1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:51+0000\n"
11 "Language-Team: Mongolian (http://app.transifex.com/wildfire-games/0ad/language/mn/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: gui/manual/intro.txt:1
19 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]"
22 #: gui/manual/intro.txt:2
24 "Thank you for installing 0 A.D.! This page will give a brief overview of the"
25 " features available in this incomplete, under-development, alpha version of "
29 #: gui/manual/intro.txt:4
30 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]"
33 #: gui/manual/intro.txt:5
35 "You can switch between fullscreen and windowed mode by pressing Alt + Enter."
36 " In windowed mode, you can resize the window. If the game runs too slowly, "
37 "you can change some settings in the options window: try disabling the “High-"
38 "quality water effects” and “Shadows” options."
41 #: gui/manual/intro.txt:7
42 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]"
45 #: gui/manual/intro.txt:8
47 "The controls and gameplay should be familiar to players of traditional real-"
48 "time strategy (RTS) games. There are currently a lot of missing features and"
49 " poorly-balanced stats – you will probably have to wait until a beta release"
50 " for it to work well."
53 #: gui/manual/intro.txt:10
54 msgid "Basic controls (by default):"
57 #: gui/manual/intro.txt:11
58 msgid "• Left-click to select units"
61 #: gui/manual/intro.txt:12
62 msgid "• Left-click-and-drag to select groups of units"
65 #: gui/manual/intro.txt:13
66 msgid "• Right-click to order units to the target"
69 #: gui/manual/intro.txt:14
70 msgid "• Arrow keys or WASD keys to move the camera"
73 #: gui/manual/intro.txt:15
74 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera"
77 #: gui/manual/intro.txt:16
79 "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys,"
83 #: gui/manual/intro.txt:18
84 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]"
87 #: gui/manual/intro.txt:19
88 msgid "The main menu gives access to two game modes:"
91 #: gui/manual/intro.txt:20
93 "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox "
94 "game or against one or more computer players (AI). The default AI (Petra) is"
95 " under development and may not always be up to date on the new features, but"
96 " you can play the game with or against it nonetheless."
99 #: gui/manual/intro.txt:21
101 "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human "
102 "opponents over the internet."
105 #: gui/manual/intro.txt:23
107 "To set up a multiplayer game, one player must select the “Host game” option."
108 " The game uses UDP port 20595, so the host must configure their "
109 "NAT/firewall/etc. to allow this. Other players can then select “Join game” "
110 "and enter the host's IP address."
113 #: gui/manual/intro.txt:25
114 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]"
117 #: gui/manual/intro.txt:26
118 msgid "In a multiplayer game, only the host can alter the game setup options."
121 #: gui/manual/intro.txt:28
122 msgid "First, select what type of map you want to play:"
125 #: gui/manual/intro.txt:29
127 "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created "
128 "automatically from a script"
131 #: gui/manual/intro.txt:30
133 "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by "
134 "map designers and with fixed civilizations"
137 #: gui/manual/intro.txt:31
139 "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by "
140 "map designers but where the civilizations can be chosen"
143 #: gui/manual/intro.txt:33
145 "Then the maps can be further filtered. The default maps are generally "
146 "playable maps. Naval maps are maps where not all opponents can be reached "
147 "over land and demo maps are maps used for testing purposes (generally not "
148 "useful to play on). The “All Maps” filter shows all maps together in one "
152 #: gui/manual/intro.txt:35
154 "Finally change the settings. For random maps this includes the number of "
155 "players, the size of a map, etc. For scenarios you can only select who "
156 "controls which player (decides where you start on the map etc.). The options"
157 " are either a human player, an AI or no player at all (the opponent will "
161 #: gui/manual/intro.txt:37
162 msgid "When you are ready to start, click the “Start game” button."
165 #: gui/manual/intro.txt:39
166 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]"
169 #: gui/manual/intro.txt:40
171 "You may change hotkeys in [font=\"sans-bold-14\"]Options > "
172 "Hotkeys[font=\"sans-14\"] to suit your liking."
175 #: gui/manual/intro.txt:42
176 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]"
179 #: gui/manual/intro.txt:43
181 " hotkey.exit – Immediately close the game, without asking for confirmation"
184 #: gui/manual/intro.txt:44
185 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed"
188 #: gui/manual/intro.txt:45
189 msgid " hotkey.console.toggle – Toggle console"
192 #: gui/manual/intro.txt:46
193 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)"
196 #: gui/manual/intro.txt:47
198 " hotkey.profile.toggle – Toggle real-time profiler (cycles through the "
199 "displays of information)"
202 #: gui/manual/intro.txt:48
204 " hotkey.profile.save – Save current profiler data to “logs/profile.txt”"
207 #: gui/manual/intro.txt:49
209 " hotkey.screenshot – Take screenshot (in .png format, location is displayed"
210 " in the top left of the GUI after the file has been saved, and can also be "
211 "seen in the console/logs if you miss it there)"
214 #: gui/manual/intro.txt:50
216 " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp "
217 "format, location is displayed in the top left of the GUI after the file has "
218 "been saved, and can also be seen in the console/logs if you miss it there)"
221 #: gui/manual/intro.txt:51
222 msgid " hotkey.tab.next – Switch to the next tab"
225 #: gui/manual/intro.txt:52
226 msgid " hotkey.tab.prev – Switch to the previous tab"
229 #: gui/manual/intro.txt:54
230 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]"
233 #: gui/manual/intro.txt:55
235 " Double Left Click \\[on unit] – Select all of your units of the same kind "
236 "on the screen (even if they're different ranks)"
239 #: gui/manual/intro.txt:56
241 " Triple Left Click \\[on unit] – Select all of your units of the same kind "
242 "and the same rank on the screen"
245 #: gui/manual/intro.txt:57
247 " Alt + Double Left Click \\[on unit] – Select all your units of the same "
248 "kind on the entire map (even if they have different ranks)"
251 #: gui/manual/intro.txt:58
253 " Alt + Triple Left Click \\[on unit] – Select all your units of the same "
254 "kind and rank on the entire map"
257 #: gui/manual/intro.txt:59
258 msgid " hotkey.quicksave – Quicksave"
261 #: gui/manual/intro.txt:60
262 msgid " hotkey.quickload – Quickload"
265 #: gui/manual/intro.txt:61
266 msgid " hotkey.session.gui.menu.toggle – Toggle menu"
269 #: gui/manual/intro.txt:62
270 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter"
273 #: gui/manual/intro.txt:63
274 msgid " hotkey.cancel – Close all dialogs (chat, menu)"
277 #: gui/manual/intro.txt:64
278 msgid " hotkey.confirm – Open chat or send message"
281 #: gui/manual/intro.txt:65
282 msgid " hotkey.teamchat – Send team chat"
285 #: gui/manual/intro.txt:66
287 " hotkey.privatechat – Chat with the previously selected private chat "
291 #: gui/manual/intro.txt:67
292 msgid " hotkey.pause – Pause or resume the game"
295 #: gui/manual/intro.txt:68
297 " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask "
301 #: gui/manual/intro.txt:69
303 " • With hotkey.session.noconfirmation – Immediately delete currently "
304 "selected unit(s)/structure(s), without asking for confirmation"
307 #: gui/manual/intro.txt:70
309 " hotkey.selection.add – Modifier – add to selection (works with clicking "
310 "and hotkeys, e.g. the idle hotkeys)"
313 #: gui/manual/intro.txt:71
315 " hotkey.selection.remove – Modifier – remove from selection (works with "
316 "clicking and hotkeys, e.g. the idle hotkeys)"
319 #: gui/manual/intro.txt:72
321 " hotkey.selection.offscreen – Modifier – add all units, including offscreen"
322 " units, to selection"
325 #: gui/manual/intro.txt:73
327 " hotkey.selection.cancel – Unselect all units, cancel building placement"
330 #: gui/manual/intro.txt:74
331 msgid " hotkey.selection.idlebuilder – Select idle builder"
334 #: gui/manual/intro.txt:75
335 msgid " hotkey.selection.idlewarrior – Select idle fighter"
338 #: gui/manual/intro.txt:76
340 " hotkey.selection.idleworker – Select idle worker (including citizen-"
344 #: gui/manual/intro.txt:77
345 msgid " hotkey.selection.idleunit – Select idle unit"
348 #: gui/manual/intro.txt:78
349 msgid " hotkey.session.stop – Stop (halt) the currently selected units"
352 #: gui/manual/intro.txt:79
353 msgid " hotkey.session.backtowork – The unit will go back to work"
356 #: gui/manual/intro.txt:80
358 " hotkey.session.unload – Unload the garrisoned units of the selected "
362 #: gui/manual/intro.txt:81
364 " hotkey.selection.group.save.1 – Create control group 1 (by default, "
365 "respectively 2,3, ...) from the selected unit(s)/structure(s)"
368 #: gui/manual/intro.txt:82
370 " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in "
374 #: gui/manual/intro.txt:83
376 " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected "
377 "unit(s)/structure(s)"
380 #: gui/manual/intro.txt:84
382 " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping "
383 "back to later (by default, there are 4 possible positions)"
386 #: gui/manual/intro.txt:85
388 " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to "
389 "the last location if the camera is already over the marked position"
392 #: gui/manual/intro.txt:86
394 " hotkey.session.queueunit.1, hotkey.session.queueunit.2, "
395 "hotkey.session.queueunit.3, hotkey.session.queueunit.4, "
396 "hotkey.session.queueunit.5, hotkey.session.queueunit.6, "
397 "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, "
398 "2nd, … unit shown to the training queue for all the selected structures"
401 #: gui/manual/intro.txt:87
403 " hotkey.session.highlightguarded with unit(s) selected – Highlight the "
404 "unit(s)/structure(s) guarded by the selection"
407 #: gui/manual/intro.txt:88
409 " hotkey.session.highlightguarding with unit(s)/structure(s) selected – "
410 "Highlight the unit(s) guarding the selection"
413 #: gui/manual/intro.txt:89
415 " highlightguarding.showstatusbars – See all status bars (which would also "
416 "show the building progress)"
419 #: gui/manual/intro.txt:90
420 msgid " hotkey.summary – Toggle summary window"
423 #: gui/manual/intro.txt:91
424 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window"
427 #: gui/manual/intro.txt:92
428 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel"
431 #: gui/manual/intro.txt:93
433 " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel"
436 #: gui/manual/intro.txt:94
438 " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel"
441 #: gui/manual/intro.txt:95
442 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel"
445 #: gui/manual/intro.txt:96
446 msgid " hotkey.structree – Toggle structure tree panel"
449 #: gui/manual/intro.txt:97
450 msgid " hotkey.civinfo – Toggle civilization info panel"
453 #: gui/manual/intro.txt:99
454 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]"
457 #: gui/manual/intro.txt:100
458 msgid " hotkey.session.garrison + Right Click on structure – Garrison"
461 #: gui/manual/intro.txt:101
462 msgid " hotkey.session.repair + Right Click on structure – Repair"
465 #: gui/manual/intro.txt:102
466 msgid " hotkey.session.patrol + Right Click – Patrol"
469 #: gui/manual/intro.txt:103
471 " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. "
475 #: gui/manual/intro.txt:104
477 " hotkey.session.pushorderfront + Right Click – Modifier to push any order "
478 "in front of the order queue"
481 #: gui/manual/intro.txt:105
483 " hotkey.session.orderone + Right Click – Order one unit from the current "
484 "selection to move/build/gather/etc. and unselect it. Used to quickly "
485 "dispatch units with specific tasks"
488 #: gui/manual/intro.txt:106
490 " hotkey.session.batchtrain + Left Click when training units – Add units in "
491 "batches (the batch size is 5 by default and can be changed in the options)"
494 #: gui/manual/intro.txt:107
496 " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit"
500 #: gui/manual/intro.txt:108
502 " hotkey.selection.remove + Left Click or Left Drag over unit on map – "
503 "Remove unit from selection"
506 #: gui/manual/intro.txt:109
508 " hotkey.selection.militaryonly + Left Drag over units on map – Only select "
512 #: gui/manual/intro.txt:110
514 " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only "
515 "select non-military units"
518 #: gui/manual/intro.txt:111
520 " hotkey.selection.idleonly + Left Drag over units on map – Only select idle"
524 #: gui/manual/intro.txt:112
526 " hotkey.selection.woundedonly + Left Drag over units on map – Only select "
530 #: gui/manual/intro.txt:113
532 " hotkey.selection.singleselection – Modifier to select units individually, "
533 "opposed to per formation."
536 #: gui/manual/intro.txt:114
538 " Right Click with a structure(s) selected – Set a rally point for units "
539 "created/ungarrisoned from that structure"
542 #: gui/manual/intro.txt:115
544 " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If"
545 " the cursor is over an own or allied structure)"
548 #: gui/manual/intro.txt:116
550 " hotkey.session.attack + Right Click with unit(s) selected – Attack "
551 "(instead of another action)"
554 #: gui/manual/intro.txt:117
556 " hotkey.session.attackmove + Right Click with unit(s) selected – Attack "
557 "move (by default all enemy units and structures along the way are targeted)"
560 #: gui/manual/intro.txt:118
562 " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack"
563 " move, only units along the way are targeted"
566 #: gui/manual/intro.txt:119
568 " hotkey.session.capture + Right Click with unit(s) selected – Capture "
569 "(instead of another action)"
572 #: gui/manual/intro.txt:120
574 " hotkey.session.snaptoedges + Mouse Move near structures – Align the new "
575 "structure with an existing nearby structure"
578 #: gui/manual/intro.txt:121
579 msgid " hotkey.session.flare + Right Click – Send a flare to your allies"
582 #: gui/manual/intro.txt:123
583 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]"
586 #: gui/manual/intro.txt:124
587 msgid " hotkey.session.gui.toggle – Toggle the GUI"
590 #: gui/manual/intro.txt:125
592 " hotkey.session.devcommands.toggle – Toggle developer overlay (with "
596 #: gui/manual/intro.txt:126
598 " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes "
599 "overlaid over the textured models, twice to get just the wireframes colored "
600 "by the textures, thrice to get back to normal textured mode)"
603 #: gui/manual/intro.txt:127
605 " hotkey.silhouettes – Toggle unit silhouettes (might give a small "
609 #: gui/manual/intro.txt:128
610 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors"
613 #: gui/manual/intro.txt:129
615 " hotkey.session.toggleattackrange – Toggle attack range visualizations of "
616 "selected units and structures"
619 #: gui/manual/intro.txt:130
621 " hotkey.session.toggleaurasrange – Toggle aura range visualizations of "
622 "selected units and structures"
625 #: gui/manual/intro.txt:131
627 " hotkey.session.togglehealrange – Toggle heal range visualizations of "
631 #: gui/manual/intro.txt:133
632 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]"
635 #: gui/manual/intro.txt:134
636 msgid " hotkey.camera.up – Pan screen up"
639 #: gui/manual/intro.txt:135
640 msgid " hotkey.camera.down – Pan screen down"
643 #: gui/manual/intro.txt:136
644 msgid " hotkey.camera.left – Pan screen left"
647 #: gui/manual/intro.txt:137
648 msgid " hotkey.camera.right – Pan screen right"
651 #: gui/manual/intro.txt:138
652 msgid " hotkey.camera.rotate.up – Rotate camera to look upward"
655 #: gui/manual/intro.txt:139
656 msgid " hotkey.camera.rotate.down – Rotate camera to look downward"
659 #: gui/manual/intro.txt:140
660 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain"
663 #: gui/manual/intro.txt:141
665 " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain"
668 #: gui/manual/intro.txt:142
670 " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain"
673 #: gui/manual/intro.txt:143
675 " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around "
679 #: gui/manual/intro.txt:144
681 " hotkey.camera.follow – Follow the selected unit (move the camera to stop "
682 "following the unit)"
685 #: gui/manual/intro.txt:145
686 msgid " hotkey.camera.reset – Reset camera zoom and orientation"
689 #: gui/manual/intro.txt:146
691 " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed"
692 " for continuous zoom)"
695 #: gui/manual/intro.txt:147
697 " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep "
698 "pressed for continuous zoom)"
701 #: gui/manual/intro.txt:148
702 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan"
705 #: gui/manual/intro.txt:150
706 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]"
709 #: gui/manual/intro.txt:151
711 " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise"
714 #: gui/manual/intro.txt:152
715 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise"
718 #: gui/manual/intro.txt:153
720 " Left Drag – Rotate structure using mouse (foundation will be placed on "
724 #: gui/manual/intro.txt:155
725 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]"
728 #: gui/manual/intro.txt:156
729 msgid " hotkey.cancel – Cancel"
732 #: gui/manual/intro.txt:157
734 " hotkey.session.savedgames.delete – Delete the selected saved game, ask for"
738 #: gui/manual/intro.txt:158
740 " • With hotkey.session.savedgames.noconfirmation – Don't ask for "
744 #: gui/manual/manual.xml:(caption):13
748 #: gui/manual/manual.xml:(caption):21
752 #: gui/manual/manual.xml:(caption):26