1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Beāte Lakševica, 2016
8 # Vladimirs Kuzmins, 2016
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
13 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
14 "Last-Translator: Dainis Polis, 2020\n"
15 "Language-Team: Latvian (http://app.transifex.com/wildfire-games/0ad/language/lv/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : 2);\n"
22 #: simulation/data/technologies/agoge.jsondescription
24 "Spartans were housed and trained from a young age to be superlative warriors"
25 " and to endure any hardship a military life can give them."
28 #: simulation/data/technologies/agoge.jsongenericName
32 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
33 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
34 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
35 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
38 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
47 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
48 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
49 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
50 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
51 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
52 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
53 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
54 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
57 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
58 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
59 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
87 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
88 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
89 msgid "Unlocked in City Phase."
90 msgstr "Pieejams lielpilsētas fāzē."
92 #: simulation/data/technologies/agoge.jsontooltip
93 msgid "Champion Hoplites +25% health, but +5% training time."
96 #: simulation/data/technologies/archer_attack_spread.jsondescription
97 msgid "Encouraging soldiers to practice archery improves their accuracy."
100 #: simulation/data/technologies/archer_attack_spread.jsongenericName
101 msgid "Archery Training"
104 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
105 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
106 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
107 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
108 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
109 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
110 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
111 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
112 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
120 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
121 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
122 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
123 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
124 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
125 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
126 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
128 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
129 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
139 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
140 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
141 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
142 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
143 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
144 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
145 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
146 msgid "Unlocked in Town Phase."
147 msgstr "Pieejams pilsētas fāzē."
149 #: simulation/data/technologies/archer_attack_spread.jsontooltip
150 msgid "Archers −20% ranged attack spread."
153 #: simulation/data/technologies/archery_tradition.jsondescription
155 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
156 " a penchant for using massed archers in battle."
157 msgstr "Indiešiem, Irāņiem un Kušītiem bija prasmīgu lokšāvēju tradīcijas un tieksme pārsvarā izmantot lokšāvējus cīņās."
159 #: simulation/data/technologies/archery_tradition.jsongenericName
160 msgid "Archery Tradition"
161 msgstr "Loku šāvēju tradīcija "
163 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
164 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
165 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
172 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
173 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
174 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
175 msgid "Unlocked in Village Phase."
176 msgstr "Pieejams ciemata fāzē."
178 #: simulation/data/technologies/archery_tradition.jsontooltip
179 msgid "Archers +10 attack range."
182 #: simulation/data/technologies/architecture_kush.jsongenericName
183 msgid "Monumental Architecture"
186 #: simulation/data/technologies/architecture_kush.jsontooltip
188 "Civic Structures +20% build time, +20% health, and +20% capture points."
191 #: simulation/data/technologies/architecture_pers.jsondescription
193 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
194 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
195 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
196 "Elamite capital of Susa."
199 #: simulation/data/technologies/architecture_pers.jsongenericName
200 msgid "Achaemenid Architecture"
203 #: simulation/data/technologies/architecture_pers.jsontooltip
204 msgid "Structures +25% health and capture points, but also +20% build time."
207 #: simulation/data/technologies/arsenal_philon.jsondescription
209 "The arsenal was mainly used as a warehouse for materials and instruments for"
210 " the equipment of warships."
213 #: simulation/data/technologies/arsenal_philon.jsongenericName
214 msgid "Arsenal of Philon"
217 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
218 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
219 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
222 #: simulation/data/technologies/arsenal_philon.jsontooltip
223 msgid "Warships +1 health/second self-repair rate."
226 #: simulation/data/technologies/art_of_war.jsondescription
228 "This famous and most important work of the Seven Military Classics teaches "
229 "Han commanders everything about planning battles, maintaining armies, and "
230 "defeating one's enemies."
233 #: simulation/data/technologies/art_of_war.jsongenericName
234 msgid "Sun Tzu's \"The Art of War\""
237 #: simulation/data/technologies/art_of_war.jsonspecificName.han
241 #: simulation/data/technologies/art_of_war.jsontooltip
242 msgid "All Citizen-Soldiers −20% required promotion experience."
245 #: simulation/data/technologies/attack_soldiers_will.jsondescription
247 "The will to fight is crucial to victory. Inspire your troops with higher "
251 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
252 msgid "Will to Fight"
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
258 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
263 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
264 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
267 #: simulation/data/technologies/barracks_batch_training.jsondescription
269 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
270 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
273 #: simulation/data/technologies/barracks_batch_training.jsongenericName
274 #: simulation/data/technologies/stable_batch_training.jsongenericName
278 #: simulation/data/technologies/barracks_batch_training.jsontooltip
279 msgid "Decreases batch training time of units trained in Barracks."
282 #: simulation/data/technologies/cavalry_health.jsondescription
283 msgid "Selectively breed better war horses."
286 #: simulation/data/technologies/cavalry_health.jsongenericName
287 msgid "Horse Breeding"
290 #: simulation/data/technologies/cavalry_health.jsontooltip
291 msgid "Cavalry +10% health."
294 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
295 msgid "Train your horses to move faster."
296 msgstr "Apmāci zirgus kustēties ātrāk."
298 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
300 msgstr "Zirgu sacīkstes."
302 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
303 msgid "Cavalry +10% walk speed."
304 msgstr "Kavalērija +10% pārvietošanās ātrums."
306 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
308 "Britons paint their bodies with Woad, which produces a blue color and gives "
309 "them a fiercesome appearance in battle."
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
313 msgid "Woad Warriors"
316 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
317 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
320 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
322 "Carthaginians built their city walls in three concentric circuits. These "
323 "walls were never breached. Even when the city was taken by the Romans, it "
324 "was via the city's harbor, not by storming its walls."
327 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
329 msgstr "Trīskāršās sienas"
331 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
332 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
335 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
336 msgid "Celtic structures were mostly made of wood with rubble foundations."
339 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
340 msgid "Wooden Construction"
341 msgstr "Koka Konstrukcija"
343 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
344 msgid "Structures −20% build time, −20% health, and −20% capture points."
347 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
349 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
350 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
351 "was to push the Persians out of the Aegean region. The allied states "
352 "contributed ships and money, while the Athenians offered their entire navy."
355 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
356 msgid "Delian League"
357 msgstr "Deliana līga"
359 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
360 msgid "Ships −25% construction time."
363 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
365 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
366 "were in demand throughout the Mediterranean."
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
370 msgid "Superior Cavalry"
373 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
374 msgid "Cavalry +10% melee attack damage."
377 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
378 msgid "The Greeks used stone construction from early Mycenaean times."
