1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
9 "PO-Revision-Date: 2024-07-26 07:08+0000\n"
10 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
12 "Content-Type: text/plain; charset=utf-8\n"
13 "Content-Transfer-Encoding: 8bit"
15 #: simulation/data/auras/structures/arsenal_repair.json
16 msgid "Arsenal Repairs"
19 #: simulation/data/auras/structures/arsenal_repair.json
20 msgid "Garrisoned Siege Engines +3 health regeneration rate."
23 #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json
24 msgid "Officer Accommodation"
27 #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json
28 msgid "Garrisoned Heroes +6 health regeneration rate."
31 #: simulation/data/auras/structures/cart_super_dock_repair.json
32 msgid "Dockyard Repairs"
35 #: simulation/data/auras/structures/cart_super_dock_repair.json
36 msgid "Garrisoned Ships +10 health regeneration rate."
39 #: simulation/data/auras/structures/corral_garrison_large.json
40 msgid "Garrison within the Corral to gain a slow trickle of +3 food."
43 #: simulation/data/auras/structures/corral_garrison_large.json
44 #: simulation/data/auras/structures/corral_garrison_medium.json
45 #: simulation/data/auras/structures/corral_garrison_small.json
46 msgid "Ranching and Corralling"
49 #: simulation/data/auras/structures/corral_garrison_medium.json
50 msgid "Garrison within the Corral to gain a slow trickle of +2 food."
53 #: simulation/data/auras/structures/corral_garrison_small.json
54 msgid "Garrison within the Corral to gain a slow trickle of +1 food."
57 #: simulation/data/auras/structures/eternal_fire.json
61 #: simulation/data/auras/structures/eternal_fire.json
62 msgid "Structures +50% capture points."
65 #: simulation/data/auras/structures/farmstead_60.json
69 #: simulation/data/auras/structures/farmstead_60.json
70 msgid "Workers +75% grain gather rate around a captured Rotary Mill."
73 #: simulation/data/auras/structures/iber_monument.json
74 msgid "Religious Fervor"
77 #: simulation/data/auras/structures/iber_monument.json
78 msgid "Soldiers +20% melee and ranged attack damage."
81 #: simulation/data/auras/structures/kush_pyramids_economic.json
85 #: simulation/data/auras/structures/kush_pyramids_economic.json
86 #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json
87 msgid "Workers +15% gather speed."
90 #: simulation/data/auras/structures/kush_pyramids_military.json
91 msgid "Exhortative Presence"
94 #: simulation/data/auras/structures/kush_pyramids_military.json
95 msgid "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack damage."
98 #: simulation/data/auras/structures/kush_temple_amun.json
99 msgid "Powerful Priesthood"
102 #: simulation/data/auras/structures/kush_temple_amun.json
103 msgid "Heroes −5% health."
106 #: simulation/data/auras/structures/library.json
107 msgid "Structures −15% technology resource costs and research time."
110 #: simulation/data/auras/structures/library.json
111 msgid "Centre of Scholarship"
114 #: simulation/data/auras/structures/loyalty_regen.json
118 #: simulation/data/auras/structures/loyalty_regen.json
119 msgid "Structures +50% capture points garrison regeneration rate."
122 #: simulation/data/auras/structures/maur_pillar.json
123 msgid "Edict of Ashoka"
126 #: simulation/data/auras/structures/maur_pillar.json
127 msgid "Traders +20% movement speed."
130 #: simulation/data/auras/structures/satrapy_tribute.json
131 msgid "Satrapy Tribute"
134 #: simulation/data/auras/structures/satrapy_tribute.json
135 msgid "Upgrade the Winter Palace to receive a free trickle of a desired resource."
138 #: simulation/data/auras/structures/temple_heal.json
139 msgid "Medical Treatment"
142 #: simulation/data/auras/structures/temple_heal.json
143 msgid "Humans +1 health regeneration rate."
146 #: simulation/data/auras/structures/theater.json
147 msgid "Structures +20% territory influence radius."
150 #: simulation/data/auras/structures/theater.json
151 msgid "Hellenization"
154 #: simulation/data/auras/structures/wall_garrisoned.json
155 msgid "Wall Protection"
158 #: simulation/data/auras/structures/wall_garrisoned.json
159 msgid "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range."
