Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / ne.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 msgid ""
7 msgstr ""
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Nepali (http://app.transifex.com/wildfire-games/0ad/language/ne/)\n"
12 "MIME-Version: 1.0\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
15 "Language: ne\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: simulation/data/technologies/agoge.json
19 msgid "The Agoge"
20 msgstr ""
22 #: simulation/data/technologies/agoge.json
23 msgid ""
24 "Spartans were housed and trained from a young age to be superlative warriors"
25 " and to endure any hardship a military life can give them."
26 msgstr ""
28 #: simulation/data/technologies/agoge.json
29 msgid "Champion Hoplites +25% health, but +5% training time."
30 msgstr ""
32 #: simulation/data/technologies/agoge.json
33 #: simulation/data/technologies/art_of_war.json
34 #: simulation/data/technologies/attack_soldiers_will.json
35 #: simulation/data/technologies/barracks_batch_training.json
36 #: simulation/data/technologies/civil_engineering_02.json
37 #: simulation/data/technologies/civil_service_02.json
38 #: simulation/data/technologies/equine_transports.json
39 #: simulation/data/technologies/gather_capacity_carts.json
40 #: simulation/data/technologies/gather_farming_chain_pump.json
41 #: simulation/data/technologies/gather_farming_fertilizer.json
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
43 #: simulation/data/technologies/gather_mining_silvermining.json
44 #: simulation/data/technologies/gather_mining_slaves.json
45 #: simulation/data/technologies/heal_range_2.json
46 #: simulation/data/technologies/heal_rate_2.json
47 #: simulation/data/technologies/health_regen_units.json
48 #: simulation/data/technologies/hellenistic_metropolis.json
49 #: simulation/data/technologies/immortals.json
50 #: simulation/data/technologies/long_walls.json
51 #: simulation/data/technologies/nisean_horses.json
52 #: simulation/data/technologies/ostracism.json
53 #: simulation/data/technologies/parade_of_daphne.json
54 #: simulation/data/technologies/pharaonic_cult.json
55 #: simulation/data/technologies/poison_arrows.json
56 #: simulation/data/technologies/poison_blades.json
57 #: simulation/data/technologies/pop_house_02.json
58 #: simulation/data/technologies/reformed_army_sele.json
59 #: simulation/data/technologies/roman_reforms.json
60 #: simulation/data/technologies/ship_capture_resistance.json
61 #: simulation/data/technologies/ship_cost_time.json
62 #: simulation/data/technologies/ship_movement_speed.json
63 #: simulation/data/technologies/siege_attack.json
64 #: simulation/data/technologies/siege_bolt_accuracy.json
65 #: simulation/data/technologies/siege_cost_time.json
66 #: simulation/data/technologies/siege_health.json
67 #: simulation/data/technologies/siege_pack_unpack.json
68 #: simulation/data/technologies/silk_road.json
69 #: simulation/data/technologies/silvershields.json
70 #: simulation/data/technologies/soldier_attack_melee_03.json
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
72 #: simulation/data/technologies/soldier_attack_ranged_03.json
73 #: simulation/data/technologies/soldier_resistance_hack_03.json
74 #: simulation/data/technologies/soldier_resistance_pierce_03.json
75 #: simulation/data/technologies/stable_batch_training.json
76 #: simulation/data/technologies/subterranean_aqueducts.json
77 #: simulation/data/technologies/tower_health.json
78 #: simulation/data/technologies/tower_murderholes.json
79 #: simulation/data/technologies/trade_gain_02.json
80 #: simulation/data/technologies/traditional_army_sele.json
81 #: simulation/data/technologies/unlock_champion_cavalry.json
82 #: simulation/data/technologies/unlock_champion_chariots.json
83 #: simulation/data/technologies/unlock_champion_infantry.json
84 #: simulation/data/technologies/unlock_neodamodes.json
85 #: simulation/data/technologies/unlock_spies.json
86 #: simulation/data/technologies/warship_arrow_attack.json
87 #: simulation/data/technologies/warship_siege_attack.json
88 #: simulation/data/technologies/wonder_population_cap.json
89 msgid "Unlocked in City Phase."
90 msgstr ""
92 #: simulation/data/technologies/archer_attack_spread.json
93 msgid "Archery Training"
94 msgstr ""
96 #: simulation/data/technologies/archer_attack_spread.json
97 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.json
101 msgid "Archers −20% ranged attack spread."
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.json
105 #: simulation/data/technologies/architecture_kush.json
106 #: simulation/data/technologies/cavalry_health.json
107 #: simulation/data/technologies/civil_engineering_01.json
108 #: simulation/data/technologies/civil_service_01.json
109 #: simulation/data/technologies/cost_healer.json
110 #: simulation/data/technologies/crossbow_training.json
111 #: simulation/data/technologies/dock_efficiency.json
112 #: simulation/data/technologies/garrison_heal.json
113 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
114 #: simulation/data/technologies/gather_farming_harvester.json
115 #: simulation/data/technologies/gather_farming_training.json
116 #: simulation/data/technologies/gather_farming_water_weeding.json
117 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
118 #: simulation/data/technologies/gather_mining_serfs.json
119 #: simulation/data/technologies/gather_mining_shaftmining.json
120 #: simulation/data/technologies/heal_range.json
121 #: simulation/data/technologies/heal_rate.json
122 #: simulation/data/technologies/hoplite_tradition.json
123 #: simulation/data/technologies/iphicratean_reforms.json
124 #: simulation/data/technologies/krypteia.json
125 #: simulation/data/technologies/pheidian_workshop.json
126 #: simulation/data/technologies/pop_house_01.json
127 #: simulation/data/technologies/roman_roads.json
128 #: simulation/data/technologies/serapis_cult.json
129 #: simulation/data/technologies/ship_health.json
130 #: simulation/data/technologies/soldier_attack_melee_01.json
131 #: simulation/data/technologies/soldier_attack_melee_02.json
132 #: simulation/data/technologies/soldier_attack_ranged_01.json
133 #: simulation/data/technologies/soldier_attack_ranged_02.json
134 #: simulation/data/technologies/soldier_resistance_hack_01.json
135 #: simulation/data/technologies/soldier_resistance_hack_02.json
136 #: simulation/data/technologies/soldier_resistance_pierce_01.json
137 #: simulation/data/technologies/soldier_resistance_pierce_02.json
138 #: simulation/data/technologies/tower_crenellations.json
139 #: simulation/data/technologies/tower_range.json
140 #: simulation/data/technologies/trade_commercial_treaty.json
141 #: simulation/data/technologies/trade_gain_01.json
142 #: simulation/data/technologies/trader_health.json
143 #: simulation/data/technologies/tyrtean_paeans.json
144 #: simulation/data/technologies/warship_ramming_speed.json
145 #: simulation/data/technologies/warship_resistance.json
146 msgid "Unlocked in Town Phase."
147 msgstr ""
149 #: simulation/data/technologies/archery_tradition.json
150 msgid "Archery Tradition"
151 msgstr ""
153 #: simulation/data/technologies/archery_tradition.json
154 msgid ""
155 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
156 " a penchant for using massed archers in battle."
157 msgstr ""
159 #: simulation/data/technologies/archery_tradition.json
160 msgid "Archers +10 attack range."
161 msgstr ""
163 #: simulation/data/technologies/archery_tradition.json
164 #: simulation/data/technologies/cavalry_movement_speed.json
165 #: simulation/data/technologies/fishing_boat_gather_rate.json
166 #: simulation/data/technologies/gather_capacity_basket.json
167 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
168 #: simulation/data/technologies/gather_farming_plows.json
169 #: simulation/data/technologies/gather_farming_seed_drill.json
170 #: simulation/data/technologies/gather_farming_training_ptol.json
171 #: simulation/data/technologies/gather_lumbering_ironaxes.json
172 #: simulation/data/technologies/health_females_01.json
173 #: simulation/data/technologies/ship_vision.json
174 #: simulation/data/technologies/tower_watch.json
175 msgid "Unlocked in Village Phase."
176 msgstr ""
178 #: simulation/data/technologies/architecture_kush.json
179 msgid "Monumental Architecture"
180 msgstr ""
182 #: simulation/data/technologies/architecture_kush.json
183 msgid ""
184 "Civic Structures +20% build time, +20% health, and +20% capture points."
185 msgstr ""
187 #: simulation/data/technologies/architecture_pers.json
188 msgid "Achaemenid Architecture"
189 msgstr ""
191 #: simulation/data/technologies/architecture_pers.json
192 msgid ""
193 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
194 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
195 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
196 "Elamite capital of Susa."
197 msgstr ""
199 #: simulation/data/technologies/architecture_pers.json
200 msgid "Structures +25% health and capture points, but also +20% build time."
201 msgstr ""
203 #: simulation/data/technologies/arsenal_philon.json
204 msgid "Arsenal of Philon"
205 msgstr ""
207 #: simulation/data/technologies/arsenal_philon.json
208 msgid ""
209 "The arsenal was mainly used as a warehouse for materials and instruments for"
210 " the equipment of warships."
211 msgstr ""
213 #: simulation/data/technologies/arsenal_philon.json
214 msgid "Warships +1 health/second self-repair rate."
215 msgstr ""
217 #: simulation/data/technologies/arsenal_philon.json
218 #: simulation/data/technologies/juggernauts.json
219 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
220 msgstr ""
222 #: simulation/data/technologies/art_of_war.json
223 msgid "Sun Tzu's \"The Art of War\""
224 msgstr ""
226 #: simulation/data/technologies/art_of_war.json
227 msgid "Sūnzǐ BīngFǎ"
228 msgstr ""
230 #: simulation/data/technologies/art_of_war.json
231 msgid ""
232 "This famous and most important work of the Seven Military Classics teaches "
233 "Han commanders everything about planning battles, maintaining armies, and "
234 "defeating one's enemies."
235 msgstr ""
237 #: simulation/data/technologies/art_of_war.json
238 msgid "All Citizen-Soldiers −20% required promotion experience."
239 msgstr ""
241 #: simulation/data/technologies/attack_soldiers_will.json
242 msgid "Will to Fight"
243 msgstr ""
245 #: simulation/data/technologies/attack_soldiers_will.json
246 msgid ""
247 "The will to fight is crucial to victory. Inspire your troops with higher "
248 "pay."
249 msgstr ""
251 #: simulation/data/technologies/attack_soldiers_will.json
252 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
253 msgstr ""
255 #: simulation/data/technologies/attack_soldiers_will.json
256 msgid "Dynamis"
257 msgstr ""
259 #: simulation/data/technologies/barracks_batch_training.json
260 msgid ""
261 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
262 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
263 msgstr ""
265 #: simulation/data/technologies/barracks_batch_training.json
266 msgid "Decreases batch training time of units trained in Barracks."
267 msgstr ""
269 #: simulation/data/technologies/barracks_batch_training.json
270 #: simulation/data/technologies/stable_batch_training.json
271 msgid "Conscription"
272 msgstr ""
274 #: simulation/data/technologies/cavalry_health.json
275 msgid "Horse Breeding"
276 msgstr ""
278 #: simulation/data/technologies/cavalry_health.json
279 msgid "Selectively breed better war horses."
280 msgstr ""
282 #: simulation/data/technologies/cavalry_health.json
283 msgid "Cavalry +10% health."
284 msgstr ""
286 #: simulation/data/technologies/cavalry_movement_speed.json
287 msgid "Horse Racing"
288 msgstr ""
290 #: simulation/data/technologies/cavalry_movement_speed.json
291 msgid "Train your horses to move faster."
292 msgstr ""
294 #: simulation/data/technologies/cavalry_movement_speed.json
295 msgid "Cavalry +10% walk speed."
296 msgstr ""
298 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
299 msgid "Woad Warriors"
300 msgstr ""
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
303 msgid ""
304 "Britons paint their bodies with Woad, which produces a blue color and gives "
305 "them a fiercesome appearance in battle."
306 msgstr ""
308 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
309 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
310 msgstr ""
312 #: simulation/data/technologies/civbonuses/cart_walls.json
313 msgid "Triple Walls"
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/cart_walls.json
317 msgid ""
318 "Carthaginians built their city walls in three concentric circuits. These "
319 "walls were never breached. Even when the city was taken by the Romans, it "
320 "was via the city's harbor, not by storming its walls."
321 msgstr ""
323 #: simulation/data/technologies/civbonuses/cart_walls.json
324 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/celt_structures.json
328 msgid "Wooden Construction"
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/celt_structures.json
332 msgid "Celtic structures were mostly made of wood with rubble foundations."
333 msgstr ""
335 #: simulation/data/technologies/civbonuses/celt_structures.json
336 msgid "Structures −20% build time, −20% health, and −20% capture points."
337 msgstr ""
339 #: simulation/data/technologies/civbonuses/delian_league.json
340 msgid "Delian League"
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/delian_league.json
344 msgid ""
345 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
346 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
347 "was to push the Persians out of the Aegean region. The allied states "
348 "contributed ships and money, while the Athenians offered their entire navy."
349 msgstr ""
351 #: simulation/data/technologies/civbonuses/delian_league.json
352 msgid "Ships −25% construction time."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
356 msgid "Superior Cavalry"
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
360 msgid ""
361 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
362 "were in demand throughout the Mediterranean."
363 msgstr ""
365 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
366 msgid "Cavalry +10% melee attack damage."
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/greek_structures.json
370 msgid "Hellenic Architecture"
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/greek_structures.json
374 msgid "The Greeks used stone construction from early Mycenaean times."
375 msgstr ""
377 #: simulation/data/technologies/civbonuses/greek_structures.json
378 msgid "Structures +10% health and +10% capture points."
379 msgstr ""
381 #: simulation/data/technologies/civbonuses/han_population.json
382 msgid "Federated States"
383 msgstr ""
385 #: simulation/data/technologies/civbonuses/han_population.json
386 msgid ""
387 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
388 "people, one of the largest empires of antiquity by population."
389 msgstr ""
391 #: simulation/data/technologies/civbonuses/han_population.json
392 #: simulation/data/technologies/civbonuses/maur_population.json
393 #: simulation/data/technologies/civbonuses/pers_population.json
394 msgid "+10% maximum population limit."
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/han_walls.json
398 msgid "Great Wall"
399 msgstr ""
401 #: simulation/data/technologies/civbonuses/han_walls.json
402 msgid ""
403 "The Han built massive walls made from rammed earth. These were gigantic "
404 "fortifications several meters thick and stretching for kilometers."
405 msgstr ""
407 #: simulation/data/technologies/civbonuses/han_walls.json
408 msgid "City Walls +50% health."
409 msgstr ""
411 #: simulation/data/technologies/civbonuses/mace_storehouse.json
412 msgid "Resource-Rich Economy"
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/mace_storehouse.json
416 msgid "The Macedonian economy relied greatly on their vast natural resources."
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/mace_storehouse.json
420 msgid "Storehouse technologies −100% research time."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/maur_elephants.json
424 msgid "Elephant Tradition"
425 msgstr ""
427 #: simulation/data/technologies/civbonuses/maur_elephants.json
428 msgid ""
429 "India is the land of the elephants. Elephant warfare originated in India and"
430 " continued for millennia. It was also the source of elephants for the "
431 "eastern Mediterranean. Indian kings were able to field large numbers of war "
432 "elephants."
433 msgstr ""
435 #: simulation/data/technologies/civbonuses/maur_elephants.json
436 msgid "Elephants −30% training time."
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/maur_population.json
440 msgid "Emperor of Emperors"
441 msgstr ""
443 #: simulation/data/technologies/civbonuses/maur_population.json
444 msgid "Chakravarti Samrāt"
445 msgstr ""
447 #: simulation/data/technologies/civbonuses/maur_population.json
448 msgid ""
449 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
450 "an area of 5 million square kilometers, with a population of close to 60 "
451 "million people. The Mauryan regents held the title Emperor of Emperors and "
452 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
453 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
454 "time."
455 msgstr ""
457 #: simulation/data/technologies/civbonuses/maur_walls.json
458 msgid "Wooden Walls"
459 msgstr ""
461 #: simulation/data/technologies/civbonuses/maur_walls.json
462 msgid ""
463 "The Mauryas built their city walls out of wood, an abundant natural resource"
464 " in India."
465 msgstr ""
467 #: simulation/data/technologies/civbonuses/maur_walls.json
468 msgid "City Walls −20% build time and −20% health."
469 msgstr ""
471 #: simulation/data/technologies/civbonuses/pers_population.json
472 msgid "Great King's Levy"
473 msgstr ""
475 #: simulation/data/technologies/civbonuses/pers_population.json
476 msgid ""
477 "The Persians could and did levy a large number of infantry during wartime "
478 "due to the sheer size of the Achaemenid Empire and the way in which it was "
479 "set-up. In general the Persian infantry was well trained and fought with "
480 "great tenacity. However while this was true the infantry were poor hand-to-"
481 "hand, close combat fighters. Also, with the exception of the elite "
482 "regiments, the Persian infantry was not a standing professional force."
483 msgstr ""
485 #: simulation/data/technologies/civbonuses/ptol_structures.json
486 msgid "Sun-dried Mud Bricks"
487 msgstr ""
489 #: simulation/data/technologies/civbonuses/ptol_structures.json
490 msgid ""
491 "Sun-dried mud bricks were a common building material in hot and dry areas, "
492 "especially where wood was scarce. Although not as strong and durable as "
493 "fired bricks or natural stone and vulnerable to constant rains and heavy "
494 "floods, mud bricks have the advantage they are cheap and easy to produce."
495 msgstr ""
497 #: simulation/data/technologies/civbonuses/ptol_structures.json
498 msgid ""
499 "Houses and Economic Structures −40% wood cost, health, and capture points as"
500 " well as +50% build time."
501 msgstr ""
503 #: simulation/data/technologies/civbonuses/rome_siege.json
504 msgid "Legionary Engineers"
505 msgstr ""
507 #: simulation/data/technologies/civbonuses/rome_siege.json
508 msgid "Soldiers were well Trained to Operate Siege Engines."
509 msgstr ""
511 #: simulation/data/technologies/civbonuses/rome_siege.json
512 msgid ""
513 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
514 msgstr ""
516 #: simulation/data/technologies/civbonuses/sele_farms.json
517 msgid "Fertile Crescent"
518 msgstr ""
520 #: simulation/data/technologies/civbonuses/sele_farms.json
521 msgid ""
522 "The Seleucid empire was located in a highly fertile region with productive "
523 "soils. Farms are cheaper and faster to build."
524 msgstr ""
526 #: simulation/data/technologies/civbonuses/sele_farms.json
527 msgid "Farms −25% wood cost and −75% build time."
528 msgstr ""
530 #: simulation/data/technologies/civil_engineering_01.json
531 msgid "Improved Construction"
532 msgstr ""
534 #: simulation/data/technologies/civil_engineering_01.json
535 msgid "All structures −10% build time and −10% cost."
536 msgstr ""
538 #: simulation/data/technologies/civil_engineering_01.json
539 #: simulation/data/technologies/civil_engineering_02.json
540 msgid "Gōngchéng"
541 msgstr ""
543 #: simulation/data/technologies/civil_engineering_02.json
544 msgid "Robust Architecture"
545 msgstr ""
547 #: simulation/data/technologies/civil_engineering_02.json
548 msgid "All structures +20% health."
549 msgstr ""
551 #: simulation/data/technologies/civil_service_01.json
552 msgid "Efficient Bureaucracy"
553 msgstr ""
555 #: simulation/data/technologies/civil_service_01.json
556 msgid "Ministers −50% train time."
557 msgstr ""
559 #: simulation/data/technologies/civil_service_01.json
560 #: simulation/data/technologies/civil_service_02.json
561 msgid "Guānliáo"
562 msgstr ""
564 #: simulation/data/technologies/civil_service_02.json
565 msgid "Intensive Training"
566 msgstr ""
568 #: simulation/data/technologies/civil_service_02.json
569 msgid "Ministers +50% health."
570 msgstr ""
572 #: simulation/data/technologies/colonization.json
573 msgid "Colonization"
574 msgstr ""
576 #: simulation/data/technologies/colonization.json
577 msgid ""
578 "Carthaginians established many trading centers as colonies and ultimately "
579 "held dominion over 300 cities and towns in North Africa alone."
580 msgstr ""
582 #: simulation/data/technologies/colonization.json
583 msgid ""
584 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
585 "resource costs."
586 msgstr ""
588 #: simulation/data/technologies/cost_healer.json
589 msgid "Sacrificial Ritual"
590 msgstr ""
592 #: simulation/data/technologies/cost_healer.json
593 msgid ""
594 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
595 "the gods, calm natural disasters, or even improve harvests."
596 msgstr ""
598 #: simulation/data/technologies/cost_healer.json
599 msgid "Healers –40% training time, and the metal cost is removed."
600 msgstr ""
602 #: simulation/data/technologies/crossbow_training.json
603 msgid "Crossbow Training"
604 msgstr ""
606 #: simulation/data/technologies/crossbow_training.json
607 msgid "The Han had a penchant for using massed crossbowmen in battle."
608 msgstr ""
610 #: simulation/data/technologies/crossbow_training.json
611 msgid "Crossbow Infantry −20% train time."
612 msgstr ""
614 #: simulation/data/technologies/dock_efficiency.json
615 msgid "Shipwrights"
616 msgstr ""
618 #: simulation/data/technologies/dock_efficiency.json
619 msgid "Faber Navalis"
620 msgstr ""
622 #: simulation/data/technologies/dock_efficiency.json
623 msgid ""
624 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
625 "time) and are built 20% faster."
626 msgstr ""
628 #: simulation/data/technologies/dock_efficiency.json
629 msgid "Naupēgoi"
630 msgstr ""
632 #: simulation/data/technologies/dock_efficiency.json
633 #: simulation/data/technologies/ship_cost_time.json
634 msgid ""
635 "Employ skilled shipwrights with specialized tools to speed up ship "
636 "construction."
637 msgstr ""
639 #: simulation/data/technologies/equine_transports.json
640 msgid "Equine Transports"
641 msgstr ""
643 #: simulation/data/technologies/equine_transports.json
644 msgid ""
645 "Early Achaemenid rulers acted towards making Persia the first great Asian "
646 "empire to rule the seas. The Great King behaved favourably towards the "
647 "various sea peoples in order to secure their services, but also carried out "
648 "various marine initiatives. During the reign of Darius the Great, for "
649 "example, a canal was built in Egypt and a Persian navy was sent exploring "
650 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
651 "were retrofitted to carry horses and their riders."
652 msgstr ""
654 #: simulation/data/technologies/equine_transports.json
655 msgid "Phoenician Triremes gain the ability to train Cavalry."
656 msgstr ""
658 #: simulation/data/technologies/exploration.json
659 msgid "Exploration"
660 msgstr ""
662 #: simulation/data/technologies/exploration.json
663 msgid ""
664 "Nobody knew better than the Carthaginians where in the ancient world they "
665 "were going and going to go; their merchant traders had missions to "
666 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
667 "into the Indian Ocean to expand their knowledge and open up new trade "
668 "routes."
669 msgstr ""
671 #: simulation/data/technologies/exploration.json
672 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
673 msgstr ""
675 #: simulation/data/technologies/exploration.json
676 msgid "Traders and Ships +20% vision range."
677 msgstr ""
679 #: simulation/data/technologies/fishing_boat_gather_capacity.json
680 msgid "Salt Curing"
681 msgstr ""
683 #: simulation/data/technologies/fishing_boat_gather_capacity.json
684 msgid "Salting allows to preserve fish longer."
685 msgstr ""
687 #: simulation/data/technologies/fishing_boat_gather_capacity.json
688 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
689 msgstr ""
691 #: simulation/data/technologies/fishing_boat_gather_capacity.json
692 msgid "Fishing Boats +20 food capacity."
693 msgstr ""
695 #: simulation/data/technologies/fishing_boat_gather_rate.json
696 msgid "Fishing Nets"
697 msgstr ""
699 #: simulation/data/technologies/fishing_boat_gather_rate.json
700 msgid "Use nets to improve the productivity of fishing boats."
701 msgstr ""
703 #: simulation/data/technologies/fishing_boat_gather_rate.json
704 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
705 msgstr ""
707 #: simulation/data/technologies/garrison_heal.json
708 msgid "Living Conditions"
709 msgstr ""
711 #: simulation/data/technologies/garrison_heal.json
712 msgid "Units regain health over time while garrisoned."
713 msgstr ""
715 #: simulation/data/technologies/garrison_heal.json
716 msgid "Structures +1 garrison heal rate."
717 msgstr ""
719 #: simulation/data/technologies/gather_ahimsa.json
720 msgid "Ahimsa"
721 msgstr ""
723 #: simulation/data/technologies/gather_ahimsa.json
724 msgid ""
725 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
726 "actions towards all living beings. It is a key virtue in Indian religions "
727 "like Jainism, Buddhism, Hinduism, and Sikhism."
728 msgstr ""
730 #: simulation/data/technologies/gather_ahimsa.json
731 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
732 msgstr ""
734 #: simulation/data/technologies/gather_animals_stockbreeding.json
735 msgid "Stockbreeding"
736 msgstr ""
738 #: simulation/data/technologies/gather_animals_stockbreeding.json
739 msgid "Breed livestock to slaughter for meat."
740 msgstr ""
742 #: simulation/data/technologies/gather_animals_stockbreeding.json
743 msgid "Domestic Animals −25% breeding time."
744 msgstr ""
746 #: simulation/data/technologies/gather_capacity_basket.json
747 msgid "Baskets"
748 msgstr ""
750 #: simulation/data/technologies/gather_capacity_basket.json
751 msgid "Workers use baskets. Increases shuttling capacity for all resources."
752 msgstr ""
754 #: simulation/data/technologies/gather_capacity_basket.json
755 #: simulation/data/technologies/gather_capacity_carts.json
756 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
757 msgid "Workers +5 resource capacity."
758 msgstr ""
760 #: simulation/data/technologies/gather_capacity_carts.json
761 msgid "Horse-drawn Carts"
762 msgstr ""
764 #: simulation/data/technologies/gather_capacity_carts.json
765 msgid ""
766 "Workers use horse-drawn carts. Increases shuttling capacity for all "
767 "resources."
768 msgstr ""
770 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
771 msgid "Wheelbarrow"
772 msgstr ""
774 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
775 msgid ""
776 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
777 msgstr ""
779 #: simulation/data/technologies/gather_farming_chain_pump.json
780 msgid "Chain Pump"
781 msgstr ""
783 #: simulation/data/technologies/gather_farming_chain_pump.json
784 msgid "Install a chain pump for improved irrigation."
785 msgstr ""
787 #: simulation/data/technologies/gather_farming_chain_pump.json
788 #: simulation/data/technologies/gather_farming_fertilizer.json
789 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
790 #: simulation/data/technologies/gather_farming_plows.json
791 #: simulation/data/technologies/gather_farming_seed_drill.json
792 #: simulation/data/technologies/gather_farming_training.json
793 #: simulation/data/technologies/gather_farming_training_ptol.json
794 #: simulation/data/technologies/gather_farming_water_weeding.json
795 msgid "Workers +20% grain gather rate."
796 msgstr ""
798 #: simulation/data/technologies/gather_farming_fertilizer.json
799 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
800 msgid "Fertilizer"
801 msgstr ""
803 #: simulation/data/technologies/gather_farming_fertilizer.json
804 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
805 msgid "Extra nutrients for farms."
806 msgstr ""
808 #: simulation/data/technologies/gather_farming_harvester.json
809 msgid "Harvesting Machine"
810 msgstr ""
812 #: simulation/data/technologies/gather_farming_harvester.json
813 msgid ""
814 "The Gauls invented an harvesting machine, making it much easier to harvest "
815 "grain."
816 msgstr ""
818 #: simulation/data/technologies/gather_farming_harvester.json
819 msgid "Workers +10% grain gather rate."
820 msgstr ""
822 #: simulation/data/technologies/gather_farming_plows.json
823 msgid "Iron Plow"
824 msgstr ""
826 #: simulation/data/technologies/gather_farming_plows.json
827 msgid ""
828 "Equip your workers with iron plows, animal-drawn instruments to turn the "
829 "sod."
830 msgstr ""
832 #: simulation/data/technologies/gather_farming_seed_drill.json
833 msgid "Seed Drill"
834 msgstr ""
836 #: simulation/data/technologies/gather_farming_seed_drill.json
837 msgid "Equip your workers with seed drills."
838 msgstr ""
840 #: simulation/data/technologies/gather_farming_training.json
841 #: simulation/data/technologies/gather_farming_training_ptol.json
842 msgid "Gather Training"
843 msgstr ""
845 #: simulation/data/technologies/gather_farming_training.json
846 #: simulation/data/technologies/gather_farming_training_ptol.json
847 msgid "Training for workers to increase farm gathering speed."
848 msgstr ""
850 #: simulation/data/technologies/gather_farming_water_weeding.json
851 msgid "Water Weeding"
852 msgstr ""
854 #: simulation/data/technologies/gather_farming_water_weeding.json
855 msgid "Remove water weeds to preserve nutrients for the rice plants."
856 msgstr ""
858 #: simulation/data/technologies/gather_lumbering_ironaxes.json
859 msgid "Iron Axe Heads"
860 msgstr ""
862 #: simulation/data/technologies/gather_lumbering_ironaxes.json
863 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
864 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
865 msgid "Increases wood gathering rates for trees."
866 msgstr ""
868 #: simulation/data/technologies/gather_lumbering_ironaxes.json
869 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
870 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
871 msgid "Workers +25% wood gather rate."
872 msgstr ""
874 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
875 msgid "Sharp Axe Heads"
876 msgstr ""
878 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
879 msgid "Stronger Axe"
880 msgstr ""
882 #: simulation/data/technologies/gather_mining_serfs.json
883 msgid "Serfs"
884 msgstr ""
886 #: simulation/data/technologies/gather_mining_serfs.json
887 msgid "Heilōtes"
888 msgstr ""
890 #: simulation/data/technologies/gather_mining_serfs.json
891 msgid ""
892 "Compel serfs to help your workers quarry stone. Increases stone gathering "
893 "rates."
894 msgstr ""
896 #: simulation/data/technologies/gather_mining_serfs.json
897 #: simulation/data/technologies/gather_mining_servants.json
898 #: simulation/data/technologies/gather_mining_slaves.json
899 msgid "Workers +25% stone gather rate."
900 msgstr ""
902 #: simulation/data/technologies/gather_mining_servants.json
903 msgid "Servants"
904 msgstr ""
906 #: simulation/data/technologies/gather_mining_servants.json
907 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
908 msgstr ""
910 #: simulation/data/technologies/gather_mining_servants.json
911 msgid "Douloi"
912 msgstr ""
914 #: simulation/data/technologies/gather_mining_shaftmining.json
915 msgid "Shaft Mining"
916 msgstr ""
918 #: simulation/data/technologies/gather_mining_shaftmining.json
919 msgid "Develop shaft mining. Increases metal gathering rates."
920 msgstr ""
922 #: simulation/data/technologies/gather_mining_shaftmining.json
923 #: simulation/data/technologies/gather_mining_silvermining.json
924 #: simulation/data/technologies/gather_mining_wedgemallet.json
925 msgid "Workers +25% metal gather rate."
926 msgstr ""
928 #: simulation/data/technologies/gather_mining_silvermining.json
929 msgid "Silver Mining"
930 msgstr ""
932 #: simulation/data/technologies/gather_mining_silvermining.json
933 msgid "Mines of Laureion"
934 msgstr ""
936 #: simulation/data/technologies/gather_mining_silvermining.json
937 msgid "Mines of Krenides"
938 msgstr ""
940 #: simulation/data/technologies/gather_mining_silvermining.json
941 msgid "Strike a vein of precious silver. Increases metal gathering rates."
942 msgstr ""
944 #: simulation/data/technologies/gather_mining_slaves.json
945 msgid "Slaves"
946 msgstr ""
948 #: simulation/data/technologies/gather_mining_slaves.json
949 msgid "Servi"
950 msgstr ""
952 #: simulation/data/technologies/gather_mining_slaves.json
953 msgid ""
954 "Buy slaves to help your workers quarry stone. Increases stone gathering "
955 "rates."
956 msgstr ""
958 #: simulation/data/technologies/gather_mining_slaves.json
959 msgid "Andrapoda"
960 msgstr ""
962 #: simulation/data/technologies/gather_mining_wedgemallet.json
963 msgid "Wedge and Mallet"
964 msgstr ""
966 #: simulation/data/technologies/gather_mining_wedgemallet.json
967 msgid ""
968 "Equip your workers with helpful tools. Increases metal gathering rates."
969 msgstr ""
971 #: simulation/data/technologies/gather_wicker_baskets.json
972 #: simulation/data/technologies/gather_wicker_baskets_maur.json
973 msgid "Wicker Baskets"
974 msgstr ""
976 #: simulation/data/technologies/gather_wicker_baskets.json
977 #: simulation/data/technologies/gather_wicker_baskets_maur.json
978 msgid "Equip your foragers with wicker baskets for foraging."
979 msgstr ""
981 #: simulation/data/technologies/gather_wicker_baskets.json
982 #: simulation/data/technologies/gather_wicker_baskets_maur.json
983 msgid "Workers +50% fruit gather rate."
984 msgstr ""
986 #: simulation/data/technologies/heal_range.json
987 msgid "Healing Range"
988 msgstr ""
990 #: simulation/data/technologies/heal_range.json
991 msgid "Olympic Pantheon"
992 msgstr ""
994 #: simulation/data/technologies/heal_range.json
995 #: simulation/data/technologies/heal_range_2.json
996 msgid "Increases the healing and vision range of all healers."
997 msgstr ""
999 #: simulation/data/technologies/heal_range.json
1000 #: simulation/data/technologies/heal_range_2.json
1001 msgid "Healers +5 healing range."
1002 msgstr ""
1004 #: simulation/data/technologies/heal_range_2.json
1005 msgid "Healing Range 2"
1006 msgstr ""
1008 #: simulation/data/technologies/heal_range_2.json
1009 msgid "Akadēmeia"
1010 msgstr ""
1012 #: simulation/data/technologies/heal_rate.json
1013 msgid "Healing Rate"
1014 msgstr ""
1016 #: simulation/data/technologies/heal_rate.json
1017 msgid "Sphagia"
1018 msgstr ""
1020 #: simulation/data/technologies/heal_rate.json
1021 #: simulation/data/technologies/heal_rate_2.json
1022 msgid "Increases the healing rate of all healers."
1023 msgstr ""
1025 #: simulation/data/technologies/heal_rate.json
1026 #: simulation/data/technologies/heal_rate_2.json
1027 msgid "Healers −20% healing time."
1028 msgstr ""
1030 #: simulation/data/technologies/heal_rate_2.json
1031 msgid "Healing Rate 2"
1032 msgstr ""
1034 #: simulation/data/technologies/heal_rate_2.json
1035 msgid "Hippocratic Oath"
1036 msgstr ""
1038 #: simulation/data/technologies/health_females_01.json
1039 msgid "The Loom"
1040 msgstr ""
1042 #: simulation/data/technologies/health_females_01.json
1043 msgid ""
1044 "The loom allowed the creation of finer clothing for settlers. Women of the "
1045 "household were taught from a young age how to weave on the loom, and "
1046 "subsequently spent a large share of their lives working with it."
1047 msgstr ""
1049 #: simulation/data/technologies/health_females_01.json
1050 msgid "Female Citizens +100% health."
1051 msgstr ""
1053 #: simulation/data/technologies/health_regen_units.json
1054 msgid "Battlefield Medicine"
1055 msgstr ""
1057 #: simulation/data/technologies/health_regen_units.json
1058 msgid "Organic units will slowly regenerate health over time when idle."
1059 msgstr ""
1061 #: simulation/data/technologies/health_regen_units.json
1062 msgid "Idle Organic units +0.5 health regeneration rate."
1063 msgstr ""
1065 #: simulation/data/technologies/hellenistic_metropolis.json
1066 msgid "Hellenistic Metropolis"
1067 msgstr ""
1069 #: simulation/data/technologies/hellenistic_metropolis.json
1070 msgid ""
1071 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1072 "throughout their empires, where Greek culture and art blended with local "
1073 "customs to create the motley Hellenistic civilization."
1074 msgstr ""
1076 #: simulation/data/technologies/hellenistic_metropolis.json
1077 msgid "Civic Centers +100% health and capture points, double default arrows."
1078 msgstr ""
1080 #: simulation/data/technologies/helot_economy.json
1081 msgid "Helot Economy"
1082 msgstr ""
1084 #: simulation/data/technologies/helot_economy.json
1085 msgid ""
1086 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1087 "state, which managed economic production. Helots must give a reasonable "
1088 "portion of their harvest to support a warrior and his family or widow."
1089 msgstr ""
1091 #: simulation/data/technologies/helot_economy.json
1092 msgid ""
1093 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1094 "damage."
1095 msgstr ""
1097 #: simulation/data/technologies/hoplite_tradition.json
1098 msgid "Hoplite Tradition"
1099 msgstr ""
1101 #: simulation/data/technologies/hoplite_tradition.json
1102 msgid "Hoplite soldiers constituted most of the armies of Greece."
1103 msgstr ""
1105 #: simulation/data/technologies/hoplite_tradition.json
1106 msgid ""
1107 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1108 msgstr ""
1110 #: simulation/data/technologies/immortals.json
1111 msgid "Immortals"
1112 msgstr ""
1114 #: simulation/data/technologies/immortals.json
1115 msgid ""
1116 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1117 "Athanatoi (“Immortals”) by Greek authors."
1118 msgstr ""
1120 #: simulation/data/technologies/immortals.json
1121 msgid "Immortals −50% training time."
1122 msgstr ""
1124 #: simulation/data/technologies/iphicratean_reforms.json
1125 msgid "Iphicratean Reforms"
1126 msgstr ""
1128 #: simulation/data/technologies/iphicratean_reforms.json
1129 msgid ""
1130 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1131 "Athenaikos)."
1132 msgstr ""
1134 #: simulation/data/technologies/iphicratean_reforms.json
1135 msgid ""
1136 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1137 msgstr ""
1139 #: simulation/data/technologies/juggernauts.json
1140 msgid "Juggernauts"
1141 msgstr ""
1143 #: simulation/data/technologies/juggernauts.json
1144 msgid "Tessarakonterēs"
1145 msgstr ""
1147 #: simulation/data/technologies/juggernauts.json
1148 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1149 msgstr ""
1151 #: simulation/data/technologies/krypteia.json
1152 msgid "Krypteia"
1153 msgstr ""
1155 #: simulation/data/technologies/krypteia.json
1156 msgid ""
1157 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1158 "camouflage themselves and gained combat experience. The Spartans declared "
1159 "war on the Helots annually, with no problem or guilt in murdering them. "
1160 "During this initiation, the youths slept during the day and roamed at night,"
1161 " murdering any Helot they encountered along the way."
1162 msgstr ""
1164 #: simulation/data/technologies/krypteia.json
1165 msgid ""
1166 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1167 " +30% training time."
1168 msgstr ""
1170 #: simulation/data/technologies/long_walls.json
1171 msgid "Athenian Long Walls"
1172 msgstr ""
1174 #: simulation/data/technologies/long_walls.json
1175 msgid ""
1176 "The Long Walls of Athens were constructed under the auspices of the wily "
1177 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1178 "secured the city's sea supply routes and prevented an enemy from starving "
1179 "out the city during a siege."
1180 msgstr ""
1182 #: simulation/data/technologies/long_walls.json
1183 msgid "Build Walls in own or neutral territory."
1184 msgstr ""
1186 #: simulation/data/technologies/nisean_horses.json
1187 msgid "Nisean War Horses"
1188 msgstr ""
1190 #: simulation/data/technologies/nisean_horses.json
1191 msgid "Nisioi"
1192 msgstr ""
1194 #: simulation/data/technologies/nisean_horses.json
1195 msgid ""
1196 "The now-extinct Nisian breed of horse was one of the largest and robust "
1197 "horses of ancient times. They were highly sought after by the Seleucids and "
1198 "Persians as both rider and mount gained heavier armor as time progressed."
1199 msgstr ""
1201 #: simulation/data/technologies/nisean_horses.json
1202 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1203 msgstr ""
1205 #: simulation/data/technologies/ostracism.json
1206 msgid "Ostracism"
1207 msgstr ""
1209 #: simulation/data/technologies/ostracism.json
1210 msgid ""
1211 "In ancient Athens, ostracism was the process by which any citizen, including"
1212 " political leaders, could be expelled from the city-state for 10 years."
1213 msgstr ""
1215 #: simulation/data/technologies/ostracism.json
1216 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1217 msgstr ""
1219 #: simulation/data/technologies/outpost_vision.json
1220 msgid "Carrier Pigeons"
1221 msgstr ""
1223 #: simulation/data/technologies/outpost_vision.json
1224 msgid "Increases outpost vision."
1225 msgstr ""
1227 #: simulation/data/technologies/outpost_vision.json
1228 msgid "Outposts +33% vision range."
1229 msgstr ""
1231 #: simulation/data/technologies/pair_gather_food_maur.json
1232 msgid "Wicker Basket vs Ahimsa"
1233 msgstr ""
1235 #: simulation/data/technologies/pair_unlock_champions_sele.json
1236 msgid "Traditional Army vs Reform Army"
1237 msgstr ""
1239 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json
1240 msgid "Civil Engineering"
1241 msgstr ""
1243 #: simulation/data/technologies/pair_unlock_civil_service_han.json
1244 msgid "Civil Service"
1245 msgstr ""
1247 #: simulation/data/technologies/pair_unlock_cult_ptol.json
1248 msgid "Cult"
1249 msgstr ""
1251 #: simulation/data/technologies/parade_of_daphne.json
1252 msgid "Parade of Daphne"
1253 msgstr ""
1255 #: simulation/data/technologies/parade_of_daphne.json
1256 msgid ""
1257 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1258 "thousands of well-equipped troops participated in the opening procession."
1259 msgstr ""
1261 #: simulation/data/technologies/parade_of_daphne.json
1262 msgid "Champions −20% training time."
1263 msgstr ""
1265 #: simulation/data/technologies/pharaonic_cult.json
1266 msgid "Pharaonic Cult"
1267 msgstr ""
1269 #: simulation/data/technologies/pharaonic_cult.json
1270 msgid ""
1271 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1272 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1273 "certainly took advantage of this ancient custom to the fullest, to varying "
1274 "degrees of success."
1275 msgstr ""
1277 #: simulation/data/technologies/pharaonic_cult.json
1278 msgid "Heroes +2 health/second self-regen rate."
1279 msgstr ""
1281 #: simulation/data/technologies/phase_city.json
1282 msgid ""
1283 "Dummy technology for use in templates requirements, replaced by "
1284 "phase_city_generic or phase_city_{civ}."
1285 msgstr ""
1287 #: simulation/data/technologies/phase_city.json
1288 #: simulation/data/technologies/phase_city_athen.json
1289 #: simulation/data/technologies/phase_city_generic.json
1290 #: simulation/data/technologies/phase_city_pers.json
1291 msgid "City Phase"
1292 msgstr ""
1294 #: simulation/data/technologies/phase_city_athen.json
1295 msgid ""
1296 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1297 " of modern technology. This is the Athenian city phase, where metal "
1298 "gathering rates are boosted because of the 'Silver Owls' bonus."
1299 msgstr ""
1301 #: simulation/data/technologies/phase_city_athen.json
1302 msgid ""
1303 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1304 "Centers +25% territory influence radius. Structures +1 capture points "
1305 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1306 msgstr ""
1308 #: simulation/data/technologies/phase_city_athen.json
1309 #: simulation/data/technologies/phase_city_generic.json
1310 msgid "Megalopolis"
1311 msgstr ""
1313 #: simulation/data/technologies/phase_city_athen.json
1314 #: simulation/data/technologies/phase_city_generic.json
1315 #: simulation/data/technologies/phase_city_pers.json
1316 msgid "Requires three Town Structures."
1317 msgstr ""
1319 #: simulation/data/technologies/phase_city_generic.json
1320 msgid "Jùn"
1321 msgstr ""
1323 #: simulation/data/technologies/phase_city_generic.json
1324 msgid ""
1325 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1326 " of modern technology."
1327 msgstr ""
1329 #: simulation/data/technologies/phase_city_generic.json
1330 msgid ""
1331 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1332 "Centers +25% territory influence radius. Structures +1 capture points "
1333 "regeneration rate for garrisoned units."
1334 msgstr ""
1336 #: simulation/data/technologies/phase_city_pers.json
1337 msgid ""
1338 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1339 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1340 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1341 msgstr ""
1343 #: simulation/data/technologies/phase_city_pers.json
1344 msgid ""
1345 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1346 "Centers +25% territory influence radius. Structures +1 capture points "
1347 "regeneration rate for garrisoned units. Decrease batch training time of "
1348 "units trained in Stables."
1349 msgstr ""
1351 #: simulation/data/technologies/phase_town.json
1352 msgid ""
1353 "Dummy technology for use in templates requirements, replaced by "
1354 "phase_town_generic or phase_town_{civ}."
1355 msgstr ""
1357 #: simulation/data/technologies/phase_town.json
1358 #: simulation/data/technologies/phase_town_athen.json
1359 #: simulation/data/technologies/phase_town_generic.json
1360 #: simulation/data/technologies/phase_town_pers.json
1361 msgid "Town Phase"
1362 msgstr ""
1364 #: simulation/data/technologies/phase_town_athen.json
1365 msgid ""
1366 "Advances from a small village to a bustling town, ready to expand rapidly. "
1367 "This is the Athenian town phase, where metal gathering rates are boosted "
1368 "because of the 'Silver Owls' bonus."
1369 msgstr ""
1371 #: simulation/data/technologies/phase_town_athen.json
1372 msgid ""
1373 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1374 "Centers +25% territory influence radius. Structures +0.5 capture points "
1375 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1376 msgstr ""
1378 #: simulation/data/technologies/phase_town_athen.json
1379 #: simulation/data/technologies/phase_town_generic.json
1380 msgid "Kōmopolis"
1381 msgstr ""
1383 #: simulation/data/technologies/phase_town_athen.json
1384 #: simulation/data/technologies/phase_town_generic.json
1385 #: simulation/data/technologies/phase_town_pers.json
1386 msgid "Requires five Village Structures."
1387 msgstr ""
1389 #: simulation/data/technologies/phase_town_generic.json
1390 msgid "Xìan"
1391 msgstr ""
1393 #: simulation/data/technologies/phase_town_generic.json
1394 msgid ""
1395 "Advances from a small village to a bustling town, ready to expand rapidly."
1396 msgstr ""
1398 #: simulation/data/technologies/phase_town_generic.json
1399 msgid ""
1400 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1401 "Centers +25% territory influence radius. Structures +0.5 capture points "
1402 "regeneration rate for garrisoned units."
1403 msgstr ""
1405 #: simulation/data/technologies/phase_town_pers.json
1406 msgid ""
1407 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1408 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1409 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1410 msgstr ""
1412 #: simulation/data/technologies/phase_town_pers.json
1413 msgid ""
1414 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1415 "Centers +25% territory influence radius. Structures +0.5 capture points "
1416 "regeneration rate for garrisoned units. Decrease batch training time of "
1417 "units trained in Stables."
1418 msgstr ""
1420 #: simulation/data/technologies/phase_village.json
1421 msgid "Village Phase"
1422 msgstr ""
1424 #: simulation/data/technologies/pheidian_workshop.json
1425 msgid "Pheidian Workshop"
1426 msgstr ""
1428 #: simulation/data/technologies/pheidian_workshop.json
1429 msgid ""
1430 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1431 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1432 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1433 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1434 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1435 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1436 "which stood between it and the Propylaea, a monumental gateway that served "
1437 "as the entrance to the Acropolis in Athens."
1438 msgstr ""
1440 #: simulation/data/technologies/pheidian_workshop.json
1441 msgid "Temples and Wonder −50% stone cost and build time."
1442 msgstr ""
1444 #: simulation/data/technologies/poison_arrows.json
1445 msgid "Poison Arrows"
1446 msgstr ""
1448 #: simulation/data/technologies/poison_arrows.json
1449 msgid "Ranged Soldiers +20% attack damage."
1450 msgstr ""
1452 #: simulation/data/technologies/poison_blades.json
1453 msgid "Poison Blades"
1454 msgstr ""
1456 #: simulation/data/technologies/poison_blades.json
1457 msgid "Melee Soldiers +20% attack damage."
1458 msgstr ""
1460 #: simulation/data/technologies/pop_house_01.json
1461 msgid "Home Garden"
1462 msgstr ""
1464 #: simulation/data/technologies/pop_house_01.json
1465 msgid "Paradaidām"
1466 msgstr ""
1468 #: simulation/data/technologies/pop_house_01.json
1469 msgid "Peristylium"
1470 msgstr ""
1472 #: simulation/data/technologies/pop_house_01.json
1473 msgid ""
1474 "Home gardens ranged from simple fenced-in areas to large manicured and "
1475 "colonnaded enclosures."