379 msgstr "Grieķi lietojuši mūra konstrukcijas no agrīnajiem Mikēniešu laikiem."
381 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
382 msgid "Hellenic Architecture"
383 msgstr "Hellēniskā Arhitektūra"
385 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
386 msgid "Structures +10% health and +10% capture points."
389 #: simulation/data/technologies/civbonuses/han_population.jsondescription
391 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
392 "people, one of the largest empires of antiquity by population."
395 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
396 msgid "Federated States"
399 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
400 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
401 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
402 msgid "+10% maximum population limit."
405 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
407 "The Han built massive walls made from rammed earth. These were gigantic "
408 "fortifications several meters thick and stretching for kilometers."
411 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
415 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
416 msgid "City Walls +50% health."
419 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
420 msgid "The Macedonian economy relied greatly on their vast natural resources."
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
424 msgid "Resource-Rich Economy"
427 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
428 msgid "Storehouse technologies −100% research time."
431 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
433 "India is the land of the elephants. Elephant warfare originated in India and"
434 " continued for millennia. It was also the source of elephants for the "
435 "eastern Mediterranean. Indian kings were able to field large numbers of war "
439 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
440 msgid "Elephant Tradition"
443 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
444 msgid "Elephants −30% training time."
447 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
449 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
450 "an area of 5 million square kilometers, with a population of close to 60 "
451 "million people. The Mauryan regents held the title Emperor of Emperors and "
452 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
453 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
457 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
458 msgid "Emperor of Emperors"
459 msgstr "Imperatoru Imperators"
461 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
462 msgid "Chakravarti Samrāt"
463 msgstr "Chakravarti Samrāt"
465 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
467 "The Mauryas built their city walls out of wood, an abundant natural resource"
471 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
475 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
476 msgid "City Walls −20% build time and −20% health."
479 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
481 "The Persians could and did levy a large number of infantry during wartime "
482 "due to the sheer size of the Achaemenid Empire and the way in which it was "
483 "set-up. In general the Persian infantry was well trained and fought with "
484 "great tenacity. However while this was true the infantry were poor hand-to-"
485 "hand, close combat fighters. Also, with the exception of the elite "
486 "regiments, the Persian infantry was not a standing professional force."
489 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
490 msgid "Great King's Levy"
491 msgstr "Diženā Karaļa mobilizācija"
493 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
495 "Sun-dried mud bricks were a common building material in hot and dry areas, "
496 "especially where wood was scarce. Although not as strong and durable as "
497 "fired bricks or natural stone and vulnerable to constant rains and heavy "
498 "floods, mud bricks have the advantage they are cheap and easy to produce."
501 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
502 msgid "Sun-dried Mud Bricks"
505 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
507 "Houses and Economic Structures −40% wood cost, health, and capture points as"
508 " well as +50% build time."
511 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
512 msgid "Soldiers were well Trained to Operate Siege Engines."
515 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
516 msgid "Legionary Engineers"
519 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
521 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
524 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
526 "The Seleucid empire was located in a highly fertile region with productive "
527 "soils. Farms are cheaper and faster to build."
530 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
531 msgid "Fertile Crescent"
534 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
535 msgid "Farms −25% wood cost and −75% build time."
538 #: simulation/data/technologies/civil_engineering_01.jsongenericName
539 msgid "Improved Construction"
542 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
543 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
547 #: simulation/data/technologies/civil_engineering_01.jsontooltip
548 msgid "All structures −10% build time and −10% cost."
551 #: simulation/data/technologies/civil_engineering_02.jsongenericName
552 msgid "Robust Architecture"
555 #: simulation/data/technologies/civil_engineering_02.jsontooltip
556 msgid "All structures +20% health."
559 #: simulation/data/technologies/civil_service_01.jsongenericName
560 msgid "Efficient Bureaucracy"
563 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
564 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
568 #: simulation/data/technologies/civil_service_01.jsontooltip
569 msgid "Ministers −50% train time."
572 #: simulation/data/technologies/civil_service_02.jsongenericName
573 msgid "Intensive Training"
576 #: simulation/data/technologies/civil_service_02.jsontooltip
577 msgid "Ministers +50% health."
580 #: simulation/data/technologies/colonization.jsondescription
582 "Carthaginians established many trading centers as colonies and ultimately "
583 "held dominion over 300 cities and towns in North Africa alone."
586 #: simulation/data/technologies/colonization.jsongenericName
588 msgstr "Kolonizācija"
590 #: simulation/data/technologies/colonization.jsontooltip
592 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
596 #: simulation/data/technologies/cost_healer.jsondescription
598 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
599 "the gods, calm natural disasters, or even improve harvests."
602 #: simulation/data/technologies/cost_healer.jsongenericName
603 msgid "Sacrificial Ritual"
606 #: simulation/data/technologies/cost_healer.jsontooltip
607 msgid "Healers –40% training time, and the metal cost is removed."
610 #: simulation/data/technologies/crossbow_training.jsondescription
611 msgid "The Han had a penchant for using massed crossbowmen in battle."
614 #: simulation/data/technologies/crossbow_training.jsongenericName
615 msgid "Crossbow Training"
618 #: simulation/data/technologies/crossbow_training.jsontooltip
619 msgid "Crossbow Infantry −20% train time."
622 #: simulation/data/technologies/dock_efficiency.jsondescription
623 #: simulation/data/technologies/ship_cost_time.jsondescription
625 "Employ skilled shipwrights with specialized tools to speed up ship "
629 #: simulation/data/technologies/dock_efficiency.jsongenericName
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
636 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
641 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
642 msgid "Faber Navalis"
645 #: simulation/data/technologies/dock_efficiency.jsontooltip
647 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
648 "time) and are built 20% faster."
651 #: simulation/data/technologies/equine_transports.jsondescription
653 "Early Achaemenid rulers acted towards making Persia the first great Asian "
654 "empire to rule the seas. The Great King behaved favourably towards the "
655 "various sea peoples in order to secure their services, but also carried out "
656 "various marine initiatives. During the reign of Darius the Great, for "
657 "example, a canal was built in Egypt and a Persian navy was sent exploring "
658 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
659 "were retrofitted to carry horses and their riders."
662 #: simulation/data/technologies/equine_transports.jsongenericName
663 msgid "Equine Transports"
664 msgstr "Ekviniešu transports"
666 #: simulation/data/technologies/equine_transports.jsontooltip
667 msgid "Phoenician Triremes gain the ability to train Cavalry."
670 #: simulation/data/technologies/exploration.jsondescription
672 "Nobody knew better than the Carthaginians where in the ancient world they "
673 "were going and going to go; their merchant traders had missions to "
674 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
675 "into the Indian Ocean to expand their knowledge and open up new trade "
679 #: simulation/data/technologies/exploration.jsongenericName
683 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
684 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
687 #: simulation/data/technologies/exploration.jsontooltip
688 msgid "Traders and Ships +20% vision range."
691 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
692 msgid "Salting allows to preserve fish longer."
693 msgstr "Sālīšana ļauj ilgāk saglabāt zivis."
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
700 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
703 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
704 msgid "Fishing Boats +20 food capacity."
705 msgstr "Zvejas kuģiem +20 pārtikas kapacitātei."
707 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
708 msgid "Use nets to improve the productivity of fishing boats."
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
715 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
716 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
719 #: simulation/data/technologies/garrison_heal.jsondescription
720 msgid "Units regain health over time while garrisoned."
723 #: simulation/data/technologies/garrison_heal.jsongenericName
724 msgid "Living Conditions"
725 msgstr "Dzīves Apstākļi"
727 #: simulation/data/technologies/garrison_heal.jsontooltip
728 msgid "Structures +1 garrison heal rate."
731 #: simulation/data/technologies/gather_ahimsa.jsondescription
733 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
734 "actions towards all living beings. It is a key virtue in Indian religions "
735 "like Jainism, Buddhism, Hinduism, and Sikhism."
738 #: simulation/data/technologies/gather_ahimsa.jsongenericName
742 #: simulation/data/technologies/gather_ahimsa.jsontooltip
743 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
746 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
747 msgid "Breed livestock to slaughter for meat."
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
751 msgid "Stockbreeding"
754 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
755 msgid "Domestic Animals −25% breeding time."
756 msgstr "Mājdzīvnieki -25% audzēšanas laiks."
758 #: simulation/data/technologies/gather_capacity_basket.jsondescription
759 msgid "Workers use baskets. Increases shuttling capacity for all resources."
760 msgstr "Grozus izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām. "
762 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
766 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
767 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
768 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
769 msgid "Workers +5 resource capacity."
770 msgstr "Strādnieki +5 izejvielu ietilpība."
772 #: simulation/data/technologies/gather_capacity_carts.jsondescription
774 "Workers use horse-drawn carts. Increases shuttling capacity for all "
776 msgstr "Zirgu pajūgi. Izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām. "
778 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
779 msgid "Horse-drawn Carts"
780 msgstr "Zirgu pajūgi"
782 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
784 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
785 msgstr "Ķerras. Izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām. "
787 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
791 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
792 msgid "Install a chain pump for improved irrigation."
795 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
799 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
800 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
801 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
802 #: simulation/data/technologies/gather_farming_plows.jsontooltip
803 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
804 #: simulation/data/technologies/gather_farming_training.jsontooltip
805 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
806 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
807 msgid "Workers +20% grain gather rate."
808 msgstr "Strādnieki +20% graudu ievākšana."
810 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
811 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
812 msgid "Extra nutrients for farms."
813 msgstr "Papildus mēslojumi fermām."
815 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
816 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
820 #: simulation/data/technologies/gather_farming_harvester.jsondescription
822 "The Gauls invented an harvesting machine, making it much easier to harvest "
826 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
827 msgid "Harvesting Machine"
830 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
831 msgid "Workers +10% grain gather rate."
834 #: simulation/data/technologies/gather_farming_plows.jsondescription
836 "Equip your workers with iron plows, animal-drawn instruments to turn the "
840 #: simulation/data/technologies/gather_farming_plows.jsongenericName
842 msgstr "Dzelzs Arkls"
844 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
845 msgid "Equip your workers with seed drills."
848 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
852 #: simulation/data/technologies/gather_farming_training.jsondescription
853 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
854 msgid "Training for workers to increase farm gathering speed."
855 msgstr "Strādnieku apmācība, lai palielinātu zemkopības ātrumu."
857 #: simulation/data/technologies/gather_farming_training.jsongenericName
858 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
859 msgid "Gather Training"
860 msgstr "Savākšanas apmācība"
862 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
863 msgid "Remove water weeds to preserve nutrients for the rice plants."
866 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
867 msgid "Water Weeding"
870 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
871 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
872 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
873 msgid "Increases wood gathering rates for trees."
874 msgstr "Palielina koksnes iegūšanas ātrumu no kokiem. "
876 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
877 msgid "Iron Axe Heads"
880 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
881 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
882 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
883 msgid "Workers +25% wood gather rate."
886 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
887 msgid "Sharp Axe Heads"
890 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
894 #: simulation/data/technologies/gather_mining_serfs.jsondescription
896 "Compel serfs to help your workers quarry stone. Increases stone gathering "
900 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
902 msgstr "Dzimtcilvēki"
904 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
908 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
909 #: simulation/data/technologies/gather_mining_servants.jsontooltip
910 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
911 msgid "Workers +25% stone gather rate."
914 #: simulation/data/technologies/gather_mining_servants.jsondescription
915 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
918 #: simulation/data/technologies/gather_mining_servants.jsongenericName
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
925 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
930 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
931 msgid "Develop shaft mining. Increases metal gathering rates."
934 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
936 msgstr "Iegūšana ar cērtēm"
938 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
939 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
940 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
941 msgid "Workers +25% metal gather rate."
944 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
945 msgid "Strike a vein of precious silver. Increases metal gathering rates."
948 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
949 msgid "Silver Mining"
950 msgstr "Sudraba raktuves"
952 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
953 msgid "Mines of Laureion"
954 msgstr "Laureion raktuves"
956 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
957 msgid "Mines of Krenides"
958 msgstr "Krenides raktuves"
960 #: simulation/data/technologies/gather_mining_slaves.jsondescription
962 "Buy slaves to help your workers quarry stone. Increases stone gathering "
966 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
973 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
978 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
982 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
984 "Equip your workers with helpful tools. Increases metal gathering rates."
987 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
988 msgid "Wedge and Mallet"
989 msgstr "Ķīli un āmuri"
991 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
992 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
993 msgid "Equip your foragers with wicker baskets for foraging."
996 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
997 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
998 msgid "Wicker Baskets"
1001 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1002 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1003 msgid "Workers +50% fruit gather rate."
1006 #: simulation/data/technologies/heal_range.jsondescription
1007 #: simulation/data/technologies/heal_range_2.jsondescription
1008 msgid "Increases the healing and vision range of all healers."
1009 msgstr "Palielina dziedzniecības un redzamības tālumu visiem dziednikiem."
1011 #: simulation/data/technologies/heal_range.jsongenericName
1012 msgid "Healing Range"
1013 msgstr "Dziedniecības tālums"
1015 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1016 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1017 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1018 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1019 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1020 msgid "Olympic Pantheon"
1021 msgstr "Olimpiskais Panteons"
1023 #: simulation/data/technologies/heal_range.jsontooltip
1024 #: simulation/data/technologies/heal_range_2.jsontooltip
1025 msgid "Healers +5 healing range."
1028 #: simulation/data/technologies/heal_range_2.jsongenericName
1029 msgid "Healing Range 2"
1030 msgstr "Dziedniecības tālums 2"
1032 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1036 #: simulation/data/technologies/heal_rate.jsondescription
1037 #: simulation/data/technologies/heal_rate_2.jsondescription
1038 msgid "Increases the healing rate of all healers."
1041 #: simulation/data/technologies/heal_rate.jsongenericName
1042 msgid "Healing Rate"
1043 msgstr "Dziedniecības ātrums"
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1048 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1053 #: simulation/data/technologies/heal_rate.jsontooltip
1054 #: simulation/data/technologies/heal_rate_2.jsontooltip
1055 msgid "Healers −20% healing time."
1058 #: simulation/data/technologies/heal_rate_2.jsongenericName
1059 msgid "Healing Rate 2"
1060 msgstr "Dziedēšanas ātrums 2"
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1065 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1067 msgid "Hippocratic Oath"
1068 msgstr "Hipokrāta Zvērests"
1070 #: simulation/data/technologies/health_females_01.jsondescription
1072 "The loom allowed the creation of finer clothing for settlers. Women of the "
1073 "household were taught from a young age how to weave on the loom, and "
1074 "subsequently spent a large share of their lives working with it."
1077 #: simulation/data/technologies/health_females_01.jsongenericName
1081 #: simulation/data/technologies/health_females_01.jsontooltip
1082 msgid "Female Citizens +100% health."
1085 #: simulation/data/technologies/health_regen_units.jsondescription
1086 msgid "Organic units will slowly regenerate health over time when idle."
1087 msgstr "Organiskas vienības laika gaitā lēnām atgūs veselību, kamēr nav aizņemti."
1089 #: simulation/data/technologies/health_regen_units.jsongenericName
1090 msgid "Battlefield Medicine"
1091 msgstr "Kaujas Lauka Medicīna"
1093 #: simulation/data/technologies/health_regen_units.jsontooltip
1094 msgid "Idle Organic units +0.5 health regeneration rate."
1097 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1099 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1100 "throughout their empires, where Greek culture and art blended with local "
1101 "customs to create the motley Hellenistic civilization."
1104 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1105 msgid "Hellenistic Metropolis"
1106 msgstr "Helēnistiskā Metropole "
1108 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1109 msgid "Civic Centers +100% health and capture points, double default arrows."
1112 #: simulation/data/technologies/helot_economy.jsondescription
1114 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1115 "state, which managed economic production. Helots must give a reasonable "
1116 "portion of their harvest to support a warrior and his family or widow."
1119 #: simulation/data/technologies/helot_economy.jsongenericName
1120 msgid "Helot Economy"
1123 #: simulation/data/technologies/helot_economy.jsontooltip
1125 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1129 #: simulation/data/technologies/hoplite_tradition.jsondescription
1130 msgid "Hoplite soldiers constituted most of the armies of Greece."
1133 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1134 msgid "Hoplite Tradition"
1137 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1139 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1142 #: simulation/data/technologies/immortals.jsondescription
1144 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1145 "Athanatoi (“Immortals”) by Greek authors."
1148 #: simulation/data/technologies/immortals.jsongenericName
1150 msgstr "Nemirstīgie"
1152 #: simulation/data/technologies/immortals.jsontooltip
1153 msgid "Immortals −50% training time."
1156 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1158 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1162 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1163 msgid "Iphicratean Reforms"
1164 msgstr "Ifikrateona reformas"
1166 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1168 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1171 #: simulation/data/technologies/juggernauts.jsongenericName
1175 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1176 msgid "Tessarakonterēs"
1177 msgstr "Tessarakonterēs"
1179 #: simulation/data/technologies/juggernauts.jsontooltip
1180 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1183 #: simulation/data/technologies/krypteia.jsondescription
1185 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1186 "camouflage themselves and gained combat experience. The Spartans declared "
1187 "war on the Helots annually, with no problem or guilt in murdering them. "
1188 "During this initiation, the youths slept during the day and roamed at night,"
1189 " murdering any Helot they encountered along the way."
1192 #: simulation/data/technologies/krypteia.jsongenericName
1196 #: simulation/data/technologies/krypteia.jsontooltip
1198 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1199 " +30% training time."
1202 #: simulation/data/technologies/long_walls.jsondescription
1204 "The Long Walls of Athens were constructed under the auspices of the wily "
1205 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1206 "secured the city's sea supply routes and prevented an enemy from starving "
1207 "out the city during a siege."
1208 msgstr "No Atēnām līdz Pirejas ostai 6 km garumā tika uzceltas Garās Sienas, kuru būvniecību uzraudzīja Temistikls. Šis nocietinajums pasargāja pilsētas apgades ceļus no jūras, liedzot ienaidniekam aplenkuma laikā nobadināt pilsētniekus."
1210 #: simulation/data/technologies/long_walls.jsongenericName
1211 msgid "Athenian Long Walls"
1212 msgstr "Atēniešu garās sienas"
1214 #: simulation/data/technologies/long_walls.jsontooltip
1215 msgid "Build Walls in own or neutral territory."
1218 #: simulation/data/technologies/nisean_horses.jsondescription
1220 "The now-extinct Nisian breed of horse was one of the largest and robust "
1221 "horses of ancient times. They were highly sought after by the Seleucids and "
1222 "Persians as both rider and mount gained heavier armor as time progressed."
1225 #: simulation/data/technologies/nisean_horses.jsongenericName
1226 msgid "Nisean War Horses"
1227 msgstr "Nisiāņu kara zirgi."
1229 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1233 #: simulation/data/technologies/nisean_horses.jsontooltip
1234 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1237 #: simulation/data/technologies/ostracism.jsondescription
1239 "In ancient Athens, ostracism was the process by which any citizen, including"
1240 " political leaders, could be expelled from the city-state for 10 years."
1243 #: simulation/data/technologies/ostracism.jsongenericName
1247 #: simulation/data/technologies/ostracism.jsontooltip
1248 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1251 #: simulation/data/technologies/outpost_vision.jsondescription
1252 msgid "Increases outpost vision."
1255 #: simulation/data/technologies/outpost_vision.jsongenericName
1256 msgid "Carrier Pigeons"
1257 msgstr "Pasta Baloži"
1259 #: simulation/data/technologies/outpost_vision.jsontooltip
1260 msgid "Outposts +33% vision range."
1263 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1264 msgid "Wicker Basket vs Ahimsa"
1267 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1268 msgid "Traditional Army vs Reform Army"
1271 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1272 msgid "Civil Engineering"
1275 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1276 msgid "Civil Service"
1279 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1283 #: simulation/data/technologies/parade_of_daphne.jsondescription
1285 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1286 "thousands of well-equipped troops participated in the opening procession."
1289 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1290 msgid "Parade of Daphne"
1291 msgstr "Dafnes Parāde"
1293 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1294 msgid "Champions −20% training time."
1297 #: simulation/data/technologies/pharaonic_cult.jsondescription
1299 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1300 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1301 "certainly took advantage of this ancient custom to the fullest, to varying "
1302 "degrees of success."
1305 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1306 msgid "Pharaonic Cult"
1309 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1310 msgid "Heroes +2 health/second self-regen rate."
1313 #: simulation/data/technologies/phase_city.jsondescription
1315 "Dummy technology for use in templates requirements, replaced by "
1316 "phase_city_generic or phase_city_{civ}."
1319 #: simulation/data/technologies/phase_city.jsongenericName
1320 #: simulation/data/technologies/phase_city_athen.jsongenericName
1321 #: simulation/data/technologies/phase_city_generic.jsongenericName
1322 #: simulation/data/technologies/phase_city_pers.jsongenericName
1324 msgstr "Lielpilsētas Fāze"
1326 #: simulation/data/technologies/phase_city_athen.jsondescription
1328 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1329 " of modern technology. This is the Athenian city phase, where metal "
1330 "gathering rates are boosted because of the 'Silver Owls' bonus."
1331 msgstr "Attīstība no rosīgas pilsētas līdz īstenai metropolei, pilnai ar moderno tehnoloģiju brīnumiem. Šī ir Atēniešu Lielpilsētas fāze, kad metāla iegūšanas ātrumi tiek uzlaboti, pateicoties 'Sudraba pūču' priekšrocībai."
1333 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1334 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1335 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1336 msgid "Requires three Town Structures."
1339 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1342 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1343 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1347 #: simulation/data/technologies/phase_city_athen.jsontooltip
1349 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1350 "Centers +25% territory influence radius. Structures +1 capture points "
1351 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1354 #: simulation/data/technologies/phase_city_generic.jsondescription
1356 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1357 " of modern technology."
1358 msgstr "Attīstība no rosīgas pilsētas līdz īstenai metropolei, pilnai ar moderno tehnoloģiju brīnumiem."
1360 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1364 #: simulation/data/technologies/phase_city_generic.jsontooltip
1366 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1367 "Centers +25% territory influence radius. Structures +1 capture points "
1368 "regeneration rate for garrisoned units."
1371 #: simulation/data/technologies/phase_city_pers.jsondescription
1373 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1374 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1375 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1378 #: simulation/data/technologies/phase_city_pers.jsontooltip
1380 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1381 "Centers +25% territory influence radius. Structures +1 capture points "
1382 "regeneration rate for garrisoned units. Decrease batch training time of "
1383 "units trained in Stables."
1386 #: simulation/data/technologies/phase_town.jsondescription
1388 "Dummy technology for use in templates requirements, replaced by "
1389 "phase_town_generic or phase_town_{civ}."
1392 #: simulation/data/technologies/phase_town.jsongenericName
1393 #: simulation/data/technologies/phase_town_athen.jsongenericName
1394 #: simulation/data/technologies/phase_town_generic.jsongenericName
1395 #: simulation/data/technologies/phase_town_pers.jsongenericName
1397 msgstr "Pilsētas Fāze"
1399 #: simulation/data/technologies/phase_town_athen.jsondescription
1401 "Advances from a small village to a bustling town, ready to expand rapidly. "
1402 "This is the Athenian town phase, where metal gathering rates are boosted "
1403 "because of the 'Silver Owls' bonus."
1404 msgstr "Attīstība no neliela ciemata līdz rosīgai pilsētai, gatavi strauji paplašināties. Šī ir Atēniešu pilsētas fāze, kad metāla iegūšanas ātrumi tiek uzlaboti pateicoties 'Sudraba pūču' priekšrocībai."
1406 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1407 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1408 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1409 msgid "Requires five Village Structures."
1412 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1414 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1415 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1416 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1420 #: simulation/data/technologies/phase_town_athen.jsontooltip
1422 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1423 "Centers +25% territory influence radius. Structures +0.5 capture points "
1424 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1427 #: simulation/data/technologies/phase_town_generic.jsondescription
1429 "Advances from a small village to a bustling town, ready to expand rapidly."
1430 msgstr "Attīstās no maza ciemata par augošu pilsētu, gatavs strauji paplašināties."
1432 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1436 #: simulation/data/technologies/phase_town_generic.jsontooltip
1438 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1439 "Centers +25% territory influence radius. Structures +0.5 capture points "
1440 "regeneration rate for garrisoned units."
1443 #: simulation/data/technologies/phase_town_pers.jsondescription
1445 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1446 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1447 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1450 #: simulation/data/technologies/phase_town_pers.jsontooltip
1452 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1453 "Centers +25% territory influence radius. Structures +0.5 capture points "
1454 "regeneration rate for garrisoned units. Decrease batch training time of "
1455 "units trained in Stables."
1458 #: simulation/data/technologies/phase_village.jsongenericName
1459 msgid "Village Phase"
1460 msgstr "Ciemata Fāze"
1462 #: simulation/data/technologies/pheidian_workshop.jsondescription
1464 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1465 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1466 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1467 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1468 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1469 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1470 "which stood between it and the Propylaea, a monumental gateway that served "
1471 "as the entrance to the Acropolis in Athens."
1474 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1475 msgid "Pheidian Workshop"
1478 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1479 msgid "Temples and Wonder −50% stone cost and build time."
1482 #: simulation/data/technologies/poison_arrows.jsongenericName
1483 msgid "Poison Arrows"
1486 #: simulation/data/technologies/poison_arrows.jsontooltip
1487 msgid "Ranged Soldiers +20% attack damage."
1490 #: simulation/data/technologies/poison_blades.jsongenericName
1491 msgid "Poison Blades"
1494 #: simulation/data/technologies/poison_blades.jsontooltip
1495 msgid "Melee Soldiers +20% attack damage."
1498 #: simulation/data/technologies/pop_house_01.jsondescription
1500 "Home gardens ranged from simple fenced-in areas to large manicured and "
1501 "colonnaded enclosures."
1504 #: simulation/data/technologies/pop_house_01.jsongenericName
1506 msgstr "Mājas dārzs"
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1511 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1524 #: simulation/data/technologies/pop_house_01.jsontooltip
1525 #: simulation/data/technologies/pop_house_02.jsontooltip
1526 msgid "Houses +20% population bonus."
1529 #: simulation/data/technologies/pop_house_02.jsondescription
1531 "Homes tended to expand as the wealth and population of a settlement grew."
1532 msgstr "Mājām ir tendence paplašināties, kamēr auga pilsētas populācija un labklājība."
1534 #: simulation/data/technologies/pop_house_02.jsongenericName
1538 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1542 #: simulation/data/technologies/reformed_army_sele.jsondescription
1543 msgid "The Roman-style core of the Seleucid army."
1546 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1548 msgstr "Reformēta armija"
1550 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1551 msgid "Unlock the Champion Infantry Swordsman."
1554 #: simulation/data/technologies/roman_reforms.jsondescription
1556 "Regularize the army into a professional, organized force. The Marian reforms"
1557 " were a series of military reforms in the last century BC attributed to "
1558 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1559 "and standardization of the heavy infantry unit: the Legionary."
1562 #: simulation/data/technologies/roman_reforms.jsongenericName
1563 msgid "Marian Reforms"
1566 #: simulation/data/technologies/roman_reforms.jsontooltip
1568 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1569 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1573 #: simulation/data/technologies/roman_roads.jsondescription
1574 msgid "All roads lead to Rome."
1577 #: simulation/data/technologies/roman_roads.jsongenericName
1581 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1582 msgid "Viae Romanum"
1585 #: simulation/data/technologies/roman_roads.jsontooltip
1586 msgid "All Land Units +5% movement speed."
1589 #: simulation/data/technologies/serapis_cult.jsondescription
1591 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1592 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1593 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1594 "trappings, and combined iconography from a great many cults, signifying both"
1595 " abundance and resurrection. A serapeion was any temple or religious "
1596 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1597 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1601 #: simulation/data/technologies/serapis_cult.jsongenericName
1602 msgid "Serapis Cult"
1605 #: simulation/data/technologies/serapis_cult.jsontooltip
1606 msgid "+2.0 metal trickle per second."
1609 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1610 msgid "Marines were a vital part of ship defense and offense."
1613 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1627 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1628 msgid "All Warships +40% capture resistance."
1631 #: simulation/data/technologies/ship_cost_time.jsongenericName
1632 msgid "Naval Architects"
1633 msgstr "Jūras arhitekti"
1635 #: simulation/data/technologies/ship_cost_time.jsontooltip
1636 msgid "Ships −20% construction time."
1639 #: simulation/data/technologies/ship_health.jsondescription
1640 msgid "Wooden reinforcement beams for ship hulls."
1641 msgstr "Koka nostiprinājuma sijas kuģa korpusiem."
1643 #: simulation/data/technologies/ship_health.jsongenericName
1644 msgid "Reinforced Hull"
1647 #: simulation/data/technologies/ship_health.jsontooltip
1648 msgid "Ships +25% health, but −10% speed."
1651 #: simulation/data/technologies/ship_movement_speed.jsondescription
1653 "Train your oarsmen and sailors to move more efficiently and speed up your "
1657 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1658 msgid "Experienced Crews"
1661 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1662 msgid "Ships +10% movement speed."
1665 #: simulation/data/technologies/ship_vision.jsondescription
1667 "Lookouts aboard ship were important for sighting land, spotting navigational"
1668 " hazards, and directing fire in battle."
1671 #: simulation/data/technologies/ship_vision.jsongenericName
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1678 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1683 #: simulation/data/technologies/ship_vision.jsontooltip
1685 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1686 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1689 #: simulation/data/technologies/siege_attack.jsondescription
1690 msgid "Advanced technologies improve siege efficiency."
1693 #: simulation/data/technologies/siege_attack.jsongenericName
1694 msgid "Advanced Siege"
1695 msgstr "Attīstīts aplenkums"
1697 #: simulation/data/technologies/siege_attack.jsontooltip
1698 msgid "Siege Engines +25% attack crush damage."
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1702 msgid "Improvement to projectile accuracy."
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1706 msgid "Bolt Accuracy"
1707 msgstr "Bultu precizitāte"
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1710 msgid "Bolt Shooters −20% ranged attack spread."
1713 #: simulation/data/technologies/siege_cost_time.jsondescription
1714 msgid "The science or craft of laying or carrying out sieges."
1717 #: simulation/data/technologies/siege_cost_time.jsongenericName
1721 #: simulation/data/technologies/siege_cost_time.jsontooltip
1722 msgid "Siege Engines −20% construction time."
1725 #: simulation/data/technologies/siege_health.jsondescription
1727 "Cover the exterior with iron plates to protect against fire and projectiles."
1730 #: simulation/data/technologies/siege_health.jsongenericName
1731 msgid "Armor Plating"
1734 #: simulation/data/technologies/siege_health.jsontooltip
1735 msgid "Battering Rams and Siege Towers +25% health."
1738 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1739 msgid "Military engineers are responsible for improvements in siege engines."
1742 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1743 msgid "Military Engineers"
1744 msgstr "Militārie Inženieri"
1746 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1747 msgid "Siege Engines –40% pack and unpack time."
1750 #: simulation/data/technologies/silk_road.jsongenericName
1754 #: simulation/data/technologies/silk_road.jsontooltip
1755 msgid "Traders +20% international trade bonus."
1758 #: simulation/data/technologies/silvershields.jsondescription
1760 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1761 "the Macedonian army."
1762 msgstr "Sudraba vairogi, vai Argyraspidai, bija Maķedoniešu armijas elitāras smagās kājnieku vienības."
1764 #: simulation/data/technologies/silvershields.jsongenericName
1765 msgid "Silver Shields Regiment"
1766 msgstr "Sudraba vairogu režīms"
1768 #: simulation/data/technologies/silvershields.jsontooltip
1770 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1771 "and attack damage."
1774 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1776 "Often, a soldier would carry a secondary weapon in addition to his primary "
1777 "weapon of choice, to be drawn when the primary weapon has failed or been "
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1783 msgstr "Sānu ieroči"
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1788 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1799 msgid "Soldiers +15% melee attack damage."
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1803 msgid "Using iron instead of bronze gave weapons additional power."
1804 msgstr "Dzelzs nevis bronzas izmantošana deva ieročiem papildus spēku."
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1807 msgid "Iron Weapons"
1808 msgstr "Dzelzs Ieroči"
1810 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1812 "By adding a small amount of carbon during the iron smelting process, a "
1813 "stronger material, steel, can be forged."
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1817 msgid "Carburization"
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1821 msgid "Soldiers +20% melee attack damage."
1824 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1826 "Secret steel working techniques give sword blades distinctive and beautiful "
1827 "markings. Not only that, but the steel's hardness is unparalleled."
1828 msgstr "Slepenas tērauda apstrādes tehnikias piešķir zobena asmenim īpatnēju un skaistu marķējumu. Turklāt šis tērauds ir nesalīdzināmi izturīgāks."
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1831 msgid "Steel Working"
1832 msgstr "Tērauda apstrāde"
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1835 msgid "Toledo Steel"
1836 msgstr "Toledo tērauds"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1840 msgstr "Wootz tērauds"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1844 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1847 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1849 "Improving the fletching of arrows increases their stability and speed, and "
1850 "thus their penetration."
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1854 msgid "Improved Fletching"
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1859 msgid "Soldiers +15% ranged attack damage."
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1863 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1867 msgid "Iron Arrowheads"
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1871 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1875 msgid "Trilobate Arrowheads"
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1879 msgid "Soldiers +20% ranged attack damage."
1882 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1883 msgid "Ranged Soldiers +25% promotion experience."
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1887 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1891 msgid "Quilted Body Armor"
1892 msgstr "Iešūtas ķermeņa bruņas"
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1897 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1904 msgid "Soldiers +1 hack resistance."
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1908 msgid "Body armor made from laminated linen."
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1912 msgid "Laminated Linen Body Armor"
1913 msgstr "Laminēta lina ķermeņa bruņas"
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1918 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1924 msgid "Body armor made of small metal rings linked together."
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1928 msgid "Mail Body Armor"
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1932 msgid "Soldiers +2 hack resistance."
1935 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1937 "Wooden shields are heavier but much better able to resist projectiles and "
1938 "blows than wicker-frame shields."
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1942 msgid "Wooden Shield"
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1947 msgid "Soldiers +1 pierce resistance."
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1951 msgid "Strengthen shields with a metal rim or spine."
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1959 msgid "Strengthen shields further with stronger metal alloys."
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1963 msgid "Improved Shield Alloys"
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1967 msgid "Soldiers +2 pierce resistance."
1970 #: simulation/data/technologies/spy_counter.jsondescription
1971 msgid "Recruit a network of informants to watch over your people."
1974 #: simulation/data/technologies/spy_counter.jsongenericName
1975 msgid "Counterintelligence"
1978 #: simulation/data/technologies/spy_counter.jsontooltip
1979 msgid "Make your units 50% more expensive to bribe."
1982 #: simulation/data/technologies/stable_batch_training.jsondescription
1984 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1985 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1988 #: simulation/data/technologies/stable_batch_training.jsontooltip
1989 msgid "Decrease batch training time of units trained in Stables."
1992 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1994 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1998 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1999 msgid "Subterranean Aqueducts"
2002 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2006 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2007 msgid "Ice House +1 trickle food rate per second."
2010 #: simulation/data/technologies/tower_crenellations.jsondescription
2012 "Crenellations on the battlements allow soldiers wider range of fire in "
2014 msgstr "Robojumi uz cietokšņa mūra dod kareivjiem plašāku uguns pārklājumu nocietinājuma aizsardzībā."
2016 #: simulation/data/technologies/tower_crenellations.jsongenericName
2017 msgid "Crenellations"
2018 msgstr "Crenellations"
2020 #: simulation/data/technologies/tower_crenellations.jsontooltip
2021 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2024 #: simulation/data/technologies/tower_health.jsondescription
2025 msgid "Reinforce the foundations in preparation of an attack."
2026 msgstr "Nostiprina pamatus gatavojoties uzbrukumam."
2028 #: simulation/data/technologies/tower_health.jsongenericName
2029 msgid "Sturdy Foundations"
2030 msgstr "Izturīgi Pamati"
2032 #: simulation/data/technologies/tower_health.jsontooltip
2033 msgid "Towers +25% health."
2036 #: simulation/data/technologies/tower_murderholes.jsondescription
2037 msgid "Murder holes allow hitting enemies at the foot of the tower."
2038 msgstr "Slepkavošanas caurumi ļauj trāpīt ienaidniekiem torņa pakājē."
2040 #: simulation/data/technologies/tower_murderholes.jsongenericName
2041 msgid "Murder Holes"
2042 msgstr "Slepkavošanas caurumi"
2044 #: simulation/data/technologies/tower_murderholes.jsontooltip
2045 msgid "Sentry and Stone Towers have 0 minimum attack range."
2048 #: simulation/data/technologies/tower_range.jsondescription
2049 msgid "Arrow shooters increase the maximum range of the fire arrows."
2050 msgstr "Bultu šāvēji palielina uguns bultu maksimālo tālumu."
2052 #: simulation/data/technologies/tower_range.jsongenericName
2053 msgid "Arrow Shooters"
2054 msgstr "Bultu šāvēji"
2056 #: simulation/data/technologies/tower_range.jsontooltip
2057 msgid "Sentry and Stone Towers +8 attack range."
2060 #: simulation/data/technologies/tower_watch.jsondescription
2061 msgid "A night's watch increases vigilance."
2062 msgstr "Nakts sardze palielina modrību."
2064 #: simulation/data/technologies/tower_watch.jsongenericName
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2071 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2073 msgid "Nyktophylakes"
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2084 #: simulation/data/technologies/tower_watch.jsontooltip
2085 msgid "Sentry and Stone Towers +1 default arrow count."
2088 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2089 msgid "Improve the international trading profit."
2090 msgstr "Uzlabo starptautiskās tirdzniecības pelņu."
2092 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2093 msgid "Commercial Treaty"
2094 msgstr "Tirdzniecības Līgums"
2096 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2097 msgid "Traders +10% trade profit between allies."
2100 #: simulation/data/technologies/trade_gain_01.jsondescription
2101 #: simulation/data/technologies/trade_gain_02.jsondescription
2102 msgid "The progress in handicraft improves the trading profit."
2103 msgstr "Amatniecības progress palielina tirdzniecības peļņu."
2105 #: simulation/data/technologies/trade_gain_01.jsongenericName
2109 #: simulation/data/technologies/trade_gain_01.jsontooltip
2110 #: simulation/data/technologies/trade_gain_02.jsontooltip
2111 msgid "Traders +15% trade gain."
2114 #: simulation/data/technologies/trade_gain_02.jsongenericName
2115 msgid "Advanced Handicraft"
2116 msgstr "Attīstīta amatniecība"
2118 #: simulation/data/technologies/trader_health.jsondescription
2119 msgid "Traders traveling together in caravans are less vulnerable."
2122 #: simulation/data/technologies/trader_health.jsongenericName
2123 msgid "Trade Caravan"
2126 #: simulation/data/technologies/trader_health.jsontooltip
2127 msgid "Land Traders +50% health."
2130 #: simulation/data/technologies/traditional_army_sele.jsondescription
2131 msgid "The Macedonian-style core of the Seleucid army."
2134 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2135 msgid "Traditional Army"
2136 msgstr "Tradicionāla Armija"
2138 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2139 msgid "Unlock the Champion Infantry Pikeman."
2142 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2144 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2145 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2146 "warrior poet of Sparta, during the First Messenian War."
2149 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2150 msgid "Tyrtean Paeans"
2151 msgstr "Tyrtean Paeans"
2153 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2154 msgid "Champion Hoplites +10% movement speed."
2157 #: simulation/data/technologies/unit_advanced.jsontooltip
2159 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2160 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2161 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2162 "damage; Ranged units −20% spread."
2165 #: simulation/data/technologies/unit_elite.jsontooltip
2167 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2168 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2169 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2173 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2174 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2175 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2177 "Guard units (Champions) are professionals who wield the best weapons and "
2178 "have the best training."
2179 msgstr "Sardzes vienības (čempioni) ir professionāļi, kas nesāja labākos ieroču un kuriem bija vislabākā apmācība."
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2182 msgid "Unlock Champion Cavalry"
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2186 msgid "Unlock Champion Cavalry at the Stable."
2189 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2190 msgid "Unlock Champion Chariots"
2193 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2194 msgid "Unlock Champion Chariots at the Stable."
2197 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2198 msgid "Unlock Champion Infantry"
2201 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2207 msgid "Regio Cohors"
2208 msgstr "Regio Cohors"
2210 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2211 msgid "Unlock Champions Infantry at the Barracks."
2214 #: simulation/data/technologies/unlock_females_house.jsondescription
2215 msgid "A festival attended by women-only, to celebrate female fertility."
2216 msgstr "Festivāls kuru apmeklē tikai sievietes, kas godina sieviešu auglību."
2218 #: simulation/data/technologies/unlock_females_house.jsongenericName
2219 msgid "Fertility Festival"
2220 msgstr "Auglības Festivāls"
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2225 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2227 msgid "Thesmophoria"
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2234 #: simulation/data/technologies/unlock_females_house.jsontooltip
2235 msgid "Unlock the ability to train women from houses."
2236 msgstr "Atklāj iespēju apmācīt sievietas no mājām."
2238 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2240 "In ancient Sparta, the Helots who were freed by the state in reward for "
2241 "military service were known as Neodamodes."
2244 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2245 msgid "Unlock Neodamodes"
2248 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2249 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2252 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2254 "The extension of trade leads to the permanent establishment of storekeepers "
2255 "and their families in foreign countries, allowing them to exploit the wealth"
2256 " of these countries."
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2264 msgid "Requires three Traders"
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2268 msgid "Allows using allied dropsites."
2269 msgstr "Ļauj izmantot sabiedroto nodošanas vietas."
2271 #: simulation/data/technologies/unlock_shared_los.jsondescription
2273 "By means of trading and travelling people explored beyond the boundaries of "
2274 "their lands and drew maps of it in order to share and memorize their "
2278 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2280 msgstr "Kartogrāfija"
2282 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2284 "See what your allies see, browse their summary and check their resources and"
2285 " population count in the top panel."
2288 #: simulation/data/technologies/unlock_spies.jsondescription
2290 "Merchants' first goal was trading, but they also gathered information about "
2291 "the countries they crossed."
2294 #: simulation/data/technologies/unlock_spies.jsongenericName
2298 #: simulation/data/technologies/unlock_spies.jsontooltip
2300 "Allows bribing the units of other players in order to share their vision."
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2304 msgid "Hire professional mercenaries to fight in your army."
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2308 msgid "Expertise In War"
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2312 msgid "Mercenaries start at Advanced rank."
2315 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2316 msgid "Mounting bolt shooters onto ships helped give added firepower."
2319 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2320 msgid "Naval Oxybeles"
2323 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2324 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2327 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2329 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2330 "help seal the hulls of boats as well as assist in igniting enemy ships."
2333 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2334 msgid "Burning Pitch"
2337 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2338 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2341 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2342 msgid "Fire Ships +25% health and +25% attack damage."
2345 #: simulation/data/technologies/warship_health.jsondescription
2346 msgid "The hypozomata brace the structure of a ship."
2349 #: simulation/data/technologies/warship_health.jsongenericName
2350 msgid "Undergirding Cables"
2353 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2354 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2357 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2358 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2359 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2360 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2361 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2362 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2363 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2367 #: simulation/data/technologies/warship_health.jsontooltip
2368 msgid "Arrow Ships and Ramming Ships +25% health."
2371 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2372 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2375 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2379 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2380 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2393 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2394 msgid "Ramming Ships +30% attack damage."
2397 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2399 "The flanking maneuver was attempted in order to position the ship for a "
2400 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2401 " needed to be highly trained and well-motivated."
2404 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2405 msgid "Flanking Maneuvers"
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2418 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2419 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2422 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2424 "Flaming munitions were very useful against wooden targets such as ships."
2427 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2428 msgid "Flaming Projectiles"
2431 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2432 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2435 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2436 msgid "Ranged Warships +10% attack damage."
2439 #: simulation/data/technologies/warship_resistance.jsondescription
2440 msgid "Armor for the flanks of a warship."
2443 #: simulation/data/technologies/warship_resistance.jsongenericName
2444 msgid "Ship Cladding"
2447 #: simulation/data/technologies/warship_resistance.jsontooltip
2449 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2453 #: simulation/data/technologies/warship_siege_attack.jsondescription
2454 msgid "Mounting stronger catapults onto ships helped give added firepower."
2457 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2458 msgid "Naval Ballistae"
2461 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2462 msgid "Siege Ships +20% attack range and vision range."
2465 #: simulation/data/technologies/wonder_population_cap.jsondescription
2466 msgid "The wonder attracts many more people to your civilization."
2467 msgstr "Brīnums piesaista jūsu civilizācijai daudz vairāk cilvēku."
2469 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2470 msgid "Glorious Expansion"
2471 msgstr "Diženā Izplešanās"
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2476 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2481 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2483 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "