1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
9 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
10 "Language-Team: Somali (https://app.transifex.com/wildfire-games/teams/17418/so/)\n"
12 "Content-Type: text/plain; charset=UTF-8\n"
13 "Content-Transfer-Encoding: 8bit\n"
15 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
17 #: maps/tutorials/introductory_tutorial.js:3
18 msgid "Welcome to the 0 A.D. tutorial."
21 #: maps/tutorials/introductory_tutorial.js:6
23 "Left-click on a Female Citizen and then right-click on a berry bush to make "
24 "that Female Citizen gather food. Female Citizens gather vegetables faster "
28 #: maps/tutorials/introductory_tutorial.js:15
30 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
31 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
35 #: maps/tutorials/introductory_tutorial.js:26
38 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
39 "Hoplite icon once to begin training a batch of Hoplites."
42 #: maps/tutorials/introductory_tutorial.js:37
43 #: maps/tutorials/introductory_tutorial.js:79
44 #: maps/tutorials/introductory_tutorial.js:161
45 #: maps/tutorials/introductory_tutorial.js:245
47 "Do not forget to press the batch training hotkey while clicking to produce "
51 #: maps/tutorials/introductory_tutorial.js:38
52 #: maps/tutorials/introductory_tutorial.js:162
53 msgid "Click on the Hoplite icon."
56 #: maps/tutorials/introductory_tutorial.js:46
58 "Select the two idle Female Citizens and build a House nearby by selecting "
59 "the House icon. Place the House by left-clicking on a piece of land."
62 #: maps/tutorials/introductory_tutorial.js:54
64 "When they are ready, select the newly trained Hoplites and assign them to "
65 "build a Storehouse beside some nearby trees. They will begin to gather wood "
66 "when it's constructed."
69 #: maps/tutorials/introductory_tutorial.js:64
72 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
73 "Skirmisher icon in the Civic Center."
76 #: maps/tutorials/introductory_tutorial.js:80
77 msgid "Click on the Skirmisher icon."
80 #: maps/tutorials/introductory_tutorial.js:88
82 "Build a Farmstead in an open space beside the Civic Center using any idle "
86 #: maps/tutorials/introductory_tutorial.js:100
87 msgid "Let's wait for the Farmstead to be built."
90 #: maps/tutorials/introductory_tutorial.js:112
92 "Once the Farmstead is constructed, its builders will automatically begin "
93 "gathering food if there is any nearby. Select the builders and instead make "
94 "them construct a Field beside the Farmstead."
97 #: maps/tutorials/introductory_tutorial.js:136
99 "The Field's builders will now automatically begin gathering food from the "
100 "Field. Using the newly created group of skirmishers, get them to build "
101 "another House nearby."
104 #: maps/tutorials/introductory_tutorial.js:144
106 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
107 "with it selected right-click on a tree nearby. Units from the Civic Center "
108 "will now automatically gather wood."
111 #: maps/tutorials/introductory_tutorial.js:176
113 "Select the Civic Center, then hover the cursor over the tree and right-click"
114 " when you see your cursor change into a wood icon."
117 #: maps/tutorials/introductory_tutorial.js:185
119 "Build a Barracks nearby. Whenever your population limit is reached, build an"
120 " extra House using any available builder units. This will be the fifth "
121 "Village Phase structure that you have built, allowing you to advance to the "
125 #: maps/tutorials/introductory_tutorial.js:193
127 "Select the Civic Center again and advance to Town Phase by clicking on the "
128 "II icon (you have to wait for the barracks to be built first). This will "
129 "allow Town Phase buildings to be constructed."
132 #: maps/tutorials/introductory_tutorial.js:205
134 "While waiting for the phasing up, you may reassign your idle workers to "
135 "gathering the resources you are short of."
138 #: maps/tutorials/introductory_tutorial.js:220
140 "Order the idle Skirmishers to build an outpost to the north east at the edge"
141 " of your territory."
