Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / lv.public-simulation-technologies.po
blobe20477ce7903fa559b9dd51691435839645c6d38
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Beāte Lakševica, 2016
7 # Dainis Polis, 2020
8 # Vladimirs Kuzmins, 2016
9 msgid ""
10 msgstr ""
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
13 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
14 "Last-Translator: Dainis Polis, 2020\n"
15 "Language-Team: Latvian (http://app.transifex.com/wildfire-games/0ad/language/lv/)\n"
16 "MIME-Version: 1.0\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
19 "Language: lv\n"
20 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : 2);\n"
22 #: simulation/data/technologies/agoge.jsondescription
23 msgid ""
24 "Spartans were housed and trained from a young age to be superlative warriors"
25 " and to endure any hardship a military life can give them."
26 msgstr ""
28 #: simulation/data/technologies/agoge.jsongenericName
29 msgid "The Agoge"
30 msgstr "Agoge"
32 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
33 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
34 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
35 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
38 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
47 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
48 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
49 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
50 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
51 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
52 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
53 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
54 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
57 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
58 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
59 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
87 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
88 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
89 msgid "Unlocked in City Phase."
90 msgstr "Pieejams lielpilsētas fāzē."
92 #: simulation/data/technologies/agoge.jsontooltip
93 msgid "Champion Hoplites +25% health, but +5% training time."
94 msgstr ""
96 #: simulation/data/technologies/archer_attack_spread.jsondescription
97 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.jsongenericName
101 msgid "Archery Training"
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
105 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
106 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
107 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
108 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
109 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
110 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
111 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
112 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
120 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
121 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
122 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
123 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
124 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
125 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
126 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
128 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
129 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
139 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
140 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
141 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
142 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
143 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
144 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
145 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
146 msgid "Unlocked in Town Phase."
147 msgstr "Pieejams pilsētas fāzē."
149 #: simulation/data/technologies/archer_attack_spread.jsontooltip
150 msgid "Archers −20% ranged attack spread."
151 msgstr ""
153 #: simulation/data/technologies/archery_tradition.jsondescription
154 msgid ""
155 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
156 " a penchant for using massed archers in battle."
157 msgstr "Indiešiem, Irāņiem un Kušītiem bija prasmīgu lokšāvēju tradīcijas un tieksme pārsvarā izmantot lokšāvējus cīņās."
159 #: simulation/data/technologies/archery_tradition.jsongenericName
160 msgid "Archery Tradition"
161 msgstr "Loku šāvēju tradīcija "
163 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
164 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
165 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
172 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
173 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
174 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
175 msgid "Unlocked in Village Phase."
176 msgstr "Pieejams ciemata fāzē."
178 #: simulation/data/technologies/archery_tradition.jsontooltip
179 msgid "Archers +10 attack range."
180 msgstr ""
182 #: simulation/data/technologies/architecture_kush.jsongenericName
183 msgid "Monumental Architecture"
184 msgstr ""
186 #: simulation/data/technologies/architecture_kush.jsontooltip
187 msgid ""
188 "Civic Structures +20% build time, +20% health, and +20% capture points."
189 msgstr ""
191 #: simulation/data/technologies/architecture_pers.jsondescription
192 msgid ""
193 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
194 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
195 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
196 "Elamite capital of Susa."
197 msgstr ""
199 #: simulation/data/technologies/architecture_pers.jsongenericName
200 msgid "Achaemenid Architecture"
201 msgstr ""
203 #: simulation/data/technologies/architecture_pers.jsontooltip
204 msgid "Structures +25% health and capture points, but also +20% build time."
205 msgstr ""
207 #: simulation/data/technologies/arsenal_philon.jsondescription
208 msgid ""
209 "The arsenal was mainly used as a warehouse for materials and instruments for"
210 " the equipment of warships."
211 msgstr ""
213 #: simulation/data/technologies/arsenal_philon.jsongenericName
214 msgid "Arsenal of Philon"
215 msgstr ""
217 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
218 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
219 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
220 msgstr ""
222 #: simulation/data/technologies/arsenal_philon.jsontooltip
223 msgid "Warships +1 health/second self-repair rate."
224 msgstr ""
226 #: simulation/data/technologies/art_of_war.jsondescription
227 msgid ""
228 "This famous and most important work of the Seven Military Classics teaches "
229 "Han commanders everything about planning battles, maintaining armies, and "
230 "defeating one's enemies."
231 msgstr ""
233 #: simulation/data/technologies/art_of_war.jsongenericName
234 msgid "Sun Tzu's \"The Art of War\""
235 msgstr ""
237 #: simulation/data/technologies/art_of_war.jsonspecificName.han
238 msgid "Sūnzǐ BīngFǎ"
239 msgstr ""
241 #: simulation/data/technologies/art_of_war.jsontooltip
242 msgid "All Citizen-Soldiers −20% required promotion experience."
243 msgstr ""
245 #: simulation/data/technologies/attack_soldiers_will.jsondescription
246 msgid ""
247 "The will to fight is crucial to victory. Inspire your troops with higher "
248 "pay."
249 msgstr ""
251 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
252 msgid "Will to Fight"
253 msgstr ""
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
258 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
260 msgid "Dynamis"
261 msgstr ""
263 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
264 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
265 msgstr ""
267 #: simulation/data/technologies/barracks_batch_training.jsondescription
268 msgid ""
269 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
270 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
271 msgstr ""
273 #: simulation/data/technologies/barracks_batch_training.jsongenericName
274 #: simulation/data/technologies/stable_batch_training.jsongenericName
275 msgid "Conscription"
276 msgstr "Iesaukšana"
278 #: simulation/data/technologies/barracks_batch_training.jsontooltip
279 msgid "Decreases batch training time of units trained in Barracks."
280 msgstr ""
282 #: simulation/data/technologies/cavalry_health.jsondescription
283 msgid "Selectively breed better war horses."
284 msgstr ""
286 #: simulation/data/technologies/cavalry_health.jsongenericName
287 msgid "Horse Breeding"
288 msgstr ""
290 #: simulation/data/technologies/cavalry_health.jsontooltip
291 msgid "Cavalry +10% health."
292 msgstr ""
294 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
295 msgid "Train your horses to move faster."
296 msgstr "Apmāci zirgus kustēties ātrāk."
298 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
299 msgid "Horse Racing"
300 msgstr "Zirgu sacīkstes."
302 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
303 msgid "Cavalry +10% walk speed."
304 msgstr "Kavalērija +10% pārvietošanās ātrums."
306 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
307 msgid ""
308 "Britons paint their bodies with Woad, which produces a blue color and gives "
309 "them a fiercesome appearance in battle."
310 msgstr ""
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
313 msgid "Woad Warriors"
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
317 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
318 msgstr ""
320 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
321 msgid ""
322 "Carthaginians built their city walls in three concentric circuits. These "
323 "walls were never breached. Even when the city was taken by the Romans, it "
324 "was via the city's harbor, not by storming its walls."
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
328 msgid "Triple Walls"
329 msgstr "Trīskāršās sienas"
331 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
332 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
333 msgstr ""
335 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
336 msgid "Celtic structures were mostly made of wood with rubble foundations."
337 msgstr ""
339 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
340 msgid "Wooden Construction"
341 msgstr "Koka Konstrukcija"
343 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
344 msgid "Structures −20% build time, −20% health, and −20% capture points."
345 msgstr ""
347 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
348 msgid ""
349 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
350 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
351 "was to push the Persians out of the Aegean region. The allied states "
352 "contributed ships and money, while the Athenians offered their entire navy."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
356 msgid "Delian League"
357 msgstr "Deliana līga"
359 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
360 msgid "Ships −25% construction time."
361 msgstr ""
363 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
364 msgid ""
365 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
366 "were in demand throughout the Mediterranean."
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
370 msgid "Superior Cavalry"
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
374 msgid "Cavalry +10% melee attack damage."
375 msgstr ""
377 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
378 msgid "The Greeks used stone construction from early Mycenaean times."
379 msgstr "Grieķi lietojuši mūra konstrukcijas no agrīnajiem Mikēniešu laikiem."
381 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
382 msgid "Hellenic Architecture"
383 msgstr "Hellēniskā Arhitektūra"
385 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
386 msgid "Structures +10% health and +10% capture points."
387 msgstr ""
389 #: simulation/data/technologies/civbonuses/han_population.jsondescription
390 msgid ""
391 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
392 "people, one of the largest empires of antiquity by population."
393 msgstr ""
395 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
396 msgid "Federated States"
397 msgstr ""
399 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
400 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
401 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
402 msgid "+10% maximum population limit."
403 msgstr ""
405 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
406 msgid ""
407 "The Han built massive walls made from rammed earth. These were gigantic "
408 "fortifications several meters thick and stretching for kilometers."
409 msgstr ""
411 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
412 msgid "Great Wall"
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
416 msgid "City Walls +50% health."
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
420 msgid "The Macedonian economy relied greatly on their vast natural resources."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
424 msgid "Resource-Rich Economy"
425 msgstr ""
427 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
428 msgid "Storehouse technologies −100% research time."
429 msgstr ""
431 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
432 msgid ""
433 "India is the land of the elephants. Elephant warfare originated in India and"
434 " continued for millennia. It was also the source of elephants for the "
435 "eastern Mediterranean. Indian kings were able to field large numbers of war "
436 "elephants."
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
440 msgid "Elephant Tradition"
441 msgstr ""
443 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
444 msgid "Elephants −30% training time."
445 msgstr ""
447 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
448 msgid ""
449 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
450 "an area of 5 million square kilometers, with a population of close to 60 "
451 "million people. The Mauryan regents held the title Emperor of Emperors and "
452 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
453 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
454 "time."
455 msgstr ""
457 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
458 msgid "Emperor of Emperors"
459 msgstr "Imperatoru Imperators"
461 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
462 msgid "Chakravarti Samrāt"
463 msgstr "Chakravarti Samrāt"
465 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
466 msgid ""
467 "The Mauryas built their city walls out of wood, an abundant natural resource"
468 " in India."
469 msgstr ""
471 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
472 msgid "Wooden Walls"
473 msgstr "Koka Mūri"
475 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
476 msgid "City Walls −20% build time and −20% health."
477 msgstr ""
479 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
480 msgid ""
481 "The Persians could and did levy a large number of infantry during wartime "
482 "due to the sheer size of the Achaemenid Empire and the way in which it was "
483 "set-up. In general the Persian infantry was well trained and fought with "
484 "great tenacity. However while this was true the infantry were poor hand-to-"
485 "hand, close combat fighters. Also, with the exception of the elite "
486 "regiments, the Persian infantry was not a standing professional force."
487 msgstr ""
489 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
490 msgid "Great King's Levy"
491 msgstr "Diženā Karaļa mobilizācija"
493 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
494 msgid ""
495 "Sun-dried mud bricks were a common building material in hot and dry areas, "
496 "especially where wood was scarce. Although not as strong and durable as "
497 "fired bricks or natural stone and vulnerable to constant rains and heavy "
498 "floods, mud bricks have the advantage they are cheap and easy to produce."
499 msgstr ""
501 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
502 msgid "Sun-dried Mud Bricks"
503 msgstr ""
505 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
506 msgid ""
507 "Houses and Economic Structures −40% wood cost, health, and capture points as"
508 " well as +50% build time."
509 msgstr ""
511 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
512 msgid "Soldiers were well Trained to Operate Siege Engines."
513 msgstr ""
515 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
516 msgid "Legionary Engineers"
517 msgstr ""
519 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
520 msgid ""
521 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
522 msgstr ""
524 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
525 msgid ""
526 "The Seleucid empire was located in a highly fertile region with productive "
527 "soils. Farms are cheaper and faster to build."
528 msgstr ""
530 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
531 msgid "Fertile Crescent"
532 msgstr ""
534 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
535 msgid "Farms −25% wood cost and −75% build time."
536 msgstr ""
538 #: simulation/data/technologies/civil_engineering_01.jsongenericName
539 msgid "Improved Construction"
540 msgstr ""
542 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
543 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
544 msgid "Gōngchéng"
545 msgstr ""
547 #: simulation/data/technologies/civil_engineering_01.jsontooltip
548 msgid "All structures −10% build time and −10% cost."
549 msgstr ""
551 #: simulation/data/technologies/civil_engineering_02.jsongenericName
552 msgid "Robust Architecture"
553 msgstr ""
555 #: simulation/data/technologies/civil_engineering_02.jsontooltip
556 msgid "All structures +20% health."
557 msgstr ""
559 #: simulation/data/technologies/civil_service_01.jsongenericName
560 msgid "Efficient Bureaucracy"
561 msgstr ""
563 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
564 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
565 msgid "Guānliáo"
566 msgstr ""
568 #: simulation/data/technologies/civil_service_01.jsontooltip
569 msgid "Ministers −50% train time."
570 msgstr ""
572 #: simulation/data/technologies/civil_service_02.jsongenericName
573 msgid "Intensive Training"
574 msgstr ""
576 #: simulation/data/technologies/civil_service_02.jsontooltip
577 msgid "Ministers +50% health."
578 msgstr ""
580 #: simulation/data/technologies/colonization.jsondescription
581 msgid ""
582 "Carthaginians established many trading centers as colonies and ultimately "
583 "held dominion over 300 cities and towns in North Africa alone."
584 msgstr ""
586 #: simulation/data/technologies/colonization.jsongenericName
587 msgid "Colonization"
588 msgstr "Kolonizācija"
590 #: simulation/data/technologies/colonization.jsontooltip
591 msgid ""
592 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
593 "resource costs."
594 msgstr ""
596 #: simulation/data/technologies/cost_healer.jsondescription
597 msgid ""
598 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
599 "the gods, calm natural disasters, or even improve harvests."
600 msgstr ""
602 #: simulation/data/technologies/cost_healer.jsongenericName
603 msgid "Sacrificial Ritual"
604 msgstr ""
606 #: simulation/data/technologies/cost_healer.jsontooltip
607 msgid "Healers –40% training time, and the metal cost is removed."
608 msgstr ""
610 #: simulation/data/technologies/crossbow_training.jsondescription
611 msgid "The Han had a penchant for using massed crossbowmen in battle."
612 msgstr ""
614 #: simulation/data/technologies/crossbow_training.jsongenericName
615 msgid "Crossbow Training"
616 msgstr ""
618 #: simulation/data/technologies/crossbow_training.jsontooltip
619 msgid "Crossbow Infantry −20% train time."
620 msgstr ""
622 #: simulation/data/technologies/dock_efficiency.jsondescription
623 #: simulation/data/technologies/ship_cost_time.jsondescription
624 msgid ""
625 "Employ skilled shipwrights with specialized tools to speed up ship "
626 "construction."
627 msgstr ""
629 #: simulation/data/technologies/dock_efficiency.jsongenericName
630 msgid "Shipwrights"
631 msgstr ""
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
636 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
638 msgid "Naupēgoi"
639 msgstr ""
641 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
642 msgid "Faber Navalis"
643 msgstr ""
645 #: simulation/data/technologies/dock_efficiency.jsontooltip
646 msgid ""
647 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
648 "time) and are built 20% faster."
649 msgstr ""
651 #: simulation/data/technologies/equine_transports.jsondescription
652 msgid ""
653 "Early Achaemenid rulers acted towards making Persia the first great Asian "
654 "empire to rule the seas. The Great King behaved favourably towards the "
655 "various sea peoples in order to secure their services, but also carried out "
656 "various marine initiatives. During the reign of Darius the Great, for "
657 "example, a canal was built in Egypt and a Persian navy was sent exploring "
658 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
659 "were retrofitted to carry horses and their riders."
660 msgstr ""
662 #: simulation/data/technologies/equine_transports.jsongenericName
663 msgid "Equine Transports"
664 msgstr "Ekviniešu transports"
666 #: simulation/data/technologies/equine_transports.jsontooltip
667 msgid "Phoenician Triremes gain the ability to train Cavalry."
668 msgstr ""
670 #: simulation/data/technologies/exploration.jsondescription
671 msgid ""
672 "Nobody knew better than the Carthaginians where in the ancient world they "
673 "were going and going to go; their merchant traders had missions to "
674 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
675 "into the Indian Ocean to expand their knowledge and open up new trade "
676 "routes."
677 msgstr ""
679 #: simulation/data/technologies/exploration.jsongenericName
680 msgid "Exploration"
681 msgstr "Atklāšana"
683 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
684 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
685 msgstr ""
687 #: simulation/data/technologies/exploration.jsontooltip
688 msgid "Traders and Ships +20% vision range."
689 msgstr ""
691 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
692 msgid "Salting allows to preserve fish longer."
693 msgstr "Sālīšana ļauj ilgāk saglabāt zivis."
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
696 msgid "Salt Curing"
697 msgstr ""
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
700 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
701 msgstr ""
703 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
704 msgid "Fishing Boats +20 food capacity."
705 msgstr "Zvejas kuģiem +20 pārtikas kapacitātei."
707 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
708 msgid "Use nets to improve the productivity of fishing boats."
709 msgstr ""
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
712 msgid "Fishing Nets"
713 msgstr ""
715 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
716 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
717 msgstr ""
719 #: simulation/data/technologies/garrison_heal.jsondescription
720 msgid "Units regain health over time while garrisoned."
721 msgstr ""
723 #: simulation/data/technologies/garrison_heal.jsongenericName
724 msgid "Living Conditions"
725 msgstr "Dzīves Apstākļi"
727 #: simulation/data/technologies/garrison_heal.jsontooltip
728 msgid "Structures +1 garrison heal rate."
729 msgstr ""
731 #: simulation/data/technologies/gather_ahimsa.jsondescription
732 msgid ""
733 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
734 "actions towards all living beings. It is a key virtue in Indian religions "
735 "like Jainism, Buddhism, Hinduism, and Sikhism."
736 msgstr ""
738 #: simulation/data/technologies/gather_ahimsa.jsongenericName
739 msgid "Ahimsa"
740 msgstr ""
742 #: simulation/data/technologies/gather_ahimsa.jsontooltip
743 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
744 msgstr ""
746 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
747 msgid "Breed livestock to slaughter for meat."
748 msgstr ""
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
751 msgid "Stockbreeding"
752 msgstr "Lopkopība"
754 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
755 msgid "Domestic Animals −25% breeding time."
756 msgstr "Mājdzīvnieki -25% audzēšanas laiks."
758 #: simulation/data/technologies/gather_capacity_basket.jsondescription
759 msgid "Workers use baskets. Increases shuttling capacity for all resources."
760 msgstr "Grozus izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām. "
762 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
763 msgid "Baskets"
764 msgstr "Grozi"
766 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
767 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
768 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
769 msgid "Workers +5 resource capacity."
770 msgstr "Strādnieki +5 izejvielu ietilpība."
772 #: simulation/data/technologies/gather_capacity_carts.jsondescription
773 msgid ""
774 "Workers use horse-drawn carts. Increases shuttling capacity for all "
775 "resources."
776 msgstr "Zirgu pajūgi. Izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām.  "
778 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
779 msgid "Horse-drawn Carts"
780 msgstr "Zirgu pajūgi"
782 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
783 msgid ""
784 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
785 msgstr "Ķerras. Izmanto strādnieki. Palielina pārvietošanas ietilpību visām izejvielām. "
787 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
788 msgid "Wheelbarrow"
789 msgstr "Ķerra"
791 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
792 msgid "Install a chain pump for improved irrigation."
793 msgstr ""
795 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
796 msgid "Chain Pump"
797 msgstr ""
799 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
800 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
801 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
802 #: simulation/data/technologies/gather_farming_plows.jsontooltip
803 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
804 #: simulation/data/technologies/gather_farming_training.jsontooltip
805 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
806 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
807 msgid "Workers +20% grain gather rate."
808 msgstr "Strādnieki +20% graudu ievākšana."
810 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
811 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
812 msgid "Extra nutrients for farms."
813 msgstr "Papildus mēslojumi fermām."
815 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
816 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
817 msgid "Fertilizer"
818 msgstr "Mēslojums"
820 #: simulation/data/technologies/gather_farming_harvester.jsondescription
821 msgid ""
822 "The Gauls invented an harvesting machine, making it much easier to harvest "
823 "grain."
824 msgstr ""
826 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
827 msgid "Harvesting Machine"
828 msgstr ""
830 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
831 msgid "Workers +10% grain gather rate."
832 msgstr ""
834 #: simulation/data/technologies/gather_farming_plows.jsondescription
835 msgid ""
836 "Equip your workers with iron plows, animal-drawn instruments to turn the "
837 "sod."
838 msgstr ""
840 #: simulation/data/technologies/gather_farming_plows.jsongenericName
841 msgid "Iron Plow"
842 msgstr "Dzelzs Arkls"
844 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
845 msgid "Equip your workers with seed drills."
846 msgstr ""
848 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
849 msgid "Seed Drill"
850 msgstr ""
852 #: simulation/data/technologies/gather_farming_training.jsondescription
853 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
854 msgid "Training for workers to increase farm gathering speed."
855 msgstr "Strādnieku apmācība, lai palielinātu zemkopības ātrumu."
857 #: simulation/data/technologies/gather_farming_training.jsongenericName
858 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
859 msgid "Gather Training"
860 msgstr "Savākšanas apmācība"
862 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
863 msgid "Remove water weeds to preserve nutrients for the rice plants."
864 msgstr ""
866 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
867 msgid "Water Weeding"
868 msgstr ""
870 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
871 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
872 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
873 msgid "Increases wood gathering rates for trees."
874 msgstr "Palielina koksnes iegūšanas ātrumu no kokiem. "
876 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
877 msgid "Iron Axe Heads"
878 msgstr ""
880 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
881 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
882 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
883 msgid "Workers +25% wood gather rate."
884 msgstr ""
886 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
887 msgid "Sharp Axe Heads"
888 msgstr ""
890 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
891 msgid "Stronger Axe"
892 msgstr ""
894 #: simulation/data/technologies/gather_mining_serfs.jsondescription
895 msgid ""
896 "Compel serfs to help your workers quarry stone. Increases stone gathering "
897 "rates."
898 msgstr ""
900 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
901 msgid "Serfs"
902 msgstr "Dzimtcilvēki"
904 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
905 msgid "Heilōtes"
906 msgstr ""
908 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
909 #: simulation/data/technologies/gather_mining_servants.jsontooltip
910 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
911 msgid "Workers +25% stone gather rate."
912 msgstr ""
914 #: simulation/data/technologies/gather_mining_servants.jsondescription
915 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
916 msgstr ""
918 #: simulation/data/technologies/gather_mining_servants.jsongenericName
919 msgid "Servants"
920 msgstr "Kalpotāji"
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
925 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
927 msgid "Douloi"
928 msgstr ""
930 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
931 msgid "Develop shaft mining. Increases metal gathering rates."
932 msgstr ""
934 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
935 msgid "Shaft Mining"
936 msgstr "Iegūšana ar cērtēm"
938 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
939 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
940 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
941 msgid "Workers +25% metal gather rate."
942 msgstr ""
944 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
945 msgid "Strike a vein of precious silver. Increases metal gathering rates."
946 msgstr ""
948 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
949 msgid "Silver Mining"
950 msgstr "Sudraba raktuves"
952 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
953 msgid "Mines of Laureion"
954 msgstr "Laureion raktuves"
956 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
957 msgid "Mines of Krenides"
958 msgstr "Krenides raktuves"
960 #: simulation/data/technologies/gather_mining_slaves.jsondescription
961 msgid ""
962 "Buy slaves to help your workers quarry stone. Increases stone gathering "
963 "rates."
964 msgstr ""
966 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
967 msgid "Slaves"
968 msgstr "Vergi"
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
973 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
975 msgid "Andrapoda"
976 msgstr ""
978 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
979 msgid "Servi"
980 msgstr ""
982 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
983 msgid ""
984 "Equip your workers with helpful tools. Increases metal gathering rates."
985 msgstr ""
987 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
988 msgid "Wedge and Mallet"
989 msgstr "Ķīli un āmuri"
991 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
992 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
993 msgid "Equip your foragers with wicker baskets for foraging."
994 msgstr ""
996 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
997 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
998 msgid "Wicker Baskets"
999 msgstr "Pīts Grozs"
1001 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1002 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1003 msgid "Workers +50% fruit gather rate."
1004 msgstr ""
1006 #: simulation/data/technologies/heal_range.jsondescription
1007 #: simulation/data/technologies/heal_range_2.jsondescription
1008 msgid "Increases the healing and vision range of all healers."
1009 msgstr "Palielina dziedzniecības un redzamības tālumu visiem dziednikiem."
1011 #: simulation/data/technologies/heal_range.jsongenericName
1012 msgid "Healing Range"
1013 msgstr "Dziedniecības tālums"
1015 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1016 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1017 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1018 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1019 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1020 msgid "Olympic Pantheon"
1021 msgstr "Olimpiskais Panteons"
1023 #: simulation/data/technologies/heal_range.jsontooltip
1024 #: simulation/data/technologies/heal_range_2.jsontooltip
1025 msgid "Healers +5 healing range."
1026 msgstr ""
1028 #: simulation/data/technologies/heal_range_2.jsongenericName
1029 msgid "Healing Range 2"
1030 msgstr "Dziedniecības tālums 2"
1032 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1033 msgid "Akadēmeia"
1034 msgstr ""
1036 #: simulation/data/technologies/heal_rate.jsondescription
1037 #: simulation/data/technologies/heal_rate_2.jsondescription
1038 msgid "Increases the healing rate of all healers."
1039 msgstr ""
1041 #: simulation/data/technologies/heal_rate.jsongenericName
1042 msgid "Healing Rate"
1043 msgstr "Dziedniecības ātrums"
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1048 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1050 msgid "Sphagia"
1051 msgstr ""
1053 #: simulation/data/technologies/heal_rate.jsontooltip
1054 #: simulation/data/technologies/heal_rate_2.jsontooltip
1055 msgid "Healers −20% healing time."
1056 msgstr ""
1058 #: simulation/data/technologies/heal_rate_2.jsongenericName
1059 msgid "Healing Rate 2"
1060 msgstr "Dziedēšanas ātrums 2"
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1065 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1067 msgid "Hippocratic Oath"
1068 msgstr "Hipokrāta Zvērests"
1070 #: simulation/data/technologies/health_females_01.jsondescription
1071 msgid ""
1072 "The loom allowed the creation of finer clothing for settlers. Women of the "
1073 "household were taught from a young age how to weave on the loom, and "
1074 "subsequently spent a large share of their lives working with it."
1075 msgstr ""
1077 #: simulation/data/technologies/health_females_01.jsongenericName
1078 msgid "The Loom"
1079 msgstr "Stelles"
1081 #: simulation/data/technologies/health_females_01.jsontooltip
1082 msgid "Female Citizens +100% health."
1083 msgstr ""
1085 #: simulation/data/technologies/health_regen_units.jsondescription
1086 msgid "Organic units will slowly regenerate health over time when idle."
1087 msgstr "Organiskas vienības laika gaitā lēnām atgūs veselību, kamēr nav aizņemti."
1089 #: simulation/data/technologies/health_regen_units.jsongenericName
1090 msgid "Battlefield Medicine"
1091 msgstr "Kaujas Lauka Medicīna"
1093 #: simulation/data/technologies/health_regen_units.jsontooltip
1094 msgid "Idle Organic units +0.5 health regeneration rate."
1095 msgstr ""
1097 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1098 msgid ""
1099 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1100 "throughout their empires, where Greek culture and art blended with local "
1101 "customs to create the motley Hellenistic civilization."
1102 msgstr ""
1104 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1105 msgid "Hellenistic Metropolis"
1106 msgstr "Helēnistiskā Metropole "
1108 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1109 msgid "Civic Centers +100% health and capture points, double default arrows."
1110 msgstr ""
1112 #: simulation/data/technologies/helot_economy.jsondescription
1113 msgid ""
1114 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1115 "state, which managed economic production. Helots must give a reasonable "
1116 "portion of their harvest to support a warrior and his family or widow."
1117 msgstr ""
1119 #: simulation/data/technologies/helot_economy.jsongenericName
1120 msgid "Helot Economy"
1121 msgstr ""
1123 #: simulation/data/technologies/helot_economy.jsontooltip
1124 msgid ""
1125 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1126 "damage."
1127 msgstr ""
1129 #: simulation/data/technologies/hoplite_tradition.jsondescription
1130 msgid "Hoplite soldiers constituted most of the armies of Greece."
1131 msgstr ""
1133 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1134 msgid "Hoplite Tradition"
1135 msgstr ""
1137 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1138 msgid ""
1139 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1140 msgstr ""
1142 #: simulation/data/technologies/immortals.jsondescription
1143 msgid ""
1144 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1145 "Athanatoi (“Immortals”) by Greek authors."
1146 msgstr ""
1148 #: simulation/data/technologies/immortals.jsongenericName
1149 msgid "Immortals"
1150 msgstr "Nemirstīgie"
1152 #: simulation/data/technologies/immortals.jsontooltip
1153 msgid "Immortals −50% training time."
1154 msgstr ""
1156 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1157 msgid ""
1158 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1159 "Athenaikos)."
1160 msgstr ""
1162 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1163 msgid "Iphicratean Reforms"
1164 msgstr "Ifikrateona reformas"
1166 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1167 msgid ""
1168 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1169 msgstr ""
1171 #: simulation/data/technologies/juggernauts.jsongenericName
1172 msgid "Juggernauts"
1173 msgstr ""
1175 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1176 msgid "Tessarakonterēs"
1177 msgstr "Tessarakonterēs"
1179 #: simulation/data/technologies/juggernauts.jsontooltip
1180 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1181 msgstr ""
1183 #: simulation/data/technologies/krypteia.jsondescription
1184 msgid ""
1185 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1186 "camouflage themselves and gained combat experience. The Spartans declared "
1187 "war on the Helots annually, with no problem or guilt in murdering them. "
1188 "During this initiation, the youths slept during the day and roamed at night,"
1189 " murdering any Helot they encountered along the way."
1190 msgstr ""
1192 #: simulation/data/technologies/krypteia.jsongenericName
1193 msgid "Krypteia"
1194 msgstr ""
1196 #: simulation/data/technologies/krypteia.jsontooltip
1197 msgid ""
1198 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1199 " +30% training time."
1200 msgstr ""
1202 #: simulation/data/technologies/long_walls.jsondescription
1203 msgid ""
1204 "The Long Walls of Athens were constructed under the auspices of the wily "
1205 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1206 "secured the city's sea supply routes and prevented an enemy from starving "
1207 "out the city during a siege."
1208 msgstr "No Atēnām līdz Pirejas ostai 6 km garumā tika uzceltas Garās Sienas, kuru būvniecību uzraudzīja Temistikls. Šis nocietinajums pasargāja pilsētas apgades ceļus no jūras, liedzot ienaidniekam aplenkuma laikā nobadināt pilsētniekus."
1210 #: simulation/data/technologies/long_walls.jsongenericName
1211 msgid "Athenian Long Walls"
1212 msgstr "Atēniešu garās sienas"
1214 #: simulation/data/technologies/long_walls.jsontooltip
1215 msgid "Build Walls in own or neutral territory."
1216 msgstr ""
1218 #: simulation/data/technologies/nisean_horses.jsondescription
1219 msgid ""
1220 "The now-extinct Nisian breed of horse was one of the largest and robust "
1221 "horses of ancient times. They were highly sought after by the Seleucids and "
1222 "Persians as both rider and mount gained heavier armor as time progressed."
1223 msgstr ""
1225 #: simulation/data/technologies/nisean_horses.jsongenericName
1226 msgid "Nisean War Horses"
1227 msgstr "Nisiāņu kara zirgi."
1229 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1230 msgid "Nisioi"
1231 msgstr "Nisioi"
1233 #: simulation/data/technologies/nisean_horses.jsontooltip
1234 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1235 msgstr ""
1237 #: simulation/data/technologies/ostracism.jsondescription
1238 msgid ""
1239 "In ancient Athens, ostracism was the process by which any citizen, including"
1240 " political leaders, could be expelled from the city-state for 10 years."
1241 msgstr ""
1243 #: simulation/data/technologies/ostracism.jsongenericName
1244 msgid "Ostracism"
1245 msgstr ""
1247 #: simulation/data/technologies/ostracism.jsontooltip
1248 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1249 msgstr ""
1251 #: simulation/data/technologies/outpost_vision.jsondescription
1252 msgid "Increases outpost vision."
1253 msgstr ""
1255 #: simulation/data/technologies/outpost_vision.jsongenericName
1256 msgid "Carrier Pigeons"
1257 msgstr "Pasta Baloži"
1259 #: simulation/data/technologies/outpost_vision.jsontooltip
1260 msgid "Outposts +33% vision range."
1261 msgstr ""
1263 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1264 msgid "Wicker Basket vs Ahimsa"
1265 msgstr ""
1267 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1268 msgid "Traditional Army vs Reform Army"
1269 msgstr ""
1271 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1272 msgid "Civil Engineering"
1273 msgstr ""
1275 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1276 msgid "Civil Service"
1277 msgstr ""
1279 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1280 msgid "Cult"
1281 msgstr ""
1283 #: simulation/data/technologies/parade_of_daphne.jsondescription
1284 msgid ""
1285 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1286 "thousands of well-equipped troops participated in the opening procession."
1287 msgstr ""
1289 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1290 msgid "Parade of Daphne"
1291 msgstr "Dafnes Parāde"
1293 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1294 msgid "Champions −20% training time."
1295 msgstr ""
1297 #: simulation/data/technologies/pharaonic_cult.jsondescription
1298 msgid ""
1299 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1300 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1301 "certainly took advantage of this ancient custom to the fullest, to varying "
1302 "degrees of success."
1303 msgstr ""
1305 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1306 msgid "Pharaonic Cult"
1307 msgstr ""
1309 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1310 msgid "Heroes +2 health/second self-regen rate."
1311 msgstr ""
1313 #: simulation/data/technologies/phase_city.jsondescription
1314 msgid ""
1315 "Dummy technology for use in templates requirements, replaced by "
1316 "phase_city_generic or phase_city_{civ}."
1317 msgstr ""
1319 #: simulation/data/technologies/phase_city.jsongenericName
1320 #: simulation/data/technologies/phase_city_athen.jsongenericName
1321 #: simulation/data/technologies/phase_city_generic.jsongenericName
1322 #: simulation/data/technologies/phase_city_pers.jsongenericName
1323 msgid "City Phase"
1324 msgstr "Lielpilsētas Fāze"
1326 #: simulation/data/technologies/phase_city_athen.jsondescription
1327 msgid ""
1328 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1329 " of modern technology. This is the Athenian city phase, where metal "
1330 "gathering rates are boosted because of the 'Silver Owls' bonus."
1331 msgstr "Attīstība no rosīgas pilsētas līdz īstenai metropolei, pilnai ar moderno tehnoloģiju brīnumiem. Šī ir Atēniešu Lielpilsētas fāze, kad metāla iegūšanas ātrumi tiek uzlaboti, pateicoties 'Sudraba pūču' priekšrocībai."
1333 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1334 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1335 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1336 msgid "Requires three Town Structures."
1337 msgstr ""
1339 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1342 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1343 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1344 msgid "Megalopolis"
1345 msgstr ""
1347 #: simulation/data/technologies/phase_city_athen.jsontooltip
1348 msgid ""
1349 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1350 "Centers +25% territory influence radius. Structures +1 capture points "
1351 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1352 msgstr ""
1354 #: simulation/data/technologies/phase_city_generic.jsondescription
1355 msgid ""
1356 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1357 " of modern technology."
1358 msgstr "Attīstība no rosīgas pilsētas līdz īstenai metropolei, pilnai ar moderno tehnoloģiju brīnumiem."
1360 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1361 msgid "Jùn"
1362 msgstr ""
1364 #: simulation/data/technologies/phase_city_generic.jsontooltip
1365 msgid ""
1366 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1367 "Centers +25% territory influence radius. Structures +1 capture points "
1368 "regeneration rate for garrisoned units."
1369 msgstr ""
1371 #: simulation/data/technologies/phase_city_pers.jsondescription
1372 msgid ""
1373 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1374 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1375 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1376 msgstr ""
1378 #: simulation/data/technologies/phase_city_pers.jsontooltip
1379 msgid ""
1380 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1381 "Centers +25% territory influence radius. Structures +1 capture points "
1382 "regeneration rate for garrisoned units. Decrease batch training time of "
1383 "units trained in Stables."
1384 msgstr ""
1386 #: simulation/data/technologies/phase_town.jsondescription
1387 msgid ""
1388 "Dummy technology for use in templates requirements, replaced by "
1389 "phase_town_generic or phase_town_{civ}."
1390 msgstr ""
1392 #: simulation/data/technologies/phase_town.jsongenericName
1393 #: simulation/data/technologies/phase_town_athen.jsongenericName
1394 #: simulation/data/technologies/phase_town_generic.jsongenericName
1395 #: simulation/data/technologies/phase_town_pers.jsongenericName
1396 msgid "Town Phase"
1397 msgstr "Pilsētas Fāze"
1399 #: simulation/data/technologies/phase_town_athen.jsondescription
1400 msgid ""
1401 "Advances from a small village to a bustling town, ready to expand rapidly. "
1402 "This is the Athenian town phase, where metal gathering rates are boosted "
1403 "because of the 'Silver Owls' bonus."
1404 msgstr "Attīstība no neliela ciemata līdz rosīgai pilsētai, gatavi strauji paplašināties. Šī ir Atēniešu pilsētas fāze, kad metāla iegūšanas ātrumi tiek uzlaboti pateicoties 'Sudraba pūču' priekšrocībai."
1406 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1407 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1408 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1409 msgid "Requires five Village Structures."
1410 msgstr ""
1412 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1414 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1415 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1416 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1417 msgid "Kōmopolis"
1418 msgstr ""
1420 #: simulation/data/technologies/phase_town_athen.jsontooltip
1421 msgid ""
1422 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1423 "Centers +25% territory influence radius. Structures +0.5 capture points "
1424 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1425 msgstr ""
1427 #: simulation/data/technologies/phase_town_generic.jsondescription
1428 msgid ""
1429 "Advances from a small village to a bustling town, ready to expand rapidly."
1430 msgstr "Attīstās no maza ciemata par augošu pilsētu, gatavs strauji paplašināties."
1432 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1433 msgid "Xìan"
1434 msgstr ""
1436 #: simulation/data/technologies/phase_town_generic.jsontooltip
1437 msgid ""
1438 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1439 "Centers +25% territory influence radius. Structures +0.5 capture points "
1440 "regeneration rate for garrisoned units."
1441 msgstr ""
1443 #: simulation/data/technologies/phase_town_pers.jsondescription
1444 msgid ""
1445 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1446 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1447 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1448 msgstr ""
1450 #: simulation/data/technologies/phase_town_pers.jsontooltip
1451 msgid ""
1452 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1453 "Centers +25% territory influence radius. Structures +0.5 capture points "
1454 "regeneration rate for garrisoned units. Decrease batch training time of "
1455 "units trained in Stables."
1456 msgstr ""
1458 #: simulation/data/technologies/phase_village.jsongenericName
1459 msgid "Village Phase"
1460 msgstr "Ciemata Fāze"
1462 #: simulation/data/technologies/pheidian_workshop.jsondescription
1463 msgid ""
1464 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1465 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1466 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1467 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1468 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1469 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1470 "which stood between it and the Propylaea, a monumental gateway that served "
1471 "as the entrance to the Acropolis in Athens."
1472 msgstr ""
1474 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1475 msgid "Pheidian Workshop"
1476 msgstr ""
1478 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1479 msgid "Temples and Wonder −50% stone cost and build time."
1480 msgstr ""
1482 #: simulation/data/technologies/poison_arrows.jsongenericName
1483 msgid "Poison Arrows"
1484 msgstr ""
1486 #: simulation/data/technologies/poison_arrows.jsontooltip
1487 msgid "Ranged Soldiers +20% attack damage."
1488 msgstr ""
1490 #: simulation/data/technologies/poison_blades.jsongenericName
1491 msgid "Poison Blades"
1492 msgstr ""
1494 #: simulation/data/technologies/poison_blades.jsontooltip
1495 msgid "Melee Soldiers +20% attack damage."
1496 msgstr ""
1498 #: simulation/data/technologies/pop_house_01.jsondescription
1499 msgid ""
1500 "Home gardens ranged from simple fenced-in areas to large manicured and "
1501 "colonnaded enclosures."
1502 msgstr ""
1504 #: simulation/data/technologies/pop_house_01.jsongenericName
1505 msgid "Home Garden"
1506 msgstr "Mājas dārzs"
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1511 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1513 msgid "Peristylon"
1514 msgstr ""
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1517 msgid "Paradaidām"
1518 msgstr ""
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1521 msgid "Peristylium"
1522 msgstr ""
1524 #: simulation/data/technologies/pop_house_01.jsontooltip
1525 #: simulation/data/technologies/pop_house_02.jsontooltip
1526 msgid "Houses +20% population bonus."
1527 msgstr ""
1529 #: simulation/data/technologies/pop_house_02.jsondescription
1530 msgid ""
1531 "Homes tended to expand as the wealth and population of a settlement grew."
1532 msgstr "Mājām ir tendence paplašināties, kamēr auga pilsētas populācija un labklājība."
1534 #: simulation/data/technologies/pop_house_02.jsongenericName
1535 msgid "Manors"
1536 msgstr "Muižas"
1538 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1539 msgid "Insulae"
1540 msgstr "Insulae"
1542 #: simulation/data/technologies/reformed_army_sele.jsondescription
1543 msgid "The Roman-style core of the Seleucid army."
1544 msgstr ""
1546 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1547 msgid "Reform Army"
1548 msgstr "Reformēta armija"
1550 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1551 msgid "Unlock the Champion Infantry Swordsman."
1552 msgstr ""
1554 #: simulation/data/technologies/roman_reforms.jsondescription
1555 msgid ""
1556 "Regularize the army into a professional, organized force. The Marian reforms"
1557 " were a series of military reforms in the last century BC attributed to "
1558 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1559 "and standardization of the heavy infantry unit: the Legionary."
1560 msgstr ""
1562 #: simulation/data/technologies/roman_reforms.jsongenericName
1563 msgid "Marian Reforms"
1564 msgstr ""
1566 #: simulation/data/technologies/roman_reforms.jsontooltip
1567 msgid ""
1568 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1569 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1570 "Infantry."
1571 msgstr ""
1573 #: simulation/data/technologies/roman_roads.jsondescription
1574 msgid "All roads lead to Rome."
1575 msgstr ""
1577 #: simulation/data/technologies/roman_roads.jsongenericName
1578 msgid "Roman Roads"
1579 msgstr ""
1581 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1582 msgid "Viae Romanum"
1583 msgstr ""
1585 #: simulation/data/technologies/roman_roads.jsontooltip
1586 msgid "All Land Units +5% movement speed."
1587 msgstr ""
1589 #: simulation/data/technologies/serapis_cult.jsondescription
1590 msgid ""
1591 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1592 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1593 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1594 "trappings, and combined iconography from a great many cults, signifying both"
1595 " abundance and resurrection. A serapeion was any temple or religious "
1596 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1597 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1598 " in Alexandria."
1599 msgstr ""
1601 #: simulation/data/technologies/serapis_cult.jsongenericName
1602 msgid "Serapis Cult"
1603 msgstr ""
1605 #: simulation/data/technologies/serapis_cult.jsontooltip
1606 msgid "+2.0 metal trickle per second."
1607 msgstr ""
1609 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1610 msgid "Marines were a vital part of ship defense and offense."
1611 msgstr ""
1613 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1614 msgid "Marines"
1615 msgstr ""
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1624 msgid "Epibatai"
1625 msgstr ""
1627 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1628 msgid "All Warships +40% capture resistance."
1629 msgstr ""
1631 #: simulation/data/technologies/ship_cost_time.jsongenericName
1632 msgid "Naval Architects"
1633 msgstr "Jūras arhitekti"
1635 #: simulation/data/technologies/ship_cost_time.jsontooltip
1636 msgid "Ships −20% construction time."
1637 msgstr ""
1639 #: simulation/data/technologies/ship_health.jsondescription
1640 msgid "Wooden reinforcement beams for ship hulls."
1641 msgstr "Koka nostiprinājuma sijas kuģa korpusiem."
1643 #: simulation/data/technologies/ship_health.jsongenericName
1644 msgid "Reinforced Hull"
1645 msgstr ""
1647 #: simulation/data/technologies/ship_health.jsontooltip
1648 msgid "Ships +25% health, but −10% speed."
1649 msgstr ""
1651 #: simulation/data/technologies/ship_movement_speed.jsondescription
1652 msgid ""
1653 "Train your oarsmen and sailors to move more efficiently and speed up your "
1654 "ships."
1655 msgstr ""
1657 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1658 msgid "Experienced Crews"
1659 msgstr ""
1661 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1662 msgid "Ships +10% movement speed."
1663 msgstr ""
1665 #: simulation/data/technologies/ship_vision.jsondescription
1666 msgid ""
1667 "Lookouts aboard ship were important for sighting land, spotting navigational"
1668 " hazards, and directing fire in battle."
1669 msgstr ""
1671 #: simulation/data/technologies/ship_vision.jsongenericName
1672 msgid "Lookouts"
1673 msgstr ""
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1678 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1680 msgid "Prōratēs"
1681 msgstr ""
1683 #: simulation/data/technologies/ship_vision.jsontooltip
1684 msgid ""
1685 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1686 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1687 msgstr ""
1689 #: simulation/data/technologies/siege_attack.jsondescription
1690 msgid "Advanced technologies improve siege efficiency."
1691 msgstr ""
1693 #: simulation/data/technologies/siege_attack.jsongenericName
1694 msgid "Advanced Siege"
1695 msgstr "Attīstīts aplenkums"
1697 #: simulation/data/technologies/siege_attack.jsontooltip
1698 msgid "Siege Engines +25% attack crush damage."
1699 msgstr ""
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1702 msgid "Improvement to projectile accuracy."
1703 msgstr ""
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1706 msgid "Bolt Accuracy"
1707 msgstr "Bultu precizitāte"
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1710 msgid "Bolt Shooters −20% ranged attack spread."
1711 msgstr ""
1713 #: simulation/data/technologies/siege_cost_time.jsondescription
1714 msgid "The science or craft of laying or carrying out sieges."
1715 msgstr ""
1717 #: simulation/data/technologies/siege_cost_time.jsongenericName
1718 msgid "Siegecraft"
1719 msgstr ""
1721 #: simulation/data/technologies/siege_cost_time.jsontooltip
1722 msgid "Siege Engines −20% construction time."
1723 msgstr ""
1725 #: simulation/data/technologies/siege_health.jsondescription
1726 msgid ""
1727 "Cover the exterior with iron plates to protect against fire and projectiles."
1728 msgstr ""
1730 #: simulation/data/technologies/siege_health.jsongenericName
1731 msgid "Armor Plating"
1732 msgstr ""
1734 #: simulation/data/technologies/siege_health.jsontooltip
1735 msgid "Battering Rams and Siege Towers +25% health."
1736 msgstr ""
1738 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1739 msgid "Military engineers are responsible for improvements in siege engines."
1740 msgstr ""
1742 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1743 msgid "Military Engineers"
1744 msgstr "Militārie Inženieri"
1746 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1747 msgid "Siege Engines –40% pack and unpack time."
1748 msgstr ""
1750 #: simulation/data/technologies/silk_road.jsongenericName
1751 msgid "Silk Road"
1752 msgstr ""
1754 #: simulation/data/technologies/silk_road.jsontooltip
1755 msgid "Traders +20% international trade bonus."
1756 msgstr ""
1758 #: simulation/data/technologies/silvershields.jsondescription
1759 msgid ""
1760 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1761 "the Macedonian army."
1762 msgstr "Sudraba vairogi, vai Argyraspidai, bija Maķedoniešu armijas elitāras smagās kājnieku vienības."
1764 #: simulation/data/technologies/silvershields.jsongenericName
1765 msgid "Silver Shields Regiment"
1766 msgstr "Sudraba vairogu režīms"
1768 #: simulation/data/technologies/silvershields.jsontooltip
1769 msgid ""
1770 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1771 "and attack damage."
1772 msgstr ""
1774 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1775 msgid ""
1776 "Often, a soldier would carry a secondary weapon in addition to his primary "
1777 "weapon of choice, to be drawn when the primary weapon has failed or been "
1778 "broken."
1779 msgstr ""
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1782 msgid "Side Arms"
1783 msgstr "Sānu ieroči"
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1788 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1790 msgid "Xiphos"
1791 msgstr ""
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1794 msgid "Pugio"
1795 msgstr "Pugio"
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1799 msgid "Soldiers +15% melee attack damage."
1800 msgstr ""
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1803 msgid "Using iron instead of bronze gave weapons additional power."
1804 msgstr "Dzelzs nevis bronzas izmantošana deva ieročiem papildus spēku."
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1807 msgid "Iron Weapons"
1808 msgstr "Dzelzs Ieroči"
1810 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1811 msgid ""
1812 "By adding a small amount of carbon during the iron smelting process, a "
1813 "stronger material, steel, can be forged."
1814 msgstr ""
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1817 msgid "Carburization"
1818 msgstr ""
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1821 msgid "Soldiers +20% melee attack damage."
1822 msgstr ""
1824 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1825 msgid ""
1826 "Secret steel working techniques give sword blades distinctive and beautiful "
1827 "markings. Not only that, but the steel's hardness is unparalleled."
1828 msgstr "Slepenas tērauda apstrādes tehnikias piešķir zobena asmenim īpatnēju un skaistu marķējumu. Turklāt šis tērauds ir nesalīdzināmi izturīgāks."
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1831 msgid "Steel Working"
1832 msgstr "Tērauda apstrāde"
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1835 msgid "Toledo Steel"
1836 msgstr "Toledo tērauds"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1839 msgid "Wootz Steel"
1840 msgstr "Wootz tērauds"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1843 msgid ""
1844 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1845 msgstr ""
1847 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1848 msgid ""
1849 "Improving the fletching of arrows increases their stability and speed, and "
1850 "thus their penetration."
1851 msgstr ""
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1854 msgid "Improved Fletching"
1855 msgstr ""
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1859 msgid "Soldiers +15% ranged attack damage."
1860 msgstr ""
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1863 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1864 msgstr ""
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1867 msgid "Iron Arrowheads"
1868 msgstr ""
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1871 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1872 msgstr ""
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1875 msgid "Trilobate Arrowheads"
1876 msgstr ""
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1879 msgid "Soldiers +20% ranged attack damage."
1880 msgstr ""
1882 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1883 msgid "Ranged Soldiers +25% promotion experience."
1884 msgstr ""
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1887 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1888 msgstr ""
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1891 msgid "Quilted Body Armor"
1892 msgstr "Iešūtas ķermeņa bruņas"
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1897 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1899 msgid "Spolas"
1900 msgstr "Spolas"
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1904 msgid "Soldiers +1 hack resistance."
1905 msgstr ""
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1908 msgid "Body armor made from laminated linen."
1909 msgstr ""
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1912 msgid "Laminated Linen Body Armor"
1913 msgstr "Laminēta lina ķermeņa bruņas"
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1918 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1920 msgid "Linothōrax"
1921 msgstr ""
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1924 msgid "Body armor made of small metal rings linked together."
1925 msgstr ""
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1928 msgid "Mail Body Armor"
1929 msgstr ""
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1932 msgid "Soldiers +2 hack resistance."
1933 msgstr ""
1935 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1936 msgid ""
1937 "Wooden shields are heavier but much better able to resist projectiles and "
1938 "blows than wicker-frame shields."
1939 msgstr ""
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1942 msgid "Wooden Shield"
1943 msgstr ""
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1947 msgid "Soldiers +1 pierce resistance."
1948 msgstr ""
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1951 msgid "Strengthen shields with a metal rim or spine."
1952 msgstr ""
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1955 msgid "Metal Rim"
1956 msgstr ""
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1959 msgid "Strengthen shields further with stronger metal alloys."
1960 msgstr ""
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1963 msgid "Improved Shield Alloys"
1964 msgstr ""
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1967 msgid "Soldiers +2 pierce resistance."
1968 msgstr ""
1970 #: simulation/data/technologies/spy_counter.jsondescription
1971 msgid "Recruit a network of informants to watch over your people."
1972 msgstr ""
1974 #: simulation/data/technologies/spy_counter.jsongenericName
1975 msgid "Counterintelligence"
1976 msgstr ""
1978 #: simulation/data/technologies/spy_counter.jsontooltip
1979 msgid "Make your units 50% more expensive to bribe."
1980 msgstr ""
1982 #: simulation/data/technologies/stable_batch_training.jsondescription
1983 msgid ""
1984 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1985 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1986 msgstr ""
1988 #: simulation/data/technologies/stable_batch_training.jsontooltip
1989 msgid "Decrease batch training time of units trained in Stables."
1990 msgstr ""
1992 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1993 msgid ""
1994 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1995 " ice house."
1996 msgstr ""
1998 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1999 msgid "Subterranean Aqueducts"
2000 msgstr ""
2002 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2003 msgid "Kārēz"
2004 msgstr ""
2006 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2007 msgid "Ice House +1 trickle food rate per second."
2008 msgstr ""
2010 #: simulation/data/technologies/tower_crenellations.jsondescription
2011 msgid ""
2012 "Crenellations on the battlements allow soldiers wider range of fire in "
2013 "defending a keep."
2014 msgstr "Robojumi uz cietokšņa mūra dod kareivjiem plašāku uguns pārklājumu nocietinājuma aizsardzībā."
2016 #: simulation/data/technologies/tower_crenellations.jsongenericName
2017 msgid "Crenellations"
2018 msgstr "Crenellations"
2020 #: simulation/data/technologies/tower_crenellations.jsontooltip
2021 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2022 msgstr ""
2024 #: simulation/data/technologies/tower_health.jsondescription
2025 msgid "Reinforce the foundations in preparation of an attack."
2026 msgstr "Nostiprina pamatus gatavojoties uzbrukumam."
2028 #: simulation/data/technologies/tower_health.jsongenericName
2029 msgid "Sturdy Foundations"
2030 msgstr "Izturīgi Pamati"
2032 #: simulation/data/technologies/tower_health.jsontooltip
2033 msgid "Towers +25% health."
2034 msgstr ""
2036 #: simulation/data/technologies/tower_murderholes.jsondescription
2037 msgid "Murder holes allow hitting enemies at the foot of the tower."
2038 msgstr "Slepkavošanas caurumi ļauj trāpīt ienaidniekiem torņa pakājē."
2040 #: simulation/data/technologies/tower_murderholes.jsongenericName
2041 msgid "Murder Holes"
2042 msgstr "Slepkavošanas caurumi"
2044 #: simulation/data/technologies/tower_murderholes.jsontooltip
2045 msgid "Sentry and Stone Towers have 0 minimum attack range."
2046 msgstr ""
2048 #: simulation/data/technologies/tower_range.jsondescription
2049 msgid "Arrow shooters increase the maximum range of the fire arrows."
2050 msgstr "Bultu šāvēji palielina uguns bultu maksimālo tālumu."
2052 #: simulation/data/technologies/tower_range.jsongenericName
2053 msgid "Arrow Shooters"
2054 msgstr "Bultu šāvēji"
2056 #: simulation/data/technologies/tower_range.jsontooltip
2057 msgid "Sentry and Stone Towers +8 attack range."
2058 msgstr ""
2060 #: simulation/data/technologies/tower_watch.jsondescription
2061 msgid "A night's watch increases vigilance."
2062 msgstr "Nakts sardze palielina modrību."
2064 #: simulation/data/technologies/tower_watch.jsongenericName
2065 msgid "Sentries"
2066 msgstr "Sardze"
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2071 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2073 msgid "Nyktophylakes"
2074 msgstr ""
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2077 msgid "Shàobīng"
2078 msgstr ""
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2081 msgid "Vigiles"
2082 msgstr "Vigiles"
2084 #: simulation/data/technologies/tower_watch.jsontooltip
2085 msgid "Sentry and Stone Towers +1 default arrow count."
2086 msgstr ""
2088 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2089 msgid "Improve the international trading profit."
2090 msgstr "Uzlabo starptautiskās tirdzniecības pelņu."
2092 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2093 msgid "Commercial Treaty"
2094 msgstr "Tirdzniecības Līgums"
2096 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2097 msgid "Traders +10% trade profit between allies."
2098 msgstr ""
2100 #: simulation/data/technologies/trade_gain_01.jsondescription
2101 #: simulation/data/technologies/trade_gain_02.jsondescription
2102 msgid "The progress in handicraft improves the trading profit."
2103 msgstr "Amatniecības progress palielina tirdzniecības peļņu."
2105 #: simulation/data/technologies/trade_gain_01.jsongenericName
2106 msgid "Handicraft"
2107 msgstr "Rokdarbs"
2109 #: simulation/data/technologies/trade_gain_01.jsontooltip
2110 #: simulation/data/technologies/trade_gain_02.jsontooltip
2111 msgid "Traders +15% trade gain."
2112 msgstr ""
2114 #: simulation/data/technologies/trade_gain_02.jsongenericName
2115 msgid "Advanced Handicraft"
2116 msgstr "Attīstīta amatniecība"
2118 #: simulation/data/technologies/trader_health.jsondescription
2119 msgid "Traders traveling together in caravans are less vulnerable."
2120 msgstr ""
2122 #: simulation/data/technologies/trader_health.jsongenericName
2123 msgid "Trade Caravan"
2124 msgstr ""
2126 #: simulation/data/technologies/trader_health.jsontooltip
2127 msgid "Land Traders +50% health."
2128 msgstr ""
2130 #: simulation/data/technologies/traditional_army_sele.jsondescription
2131 msgid "The Macedonian-style core of the Seleucid army."
2132 msgstr ""
2134 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2135 msgid "Traditional Army"
2136 msgstr "Tradicionāla Armija"
2138 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2139 msgid "Unlock the Champion Infantry Pikeman."
2140 msgstr ""
2142 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2143 msgid ""
2144 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2145 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2146 "warrior poet of Sparta, during the First Messenian War."
2147 msgstr ""
2149 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2150 msgid "Tyrtean Paeans"
2151 msgstr "Tyrtean Paeans"
2153 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2154 msgid "Champion Hoplites +10% movement speed."
2155 msgstr ""
2157 #: simulation/data/technologies/unit_advanced.jsontooltip
2158 msgid ""
2159 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2160 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2161 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2162 "damage; Ranged units −20% spread."
2163 msgstr ""
2165 #: simulation/data/technologies/unit_elite.jsontooltip
2166 msgid ""
2167 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2168 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2169 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2170 "spread."
2171 msgstr ""
2173 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2174 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2175 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2176 msgid ""
2177 "Guard units (Champions) are professionals who wield the best weapons and "
2178 "have the best training."
2179 msgstr "Sardzes vienības (čempioni) ir professionāļi, kas nesāja labākos ieroču un kuriem bija vislabākā apmācība."
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2182 msgid "Unlock Champion Cavalry"
2183 msgstr ""
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2186 msgid "Unlock Champion Cavalry at the Stable."
2187 msgstr ""
2189 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2190 msgid "Unlock Champion Chariots"
2191 msgstr ""
2193 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2194 msgid "Unlock Champion Chariots at the Stable."
2195 msgstr ""
2197 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2198 msgid "Unlock Champion Infantry"
2199 msgstr ""
2201 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2203 msgid "Agēma"
2204 msgstr ""
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2207 msgid "Regio Cohors"
2208 msgstr "Regio Cohors"
2210 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2211 msgid "Unlock Champions Infantry at the Barracks."
2212 msgstr ""
2214 #: simulation/data/technologies/unlock_females_house.jsondescription
2215 msgid "A festival attended by women-only, to celebrate female fertility."
2216 msgstr "Festivāls kuru apmeklē tikai sievietes, kas godina sieviešu auglību."
2218 #: simulation/data/technologies/unlock_females_house.jsongenericName
2219 msgid "Fertility Festival"
2220 msgstr "Auglības Festivāls"
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2225 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2227 msgid "Thesmophoria"
2228 msgstr ""
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2231 msgid "Bona Dea"
2232 msgstr "Bona Dea"
2234 #: simulation/data/technologies/unlock_females_house.jsontooltip
2235 msgid "Unlock the ability to train women from houses."
2236 msgstr "Atklāj iespēju apmācīt sievietas no mājām."
2238 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2239 msgid ""
2240 "In ancient Sparta, the Helots who were freed by the state in reward for "
2241 "military service were known as Neodamodes."
2242 msgstr ""
2244 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2245 msgid "Unlock Neodamodes"
2246 msgstr ""
2248 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2249 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2250 msgstr ""
2252 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2253 msgid ""
2254 "The extension of trade leads to the permanent establishment of storekeepers "
2255 "and their families in foreign countries, allowing them to exploit the wealth"
2256 " of these countries."
2257 msgstr ""
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2260 msgid "Diaspora"
2261 msgstr "Diaspora"
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2264 msgid "Requires three Traders"
2265 msgstr ""
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2268 msgid "Allows using allied dropsites."
2269 msgstr "Ļauj izmantot sabiedroto nodošanas vietas."
2271 #: simulation/data/technologies/unlock_shared_los.jsondescription
2272 msgid ""
2273 "By means of trading and travelling people explored beyond the boundaries of "
2274 "their lands and drew maps of it in order to share and memorize their "
2275 "discoveries."
2276 msgstr ""
2278 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2279 msgid "Cartography"
2280 msgstr "Kartogrāfija"
2282 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2283 msgid ""
2284 "See what your allies see, browse their summary and check their resources and"
2285 " population count in the top panel."
2286 msgstr ""
2288 #: simulation/data/technologies/unlock_spies.jsondescription
2289 msgid ""
2290 "Merchants' first goal was trading, but they also gathered information about "
2291 "the countries they crossed."
2292 msgstr ""
2294 #: simulation/data/technologies/unlock_spies.jsongenericName
2295 msgid "Espionage"
2296 msgstr ""
2298 #: simulation/data/technologies/unlock_spies.jsontooltip
2299 msgid ""
2300 "Allows bribing the units of other players in order to share their vision."
2301 msgstr ""
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2304 msgid "Hire professional mercenaries to fight in your army."
2305 msgstr ""
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2308 msgid "Expertise In War"
2309 msgstr ""
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2312 msgid "Mercenaries start at Advanced rank."
2313 msgstr ""
2315 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2316 msgid "Mounting bolt shooters onto ships helped give added firepower."
2317 msgstr ""
2319 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2320 msgid "Naval Oxybeles"
2321 msgstr ""
2323 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2324 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2325 msgstr ""
2327 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2328 msgid ""
2329 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2330 "help seal the hulls of boats as well as assist in igniting enemy ships."
2331 msgstr ""
2333 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2334 msgid "Burning Pitch"
2335 msgstr ""
2337 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2338 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2339 msgstr ""
2341 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2342 msgid "Fire Ships +25% health and +25% attack damage."
2343 msgstr ""
2345 #: simulation/data/technologies/warship_health.jsondescription
2346 msgid "The hypozomata brace the structure of a ship."
2347 msgstr ""
2349 #: simulation/data/technologies/warship_health.jsongenericName
2350 msgid "Undergirding Cables"
2351 msgstr ""
2353 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2354 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2355 msgstr ""
2357 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2358 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2359 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2360 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2361 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2362 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2363 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2364 msgid "Hypozomata"
2365 msgstr ""
2367 #: simulation/data/technologies/warship_health.jsontooltip
2368 msgid "Arrow Ships and Ramming Ships +25% health."
2369 msgstr ""
2371 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2372 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2373 msgstr ""
2375 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2376 msgid "Bronze Ram"
2377 msgstr ""
2379 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2380 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2381 msgstr ""
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2390 msgid "Embolon"
2391 msgstr ""
2393 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2394 msgid "Ramming Ships +30% attack damage."
2395 msgstr ""
2397 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2398 msgid ""
2399 "The flanking maneuver was attempted in order to position the ship for a "
2400 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2401 " needed to be highly trained and well-motivated."
2402 msgstr ""
2404 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2405 msgid "Flanking Maneuvers"
2406 msgstr ""
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2415 msgid "Periplous"
2416 msgstr ""
2418 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2419 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2420 msgstr ""
2422 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2423 msgid ""
2424 "Flaming munitions were very useful against wooden targets such as ships."
2425 msgstr ""
2427 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2428 msgid "Flaming Projectiles"
2429 msgstr ""
2431 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2432 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2433 msgstr ""
2435 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2436 msgid "Ranged Warships +10% attack damage."
2437 msgstr ""
2439 #: simulation/data/technologies/warship_resistance.jsondescription
2440 msgid "Armor for the flanks of a warship."
2441 msgstr ""
2443 #: simulation/data/technologies/warship_resistance.jsongenericName
2444 msgid "Ship Cladding"
2445 msgstr ""
2447 #: simulation/data/technologies/warship_resistance.jsontooltip
2448 msgid ""
2449 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2450 "civilizations."
2451 msgstr ""
2453 #: simulation/data/technologies/warship_siege_attack.jsondescription
2454 msgid "Mounting stronger catapults onto ships helped give added firepower."
2455 msgstr ""
2457 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2458 msgid "Naval Ballistae"
2459 msgstr ""
2461 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2462 msgid "Siege Ships +20% attack range and vision range."
2463 msgstr ""
2465 #: simulation/data/technologies/wonder_population_cap.jsondescription
2466 msgid "The wonder attracts many more people to your civilization."
2467 msgstr "Brīnums piesaista jūsu civilizācijai daudz vairāk cilvēku."
2469 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2470 msgid "Glorious Expansion"
2471 msgstr "Diženā Izplešanās"
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2476 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2478 msgid "Peristasis"
2479 msgstr ""
2481 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2482 msgid ""
2483 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2484 "Wonder owned."
2485 msgstr ""