1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Odia (http://app.transifex.com/wildfire-games/0ad/language/or/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: simulation/data/technologies/agoge.jsondescription
20 "Spartans were housed and trained from a young age to be superlative warriors"
21 " and to endure any hardship a military life can give them."
24 #: simulation/data/technologies/agoge.jsongenericName
28 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
29 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
30 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
31 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
32 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
35 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
41 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
44 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
45 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
46 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
47 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
48 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
49 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
50 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
64 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
65 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
72 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
73 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
75 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
76 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
77 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
82 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
83 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Hoplites +25% health, but +5% training time."
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
120 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
121 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
122 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
124 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
125 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
140 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
141 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
142 msgid "Unlocked in Town Phase."
145 #: simulation/data/technologies/archer_attack_spread.jsontooltip
146 msgid "Archers −20% ranged attack spread."
149 #: simulation/data/technologies/archery_tradition.jsondescription
151 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
152 " a penchant for using massed archers in battle."
155 #: simulation/data/technologies/archery_tradition.jsongenericName
156 msgid "Archery Tradition"
159 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
160 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
161 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
168 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
169 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
170 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
171 msgid "Unlocked in Village Phase."
174 #: simulation/data/technologies/archery_tradition.jsontooltip
175 msgid "Archers +10 attack range."
178 #: simulation/data/technologies/architecture_kush.jsongenericName
179 msgid "Monumental Architecture"
182 #: simulation/data/technologies/architecture_kush.jsontooltip
184 "Civic Structures +20% build time, +20% health, and +20% capture points."
187 #: simulation/data/technologies/architecture_pers.jsondescription
189 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
190 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
191 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
192 "Elamite capital of Susa."
195 #: simulation/data/technologies/architecture_pers.jsongenericName
196 msgid "Achaemenid Architecture"
199 #: simulation/data/technologies/architecture_pers.jsontooltip
200 msgid "Structures +25% health and capture points, but also +20% build time."
203 #: simulation/data/technologies/arsenal_philon.jsondescription
205 "The arsenal was mainly used as a warehouse for materials and instruments for"
206 " the equipment of warships."
209 #: simulation/data/technologies/arsenal_philon.jsongenericName
210 msgid "Arsenal of Philon"
213 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
214 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
215 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
218 #: simulation/data/technologies/arsenal_philon.jsontooltip
219 msgid "Warships +1 health/second self-repair rate."
222 #: simulation/data/technologies/art_of_war.jsondescription
224 "This famous and most important work of the Seven Military Classics teaches "
225 "Han commanders everything about planning battles, maintaining armies, and "
226 "defeating one's enemies."
229 #: simulation/data/technologies/art_of_war.jsongenericName
230 msgid "Sun Tzu's \"The Art of War\""
233 #: simulation/data/technologies/art_of_war.jsonspecificName.han
237 #: simulation/data/technologies/art_of_war.jsontooltip
238 msgid "All Citizen-Soldiers −20% required promotion experience."
241 #: simulation/data/technologies/attack_soldiers_will.jsondescription
243 "The will to fight is crucial to victory. Inspire your troops with higher "
247 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
248 msgid "Will to Fight"
251 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
252 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
259 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
260 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
263 #: simulation/data/technologies/barracks_batch_training.jsondescription
265 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
266 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
269 #: simulation/data/technologies/barracks_batch_training.jsongenericName
270 #: simulation/data/technologies/stable_batch_training.jsongenericName
274 #: simulation/data/technologies/barracks_batch_training.jsontooltip
275 msgid "Decreases batch training time of units trained in Barracks."
278 #: simulation/data/technologies/cavalry_health.jsondescription
279 msgid "Selectively breed better war horses."
282 #: simulation/data/technologies/cavalry_health.jsongenericName
283 msgid "Horse Breeding"
286 #: simulation/data/technologies/cavalry_health.jsontooltip
287 msgid "Cavalry +10% health."
290 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
291 msgid "Train your horses to move faster."
294 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
298 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
299 msgid "Cavalry +10% walk speed."
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
304 "Britons paint their bodies with Woad, which produces a blue color and gives "
305 "them a fiercesome appearance in battle."
308 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
309 msgid "Woad Warriors"
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
313 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
316 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
318 "Carthaginians built their city walls in three concentric circuits. These "
319 "walls were never breached. Even when the city was taken by the Romans, it "
320 "was via the city's harbor, not by storming its walls."
323 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
327 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
328 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
331 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
332 msgid "Celtic structures were mostly made of wood with rubble foundations."
335 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
336 msgid "Wooden Construction"
339 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
340 msgid "Structures −20% build time, −20% health, and −20% capture points."
343 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
345 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
346 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
347 "was to push the Persians out of the Aegean region. The allied states "
348 "contributed ships and money, while the Athenians offered their entire navy."
351 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
352 msgid "Delian League"
355 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
356 msgid "Ships −25% construction time."
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
361 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
362 "were in demand throughout the Mediterranean."
365 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
366 msgid "Superior Cavalry"
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
370 msgid "Cavalry +10% melee attack damage."
373 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
374 msgid "The Greeks used stone construction from early Mycenaean times."
377 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
378 msgid "Hellenic Architecture"
381 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
382 msgid "Structures +10% health and +10% capture points."
385 #: simulation/data/technologies/civbonuses/han_population.jsondescription
387 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
388 "people, one of the largest empires of antiquity by population."
391 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
392 msgid "Federated States"
395 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
396 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
397 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
398 msgid "+10% maximum population limit."
401 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
403 "The Han built massive walls made from rammed earth. These were gigantic "
404 "fortifications several meters thick and stretching for kilometers."
407 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
411 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
412 msgid "City Walls +50% health."
415 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
416 msgid "The Macedonian economy relied greatly on their vast natural resources."
419 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
420 msgid "Resource-Rich Economy"
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
424 msgid "Storehouse technologies −100% research time."
427 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
429 "India is the land of the elephants. Elephant warfare originated in India and"
430 " continued for millennia. It was also the source of elephants for the "
431 "eastern Mediterranean. Indian kings were able to field large numbers of war "
435 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
436 msgid "Elephant Tradition"
439 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
440 msgid "Elephants −30% training time."
443 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
445 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
446 "an area of 5 million square kilometers, with a population of close to 60 "
447 "million people. The Mauryan regents held the title Emperor of Emperors and "
448 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
449 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
453 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
454 msgid "Emperor of Emperors"
457 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
458 msgid "Chakravarti Samrāt"
461 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
463 "The Mauryas built their city walls out of wood, an abundant natural resource"
467 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
471 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
472 msgid "City Walls −20% build time and −20% health."
475 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
477 "The Persians could and did levy a large number of infantry during wartime "
478 "due to the sheer size of the Achaemenid Empire and the way in which it was "
479 "set-up. In general the Persian infantry was well trained and fought with "
480 "great tenacity. However while this was true the infantry were poor hand-to-"
481 "hand, close combat fighters. Also, with the exception of the elite "
482 "regiments, the Persian infantry was not a standing professional force."
485 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
486 msgid "Great King's Levy"
489 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
491 "Sun-dried mud bricks were a common building material in hot and dry areas, "
492 "especially where wood was scarce. Although not as strong and durable as "
493 "fired bricks or natural stone and vulnerable to constant rains and heavy "
494 "floods, mud bricks have the advantage they are cheap and easy to produce."
497 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
498 msgid "Sun-dried Mud Bricks"
501 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
503 "Houses and Economic Structures −40% wood cost, health, and capture points as"
504 " well as +50% build time."
507 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
508 msgid "Soldiers were well Trained to Operate Siege Engines."
511 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
512 msgid "Legionary Engineers"
515 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
517 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
520 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
522 "The Seleucid empire was located in a highly fertile region with productive "
523 "soils. Farms are cheaper and faster to build."
526 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
527 msgid "Fertile Crescent"
530 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
531 msgid "Farms −25% wood cost and −75% build time."
534 #: simulation/data/technologies/civil_engineering_01.jsongenericName
535 msgid "Improved Construction"
538 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
539 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
543 #: simulation/data/technologies/civil_engineering_01.jsontooltip
544 msgid "All structures −10% build time and −10% cost."
547 #: simulation/data/technologies/civil_engineering_02.jsongenericName
548 msgid "Robust Architecture"
551 #: simulation/data/technologies/civil_engineering_02.jsontooltip
552 msgid "All structures +20% health."
555 #: simulation/data/technologies/civil_service_01.jsongenericName
556 msgid "Efficient Bureaucracy"
559 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
560 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
564 #: simulation/data/technologies/civil_service_01.jsontooltip
565 msgid "Ministers −50% train time."
568 #: simulation/data/technologies/civil_service_02.jsongenericName
569 msgid "Intensive Training"
572 #: simulation/data/technologies/civil_service_02.jsontooltip
573 msgid "Ministers +50% health."
576 #: simulation/data/technologies/colonization.jsondescription
578 "Carthaginians established many trading centers as colonies and ultimately "
579 "held dominion over 300 cities and towns in North Africa alone."
582 #: simulation/data/technologies/colonization.jsongenericName
586 #: simulation/data/technologies/colonization.jsontooltip
588 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
592 #: simulation/data/technologies/cost_healer.jsondescription
594 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
595 "the gods, calm natural disasters, or even improve harvests."
598 #: simulation/data/technologies/cost_healer.jsongenericName
599 msgid "Sacrificial Ritual"
602 #: simulation/data/technologies/cost_healer.jsontooltip
603 msgid "Healers –40% training time, and the metal cost is removed."
606 #: simulation/data/technologies/crossbow_training.jsondescription
607 msgid "The Han had a penchant for using massed crossbowmen in battle."
610 #: simulation/data/technologies/crossbow_training.jsongenericName
611 msgid "Crossbow Training"
614 #: simulation/data/technologies/crossbow_training.jsontooltip
615 msgid "Crossbow Infantry −20% train time."
618 #: simulation/data/technologies/dock_efficiency.jsondescription
619 #: simulation/data/technologies/ship_cost_time.jsondescription
621 "Employ skilled shipwrights with specialized tools to speed up ship "
625 #: simulation/data/technologies/dock_efficiency.jsongenericName
629 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
630 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
638 msgid "Faber Navalis"
641 #: simulation/data/technologies/dock_efficiency.jsontooltip
643 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
644 "time) and are built 20% faster."
647 #: simulation/data/technologies/equine_transports.jsondescription
649 "Early Achaemenid rulers acted towards making Persia the first great Asian "
650 "empire to rule the seas. The Great King behaved favourably towards the "
651 "various sea peoples in order to secure their services, but also carried out "
652 "various marine initiatives. During the reign of Darius the Great, for "
653 "example, a canal was built in Egypt and a Persian navy was sent exploring "
654 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
655 "were retrofitted to carry horses and their riders."
658 #: simulation/data/technologies/equine_transports.jsongenericName
659 msgid "Equine Transports"
662 #: simulation/data/technologies/equine_transports.jsontooltip
663 msgid "Phoenician Triremes gain the ability to train Cavalry."
666 #: simulation/data/technologies/exploration.jsondescription
668 "Nobody knew better than the Carthaginians where in the ancient world they "
669 "were going and going to go; their merchant traders had missions to "
670 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
671 "into the Indian Ocean to expand their knowledge and open up new trade "
675 #: simulation/data/technologies/exploration.jsongenericName
679 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
680 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
683 #: simulation/data/technologies/exploration.jsontooltip
684 msgid "Traders and Ships +20% vision range."
687 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
688 msgid "Salting allows to preserve fish longer."
691 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
696 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
700 msgid "Fishing Boats +20 food capacity."
703 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
704 msgid "Use nets to improve the productivity of fishing boats."
707 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
712 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
715 #: simulation/data/technologies/garrison_heal.jsondescription
716 msgid "Units regain health over time while garrisoned."
719 #: simulation/data/technologies/garrison_heal.jsongenericName
720 msgid "Living Conditions"
723 #: simulation/data/technologies/garrison_heal.jsontooltip
724 msgid "Structures +1 garrison heal rate."
727 #: simulation/data/technologies/gather_ahimsa.jsondescription
729 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
730 "actions towards all living beings. It is a key virtue in Indian religions "
731 "like Jainism, Buddhism, Hinduism, and Sikhism."
734 #: simulation/data/technologies/gather_ahimsa.jsongenericName
738 #: simulation/data/technologies/gather_ahimsa.jsontooltip
739 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
742 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
743 msgid "Breed livestock to slaughter for meat."
746 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
747 msgid "Stockbreeding"
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
751 msgid "Domestic Animals −25% breeding time."
754 #: simulation/data/technologies/gather_capacity_basket.jsondescription
755 msgid "Workers use baskets. Increases shuttling capacity for all resources."
758 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
762 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
763 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
764 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
765 msgid "Workers +5 resource capacity."
768 #: simulation/data/technologies/gather_capacity_carts.jsondescription
770 "Workers use horse-drawn carts. Increases shuttling capacity for all "
774 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
775 msgid "Horse-drawn Carts"
778 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
780 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
783 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
787 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
788 msgid "Install a chain pump for improved irrigation."
791 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
795 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
796 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
797 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
798 #: simulation/data/technologies/gather_farming_plows.jsontooltip
799 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
800 #: simulation/data/technologies/gather_farming_training.jsontooltip
801 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
802 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
803 msgid "Workers +20% grain gather rate."
806 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
807 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
808 msgid "Extra nutrients for farms."
811 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
812 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
816 #: simulation/data/technologies/gather_farming_harvester.jsondescription
818 "The Gauls invented an harvesting machine, making it much easier to harvest "
822 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
823 msgid "Harvesting Machine"
826 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
827 msgid "Workers +10% grain gather rate."
830 #: simulation/data/technologies/gather_farming_plows.jsondescription
832 "Equip your workers with iron plows, animal-drawn instruments to turn the "
836 #: simulation/data/technologies/gather_farming_plows.jsongenericName
840 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
841 msgid "Equip your workers with seed drills."
844 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
848 #: simulation/data/technologies/gather_farming_training.jsondescription
849 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
850 msgid "Training for workers to increase farm gathering speed."
853 #: simulation/data/technologies/gather_farming_training.jsongenericName
854 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
855 msgid "Gather Training"
858 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
859 msgid "Remove water weeds to preserve nutrients for the rice plants."
862 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
863 msgid "Water Weeding"
866 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
867 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
868 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
869 msgid "Increases wood gathering rates for trees."
872 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
873 msgid "Iron Axe Heads"
876 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
877 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
878 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
879 msgid "Workers +25% wood gather rate."
882 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
883 msgid "Sharp Axe Heads"
886 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
890 #: simulation/data/technologies/gather_mining_serfs.jsondescription
892 "Compel serfs to help your workers quarry stone. Increases stone gathering "
896 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
900 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
904 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
905 #: simulation/data/technologies/gather_mining_servants.jsontooltip
906 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
907 msgid "Workers +25% stone gather rate."
910 #: simulation/data/technologies/gather_mining_servants.jsondescription
911 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
914 #: simulation/data/technologies/gather_mining_servants.jsongenericName
918 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
919 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
926 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
927 msgid "Develop shaft mining. Increases metal gathering rates."
930 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
934 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
935 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
936 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
937 msgid "Workers +25% metal gather rate."
940 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
941 msgid "Strike a vein of precious silver. Increases metal gathering rates."
944 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
945 msgid "Silver Mining"
948 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
949 msgid "Mines of Laureion"
952 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
953 msgid "Mines of Krenides"
956 #: simulation/data/technologies/gather_mining_slaves.jsondescription
958 "Buy slaves to help your workers quarry stone. Increases stone gathering "
962 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
966 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
967 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
978 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
980 "Equip your workers with helpful tools. Increases metal gathering rates."
983 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
984 msgid "Wedge and Mallet"
987 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
988 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
989 msgid "Equip your foragers with wicker baskets for foraging."
992 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
993 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
994 msgid "Wicker Baskets"
997 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
998 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
999 msgid "Workers +50% fruit gather rate."
1002 #: simulation/data/technologies/heal_range.jsondescription
1003 #: simulation/data/technologies/heal_range_2.jsondescription
1004 msgid "Increases the healing and vision range of all healers."
1007 #: simulation/data/technologies/heal_range.jsongenericName
1008 msgid "Healing Range"
1011 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1012 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1013 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1014 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1015 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1016 msgid "Olympic Pantheon"
1019 #: simulation/data/technologies/heal_range.jsontooltip
1020 #: simulation/data/technologies/heal_range_2.jsontooltip
1021 msgid "Healers +5 healing range."
1024 #: simulation/data/technologies/heal_range_2.jsongenericName
1025 msgid "Healing Range 2"
1028 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1032 #: simulation/data/technologies/heal_rate.jsondescription
1033 #: simulation/data/technologies/heal_rate_2.jsondescription
1034 msgid "Increases the healing rate of all healers."
1037 #: simulation/data/technologies/heal_rate.jsongenericName
1038 msgid "Healing Rate"
1041 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1042 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1049 #: simulation/data/technologies/heal_rate.jsontooltip
1050 #: simulation/data/technologies/heal_rate_2.jsontooltip
1051 msgid "Healers −20% healing time."
1054 #: simulation/data/technologies/heal_rate_2.jsongenericName
1055 msgid "Healing Rate 2"
1058 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1059 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1063 msgid "Hippocratic Oath"
1066 #: simulation/data/technologies/health_females_01.jsondescription
1068 "The loom allowed the creation of finer clothing for settlers. Women of the "
1069 "household were taught from a young age how to weave on the loom, and "
1070 "subsequently spent a large share of their lives working with it."
1073 #: simulation/data/technologies/health_females_01.jsongenericName
1077 #: simulation/data/technologies/health_females_01.jsontooltip
1078 msgid "Female Citizens +100% health."
1081 #: simulation/data/technologies/health_regen_units.jsondescription
1082 msgid "Organic units will slowly regenerate health over time when idle."
1085 #: simulation/data/technologies/health_regen_units.jsongenericName
1086 msgid "Battlefield Medicine"
1089 #: simulation/data/technologies/health_regen_units.jsontooltip
1090 msgid "Idle Organic units +0.5 health regeneration rate."
1093 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1095 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1096 "throughout their empires, where Greek culture and art blended with local "
1097 "customs to create the motley Hellenistic civilization."
1100 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1101 msgid "Hellenistic Metropolis"
1104 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1105 msgid "Civic Centers +100% health and capture points, double default arrows."
1108 #: simulation/data/technologies/helot_economy.jsondescription
1110 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1111 "state, which managed economic production. Helots must give a reasonable "
1112 "portion of their harvest to support a warrior and his family or widow."
1115 #: simulation/data/technologies/helot_economy.jsongenericName
1116 msgid "Helot Economy"
1119 #: simulation/data/technologies/helot_economy.jsontooltip
1121 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1125 #: simulation/data/technologies/hoplite_tradition.jsondescription
1126 msgid "Hoplite soldiers constituted most of the armies of Greece."
1129 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1130 msgid "Hoplite Tradition"
1133 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1135 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1138 #: simulation/data/technologies/immortals.jsondescription
1140 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1141 "Athanatoi (“Immortals”) by Greek authors."
1144 #: simulation/data/technologies/immortals.jsongenericName
1148 #: simulation/data/technologies/immortals.jsontooltip
1149 msgid "Immortals −50% training time."
1152 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1154 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1158 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1159 msgid "Iphicratean Reforms"
1162 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1164 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1167 #: simulation/data/technologies/juggernauts.jsongenericName
1171 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1172 msgid "Tessarakonterēs"
1175 #: simulation/data/technologies/juggernauts.jsontooltip
1176 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1179 #: simulation/data/technologies/krypteia.jsondescription
1181 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1182 "camouflage themselves and gained combat experience. The Spartans declared "
1183 "war on the Helots annually, with no problem or guilt in murdering them. "
1184 "During this initiation, the youths slept during the day and roamed at night,"
1185 " murdering any Helot they encountered along the way."
1188 #: simulation/data/technologies/krypteia.jsongenericName
1192 #: simulation/data/technologies/krypteia.jsontooltip
1194 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1195 " +30% training time."
1198 #: simulation/data/technologies/long_walls.jsondescription
1200 "The Long Walls of Athens were constructed under the auspices of the wily "
1201 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1202 "secured the city's sea supply routes and prevented an enemy from starving "
1203 "out the city during a siege."
1206 #: simulation/data/technologies/long_walls.jsongenericName
1207 msgid "Athenian Long Walls"
1210 #: simulation/data/technologies/long_walls.jsontooltip
1211 msgid "Build Walls in own or neutral territory."
1214 #: simulation/data/technologies/nisean_horses.jsondescription
1216 "The now-extinct Nisian breed of horse was one of the largest and robust "
1217 "horses of ancient times. They were highly sought after by the Seleucids and "
1218 "Persians as both rider and mount gained heavier armor as time progressed."
1221 #: simulation/data/technologies/nisean_horses.jsongenericName
1222 msgid "Nisean War Horses"
1225 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1229 #: simulation/data/technologies/nisean_horses.jsontooltip
1230 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1233 #: simulation/data/technologies/ostracism.jsondescription
1235 "In ancient Athens, ostracism was the process by which any citizen, including"
1236 " political leaders, could be expelled from the city-state for 10 years."
1239 #: simulation/data/technologies/ostracism.jsongenericName
1243 #: simulation/data/technologies/ostracism.jsontooltip
1244 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1247 #: simulation/data/technologies/outpost_vision.jsondescription
1248 msgid "Increases outpost vision."
1251 #: simulation/data/technologies/outpost_vision.jsongenericName
1252 msgid "Carrier Pigeons"
1255 #: simulation/data/technologies/outpost_vision.jsontooltip
1256 msgid "Outposts +33% vision range."
1259 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1260 msgid "Wicker Basket vs Ahimsa"
1263 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1264 msgid "Traditional Army vs Reform Army"
1267 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1268 msgid "Civil Engineering"
1271 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1272 msgid "Civil Service"
1275 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1279 #: simulation/data/technologies/parade_of_daphne.jsondescription
1281 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1282 "thousands of well-equipped troops participated in the opening procession."
1285 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1286 msgid "Parade of Daphne"
1289 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1290 msgid "Champions −20% training time."
1293 #: simulation/data/technologies/pharaonic_cult.jsondescription
1295 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1296 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1297 "certainly took advantage of this ancient custom to the fullest, to varying "
1298 "degrees of success."
1301 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1302 msgid "Pharaonic Cult"
1305 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1306 msgid "Heroes +2 health/second self-regen rate."
1309 #: simulation/data/technologies/phase_city.jsondescription
1311 "Dummy technology for use in templates requirements, replaced by "
1312 "phase_city_generic or phase_city_{civ}."
1315 #: simulation/data/technologies/phase_city.jsongenericName
1316 #: simulation/data/technologies/phase_city_athen.jsongenericName
1317 #: simulation/data/technologies/phase_city_generic.jsongenericName
1318 #: simulation/data/technologies/phase_city_pers.jsongenericName
1322 #: simulation/data/technologies/phase_city_athen.jsondescription
1324 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1325 " of modern technology. This is the Athenian city phase, where metal "
1326 "gathering rates are boosted because of the 'Silver Owls' bonus."
1329 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1330 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1331 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1332 msgid "Requires three Town Structures."
1335 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1336 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1337 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1343 #: simulation/data/technologies/phase_city_athen.jsontooltip
1345 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1346 "Centers +25% territory influence radius. Structures +1 capture points "
1347 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1350 #: simulation/data/technologies/phase_city_generic.jsondescription
1352 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1353 " of modern technology."
1356 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1360 #: simulation/data/technologies/phase_city_generic.jsontooltip
1362 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1363 "Centers +25% territory influence radius. Structures +1 capture points "
1364 "regeneration rate for garrisoned units."
1367 #: simulation/data/technologies/phase_city_pers.jsondescription
1369 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1370 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1371 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1374 #: simulation/data/technologies/phase_city_pers.jsontooltip
1376 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1377 "Centers +25% territory influence radius. Structures +1 capture points "
1378 "regeneration rate for garrisoned units. Decrease batch training time of "
1379 "units trained in Stables."
1382 #: simulation/data/technologies/phase_town.jsondescription
1384 "Dummy technology for use in templates requirements, replaced by "
1385 "phase_town_generic or phase_town_{civ}."
1388 #: simulation/data/technologies/phase_town.jsongenericName
1389 #: simulation/data/technologies/phase_town_athen.jsongenericName
1390 #: simulation/data/technologies/phase_town_generic.jsongenericName
1391 #: simulation/data/technologies/phase_town_pers.jsongenericName
1395 #: simulation/data/technologies/phase_town_athen.jsondescription
1397 "Advances from a small village to a bustling town, ready to expand rapidly. "
1398 "This is the Athenian town phase, where metal gathering rates are boosted "
1399 "because of the 'Silver Owls' bonus."
1402 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1403 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1404 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1405 msgid "Requires five Village Structures."
1408 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1409 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1410 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1412 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1416 #: simulation/data/technologies/phase_town_athen.jsontooltip
1418 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1419 "Centers +25% territory influence radius. Structures +0.5 capture points "
1420 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1423 #: simulation/data/technologies/phase_town_generic.jsondescription
1425 "Advances from a small village to a bustling town, ready to expand rapidly."
1428 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1432 #: simulation/data/technologies/phase_town_generic.jsontooltip
1434 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1435 "Centers +25% territory influence radius. Structures +0.5 capture points "
1436 "regeneration rate for garrisoned units."
1439 #: simulation/data/technologies/phase_town_pers.jsondescription
1441 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1442 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1443 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1446 #: simulation/data/technologies/phase_town_pers.jsontooltip
1448 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1449 "Centers +25% territory influence radius. Structures +0.5 capture points "
1450 "regeneration rate for garrisoned units. Decrease batch training time of "
1451 "units trained in Stables."
1454 #: simulation/data/technologies/phase_village.jsongenericName
1455 msgid "Village Phase"
1458 #: simulation/data/technologies/pheidian_workshop.jsondescription
1460 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1461 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1462 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1463 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1464 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1465 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1466 "which stood between it and the Propylaea, a monumental gateway that served "
1467 "as the entrance to the Acropolis in Athens."
1470 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1471 msgid "Pheidian Workshop"
1474 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1475 msgid "Temples and Wonder −50% stone cost and build time."
1478 #: simulation/data/technologies/poison_arrows.jsongenericName
1479 msgid "Poison Arrows"
1482 #: simulation/data/technologies/poison_arrows.jsontooltip
1483 msgid "Ranged Soldiers +20% attack damage."
1486 #: simulation/data/technologies/poison_blades.jsongenericName
1487 msgid "Poison Blades"
1490 #: simulation/data/technologies/poison_blades.jsontooltip
1491 msgid "Melee Soldiers +20% attack damage."
1494 #: simulation/data/technologies/pop_house_01.jsondescription
1496 "Home gardens ranged from simple fenced-in areas to large manicured and "
1497 "colonnaded enclosures."
1500 #: simulation/data/technologies/pop_house_01.jsongenericName
1504 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1505 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1507 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1520 #: simulation/data/technologies/pop_house_01.jsontooltip
1521 #: simulation/data/technologies/pop_house_02.jsontooltip
1522 msgid "Houses +20% population bonus."
1525 #: simulation/data/technologies/pop_house_02.jsondescription
1527 "Homes tended to expand as the wealth and population of a settlement grew."
1530 #: simulation/data/technologies/pop_house_02.jsongenericName
1534 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1538 #: simulation/data/technologies/reformed_army_sele.jsondescription
1539 msgid "The Roman-style core of the Seleucid army."
1542 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1546 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1547 msgid "Unlock the Champion Infantry Swordsman."
1550 #: simulation/data/technologies/roman_reforms.jsondescription
1552 "Regularize the army into a professional, organized force. The Marian reforms"
1553 " were a series of military reforms in the last century BC attributed to "
1554 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1555 "and standardization of the heavy infantry unit: the Legionary."
1558 #: simulation/data/technologies/roman_reforms.jsongenericName
1559 msgid "Marian Reforms"
1562 #: simulation/data/technologies/roman_reforms.jsontooltip
1564 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1565 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1569 #: simulation/data/technologies/roman_roads.jsondescription
1570 msgid "All roads lead to Rome."
1573 #: simulation/data/technologies/roman_roads.jsongenericName
1577 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1578 msgid "Viae Romanum"
1581 #: simulation/data/technologies/roman_roads.jsontooltip
1582 msgid "All Land Units +5% movement speed."
1585 #: simulation/data/technologies/serapis_cult.jsondescription
1587 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1588 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1589 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1590 "trappings, and combined iconography from a great many cults, signifying both"
1591 " abundance and resurrection. A serapeion was any temple or religious "
1592 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1593 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1597 #: simulation/data/technologies/serapis_cult.jsongenericName
1598 msgid "Serapis Cult"
1601 #: simulation/data/technologies/serapis_cult.jsontooltip
1602 msgid "+2.0 metal trickle per second."
1605 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1606 msgid "Marines were a vital part of ship defense and offense."
1609 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1613 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1614 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1623 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1624 msgid "All Warships +40% capture resistance."
1627 #: simulation/data/technologies/ship_cost_time.jsongenericName
1628 msgid "Naval Architects"
1631 #: simulation/data/technologies/ship_cost_time.jsontooltip
1632 msgid "Ships −20% construction time."
1635 #: simulation/data/technologies/ship_health.jsondescription
1636 msgid "Wooden reinforcement beams for ship hulls."
1639 #: simulation/data/technologies/ship_health.jsongenericName
1640 msgid "Reinforced Hull"
1643 #: simulation/data/technologies/ship_health.jsontooltip
1644 msgid "Ships +25% health, but −10% speed."
1647 #: simulation/data/technologies/ship_movement_speed.jsondescription
1649 "Train your oarsmen and sailors to move more efficiently and speed up your "
1653 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1654 msgid "Experienced Crews"
1657 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1658 msgid "Ships +10% movement speed."
1661 #: simulation/data/technologies/ship_vision.jsondescription
1663 "Lookouts aboard ship were important for sighting land, spotting navigational"
1664 " hazards, and directing fire in battle."
1667 #: simulation/data/technologies/ship_vision.jsongenericName
1671 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1672 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1674 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1679 #: simulation/data/technologies/ship_vision.jsontooltip
1681 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1682 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1685 #: simulation/data/technologies/siege_attack.jsondescription
1686 msgid "Advanced technologies improve siege efficiency."
1689 #: simulation/data/technologies/siege_attack.jsongenericName
1690 msgid "Advanced Siege"
1693 #: simulation/data/technologies/siege_attack.jsontooltip
1694 msgid "Siege Engines +25% attack crush damage."
1697 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1698 msgid "Improvement to projectile accuracy."
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1702 msgid "Bolt Accuracy"
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1706 msgid "Bolt Shooters −20% ranged attack spread."
1709 #: simulation/data/technologies/siege_cost_time.jsondescription
1710 msgid "The science or craft of laying or carrying out sieges."
1713 #: simulation/data/technologies/siege_cost_time.jsongenericName
1717 #: simulation/data/technologies/siege_cost_time.jsontooltip
1718 msgid "Siege Engines −20% construction time."
1721 #: simulation/data/technologies/siege_health.jsondescription
1723 "Cover the exterior with iron plates to protect against fire and projectiles."
1726 #: simulation/data/technologies/siege_health.jsongenericName
1727 msgid "Armor Plating"
1730 #: simulation/data/technologies/siege_health.jsontooltip
1731 msgid "Battering Rams and Siege Towers +25% health."
1734 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1735 msgid "Military engineers are responsible for improvements in siege engines."
1738 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1739 msgid "Military Engineers"
1742 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1743 msgid "Siege Engines –40% pack and unpack time."
1746 #: simulation/data/technologies/silk_road.jsongenericName
1750 #: simulation/data/technologies/silk_road.jsontooltip
1751 msgid "Traders +20% international trade bonus."
1754 #: simulation/data/technologies/silvershields.jsondescription
1756 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1757 "the Macedonian army."
1760 #: simulation/data/technologies/silvershields.jsongenericName
1761 msgid "Silver Shields Regiment"
1764 #: simulation/data/technologies/silvershields.jsontooltip
1766 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1767 "and attack damage."
1770 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1772 "Often, a soldier would carry a secondary weapon in addition to his primary "
1773 "weapon of choice, to be drawn when the primary weapon has failed or been "
1777 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1784 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1794 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1795 msgid "Soldiers +15% melee attack damage."
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1799 msgid "Using iron instead of bronze gave weapons additional power."
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1803 msgid "Iron Weapons"
1806 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1808 "By adding a small amount of carbon during the iron smelting process, a "
1809 "stronger material, steel, can be forged."
1812 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1813 msgid "Carburization"
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1817 msgid "Soldiers +20% melee attack damage."
1820 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1822 "Secret steel working techniques give sword blades distinctive and beautiful "
1823 "markings. Not only that, but the steel's hardness is unparalleled."
1826 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1827 msgid "Steel Working"
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1831 msgid "Toledo Steel"
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1840 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1843 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1845 "Improving the fletching of arrows increases their stability and speed, and "
1846 "thus their penetration."
1849 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1850 msgid "Improved Fletching"
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1854 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1855 msgid "Soldiers +15% ranged attack damage."
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1859 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1863 msgid "Iron Arrowheads"
1866 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1867 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1871 msgid "Trilobate Arrowheads"
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1875 msgid "Soldiers +20% ranged attack damage."
1878 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1879 msgid "Ranged Soldiers +25% promotion experience."
1882 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1883 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1887 msgid "Quilted Body Armor"
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1893 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1899 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1900 msgid "Soldiers +1 hack resistance."
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1904 msgid "Body armor made from laminated linen."
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1908 msgid "Laminated Linen Body Armor"
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1914 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1919 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1920 msgid "Body armor made of small metal rings linked together."
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1924 msgid "Mail Body Armor"
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1928 msgid "Soldiers +2 hack resistance."
1931 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1933 "Wooden shields are heavier but much better able to resist projectiles and "
1934 "blows than wicker-frame shields."
1937 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1938 msgid "Wooden Shield"
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1942 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1943 msgid "Soldiers +1 pierce resistance."
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1947 msgid "Strengthen shields with a metal rim or spine."
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1954 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1955 msgid "Strengthen shields further with stronger metal alloys."
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1959 msgid "Improved Shield Alloys"
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1963 msgid "Soldiers +2 pierce resistance."
1966 #: simulation/data/technologies/spy_counter.jsondescription
1967 msgid "Recruit a network of informants to watch over your people."
1970 #: simulation/data/technologies/spy_counter.jsongenericName
1971 msgid "Counterintelligence"
1974 #: simulation/data/technologies/spy_counter.jsontooltip
1975 msgid "Make your units 50% more expensive to bribe."
1978 #: simulation/data/technologies/stable_batch_training.jsondescription
1980 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1981 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1984 #: simulation/data/technologies/stable_batch_training.jsontooltip
1985 msgid "Decrease batch training time of units trained in Stables."
1988 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1990 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1994 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1995 msgid "Subterranean Aqueducts"
1998 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2002 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2003 msgid "Ice House +1 trickle food rate per second."
2006 #: simulation/data/technologies/tower_crenellations.jsondescription
2008 "Crenellations on the battlements allow soldiers wider range of fire in "
2012 #: simulation/data/technologies/tower_crenellations.jsongenericName
2013 msgid "Crenellations"
2016 #: simulation/data/technologies/tower_crenellations.jsontooltip
2017 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2020 #: simulation/data/technologies/tower_health.jsondescription
2021 msgid "Reinforce the foundations in preparation of an attack."
2024 #: simulation/data/technologies/tower_health.jsongenericName
2025 msgid "Sturdy Foundations"
2028 #: simulation/data/technologies/tower_health.jsontooltip
2029 msgid "Towers +25% health."
2032 #: simulation/data/technologies/tower_murderholes.jsondescription
2033 msgid "Murder holes allow hitting enemies at the foot of the tower."
2036 #: simulation/data/technologies/tower_murderholes.jsongenericName
2037 msgid "Murder Holes"
2040 #: simulation/data/technologies/tower_murderholes.jsontooltip
2041 msgid "Sentry and Stone Towers have 0 minimum attack range."
2044 #: simulation/data/technologies/tower_range.jsondescription
2045 msgid "Arrow shooters increase the maximum range of the fire arrows."
2048 #: simulation/data/technologies/tower_range.jsongenericName
2049 msgid "Arrow Shooters"
2052 #: simulation/data/technologies/tower_range.jsontooltip
2053 msgid "Sentry and Stone Towers +8 attack range."
2056 #: simulation/data/technologies/tower_watch.jsondescription
2057 msgid "A night's watch increases vigilance."
2060 #: simulation/data/technologies/tower_watch.jsongenericName
2064 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2065 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2067 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2069 msgid "Nyktophylakes"
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2080 #: simulation/data/technologies/tower_watch.jsontooltip
2081 msgid "Sentry and Stone Towers +1 default arrow count."
2084 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2085 msgid "Improve the international trading profit."
2088 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2089 msgid "Commercial Treaty"
2092 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2093 msgid "Traders +10% trade profit between allies."
2096 #: simulation/data/technologies/trade_gain_01.jsondescription
2097 #: simulation/data/technologies/trade_gain_02.jsondescription
2098 msgid "The progress in handicraft improves the trading profit."
2101 #: simulation/data/technologies/trade_gain_01.jsongenericName
2105 #: simulation/data/technologies/trade_gain_01.jsontooltip
2106 #: simulation/data/technologies/trade_gain_02.jsontooltip
2107 msgid "Traders +15% trade gain."
2110 #: simulation/data/technologies/trade_gain_02.jsongenericName
2111 msgid "Advanced Handicraft"
2114 #: simulation/data/technologies/trader_health.jsondescription
2115 msgid "Traders traveling together in caravans are less vulnerable."
2118 #: simulation/data/technologies/trader_health.jsongenericName
2119 msgid "Trade Caravan"
2122 #: simulation/data/technologies/trader_health.jsontooltip
2123 msgid "Land Traders +50% health."
2126 #: simulation/data/technologies/traditional_army_sele.jsondescription
2127 msgid "The Macedonian-style core of the Seleucid army."
2130 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2131 msgid "Traditional Army"
2134 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2135 msgid "Unlock the Champion Infantry Pikeman."
2138 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2140 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2141 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2142 "warrior poet of Sparta, during the First Messenian War."
2145 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2146 msgid "Tyrtean Paeans"
2149 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2150 msgid "Champion Hoplites +10% movement speed."
2153 #: simulation/data/technologies/unit_advanced.jsontooltip
2155 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2156 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2157 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2158 "damage; Ranged units −20% spread."
2161 #: simulation/data/technologies/unit_elite.jsontooltip
2163 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2164 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2165 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2169 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2170 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2171 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2173 "Guard units (Champions) are professionals who wield the best weapons and "
2174 "have the best training."
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2178 msgid "Unlock Champion Cavalry"
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2182 msgid "Unlock Champion Cavalry at the Stable."
2185 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2186 msgid "Unlock Champion Chariots"
2189 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2190 msgid "Unlock Champion Chariots at the Stable."
2193 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2194 msgid "Unlock Champion Infantry"
2197 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2198 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2203 msgid "Regio Cohors"
2206 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2207 msgid "Unlock Champions Infantry at the Barracks."
2210 #: simulation/data/technologies/unlock_females_house.jsondescription
2211 msgid "A festival attended by women-only, to celebrate female fertility."
2214 #: simulation/data/technologies/unlock_females_house.jsongenericName
2215 msgid "Fertility Festival"
2218 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2219 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2221 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2223 msgid "Thesmophoria"
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2230 #: simulation/data/technologies/unlock_females_house.jsontooltip
2231 msgid "Unlock the ability to train women from houses."
2234 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2236 "In ancient Sparta, the Helots who were freed by the state in reward for "
2237 "military service were known as Neodamodes."
2240 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2241 msgid "Unlock Neodamodes"
2244 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2245 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2248 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2250 "The extension of trade leads to the permanent establishment of storekeepers "
2251 "and their families in foreign countries, allowing them to exploit the wealth"
2252 " of these countries."
2255 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2260 msgid "Requires three Traders"
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2264 msgid "Allows using allied dropsites."
2267 #: simulation/data/technologies/unlock_shared_los.jsondescription
2269 "By means of trading and travelling people explored beyond the boundaries of "
2270 "their lands and drew maps of it in order to share and memorize their "
2274 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2278 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2280 "See what your allies see, browse their summary and check their resources and"
2281 " population count in the top panel."
2284 #: simulation/data/technologies/unlock_spies.jsondescription
2286 "Merchants' first goal was trading, but they also gathered information about "
2287 "the countries they crossed."
2290 #: simulation/data/technologies/unlock_spies.jsongenericName
2294 #: simulation/data/technologies/unlock_spies.jsontooltip
2296 "Allows bribing the units of other players in order to share their vision."
2299 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2300 msgid "Hire professional mercenaries to fight in your army."
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2304 msgid "Expertise In War"
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2308 msgid "Mercenaries start at Advanced rank."
2311 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2312 msgid "Mounting bolt shooters onto ships helped give added firepower."
2315 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2316 msgid "Naval Oxybeles"
2319 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2320 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2323 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2325 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2326 "help seal the hulls of boats as well as assist in igniting enemy ships."
2329 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2330 msgid "Burning Pitch"
2333 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2334 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2337 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2338 msgid "Fire Ships +25% health and +25% attack damage."
2341 #: simulation/data/technologies/warship_health.jsondescription
2342 msgid "The hypozomata brace the structure of a ship."
2345 #: simulation/data/technologies/warship_health.jsongenericName
2346 msgid "Undergirding Cables"
2349 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2350 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2353 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2354 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2355 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2356 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2357 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2358 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2359 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2363 #: simulation/data/technologies/warship_health.jsontooltip
2364 msgid "Arrow Ships and Ramming Ships +25% health."
2367 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2368 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2371 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2375 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2376 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2379 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2380 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2389 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2390 msgid "Ramming Ships +30% attack damage."
2393 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2395 "The flanking maneuver was attempted in order to position the ship for a "
2396 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2397 " needed to be highly trained and well-motivated."
2400 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2401 msgid "Flanking Maneuvers"
2404 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2405 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2414 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2415 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2418 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2420 "Flaming munitions were very useful against wooden targets such as ships."
2423 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2424 msgid "Flaming Projectiles"
2427 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2428 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2431 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2432 msgid "Ranged Warships +10% attack damage."
2435 #: simulation/data/technologies/warship_resistance.jsondescription
2436 msgid "Armor for the flanks of a warship."
2439 #: simulation/data/technologies/warship_resistance.jsongenericName
2440 msgid "Ship Cladding"
2443 #: simulation/data/technologies/warship_resistance.jsontooltip
2445 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2449 #: simulation/data/technologies/warship_siege_attack.jsondescription
2450 msgid "Mounting stronger catapults onto ships helped give added firepower."
2453 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2454 msgid "Naval Ballistae"
2457 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2458 msgid "Siege Ships +20% attack range and vision range."
2461 #: simulation/data/technologies/wonder_population_cap.jsondescription
2462 msgid "The wonder attracts many more people to your civilization."
2465 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2466 msgid "Glorious Expansion"
2469 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2470 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2472 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2477 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2479 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "