1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 # Filip Bengtsson, 2019
9 # Henrik Mattsson-Mårn, 2016
10 # Jacob Carlsson, 2015-2016
11 # Jonatan Nyberg, 2016,2024
12 # efef6ec5b435a041fce803c7f8af77d2_2341d43, 2020
13 # Kristoffer Grundström, 2015-2016
14 # Marco tom Suden, 2014
15 # Marco tom Suden, 2014
17 # Mattias Münster, 2019
20 # Sebastian Rasmussen, 2020
21 # theschitz, 2015-2016
24 "Project-Id-Version: 0 A.D.\n"
25 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
26 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
27 "Last-Translator: Jonatan Nyberg, 2016,2024\n"
28 "Language-Team: Swedish (http://app.transifex.com/wildfire-games/0ad/language/sv/)\n"
30 "Content-Type: text/plain; charset=UTF-8\n"
31 "Content-Transfer-Encoding: 8bit\n"
33 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
35 #: simulation/data/technologies/agoge.jsondescription
37 "Spartans were housed and trained from a young age to be superlative warriors"
38 " and to endure any hardship a military life can give them."
39 msgstr "Spartaner inhystes och utbildades från en ung ålder för att vara superlativa krigare och att uthärda varje svårighet ett militärt liv kan ge dem."
41 #: simulation/data/technologies/agoge.jsongenericName
45 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
46 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
47 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
48 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
49 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
50 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
51 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
52 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
53 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
54 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
55 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
56 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
58 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
59 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
60 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
61 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
62 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
63 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
64 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
65 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
66 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
67 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
68 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
69 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
70 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
72 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
73 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
74 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
75 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
76 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
77 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
78 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
79 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
80 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
81 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
82 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
83 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
84 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
85 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
86 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
87 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
88 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
89 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
90 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
91 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
92 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
93 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
94 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
95 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
96 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
97 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
98 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
99 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
100 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
101 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
102 msgid "Unlocked in City Phase."
103 msgstr "Låses upp i Storstadsfas"
105 #: simulation/data/technologies/agoge.jsontooltip
106 msgid "Champion Hoplites +25% health, but +5% training time."
109 #: simulation/data/technologies/archer_attack_spread.jsondescription
110 msgid "Encouraging soldiers to practice archery improves their accuracy."
111 msgstr "Att uppmana soldater att träna bågskytte över deras pricksäkerhet."
113 #: simulation/data/technologies/archer_attack_spread.jsongenericName
114 msgid "Archery Training"
115 msgstr "Bågskyttesträning"
117 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
118 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
119 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
120 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
123 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
124 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
125 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
130 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
131 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
132 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
133 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
135 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
136 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
137 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
138 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
139 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
141 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
142 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
143 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
144 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
146 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
147 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
148 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
149 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
150 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
151 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
152 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
153 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
154 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
155 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
156 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
157 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
158 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
159 msgid "Unlocked in Town Phase."
160 msgstr "Låses upp i stadsfas"
162 #: simulation/data/technologies/archer_attack_spread.jsontooltip
163 msgid "Archers −20% ranged attack spread."
164 msgstr "Bågskyttar −20% spridning av attacker."
166 #: simulation/data/technologies/archery_tradition.jsondescription
168 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
169 " a penchant for using massed archers in battle."
170 msgstr "Indierna, iranierna och kushiterna hade en tradition av bra bågskytte och en förkärlek för att använda massvis med bågskyttar i strid."
172 #: simulation/data/technologies/archery_tradition.jsongenericName
173 msgid "Archery Tradition"
174 msgstr "Bågskyttetradition"
176 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
177 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
178 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
179 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
180 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
181 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
182 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
183 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
184 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
185 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
186 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
187 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
188 msgid "Unlocked in Village Phase."
189 msgstr "Låses upp i Byfasen."
191 #: simulation/data/technologies/archery_tradition.jsontooltip
192 msgid "Archers +10 attack range."
193 msgstr "Bågskyttar +10 attackområde."
195 #: simulation/data/technologies/architecture_kush.jsongenericName
196 msgid "Monumental Architecture"
197 msgstr "Monumental Arkitektur"
199 #: simulation/data/technologies/architecture_kush.jsontooltip
201 "Civic Structures +20% build time, +20% health, and +20% capture points."
202 msgstr "Samhällscenter +20% byggtid, +20% hälsa och +20% erövringspoäng."
204 #: simulation/data/technologies/architecture_pers.jsondescription
206 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
207 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
208 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
209 "Elamite capital of Susa."
210 msgstr "Perserna byggde den fantastiska 1677 mil långa Persiska Kungsvägen från Sardis till Susa; Dareios den Store och Xerxes byggde den magnifika Persepolis; Kyros den Store förbättrade Ekbatana avsevärt och praktiskt 'byggde om' den gamla Elamska huvudstaden Susa."
212 #: simulation/data/technologies/architecture_pers.jsongenericName
213 msgid "Achaemenid Architecture"
216 #: simulation/data/technologies/architecture_pers.jsontooltip
217 msgid "Structures +25% health and capture points, but also +20% build time."
218 msgstr "Byggnader +25% hälsa och erövringspoäng, men även +20% byggtid."
220 #: simulation/data/technologies/arsenal_philon.jsondescription
222 "The arsenal was mainly used as a warehouse for materials and instruments for"
223 " the equipment of warships."
226 #: simulation/data/technologies/arsenal_philon.jsongenericName
227 msgid "Arsenal of Philon"
230 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
231 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
232 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
235 #: simulation/data/technologies/arsenal_philon.jsontooltip
236 msgid "Warships +1 health/second self-repair rate."
239 #: simulation/data/technologies/art_of_war.jsondescription
241 "This famous and most important work of the Seven Military Classics teaches "
242 "Han commanders everything about planning battles, maintaining armies, and "
243 "defeating one's enemies."
244 msgstr "Detta berömda och viktigaste verk av de sju militärklassikerna lär Han-befälhavare allt om att planera strider, underhålla arméer och besegra sina fiender."
246 #: simulation/data/technologies/art_of_war.jsongenericName
247 msgid "Sun Tzu's \"The Art of War\""
248 msgstr "Sun Tzu's \"The Art of War\""
250 #: simulation/data/technologies/art_of_war.jsonspecificName.han
252 msgstr "Sūnzǐ BīngFǎ"
254 #: simulation/data/technologies/art_of_war.jsontooltip
255 msgid "All Citizen-Soldiers −20% required promotion experience."
256 msgstr "Alla medborgaresoldater −20% krav på erfarenhet för befordran."
258 #: simulation/data/technologies/attack_soldiers_will.jsondescription
260 "The will to fight is crucial to victory. Inspire your troops with higher "
262 msgstr "Viljan att kriga är essentiell för seger. Inspirera dina trupper med högre lön."
264 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
265 msgid "Will to Fight"
268 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
269 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
270 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
271 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
272 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
276 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
277 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
278 msgstr "Soldater, belägringsvapen och skepp +25% attack."
280 #: simulation/data/technologies/barracks_batch_training.jsondescription
282 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
283 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
286 #: simulation/data/technologies/barracks_batch_training.jsongenericName
287 #: simulation/data/technologies/stable_batch_training.jsongenericName
291 #: simulation/data/technologies/barracks_batch_training.jsontooltip
292 msgid "Decreases batch training time of units trained in Barracks."
295 #: simulation/data/technologies/cavalry_health.jsondescription
296 msgid "Selectively breed better war horses."
297 msgstr "Selektivt föd upp bättre krigshästar."
299 #: simulation/data/technologies/cavalry_health.jsongenericName
300 msgid "Horse Breeding"
303 #: simulation/data/technologies/cavalry_health.jsontooltip
304 msgid "Cavalry +10% health."
305 msgstr "Kavalleri +10% hälsa."
307 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
308 msgid "Train your horses to move faster."
309 msgstr "Träna dina hästar att röra sig snabbare."
311 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
315 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
316 msgid "Cavalry +10% walk speed."
317 msgstr "Kavalleri +10% rörelsehastighet."
319 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
321 "Britons paint their bodies with Woad, which produces a blue color and gives "
322 "them a fiercesome appearance in battle."
325 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
326 msgid "Woad Warriors"
329 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
330 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
333 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
335 "Carthaginians built their city walls in three concentric circuits. These "
336 "walls were never breached. Even when the city was taken by the Romans, it "
337 "was via the city's harbor, not by storming its walls."
338 msgstr "Kartagerna byggde sina stadsmurar i tre koncentriska cirklar. Dessa väggar genombröts aldrig. Även när staden togs av romarna, så var det via stadens hamn och inte genom att storma dess murar."
340 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
342 msgstr "Trippelväggar"
344 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
345 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
346 msgstr "Stadsmurar +100% byggtid, +100% stenkostnad och +200% hälsa."
348 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
349 msgid "Celtic structures were mostly made of wood with rubble foundations."
350 msgstr "Keltiska byggnader bestod oftast av trä med fundament av grus."
352 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
353 msgid "Wooden Construction"
354 msgstr "Träkonstruktion"
356 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
357 msgid "Structures −20% build time, −20% health, and −20% capture points."
358 msgstr "Byggnader −20% byggtid, −20% hälsa och −20% erövringspoäng."
360 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
362 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
363 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
364 "was to push the Persians out of the Aegean region. The allied states "
365 "contributed ships and money, while the Athenians offered their entire navy."
368 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
369 msgid "Delian League"
370 msgstr "Delianska förbundet"
372 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
373 msgid "Ships −25% construction time."
376 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
378 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
379 "were in demand throughout the Mediterranean."
380 msgstr "Gallierna var välkända för deras effektiva kavalleri. Keltiska legosoldater efterfrågades runt hela Medelhavet."
382 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
383 msgid "Superior Cavalry"
384 msgstr "Överlägsen Kavalleri"
386 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
387 msgid "Cavalry +10% melee attack damage."
388 msgstr "Kavalleri +10% närstridsattack."
390 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
391 msgid "The Greeks used stone construction from early Mycenaean times."
392 msgstr "Grekerna använde sten för sina byggnader från början på den Mykenska tiden."
394 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
395 msgid "Hellenic Architecture"
396 msgstr "Hellenistisk Arkitektur"
398 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
399 msgid "Structures +10% health and +10% capture points."
400 msgstr "Byggnader +10% hälsa och +10% erövringspoäng."
402 #: simulation/data/technologies/civbonuses/han_population.jsondescription
404 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
405 "people, one of the largest empires of antiquity by population."
406 msgstr "Genom att förena Kina under en kejsare styrde Han-dynastin över 40 miljoner människor, ett av antikens största imperier utifrån befolkning."
408 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
409 msgid "Federated States"
410 msgstr "Förbundsstater"
412 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
413 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
414 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
415 msgid "+10% maximum population limit."
416 msgstr "+10% maximal befolkningsgräns."
418 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
420 "The Han built massive walls made from rammed earth. These were gigantic "
421 "fortifications several meters thick and stretching for kilometers."
422 msgstr "Han byggde massiva väggar gjorda av rammad jord. Dessa var gigantiska befästningar flera meter tjocka och sträckte sig över kilometer."
424 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
428 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
429 msgid "City Walls +50% health."
430 msgstr "Stadsmurar +50% hälsa."
432 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
433 msgid "The Macedonian economy relied greatly on their vast natural resources."
434 msgstr "Den makedonska ekonomin förlitade sig mycket på sina enorma naturresurser."
436 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
437 msgid "Resource-Rich Economy"
438 msgstr "Resursrik ekonomi"
440 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
441 msgid "Storehouse technologies −100% research time."
442 msgstr "Lagertekniker −100% forskningstid."
444 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
446 "India is the land of the elephants. Elephant warfare originated in India and"
447 " continued for millennia. It was also the source of elephants for the "
448 "eastern Mediterranean. Indian kings were able to field large numbers of war "
450 msgstr "Indien är elefanternas land. Stridselefanter uppkom i Indien och fortsatte för årtusende. Det var även källan för elefanter för östra Medelhavet. Indiska kungar hade möjligheten att använda stora antal stridselefanter i krig."
452 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
453 msgid "Elephant Tradition"
454 msgstr "Elefanttradition"
456 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
457 msgid "Elephants −30% training time."
458 msgstr "Elefanter −30% träningstid."
460 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
462 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
463 "an area of 5 million square kilometers, with a population of close to 60 "
464 "million people. The Mauryan regents held the title Emperor of Emperors and "
465 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
466 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
468 msgstr "Mauryariket omfattade tiotals tidigare självständiga riken över ett område på 5 miljoner kvadratkilometer, med en befolkning på närmare 60 miljoner människor. Mauryanska regenter höll titeln Kejsaren av Kejsare och befallde en stående armé på 600.000 infanteri, 9000 elefanter, 8000 vagnar och 30.000 kavalleri, vilket utan tvekan gör den till största armén av sin tid."
470 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
471 msgid "Emperor of Emperors"
472 msgstr "Kejsarnas Kejsare"
474 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
475 msgid "Chakravarti Samrāt"
476 msgstr "Chakravarti Samrāt"
478 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
480 "The Mauryas built their city walls out of wood, an abundant natural resource"
482 msgstr "Mauryanerna byggde sina stadsmurar av trä, en riklig naturresurs i Indien."
484 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
488 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
489 msgid "City Walls −20% build time and −20% health."
490 msgstr "Stadsmurar −20% byggtid och −20% hälsa."
492 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
494 "The Persians could and did levy a large number of infantry during wartime "
495 "due to the sheer size of the Achaemenid Empire and the way in which it was "
496 "set-up. In general the Persian infantry was well trained and fought with "
497 "great tenacity. However while this was true the infantry were poor hand-to-"
498 "hand, close combat fighters. Also, with the exception of the elite "
499 "regiments, the Persian infantry was not a standing professional force."
500 msgstr "Perserna kunde och uppbådade faktiskt ett sort antal infanteri under krigstid på grund av den enorma storleken av Akemenidiska Riket och sättet på vilket det var organiserat. I allmänhet var persiska infanteriet välutbildat och slogs med stor uthållighet. Men de var också dåliga närstridskämpar. Med undantag av elitregementen, så var det Persiska infanteriet inte en stående professionell styrka."
502 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
503 msgid "Great King's Levy"
504 msgstr "Stor Kunglig Uppbådelse"
506 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
508 "Sun-dried mud bricks were a common building material in hot and dry areas, "
509 "especially where wood was scarce. Although not as strong and durable as "
510 "fired bricks or natural stone and vulnerable to constant rains and heavy "
511 "floods, mud bricks have the advantage they are cheap and easy to produce."
512 msgstr "Soltorkade tegelstenar av lera var ett vanligt byggmaterial i varma och torra områden, framförallt där trä var knappt. Även om de inte är lika starka och hållfasta som brända tegelstenar eller naturligt sten och inte tål ständigt regn och starka översvämningar så har de fördelen att vara billiga och enkla att tillverka."
514 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
515 msgid "Sun-dried Mud Bricks"
516 msgstr "Soltorkade lertegelstenar"
518 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
520 "Houses and Economic Structures −40% wood cost, health, and capture points as"
521 " well as +50% build time."
524 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
525 msgid "Soldiers were well Trained to Operate Siege Engines."
528 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
529 msgid "Legionary Engineers"
530 msgstr "Legosoldatingenjörer"
532 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
534 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
537 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
539 "The Seleucid empire was located in a highly fertile region with productive "
540 "soils. Farms are cheaper and faster to build."
543 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
544 msgid "Fertile Crescent"
547 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
548 msgid "Farms −25% wood cost and −75% build time."
551 #: simulation/data/technologies/civil_engineering_01.jsongenericName
552 msgid "Improved Construction"
553 msgstr "Förbättrad konstruktion"
555 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
556 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
560 #: simulation/data/technologies/civil_engineering_01.jsontooltip
561 msgid "All structures −10% build time and −10% cost."
562 msgstr "Alla strukturer −10% byggtid och −10% kostnad."
564 #: simulation/data/technologies/civil_engineering_02.jsongenericName
565 msgid "Robust Architecture"
566 msgstr "Robust arkitektur"
568 #: simulation/data/technologies/civil_engineering_02.jsontooltip
569 msgid "All structures +20% health."
570 msgstr "Alla strukturer +20% hälsa."
572 #: simulation/data/technologies/civil_service_01.jsongenericName
573 msgid "Efficient Bureaucracy"
574 msgstr "Effektiv byråkrati"
576 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
577 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
581 #: simulation/data/technologies/civil_service_01.jsontooltip
582 msgid "Ministers −50% train time."
583 msgstr "Ministrar −50% träningstid."
585 #: simulation/data/technologies/civil_service_02.jsongenericName
586 msgid "Intensive Training"
587 msgstr "Intensiv träning"
589 #: simulation/data/technologies/civil_service_02.jsontooltip
590 msgid "Ministers +50% health."
591 msgstr "Ministrar +50% hälsa."
593 #: simulation/data/technologies/colonization.jsondescription
595 "Carthaginians established many trading centers as colonies and ultimately "
596 "held dominion over 300 cities and towns in North Africa alone."
597 msgstr "Kartagerna etablerade många handelscentrum som kolonier och i slutändan hölls herravälde över 300 städer bara i Nordafrika."
599 #: simulation/data/technologies/colonization.jsongenericName
601 msgstr "Kolonisering"
603 #: simulation/data/technologies/colonization.jsontooltip
605 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
609 #: simulation/data/technologies/cost_healer.jsondescription
611 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
612 "the gods, calm natural disasters, or even improve harvests."
615 #: simulation/data/technologies/cost_healer.jsongenericName
616 msgid "Sacrificial Ritual"
619 #: simulation/data/technologies/cost_healer.jsontooltip
620 msgid "Healers –40% training time, and the metal cost is removed."
623 #: simulation/data/technologies/crossbow_training.jsondescription
624 msgid "The Han had a penchant for using massed crossbowmen in battle."
625 msgstr "Han hade en förkärlek för att använda armborstskyttar i strid."
627 #: simulation/data/technologies/crossbow_training.jsongenericName
628 msgid "Crossbow Training"
629 msgstr "Armborstträning"
631 #: simulation/data/technologies/crossbow_training.jsontooltip
632 msgid "Crossbow Infantry −20% train time."
635 #: simulation/data/technologies/dock_efficiency.jsondescription
636 #: simulation/data/technologies/ship_cost_time.jsondescription
638 "Employ skilled shipwrights with specialized tools to speed up ship "
640 msgstr "Anlita skickliga skeppsbyggare med specialiserade verktyg för att producera skepp snabbare."
642 #: simulation/data/technologies/dock_efficiency.jsongenericName
646 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
647 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
648 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
649 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
650 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
654 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
655 msgid "Faber Navalis"
658 #: simulation/data/technologies/dock_efficiency.jsontooltip
660 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
661 "time) and are built 20% faster."
664 #: simulation/data/technologies/equine_transports.jsondescription
666 "Early Achaemenid rulers acted towards making Persia the first great Asian "
667 "empire to rule the seas. The Great King behaved favourably towards the "
668 "various sea peoples in order to secure their services, but also carried out "
669 "various marine initiatives. During the reign of Darius the Great, for "
670 "example, a canal was built in Egypt and a Persian navy was sent exploring "
671 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
672 "were retrofitted to carry horses and their riders."
673 msgstr "Tidiga Akemenidiska härskare agerade för att göra Persien till den första asiatiska stormakten att kontrollera haven. Storkongungen uppträdde positivt till de olika sjöfolken för att säkra deras tjänster, men genomförde också olika marina initiativ. Under Dareios den Stores regeringstid till exempel byggdes en kanal i Egypten och en Persisk flotta skickades för att utforska Indusfloden. Enligt Herodotus blev cirka 300 fartyg i Persiska flottan ombyggda i efterhand för att transportera hästar och deras ryttare."
675 #: simulation/data/technologies/equine_transports.jsongenericName
676 msgid "Equine Transports"
677 msgstr "Hästtransporter"
679 #: simulation/data/technologies/equine_transports.jsontooltip
680 msgid "Phoenician Triremes gain the ability to train Cavalry."
681 msgstr "Feniciska triremer får förmågan att träna kavalleri."
683 #: simulation/data/technologies/exploration.jsondescription
685 "Nobody knew better than the Carthaginians where in the ancient world they "
686 "were going and going to go; their merchant traders had missions to "
687 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
688 "into the Indian Ocean to expand their knowledge and open up new trade "
692 #: simulation/data/technologies/exploration.jsongenericName
696 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
697 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
700 #: simulation/data/technologies/exploration.jsontooltip
701 msgid "Traders and Ships +20% vision range."
704 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
705 msgid "Salting allows to preserve fish longer."
706 msgstr "Saltning gör att fisken kan sparas längre."
708 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
712 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
713 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
716 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
717 msgid "Fishing Boats +20 food capacity."
718 msgstr "Fiskebåtar +20 mat kapacitet."
720 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
721 msgid "Use nets to improve the productivity of fishing boats."
722 msgstr "Använd nät för att öka produktiviteten från fiskebåtar."
724 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
728 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
729 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
732 #: simulation/data/technologies/garrison_heal.jsondescription
733 msgid "Units regain health over time while garrisoned."
734 msgstr "Enheter läks medans de är garnisonerade."
736 #: simulation/data/technologies/garrison_heal.jsongenericName
737 msgid "Living Conditions"
738 msgstr "Levnadsförhållanden"
740 #: simulation/data/technologies/garrison_heal.jsontooltip
741 msgid "Structures +1 garrison heal rate."
742 msgstr "Byggnader +1 läkningstakt för garnisonerade enheter."
744 #: simulation/data/technologies/gather_ahimsa.jsondescription
746 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
747 "actions towards all living beings. It is a key virtue in Indian religions "
748 "like Jainism, Buddhism, Hinduism, and Sikhism."
751 #: simulation/data/technologies/gather_ahimsa.jsongenericName
755 #: simulation/data/technologies/gather_ahimsa.jsontooltip
756 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
759 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
760 msgid "Breed livestock to slaughter for meat."
761 msgstr "Föd upp och slakta boskap för mat."
763 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
764 msgid "Stockbreeding"
765 msgstr "Djuruppfödning"
767 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
768 msgid "Domestic Animals −25% breeding time."
769 msgstr "Tamdjur −25% uppfödningstid."
771 #: simulation/data/technologies/gather_capacity_basket.jsondescription
772 msgid "Workers use baskets. Increases shuttling capacity for all resources."
773 msgstr "Arbetare använder korgar. Ökar förflyttningskapaciteten för samtliga resurser."
775 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
779 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
780 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
781 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
782 msgid "Workers +5 resource capacity."
783 msgstr "Arbetare +5 resurskapacitet."
785 #: simulation/data/technologies/gather_capacity_carts.jsondescription
787 "Workers use horse-drawn carts. Increases shuttling capacity for all "
789 msgstr "Arbetare använder hästdragna vagnar. Ökar förflyttningskapaciteten för samtliga resurser."
791 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
792 msgid "Horse-drawn Carts"
793 msgstr "Hästdragna vagnar"
795 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
797 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
798 msgstr "Arbetare använder skottkärror. Ökar förflyttningskapaciteten för samtliga resurser."
800 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
804 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
805 msgid "Install a chain pump for improved irrigation."
806 msgstr "Installera en kedjepump för förbättrad bevattning."
808 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
812 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
813 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
815 #: simulation/data/technologies/gather_farming_plows.jsontooltip
816 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
817 #: simulation/data/technologies/gather_farming_training.jsontooltip
818 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
819 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
820 msgid "Workers +20% grain gather rate."
821 msgstr "Arbetare +20% spannmålsuppsamlingshastighet."
823 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
824 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
825 msgid "Extra nutrients for farms."
826 msgstr "Extra näringsämnen för åkrar."
828 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
829 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
833 #: simulation/data/technologies/gather_farming_harvester.jsondescription
835 "The Gauls invented an harvesting machine, making it much easier to harvest "
837 msgstr "Gallerna uppfann en skördmaskin som gjorde det mycket enklare att skörda korn."
839 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
840 msgid "Harvesting Machine"
843 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
844 msgid "Workers +10% grain gather rate."
845 msgstr "Arbetare +10% insamlingstakt för spannmål."
847 #: simulation/data/technologies/gather_farming_plows.jsondescription
849 "Equip your workers with iron plows, animal-drawn instruments to turn the "
851 msgstr "Utrusta dina arbetare med järnplogar, djurdragna redskap för att bereda jorden."
853 #: simulation/data/technologies/gather_farming_plows.jsongenericName
857 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
858 msgid "Equip your workers with seed drills."
859 msgstr "Utrusta dina arbetare med såmaskiner."
861 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
865 #: simulation/data/technologies/gather_farming_training.jsondescription
866 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
867 msgid "Training for workers to increase farm gathering speed."
868 msgstr "Träning för arbetare för att öka matinsamlingstakten för fält."
870 #: simulation/data/technologies/gather_farming_training.jsongenericName
871 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
872 msgid "Gather Training"
873 msgstr "Skörd träning"
875 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
876 msgid "Remove water weeds to preserve nutrients for the rice plants."
877 msgstr "Ta bort vattenogräs för att bevara näringsämnen för risplantorna."
879 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
880 msgid "Water Weeding"
881 msgstr "Vattenrensning"
883 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
885 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
886 msgid "Increases wood gathering rates for trees."
887 msgstr "Ökar trä samlingstakt för träd."
889 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
890 msgid "Iron Axe Heads"
891 msgstr "Yxhuvud i järn"
893 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
894 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
895 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
896 msgid "Workers +25% wood gather rate."
897 msgstr "Arbetare +25% träinsamlingshastighet."
899 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
900 msgid "Sharp Axe Heads"
901 msgstr "Skarpt yxhuvud"
903 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
905 msgstr "Starkare yxa"
907 #: simulation/data/technologies/gather_mining_serfs.jsondescription
909 "Compel serfs to help your workers quarry stone. Increases stone gathering "
911 msgstr "Pressa livegna till att hjälpa dina arbetare bryta sten. Ökar insamlingstakten för sten."
913 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
917 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
921 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
922 #: simulation/data/technologies/gather_mining_servants.jsontooltip
923 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
924 msgid "Workers +25% stone gather rate."
925 msgstr "Arbetare +25% stensamlingshastighet."
927 #: simulation/data/technologies/gather_mining_servants.jsondescription
928 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
929 msgstr "Inhyrda tjänare för att hjälpa till att bryta sten. Ökar insamlingstaken för sten."
931 #: simulation/data/technologies/gather_mining_servants.jsongenericName
935 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
936 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
937 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
938 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
939 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
943 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
944 msgid "Develop shaft mining. Increases metal gathering rates."
945 msgstr "Utveckla schaktgruvor. Ökar insamlingstakten för metall."
947 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
949 msgstr "Schaktgruvor"
951 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
952 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
953 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
954 msgid "Workers +25% metal gather rate."
955 msgstr "Arbetare +25% metallinsamlingshastighet."
957 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
958 msgid "Strike a vein of precious silver. Increases metal gathering rates."
959 msgstr "Hitta en ven av ädelt silver. Ökar metallinsamlingstakt."
961 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
962 msgid "Silver Mining"
963 msgstr "Silverbrytning"
965 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
966 msgid "Mines of Laureion"
967 msgstr "Laureions gruvor"
969 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
970 msgid "Mines of Krenides"
971 msgstr "Krenides gruvor"
973 #: simulation/data/technologies/gather_mining_slaves.jsondescription
975 "Buy slaves to help your workers quarry stone. Increases stone gathering "
977 msgstr "Köp slavar för att hjälpa dina arbetare att bryta sten. Ökar insamlingstakten för sten."
979 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
983 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
984 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
985 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
986 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
987 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
991 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
995 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
997 "Equip your workers with helpful tools. Increases metal gathering rates."
998 msgstr "Utrusta dina arbetare med användbara verktyg. Ökar hastigheten för metallsamling."
1000 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1001 msgid "Wedge and Mallet"
1002 msgstr "Kil och Hammare"
1004 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1005 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
1006 msgid "Equip your foragers with wicker baskets for foraging."
1007 msgstr "Utrusta dina samlare med korgar."
1009 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1010 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1011 msgid "Wicker Baskets"
1012 msgstr "Flätade korgar"
1014 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1015 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1016 msgid "Workers +50% fruit gather rate."
1017 msgstr "Arbetare +50% takt för att plocka frukt."
1019 #: simulation/data/technologies/heal_range.jsondescription
1020 #: simulation/data/technologies/heal_range_2.jsondescription
1021 msgid "Increases the healing and vision range of all healers."
1022 msgstr "Ökar läkningsräckvidd och synhåll för alla läkare."
1024 #: simulation/data/technologies/heal_range.jsongenericName
1025 msgid "Healing Range"
1026 msgstr "Läkningsräckvidd"
1028 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1029 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1030 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1031 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1032 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1033 msgid "Olympic Pantheon"
1034 msgstr "Olympiskt Panteon"
1036 #: simulation/data/technologies/heal_range.jsontooltip
1037 #: simulation/data/technologies/heal_range_2.jsontooltip
1038 msgid "Healers +5 healing range."
1039 msgstr "Läkare +5 läkningsräckvidd."
1041 #: simulation/data/technologies/heal_range_2.jsongenericName
1042 msgid "Healing Range 2"
1043 msgstr "Läkningsräckvidd 2"
1045 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1049 #: simulation/data/technologies/heal_rate.jsondescription
1050 #: simulation/data/technologies/heal_rate_2.jsondescription
1051 msgid "Increases the healing rate of all healers."
1052 msgstr "Ökar läkningstakten för alla läkare."
1054 #: simulation/data/technologies/heal_rate.jsongenericName
1055 msgid "Healing Rate"
1056 msgstr "Läkningstakt"
1058 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1059 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1060 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1061 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1062 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1066 #: simulation/data/technologies/heal_rate.jsontooltip
1067 #: simulation/data/technologies/heal_rate_2.jsontooltip
1068 msgid "Healers −20% healing time."
1069 msgstr "Läkare −20% läktid."
1071 #: simulation/data/technologies/heal_rate_2.jsongenericName
1072 msgid "Healing Rate 2"
1073 msgstr "Läkningstakt 2"
1075 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1076 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1077 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1078 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1079 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1080 msgid "Hippocratic Oath"
1081 msgstr "Hippokratiska eden."
1083 #: simulation/data/technologies/health_females_01.jsondescription
1085 "The loom allowed the creation of finer clothing for settlers. Women of the "
1086 "household were taught from a young age how to weave on the loom, and "
1087 "subsequently spent a large share of their lives working with it."
1088 msgstr "Vävstolen tillät tillverkandet av finare kläder för bosättare. Kvinnor i hushållet lärdes från en ung ålder hur man väver på vävstolen, och tillbringade därefter en stor del av sitt liv med vävning."
1090 #: simulation/data/technologies/health_females_01.jsongenericName
1094 #: simulation/data/technologies/health_females_01.jsontooltip
1095 msgid "Female Citizens +100% health."
1096 msgstr "Kvinnliga medborgare +100% hälsa."
1098 #: simulation/data/technologies/health_regen_units.jsondescription
1099 msgid "Organic units will slowly regenerate health over time when idle."
1100 msgstr "Organiska enheter kommer att långsamt regenerera hälsa."
1102 #: simulation/data/technologies/health_regen_units.jsongenericName
1103 msgid "Battlefield Medicine"
1104 msgstr "Slagfältsmedicin"
1106 #: simulation/data/technologies/health_regen_units.jsontooltip
1107 msgid "Idle Organic units +0.5 health regeneration rate."
1108 msgstr "Lediga organiska enheter +0,5 läkningstakt."
1110 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1112 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1113 "throughout their empires, where Greek culture and art blended with local "
1114 "customs to create the motley Hellenistic civilization."
1115 msgstr "Från och med Alexander grundade Hellenistiska monarkerna många städer i hela sina riken, där den grekiska kulturen och konsten blandas med lokala seder för att skapa den brokiga hellenistiska civilisationen."
1117 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1118 msgid "Hellenistic Metropolis"
1119 msgstr "Hellenistisk Metropol"
1121 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1122 msgid "Civic Centers +100% health and capture points, double default arrows."
1123 msgstr "Samhällscenter +100% hälsa och erövringspoäng, dubbelt så många standardpilar."
1125 #: simulation/data/technologies/helot_economy.jsondescription
1127 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1128 "state, which managed economic production. Helots must give a reasonable "
1129 "portion of their harvest to support a warrior and his family or widow."
1132 #: simulation/data/technologies/helot_economy.jsongenericName
1133 msgid "Helot Economy"
1136 #: simulation/data/technologies/helot_economy.jsontooltip
1138 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1142 #: simulation/data/technologies/hoplite_tradition.jsondescription
1143 msgid "Hoplite soldiers constituted most of the armies of Greece."
1144 msgstr "Hoplitsoldater utgjorde de flesta av Greklands arméer."
1146 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1147 msgid "Hoplite Tradition"
1148 msgstr "Hoplittradition"
1150 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1152 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1155 #: simulation/data/technologies/immortals.jsondescription
1157 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1158 "Athanatoi (“Immortals”) by Greek authors."
1159 msgstr "Akemeniderna underhöll en 10 000-man stark elittrupp som kallades Athanatoi (\"odödliga\") av grekiska författare."
1161 #: simulation/data/technologies/immortals.jsongenericName
1165 #: simulation/data/technologies/immortals.jsontooltip
1166 msgid "Immortals −50% training time."
1167 msgstr "Odödliga −50% träningstid."
1169 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1171 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1175 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1176 msgid "Iphicratean Reforms"
1177 msgstr "Ifikratiska reformer"
1179 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1181 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1184 #: simulation/data/technologies/juggernauts.jsongenericName
1188 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1189 msgid "Tessarakonterēs"
1190 msgstr "Tessarakonterēs"
1192 #: simulation/data/technologies/juggernauts.jsontooltip
1193 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1196 #: simulation/data/technologies/krypteia.jsondescription
1198 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1199 "camouflage themselves and gained combat experience. The Spartans declared "
1200 "war on the Helots annually, with no problem or guilt in murdering them. "
1201 "During this initiation, the youths slept during the day and roamed at night,"
1202 " murdering any Helot they encountered along the way."
1205 #: simulation/data/technologies/krypteia.jsongenericName
1209 #: simulation/data/technologies/krypteia.jsontooltip
1211 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1212 " +30% training time."
1215 #: simulation/data/technologies/long_walls.jsondescription
1217 "The Long Walls of Athens were constructed under the auspices of the wily "
1218 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1219 "secured the city's sea supply routes and prevented an enemy from starving "
1220 "out the city during a siege."
1221 msgstr "De Långa Murarna i Aten konstruerades i regi av den lömska Themistokles och räckte 6 km från staden till hamnen i Pireus. Detta säkrade stadens havsförsörjningsvägar och förhindrade en fiende från att svälta ut staden under en belägring."
1223 #: simulation/data/technologies/long_walls.jsongenericName
1224 msgid "Athenian Long Walls"
1225 msgstr "Atenska Långmurar"
1227 #: simulation/data/technologies/long_walls.jsontooltip
1228 msgid "Build Walls in own or neutral territory."
1229 msgstr "Bygg murar i eget eller neutralt territorium."
1231 #: simulation/data/technologies/nisean_horses.jsondescription
1233 "The now-extinct Nisian breed of horse was one of the largest and robust "
1234 "horses of ancient times. They were highly sought after by the Seleucids and "
1235 "Persians as both rider and mount gained heavier armor as time progressed."
1236 msgstr "Den nu utdöda hästrasen Nisian var en av de största och robusta hästarna i antiken. De var mycket eftertraktade av Seleukiderna och Perserna, och både ryttare och häst fick tyngre rustning allteftersom."
1238 #: simulation/data/technologies/nisean_horses.jsongenericName
1239 msgid "Nisean War Horses"
1240 msgstr "Niseanska Krigshästar"
1242 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1246 #: simulation/data/technologies/nisean_horses.jsontooltip
1247 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1248 msgstr "Mästar-kavallerispjutmän +20% hälsa, men +10% träningstid."
1250 #: simulation/data/technologies/ostracism.jsondescription
1252 "In ancient Athens, ostracism was the process by which any citizen, including"
1253 " political leaders, could be expelled from the city-state for 10 years."
1256 #: simulation/data/technologies/ostracism.jsongenericName
1260 #: simulation/data/technologies/ostracism.jsontooltip
1261 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1264 #: simulation/data/technologies/outpost_vision.jsondescription
1265 msgid "Increases outpost vision."
1266 msgstr "Ökar utpostseendet."
1268 #: simulation/data/technologies/outpost_vision.jsongenericName
1269 msgid "Carrier Pigeons"
1272 #: simulation/data/technologies/outpost_vision.jsontooltip
1273 msgid "Outposts +33% vision range."
1274 msgstr "Utposter +33% synområde."
1276 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1277 msgid "Wicker Basket vs Ahimsa"
1280 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1281 msgid "Traditional Army vs Reform Army"
1282 msgstr "Traditionell armé mot reformerad armé"
1284 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1285 msgid "Civil Engineering"
1286 msgstr "Byggnadsteknik"
1288 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1289 msgid "Civil Service"
1290 msgstr "Civilförvaltning"
1292 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1296 #: simulation/data/technologies/parade_of_daphne.jsondescription
1298 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1299 "thousands of well-equipped troops participated in the opening procession."
1300 msgstr "Festivalen i Daphne var en stor händelse i Seleucidriket: tiotusentals välutrustade trupper deltog i öppningsprocessionen."
1302 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1303 msgid "Parade of Daphne"
1304 msgstr "Daphnes Parad"
1306 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1307 msgid "Champions −20% training time."
1308 msgstr "Mästare −20% träningstid."
1310 #: simulation/data/technologies/pharaonic_cult.jsondescription
1312 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1313 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1314 "certainly took advantage of this ancient custom to the fullest, to varying "
1315 "degrees of success."
1318 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1319 msgid "Pharaonic Cult"
1322 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1323 msgid "Heroes +2 health/second self-regen rate."
1326 #: simulation/data/technologies/phase_city.jsondescription
1328 "Dummy technology for use in templates requirements, replaced by "
1329 "phase_city_generic or phase_city_{civ}."
1330 msgstr "Dummy teknologi för användning i mallars krav, ersatt av phase_city_generic eller phase_city_{civ}."
1332 #: simulation/data/technologies/phase_city.jsongenericName
1333 #: simulation/data/technologies/phase_city_athen.jsongenericName
1334 #: simulation/data/technologies/phase_city_generic.jsongenericName
1335 #: simulation/data/technologies/phase_city_pers.jsongenericName
1337 msgstr "Storstadsfasen"
1339 #: simulation/data/technologies/phase_city_athen.jsondescription
1341 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1342 " of modern technology. This is the Athenian city phase, where metal "
1343 "gathering rates are boosted because of the 'Silver Owls' bonus."
1344 msgstr "Avancera från en livlig stad till en veritabel metropol, full av moderna teknologiska under. Detta är Atenska storstadsfasen, där metall samlingstakten är ökad på grund av 'Silver Ugglor' bonusen."
1346 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1347 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1348 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1349 msgid "Requires three Town Structures."
1350 msgstr "Kräver tre stadsstrukturer."
1352 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1353 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1354 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1355 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1356 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1358 msgstr "Megalopolis"
1360 #: simulation/data/technologies/phase_city_athen.jsontooltip
1362 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1363 "Centers +25% territory influence radius. Structures +1 capture points "
1364 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1367 #: simulation/data/technologies/phase_city_generic.jsondescription
1369 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1370 " of modern technology."
1371 msgstr "Avancera från en livlig stad till en veritabel metropol, full av moderna teknologiska under."
1373 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1377 #: simulation/data/technologies/phase_city_generic.jsontooltip
1379 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1380 "Centers +25% territory influence radius. Structures +1 capture points "
1381 "regeneration rate for garrisoned units."
1384 #: simulation/data/technologies/phase_city_pers.jsondescription
1386 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1387 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1388 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1391 #: simulation/data/technologies/phase_city_pers.jsontooltip
1393 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1394 "Centers +25% territory influence radius. Structures +1 capture points "
1395 "regeneration rate for garrisoned units. Decrease batch training time of "
1396 "units trained in Stables."
1399 #: simulation/data/technologies/phase_town.jsondescription
1401 "Dummy technology for use in templates requirements, replaced by "
1402 "phase_town_generic or phase_town_{civ}."
1403 msgstr "Dummy teknologi för användning i mallars krav, ersatt av phase_town_generic eller phase_town_{civ}."
1405 #: simulation/data/technologies/phase_town.jsongenericName
1406 #: simulation/data/technologies/phase_town_athen.jsongenericName
1407 #: simulation/data/technologies/phase_town_generic.jsongenericName
1408 #: simulation/data/technologies/phase_town_pers.jsongenericName
1412 #: simulation/data/technologies/phase_town_athen.jsondescription
1414 "Advances from a small village to a bustling town, ready to expand rapidly. "
1415 "This is the Athenian town phase, where metal gathering rates are boosted "
1416 "because of the 'Silver Owls' bonus."
1417 msgstr "Avancerar från en liten by till en livlig stad, redo att expandera fort. Detta är Atenska stadsfasen, där metall samlingstakten är ökad på grund av 'Silver Ugglor' bonusen."
1419 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1420 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1421 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1422 msgid "Requires five Village Structures."
1423 msgstr "Kräver fem byggnader från byfasen."
1425 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1426 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1427 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1428 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1429 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1433 #: simulation/data/technologies/phase_town_athen.jsontooltip
1435 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1436 "Centers +25% territory influence radius. Structures +0.5 capture points "
1437 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1440 #: simulation/data/technologies/phase_town_generic.jsondescription
1442 "Advances from a small village to a bustling town, ready to expand rapidly."
1443 msgstr "Avancerar från en liten by till en livlig stad, redo att expandera fort."
1445 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1449 #: simulation/data/technologies/phase_town_generic.jsontooltip
1451 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1452 "Centers +25% territory influence radius. Structures +0.5 capture points "
1453 "regeneration rate for garrisoned units."
1456 #: simulation/data/technologies/phase_town_pers.jsondescription
1458 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1459 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1460 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1463 #: simulation/data/technologies/phase_town_pers.jsontooltip
1465 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1466 "Centers +25% territory influence radius. Structures +0.5 capture points "
1467 "regeneration rate for garrisoned units. Decrease batch training time of "
1468 "units trained in Stables."
1471 #: simulation/data/technologies/phase_village.jsongenericName
1472 msgid "Village Phase"
1475 #: simulation/data/technologies/pheidian_workshop.jsondescription
1477 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1478 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1479 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1480 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1481 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1482 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1483 "which stood between it and the Propylaea, a monumental gateway that served "
1484 "as the entrance to the Acropolis in Athens."
1487 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1488 msgid "Pheidian Workshop"
1491 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1492 msgid "Temples and Wonder −50% stone cost and build time."
1495 #: simulation/data/technologies/poison_arrows.jsongenericName
1496 msgid "Poison Arrows"
1499 #: simulation/data/technologies/poison_arrows.jsontooltip
1500 msgid "Ranged Soldiers +20% attack damage."
1501 msgstr "Avståndssoldater +20% attackskada."
1503 #: simulation/data/technologies/poison_blades.jsongenericName
1504 msgid "Poison Blades"
1505 msgstr "Förgiftade svärd"
1507 #: simulation/data/technologies/poison_blades.jsontooltip
1508 msgid "Melee Soldiers +20% attack damage."
1509 msgstr "Närstridssoldater +20% attackskada."
1511 #: simulation/data/technologies/pop_house_01.jsondescription
1513 "Home gardens ranged from simple fenced-in areas to large manicured and "
1514 "colonnaded enclosures."
1515 msgstr "Hemträdgårdar varierade från enkla inhägnade områden till stora anlagda gårdar med pelargångar."
1517 #: simulation/data/technologies/pop_house_01.jsongenericName
1519 msgstr "Hemträdgårdar"
1521 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1522 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1523 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1524 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1525 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1529 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1533 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1535 msgstr "Peristylium"
1537 #: simulation/data/technologies/pop_house_01.jsontooltip
1538 #: simulation/data/technologies/pop_house_02.jsontooltip
1539 msgid "Houses +20% population bonus."
1540 msgstr "Hus +20% befolkningsbonus."
1542 #: simulation/data/technologies/pop_house_02.jsondescription
1544 "Homes tended to expand as the wealth and population of a settlement grew."
1545 msgstr "Hem tenderade att expandera då kolonins rikedom och befolkning växte."
1547 #: simulation/data/technologies/pop_house_02.jsongenericName
1551 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1555 #: simulation/data/technologies/reformed_army_sele.jsondescription
1556 msgid "The Roman-style core of the Seleucid army."
1557 msgstr "Den romersk-aktiga kärnan av seleukidiska armén."
1559 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1561 msgstr "Reformera Armén"
1563 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1564 msgid "Unlock the Champion Infantry Swordsman."
1565 msgstr "Lås upp Mästar-infanterisvärdsmannen."
1567 #: simulation/data/technologies/roman_reforms.jsondescription
1569 "Regularize the army into a professional, organized force. The Marian reforms"
1570 " were a series of military reforms in the last century BC attributed to "
1571 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1572 "and standardization of the heavy infantry unit: the Legionary."
1575 #: simulation/data/technologies/roman_reforms.jsongenericName
1576 msgid "Marian Reforms"
1579 #: simulation/data/technologies/roman_reforms.jsontooltip
1581 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1582 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1586 #: simulation/data/technologies/roman_roads.jsondescription
1587 msgid "All roads lead to Rome."
1590 #: simulation/data/technologies/roman_roads.jsongenericName
1594 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1595 msgid "Viae Romanum"
1598 #: simulation/data/technologies/roman_roads.jsontooltip
1599 msgid "All Land Units +5% movement speed."
1602 #: simulation/data/technologies/serapis_cult.jsondescription
1604 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1605 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1606 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1607 "trappings, and combined iconography from a great many cults, signifying both"
1608 " abundance and resurrection. A serapeion was any temple or religious "
1609 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1610 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1614 #: simulation/data/technologies/serapis_cult.jsongenericName
1615 msgid "Serapis Cult"
1618 #: simulation/data/technologies/serapis_cult.jsontooltip
1619 msgid "+2.0 metal trickle per second."
1622 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1623 msgid "Marines were a vital part of ship defense and offense."
1626 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1630 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1631 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1632 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1633 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1634 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1635 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1636 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1640 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1641 msgid "All Warships +40% capture resistance."
1644 #: simulation/data/technologies/ship_cost_time.jsongenericName
1645 msgid "Naval Architects"
1646 msgstr "Sjöarkitekt"
1648 #: simulation/data/technologies/ship_cost_time.jsontooltip
1649 msgid "Ships −20% construction time."
1650 msgstr "Skepp −20% konstruktionstid."
1652 #: simulation/data/technologies/ship_health.jsondescription
1653 msgid "Wooden reinforcement beams for ship hulls."
1654 msgstr "Trä förstärkningsbalkar för skeppsskrov."
1656 #: simulation/data/technologies/ship_health.jsongenericName
1657 msgid "Reinforced Hull"
1658 msgstr "Förstärkt skrov"
1660 #: simulation/data/technologies/ship_health.jsontooltip
1661 msgid "Ships +25% health, but −10% speed."
1664 #: simulation/data/technologies/ship_movement_speed.jsondescription
1666 "Train your oarsmen and sailors to move more efficiently and speed up your "
1668 msgstr "Träna dina roddare och seglare att förflytta sig mer effektivt och rör dina skepp snabbare."
1670 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1671 msgid "Experienced Crews"
1672 msgstr "Erfaren besättning"
1674 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1675 msgid "Ships +10% movement speed."
1676 msgstr "Skepp +10% hastighet."
1678 #: simulation/data/technologies/ship_vision.jsondescription
1680 "Lookouts aboard ship were important for sighting land, spotting navigational"
1681 " hazards, and directing fire in battle."
1684 #: simulation/data/technologies/ship_vision.jsongenericName
1688 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1689 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1690 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1691 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1692 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1696 #: simulation/data/technologies/ship_vision.jsontooltip
1698 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1699 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1702 #: simulation/data/technologies/siege_attack.jsondescription
1703 msgid "Advanced technologies improve siege efficiency."
1704 msgstr "Avancerad teknologi ökar belägringseffektivitet."
1706 #: simulation/data/technologies/siege_attack.jsongenericName
1707 msgid "Advanced Siege"
1708 msgstr "Avancerad Belägring"
1710 #: simulation/data/technologies/siege_attack.jsontooltip
1711 msgid "Siege Engines +25% attack crush damage."
1712 msgstr "Belägringsvapen +25% kross attackskada."
1714 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1715 msgid "Improvement to projectile accuracy."
1716 msgstr "Förbättringar i projektilprecision."
1718 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1719 msgid "Bolt Accuracy"
1720 msgstr "Pil träffsäkerhet"
1722 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1723 msgid "Bolt Shooters −20% ranged attack spread."
1724 msgstr "Pilskjutare -20% projektilspridning."
1726 #: simulation/data/technologies/siege_cost_time.jsondescription
1727 msgid "The science or craft of laying or carrying out sieges."
1728 msgstr "Konsten och vetenskapen att belägra."
1730 #: simulation/data/technologies/siege_cost_time.jsongenericName
1732 msgstr "Belägringsverk"
1734 #: simulation/data/technologies/siege_cost_time.jsontooltip
1735 msgid "Siege Engines −20% construction time."
1736 msgstr "Belägringsvapen −20% konstruktionstid."
1738 #: simulation/data/technologies/siege_health.jsondescription
1740 "Cover the exterior with iron plates to protect against fire and projectiles."
1741 msgstr "Täck utsidan med järnplattor för att skydda mot eld och projektiler."
1743 #: simulation/data/technologies/siege_health.jsongenericName
1744 msgid "Armor Plating"
1745 msgstr "Järnplätering"
1747 #: simulation/data/technologies/siege_health.jsontooltip
1748 msgid "Battering Rams and Siege Towers +25% health."
1749 msgstr "Murbräckor och belägringstorn +25% hälsa."
1751 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1752 msgid "Military engineers are responsible for improvements in siege engines."
1753 msgstr "Militära ingenjörer är ansvariga för förbättrade belägringsvapen."
1755 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1756 msgid "Military Engineers"
1757 msgstr "Militära Ingenjörer"
1759 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1760 msgid "Siege Engines –40% pack and unpack time."
1761 msgstr "Belägringsvapen −40% ned- och uppackningstid."
1763 #: simulation/data/technologies/silk_road.jsongenericName
1765 msgstr "Silkesvägen"
1767 #: simulation/data/technologies/silk_road.jsontooltip
1768 msgid "Traders +20% international trade bonus."
1769 msgstr "Handlare +20% internationell handelsbonus."
1771 #: simulation/data/technologies/silvershields.jsondescription
1773 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1774 "the Macedonian army."
1775 msgstr "Silversköldarna, eller Argyraspidai var den tunga elitinfanterin armen i makedonska armén."
1777 #: simulation/data/technologies/silvershields.jsongenericName
1778 msgid "Silver Shields Regiment"
1779 msgstr "Silversköldsregemente"
1781 #: simulation/data/technologies/silvershields.jsontooltip
1783 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1784 "and attack damage."
1785 msgstr "Uppgradera sköldbärar-mästarinfanteri till Silversköldar, med mer hälsa och attackskada."
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1789 "Often, a soldier would carry a secondary weapon in addition to his primary "
1790 "weapon of choice, to be drawn when the primary weapon has failed or been "
1792 msgstr "Ofta bar en soldat med sig ett sekundärt vapen utöver sitt primära vapen, som skulle dras när det primära vapnet inte fungerade eller hade gått sönder."
1794 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1798 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1799 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1800 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1801 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1802 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1806 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1810 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1811 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1812 msgid "Soldiers +15% melee attack damage."
1813 msgstr "Soldater +15% närstridsattack."
1815 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1816 msgid "Using iron instead of bronze gave weapons additional power."
1817 msgstr "Användning av järn istället för brons gav vapen extra kraft."
1819 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1820 msgid "Iron Weapons"
1823 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1825 "By adding a small amount of carbon during the iron smelting process, a "
1826 "stronger material, steel, can be forged."
1827 msgstr "Genom att tillsätta en liten mängd kol under järnsmältningsprocessen kan ett starkare material, stål, smidas."
1829 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1830 msgid "Carburization"
1833 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1834 msgid "Soldiers +20% melee attack damage."
1835 msgstr "Soldater +20 % närstridsattackskador."
1837 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1839 "Secret steel working techniques give sword blades distinctive and beautiful "
1840 "markings. Not only that, but the steel's hardness is unparalleled."
1841 msgstr "Hemlig stålbearbetningstekniker ger svärd utmärkande och vackra tecken. Inte bara det, men stålens hårdhet är enastående."
1843 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1844 msgid "Steel Working"
1845 msgstr "Stålbearbetning"
1847 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1848 msgid "Toledo Steel"
1851 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1855 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1857 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1858 msgstr "Soldater +20 % närstridsattackskador. Svärdmän får en extra +20% bonus."
1860 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1862 "Improving the fletching of arrows increases their stability and speed, and "
1863 "thus their penetration."
1864 msgstr "Förbättrad tillverkning av pilar ökar deras stabilitet och hastighet, och därmed deras genomslag."
1866 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1867 msgid "Improved Fletching"
1868 msgstr "Förbättrad piltillverkning"
1870 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1871 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1872 msgid "Soldiers +15% ranged attack damage."
1873 msgstr "Soldater +15% distansattack."
1875 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1876 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1877 msgstr "Projektilspetsar gjorda av järn låter projektiler penetrera djupare."
1879 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1880 msgid "Iron Arrowheads"
1881 msgstr "Pilspetsar i järn"
1883 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1884 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1885 msgstr "Pilspetsar med tre kanter istället för två orsakar större skador."
1887 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1888 msgid "Trilobate Arrowheads"
1889 msgstr "Trekantiga pilspetsar"
1891 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1892 msgid "Soldiers +20% ranged attack damage."
1893 msgstr "Soldater +20% avstånd attackskada."
1895 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1896 msgid "Ranged Soldiers +25% promotion experience."
1897 msgstr "Distansattacksoldater +25% befordringserfarenhet."
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1900 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1901 msgstr "Rustning gjord från kviltad ull, linne, bomull eller läder."
1903 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1904 msgid "Quilted Body Armor"
1905 msgstr "Vadderad rustning"
1907 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1908 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1909 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1910 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1911 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1915 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1917 msgid "Soldiers +1 hack resistance."
1918 msgstr "Soldater +1 rustning mot hackskada."
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1921 msgid "Body armor made from laminated linen."
1922 msgstr "Rustning gjord från laminerat linne."
1924 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1925 msgid "Laminated Linen Body Armor"
1926 msgstr "Laminerat linne kroppsrustning."
1928 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1929 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1930 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1931 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1932 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1936 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1937 msgid "Body armor made of small metal rings linked together."
1938 msgstr "Kroppsskydd gjort av små metallringar sammanlänkade."
1940 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1941 msgid "Mail Body Armor"
1942 msgstr "Ringbryne kroppsrustning"
1944 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1945 msgid "Soldiers +2 hack resistance."
1946 msgstr "Soldater +2 motstånd mot hackande."
1948 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1950 "Wooden shields are heavier but much better able to resist projectiles and "
1951 "blows than wicker-frame shields."
1952 msgstr "Sköldar gjorda i trä är mycket tyngre men kan motstå projektiler och slag mycket bättre än vävda sköldar."
1954 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1955 msgid "Wooden Shield"
1958 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1959 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1960 msgid "Soldiers +1 pierce resistance."
1961 msgstr "Soldater +1 rustning mot stickskada."
1963 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1964 msgid "Strengthen shields with a metal rim or spine."
1965 msgstr "Förstärk sköldar med en metallkant eller tagg."
1967 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1971 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1972 msgid "Strengthen shields further with stronger metal alloys."
1973 msgstr "Förstärk sköldarna ytterligare med starkare metallegeringar."
1975 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1976 msgid "Improved Shield Alloys"
1977 msgstr "Förbättrade sköld-legeringar"
1979 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1980 msgid "Soldiers +2 pierce resistance."
1981 msgstr "Soldater +2 motstånd mot genomslag."
1983 #: simulation/data/technologies/spy_counter.jsondescription
1984 msgid "Recruit a network of informants to watch over your people."
1985 msgstr "Rekrytera ett nätverk av informatörer för att vaka över ditt folk."
1987 #: simulation/data/technologies/spy_counter.jsongenericName
1988 msgid "Counterintelligence"
1989 msgstr "Kontraspionage"
1991 #: simulation/data/technologies/spy_counter.jsontooltip
1992 msgid "Make your units 50% more expensive to bribe."
1993 msgstr "Gör det 50% dyrare att muta dina enheter."
1995 #: simulation/data/technologies/stable_batch_training.jsondescription
1997 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1998 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
2001 #: simulation/data/technologies/stable_batch_training.jsontooltip
2002 msgid "Decrease batch training time of units trained in Stables."
2005 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
2007 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
2009 msgstr "Qanāt eller Kārēz, ett nätverk av underjordiska akvedukter anslutna till yakhchals ishus."
2011 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2012 msgid "Subterranean Aqueducts"
2013 msgstr "Underjordiska akvedukter"
2015 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2019 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2020 msgid "Ice House +1 trickle food rate per second."
2021 msgstr "Ishus +1 lite automatisk mat extra per sekund."
2023 #: simulation/data/technologies/tower_crenellations.jsondescription
2025 "Crenellations on the battlements allow soldiers wider range of fire in "
2027 msgstr "Kreneleringar på bröstvärnen ger soldater en större räckvidd när de skall försvara en fästning."
2029 #: simulation/data/technologies/tower_crenellations.jsongenericName
2030 msgid "Crenellations"
2031 msgstr "Kreneleringar"
2033 #: simulation/data/technologies/tower_crenellations.jsontooltip
2034 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2035 msgstr "Vakt- och stentorn +40% fler pilar per garnisonerad soldat."
2037 #: simulation/data/technologies/tower_health.jsondescription
2038 msgid "Reinforce the foundations in preparation of an attack."
2039 msgstr "Förstärk fundamenten i förberedelse för en attack."
2041 #: simulation/data/technologies/tower_health.jsongenericName
2042 msgid "Sturdy Foundations"
2043 msgstr "Stabilt Fundament"
2045 #: simulation/data/technologies/tower_health.jsontooltip
2046 msgid "Towers +25% health."
2047 msgstr "Torn +25% hälsa."
2049 #: simulation/data/technologies/tower_murderholes.jsondescription
2050 msgid "Murder holes allow hitting enemies at the foot of the tower."
2051 msgstr "Lönnhål tillåter att angripa motståndare vid tornets bas."
2053 #: simulation/data/technologies/tower_murderholes.jsongenericName
2054 msgid "Murder Holes"
2057 #: simulation/data/technologies/tower_murderholes.jsontooltip
2058 msgid "Sentry and Stone Towers have 0 minimum attack range."
2059 msgstr "Vakt- och stentorn har 0 som kortaste räckvidd."
2061 #: simulation/data/technologies/tower_range.jsondescription
2062 msgid "Arrow shooters increase the maximum range of the fire arrows."
2063 msgstr "Pilskyttar ökar den maximala räckvidden av brandpilar."
2065 #: simulation/data/technologies/tower_range.jsongenericName
2066 msgid "Arrow Shooters"
2069 #: simulation/data/technologies/tower_range.jsontooltip
2070 msgid "Sentry and Stone Towers +8 attack range."
2071 msgstr "Vakt- och stentorn har +8 räckvidd."
2073 #: simulation/data/technologies/tower_watch.jsondescription
2074 msgid "A night's watch increases vigilance."
2075 msgstr "En nattvakt ökar vaksamhet."
2077 #: simulation/data/technologies/tower_watch.jsongenericName
2081 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2082 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2083 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2084 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2085 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2086 msgid "Nyktophylakes"
2087 msgstr "Nyktophylakes"
2089 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2093 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2097 #: simulation/data/technologies/tower_watch.jsontooltip
2098 msgid "Sentry and Stone Towers +1 default arrow count."
2099 msgstr "Vakt- och stentorn +1 standardpil."
2101 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2102 msgid "Improve the international trading profit."
2103 msgstr "Ökar internationella handelsbonusen."
2105 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2106 msgid "Commercial Treaty"
2107 msgstr "Kommersiell Fördrag"
2109 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2110 msgid "Traders +10% trade profit between allies."
2111 msgstr "Handlare +10% handelsvinst mellan allierade."
2113 #: simulation/data/technologies/trade_gain_01.jsondescription
2114 #: simulation/data/technologies/trade_gain_02.jsondescription
2115 msgid "The progress in handicraft improves the trading profit."
2116 msgstr "Framstegen i hantverk ökar handelsvinsten."
2118 #: simulation/data/technologies/trade_gain_01.jsongenericName
2122 #: simulation/data/technologies/trade_gain_01.jsontooltip
2123 #: simulation/data/technologies/trade_gain_02.jsontooltip
2124 msgid "Traders +15% trade gain."
2125 msgstr "Handelsmän +15% vinst."
2127 #: simulation/data/technologies/trade_gain_02.jsongenericName
2128 msgid "Advanced Handicraft"
2129 msgstr "Avancerat Hantverk"
2131 #: simulation/data/technologies/trader_health.jsondescription
2132 msgid "Traders traveling together in caravans are less vulnerable."
2133 msgstr "Handelsmän som reser tillsammans i en karavan är mindre sårbara."
2135 #: simulation/data/technologies/trader_health.jsongenericName
2136 msgid "Trade Caravan"
2137 msgstr "Handelskaravan"
2139 #: simulation/data/technologies/trader_health.jsontooltip
2140 msgid "Land Traders +50% health."
2141 msgstr "Landhandelsmän +50% hälsa."
2143 #: simulation/data/technologies/traditional_army_sele.jsondescription
2144 msgid "The Macedonian-style core of the Seleucid army."
2145 msgstr "Den makedonsk-aktiga kärnan av seleukidiska armén."
2147 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2148 msgid "Traditional Army"
2149 msgstr "Traditionell armé"
2151 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2152 msgid "Unlock the Champion Infantry Pikeman."
2153 msgstr "Lås upp Mästar-infanteripikeneraren."
2155 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2157 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2158 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2159 "warrior poet of Sparta, during the First Messenian War."
2162 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2163 msgid "Tyrtean Paeans"
2164 msgstr "Tyrteska peaner"
2166 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2167 msgid "Champion Hoplites +10% movement speed."
2170 #: simulation/data/technologies/unit_advanced.jsontooltip
2172 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2173 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2174 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2175 "damage; Ranged units −20% spread."
2176 msgstr "Avancerade och elitenheter +20% träningstid, +36% hälsa, +0,7 erövringsattack, +20% byte och −30% samlingstakt; Läkare +5 läkstyrka och +3 läkningsräckvidd; Närstridsenheter +1 resistens och +20% attack; Distansattackenheter −20% projektilspridning."
2178 #: simulation/data/technologies/unit_elite.jsontooltip
2180 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2181 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2182 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2184 msgstr "Elitenheter +20% träningstid, +36% hälsa, +0,8 erövringsattack, +20% byte och −30% samlingstakt; Läkare +5 läkstyrka och +3 läkningsräckvidd; Närstridsenheter +1 resistens och +20% attack; Distansattackenheter −20% projektilspridning."
2186 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2187 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2188 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2190 "Guard units (Champions) are professionals who wield the best weapons and "
2191 "have the best training."
2192 msgstr "Vaktsoldater (Mästare) är professionella soldater som bär de bästa vapen och som har den bästa träningen."
2194 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2195 msgid "Unlock Champion Cavalry"
2196 msgstr "Lås upp mästarkavalleri"
2198 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2199 msgid "Unlock Champion Cavalry at the Stable."
2200 msgstr "Lås upp mästarkavalleri i stallet."
2202 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2203 msgid "Unlock Champion Chariots"
2204 msgstr "Lås upp mästarstridsvagnar"
2206 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2207 msgid "Unlock Champion Chariots at the Stable."
2208 msgstr "Lås upp mästarstridsvagnar i stallet."
2210 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2211 msgid "Unlock Champion Infantry"
2212 msgstr "Lås upp mästarinfanteri"
2214 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2215 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2219 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2220 msgid "Regio Cohors"
2221 msgstr "Regio Cohors"
2223 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2224 msgid "Unlock Champions Infantry at the Barracks."
2225 msgstr "Lås upp mästarinfanteri i kasernen."
2227 #: simulation/data/technologies/unlock_females_house.jsondescription
2228 msgid "A festival attended by women-only, to celebrate female fertility."
2229 msgstr "En fest som bara kvinnor deltog i, för att fira kvinnors fruktbarhet."
2231 #: simulation/data/technologies/unlock_females_house.jsongenericName
2232 msgid "Fertility Festival"
2233 msgstr "Fertilitets Festival"
2235 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2236 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2237 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2238 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2239 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2240 msgid "Thesmophoria"
2241 msgstr "Thesmophoria"
2243 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2247 #: simulation/data/technologies/unlock_females_house.jsontooltip
2248 msgid "Unlock the ability to train women from houses."
2249 msgstr "Lås upp förmågan att träna kvinnor från hus."
2251 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2253 "In ancient Sparta, the Helots who were freed by the state in reward for "
2254 "military service were known as Neodamodes."
2257 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2258 msgid "Unlock Neodamodes"
2261 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2262 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2265 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2267 "The extension of trade leads to the permanent establishment of storekeepers "
2268 "and their families in foreign countries, allowing them to exploit the wealth"
2269 " of these countries."
2270 msgstr "Förlängningen av handelsvägarna leder till fasta bosättningar av lagerhållare och deras familjer i främmande länder, så att de kan utnyttja dessa länders rikedom."
2272 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2276 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2277 msgid "Requires three Traders"
2278 msgstr "Kräver tre handelsmän"
2280 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2281 msgid "Allows using allied dropsites."
2282 msgstr "Tillåter användning av allierade lager."
2284 #: simulation/data/technologies/unlock_shared_los.jsondescription
2286 "By means of trading and travelling people explored beyond the boundaries of "
2287 "their lands and drew maps of it in order to share and memorize their "
2289 msgstr "Med hjälp av handel och resor utforskade människor bortom gränserna av sina länder och ritade kartor för att dela med sig och memorera sina upptäckter."
2291 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2295 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2297 "See what your allies see, browse their summary and check their resources and"
2298 " population count in the top panel."
2299 msgstr "Se vad dina allierade ser, se deras sammanfattning, samt deras resurser och befolkningsstorlek i den övre panelen."
2301 #: simulation/data/technologies/unlock_spies.jsondescription
2303 "Merchants' first goal was trading, but they also gathered information about "
2304 "the countries they crossed."
2305 msgstr "Handelsmännens första mål var handel, men de samlade även information om länderna de korsade."
2307 #: simulation/data/technologies/unlock_spies.jsongenericName
2311 #: simulation/data/technologies/unlock_spies.jsontooltip
2313 "Allows bribing the units of other players in order to share their vision."
2314 msgstr "Tillåter att muta andra spelares enheter för att se deras sikt."
2316 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2317 msgid "Hire professional mercenaries to fight in your army."
2318 msgstr "Leja professionella legosoldater att kämpa i din armé."
2320 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2321 msgid "Expertise In War"
2322 msgstr "Expertis i Krig"
2324 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2325 msgid "Mercenaries start at Advanced rank."
2326 msgstr "legosoldater startar med avancerad rang."
2328 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2329 msgid "Mounting bolt shooters onto ships helped give added firepower."
2332 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2333 msgid "Naval Oxybeles"
2336 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2337 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2340 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2342 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2343 "help seal the hulls of boats as well as assist in igniting enemy ships."
2346 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2347 msgid "Burning Pitch"
2350 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2351 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2354 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2355 msgid "Fire Ships +25% health and +25% attack damage."
2358 #: simulation/data/technologies/warship_health.jsondescription
2359 msgid "The hypozomata brace the structure of a ship."
2362 #: simulation/data/technologies/warship_health.jsongenericName
2363 msgid "Undergirding Cables"
2366 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2367 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2370 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2371 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2372 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2373 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2374 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2375 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2376 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2380 #: simulation/data/technologies/warship_health.jsontooltip
2381 msgid "Arrow Ships and Ramming Ships +25% health."
2384 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2385 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2388 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2392 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2393 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2396 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2397 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2398 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2399 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2400 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2401 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2402 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2406 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2407 msgid "Ramming Ships +30% attack damage."
2410 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2412 "The flanking maneuver was attempted in order to position the ship for a "
2413 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2414 " needed to be highly trained and well-motivated."
2417 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2418 msgid "Flanking Maneuvers"
2421 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2422 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2423 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2424 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2425 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2426 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2427 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2431 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2432 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2435 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2437 "Flaming munitions were very useful against wooden targets such as ships."
2440 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2441 msgid "Flaming Projectiles"
2444 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2445 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2448 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2449 msgid "Ranged Warships +10% attack damage."
2452 #: simulation/data/technologies/warship_resistance.jsondescription
2453 msgid "Armor for the flanks of a warship."
2456 #: simulation/data/technologies/warship_resistance.jsongenericName
2457 msgid "Ship Cladding"
2460 #: simulation/data/technologies/warship_resistance.jsontooltip
2462 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2466 #: simulation/data/technologies/warship_siege_attack.jsondescription
2467 msgid "Mounting stronger catapults onto ships helped give added firepower."
2470 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2471 msgid "Naval Ballistae"
2474 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2475 msgid "Siege Ships +20% attack range and vision range."
2478 #: simulation/data/technologies/wonder_population_cap.jsondescription
2479 msgid "The wonder attracts many more people to your civilization."
2480 msgstr "Undret lockar många fler människor till din civilisation."
2482 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2483 msgid "Glorious Expansion"
2484 msgstr "Strålande Expansion"
2486 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2487 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2488 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2489 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2490 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2494 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2496 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2498 msgstr "Aktivera auran “Strålande Expansion”: +20% befolkningsgräns för varje under som ägs."