1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Mindula Madhuhansa, 2021
7 # Nushan Kodikara, 2021
10 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
11 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
12 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
13 "Last-Translator: Nushan Kodikara, 2021\n"
14 "Language-Team: Sinhala (https://app.transifex.com/wildfire-games/teams/17418/si/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: maps/tutorials/introductory_tutorial.js:3
22 msgid "Welcome to the 0 A.D. tutorial."
25 #: maps/tutorials/introductory_tutorial.js:6
27 "Left-click on a Female Citizen and then right-click on a berry bush to make "
28 "that Female Citizen gather food. Female Citizens gather vegetables faster "
31 "මූසිකයේ වම් බොත්තම ඔබා කාන්තාවක් තෝරා, බෙරි පඳුර මත මූසිකයේ දකුණු බොත්තම "
32 "ඔබන්න. එවිට ඇය ආහාර රැස් කිරීමට පටන් ගනී. කාන්තාවෝ ආහාර රැස් කිරීම, අනෙක් "
33 "අයට වඩා වේගයෙන් සිදු කරයි."
35 #: maps/tutorials/introductory_tutorial.js:15
37 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
38 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
41 "පුරවැසි සොල්දාදුවෙක් තෝරා, ප්රජා ශාලාව අසළ ගසක් මත දකුණු බොත්තම ඔබන්න. එවිට"
42 " ලී රැස් කිරීමට පටන් ගනී. කාන්තවන්ට වඩා ඉක්මනින් පුරවැසි සොල්දාදුවෝ ලී එකතු "
45 #: maps/tutorials/introductory_tutorial.js:26
48 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
49 "Hoplite icon once to begin training a batch of Hoplites."
51 "ප්රජා ශාලාව තෝරා, %(hotkey)s ඔබාගෙන හොප්ලයිට් අයිකනය මත මූසිකයේ වම් බොත්තම "
52 "එබීමෙන් හොප්ලයිට් කණ්ඩායමක් පුහුණු කළ හැකිය."
54 #: maps/tutorials/introductory_tutorial.js:37
55 #: maps/tutorials/introductory_tutorial.js:79
56 #: maps/tutorials/introductory_tutorial.js:161
57 #: maps/tutorials/introductory_tutorial.js:245
59 "Do not forget to press the batch training hotkey while clicking to produce "
61 msgstr "ඉක්මන් යතුර එබීමෙන් කණ්ඩායමක් පුහුණු කළ හැකි බව අමතක නොකරන්න."
63 #: maps/tutorials/introductory_tutorial.js:38
64 #: maps/tutorials/introductory_tutorial.js:162
65 msgid "Click on the Hoplite icon."
66 msgstr "හොප්ලයිට් අයිකනය මත ඔබන්න."
68 #: maps/tutorials/introductory_tutorial.js:46
70 "Select the two idle Female Citizens and build a House nearby by selecting "
71 "the House icon. Place the House by left-clicking on a piece of land."
73 "නිකම් සිටින කාන්තාවන් දෙදෙනෙක් තෝරා නිවසේ අයිකනය මත ඔබා, අසලින් නිවසක් "
76 #: maps/tutorials/introductory_tutorial.js:54
78 "When they are ready, select the newly trained Hoplites and assign them to "
79 "build a Storehouse beside some nearby trees. They will begin to gather wood "
80 "when it's constructed."
82 "එය අවසන් වූ පසු අලුතින් පුහුණු වූ හොප්ලයිට් කණ්ඩායම තෝරා ළඟම ඇති ගස් අසළින් "
83 "ගබඩාවක් සාදන්න. ඔවුන් එය සාදා අවසන් වූ පසු ලී එකතු කිරීමට පටන්ගනු ඇත."
85 #: maps/tutorials/introductory_tutorial.js:64
88 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
89 "Skirmisher icon in the Civic Center."
91 "ප්රජා ශාලාව තේරූ පසු සටන්කාමීන්ගේ අයිකනය මත %(hotkey)s ඔබාගෙන මූසිකයේ වම් "
92 "බොත්තම එබීමෙන් සටන්කාමීන් කණ්ඩායමක් පුහුණු කරන්න."
94 #: maps/tutorials/introductory_tutorial.js:80
95 msgid "Click on the Skirmisher icon."
96 msgstr "සටන්කාමීන්ගේ අයිකනය මත ඔබන්න."
98 #: maps/tutorials/introductory_tutorial.js:88
100 "Build a Farmstead in an open space beside the Civic Center using any idle "
103 "නිකම් සිටින පුරවැසියන් යොදාගෙන ප්රජා ශාලාව අසළ හිස් බිමේ ගොවිපළක් සාදන්න."
105 #: maps/tutorials/introductory_tutorial.js:100
106 msgid "Let's wait for the Farmstead to be built."
107 msgstr "අපි ගොවිපළ සාදා නිමකරන තුරු සිටිමු."
109 #: maps/tutorials/introductory_tutorial.js:112
111 "Once the Farmstead is constructed, its builders will automatically begin "
112 "gathering food if there is any nearby. Select the builders and instead make "
113 "them construct a Field beside the Farmstead."
115 "ගොවිපළ සාදා නිමවූ පසු එය සෑදූ අය, අසළ ඇති ආහාර රැස් කිරීමට පටන් ගනී. ඒ අය "
116 "තෝරා ගොවිපළ අසළින් කුඹුරක් සාදන්න."
118 #: maps/tutorials/introductory_tutorial.js:136
120 "The Field's builders will now automatically begin gathering food from the "
121 "Field. Using the newly created group of skirmishers, get them to build "
122 "another House nearby."
124 "කුඹුරේ වැඩ කරන අය විසින් එයින් ආහාර රැස් කිරීම සිදු කරයි. අලුතින් පුහුණු කළ "
125 "සටන්කාමීන් කණ්ඩායම යොදාගෙන තවත් නිවසක් අසළින් සාදන්න."
127 #: maps/tutorials/introductory_tutorial.js:144
129 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
130 "with it selected right-click on a tree nearby. Units from the Civic Center "
131 "will now automatically gather wood."
133 "ප්රජා ශාලාවෙන් හොප්ල්යිට් කණ්ඩායමක් පුහුණු කරන්න. ප්රජා ශාලාව තෝරා, "
134 "මූසිකයේ දකුණු බොත්තම අසළ ඇති ගසක් මත ඔබන්න. එවිට ප්රජා ශාලාවෙන් පුහුණු වන "
135 "ඒකක ලී රැස් කිරීම සිදු කරනු ඇත."
137 #: maps/tutorials/introductory_tutorial.js:176
139 "Select the Civic Center, then hover the cursor over the tree and right-click"
140 " when you see your cursor change into a wood icon."
142 "ප්රජා ශාලාව තෝරන්න. ඉන්පසු දක්වනය ගස් මතින් රැගෙන යන විට එය ලී අයිකනය වන "
143 "විට මූසිකයේ දකුණු බොත්තම ඔබන්න."
145 #: maps/tutorials/introductory_tutorial.js:185
147 "Build a Barracks nearby. Whenever your population limit is reached, build an"
148 " extra House using any available builder units. This will be the fifth "
149 "Village Phase structure that you have built, allowing you to advance to the "
153 #: maps/tutorials/introductory_tutorial.js:193
155 "Select the Civic Center again and advance to Town Phase by clicking on the "
156 "II icon (you have to wait for the barracks to be built first). This will "
157 "allow Town Phase buildings to be constructed."
160 #: maps/tutorials/introductory_tutorial.js:205
162 "While waiting for the phasing up, you may reassign your idle workers to "
163 "gathering the resources you are short of."
166 #: maps/tutorials/introductory_tutorial.js:220
168 "Order the idle Skirmishers to build an outpost to the north east at the edge"
169 " of your territory."
172 #: maps/tutorials/introductory_tutorial.js:228
174 "Start training a batch of Female Citizens in the Civic Center and set its "
175 "rally point to the Field (right click on it)."
178 #: maps/tutorials/introductory_tutorial.js:246
179 #: maps/tutorials/starting_economy_walkthrough.js:348
180 msgid "Click on the Female Citizen icon."
183 #: maps/tutorials/introductory_tutorial.js:266
185 "Prepare for an attack by an enemy player. Train more soldiers using the "
186 "Barracks, and get idle soldiers to build a Tower near your Outpost."
189 #: maps/tutorials/introductory_tutorial.js:274
191 "Build a Forge and research the Infantry Training technology (sword icon) to "
192 "improve infantry hack attack."
195 #: maps/tutorials/introductory_tutorial.js:282
196 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
199 #: maps/tutorials/introductory_tutorial.js:290
200 msgid "Try to repel the attack."
203 #: maps/tutorials/introductory_tutorial.js:300
205 "The enemy attack has been thwarted. Now build a market and a temple while "
206 "you assign new units to gather required resources."
209 #: maps/tutorials/introductory_tutorial.js:321
211 "Once you meet the City Phase requirements, select your Civic Center and "
212 "advance to City Phase."
215 #: maps/tutorials/introductory_tutorial.js:333
217 "While waiting for the phase change, you may train more soldiers at the "
221 #: maps/tutorials/introductory_tutorial.js:345
223 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
224 "construct 2 Battering Rams."
227 #: maps/tutorials/introductory_tutorial.js:367
229 "Stop all your soldiers gathering resources and instead task small groups to "
230 "find the enemy Civic Center on the map. Once the enemy's base has been "
231 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
234 #: maps/tutorials/introductory_tutorial.js:368
235 msgid "Female Citizens should continue to gather resources."
238 #: maps/tutorials/introductory_tutorial.js:379
239 msgid "The enemy has been defeated. These tutorial tasks are now completed."
242 #: maps/tutorials/introductory_tutorial.xml:39
243 msgid "This is a basic tutorial to get you started playing 0 A.D."
246 #: maps/tutorials/introductory_tutorial.xml:39
247 msgid "Introductory Tutorial"
248 msgstr "මූලික උපදෙස් අදියර"
250 #: maps/tutorials/introductory_tutorial.xml:39
254 #: maps/tutorials/introductory_tutorial.xml:39
255 #: maps/tutorials/starting_economy_walkthrough.xml:39
259 #: maps/tutorials/starting_economy_walkthrough.js:4
261 "This tutorial will teach the basics of developing your economy. Typically, "
262 "you will start with a Civic Center and a couple units in Village Phase and "
263 "ultimately, your goal will be to develop and expand your empire, often by "
264 "evolving to Town Phase and City Phase afterward.\n"
267 #: maps/tutorials/starting_economy_walkthrough.js:6
271 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
274 #: maps/tutorials/starting_economy_walkthrough.js:9
276 "You can change the level of zoom using the mouse wheel and the camera view "
277 "using any of your keyboard's arrow keys.\n"
280 #: maps/tutorials/starting_economy_walkthrough.js:10
281 msgid "Adjust the game window to your preferences.\n"
284 #: maps/tutorials/starting_economy_walkthrough.js:12
288 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
291 #: maps/tutorials/starting_economy_walkthrough.js:19
293 "To start off, select your building, the Civic Center, by clicking on it. A "
294 "selection ring in the color of your civilization will be displayed after "
298 #: maps/tutorials/starting_economy_walkthrough.js:24
300 "Now that the Civic Center is selected, you will notice that a production "
301 "panel will appear on the lower right of your screen detailing the actions "
302 "that the buildings supports. For the production panel, available actions are"
303 " not masked in any color, while an icon masked in either grey or red "
304 "indicates that the action has not been unlocked or you do not have "
305 "sufficient resources to perform that action, respectively. Additionally, you"
306 " can hover the cursor over any icon to show a tooltip with more details.\n"
309 #: maps/tutorials/starting_economy_walkthrough.js:25
311 "The top row of buttons contains portraits of units that may be trained at "
312 "the building while the bottom one or two rows will have researchable "
313 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
314 "that advancing to Town Phase requires both more constructed structures as "
315 "well as more food and wood resources."
318 #: maps/tutorials/starting_economy_walkthrough.js:30
320 "You have two main types of starting units: Female Citizens and Citizen "
321 "Soldiers. Female Citizens are purely economic units; they have low health "
322 "and little to no attack. Citizen Soldiers are workers by default, but in "
323 "times of need, can utilize a weapon to fight. You have two categories of "
324 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
325 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
326 "only gather meat from animals.\n"
329 #: maps/tutorials/starting_economy_walkthrough.js:35
331 "As a general rule of thumb, left-clicking represents selection while right-"
332 "clicking with an entity selected represents an order (gather, build, fight, "
336 #: maps/tutorials/starting_economy_walkthrough.js:40
338 "At this point, food and wood are the most important resources for developing"
339 " your economy, so let's start with gathering food. Female Citizens gather "
340 "vegetables faster than other units.\n"
343 #: maps/tutorials/starting_economy_walkthrough.js:41
344 msgid "There are primarily three ways to select units:\n"
347 #: maps/tutorials/starting_economy_walkthrough.js:42
349 "1) Hold the left mouse button and drag a selection rectangle that encloses "
350 "the units you want to select.\n"
353 #: maps/tutorials/starting_economy_walkthrough.js:43
355 "2) Click on one of them and then add additional units to your selection by "
356 "holding Shift and clicking each additional unit (or also via the above "
357 "selection rectangle).\n"
360 #: maps/tutorials/starting_economy_walkthrough.js:45
363 "3) Double-click on a unit. This will select every unit of the same type as "
364 "the specified unit in your visible window. %(hotkey)s+double-click will "
365 "select all units of the same type on the entire map.\n"
368 #: maps/tutorials/starting_economy_walkthrough.js:48
370 "You can click on an empty space on the map to reset the selection. Try each "
371 "of these methods before tasking all of your Female Citizens to gather the "
372 "berries to the southeast of your Civic Center by right-clicking on the "
373 "berries when you have all the Female Citizens selected."
376 #: maps/tutorials/starting_economy_walkthrough.js:59
378 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
379 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
380 "on the nearest tree."
383 #: maps/tutorials/starting_economy_walkthrough.js:70
385 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
386 " him to hunt the chickens around your Civic Center in similar fashion."
389 #: maps/tutorials/starting_economy_walkthrough.js:81
391 "All your units are now gathering resources. We should train more units!\n"
394 #: maps/tutorials/starting_economy_walkthrough.js:82
396 "First, let's set a rally point. Setting a rally point on a building that can"
397 " train units will automatically designate a task to the new unit upon "
398 "completion of training. We want to send the newly trained units to gather "
399 "wood on the group of trees to the south of the Civic Center. To do so, "
400 "select the Civic Center by clicking on it and then right-click on one of the"
404 #: maps/tutorials/starting_economy_walkthrough.js:83
406 "Rally points are indicated by a small flag at the end of the blue line."
409 #: maps/tutorials/starting_economy_walkthrough.js:91
411 "Select the Civic Center, then hover the cursor over a tree and right-click "
412 "when you see the cursor change into a wood icon."
415 #: maps/tutorials/starting_economy_walkthrough.js:100
417 "Now that the rally point is set, we can produce additional units and they "
418 "will do their assigned task automatically.\n"
421 #: maps/tutorials/starting_economy_walkthrough.js:101
423 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
424 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
425 " (holding Shift trains a batch of five units). You can also train units "
426 "individually by simply clicking, but training 5 units together takes less "
427 "time than training 5 units individually."
430 #: maps/tutorials/starting_economy_walkthrough.js:111
431 msgid "Do not forget to hold Shift while clicking to train several units."
434 #: maps/tutorials/starting_economy_walkthrough.js:112
435 msgid "Hold Shift and click on the Hoplite icon."
438 #: maps/tutorials/starting_economy_walkthrough.js:121
439 #: maps/tutorials/starting_economy_walkthrough.js:180
440 msgid "Let's wait for the units to be trained.\n"
443 #: maps/tutorials/starting_economy_walkthrough.js:122
445 "While waiting, direct your attention to the panel at the top of your screen."
446 " On the upper left, you will see your current resource supply (food, wood, "
447 "stone, and metal). As each worker brings resources back to the Civic Center "
448 "(or another dropsite), you will see the amount of the corresponding resource"
452 #: maps/tutorials/starting_economy_walkthrough.js:123
454 "This is a very important concept to keep in mind: gathered resources have to"
455 " be brought back to a dropsite to be accounted, and you should always try to"
456 " minimize the distance between resource and nearest dropsite to improve your"
457 " gathering efficiency."
460 #: maps/tutorials/starting_economy_walkthrough.js:132
462 "The newly trained units automatically go to the trees and start gathering "
466 #: maps/tutorials/starting_economy_walkthrough.js:133
468 "But as they have to bring it back to the Civic Center to deposit it, their "
469 "gathering efficiency suffers from the distance. To fix that, we can build a "
470 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
471 " so, select your five newly trained Citizen Soldiers and look for the "
472 "construction panel on the bottom right, click on the Storehouse icon, move "
473 "the mouse as close as possible to the trees you want to gather and click on "
474 "a valid place to build the dropsite.\n"
477 #: maps/tutorials/starting_economy_walkthrough.js:134
479 "Invalid (obstructed) positions will show the building preview overlay in "
483 #: maps/tutorials/starting_economy_walkthrough.js:144
485 "The selected Citizens will automatically start constructing the building "
486 "once you place the foundation."
489 #: maps/tutorials/starting_economy_walkthrough.js:155
491 "When construction finishes, the builders default to gathering wood "
495 #: maps/tutorials/starting_economy_walkthrough.js:156
497 "Let's train some Female Citizens to gather more food. Select the Civic "
498 "Center, hold Shift and click on the Female Citizen icon to train five Female"
502 #: maps/tutorials/starting_economy_walkthrough.js:170
503 msgid "Do not forget to hold Shift and click to train several units."
506 #: maps/tutorials/starting_economy_walkthrough.js:171
507 msgid "Hold shift and click on the Female Citizen icon."
510 #: maps/tutorials/starting_economy_walkthrough.js:181
512 "In the meantime, we seem to have enough workers gathering wood. We should "
513 "remove the current rally point of the Civic Center away from gathering wood."
514 " For that purpose, right-click on the Civic Center when it is selected (and "
515 "the flag icon indicating the rally point is crossed out)."
518 #: maps/tutorials/starting_economy_walkthrough.js:195
519 msgid "The units should be ready soon.\n"
522 #: maps/tutorials/starting_economy_walkthrough.js:196
524 "In the meantime, direct your attention to your population count on the top "
525 "panel. It is the fifth item from the left, after the resources. It would be "
526 "prudent to keep an eye on it. It indicates your current population "
527 "(including those being trained) and the current population limit, which is "
528 "determined by your built structures."
531 #: maps/tutorials/starting_economy_walkthrough.js:209
533 "As you have nearly reached the population limit, you must increase it by "
534 "building some new structures if you want to train more units. The most cost "
535 "effective structure to increase your population limit is the House.\n"
538 #: maps/tutorials/starting_economy_walkthrough.js:210
540 "Now that the units are ready, let's see how to build several Houses in a "
544 #: maps/tutorials/starting_economy_walkthrough.js:215
546 "Select two of your newly-trained Female Citizens and ask them to build these"
547 " Houses in the empty space to the east of the Civic Center. To do so, after "
548 "selecting the Female Citizens, click on the House icon in the bottom right "
549 "panel and, while holding Shift, click first on the position in the map where"
550 " you want to build the first House, and then click on the position where you"
551 " want to build the second House (when you give a command while holding "
552 "Shift, you put the command in a queue; units automatically switch to the "
553 "next command in their queue when they finish their current command). Press "
554 "Escape to get rid of the House cursor so you don't spam Houses all over the "
558 #: maps/tutorials/starting_economy_walkthrough.js:216
560 "Reminder: to select only two Female Citizens, click on the first one and "
561 "then hold Shift and click on the second one."
564 #: maps/tutorials/starting_economy_walkthrough.js:249
566 "You may notice that berries are a finite supply of food. We will need a more"
567 " lasting food source. Fields produce an unlimited food resource, but are "
568 "slower to gather than forageable fruits.\n"
571 #: maps/tutorials/starting_economy_walkthrough.js:250
573 "But to minimize the distance between a farm and its corresponding food "
574 "dropsite, we will first build a Farmstead."
577 #: maps/tutorials/starting_economy_walkthrough.js:261
579 "Select the three remaining (idle) Female Citizens and order them to build a "
580 "Farmstead in the center of the large open area to the west of the Civic "
584 #: maps/tutorials/starting_economy_walkthrough.js:262
586 "We will need a decent chunk of space around the Farmstead to build Fields. "
587 "In addition, we can see goats on the west side to further improve our food "
588 "gathering efficiency should we ever decide to hunt them.\n"
591 #: maps/tutorials/starting_economy_walkthrough.js:263
593 "If you try to select the three idle Female Citizens by clicking and dragging"
594 " a selection rectangle over them, you might accidentally select additional "
595 "units. To avoid that, hold the I key while selecting so that only idle units"
596 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
597 "click on the cavalry unit icon of the selection panel at the bottom of the "
598 "screen to remove the cavalry unit from the current selection."
601 #: maps/tutorials/starting_economy_walkthrough.js:278
603 "When the Farmstead construction is finished, its builders will automatically"
604 " look for food, and in this case, they will go after the nearby goats.\n"
607 #: maps/tutorials/starting_economy_walkthrough.js:279
609 "But your House builders will only look for something else to build and, if "
610 "nothing found, become idle. Let's wait for them to build the Houses."
613 #: maps/tutorials/starting_economy_walkthrough.js:295
615 "When both Houses are built, select your two Female Citizens and order them "
616 "to build a Field as close as possible to the Farmstead, which is a dropsite "
617 "for all types of food."
620 #: maps/tutorials/starting_economy_walkthrough.js:305
622 "When the Field is ready, the builders will automatically start gathering "
626 #: maps/tutorials/starting_economy_walkthrough.js:306
628 "The cavalry unit should have slaughtered all chickens by now. Select it and "
629 "explore the area to the south of the Civic Center: there is a lake with some"
630 " camels around. Move your cavalry by right-clicking on the point you want to"
631 " go, and when you see a herd of camels, right-click on one of them to start "
635 #: maps/tutorials/starting_economy_walkthrough.js:317
637 "Up to five Workers can gather from a Field. To add additional Workers, "
638 "select the Civic Center and set a rally point on a Field by right-clicking "
639 "on it. If the Field is not yet finished, new Workers sent by a rally point "
640 "will help building it, and when built, they will gather food."
643 #: maps/tutorials/starting_economy_walkthrough.js:325
644 msgid "Select the Civic Center and right-click on the Field."
647 #: maps/tutorials/starting_economy_walkthrough.js:333
649 "Now click three times on the Female Citizen icon in the bottom right panel "
650 "to train three additional farmers."
653 #: maps/tutorials/starting_economy_walkthrough.js:347
654 msgid "Click without holding Shift to train a single unit."
657 #: maps/tutorials/starting_economy_walkthrough.js:358
659 "You can increase the gather rates of your workers by researching new "
660 "technologies available in some buildings.\n"
663 #: maps/tutorials/starting_economy_walkthrough.js:359
665 "The farming rate, for example, can be improved with a researchable "
666 "technology in the Farmstead. Select the Farmstead and look at its production"
667 " panel on the bottom right. You will see several researchable technologies. "
668 "Hover the cursor over them to see their costs and effects and click on the "
669 "one you want to research."
672 #: maps/tutorials/starting_economy_walkthrough.js:374
674 "We should start preparing to phase up into Town Phase, which will unlock "
675 "many more units and buildings. Select the Civic Center and hover the cursor "
676 "over the Town Phase icon to see what is still needed.\n"
679 #: maps/tutorials/starting_economy_walkthrough.js:375
681 "We now have enough resources, but one structure is missing. Although this is"
682 " an economic tutorial, it is nonetheless useful to be prepared for defense "
683 "in case of attack, so let's build Barracks.\n"
686 #: maps/tutorials/starting_economy_walkthrough.js:376
688 "Select four of your soldiers and ask them to build a Barracks: as before, "
689 "start selecting the soldiers, click on the Barracks icon in the production "
690 "panel and then lay down a foundation not far from your Civic Center where "
694 #: maps/tutorials/starting_economy_walkthrough.js:387
696 "Let's wait for the Barracks to be built. As this construction is lengthy, "
697 "you can add two soldiers to build it faster. To do so, select your Civic "
698 "Center and set up a rally point on the Barracks foundation by right-clicking"
699 " on it (you should see a hammer icon). Then produce two more builders by "
700 "clicking on the Hoplite icon twice."
703 #: maps/tutorials/starting_economy_walkthrough.js:397
705 "You should now be able to research Town Phase. Select the Civic Center and "
706 "click on the technology icon.\n"
709 #: maps/tutorials/starting_economy_walkthrough.js:398
711 "If you still miss some resources (icon with red overlay), wait for them to "
712 "be gathered by your workers."
715 #: maps/tutorials/starting_economy_walkthrough.js:412
717 "In later phases, you need usually stone and metal to build bigger structures"
718 " and train better soldiers. Hence, while waiting for the research to be "
719 "done, you will send half of your idle Citizen Soldiers (who have finished "
720 "building the Barracks) to gather stone and the other half to gather metal.\n"
723 #: maps/tutorials/starting_economy_walkthrough.js:413
725 "To do so, we could select three Citizen Soldiers and right-click on the "
726 "stone quarry on the west of the Civic Center (the cursor changes when "
727 "hovering the stone quarry while your soldiers are selected). However, these "
728 "soldiers were gathering wood, so they may still carry some wood which would "
729 "be lost when starting to gather another resource."
732 #: maps/tutorials/starting_economy_walkthrough.js:418
734 "Thus, we should order them to deposit their wood in the Civic Center along "
735 "the way. To do so, we will hold Shift while clicking to queue orders: select"
736 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
737 "their wood and then hold Shift and right-click on the stone quarry to gather"
741 #: maps/tutorials/starting_economy_walkthrough.js:419
743 "Perform a similar order queue with the remaining soldiers and the metal mine"
747 #: maps/tutorials/starting_economy_walkthrough.js:453
749 "This is the end of the walkthrough. This should give you a good idea of the "
750 "basics of setting up your economy."
753 #: maps/tutorials/starting_economy_walkthrough.xml:39
755 "This map will give a rough guide for starting the game effectively. Early in"
756 " the game the most important thing is to gather resources as fast as "
757 "possible so you are able to build enough troops later."
760 #: maps/tutorials/starting_economy_walkthrough.xml:39
761 msgid "Starting Economy Walkthrough"