1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Ural Ishmukhametov, 2022
10 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
11 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
12 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
13 "Last-Translator: Timur Seber, 2023\n"
14 "Language-Team: Tatar (https://app.transifex.com/wildfire-games/teams/17418/tt/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=1; plural=0;\n"
21 #: maps/tutorials/introductory_tutorial.js:3
22 msgid "Welcome to the 0 A.D. tutorial."
25 #: maps/tutorials/introductory_tutorial.js:6
27 "Left-click on a Female Citizen and then right-click on a berry bush to make "
28 "that Female Citizen gather food. Female Citizens gather vegetables faster "
32 #: maps/tutorials/introductory_tutorial.js:15
34 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
35 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
39 #: maps/tutorials/introductory_tutorial.js:26
42 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
43 "Hoplite icon once to begin training a batch of Hoplites."
46 #: maps/tutorials/introductory_tutorial.js:37
47 #: maps/tutorials/introductory_tutorial.js:79
48 #: maps/tutorials/introductory_tutorial.js:161
49 #: maps/tutorials/introductory_tutorial.js:245
51 "Do not forget to press the batch training hotkey while clicking to produce "
55 #: maps/tutorials/introductory_tutorial.js:38
56 #: maps/tutorials/introductory_tutorial.js:162
57 msgid "Click on the Hoplite icon."
60 #: maps/tutorials/introductory_tutorial.js:46
62 "Select the two idle Female Citizens and build a House nearby by selecting "
63 "the House icon. Place the House by left-clicking on a piece of land."
66 #: maps/tutorials/introductory_tutorial.js:54
68 "When they are ready, select the newly trained Hoplites and assign them to "
69 "build a Storehouse beside some nearby trees. They will begin to gather wood "
70 "when it's constructed."
73 #: maps/tutorials/introductory_tutorial.js:64
76 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
77 "Skirmisher icon in the Civic Center."
80 #: maps/tutorials/introductory_tutorial.js:80
81 msgid "Click on the Skirmisher icon."
84 #: maps/tutorials/introductory_tutorial.js:88
86 "Build a Farmstead in an open space beside the Civic Center using any idle "
90 #: maps/tutorials/introductory_tutorial.js:100
91 msgid "Let's wait for the Farmstead to be built."
94 #: maps/tutorials/introductory_tutorial.js:112
96 "Once the Farmstead is constructed, its builders will automatically begin "
97 "gathering food if there is any nearby. Select the builders and instead make "
98 "them construct a Field beside the Farmstead."
101 #: maps/tutorials/introductory_tutorial.js:136
103 "The Field's builders will now automatically begin gathering food from the "
104 "Field. Using the newly created group of skirmishers, get them to build "
105 "another House nearby."
108 #: maps/tutorials/introductory_tutorial.js:144
110 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
111 "with it selected right-click on a tree nearby. Units from the Civic Center "
112 "will now automatically gather wood."
115 #: maps/tutorials/introductory_tutorial.js:176
117 "Select the Civic Center, then hover the cursor over the tree and right-click"
118 " when you see your cursor change into a wood icon."
121 #: maps/tutorials/introductory_tutorial.js:185
123 "Build a Barracks nearby. Whenever your population limit is reached, build an"
124 " extra House using any available builder units. This will be the fifth "
125 "Village Phase structure that you have built, allowing you to advance to the "
129 #: maps/tutorials/introductory_tutorial.js:193
131 "Select the Civic Center again and advance to Town Phase by clicking on the "
132 "II icon (you have to wait for the barracks to be built first). This will "
133 "allow Town Phase buildings to be constructed."
136 #: maps/tutorials/introductory_tutorial.js:205
138 "While waiting for the phasing up, you may reassign your idle workers to "
139 "gathering the resources you are short of."
142 #: maps/tutorials/introductory_tutorial.js:220
144 "Order the idle Skirmishers to build an outpost to the north east at the edge"
145 " of your territory."
148 #: maps/tutorials/introductory_tutorial.js:228
150 "Start training a batch of Female Citizens in the Civic Center and set its "
151 "rally point to the Field (right click on it)."
154 #: maps/tutorials/introductory_tutorial.js:246
155 #: maps/tutorials/starting_economy_walkthrough.js:348
156 msgid "Click on the Female Citizen icon."
159 #: maps/tutorials/introductory_tutorial.js:266
161 "Prepare for an attack by an enemy player. Train more soldiers using the "
162 "Barracks, and get idle soldiers to build a Tower near your Outpost."
165 #: maps/tutorials/introductory_tutorial.js:274
167 "Build a Forge and research the Infantry Training technology (sword icon) to "
168 "improve infantry hack attack."
171 #: maps/tutorials/introductory_tutorial.js:282
172 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
175 #: maps/tutorials/introductory_tutorial.js:290
176 msgid "Try to repel the attack."
179 #: maps/tutorials/introductory_tutorial.js:300
181 "The enemy attack has been thwarted. Now build a market and a temple while "
182 "you assign new units to gather required resources."
185 #: maps/tutorials/introductory_tutorial.js:321
187 "Once you meet the City Phase requirements, select your Civic Center and "
188 "advance to City Phase."
191 #: maps/tutorials/introductory_tutorial.js:333
193 "While waiting for the phase change, you may train more soldiers at the "
197 #: maps/tutorials/introductory_tutorial.js:345
199 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
200 "construct 2 Battering Rams."
203 #: maps/tutorials/introductory_tutorial.js:367
205 "Stop all your soldiers gathering resources and instead task small groups to "
206 "find the enemy Civic Center on the map. Once the enemy's base has been "
207 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
210 #: maps/tutorials/introductory_tutorial.js:368
211 msgid "Female Citizens should continue to gather resources."
214 #: maps/tutorials/introductory_tutorial.js:379
215 msgid "The enemy has been defeated. These tutorial tasks are now completed."
218 #: maps/tutorials/introductory_tutorial.xml:39
219 msgid "This is a basic tutorial to get you started playing 0 A.D."
222 #: maps/tutorials/introductory_tutorial.xml:39
223 msgid "Introductory Tutorial"
224 msgstr "Башлап китергә укыту"
226 #: maps/tutorials/introductory_tutorial.xml:39
230 #: maps/tutorials/introductory_tutorial.xml:39
231 #: maps/tutorials/starting_economy_walkthrough.xml:39
235 #: maps/tutorials/starting_economy_walkthrough.js:4
237 "This tutorial will teach the basics of developing your economy. Typically, "
238 "you will start with a Civic Center and a couple units in Village Phase and "
239 "ultimately, your goal will be to develop and expand your empire, often by "
240 "evolving to Town Phase and City Phase afterward.\n"
243 #: maps/tutorials/starting_economy_walkthrough.js:6
247 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
250 #: maps/tutorials/starting_economy_walkthrough.js:9
252 "You can change the level of zoom using the mouse wheel and the camera view "
253 "using any of your keyboard's arrow keys.\n"
256 #: maps/tutorials/starting_economy_walkthrough.js:10
257 msgid "Adjust the game window to your preferences.\n"
260 #: maps/tutorials/starting_economy_walkthrough.js:12
264 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
267 #: maps/tutorials/starting_economy_walkthrough.js:19
269 "To start off, select your building, the Civic Center, by clicking on it. A "
270 "selection ring in the color of your civilization will be displayed after "
274 #: maps/tutorials/starting_economy_walkthrough.js:24
276 "Now that the Civic Center is selected, you will notice that a production "
277 "panel will appear on the lower right of your screen detailing the actions "
278 "that the buildings supports. For the production panel, available actions are"
279 " not masked in any color, while an icon masked in either grey or red "
280 "indicates that the action has not been unlocked or you do not have "
281 "sufficient resources to perform that action, respectively. Additionally, you"
282 " can hover the cursor over any icon to show a tooltip with more details.\n"
285 #: maps/tutorials/starting_economy_walkthrough.js:25
287 "The top row of buttons contains portraits of units that may be trained at "
288 "the building while the bottom one or two rows will have researchable "
289 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
290 "that advancing to Town Phase requires both more constructed structures as "
291 "well as more food and wood resources."
294 #: maps/tutorials/starting_economy_walkthrough.js:30
296 "You have two main types of starting units: Female Citizens and Citizen "
297 "Soldiers. Female Citizens are purely economic units; they have low health "
298 "and little to no attack. Citizen Soldiers are workers by default, but in "
299 "times of need, can utilize a weapon to fight. You have two categories of "
300 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
301 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
302 "only gather meat from animals.\n"
305 #: maps/tutorials/starting_economy_walkthrough.js:35
307 "As a general rule of thumb, left-clicking represents selection while right-"
308 "clicking with an entity selected represents an order (gather, build, fight, "
312 #: maps/tutorials/starting_economy_walkthrough.js:40
314 "At this point, food and wood are the most important resources for developing"
315 " your economy, so let's start with gathering food. Female Citizens gather "
316 "vegetables faster than other units.\n"
319 #: maps/tutorials/starting_economy_walkthrough.js:41
320 msgid "There are primarily three ways to select units:\n"
323 #: maps/tutorials/starting_economy_walkthrough.js:42
325 "1) Hold the left mouse button and drag a selection rectangle that encloses "
326 "the units you want to select.\n"
329 #: maps/tutorials/starting_economy_walkthrough.js:43
331 "2) Click on one of them and then add additional units to your selection by "
332 "holding Shift and clicking each additional unit (or also via the above "
333 "selection rectangle).\n"
336 #: maps/tutorials/starting_economy_walkthrough.js:45
339 "3) Double-click on a unit. This will select every unit of the same type as "
340 "the specified unit in your visible window. %(hotkey)s+double-click will "
341 "select all units of the same type on the entire map.\n"
344 #: maps/tutorials/starting_economy_walkthrough.js:48
346 "You can click on an empty space on the map to reset the selection. Try each "
347 "of these methods before tasking all of your Female Citizens to gather the "
348 "berries to the southeast of your Civic Center by right-clicking on the "
349 "berries when you have all the Female Citizens selected."
352 #: maps/tutorials/starting_economy_walkthrough.js:59
354 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
355 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
356 "on the nearest tree."
359 #: maps/tutorials/starting_economy_walkthrough.js:70
361 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
362 " him to hunt the chickens around your Civic Center in similar fashion."
365 #: maps/tutorials/starting_economy_walkthrough.js:81
367 "All your units are now gathering resources. We should train more units!\n"
370 #: maps/tutorials/starting_economy_walkthrough.js:82
372 "First, let's set a rally point. Setting a rally point on a building that can"
373 " train units will automatically designate a task to the new unit upon "
374 "completion of training. We want to send the newly trained units to gather "
375 "wood on the group of trees to the south of the Civic Center. To do so, "
376 "select the Civic Center by clicking on it and then right-click on one of the"
380 #: maps/tutorials/starting_economy_walkthrough.js:83
382 "Rally points are indicated by a small flag at the end of the blue line."
385 #: maps/tutorials/starting_economy_walkthrough.js:91
387 "Select the Civic Center, then hover the cursor over a tree and right-click "
388 "when you see the cursor change into a wood icon."
391 #: maps/tutorials/starting_economy_walkthrough.js:100
393 "Now that the rally point is set, we can produce additional units and they "
394 "will do their assigned task automatically.\n"
397 #: maps/tutorials/starting_economy_walkthrough.js:101
399 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
400 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
401 " (holding Shift trains a batch of five units). You can also train units "
402 "individually by simply clicking, but training 5 units together takes less "
403 "time than training 5 units individually."
406 #: maps/tutorials/starting_economy_walkthrough.js:111
407 msgid "Do not forget to hold Shift while clicking to train several units."
410 #: maps/tutorials/starting_economy_walkthrough.js:112
411 msgid "Hold Shift and click on the Hoplite icon."
414 #: maps/tutorials/starting_economy_walkthrough.js:121
415 #: maps/tutorials/starting_economy_walkthrough.js:180
416 msgid "Let's wait for the units to be trained.\n"
419 #: maps/tutorials/starting_economy_walkthrough.js:122
421 "While waiting, direct your attention to the panel at the top of your screen."
422 " On the upper left, you will see your current resource supply (food, wood, "
423 "stone, and metal). As each worker brings resources back to the Civic Center "
424 "(or another dropsite), you will see the amount of the corresponding resource"
428 #: maps/tutorials/starting_economy_walkthrough.js:123
430 "This is a very important concept to keep in mind: gathered resources have to"
431 " be brought back to a dropsite to be accounted, and you should always try to"
432 " minimize the distance between resource and nearest dropsite to improve your"
433 " gathering efficiency."
436 #: maps/tutorials/starting_economy_walkthrough.js:132
438 "The newly trained units automatically go to the trees and start gathering "
442 #: maps/tutorials/starting_economy_walkthrough.js:133
444 "But as they have to bring it back to the Civic Center to deposit it, their "
445 "gathering efficiency suffers from the distance. To fix that, we can build a "
446 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
447 " so, select your five newly trained Citizen Soldiers and look for the "
448 "construction panel on the bottom right, click on the Storehouse icon, move "
449 "the mouse as close as possible to the trees you want to gather and click on "
450 "a valid place to build the dropsite.\n"
453 #: maps/tutorials/starting_economy_walkthrough.js:134
455 "Invalid (obstructed) positions will show the building preview overlay in "
459 #: maps/tutorials/starting_economy_walkthrough.js:144
461 "The selected Citizens will automatically start constructing the building "
462 "once you place the foundation."
465 #: maps/tutorials/starting_economy_walkthrough.js:155
467 "When construction finishes, the builders default to gathering wood "
471 #: maps/tutorials/starting_economy_walkthrough.js:156
473 "Let's train some Female Citizens to gather more food. Select the Civic "
474 "Center, hold Shift and click on the Female Citizen icon to train five Female"
478 #: maps/tutorials/starting_economy_walkthrough.js:170
479 msgid "Do not forget to hold Shift and click to train several units."
482 #: maps/tutorials/starting_economy_walkthrough.js:171
483 msgid "Hold shift and click on the Female Citizen icon."
486 #: maps/tutorials/starting_economy_walkthrough.js:181
488 "In the meantime, we seem to have enough workers gathering wood. We should "
489 "remove the current rally point of the Civic Center away from gathering wood."
490 " For that purpose, right-click on the Civic Center when it is selected (and "
491 "the flag icon indicating the rally point is crossed out)."
494 #: maps/tutorials/starting_economy_walkthrough.js:195
495 msgid "The units should be ready soon.\n"
498 #: maps/tutorials/starting_economy_walkthrough.js:196
500 "In the meantime, direct your attention to your population count on the top "
501 "panel. It is the fifth item from the left, after the resources. It would be "
502 "prudent to keep an eye on it. It indicates your current population "
503 "(including those being trained) and the current population limit, which is "
504 "determined by your built structures."
507 #: maps/tutorials/starting_economy_walkthrough.js:209
509 "As you have nearly reached the population limit, you must increase it by "
510 "building some new structures if you want to train more units. The most cost "
511 "effective structure to increase your population limit is the House.\n"
514 #: maps/tutorials/starting_economy_walkthrough.js:210
516 "Now that the units are ready, let's see how to build several Houses in a "
520 #: maps/tutorials/starting_economy_walkthrough.js:215
522 "Select two of your newly-trained Female Citizens and ask them to build these"
523 " Houses in the empty space to the east of the Civic Center. To do so, after "
524 "selecting the Female Citizens, click on the House icon in the bottom right "
525 "panel and, while holding Shift, click first on the position in the map where"
526 " you want to build the first House, and then click on the position where you"
527 " want to build the second House (when you give a command while holding "
528 "Shift, you put the command in a queue; units automatically switch to the "
529 "next command in their queue when they finish their current command). Press "
530 "Escape to get rid of the House cursor so you don't spam Houses all over the "
534 #: maps/tutorials/starting_economy_walkthrough.js:216
536 "Reminder: to select only two Female Citizens, click on the first one and "
537 "then hold Shift and click on the second one."
540 #: maps/tutorials/starting_economy_walkthrough.js:249
542 "You may notice that berries are a finite supply of food. We will need a more"
543 " lasting food source. Fields produce an unlimited food resource, but are "
544 "slower to gather than forageable fruits.\n"
547 #: maps/tutorials/starting_economy_walkthrough.js:250
549 "But to minimize the distance between a farm and its corresponding food "
550 "dropsite, we will first build a Farmstead."
553 #: maps/tutorials/starting_economy_walkthrough.js:261
555 "Select the three remaining (idle) Female Citizens and order them to build a "
556 "Farmstead in the center of the large open area to the west of the Civic "
560 #: maps/tutorials/starting_economy_walkthrough.js:262
562 "We will need a decent chunk of space around the Farmstead to build Fields. "
563 "In addition, we can see goats on the west side to further improve our food "
564 "gathering efficiency should we ever decide to hunt them.\n"
567 #: maps/tutorials/starting_economy_walkthrough.js:263
569 "If you try to select the three idle Female Citizens by clicking and dragging"
570 " a selection rectangle over them, you might accidentally select additional "
571 "units. To avoid that, hold the I key while selecting so that only idle units"
572 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
573 "click on the cavalry unit icon of the selection panel at the bottom of the "
574 "screen to remove the cavalry unit from the current selection."
577 #: maps/tutorials/starting_economy_walkthrough.js:278
579 "When the Farmstead construction is finished, its builders will automatically"
580 " look for food, and in this case, they will go after the nearby goats.\n"
583 #: maps/tutorials/starting_economy_walkthrough.js:279
585 "But your House builders will only look for something else to build and, if "
586 "nothing found, become idle. Let's wait for them to build the Houses."
589 #: maps/tutorials/starting_economy_walkthrough.js:295
591 "When both Houses are built, select your two Female Citizens and order them "
592 "to build a Field as close as possible to the Farmstead, which is a dropsite "
593 "for all types of food."
596 #: maps/tutorials/starting_economy_walkthrough.js:305
598 "When the Field is ready, the builders will automatically start gathering "
602 #: maps/tutorials/starting_economy_walkthrough.js:306
604 "The cavalry unit should have slaughtered all chickens by now. Select it and "
605 "explore the area to the south of the Civic Center: there is a lake with some"
606 " camels around. Move your cavalry by right-clicking on the point you want to"
607 " go, and when you see a herd of camels, right-click on one of them to start "
611 #: maps/tutorials/starting_economy_walkthrough.js:317
613 "Up to five Workers can gather from a Field. To add additional Workers, "
614 "select the Civic Center and set a rally point on a Field by right-clicking "
615 "on it. If the Field is not yet finished, new Workers sent by a rally point "
616 "will help building it, and when built, they will gather food."
619 #: maps/tutorials/starting_economy_walkthrough.js:325
620 msgid "Select the Civic Center and right-click on the Field."
623 #: maps/tutorials/starting_economy_walkthrough.js:333
625 "Now click three times on the Female Citizen icon in the bottom right panel "
626 "to train three additional farmers."
629 #: maps/tutorials/starting_economy_walkthrough.js:347
630 msgid "Click without holding Shift to train a single unit."
633 #: maps/tutorials/starting_economy_walkthrough.js:358
635 "You can increase the gather rates of your workers by researching new "
636 "technologies available in some buildings.\n"
639 #: maps/tutorials/starting_economy_walkthrough.js:359
641 "The farming rate, for example, can be improved with a researchable "
642 "technology in the Farmstead. Select the Farmstead and look at its production"
643 " panel on the bottom right. You will see several researchable technologies. "
644 "Hover the cursor over them to see their costs and effects and click on the "
645 "one you want to research."
648 #: maps/tutorials/starting_economy_walkthrough.js:374
650 "We should start preparing to phase up into Town Phase, which will unlock "
651 "many more units and buildings. Select the Civic Center and hover the cursor "
652 "over the Town Phase icon to see what is still needed.\n"
655 #: maps/tutorials/starting_economy_walkthrough.js:375
657 "We now have enough resources, but one structure is missing. Although this is"
658 " an economic tutorial, it is nonetheless useful to be prepared for defense "
659 "in case of attack, so let's build Barracks.\n"
662 #: maps/tutorials/starting_economy_walkthrough.js:376
664 "Select four of your soldiers and ask them to build a Barracks: as before, "
665 "start selecting the soldiers, click on the Barracks icon in the production "
666 "panel and then lay down a foundation not far from your Civic Center where "
670 #: maps/tutorials/starting_economy_walkthrough.js:387
672 "Let's wait for the Barracks to be built. As this construction is lengthy, "
673 "you can add two soldiers to build it faster. To do so, select your Civic "
674 "Center and set up a rally point on the Barracks foundation by right-clicking"
675 " on it (you should see a hammer icon). Then produce two more builders by "
676 "clicking on the Hoplite icon twice."
679 #: maps/tutorials/starting_economy_walkthrough.js:397
681 "You should now be able to research Town Phase. Select the Civic Center and "
682 "click on the technology icon.\n"
685 #: maps/tutorials/starting_economy_walkthrough.js:398
687 "If you still miss some resources (icon with red overlay), wait for them to "
688 "be gathered by your workers."
691 #: maps/tutorials/starting_economy_walkthrough.js:412
693 "In later phases, you need usually stone and metal to build bigger structures"
694 " and train better soldiers. Hence, while waiting for the research to be "
695 "done, you will send half of your idle Citizen Soldiers (who have finished "
696 "building the Barracks) to gather stone and the other half to gather metal.\n"
699 #: maps/tutorials/starting_economy_walkthrough.js:413
701 "To do so, we could select three Citizen Soldiers and right-click on the "
702 "stone quarry on the west of the Civic Center (the cursor changes when "
703 "hovering the stone quarry while your soldiers are selected). However, these "
704 "soldiers were gathering wood, so they may still carry some wood which would "
705 "be lost when starting to gather another resource."
708 #: maps/tutorials/starting_economy_walkthrough.js:418
710 "Thus, we should order them to deposit their wood in the Civic Center along "
711 "the way. To do so, we will hold Shift while clicking to queue orders: select"
712 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
713 "their wood and then hold Shift and right-click on the stone quarry to gather"
717 #: maps/tutorials/starting_economy_walkthrough.js:419
719 "Perform a similar order queue with the remaining soldiers and the metal mine"
723 #: maps/tutorials/starting_economy_walkthrough.js:453
725 "This is the end of the walkthrough. This should give you a good idea of the "
726 "basics of setting up your economy."
729 #: maps/tutorials/starting_economy_walkthrough.xml:39
731 "This map will give a rough guide for starting the game effectively. Early in"
732 " the game the most important thing is to gather resources as fast as "
733 "possible so you are able to build enough troops later."
736 #: maps/tutorials/starting_economy_walkthrough.xml:39
737 msgid "Starting Economy Walkthrough"