162 #: simulation/data/auras/structures/wonder_population_cap.json
163 msgid "Glorious Expansion"
166 #: simulation/data/auras/structures/wonder_population_cap.json
167 msgid "+20% maximum population limit (requires the “Glorious Expansion” technology)."
170 #: simulation/data/auras/structures/xp_trickle.json
171 msgid "Rigorous Training"
174 #: simulation/data/auras/structures/xp_trickle.json
175 msgid "Units gain experience while garrisoned inside the building."
178 #: simulation/data/auras/teambonuses/athen_player_teambonus.json
182 #: simulation/data/auras/teambonuses/athen_player_teambonus.json
183 msgid "Civic Center technologies −50% research time and −30% cost."
186 #: simulation/data/auras/teambonuses/brit_player_teambonus.json
190 #: simulation/data/auras/teambonuses/brit_player_teambonus.json
191 msgid "Healers −20% resource costs."
194 #: simulation/data/auras/teambonuses/cart_player_teambonus.json
195 msgid "Mercenary Transports"
198 #: simulation/data/auras/teambonuses/cart_player_teambonus.json
199 msgid "Mercenaries −50% train time."
202 #: simulation/data/auras/teambonuses/gaul_player_teambonus.json
203 msgid "Products from Gaul"
206 #: simulation/data/auras/teambonuses/gaul_player_teambonus.json
207 msgid "Forges −15% technology resource costs and research time."
210 #: simulation/data/auras/teambonuses/han_player_teambonus.json
214 #: simulation/data/auras/teambonuses/han_player_teambonus.json
215 msgid "Allies +20% international trade bonus."
218 #: simulation/data/auras/teambonuses/iber_player_teambonus.json
222 #: simulation/data/auras/teambonuses/iber_player_teambonus.json
223 msgid "Citizen Javelineers −10% resource costs."
226 #: simulation/data/auras/teambonuses/kush_player_teambonus.json
227 msgid "Elephant Suppliers"
230 #: simulation/data/auras/teambonuses/kush_player_teambonus.json
231 msgid "Elephants −20% resource costs and training time."
234 #: simulation/data/auras/teambonuses/mace_player_teambonus.json
235 msgid "Mechanical Innovation"
238 #: simulation/data/auras/teambonuses/mace_player_teambonus.json
239 msgid "Siege Weapons and Arsenals −25% resource costs and build time."
242 #: simulation/data/auras/teambonuses/maur_player_teambonus.json
243 msgid "Ashoka's Religious Support"
246 #: simulation/data/auras/teambonuses/maur_player_teambonus.json
248 "Temples −50% resource costs and building time; Temple technologies −50% resource costs "
252 #: simulation/data/auras/teambonuses/pers_player_teambonus.json
253 msgid "Training Regimes"
256 #: simulation/data/auras/teambonuses/pers_player_teambonus.json
257 msgid "Barracks and Stables −20% wood and stone cost and build time."
260 #: simulation/data/auras/teambonuses/ptol_player_teambonus.json
261 msgid "Breadbasket of the Mediterranean"
264 #: simulation/data/auras/teambonuses/ptol_player_teambonus.json
265 msgid "+1.0 food trickle rate."
268 #: simulation/data/auras/teambonuses/rome_player_teambonus.json
272 #: simulation/data/auras/teambonuses/rome_player_teambonus.json
273 msgid "Citizen Infantry −10% training time."
276 #: simulation/data/auras/teambonuses/sele_player_teambonus.json
277 msgid "Syrian Tetrapolis"
280 #: simulation/data/auras/teambonuses/sele_player_teambonus.json
281 msgid "Civil Centers and Colonies −20% resource cost and −30% construction time."
284 #: simulation/data/auras/teambonuses/spart_player_teambonus.json
285 msgid "Peloponnesian League"
288 #: simulation/data/auras/teambonuses/spart_player_teambonus.json
289 msgid "Heroes are trained for free."
292 #: simulation/data/auras/units/carnyx.json
293 msgid "Intimidating Sound"
296 #: simulation/data/auras/units/carnyx.json
297 msgid "Enemy Soldiers −10% attack damage and capture attack strength."
300 #: simulation/data/auras/units/catafalques/athen_catafalque_1.json
301 msgid "Economic Reforms"
304 #: simulation/data/auras/units/catafalques/athen_catafalque_1.json
306 "Solon instituted several economic reforms encouraging commerce and agriculture.\n"
307 "Workers +15% gather speed."
310 #: simulation/data/auras/units/catafalques/athen_catafalque_2.json
311 msgid "Economic Fortune"
314 #: simulation/data/auras/units/catafalques/athen_catafalque_2.json
316 "Solon brought in a new system of weights and measures, fathers were encouraged to find "
317 "trades for their sons.\n"
318 "Economic technologies −10% resource costs."
321 #: simulation/data/auras/units/catafalques/brit_catafalque_1.json
323 "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted"
324 " to guerrilla tactics. This was later employed by other chieftains too.\n"
325 "Soldiers +15% movement speed and +15% vision range."
328 #: simulation/data/auras/units/catafalques/brit_catafalque_1.json
329 #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json
330 msgid "Guerrilla Tactics"
333 #: simulation/data/auras/units/catafalques/brit_catafalque_2.json
334 msgid "Skirmisher Harassment"
337 #: simulation/data/auras/units/catafalques/brit_catafalque_2.json
339 "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n"
340 "Javelineers +20% attack range."
343 #: simulation/data/auras/units/catafalques/cart_catafalque.json
344 msgid "Commander of Heavy Cavalry"
347 #: simulation/data/auras/units/catafalques/cart_catafalque.json
349 "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge "
350 "had devastating effects on the enemy.\n"
351 "Melee Cavalry +1 crush, hack, pierce resistance and +10% health."
354 #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json
355 msgid "Ambush Slaughter"
358 #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json
360 "Warring with the Romans, Ambiorix realized the futility of open warfare and instead "
361 "resorted to ambush tactics. The Gauls quickly learned where and when to execute "
362 "surprise attacks.\n"
363 "Soldiers +5% melee and ranged attack damage and −25% promotion experience."
366 #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json
367 msgid "Tribute to Rome"
370 #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json
372 "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give"
373 " up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant "
374 "to do so, therefore Caesar sent troops to take them by force.\n"
375 "Workers −10% grain gather rate."
378 #: simulation/data/auras/units/catafalques/han_catafalque_1.json
379 msgid "Territorial Expansion"
382 #: simulation/data/auras/units/catafalques/han_catafalque_1.json
384 "At its height, the Empire's borders spanned from the Fergana Valley in the west, to "
385 "Korea in the east, and to northern Vietnam in the south.\n"
386 "Territory influence bonus +20%."
389 #: simulation/data/auras/units/catafalques/han_catafalque_2.json
390 msgid "Imperial Music Bureau"
393 #: simulation/data/auras/units/catafalques/han_catafalque_2.json
395 "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to"
396 " music, poetry, entertainment, or religious worship.\n"
397 "Technologies −50% resource cost and research time."
400 #: simulation/data/auras/units/catafalques/iber_catafalque_1.json
401 msgid "Mercenary Commander"
404 #: simulation/data/auras/units/catafalques/iber_catafalque_1.json
406 "Along with his brother Indibil, Mandonius commanded the Iberian recruits and "
407 "mercenaries that took part in the Punic Wars.\n"
408 "Allied Citizen Mercenaries −25% metal cost."
411 #: simulation/data/auras/units/catafalques/iber_catafalque_2.json
412 msgid "Saver of Lives"
415 #: simulation/data/auras/units/catafalques/iber_catafalque_2.json
417 "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n"
418 "Soldiers +10% health."
421 #: simulation/data/auras/units/catafalques/kush_catafalque_1.json
422 msgid "Earliest Nubian Queen"
425 #: simulation/data/auras/units/catafalques/kush_catafalque_1.json
427 "Ruling with full power in the Meroë Empire and also playing a significant role in the "
428 "Meroitic religion, Shanakdakheto represented the might of Kush, something not to be "
430 "Enemy Female Citizens −15% gather speed."
433 #: simulation/data/auras/units/catafalques/kush_catafalque_2.json
434 msgid "Temple at Naqa"
437 #: simulation/data/auras/units/catafalques/kush_catafalque_2.json
439 "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the "
440 "temple built around 160 BC as a symbol of the advancedness of Meroë.\n"
441 "Temples +1 garrison heal rate."
444 #: simulation/data/auras/units/catafalques/mace_catafalque_1.json
445 msgid "Sacker of Cities"
448 #: simulation/data/auras/units/catafalques/mace_catafalque_1.json
450 "During the First Macedonian War, Philip and his troops sacked Thermum, the religious "
451 "and political center of Aetolia.\n"
452 "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot."
455 #: simulation/data/auras/units/catafalques/mace_catafalque_2.json
456 msgid "Financial Reorganization"
459 #: simulation/data/auras/units/catafalques/mace_catafalque_2.json
461 "Allied with Rome, Philip reorganized the country's internal affairs and finances, "
462 "leaving as a legacy reopened mines and a new currency.\n"
463 "Gain a slow trickle of metal."
466 #: simulation/data/auras/units/catafalques/maur_catafalque_1.json
467 msgid "Consolidator of the Empire"
470 #: simulation/data/auras/units/catafalques/maur_catafalque_1.json
472 "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state "
473 "for his son Ashoka to inherit.\n"
474 "Structures +20% territory influence radius."
477 #: simulation/data/auras/units/catafalques/maur_catafalque_2.json
478 msgid "Vamba Moriyar"
481 #: simulation/data/auras/units/catafalques/maur_catafalque_2.json
483 "Bindusara is said to have conquered lands to the south of the empire.\n"
484 "Soldiers +15% capture attack strength."
487 #: simulation/data/auras/units/catafalques/pers_catafalque.json
488 msgid "Great Builder"
491 #: simulation/data/auras/units/catafalques/pers_catafalque.json
493 "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He "
494 "restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n"
495 "Structures −10% resource costs and +5% health."
498 #: simulation/data/auras/units/catafalques/ptol_catafalque.json
499 msgid "Great Librarian"
502 #: simulation/data/auras/units/catafalques/ptol_catafalque.json
504 "Continuing his predecessors' work on the Great Library of Alexandria, he seized every "
505 "book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n"
506 "Structure technologies −10% resource costs."
509 #: simulation/data/auras/units/catafalques/rome_catafalque_1.json
510 msgid "Avenger of Lucretia"
513 #: simulation/data/auras/units/catafalques/rome_catafalque_1.json
515 "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent "
516 "suicide, Brutus vowed to avenge her and overthrow the monarchy.\n"
517 "Female Citizens −20% food cost and +10% gather speed."
520 #: simulation/data/auras/units/catafalques/rome_catafalque_2.json
521 msgid "Founder and Defender of the Republic"
524 #: simulation/data/auras/units/catafalques/rome_catafalque_2.json
526 "Brutus was one of the key figures in the overthrow of the monarchy and the founding of "
527 "the Roman Republic. Later, as consul he led a Roman army to victory against the "
528 "Etruscan King Tarquinius who sought to retake the throne.\n"
529 "Humans and Siege Engines +1 crush, hack, pierce resistance."
532 #: simulation/data/auras/units/catafalques/sele_catafalque_1.json
533 msgid "Founder of the Ezida Temple"
536 #: simulation/data/auras/units/catafalques/sele_catafalque_1.json
538 "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n"
539 "Temples −10% resource costs; Temple technologies −10% resource costs."
542 #: simulation/data/auras/units/catafalques/sele_catafalque_2.json
546 #: simulation/data/auras/units/catafalques/sele_catafalque_2.json
548 "Antiochus encouraged Greek immigration to his realm and established many new cities in "
549 "Asia Minor to serve as counterweights to the Gauls.\n"
550 "+5% maximum population limit."
553 #: simulation/data/auras/units/catafalques/sele_catafalque_3.json
554 msgid "Basileus Megas"
557 #: simulation/data/auras/units/catafalques/sele_catafalque_3.json
559 "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the "
560 "empire together, meanwhile founding temples and defeating the invading Gauls with war "
562 "Champion Elephants −10% resource costs."
565 #: simulation/data/auras/units/catafalques/spart_catafalque_1.json
567 "Lycurgus instituted several military reforms, thus the complete and undivided "
568 "allegiance to Sparta from its citizens was implemented under his form of government.\n"
569 "Citizen Infantry Spearmen −10% resource costs."
572 #: simulation/data/auras/units/catafalques/spart_catafalque_1.json
573 #: simulation/data/auras/units/catafalques/spart_catafalque_2.json
574 msgid "Lycurgan Military Reforms"
577 #: simulation/data/auras/units/catafalques/spart_catafalque_2.json
578 msgid "Champion Infantry Spearmen −5% resource costs."
581 #: simulation/data/auras/units/catafalques/spart_catafalque_3.json
582 msgid "Iron Pelanors"
585 #: simulation/data/auras/units/catafalques/spart_catafalque_3.json
587 "To further support equality, Lycurgus forbade the use of gold and silver, introducing a"
588 " new iron currency called pelanors.\n"
589 "Workers +15% metal gather rate."
592 #: simulation/data/auras/units/celtic_healer.json
596 #: simulation/data/auras/units/celtic_healer.json
597 msgid "Soldiers +5% attack damage."
600 #: simulation/data/auras/units/centurion.json
601 msgid "Melee Soldiers +10% attack damage and all Soldiers −25% experience points for promotion."
604 #: simulation/data/auras/units/centurion.json simulation/data/auras/units/centurion_1.json
605 msgid "Combat Leadership"
608 #: simulation/data/auras/units/centurion_1.json
609 msgid "Soldiers +10% attack damage and −25% experience points for promotion."
612 #: simulation/data/auras/units/centurion_2.json
613 msgid "Century Maneuvers"
616 #: simulation/data/auras/units/centurion_2.json
617 msgid "Marian Legionaries and Centurions +10% movement speed."
620 #: simulation/data/auras/units/han_minister_building.json
621 msgid "Building Programs"
624 #: simulation/data/auras/units/han_minister_building.json
625 msgid "Builders construct buildings +2% faster for every nearby Minister."
628 #: simulation/data/auras/units/han_minister_garrison.json
629 msgid "Excellency of Works"
632 #: simulation/data/auras/units/han_minister_garrison.json
634 "Decrease resource costs and research time of technologies in a building by 2% for each "
635 "Minister garrisoned within."
638 #: simulation/data/auras/units/han_minister_garrison_ministry.json
639 msgid "Nationalized Industries"
642 #: simulation/data/auras/units/han_minister_garrison_ministry.json
644 "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each garrisoned "
648 #: simulation/data/auras/units/han_minister_gathering.json
649 msgid "Minister over the Masses"
652 #: simulation/data/auras/units/han_minister_gathering.json
653 msgid "Gatherers +2% gathering rate for every nearby Minister."
656 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json
657 msgid "Father of Medicine"
660 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json
661 msgid "Humans +0.5 health regeneration rate."
664 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json
665 msgid "Hippocratic Oath"
668 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json
669 msgid "Own and Allied Healers +1 healing effect."
672 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
673 msgid "Formation Reforms"
676 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
677 msgid "Soldiers +2 crush, hack, pierce resistance."
680 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json
681 msgid "Peltast Reforms"
684 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json
685 msgid "Infantry Javelineers +15% movement speed."
688 #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json
689 msgid "Periclean Defensive Strategy"
692 #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json
694 "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% Structure capture "
698 #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json
699 msgid "Scholarship and the Arts"
702 #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json
703 msgid "Technologies −10% resource costs, −50% research time."
706 #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
707 msgid "Naval Preparation"
710 #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
711 msgid "Ships −50% metal cost, construction time, and +15% movement speed."
714 #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json
715 msgid "Themistoclean Walls"
718 #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json
719 msgid "Walls and Palisades −50% resource costs and −20% construction time."
722 #: simulation/data/auras/units/heroes/brit_hero_boudicca.json
723 msgid "Champion Army"
726 #: simulation/data/auras/units/heroes/brit_hero_boudicca.json
728 "Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% "
732 #: simulation/data/auras/units/heroes/brit_hero_caratacos.json
733 msgid "Guerrilla Chief"
736 #: simulation/data/auras/units/heroes/brit_hero_caratacos.json
737 msgid "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement speed."
740 #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json
741 msgid "Britannorum Rex"
744 #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json
745 #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json
746 msgid "Humans +0.8 health regeneration rate."
749 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
750 msgid "Lightning General"
753 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
754 msgid "Soldiers and Siege Engines +15% movement speed."
757 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
758 msgid "Subduer of Mercenaries"
761 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
762 msgid "Enemy Mercenaries −20% melee and ranged attack damage."
765 #: simulation/data/auras/units/heroes/cart_hero_hannibal.json
769 #: simulation/data/auras/units/heroes/cart_hero_hannibal.json
771 "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and "
772 "ranged attack damage."
775 #: simulation/data/auras/units/heroes/cart_hero_maharbal.json
776 msgid "Cavalry Commander"
779 #: simulation/data/auras/units/heroes/cart_hero_maharbal.json
780 msgid "Melee Cavalry +30% melee attack damage."
783 #: simulation/data/auras/units/heroes/gaul_hero_brennus.json
784 msgid "Sacker of Rome"
787 #: simulation/data/auras/units/heroes/gaul_hero_brennus.json
788 msgid "Humans, Siege Engines, and Ships gain +15 metal loot."
791 #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
792 msgid "Celtic Warlord"
795 #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
797 "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack "
801 #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json
802 msgid "Preparation for War"
805 #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json
806 msgid "Northern Army"
809 #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json
810 msgid "Soldiers −20% promotion experience."
813 #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json
814 msgid "Southern Army"
817 #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json
818 msgid "Own and Allied Soldiers +25% vision range."
821 #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json
822 msgid "Walls +10 health regeneration rate."
825 #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json
826 #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json
827 msgid "Confucian Reforms"
830 #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json
831 msgid "Cavalry +20% attack damage."
834 #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json
835 #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json
836 msgid "Mandate of Heaven"
839 #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json
840 #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json
841 #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json
842 msgid "Champions +2 capture attack strength, +20% melee and ranged attack damage."
845 #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json
846 msgid "Enemy Cavalry −10% melee and ranged attack damage."
849 #: simulation/data/auras/units/heroes/hero_garrison.json
850 msgid "Inspired Defense"
853 #: simulation/data/auras/units/heroes/hero_garrison.json
854 msgid "When garrisoned, the Structure has +1 capture points garrison regeneration rate."
857 #: simulation/data/auras/units/heroes/iber_hero_caros_1.json
858 msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count."
861 #: simulation/data/auras/units/heroes/iber_hero_caros_1.json
862 msgid "Valiant Defender"
865 #: simulation/data/auras/units/heroes/iber_hero_caros_2.json
866 msgid "Battle Fervor"
869 #: simulation/data/auras/units/heroes/iber_hero_caros_2.json
870 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json
871 msgid "Soldiers +1 crush, hack, pierce resistance."
874 #: simulation/data/auras/units/heroes/iber_hero_indibil.json
878 #: simulation/data/auras/units/heroes/iber_hero_indibil.json
879 msgid "Soldiers −15% resources costs, −20% training time."
882 #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json
883 msgid "Soldiers +20% movement speed."
886 #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json
890 #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json
891 msgid "Soldiers and Siege Engines gain +100% resource loot."
894 #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json
895 msgid "Warrior Queen"
898 #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json
899 msgid "Defier of Tradition"
902 #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json
904 "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% resource "
905 "costs and training time."
908 #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json
909 msgid "Follower of Apedemak"
912 #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json
914 "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard −20% "
915 "resource costs and training time."
918 #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json
919 msgid "Slaughter of the Faithful"
922 #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json
923 msgid "Enemy Healers −50% healing strength."
926 #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
927 msgid "Savior of Kush"
930 #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
931 msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot."
934 #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json
935 msgid "Gift of Warships"
938 #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json
939 msgid "Kushite Triremes −50 wood and metal cost."
942 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
943 msgid "Rapid Conquest"
946 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
947 msgid "Soldiers +10% attack damage, +15% movement speed."
950 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
954 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
955 msgid "Enemy Soldiers, Structures −10% attack damage."
958 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
962 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
963 msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate."
966 #: simulation/data/auras/units/heroes/mace_hero_craterus.json
970 #: simulation/data/auras/units/heroes/mace_hero_craterus.json
971 msgid "Infantry Pikemen +20% capture attack strength, +20% melee attack damage."
974 #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json
978 #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json
980 "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged attack damage, "
981 "+10% ranged attack range, +10% vision range."
984 #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json
985 msgid "Rise of Macedon"
988 #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json
989 msgid "Pyrrhic Victory"
992 #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json
993 msgid "Soldiers +20% melee and ranged attack damage, −15% health."
996 #: simulation/data/auras/units/heroes/maur_hero_ashoka.json
998 "Temples −50% resource costs and build time. Temple technologies −50% resource costs and"
1002 #: simulation/data/auras/units/heroes/maur_hero_ashoka.json
1006 #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json
1007 msgid "All technologies have −20% resource cost and −30% research time."
1010 #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json
1014 #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json
1015 msgid "Regeneration"
1018 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json
1019 msgid "Empire Maker"
1022 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json
1023 msgid "Elephant Corps"
1026 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json
1027 msgid "Elephants +15% attack rate, +10% movement speed."
1030 #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json
1031 msgid "Forefront Leader"
1034 #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json
1035 msgid "Cavalry +1 capture attack strength, +20% melee and ranged attack damage."
1038 #: simulation/data/auras/units/heroes/pers_hero_darius_i.json
1042 #: simulation/data/auras/units/heroes/pers_hero_darius_i.json
1043 msgid "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed."
1046 #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json
1047 msgid "Administrator"
1050 #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json
1051 msgid "Workers +15% build rate and gather speed."
1054 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json
1058 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json
1059 msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time."
1062 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json
1063 msgid "Allied Heroes +10% health."
1066 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json
1067 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json
1071 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json
1072 msgid "Enemy Heroes −10% health."
1075 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json
1076 msgid "Patron of Construction"
1079 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json
1080 msgid "Builders +10% build rate."
1083 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json
1084 msgid "Mercenary Patron"
1087 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json
1088 msgid "Mercenaries −35% resource costs."
1091 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json
1095 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json
1096 msgid "Pikemen +40% health."
1099 #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
1100 msgid "Cavalry +15% melee and ranged attack damage."
1103 #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
1104 #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
1105 msgid "Sword of Rome"
1108 #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
1109 msgid "Enemy Infantry −10% melee and ranged attack damage."
1112 #: simulation/data/auras/units/heroes/rome_hero_maximus.json
1113 msgid "Shield of Rome"
1116 #: simulation/data/auras/units/heroes/rome_hero_maximus.json
1117 msgid "Humans and Structures +1 crush, hack, pierce resistance."
1120 #: simulation/data/auras/units/heroes/rome_hero_scipio.json
1124 #: simulation/data/auras/units/heroes/rome_hero_scipio.json
1126 "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged attack "
1130 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json
1134 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json
1135 msgid "Cavalry +2 crush, hack, pierce resistance."
1138 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json
1139 msgid "Renowned Conqueror"
1142 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json
1143 msgid "Enemy Structures, Ships, and Siege Engines −20% health."
1146 #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json
1150 #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json
1151 msgid "Champion Elephants +20% melee attack damage, +20% movement speed."
1154 #: simulation/data/auras/units/heroes/spart_hero_agis_1.json
1155 msgid "Great Revolt"
1158 #: simulation/data/auras/units/heroes/spart_hero_agis_1.json
1159 msgid "Soldiers −25% metal cost, and training time."
1162 #: simulation/data/auras/units/heroes/spart_hero_agis_2.json
1163 msgid "Agis +50% health."
1166 #: simulation/data/auras/units/heroes/spart_hero_agis_2.json
1167 #: simulation/data/auras/units/heroes/spart_hero_leonidas.json
1171 #: simulation/data/auras/units/heroes/spart_hero_brasidas.json
1172 msgid "Helot Reforms"
1175 #: simulation/data/auras/units/heroes/spart_hero_brasidas.json
1177 "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged attack "
1181 #: simulation/data/auras/units/heroes/spart_hero_leonidas.json
1182 msgid "Spearmen +1 capture attack strength, +25% melee attack damage."
1185 #: simulation/data/auras/units/ram_garrison.json
1186 msgid "Battering Team"
1189 #: simulation/data/auras/units/ram_garrison.json
1191 "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned "