xml:Description:41
2188 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2189 "cluster near the river, while mineral resources can be found in the desert "
2193 #: maps/skirmishes/Nile River (4).xml:Name:41
2194 msgid "Nile River (4)"
2197 #: maps/skirmishes/Northern Island (2).xml:Description:40
2199 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2200 "One player starts in the Mountains to the West, the other player starts near"
2201 " the Bay in the East."
2204 #: maps/skirmishes/Northern Island (2).xml:Name:40
2205 msgid "Northern Island (2)"
2208 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2210 "A dry central basin rich in minerals surrounded by rocky hills and "
2214 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2215 msgid "Persian Highlands (4)"
2218 #: maps/skirmishes/Punbjab (2).xml:Description:40
2220 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2222 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2225 #: maps/skirmishes/Punbjab (2).xml:Name:40
2229 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2231 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2233 "The rest of the map is generally wide-open and barren."
2236 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2237 msgid "Saharan Oases (4)"
2240 #: maps/skirmishes/Sahel (4).xml:Description:42
2242 "Situated Southside of the Atlas mountain range in North Africa.\n"
2244 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2247 #: maps/skirmishes/Sahel (4).xml:Name:42
2251 #: maps/skirmishes/Savanna River.xml:Description:42
2252 msgid "A large savanna is bisected by a narrow jungle stream."
2255 #: maps/skirmishes/Savanna River.xml:Name:42
2256 msgid "Savanna River (2)"
2259 #: maps/skirmishes/Sicilia (2).xml:Description:41
2260 msgid "The large Mediterranean island of Sicily is open for conquest."
2263 #: maps/skirmishes/Sicilia (2).xml:Name:41
2267 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2269 "The large Mediterranean island of Sicily is open for conquest.\n"
2270 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2273 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2274 msgid "Sicilia Nomad (2)"
2277 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2279 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2281 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2284 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2285 msgid "Siwa Oasis (2)"
2288 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2289 msgid "A demo Skirmish map."
2292 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2293 msgid "Skirmish Demo"
2296 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2297 msgid "Sporades Islands (2)"
2300 #: maps/skirmishes/Syria (2).xml:Description:41
2302 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2304 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2307 #: maps/skirmishes/Syria (2).xml:Name:41
2311 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2313 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2314 " provide much-needed boost in farming, but foraging and hunting are in short"
2318 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2319 msgid "Team Oasis (2v2)"
2322 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2324 "The rolling Thessalian plain is traversed with narrow streams, easily "
2325 "forded. Wide-open spaces allow for massive expansion, while each player "
2326 "starts the match safe atop a large acropolis."
2329 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2330 msgid "Thessalian Plains (4)"
2333 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2335 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2337 "Scout the lands to find free treasures and to secure new resources."
2340 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2341 msgid "Tuscan Acropolis (4)"
2344 #: maps/skirmishes/Two Seas (6).xml:Description:40
2346 "A large tropic map with two seas to the East and to the West. Good for two "
2347 "teams of three players or three teams of two players."
2350 #: maps/skirmishes/Two Seas (6).xml:Name:40
2351 msgid "Two Seas (6)"
2354 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2356 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2358 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2361 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2362 msgid "Watering Holes (4)"
2365 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2367 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2369 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2371 "Access to untapped resources and territories can be found through the rugged hinterlands."
2374 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2375 msgid "Zagros Mountains (2)"