144 #: maps/tutorials/introductory_tutorial.js:228
146 "Start training a batch of Female Citizens in the Civic Center and set its "
147 "rally point to the Field (right click on it)."
150 #: maps/tutorials/introductory_tutorial.js:246
151 #: maps/tutorials/starting_economy_walkthrough.js:348
152 msgid "Click on the Female Citizen icon."
155 #: maps/tutorials/introductory_tutorial.js:266
157 "Prepare for an attack by an enemy player. Train more soldiers using the "
158 "Barracks, and get idle soldiers to build a Tower near your Outpost."
161 #: maps/tutorials/introductory_tutorial.js:274
163 "Build a Forge and research the Infantry Training technology (sword icon) to "
164 "improve infantry hack attack."
167 #: maps/tutorials/introductory_tutorial.js:282
168 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
171 #: maps/tutorials/introductory_tutorial.js:290
172 msgid "Try to repel the attack."
175 #: maps/tutorials/introductory_tutorial.js:300
177 "The enemy attack has been thwarted. Now build a market and a temple while "
178 "you assign new units to gather required resources."
181 #: maps/tutorials/introductory_tutorial.js:321
183 "Once you meet the City Phase requirements, select your Civic Center and "
184 "advance to City Phase."
187 #: maps/tutorials/introductory_tutorial.js:333
189 "While waiting for the phase change, you may train more soldiers at the "
193 #: maps/tutorials/introductory_tutorial.js:345
195 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
196 "construct 2 Battering Rams."
199 #: maps/tutorials/introductory_tutorial.js:367
201 "Stop all your soldiers gathering resources and instead task small groups to "
202 "find the enemy Civic Center on the map. Once the enemy's base has been "
203 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
206 #: maps/tutorials/introductory_tutorial.js:368
207 msgid "Female Citizens should continue to gather resources."
210 #: maps/tutorials/introductory_tutorial.js:379
211 msgid "The enemy has been defeated. These tutorial tasks are now completed."
214 #: maps/tutorials/introductory_tutorial.xml:39
215 msgid "This is a basic tutorial to get you started playing 0 A.D."
218 #: maps/tutorials/introductory_tutorial.xml:39
219 msgid "Introductory Tutorial"
222 #: maps/tutorials/introductory_tutorial.xml:39
226 #: maps/tutorials/introductory_tutorial.xml:39
227 #: maps/tutorials/starting_economy_walkthrough.xml:39
231 #: maps/tutorials/starting_economy_walkthrough.js:4
233 "This tutorial will teach the basics of developing your economy. Typically, "
234 "you will start with a Civic Center and a couple units in Village Phase and "
235 "ultimately, your goal will be to develop and expand your empire, often by "
236 "evolving to Town Phase and City Phase afterward.\n"
239 #: maps/tutorials/starting_economy_walkthrough.js:6
243 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
246 #: maps/tutorials/starting_economy_walkthrough.js:9
248 "You can change the level of zoom using the mouse wheel and the camera view "
249 "using any of your keyboard's arrow keys.\n"
252 #: maps/tutorials/starting_economy_walkthrough.js:10
253 msgid "Adjust the game window to your preferences.\n"
256 #: maps/tutorials/starting_economy_walkthrough.js:12
260 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
263 #: maps/tutorials/starting_economy_walkthrough.js:19
265 "To start off, select your building, the Civic Center, by clicking on it. A "
266 "selection ring in the color of your civilization will be displayed after "
270 #: maps/tutorials/starting_economy_walkthrough.js:24
272 "Now that the Civic Center is selected, you will notice that a production "
273 "panel will appear on the lower right of your screen detailing the actions "
274 "that the buildings supports. For the production panel, available actions are"
275 " not masked in any color, while an icon masked in either grey or red "
276 "indicates that the action has not been unlocked or you do not have "
277 "sufficient resources to perform that action, respectively. Additionally, you"
278 " can hover the cursor over any icon to show a tooltip with more details.\n"
281 #: maps/tutorials/starting_economy_walkthrough.js:25
283 "The top row of buttons contains portraits of units that may be trained at "
284 "the building while the bottom one or two rows will have researchable "
285 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
286 "that advancing to Town Phase requires both more constructed structures as "
287 "well as more food and wood resources."
