1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
10 "POT-Creation-Date: 2024-06-24 07:08+0000\n"
11 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
12 "Last-Translator: chaoky, 2017\n"
13 "Language-Team: Latin (https://app.transifex.com/wildfire-games/teams/17418/la/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: maps/tutorials/introductory_tutorial.js:3
21 msgid "Welcome to the 0 A.D. tutorial."
24 #: maps/tutorials/introductory_tutorial.js:6
26 "Left-click on a Female Citizen and then right-click on a berry bush to make "
27 "that Female Citizen gather food. Female Citizens gather vegetables faster "
31 #: maps/tutorials/introductory_tutorial.js:15
33 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
34 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
38 #: maps/tutorials/introductory_tutorial.js:26
41 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
42 "Hoplite icon once to begin training a batch of Hoplites."
45 #: maps/tutorials/introductory_tutorial.js:37
46 #: maps/tutorials/introductory_tutorial.js:79
47 #: maps/tutorials/introductory_tutorial.js:161
48 #: maps/tutorials/introductory_tutorial.js:245
50 "Do not forget to press the batch training hotkey while clicking to produce "
54 #: maps/tutorials/introductory_tutorial.js:38
55 #: maps/tutorials/introductory_tutorial.js:162
56 msgid "Click on the Hoplite icon."
59 #: maps/tutorials/introductory_tutorial.js:46
61 "Select the two idle Female Citizens and build a House nearby by selecting "
62 "the House icon. Place the House by left-clicking on a piece of land."
65 #: maps/tutorials/introductory_tutorial.js:54
67 "When they are ready, select the newly trained Hoplites and assign them to "
68 "build a Storehouse beside some nearby trees. They will begin to gather wood "
69 "when it's constructed."
72 #: maps/tutorials/introductory_tutorial.js:64
75 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
76 "Skirmisher icon in the Civic Center."
79 #: maps/tutorials/introductory_tutorial.js:80
80 msgid "Click on the Skirmisher icon."
83 #: maps/tutorials/introductory_tutorial.js:88
85 "Build a Farmstead in an open space beside the Civic Center using any idle "
89 #: maps/tutorials/introductory_tutorial.js:100
90 msgid "Let's wait for the Farmstead to be built."
93 #: maps/tutorials/introductory_tutorial.js:112
95 "Once the Farmstead is constructed, its builders will automatically begin "
96 "gathering food if there is any nearby. Select the builders and instead make "
97 "them construct a Field beside the Farmstead."
100 #: maps/tutorials/introductory_tutorial.js:136
102 "The Field's builders will now automatically begin gathering food from the "
103 "Field. Using the newly created group of skirmishers, get them to build "
104 "another House nearby."
107 #: maps/tutorials/introductory_tutorial.js:144
109 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
110 "with it selected right-click on a tree nearby. Units from the Civic Center "
111 "will now automatically gather wood."
114 #: maps/tutorials/introductory_tutorial.js:176
116 "Select the Civic Center, then hover the cursor over the tree and right-click"
117 " when you see your cursor change into a wood icon."
120 #: maps/tutorials/introductory_tutorial.js:185
122 "Build a Barracks nearby. Whenever your population limit is reached, build an"
123 " extra House using any available builder units. This will be the fifth "
124 "Village Phase structure that you have built, allowing you to advance to the "
128 #: maps/tutorials/introductory_tutorial.js:193
130 "Select the Civic Center again and advance to Town Phase by clicking on the "
131 "II icon (you have to wait for the barracks to be built first). This will "
132 "allow Town Phase buildings to be constructed."
135 #: maps/tutorials/introductory_tutorial.js:205
137 "While waiting for the phasing up, you may reassign your idle workers to "
138 "gathering the resources you are short of."
141 #: maps/tutorials/introductory_tutorial.js:220
143 "Order the idle Skirmishers to build an outpost to the north east at the edge"
144 " of your territory."
147 #: maps/tutorials/introductory_tutorial.js:228
149 "Start training a batch of Female Citizens in the Civic Center and set its "
150 "rally point to the Field (right click on it)."
153 #: maps/tutorials/introductory_tutorial.js:246
154 #: maps/tutorials/starting_economy_walkthrough.js:348
155 msgid "Click on the Female Citizen icon."
158 #: maps/tutorials/introductory_tutorial.js:266
160 "Prepare for an attack by an enemy player. Train more soldiers using the "
161 "Barracks, and get idle soldiers to build a Tower near your Outpost."
164 #: maps/tutorials/introductory_tutorial.js:274
166 "Build a Forge and research the Infantry Training technology (sword icon) to "
167 "improve infantry hack attack."
170 #: maps/tutorials/introductory_tutorial.js:282
171 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
174 #: maps/tutorials/introductory_tutorial.js:290
175 msgid "Try to repel the attack."
178 #: maps/tutorials/introductory_tutorial.js:300
180 "The enemy attack has been thwarted. Now build a market and a temple while "
181 "you assign new units to gather required resources."
184 #: maps/tutorials/introductory_tutorial.js:321
186 "Once you meet the City Phase requirements, select your Civic Center and "
187 "advance to City Phase."
190 #: maps/tutorials/introductory_tutorial.js:333
192 "While waiting for the phase change, you may train more soldiers at the "
196 #: maps/tutorials/introductory_tutorial.js:345
198 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
199 "construct 2 Battering Rams."
202 #: maps/tutorials/introductory_tutorial.js:367
204 "Stop all your soldiers gathering resources and instead task small groups to "
205 "find the enemy Civic Center on the map. Once the enemy's base has been "
206 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
209 #: maps/tutorials/introductory_tutorial.js:368
210 msgid "Female Citizens should continue to gather resources."
213 #: maps/tutorials/introductory_tutorial.js:379
214 msgid "The enemy has been defeated. These tutorial tasks are now completed."
217 #: maps/tutorials/introductory_tutorial.xml:Description:39
218 msgid "This is a basic tutorial to get you started playing 0 A.D."
221 #: maps/tutorials/introductory_tutorial.xml:Name:39
222 msgid "Introductory Tutorial"
225 #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39
226 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
230 #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39
234 #: maps/tutorials/starting_economy_walkthrough.js:4
236 "This tutorial will teach the basics of developing your economy. Typically, "
237 "you will start with a Civic Center and a couple units in Village Phase and "
238 "ultimately, your goal will be to develop and expand your empire, often by "
239 "evolving to Town Phase and City Phase afterward.\n"
242 #: maps/tutorials/starting_economy_walkthrough.js:6
246 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
249 #: maps/tutorials/starting_economy_walkthrough.js:9
251 "You can change the level of zoom using the mouse wheel and the camera view "
252 "using any of your keyboard's arrow keys.\n"
255 #: maps/tutorials/starting_economy_walkthrough.js:10
256 msgid "Adjust the game window to your preferences.\n"
259 #: maps/tutorials/starting_economy_walkthrough.js:12
263 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
266 #: maps/tutorials/starting_economy_walkthrough.js:19
268 "To start off, select your building, the Civic Center, by clicking on it. A "
269 "selection ring in the color of your civilization will be displayed after "
273 #: maps/tutorials/starting_economy_walkthrough.js:24
275 "Now that the Civic Center is selected, you will notice that a production "
276 "panel will appear on the lower right of your screen detailing the actions "
277 "that the buildings supports. For the production panel, available actions are"
278 " not masked in any color, while an icon masked in either grey or red "
279 "indicates that the action has not been unlocked or you do not have "
280 "sufficient resources to perform that action, respectively. Additionally, you"
281 " can hover the cursor over any icon to show a tooltip with more details.\n"
284 #: maps/tutorials/starting_economy_walkthrough.js:25
286 "The top row of buttons contains portraits of units that may be trained at "
287 "the building while the bottom one or two rows will have researchable "
288 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
289 "that advancing to Town Phase requires both more constructed structures as "
290 "well as more food and wood resources."
293 #: maps/tutorials/starting_economy_walkthrough.js:30
295 "You have two main types of starting units: Female Citizens and Citizen "
296 "Soldiers. Female Citizens are purely economic units; they have low health "
297 "and little to no attack. Citizen Soldiers are workers by default, but in "
298 "times of need, can utilize a weapon to fight. You have two categories of "
299 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
300 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
301 "only gather meat from animals.\n"
304 #: maps/tutorials/starting_economy_walkthrough.js:35
306 "As a general rule of thumb, left-clicking represents selection while right-"
307 "clicking with an entity selected represents an order (gather, build, fight, "
311 #: maps/tutorials/starting_economy_walkthrough.js:40
313 "At this point, food and wood are the most important resources for developing"
314 " your economy, so let's start with gathering food. Female Citizens gather "
315 "vegetables faster than other units.\n"
318 #: maps/tutorials/starting_economy_walkthrough.js:41
319 msgid "There are primarily three ways to select units:\n"
322 #: maps/tutorials/starting_economy_walkthrough.js:42
324 "1) Hold the left mouse button and drag a selection rectangle that encloses "
325 "the units you want to select.\n"
328 #: maps/tutorials/starting_economy_walkthrough.js:43
330 "2) Click on one of them and then add additional units to your selection by "
331 "holding Shift and clicking each additional unit (or also via the above "
332 "selection rectangle).\n"
335 #: maps/tutorials/starting_economy_walkthrough.js:45
338 "3) Double-click on a unit. This will select every unit of the same type as "
339 "the specified unit in your visible window. %(hotkey)s+double-click will "
340 "select all units of the same type on the entire map.\n"
343 #: maps/tutorials/starting_economy_walkthrough.js:48
345 "You can click on an empty space on the map to reset the selection. Try each "
346 "of these methods before tasking all of your Female Citizens to gather the "
347 "berries to the southeast of your Civic Center by right-clicking on the "
348 "berries when you have all the Female Citizens selected."
351 #: maps/tutorials/starting_economy_walkthrough.js:59
353 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
354 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
355 "on the nearest tree."
358 #: maps/tutorials/starting_economy_walkthrough.js:70
360 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
361 " him to hunt the chickens around your Civic Center in similar fashion."
364 #: maps/tutorials/starting_economy_walkthrough.js:81
366 "All your units are now gathering resources. We should train more units!\n"
369 #: maps/tutorials/starting_economy_walkthrough.js:82
371 "First, let's set a rally point. Setting a rally point on a building that can"
372 " train units will automatically designate a task to the new unit upon "
373 "completion of training. We want to send the newly trained units to gather "
374 "wood on the group of trees to the south of the Civic Center. To do so, "
375 "select the Civic Center by clicking on it and then right-click on one of the"
379 #: maps/tutorials/starting_economy_walkthrough.js:83
381 "Rally points are indicated by a small flag at the end of the blue line."
384 #: maps/tutorials/starting_economy_walkthrough.js:91
386 "Select the Civic Center, then hover the cursor over a tree and right-click "
387 "when you see the cursor change into a wood icon."
390 #: maps/tutorials/starting_economy_walkthrough.js:100
392 "Now that the rally point is set, we can produce additional units and they "
393 "will do their assigned task automatically.\n"
396 #: maps/tutorials/starting_economy_walkthrough.js:101
398 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
399 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
400 " (holding Shift trains a batch of five units). You can also train units "
401 "individually by simply clicking, but training 5 units together takes less "
402 "time than training 5 units individually."
405 #: maps/tutorials/starting_economy_walkthrough.js:111
406 msgid "Do not forget to hold Shift while clicking to train several units."
409 #: maps/tutorials/starting_economy_walkthrough.js:112
410 msgid "Hold Shift and click on the Hoplite icon."
413 #: maps/tutorials/starting_economy_walkthrough.js:121
414 #: maps/tutorials/starting_economy_walkthrough.js:180
415 msgid "Let's wait for the units to be trained.\n"
418 #: maps/tutorials/starting_economy_walkthrough.js:122
420 "While waiting, direct your attention to the panel at the top of your screen."
421 " On the upper left, you will see your current resource supply (food, wood, "
422 "stone, and metal). As each worker brings resources back to the Civic Center "
423 "(or another dropsite), you will see the amount of the corresponding resource"
427 #: maps/tutorials/starting_economy_walkthrough.js:123
429 "This is a very important concept to keep in mind: gathered resources have to"
430 " be brought back to a dropsite to be accounted, and you should always try to"
431 " minimize the distance between resource and nearest dropsite to improve your"
432 " gathering efficiency."
435 #: maps/tutorials/starting_economy_walkthrough.js:132
437 "The newly trained units automatically go to the trees and start gathering "
441 #: maps/tutorials/starting_economy_walkthrough.js:133
443 "But as they have to bring it back to the Civic Center to deposit it, their "
444 "gathering efficiency suffers from the distance. To fix that, we can build a "
445 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
446 " so, select your five newly trained Citizen Soldiers and look for the "
447 "construction panel on the bottom right, click on the Storehouse icon, move "
448 "the mouse as close as possible to the trees you want to gather and click on "
449 "a valid place to build the dropsite.\n"
452 #: maps/tutorials/starting_economy_walkthrough.js:134
454 "Invalid (obstructed) positions will show the building preview overlay in "
458 #: maps/tutorials/starting_economy_walkthrough.js:144
460 "The selected Citizens will automatically start constructing the building "
461 "once you place the foundation."
464 #: maps/tutorials/starting_economy_walkthrough.js:155
466 "When construction finishes, the builders default to gathering wood "
470 #: maps/tutorials/starting_economy_walkthrough.js:156
472 "Let's train some Female Citizens to gather more food. Select the Civic "
473 "Center, hold Shift and click on the Female Citizen icon to train five Female"
477 #: maps/tutorials/starting_economy_walkthrough.js:170
478 msgid "Do not forget to hold Shift and click to train several units."
481 #: maps/tutorials/starting_economy_walkthrough.js:171
482 msgid "Hold shift and click on the Female Citizen icon."
485 #: maps/tutorials/starting_economy_walkthrough.js:181
487 "In the meantime, we seem to have enough workers gathering wood. We should "
488 "remove the current rally point of the Civic Center away from gathering wood."
489 " For that purpose, right-click on the Civic Center when it is selected (and "
490 "the flag icon indicating the rally point is crossed out)."
493 #: maps/tutorials/starting_economy_walkthrough.js:195
494 msgid "The units should be ready soon.\n"
497 #: maps/tutorials/starting_economy_walkthrough.js:196
499 "In the meantime, direct your attention to your population count on the top "
500 "panel. It is the fifth item from the left, after the resources. It would be "
501 "prudent to keep an eye on it. It indicates your current population "
502 "(including those being trained) and the current population limit, which is "
503 "determined by your built structures."
506 #: maps/tutorials/starting_economy_walkthrough.js:209
508 "As you have nearly reached the population limit, you must increase it by "
509 "building some new structures if you want to train more units. The most cost "
510 "effective structure to increase your population limit is the House.\n"
513 #: maps/tutorials/starting_economy_walkthrough.js:210
515 "Now that the units are ready, let's see how to build several Houses in a "
519 #: maps/tutorials/starting_economy_walkthrough.js:215
521 "Select two of your newly-trained Female Citizens and ask them to build these"
522 " Houses in the empty space to the east of the Civic Center. To do so, after "
523 "selecting the Female Citizens, click on the House icon in the bottom right "
524 "panel and, while holding Shift, click first on the position in the map where"
525 " you want to build the first House, and then click on the position where you"
526 " want to build the second House (when you give a command while holding "
527 "Shift, you put the command in a queue; units automatically switch to the "
528 "next command in their queue when they finish their current command). Press "
529 "Escape to get rid of the House cursor so you don't spam Houses all over the "
533 #: maps/tutorials/starting_economy_walkthrough.js:216
535 "Reminder: to select only two Female Citizens, click on the first one and "
536 "then hold Shift and click on the second one."
539 #: maps/tutorials/starting_economy_walkthrough.js:249
541 "You may notice that berries are a finite supply of food. We will need a more"
542 " lasting food source. Fields produce an unlimited food resource, but are "
543 "slower to gather than forageable fruits.\n"
546 #: maps/tutorials/starting_economy_walkthrough.js:250
548 "But to minimize the distance between a farm and its corresponding food "
549 "dropsite, we will first build a Farmstead."
552 #: maps/tutorials/starting_economy_walkthrough.js:261
554 "Select the three remaining (idle) Female Citizens and order them to build a "
555 "Farmstead in the center of the large open area to the west of the Civic "
559 #: maps/tutorials/starting_economy_walkthrough.js:262
561 "We will need a decent chunk of space around the Farmstead to build Fields. "
562 "In addition, we can see goats on the west side to further improve our food "
563 "gathering efficiency should we ever decide to hunt them.\n"
566 #: maps/tutorials/starting_economy_walkthrough.js:263
568 "If you try to select the three idle Female Citizens by clicking and dragging"
569 " a selection rectangle over them, you might accidentally select additional "
570 "units. To avoid that, hold the I key while selecting so that only idle units"
571 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
572 "click on the cavalry unit icon of the selection panel at the bottom of the "
573 "screen to remove the cavalry unit from the current selection."
576 #: maps/tutorials/starting_economy_walkthrough.js:278
578 "When the Farmstead construction is finished, its builders will automatically"
579 " look for food, and in this case, they will go after the nearby goats.\n"
582 #: maps/tutorials/starting_economy_walkthrough.js:279
584 "But your House builders will only look for something else to build and, if "
585 "nothing found, become idle. Let's wait for them to build the Houses."
588 #: maps/tutorials/starting_economy_walkthrough.js:295
590 "When both Houses are built, select your two Female Citizens and order them "
591 "to build a Field as close as possible to the Farmstead, which is a dropsite "
592 "for all types of food."
595 #: maps/tutorials/starting_economy_walkthrough.js:305
597 "When the Field is ready, the builders will automatically start gathering "
601 #: maps/tutorials/starting_economy_walkthrough.js:306
603 "The cavalry unit should have slaughtered all chickens by now. Select it and "
604 "explore the area to the south of the Civic Center: there is a lake with some"
605 " camels around. Move your cavalry by right-clicking on the point you want to"
606 " go, and when you see a herd of camels, right-click on one of them to start "
610 #: maps/tutorials/starting_economy_walkthrough.js:317
612 "Up to five Workers can gather from a Field. To add additional Workers, "
613 "select the Civic Center and set a rally point on a Field by right-clicking "
614 "on it. If the Field is not yet finished, new Workers sent by a rally point "
615 "will help building it, and when built, they will gather food."
618 #: maps/tutorials/starting_economy_walkthrough.js:325
619 msgid "Select the Civic Center and right-click on the Field."
622 #: maps/tutorials/starting_economy_walkthrough.js:333
624 "Now click three times on the Female Citizen icon in the bottom right panel "
625 "to train three additional farmers."
628 #: maps/tutorials/starting_economy_walkthrough.js:347
629 msgid "Click without holding Shift to train a single unit."
632 #: maps/tutorials/starting_economy_walkthrough.js:358
634 "You can increase the gather rates of your workers by researching new "
635 "technologies available in some buildings.\n"
638 #: maps/tutorials/starting_economy_walkthrough.js:359
640 "The farming rate, for example, can be improved with a researchable "
641 "technology in the Farmstead. Select the Farmstead and look at its production"
642 " panel on the bottom right. You will see several researchable technologies. "
643 "Hover the cursor over them to see their costs and effects and click on the "
644 "one you want to research."
647 #: maps/tutorials/starting_economy_walkthrough.js:374
649 "We should start preparing to phase up into Town Phase, which will unlock "
650 "many more units and buildings. Select the Civic Center and hover the cursor "
651 "over the Town Phase icon to see what is still needed.\n"
654 #: maps/tutorials/starting_economy_walkthrough.js:375
656 "We now have enough resources, but one structure is missing. Although this is"
657 " an economic tutorial, it is nonetheless useful to be prepared for defense "
658 "in case of attack, so let's build Barracks.\n"
661 #: maps/tutorials/starting_economy_walkthrough.js:376
663 "Select four of your soldiers and ask them to build a Barracks: as before, "
664 "start selecting the soldiers, click on the Barracks icon in the production "
665 "panel and then lay down a foundation not far from your Civic Center where "
669 #: maps/tutorials/starting_economy_walkthrough.js:387
671 "Let's wait for the Barracks to be built. As this construction is lengthy, "
672 "you can add two soldiers to build it faster. To do so, select your Civic "
673 "Center and set up a rally point on the Barracks foundation by right-clicking"
674 " on it (you should see a hammer icon). Then produce two more builders by "
675 "clicking on the Hoplite icon twice."
678 #: maps/tutorials/starting_economy_walkthrough.js:397
680 "You should now be able to research Town Phase. Select the Civic Center and "
681 "click on the technology icon.\n"
684 #: maps/tutorials/starting_economy_walkthrough.js:398
686 "If you still miss some resources (icon with red overlay), wait for them to "
687 "be gathered by your workers."
690 #: maps/tutorials/starting_economy_walkthrough.js:412
692 "In later phases, you need usually stone and metal to build bigger structures"
693 " and train better soldiers. Hence, while waiting for the research to be "
694 "done, you will send half of your idle Citizen Soldiers (who have finished "
695 "building the Barracks) to gather stone and the other half to gather metal.\n"
698 #: maps/tutorials/starting_economy_walkthrough.js:413
700 "To do so, we could select three Citizen Soldiers and right-click on the "
701 "stone quarry on the west of the Civic Center (the cursor changes when "
702 "hovering the stone quarry while your soldiers are selected). However, these "
703 "soldiers were gathering wood, so they may still carry some wood which would "
704 "be lost when starting to gather another resource."
707 #: maps/tutorials/starting_economy_walkthrough.js:418
709 "Thus, we should order them to deposit their wood in the Civic Center along "
710 "the way. To do so, we will hold Shift while clicking to queue orders: select"
711 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
712 "their wood and then hold Shift and right-click on the stone quarry to gather"
716 #: maps/tutorials/starting_economy_walkthrough.js:419
718 "Perform a similar order queue with the remaining soldiers and the metal mine"
722 #: maps/tutorials/starting_economy_walkthrough.js:453
724 "This is the end of the walkthrough. This should give you a good idea of the "
725 "basics of setting up your economy."
728 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
730 "This map will give a rough guide for starting the game effectively. Early in"
731 " the game the most important thing is to gather resources as fast as "
732 "possible so you are able to build enough troops later."
735 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
736 msgid "Starting Economy Walkthrough"