1476 msgstr ""
1478 #: simulation/data/technologies/pop_house_01.json
1479 msgid "Peristylon"
1480 msgstr ""
1482 #: simulation/data/technologies/pop_house_01.json
1483 #: simulation/data/technologies/pop_house_02.json
1484 msgid "Houses +20% population bonus."
1485 msgstr ""
1487 #: simulation/data/technologies/pop_house_02.json
1488 msgid "Manors"
1489 msgstr ""
1491 #: simulation/data/technologies/pop_house_02.json
1492 msgid "Insulae"
1493 msgstr ""
1495 #: simulation/data/technologies/pop_house_02.json
1496 msgid ""
1497 "Homes tended to expand as the wealth and population of a settlement grew."
1498 msgstr ""
1500 #: simulation/data/technologies/reformed_army_sele.json
1501 msgid "Reform Army"
1502 msgstr ""
1504 #: simulation/data/technologies/reformed_army_sele.json
1505 msgid "The Roman-style core of the Seleucid army."
1506 msgstr ""
1508 #: simulation/data/technologies/reformed_army_sele.json
1509 msgid "Unlock the Champion Infantry Swordsman."
1510 msgstr ""
1512 #: simulation/data/technologies/roman_reforms.json
1513 msgid "Marian Reforms"
1514 msgstr ""
1516 #: simulation/data/technologies/roman_reforms.json
1517 msgid ""
1518 "Regularize the army into a professional, organized force. The Marian reforms"
1519 " were a series of military reforms in the last century BC attributed to "
1520 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1521 "and standardization of the heavy infantry unit: the Legionary."
1522 msgstr ""
1524 #: simulation/data/technologies/roman_reforms.json
1525 msgid ""
1526 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1527 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1528 "Infantry."
1529 msgstr ""
1531 #: simulation/data/technologies/roman_roads.json
1532 msgid "Roman Roads"
1533 msgstr ""
1535 #: simulation/data/technologies/roman_roads.json
1536 msgid "Viae Romanum"
1537 msgstr ""
1539 #: simulation/data/technologies/roman_roads.json
1540 msgid "All roads lead to Rome."
1541 msgstr ""
1543 #: simulation/data/technologies/roman_roads.json
1544 msgid "All Land Units +5% movement speed."
1545 msgstr ""
1547 #: simulation/data/technologies/serapis_cult.json
1548 msgid "Serapis Cult"
1549 msgstr ""
1551 #: simulation/data/technologies/serapis_cult.json
1552 msgid ""
1553 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1554 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1555 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1556 "trappings, and combined iconography from a great many cults, signifying both"
1557 " abundance and resurrection. A serapeion was any temple or religious "
1558 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1559 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1560 " in Alexandria."
1561 msgstr ""
1563 #: simulation/data/technologies/serapis_cult.json
1564 msgid "+2.0 metal trickle per second."
1565 msgstr ""
1567 #: simulation/data/technologies/ship_capture_resistance.json
1568 msgid "Marines"
1569 msgstr ""
1571 #: simulation/data/technologies/ship_capture_resistance.json
1572 msgid "Marines were a vital part of ship defense and offense."
1573 msgstr ""
1575 #: simulation/data/technologies/ship_capture_resistance.json
1576 msgid "All Warships +40% capture resistance."
1577 msgstr ""
1579 #: simulation/data/technologies/ship_capture_resistance.json
1580 msgid "Epibatai"
1581 msgstr ""
1583 #: simulation/data/technologies/ship_cost_time.json
1584 msgid "Naval Architects"
1585 msgstr ""
1587 #: simulation/data/technologies/ship_cost_time.json
1588 msgid "Ships −20% construction time."
1589 msgstr ""
1591 #: simulation/data/technologies/ship_health.json
1592 msgid "Reinforced Hull"
1593 msgstr ""
1595 #: simulation/data/technologies/ship_health.json
1596 msgid "Wooden reinforcement beams for ship hulls."
1597 msgstr ""
1599 #: simulation/data/technologies/ship_health.json
1600 msgid "Ships +25% health, but −10% speed."
1601 msgstr ""
1603 #: simulation/data/technologies/ship_movement_speed.json
1604 msgid "Experienced Crews"
1605 msgstr ""
1607 #: simulation/data/technologies/ship_movement_speed.json
1608 msgid ""
1609 "Train your oarsmen and sailors to move more efficiently and speed up your "
1610 "ships."
1611 msgstr ""
1613 #: simulation/data/technologies/ship_movement_speed.json
1614 msgid "Ships +10% movement speed."
1615 msgstr ""
1617 #: simulation/data/technologies/ship_vision.json
1618 msgid "Lookouts"
1619 msgstr ""
1621 #: simulation/data/technologies/ship_vision.json
1622 msgid ""
1623 "Lookouts aboard ship were important for sighting land, spotting navigational"
1624 " hazards, and directing fire in battle."
1625 msgstr ""
1627 #: simulation/data/technologies/ship_vision.json
1628 msgid ""
1629 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1630 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1631 msgstr ""
1633 #: simulation/data/technologies/ship_vision.json
1634 msgid "Prōratēs"
1635 msgstr ""
1637 #: simulation/data/technologies/siege_attack.json
1638 msgid "Advanced Siege"
1639 msgstr ""
1641 #: simulation/data/technologies/siege_attack.json
1642 msgid "Advanced technologies improve siege efficiency."
1643 msgstr ""
1645 #: simulation/data/technologies/siege_attack.json
1646 msgid "Siege Engines +25% attack crush damage."
1647 msgstr ""
1649 #: simulation/data/technologies/siege_bolt_accuracy.json
1650 msgid "Bolt Accuracy"
1651 msgstr ""
1653 #: simulation/data/technologies/siege_bolt_accuracy.json
1654 msgid "Improvement to projectile accuracy."
1655 msgstr ""
1657 #: simulation/data/technologies/siege_bolt_accuracy.json
1658 msgid "Bolt Shooters −20% ranged attack spread."
1659 msgstr ""
1661 #: simulation/data/technologies/siege_cost_time.json
1662 msgid "Siegecraft"
1663 msgstr ""
1665 #: simulation/data/technologies/siege_cost_time.json
1666 msgid "The science or craft of laying or carrying out sieges."
1667 msgstr ""
1669 #: simulation/data/technologies/siege_cost_time.json
1670 msgid "Siege Engines −20% construction time."
1671 msgstr ""
1673 #: simulation/data/technologies/siege_health.json
1674 msgid "Armor Plating"
1675 msgstr ""
1677 #: simulation/data/technologies/siege_health.json
1678 msgid ""
1679 "Cover the exterior with iron plates to protect against fire and projectiles."
1680 msgstr ""
1682 #: simulation/data/technologies/siege_health.json
1683 msgid "Battering Rams and Siege Towers +25% health."
1684 msgstr ""
1686 #: simulation/data/technologies/siege_pack_unpack.json
1687 msgid "Military Engineers"
1688 msgstr ""
1690 #: simulation/data/technologies/siege_pack_unpack.json
1691 msgid "Military engineers are responsible for improvements in siege engines."
1692 msgstr ""
1694 #: simulation/data/technologies/siege_pack_unpack.json
1695 msgid "Siege Engines –40% pack and unpack time."
1696 msgstr ""
1698 #: simulation/data/technologies/silk_road.json
1699 msgid "Silk Road"
1700 msgstr ""
1702 #: simulation/data/technologies/silk_road.json
1703 msgid "Traders +20% international trade bonus."
1704 msgstr ""
1706 #: simulation/data/technologies/silvershields.json
1707 msgid "Silver Shields Regiment"
1708 msgstr ""
1710 #: simulation/data/technologies/silvershields.json
1711 msgid ""
1712 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1713 "the Macedonian army."
1714 msgstr ""
1716 #: simulation/data/technologies/silvershields.json
1717 msgid ""
1718 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1719 "and attack damage."
1720 msgstr ""
1722 #: simulation/data/technologies/soldier_attack_melee_01.json
1723 msgid "Side Arms"
1724 msgstr ""
1726 #: simulation/data/technologies/soldier_attack_melee_01.json
1727 msgid "Pugio"
1728 msgstr ""
1730 #: simulation/data/technologies/soldier_attack_melee_01.json
1731 msgid ""
1732 "Often, a soldier would carry a secondary weapon in addition to his primary "
1733 "weapon of choice, to be drawn when the primary weapon has failed or been "
1734 "broken."
1735 msgstr ""
1737 #: simulation/data/technologies/soldier_attack_melee_01.json
1738 msgid "Xiphos"
1739 msgstr ""
1741 #: simulation/data/technologies/soldier_attack_melee_01.json
1742 #: simulation/data/technologies/soldier_attack_melee_02.json
1743 msgid "Soldiers +15% melee attack damage."
1744 msgstr ""
1746 #: simulation/data/technologies/soldier_attack_melee_02.json
1747 msgid "Iron Weapons"
1748 msgstr ""
1750 #: simulation/data/technologies/soldier_attack_melee_02.json
1751 msgid "Using iron instead of bronze gave weapons additional power."
1752 msgstr ""
1754 #: simulation/data/technologies/soldier_attack_melee_03.json
1755 msgid "Carburization"
1756 msgstr ""
1758 #: simulation/data/technologies/soldier_attack_melee_03.json
1759 msgid ""
1760 "By adding a small amount of carbon during the iron smelting process, a "
1761 "stronger material, steel, can be forged."
1762 msgstr ""
1764 #: simulation/data/technologies/soldier_attack_melee_03.json
1765 msgid "Soldiers +20% melee attack damage."
1766 msgstr ""
1768 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1769 msgid "Steel Working"
1770 msgstr ""
1772 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1773 msgid "Wootz Steel"
1774 msgstr ""
1776 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1777 msgid "Toledo Steel"
1778 msgstr ""
1780 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1781 msgid ""
1782 "Secret steel working techniques give sword blades distinctive and beautiful "
1783 "markings. Not only that, but the steel's hardness is unparalleled."
1784 msgstr ""
1786 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1787 msgid ""
1788 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1789 msgstr ""
1791 #: simulation/data/technologies/soldier_attack_ranged_01.json
1792 msgid "Improved Fletching"
1793 msgstr ""
1795 #: simulation/data/technologies/soldier_attack_ranged_01.json
1796 msgid ""
1797 "Improving the fletching of arrows increases their stability and speed, and "
1798 "thus their penetration."
1799 msgstr ""
1801 #: simulation/data/technologies/soldier_attack_ranged_01.json
1802 #: simulation/data/technologies/soldier_attack_ranged_02.json
1803 msgid "Soldiers +15% ranged attack damage."
1804 msgstr ""
1806 #: simulation/data/technologies/soldier_attack_ranged_02.json
1807 msgid "Iron Arrowheads"
1808 msgstr ""
1810 #: simulation/data/technologies/soldier_attack_ranged_02.json
1811 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1812 msgstr ""
1814 #: simulation/data/technologies/soldier_attack_ranged_03.json
1815 msgid "Trilobate Arrowheads"
1816 msgstr ""
1818 #: simulation/data/technologies/soldier_attack_ranged_03.json
1819 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1820 msgstr ""
1822 #: simulation/data/technologies/soldier_attack_ranged_03.json
1823 msgid "Soldiers +20% ranged attack damage."
1824 msgstr ""
1826 #: simulation/data/technologies/soldier_ranged_experience.json
1827 msgid "Ranged Soldiers +25% promotion experience."
1828 msgstr ""
1830 #: simulation/data/technologies/soldier_resistance_hack_01.json
1831 msgid "Quilted Body Armor"
1832 msgstr ""
1834 #: simulation/data/technologies/soldier_resistance_hack_01.json
1835 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1836 msgstr ""
1838 #: simulation/data/technologies/soldier_resistance_hack_01.json
1839 msgid "Spolas"
1840 msgstr ""
1842 #: simulation/data/technologies/soldier_resistance_hack_01.json
1843 #: simulation/data/technologies/soldier_resistance_hack_02.json
1844 msgid "Soldiers +1 hack resistance."
1845 msgstr ""
1847 #: simulation/data/technologies/soldier_resistance_hack_02.json
1848 msgid "Laminated Linen Body Armor"
1849 msgstr ""
1851 #: simulation/data/technologies/soldier_resistance_hack_02.json
1852 msgid "Body armor made from laminated linen."
1853 msgstr ""
1855 #: simulation/data/technologies/soldier_resistance_hack_02.json
1856 msgid "Linothōrax"
1857 msgstr ""
1859 #: simulation/data/technologies/soldier_resistance_hack_03.json
1860 msgid "Mail Body Armor"
1861 msgstr ""
1863 #: simulation/data/technologies/soldier_resistance_hack_03.json
1864 msgid "Body armor made of small metal rings linked together."
1865 msgstr ""
1867 #: simulation/data/technologies/soldier_resistance_hack_03.json
1868 msgid "Soldiers +2 hack resistance."
1869 msgstr ""
1871 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1872 msgid "Wooden Shield"
1873 msgstr ""
1875 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1876 msgid ""
1877 "Wooden shields are heavier but much better able to resist projectiles and "
1878 "blows than wicker-frame shields."
1879 msgstr ""
1881 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1882 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1883 msgid "Soldiers +1 pierce resistance."
1884 msgstr ""
1886 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1887 msgid "Metal Rim"
1888 msgstr ""
1890 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1891 msgid "Strengthen shields with a metal rim or spine."
1892 msgstr ""
1894 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1895 msgid "Improved Shield Alloys"
1896 msgstr ""
1898 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1899 msgid "Strengthen shields further with stronger metal alloys."
1900 msgstr ""
1902 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1903 msgid "Soldiers +2 pierce resistance."
1904 msgstr ""
1906 #: simulation/data/technologies/spy_counter.json
1907 msgid "Counterintelligence"
1908 msgstr ""
1910 #: simulation/data/technologies/spy_counter.json
1911 msgid "Recruit a network of informants to watch over your people."
1912 msgstr ""
1914 #: simulation/data/technologies/spy_counter.json
1915 msgid "Make your units 50% more expensive to bribe."
1916 msgstr ""
1918 #: simulation/data/technologies/stable_batch_training.json
1919 msgid ""
1920 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1921 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1922 msgstr ""
1924 #: simulation/data/technologies/stable_batch_training.json
1925 msgid "Decrease batch training time of units trained in Stables."
1926 msgstr ""
1928 #: simulation/data/technologies/subterranean_aqueducts.json
1929 msgid "Subterranean Aqueducts"
1930 msgstr ""
1932 #: simulation/data/technologies/subterranean_aqueducts.json
1933 msgid "Kārēz"
1934 msgstr ""
1936 #: simulation/data/technologies/subterranean_aqueducts.json
1937 msgid ""
1938 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1939 " ice house."
1940 msgstr ""
1942 #: simulation/data/technologies/subterranean_aqueducts.json
1943 msgid "Ice House +1 trickle food rate per second."
1944 msgstr ""
1946 #: simulation/data/technologies/tower_crenellations.json
1947 msgid "Crenellations"
1948 msgstr ""
1950 #: simulation/data/technologies/tower_crenellations.json
1951 msgid ""
1952 "Crenellations on the battlements allow soldiers wider range of fire in "
1953 "defending a keep."
1954 msgstr ""
1956 #: simulation/data/technologies/tower_crenellations.json
1957 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1958 msgstr ""
1960 #: simulation/data/technologies/tower_health.json
1961 msgid "Sturdy Foundations"
1962 msgstr ""
1964 #: simulation/data/technologies/tower_health.json
1965 msgid "Reinforce the foundations in preparation of an attack."
1966 msgstr ""
1968 #: simulation/data/technologies/tower_health.json
1969 msgid "Towers +25% health."
1970 msgstr ""
1972 #: simulation/data/technologies/tower_murderholes.json
1973 msgid "Murder Holes"
1974 msgstr ""
1976 #: simulation/data/technologies/tower_murderholes.json
1977 msgid "Murder holes allow hitting enemies at the foot of the tower."
1978 msgstr ""
1980 #: simulation/data/technologies/tower_murderholes.json
1981 msgid "Sentry and Stone Towers have 0 minimum attack range."
1982 msgstr ""
1984 #: simulation/data/technologies/tower_range.json
1985 msgid "Arrow Shooters"
1986 msgstr ""
1988 #: simulation/data/technologies/tower_range.json
1989 msgid "Arrow shooters increase the maximum range of the fire arrows."
1990 msgstr ""
1992 #: simulation/data/technologies/tower_range.json
1993 msgid "Sentry and Stone Towers +8 attack range."
1994 msgstr ""
1996 #: simulation/data/technologies/tower_watch.json
1997 msgid "Sentries"
1998 msgstr ""
2000 #: simulation/data/technologies/tower_watch.json
2001 msgid "Shàobīng"
2002 msgstr ""
2004 #: simulation/data/technologies/tower_watch.json
2005 msgid "Vigiles"
2006 msgstr ""
2008 #: simulation/data/technologies/tower_watch.json
2009 msgid "A night's watch increases vigilance."
2010 msgstr ""
2012 #: simulation/data/technologies/tower_watch.json
2013 msgid "Sentry and Stone Towers +1 default arrow count."
2014 msgstr ""
2016 #: simulation/data/technologies/tower_watch.json
2017 msgid "Nyktophylakes"
2018 msgstr ""
2020 #: simulation/data/technologies/trade_commercial_treaty.json
2021 msgid "Commercial Treaty"
2022 msgstr ""
2024 #: simulation/data/technologies/trade_commercial_treaty.json
2025 msgid "Improve the international trading profit."
2026 msgstr ""
2028 #: simulation/data/technologies/trade_commercial_treaty.json
2029 msgid "Traders +10% trade profit between allies."
2030 msgstr ""
2032 #: simulation/data/technologies/trade_gain_01.json
2033 msgid "Handicraft"
2034 msgstr ""
2036 #: simulation/data/technologies/trade_gain_01.json
2037 #: simulation/data/technologies/trade_gain_02.json
2038 msgid "The progress in handicraft improves the trading profit."
2039 msgstr ""
2041 #: simulation/data/technologies/trade_gain_01.json
2042 #: simulation/data/technologies/trade_gain_02.json
2043 msgid "Traders +15% trade gain."
2044 msgstr ""
2046 #: simulation/data/technologies/trade_gain_02.json
2047 msgid "Advanced Handicraft"
2048 msgstr ""
2050 #: simulation/data/technologies/trader_health.json
2051 msgid "Trade Caravan"
2052 msgstr ""
2054 #: simulation/data/technologies/trader_health.json
2055 msgid "Traders traveling together in caravans are less vulnerable."
2056 msgstr ""
2058 #: simulation/data/technologies/trader_health.json
2059 msgid "Land Traders +50% health."
2060 msgstr ""
2062 #: simulation/data/technologies/traditional_army_sele.json
2063 msgid "Traditional Army"
2064 msgstr ""
2066 #: simulation/data/technologies/traditional_army_sele.json
2067 msgid "The Macedonian-style core of the Seleucid army."
2068 msgstr ""
2070 #: simulation/data/technologies/traditional_army_sele.json
2071 msgid "Unlock the Champion Infantry Pikeman."
2072 msgstr ""
2074 #: simulation/data/technologies/tyrtean_paeans.json
2075 msgid "Tyrtean Paeans"
2076 msgstr ""
2078 #: simulation/data/technologies/tyrtean_paeans.json
2079 msgid ""
2080 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2081 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2082 "warrior poet of Sparta, during the First Messenian War."
2083 msgstr ""
2085 #: simulation/data/technologies/tyrtean_paeans.json
2086 msgid "Champion Hoplites +10% movement speed."
2087 msgstr ""
2089 #: simulation/data/technologies/unit_advanced.json
2090 msgid ""
2091 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2092 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2093 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2094 "damage; Ranged units −20% spread."
2095 msgstr ""
2097 #: simulation/data/technologies/unit_elite.json
2098 msgid ""
2099 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2100 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2101 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2102 "spread."
2103 msgstr ""
2105 #: simulation/data/technologies/unlock_champion_cavalry.json
2106 msgid "Unlock Champion Cavalry"
2107 msgstr ""
2109 #: simulation/data/technologies/unlock_champion_cavalry.json
2110 msgid "Unlock Champion Cavalry at the Stable."
2111 msgstr ""
2113 #: simulation/data/technologies/unlock_champion_cavalry.json
2114 #: simulation/data/technologies/unlock_champion_chariots.json
2115 #: simulation/data/technologies/unlock_champion_infantry.json
2116 msgid ""
2117 "Guard units (Champions) are professionals who wield the best weapons and "
2118 "have the best training."
2119 msgstr ""
2121 #: simulation/data/technologies/unlock_champion_chariots.json
2122 msgid "Unlock Champion Chariots"
2123 msgstr ""
2125 #: simulation/data/technologies/unlock_champion_chariots.json
2126 msgid "Unlock Champion Chariots at the Stable."
2127 msgstr ""
2129 #: simulation/data/technologies/unlock_champion_infantry.json
2130 msgid "Unlock Champion Infantry"
2131 msgstr ""
2133 #: simulation/data/technologies/unlock_champion_infantry.json
2134 msgid "Regio Cohors"
2135 msgstr ""
2137 #: simulation/data/technologies/unlock_champion_infantry.json
2138 msgid "Unlock Champions Infantry at the Barracks."
2139 msgstr ""
2141 #: simulation/data/technologies/unlock_champion_infantry.json
2142 msgid "Agēma"
2143 msgstr ""
2145 #: simulation/data/technologies/unlock_females_house.json
2146 msgid "Fertility Festival"
2147 msgstr ""
2149 #: simulation/data/technologies/unlock_females_house.json
2150 msgid "Bona Dea"
2151 msgstr ""
2153 #: simulation/data/technologies/unlock_females_house.json
2154 msgid "A festival attended by women-only, to celebrate female fertility."
2155 msgstr ""
2157 #: simulation/data/technologies/unlock_females_house.json
2158 msgid "Unlock the ability to train women from houses."
2159 msgstr ""
2161 #: simulation/data/technologies/unlock_females_house.json
2162 msgid "Thesmophoria"
2163 msgstr ""
2165 #: simulation/data/technologies/unlock_neodamodes.json
2166 msgid "Unlock Neodamodes"
2167 msgstr ""
2169 #: simulation/data/technologies/unlock_neodamodes.json
2170 msgid ""
2171 "In ancient Sparta, the Helots who were freed by the state in reward for "
2172 "military service were known as Neodamodes."
2173 msgstr ""
2175 #: simulation/data/technologies/unlock_neodamodes.json
2176 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2177 msgstr ""
2179 #: simulation/data/technologies/unlock_shared_dropsites.json
2180 msgid "Diaspora"
2181 msgstr ""
2183 #: simulation/data/technologies/unlock_shared_dropsites.json
2184 msgid ""
2185 "The extension of trade leads to the permanent establishment of storekeepers "
2186 "and their families in foreign countries, allowing them to exploit the wealth"
2187 " of these countries."
2188 msgstr ""
2190 #: simulation/data/technologies/unlock_shared_dropsites.json
2191 msgid "Requires three Traders"
2192 msgstr ""
2194 #: simulation/data/technologies/unlock_shared_dropsites.json
2195 msgid "Allows using allied dropsites."
2196 msgstr ""
2198 #: simulation/data/technologies/unlock_shared_los.json
2199 msgid "Cartography"
2200 msgstr ""
2202 #: simulation/data/technologies/unlock_shared_los.json
2203 msgid ""
2204 "By means of trading and travelling people explored beyond the boundaries of "
2205 "their lands and drew maps of it in order to share and memorize their "
2206 "discoveries."
2207 msgstr ""
2209 #: simulation/data/technologies/unlock_shared_los.json
2210 msgid ""
2211 "See what your allies see, browse their summary and check their resources and"
2212 " population count in the top panel."
2213 msgstr ""
2215 #: simulation/data/technologies/unlock_spies.json
2216 msgid "Espionage"
2217 msgstr ""
2219 #: simulation/data/technologies/unlock_spies.json
2220 msgid ""
2221 "Merchants' first goal was trading, but they also gathered information about "
2222 "the countries they crossed."
2223 msgstr ""
2225 #: simulation/data/technologies/unlock_spies.json
2226 msgid ""
2227 "Allows bribing the units of other players in order to share their vision."
2228 msgstr ""
2230 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2231 msgid "Expertise In War"
2232 msgstr ""
2234 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2235 msgid "Hire professional mercenaries to fight in your army."
2236 msgstr ""
2238 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2239 msgid "Mercenaries start at Advanced rank."
2240 msgstr ""
2242 #: simulation/data/technologies/warship_arrow_attack.json
2243 msgid "Naval Oxybeles"
2244 msgstr ""
2246 #: simulation/data/technologies/warship_arrow_attack.json
2247 msgid "Mounting bolt shooters onto ships helped give added firepower."
2248 msgstr ""
2250 #: simulation/data/technologies/warship_arrow_attack.json
2251 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2252 msgstr ""
2254 #: simulation/data/technologies/warship_fireship_attack.json
2255 msgid "Burning Pitch"
2256 msgstr ""
2258 #: simulation/data/technologies/warship_fireship_attack.json
2259 msgid ""
2260 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2261 "help seal the hulls of boats as well as assist in igniting enemy ships."
2262 msgstr ""
2264 #: simulation/data/technologies/warship_fireship_attack.json
2265 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2266 msgstr ""
2268 #: simulation/data/technologies/warship_fireship_attack.json
2269 msgid "Fire Ships +25% health and +25% attack damage."
2270 msgstr ""
2272 #: simulation/data/technologies/warship_health.json
2273 msgid "Undergirding Cables"
2274 msgstr ""
2276 #: simulation/data/technologies/warship_health.json
2277 msgid "The hypozomata brace the structure of a ship."
2278 msgstr ""
2280 #: simulation/data/technologies/warship_health.json
2281 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2282 msgstr ""
2284 #: simulation/data/technologies/warship_health.json
2285 msgid "Arrow Ships and Ramming Ships +25% health."
2286 msgstr ""
2288 #: simulation/data/technologies/warship_health.json
2289 msgid "Hypozomata"
2290 msgstr ""
2292 #: simulation/data/technologies/warship_ramming_attack.json
2293 msgid "Bronze Ram"
2294 msgstr ""
2296 #: simulation/data/technologies/warship_ramming_attack.json
2297 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2298 msgstr ""
2300 #: simulation/data/technologies/warship_ramming_attack.json
2301 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2302 msgstr ""
2304 #: simulation/data/technologies/warship_ramming_attack.json
2305 msgid "Ramming Ships +30% attack damage."
2306 msgstr ""
2308 #: simulation/data/technologies/warship_ramming_attack.json
2309 msgid "Embolon"
2310 msgstr ""
2312 #: simulation/data/technologies/warship_ramming_speed.json
2313 msgid "Flanking Maneuvers"
2314 msgstr ""
2316 #: simulation/data/technologies/warship_ramming_speed.json
2317 msgid ""
2318 "The flanking maneuver was attempted in order to position the ship for a "
2319 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2320 " needed to be highly trained and well-motivated."
2321 msgstr ""
2323 #: simulation/data/technologies/warship_ramming_speed.json
2324 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2325 msgstr ""
2327 #: simulation/data/technologies/warship_ramming_speed.json
2328 msgid "Periplous"
2329 msgstr ""
2331 #: simulation/data/technologies/warship_ranged_attack.json
2332 msgid "Flaming Projectiles"
2333 msgstr ""
2335 #: simulation/data/technologies/warship_ranged_attack.json
2336 msgid ""
2337 "Flaming munitions were very useful against wooden targets such as ships."
2338 msgstr ""
2340 #: simulation/data/technologies/warship_ranged_attack.json
2341 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2342 msgstr ""
2344 #: simulation/data/technologies/warship_ranged_attack.json
2345 msgid "Ranged Warships +10% attack damage."
2346 msgstr ""
2348 #: simulation/data/technologies/warship_resistance.json
2349 msgid "Ship Cladding"
2350 msgstr ""
2352 #: simulation/data/technologies/warship_resistance.json
2353 msgid "Armor for the flanks of a warship."
2354 msgstr ""
2356 #: simulation/data/technologies/warship_resistance.json
2357 msgid ""
2358 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2359 "civilizations."
2360 msgstr ""
2362 #: simulation/data/technologies/warship_siege_attack.json
2363 msgid "Naval Ballistae"
2364 msgstr ""
2366 #: simulation/data/technologies/warship_siege_attack.json
2367 msgid "Mounting stronger catapults onto ships helped give added firepower."
2368 msgstr ""
2370 #: simulation/data/technologies/warship_siege_attack.json
2371 msgid "Siege Ships +20% attack range and vision range."
2372 msgstr ""
2374 #: simulation/data/technologies/wonder_population_cap.json
2375 msgid "Glorious Expansion"
2376 msgstr ""
2378 #: simulation/data/technologies/wonder_population_cap.json
2379 msgid "The wonder attracts many more people to your civilization."
2380 msgstr ""
2382 #: simulation/data/technologies/wonder_population_cap.json
2383 msgid ""
2384 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2385 "Wonder owned."
2386 msgstr ""
2388 #: simulation/data/technologies/wonder_population_cap.json
2389 msgid "Peristasis"
2390 msgstr ""