290 #: maps/tutorials/starting_economy_walkthrough.js:30
292 "You have two main types of starting units: Female Citizens and Citizen "
293 "Soldiers. Female Citizens are purely economic units; they have low health "
294 "and little to no attack. Citizen Soldiers are workers by default, but in "
295 "times of need, can utilize a weapon to fight. You have two categories of "
296 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
297 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
298 "only gather meat from animals.\n"
301 #: maps/tutorials/starting_economy_walkthrough.js:35
303 "As a general rule of thumb, left-clicking represents selection while right-"
304 "clicking with an entity selected represents an order (gather, build, fight, "
308 #: maps/tutorials/starting_economy_walkthrough.js:40
310 "At this point, food and wood are the most important resources for developing"
311 " your economy, so let's start with gathering food. Female Citizens gather "
312 "vegetables faster than other units.\n"
315 #: maps/tutorials/starting_economy_walkthrough.js:41
316 msgid "There are primarily three ways to select units:\n"
319 #: maps/tutorials/starting_economy_walkthrough.js:42
321 "1) Hold the left mouse button and drag a selection rectangle that encloses "
322 "the units you want to select.\n"
325 #: maps/tutorials/starting_economy_walkthrough.js:43
327 "2) Click on one of them and then add additional units to your selection by "
328 "holding Shift and clicking each additional unit (or also via the above "
329 "selection rectangle).\n"
332 #: maps/tutorials/starting_economy_walkthrough.js:45
335 "3) Double-click on a unit. This will select every unit of the same type as "
336 "the specified unit in your visible window. %(hotkey)s+double-click will "
337 "select all units of the same type on the entire map.\n"
340 #: maps/tutorials/starting_economy_walkthrough.js:48
342 "You can click on an empty space on the map to reset the selection. Try each "
343 "of these methods before tasking all of your Female Citizens to gather the "
344 "berries to the southeast of your Civic Center by right-clicking on the "
345 "berries when you have all the Female Citizens selected."
348 #: maps/tutorials/starting_economy_walkthrough.js:59
350 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
351 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
352 "on the nearest tree."
355 #: maps/tutorials/starting_economy_walkthrough.js:70
357 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
358 " him to hunt the chickens around your Civic Center in similar fashion."
361 #: maps/tutorials/starting_economy_walkthrough.js:81
363 "All your units are now gathering resources. We should train more units!\n"
366 #: maps/tutorials/starting_economy_walkthrough.js:82
368 "First, let's set a rally point. Setting a rally point on a building that can"
369 " train units will automatically designate a task to the new unit upon "
370 "completion of training. We want to send the newly trained units to gather "
371 "wood on the group of trees to the south of the Civic Center. To do so, "
372 "select the Civic Center by clicking on it and then right-click on one of the"
376 #: maps/tutorials/starting_economy_walkthrough.js:83
378 "Rally points are indicated by a small flag at the end of the blue line."
381 #: maps/tutorials/starting_economy_walkthrough.js:91
383 "Select the Civic Center, then hover the cursor over a tree and right-click "
384 "when you see the cursor change into a wood icon."
387 #: maps/tutorials/starting_economy_walkthrough.js:100
389 "Now that the rally point is set, we can produce additional units and they "
390 "will do their assigned task automatically.\n"
393 #: maps/tutorials/starting_economy_walkthrough.js:101
395 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
396 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
397 " (holding Shift trains a batch of five units). You can also train units "
398 "individually by simply clicking, but training 5 units together takes less "
399 "time than training 5 units individually."
402 #: maps/tutorials/starting_economy_walkthrough.js:111
403 msgid "Do not forget to hold Shift while clicking to train several units."
406 #: maps/tutorials/starting_economy_walkthrough.js:112
407 msgid "Hold Shift and click on the Hoplite icon."
410 #: maps/tutorials/starting_economy_walkthrough.js:121
411 #: maps/tutorials/starting_economy_walkthrough.js:180
412 msgid "Let's wait for the units to be trained.\n"
415 #: maps/tutorials/starting_economy_walkthrough.js:122
417 "While waiting, direct your attention to the panel at the top of your screen."
418 " On the upper left, you will see your current resource supply (food, wood, "
419 "stone, and metal). As each worker brings resources back to the Civic Center "
420 "(or another dropsite), you will see the amount of the corresponding resource"
424 #: maps/tutorials/starting_economy_walkthrough.js:123
426 "This is a very important concept to keep in mind: gathered resources have to"
427 " be brought back to a dropsite to be accounted, and you should always try to"
428 " minimize the distance between resource and nearest dropsite to improve your"
429 " gathering efficiency."
432 #: maps/tutorials/starting_economy_walkthrough.js:132
434 "The newly trained units automatically go to the trees and start gathering "
438 #: maps/tutorials/starting_economy_walkthrough.js:133
440 "But as they have to bring it back to the Civic Center to deposit it, their "
441 "gathering efficiency suffers from the distance. To fix that, we can build a "
442 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
443 " so, select your five newly trained Citizen Soldiers and look for the "
444 "construction panel on the bottom right, click on the Storehouse icon, move "
445 "the mouse as close as possible to the trees you want to gather and click on "
446 "a valid place to build the dropsite.\n"
449 #: maps/tutorials/starting_economy_walkthrough.js:134
451 "Invalid (obstructed) positions will show the building preview overlay in "
455 #: maps/tutorials/starting_economy_walkthrough.js:144
457 "The selected Citizens will automatically start constructing the building "
458 "once you place the foundation."
461 #: maps/tutorials/starting_economy_walkthrough.js:155
463 "When construction finishes, the builders default to gathering wood "
467 #: maps/tutorials/starting_economy_walkthrough.js:156
469 "Let's train some Female Citizens to gather more food. Select the Civic "
470 "Center, hold Shift and click on the Female Citizen icon to train five Female"
474 #: maps/tutorials/starting_economy_walkthrough.js:170
475 msgid "Do not forget to hold Shift and click to train several units."
478 #: maps/tutorials/starting_economy_walkthrough.js:171
479 msgid "Hold shift and click on the Female Citizen icon."
482 #: maps/tutorials/starting_economy_walkthrough.js:181
484 "In the meantime, we seem to have enough workers gathering wood. We should "
485 "remove the current rally point of the Civic Center away from gathering wood."
486 " For that purpose, right-click on the Civic Center when it is selected (and "
487 "the flag icon indicating the rally point is crossed out)."
490 #: maps/tutorials/starting_economy_walkthrough.js:195
491 msgid "The units should be ready soon.\n"
494 #: maps/tutorials/starting_economy_walkthrough.js:196
496 "In the meantime, direct your attention to your population count on the top "
497 "panel. It is the fifth item from the left, after the resources. It would be "
498 "prudent to keep an eye on it. It indicates your current population "
499 "(including those being trained) and the current population limit, which is "
500 "determined by your built structures."
503 #: maps/tutorials/starting_economy_walkthrough.js:209
505 "As you have nearly reached the population limit, you must increase it by "
506 "building some new structures if you want to train more units. The most cost "
507 "effective structure to increase your population limit is the House.\n"
510 #: maps/tutorials/starting_economy_walkthrough.js:210
512 "Now that the units are ready, let's see how to build several Houses in a "
516 #: maps/tutorials/starting_economy_walkthrough.js:215
518 "Select two of your newly-trained Female Citizens and ask them to build these"
519 " Houses in the empty space to the east of the Civic Center. To do so, after "
520 "selecting the Female Citizens, click on the House icon in the bottom right "
521 "panel and, while holding Shift, click first on the position in the map where"
522 " you want to build the first House, and then click on the position where you"
523 " want to build the second House (when you give a command while holding "
524 "Shift, you put the command in a queue; units automatically switch to the "
525 "next command in their queue when they finish their current command). Press "
526 "Escape to get rid of the House cursor so you don't spam Houses all over the "
530 #: maps/tutorials/starting_economy_walkthrough.js:216
532 "Reminder: to select only two Female Citizens, click on the first one and "
533 "then hold Shift and click on the second one."
536 #: maps/tutorials/starting_economy_walkthrough.js:249
538 "You may notice that berries are a finite supply of food. We will need a more"
539 " lasting food source. Fields produce an unlimited food resource, but are "
540 "slower to gather than forageable fruits.\n"
543 #: maps/tutorials/starting_economy_walkthrough.js:250
545 "But to minimize the distance between a farm and its corresponding food "
546 "dropsite, we will first build a Farmstead."
549 #: maps/tutorials/starting_economy_walkthrough.js:261
551 "Select the three remaining (idle) Female Citizens and order them to build a "
552 "Farmstead in the center of the large open area to the west of the Civic "
556 #: maps/tutorials/starting_economy_walkthrough.js:262
558 "We will need a decent chunk of space around the Farmstead to build Fields. "
559 "In addition, we can see goats on the west side to further improve our food "
560 "gathering efficiency should we ever decide to hunt them.\n"
563 #: maps/tutorials/starting_economy_walkthrough.js:263
565 "If you try to select the three idle Female Citizens by clicking and dragging"
566 " a selection rectangle over them, you might accidentally select additional "
567 "units. To avoid that, hold the I key while selecting so that only idle units"
568 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
569 "click on the cavalry unit icon of the selection panel at the bottom of the "
570 "screen to remove the cavalry unit from the current selection."
573 #: maps/tutorials/starting_economy_walkthrough.js:278
575 "When the Farmstead construction is finished, its builders will automatically"
576 " look for food, and in this case, they will go after the nearby goats.\n"
579 #: maps/tutorials/starting_economy_walkthrough.js:279
581 "But your House builders will only look for something else to build and, if "
582 "nothing found, become idle. Let's wait for them to build the Houses."
585 #: maps/tutorials/starting_economy_walkthrough.js:295
587 "When both Houses are built, select your two Female Citizens and order them "
588 "to build a Field as close as possible to the Farmstead, which is a dropsite "
589 "for all types of food."
592 #: maps/tutorials/starting_economy_walkthrough.js:305
594 "When the Field is ready, the builders will automatically start gathering "
598 #: maps/tutorials/starting_economy_walkthrough.js:306
600 "The cavalry unit should have slaughtered all chickens by now. Select it and "
601 "explore the area to the south of the Civic Center: there is a lake with some"
602 " camels around. Move your cavalry by right-clicking on the point you want to"
603 " go, and when you see a herd of camels, right-click on one of them to start "
607 #: maps/tutorials/starting_economy_walkthrough.js:317
609 "Up to five Workers can gather from a Field. To add additional Workers, "
610 "select the Civic Center and set a rally point on a Field by right-clicking "
611 "on it. If the Field is not yet finished, new Workers sent by a rally point "
612 "will help building it, and when built, they will gather food."
615 #: maps/tutorials/starting_economy_walkthrough.js:325
616 msgid "Select the Civic Center and right-click on the Field."
619 #: maps/tutorials/starting_economy_walkthrough.js:333
621 "Now click three times on the Female Citizen icon in the bottom right panel "
622 "to train three additional farmers."
625 #: maps/tutorials/starting_economy_walkthrough.js:347
626 msgid "Click without holding Shift to train a single unit."
629 #: maps/tutorials/starting_economy_walkthrough.js:358
631 "You can increase the gather rates of your workers by researching new "
632 "technologies available in some buildings.\n"
635 #: maps/tutorials/starting_economy_walkthrough.js:359
637 "The farming rate, for example, can be improved with a researchable "
638 "technology in the Farmstead. Select the Farmstead and look at its production"
639 " panel on the bottom right. You will see several researchable technologies. "
640 "Hover the cursor over them to see their costs and effects and click on the "
641 "one you want to research."
644 #: maps/tutorials/starting_economy_walkthrough.js:374
646 "We should start preparing to phase up into Town Phase, which will unlock "
647 "many more units and buildings. Select the Civic Center and hover the cursor "
648 "over the Town Phase icon to see what is still needed.\n"
651 #: maps/tutorials/starting_economy_walkthrough.js:375
653 "We now have enough resources, but one structure is missing. Although this is"
654 " an economic tutorial, it is nonetheless useful to be prepared for defense "
655 "in case of attack, so let's build Barracks.\n"
658 #: maps/tutorials/starting_economy_walkthrough.js:376
660 "Select four of your soldiers and ask them to build a Barracks: as before, "
661 "start selecting the soldiers, click on the Barracks icon in the production "
662 "panel and then lay down a foundation not far from your Civic Center where "
666 #: maps/tutorials/starting_economy_walkthrough.js:387
668 "Let's wait for the Barracks to be built. As this construction is lengthy, "
669 "you can add two soldiers to build it faster. To do so, select your Civic "
670 "Center and set up a rally point on the Barracks foundation by right-clicking"
671 " on it (you should see a hammer icon). Then produce two more builders by "
672 "clicking on the Hoplite icon twice."
675 #: maps/tutorials/starting_economy_walkthrough.js:397
677 "You should now be able to research Town Phase. Select the Civic Center and "
678 "click on the technology icon.\n"
681 #: maps/tutorials/starting_economy_walkthrough.js:398
683 "If you still miss some resources (icon with red overlay), wait for them to "
684 "be gathered by your workers."
687 #: maps/tutorials/starting_economy_walkthrough.js:412
689 "In later phases, you need usually stone and metal to build bigger structures"
690 " and train better soldiers. Hence, while waiting for the research to be "
691 "done, you will send half of your idle Citizen Soldiers (who have finished "
692 "building the Barracks) to gather stone and the other half to gather metal.\n"
695 #: maps/tutorials/starting_economy_walkthrough.js:413
697 "To do so, we could select three Citizen Soldiers and right-click on the "
698 "stone quarry on the west of the Civic Center (the cursor changes when "
699 "hovering the stone quarry while your soldiers are selected). However, these "
700 "soldiers were gathering wood, so they may still carry some wood which would "
701 "be lost when starting to gather another resource."
704 #: maps/tutorials/starting_economy_walkthrough.js:418
706 "Thus, we should order them to deposit their wood in the Civic Center along "
707 "the way. To do so, we will hold Shift while clicking to queue orders: select"
708 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
709 "their wood and then hold Shift and right-click on the stone quarry to gather"
713 #: maps/tutorials/starting_economy_walkthrough.js:419
715 "Perform a similar order queue with the remaining soldiers and the metal mine"
719 #: maps/tutorials/starting_economy_walkthrough.js:453
721 "This is the end of the walkthrough. This should give you a good idea of the "
722 "basics of setting up your economy."
725 #: maps/tutorials/starting_economy_walkthrough.xml:39
727 "This map will give a rough guide for starting the game effectively. Early in"
728 " the game the most important thing is to gather resources as fast as "
729 "possible so you are able to build enough troops later."
732 #: maps/tutorials/starting_economy_walkthrough.xml:39
733 msgid "Starting Economy Walkthrough"