1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Ernestus Severus, 2020
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:52+0000\n"
13 "Last-Translator: Ernestus Severus, 2020\n"
14 "Language-Team: Latin (http://app.transifex.com/wildfire-games/0ad/language/la/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: maps/random/aegean_sea.jsonsettings.Description
22 msgid "Players start on two sides of a sea with scattered islands."
23 msgstr "Incipiunt lusores in utroque litore maris, in quo sparsae sunt insulae."
25 #: maps/random/aegean_sea.jsonsettings.Name
29 #: maps/random/african_plains.jsonsettings.Description
31 "The central region of the vast continent of Africa, birthplace of humanity. "
32 "Players start in a lush area teeming with vegetation and wildlife."
35 #: maps/random/african_plains.jsonsettings.Name
36 msgid "African Plains"
37 msgstr "Campi Africani"
39 #: maps/random/alpine_lakes.jsonsettings.Description
41 "High Alpine mountains surrounding deep valleys strung with mountain streams "
42 "and finger-like lakes."
45 #: maps/random/alpine_lakes.jsonsettings.Name
49 #: maps/random/alpine_valley.jsonsettings.Description
50 msgid "High Alpine mountains bordering deep valleys."
53 #: maps/random/alpine_valley.jsonsettings.Name
55 msgstr "Vallis Alpina"
57 #: maps/random/ambush.jsonsettings.Description
59 "High bluffs overlook the terrain below. Bountiful resources await on the "
60 "cliffs, but beware of enemies planning an ambush."
63 #: maps/random/ambush.jsonsettings.Name
67 #: maps/random/anatolian_plateau.jsonsettings.Description
69 "An indefensible open land with little wood and stone, representing the "
70 "central basin of Asia Minor."
73 #: maps/random/anatolian_plateau.jsonsettings.Name
74 msgid "Anatolian Plateau"
77 #: maps/random/archipelago.jsonsettings.Description
79 "A maze of islands of different sizes and shapes. Players start with more "
83 #: maps/random/archipelago.jsonsettings.Name
87 #: maps/random/arctic_summer.jsonsettings.Description
89 "Summer has arrived to the cold regions of the north and with it have many "
90 "animals, profiting from its milder climate. Wolves, ever present, have shed "
91 "their winter clothes; deer, hares and muskox populate the plains. The last "
92 "traces of winter are rapidly disappearing, only to reappear very soon."
95 #: maps/random/arctic_summer.jsonsettings.Name
99 #: maps/random/ardennes_forest.jsonsettings.Description
101 "Each player starts deep in the forest.\n"
103 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
106 #: maps/random/ardennes_forest.jsonsettings.Name
107 msgid "Ardennes Forest"
110 #: maps/random/atlas_mountains.jsonsettings.Description
112 "A rugged land with small room for buildings with scarce wood. Represents the"
113 " mountain range in the Northwest Africa."
116 #: maps/random/atlas_mountains.jsonsettings.Name
117 msgid "Atlas Mountains"
120 #: maps/random/bahrain.jsonsettings.Description
122 "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn"
123 " controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
124 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
125 " and also centre of pearl trading due to its magnificent pearl fisheries, "
126 "Bahrain is never left unoccupied for long. But now, with the previous "
127 "occupants gone, the land prepares for war. Will you be the next Ruler of "
131 #: maps/random/bahrain.jsonsettings.Name
135 #: maps/random/belgian_uplands.jsonsettings.Description
137 "An experimental map with its heightmap generated by erosion to look more "
138 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
139 "take a while to generate."
142 #: maps/random/belgian_uplands.jsonsettings.Name
143 msgid "Belgian Uplands"
146 #: maps/random/botswanan_haven.jsonsettings.Description
148 "Botswanan Africa during the wet season, a land which was arid and "
149 "inhospitable just weeks before has come to life totally transformed. Herds "
150 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
151 "while in the shallow pools lurk fearsome crocodiles."
154 #: maps/random/botswanan_haven.jsonsettings.Name
155 msgid "Botswanan Haven"
158 #: maps/random/caledonian_meadows.jsonsettings.Description
160 "Fertile lands surrounded by harsh terrain.\n"
161 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n"
162 "Aiming at a realistic terrain, this map might not always be balanced."
165 #: maps/random/caledonian_meadows.jsonsettings.Name
166 msgid "Caledonian Meadows"
169 #: maps/random/cantabrian_highlands.jsonsettings.Description
171 "Each player starts on a hill surrounded by steep cliffs. Inspired by "
172 "Cantabria, a mountainous region in the north of the Iberian peninsula."
175 #: maps/random/cantabrian_highlands.jsonsettings.Name
176 msgid "Cantabrian Highlands"
179 #: maps/random/canyon.jsonsettings.Description
180 msgid "Players start around the map in deep canyons."
183 #: maps/random/canyon.jsonsettings.Name
187 #: maps/random/continent.jsonsettings.Description
188 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description
189 msgid "All players starts on a continent surrounded by water."
192 #: maps/random/continent.jsonsettings.Name
193 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name
197 #: maps/random/corinthian_isthmus.jsonsettings.Description
199 "Two land masses connected by a narrow spit of land, called an 'Isthmus', "
200 "inspired by the eponymous area in Greece. Most of the stone on the map is in"
201 " the isthmus itself, making it vital to fight for its control."
204 #: maps/random/corinthian_isthmus.jsonsettings.Name
205 msgid "Corinthian Isthmus"
208 #: maps/random/corsica.jsonsettings.Description
210 "The players start on two opposing islands, both with a very jagged relief "
211 "that will make landing difficult."
214 #: maps/random/corsica.jsonsettings.Name
215 msgid "Corsica vs Sardinia"
218 #: maps/random/cycladic_archipelago.jsonsettings.Description
220 "Each player starts on an island surrounded by water.\n"
222 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
225 #: maps/random/cycladic_archipelago.jsonsettings.Name
226 msgid "Cycladic Archipelago"
229 #: maps/random/danubius.jsonsettings.Daytime[0].Description
230 msgid "Bright daylight illuminates the scene."
233 #: maps/random/danubius.jsonsettings.Daytime[0].Name
237 #: maps/random/danubius.jsonsettings.Daytime[1].Description
238 msgid "Attackers are covered by the darkness of the night."
241 #: maps/random/danubius.jsonsettings.Daytime[1].Name
245 #: maps/random/danubius.jsonsettings.Description
247 "Players start along the banks of the river Danube in the period following "
248 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate"
249 " their hold on this land, celtic reinforcements have been sent to root out "
250 "the remaining foreign cultures. Players not only have to vie for power "
251 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
252 "the Boii were defeated by the rising power of the Dacians, hence leading to "
253 "the reemergence of the Geto-Dacian Confederation under King Burebista."
256 #: maps/random/danubius.jsonsettings.Name
260 #: maps/random/deep_forest.jsonsettings.Description
261 msgid "A deep dark forest in Germania."
264 #: maps/random/deep_forest.jsonsettings.Name
268 #: maps/random/dodecanese.jsonsettings.Description
270 "Controlling access to the Aegean Sea from the east, the Dodecanese have been"
271 " subject to numerous yet short-lived invasions. Ultimately consolidating "
272 "power with Rhodes at their lead, these islands developed into great "
273 "maritime, commercial and cultural centers. Will you achieve the same?"
276 #: maps/random/dodecanese.jsonsettings.Name
280 #: maps/random/elephantine.jsonsettings.Description
282 "Forming the traditional frontier between ancient Kush and Egypt, the "
283 "fortified Island of Elephantine was situated on the Nile River at the first "
284 "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine "
285 "became an important way-station for the trade in ivory and other goods. It "
286 "was considered to be the home of the god Khnum, guardian of the source of "
287 "the Nile, and boasted an impressive temple complex."
290 #: maps/random/elephantine.jsonsettings.Name
294 #: maps/random/empire.jsonsettings.Description
296 "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n"
297 "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]"
300 #: maps/random/empire.jsonsettings.Name
304 #: maps/random/english_channel.jsonsettings.Description
306 "Players start in either northern France or southern Britain while the "
307 "English channel separates them."
310 #: maps/random/english_channel.jsonsettings.Name
311 msgid "English Channel"
314 #: maps/random/extinct_volcano.jsonsettings.Description
316 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
318 "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone."
321 #: maps/random/extinct_volcano.jsonsettings.Name
322 msgid "Extinct Volcano"
325 #: maps/random/extinct_volcano_triggers.js:59
326 msgid "It keeps on raining, we will have to evacuate soon!"
329 #: maps/random/extinct_volcano_triggers.js:60
330 msgid "The rivers are standing high, we need to find a safe place!"
333 #: maps/random/extinct_volcano_triggers.js:61
334 msgid "We have to find dry ground, our lands will drown soon!"
337 #: maps/random/extinct_volcano_triggers.js:62
338 msgid "The lakes start swallowing the land, we have to find shelter!"
341 #: maps/random/fields_of_meroe.jsonsettings.Description
343 "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah "
344 "rivers, formed the heartland of ancient Kush. Where the harsh deserts start "
345 "making way for the semi-arid savannahs and small acacia forests dot the "
346 "landscape. The area is rich in resources and the ever-present Nile brings "
347 "life, but grave threats loom on the opposite riverbank."
350 #: maps/random/fields_of_meroe.jsonsettings.Name
351 msgid "Fields of Meroë"
354 #: maps/random/flood.jsonsettings.Description
356 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n"
358 "A great flood moves across the valley. At some point you have to evacuate your units and use ships to reach the mainland and the other players."
361 #: maps/random/flood.jsonsettings.Name
365 #: maps/random/flood.jsonsettings.WaterLevels[0].Description
366 msgid "The water rises. The homeislands will become uninhabitable."
369 #: maps/random/flood.jsonsettings.WaterLevels[0].Name
373 #: maps/random/flood.jsonsettings.WaterLevels[1].Description
375 "The water doesn't rise. Ships and troops can battle in chest deep waters."
378 #: maps/random/flood.jsonsettings.WaterLevels[1].Name
382 #: maps/random/flood.jsonsettings.WaterLevels[2].Description
384 "The water doesn't rise. You have to use ships to travel to the mainland."
387 #: maps/random/flood.jsonsettings.WaterLevels[2].Name
391 #: maps/random/flood_triggers.js:11
393 "The flood continues. Soon the waters will swallow the land. You should "
394 "evacuate the units."
397 #: maps/random/fortress.jsonsettings.Description
398 msgid "Players start in a ready-made fortress with piles of resources."
401 #: maps/random/fortress.jsonsettings.Name
405 #: maps/random/frontier.jsonsettings.Description
406 msgid "A wild, unknown landscape awaits rival explorers."
409 #: maps/random/frontier.jsonsettings.Name
413 #: maps/random/gear.jsonsettings.Description
414 msgid "A land with waterways decorated in a manner similar to spider web."
417 #: maps/random/gear.jsonsettings.Name
421 #: maps/random/guadalquivir_river.jsonsettings.Description
423 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
425 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
428 #: maps/random/guadalquivir_river.jsonsettings.Name
429 msgid "Guadalquivir River"
432 #: maps/random/gulf_of_bothnia.jsonsettings.Description
434 "Players start around a gulf dotted with small islands.\n"
436 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
439 #: maps/random/gulf_of_bothnia.jsonsettings.Name
440 msgid "Gulf of Bothnia"
443 #: maps/random/harbor.jsonsettings.Description
445 "Players start with some light fishing opportunities in the calm waters of a "
446 "sheltered harbor. A large bounty of seafood lays beyond the protective "
447 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
448 "tight fighting and easy fortification. Will you fight your way through the "
449 "narrow passageways or take to the sea?"
452 #: maps/random/harbor.jsonsettings.Name
456 #: maps/random/hellas.jsonsettings.Description
458 "Hellas, home to the Greeks and through them birthplace to the foundation of "
459 "western civilization. Yet the land lacks unity, countless city-states vie "
460 "for dominance. Will you lead your polis to glory and greatness or see it "
461 "fall into oblivion, erased from the histories?"
464 #: maps/random/hellas.jsonsettings.Name
468 #: maps/random/hells_pass.jsonsettings.Description
470 "A narrow pass between steep mountains promotes tight, defensive combat. With"
471 " bountiful resources far from the front lines, teams may choose to support "
472 "their exposed teammates financially, or retreat to more fertile, but less "
476 #: maps/random/hells_pass.jsonsettings.Name
480 #: maps/random/hyrcanian_shores.jsonsettings.Description
482 "Each player starts in a coastal area between forested hills and the Sea. "
483 "Inspired by the southern regions of the Caspian Sea known in Antiquity as "
487 #: maps/random/hyrcanian_shores.jsonsettings.Name
488 msgid "Hyrcanian Shores"
491 #: maps/random/india.jsonsettings.Description
493 "Central India just before the monsoon season - a parched land awaits the "
494 "life-bringing rain which is already two months late. Due to the extended "
495 "dryness and scorching heat, only the largest lake remains. The hardy trees "
496 "which have survived the climate are spread out, yet not too scarce."
499 #: maps/random/india.jsonsettings.Name
503 #: maps/random/island_stronghold.jsonsettings.Description
505 "Teams start off with nearly adjacent civic centers on a small island, "
506 "offering a fortified base from which to expand."
509 #: maps/random/island_stronghold.jsonsettings.Name
510 msgid "Island Stronghold"
513 #: maps/random/islands.jsonsettings.Description
514 msgid "Players start in small islands while there are many others around."
517 #: maps/random/islands.jsonsettings.Name
521 #: maps/random/jebel_barkal.jsonsettings.Description
523 "Starting near the fertile banks of the Nile, the players besiege the heavily"
524 " defended city Napata, which lies at the foot of the hill Jebel Barkal, the "
525 "“Pure Mountain”. It is the southern home of Amun and, according to Kushites "
526 "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two "
527 "Lands”, the ancient religious capital of Napata lay in its shadow. This is "
528 "where kings were made – and unmade! Abutting a rich floodplain downstream "
529 "from the Fourth Cataract, this area became the breadbasket of ancient Kush."
532 #: maps/random/jebel_barkal.jsonsettings.Name
536 #: maps/random/jebel_barkal_triggers.js:605
537 msgid "Napata is attacking!"
540 #: maps/random/jebel_barkal_triggers.js:615
542 msgid "Napata will attack in %(time)s!"
545 #: maps/random/kerala.jsonsettings.Description
547 "Players start in the southwestern shores of India between a sea and "
551 #: maps/random/kerala.jsonsettings.Name
555 #: maps/random/lake.jsonsettings.Description
556 msgid "Players start around a lake in the center of the map."
559 #: maps/random/lake.jsonsettings.Name
563 #: maps/random/latium.jsonsettings.Description
565 "The Italian peninsula \n"
567 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
570 #: maps/random/latium.jsonsettings.Name
574 #: maps/random/lions_den.jsonsettings.Description
576 "High cliffs protect each player's main base. Venturing into the unknown can "
577 "be risky, but necessary."
580 #: maps/random/lions_den.jsonsettings.Name
584 #: maps/random/lorraine_plain.jsonsettings.Description
586 "Players start in a nearly flat Gallic plain divided by a river and its "
590 #: maps/random/lorraine_plain.jsonsettings.Name
591 msgid "Lorraine Plain"
594 #: maps/random/lower_nubia.jsonsettings.Description
596 "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the"
597 " area between the first and second cataracts of the Nile and formed the "
598 "traditional border region between Kush and Egypt. The scorching desert, "
599 "steep valleys and towering cliffs of the area make this an inhospitable "
600 "place to live, but the control of this ancient corridor was vital for any "
601 "power seeking to control the lucrative trade routes on the Nile and affords "
602 "access to the rich goldfields of the Nubian desert."
605 #: maps/random/lower_nubia.jsonsettings.Name
609 #: maps/random/mainland.jsonsettings.Description
610 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description
611 msgid "A typical map without any water."
612 msgstr "Tabula vulgaris sine aqua."
614 #: maps/random/mainland.jsonsettings.Name
615 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name
619 #: maps/random/marmara.jsonsettings.Description
621 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
622 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
623 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
624 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
625 "(Bosporus strait) where in time the Greek city of Byzantium would be "
626 "founded, later to become the capital of the great Byzantine Empire under the"
627 " new name of Constantinople. Players start on fertile land with adequate "
631 #: maps/random/marmara.jsonsettings.Name
635 #: maps/random/mediterranean.jsonsettings.Description
637 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
638 "Romans. They took the rudimentary knowledge and principles of organisation "
639 "from Mesopotamia and forged it into something more, thereby shifting the "
640 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
641 " foundations of civilization as we know it today. The Mediterranean Sea is "
642 "almost completely enclosed by land: on the north by Gallia Transalpina "
643 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
644 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
645 "name Mediterranean is derived from Latin, but the Romans themselves "
646 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
649 #: maps/random/mediterranean.jsonsettings.Name
650 msgid "Mediterranean"
653 #: maps/random/migration.jsonsettings.Description
655 "Players start in small islands in the eastern part of the map. There is a "
656 "big continent in the west ready for expansion."
659 #: maps/random/migration.jsonsettings.Name
660 #: maps/scenarios/migration.xml:Name:26
664 #: maps/random/neareastern_badlands.jsonsettings.Description
666 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
668 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
671 #: maps/random/neareastern_badlands.jsonsettings.Name
672 msgid "Neareastern Badlands"
675 #: maps/random/new_rms_test.jsonsettings.Description
676 msgid "A basic test of the random map generator - not playable."
679 #: maps/random/new_rms_test.jsonsettings.Name
683 #: maps/random/ngorongoro.jsonsettings.Description
685 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
686 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
687 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
688 "and the birthplace of mankind."
691 #: maps/random/ngorongoro.jsonsettings.Name
695 #: maps/random/northern_lights.jsonsettings.Description
697 "Players start in a tough map to play with scarce wood and dangerous polar "
701 #: maps/random/northern_lights.jsonsettings.Name
702 msgid "Northern Lights"
705 #: maps/random/oasis.jsonsettings.Description
707 "Players start around a small oasis in the center of the map which holds much"
708 " of the available wood on the map."
711 #: maps/random/oasis.jsonsettings.Name
715 #: maps/random/persian_highlands.jsonsettings.Description
717 "A dry central plateau rich in minerals surrounded by rocky hills\n"
719 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
722 #: maps/random/persian_highlands.jsonsettings.Name
723 msgid "Persian Highlands"
726 #: maps/random/phoenician_levant.jsonsettings.Description
728 "Players start in the eastern part of the map while a great sea is located to"
732 #: maps/random/phoenician_levant.jsonsettings.Name
733 msgid "Phoenician Levant"
736 #: maps/random/polar_sea.jsonsettings.Daytime[0].Description
737 msgid "Scattered sunlight illuminates the scenery in a vivid red tone."
740 #: maps/random/polar_sea.jsonsettings.Daytime[0].Name
744 #: maps/random/polar_sea.jsonsettings.Daytime[1].Description
745 msgid "The scenery is illuminated by direct or indirect sunlight."
748 #: maps/random/polar_sea.jsonsettings.Daytime[1].Name
752 #: maps/random/polar_sea.jsonsettings.Description
754 "Players start in a cold polar region barren of vegetation. In the sea fish "
755 "and whales abound, while the fragile icy land teems with huntable walruses "
756 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
757 "climate, drawn by the scent of prey, have started appearing in terrifying "
758 "numbers. A wise and strong ruler will not only achieve victory over his "
759 "enemies, but also keep the number of these beasts at bay, lest they "
760 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
761 "inadvisable to disable treasures, since there is no gatherable wood. Not "
762 "recommended for inexperienced players.[/color]"
765 #: maps/random/polar_sea.jsonsettings.Name
769 #: maps/random/pompeii.jsonsettings.Description
771 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
772 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
773 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
774 "Mount Vesuvius in AD 79."
777 #: maps/random/pompeii.jsonsettings.Name
781 #: maps/random/pyrenean_sierra.jsonsettings.Description
783 "High mountains separating the enemies.\n"
785 "The Pyrenees is a great mountain range located between modern France and Spain."
788 #: maps/random/pyrenean_sierra.jsonsettings.Name
789 msgid "Pyrenean Sierra"
792 #: maps/random/ratumacos.jsonsettings.Description
794 "Players start on the banks of the River Sequana (Seine) in Northern Gaul "
795 "near the settlement of Ratumacos. Destined to become one of the largest and "
796 "most prosperous cities of Medieval Europe and one of the Anglo-Norman "
797 "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful "
798 "land - but not for long."
801 #: maps/random/ratumacos.jsonsettings.Name
805 #: maps/random/red_sea.jsonsettings.Description
807 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
808 "trade with the Far East, it was coveted by all. Although dry, this land is "
809 "by no means inhospitable, and is amply provided with all resources."
812 #: maps/random/red_sea.jsonsettings.Name
816 #: maps/random/rhine_marshlands.jsonsettings.Description
818 "Shallow, passable wetlands with little room for building. Represents the "
819 "lowlands of the Rhine basin in Europe."
822 #: maps/random/rhine_marshlands.jsonsettings.Name
823 msgid "Rhine Marshlands"
826 #: maps/random/river_archipelago.jsonsettings.Description
828 "Narrow strips of lands are separated by waterways, leaving few and shallow "
829 "landbridges between them. Tropical wetlands provide plenty of game, but "
830 "beware of Mauryan tribesmen when exploring the outermost islands."
833 #: maps/random/river_archipelago.jsonsettings.Name
834 msgid "River Archipelago"
837 #: maps/random/rivers.jsonsettings.Description
839 "Rivers flow between players and join each other in the center of the map."
842 #: maps/random/rivers.jsonsettings.Name
846 #: maps/random/rmbiome/alpine/late_spring.jsonDescription.Description
847 msgctxt "biome definition"
849 "A blend of lingering snow and emerging grass, marking a quiet transition "
850 "from winter to summer."
853 #: maps/random/rmbiome/alpine/late_spring.jsonDescription.Title
854 msgctxt "biome definition"
858 #: maps/random/rmbiome/alpine/winter.jsonDescription.Description
859 msgctxt "biome definition"
861 "Snow-capped trees loom through the mist. The ground is blanketed in a layer "
865 #: maps/random/rmbiome/alpine/winter.jsonDescription.Title
866 #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title
867 msgctxt "biome definition"
871 #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description
872 msgctxt "biome definition"
874 "The vitalizing waters of the Nile sustain life along its banks, while the "
875 "long dry season scorches the land."
878 #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title
879 msgctxt "biome definition"
883 #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description
884 msgctxt "biome definition"
886 "Revelling in the much awaited rain, the baked land transforms into a lush "
887 "haven for both man and beast."
890 #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title
891 msgctxt "biome definition"
895 #: maps/random/rmbiome/generic/aegean.jsonDescription.Description
896 msgctxt "biome definition"
898 "Start in a region blessed with the Mediterranean climate, a warm and "
899 "inviting land. The cypresses are in a perpetual struggle with the dominant "
900 "fan palms while deer graze in their shadows, blissfully unaware."
903 #: maps/random/rmbiome/generic/aegean.jsonDescription.Title
904 msgctxt "biome definition"
905 msgid "Aegean-Anatolian"
908 #: maps/random/rmbiome/generic/alpine.jsonDescription.Description
909 msgctxt "biome definition"
911 "Between the high summits of the Alps, the valleys are filled with fog in the"
912 " early morning. The ground is full of gravel and rocks, but silver fir and "
913 "spruce trees grow between them and provide shelter for deer and mountain "
917 #: maps/random/rmbiome/generic/alpine.jsonDescription.Title
918 msgctxt "biome definition"
922 #: maps/random/rmbiome/generic/arctic.jsonDescription.Description
923 msgctxt "biome definition"
925 "A region in the high snowy mountains. Biting winds sweep through the "
926 "abundant conifer forests, making even the more resilient deer and mountain "
930 #: maps/random/rmbiome/generic/arctic.jsonDescription.Title
931 msgctxt "biome definition"
935 #: maps/random/rmbiome/generic/autumn.jsonDescription.Description
936 msgctxt "biome definition"
938 "The first leaves have fallen. The landscape is a dazzling dash of colors "
939 "irrevocably intertwined. The native beech and oak trees of this temperate "
940 "zone display a multi-colored foliage while animals try to prepare for the "
941 "approaching winter."
944 #: maps/random/rmbiome/generic/autumn.jsonDescription.Title
945 msgctxt "biome definition"
946 msgid "Rhine Valley (Fall)"
949 #: maps/random/rmbiome/generic/india.jsonDescription.Description
950 msgctxt "biome definition"
952 "Explore the mysterious tropics. An extremely green, but also extremely humid"
953 " environment awaits. The tall Toona trees look on disapprovingly at this "
954 "invasion of their privacy and ferocious tigers are determined to defend "
955 "their territory at all costs."
958 #: maps/random/rmbiome/generic/india.jsonDescription.Title
959 msgctxt "biome definition"
963 #: maps/random/rmbiome/generic/nubia.jsonDescription.Description
964 msgctxt "biome definition"
966 "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary "
967 "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes"
968 " or elephants roam the wild in search of food."
971 #: maps/random/rmbiome/generic/nubia.jsonDescription.Title
972 msgctxt "biome definition"
976 #: maps/random/rmbiome/generic/sahara.jsonDescription.Description
977 msgctxt "biome definition"
979 "A semi-desert area that boasts numerous clumps of date palms and acacia "
980 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
981 "fright at being disturbed."
984 #: maps/random/rmbiome/generic/sahara.jsonDescription.Title
985 msgctxt "biome definition"
989 #: maps/random/rmbiome/generic/savanna.jsonDescription.Description
990 msgctxt "biome definition"
992 "The transition between the dry Sahara to the north and the tropical forests "
993 "to the south. The sunlight floods through the open canopy and lights the "
994 "grassland between the trees, where herds of zebras, wildebeest, giraffes and"
998 #: maps/random/rmbiome/generic/savanna.jsonDescription.Title
999 msgctxt "biome definition"
1000 msgid "Sudanian Savanna"
1003 #: maps/random/rmbiome/generic/steppe.jsonDescription.Description
1004 msgctxt "biome definition"
1006 "Wide grasslands stretching to the horizon, without any trees blocking the "
1007 "view. The Steppe is home to large herds of wild horses, which graze "
1008 "peacefully on the empty land, but flee quickly if you try to catch them."
1011 #: maps/random/rmbiome/generic/steppe.jsonDescription.Title
1012 msgctxt "biome definition"
1013 msgid "Eurasian Steppe"
1016 #: maps/random/rmbiome/generic/temperate.jsonDescription.Description
1017 msgctxt "biome definition"
1019 "Lush grasslands carpet the land, in places giving way to magnificent and "
1020 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
1021 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
1022 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
1025 #: maps/random/rmbiome/generic/temperate.jsonDescription.Title
1026 msgctxt "biome definition"
1030 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description
1031 msgctxt "biome definition"
1033 "Thick ice has formed on the gulf which is capable of withstanding any "
1034 "weight. All plants are covered in snow, but there are large herds of "
1035 "migrating deer who try to find some food under the snow."
1038 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title
1039 msgctxt "biome definition"
1043 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description
1044 msgctxt "biome definition"
1046 "A late spring breeze ripples through the conifer forests of the Gulf of "
1047 "Bothnia. At this time of the year the gulf offers great fishing "
1051 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title
1052 #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title
1053 msgctxt "biome definition"
1057 #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description
1058 msgctxt "biome definition"
1060 "Winter has set in, carpeting the land with its first snow, but the landscape"
1061 " is still dotted with colorful berry bushes."
1064 #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description
1065 msgctxt "biome definition"
1067 "Spring in the highlands, yet the heat has already begun making itself felt. "
1068 "The short-lived green grasses are on the retreat, paving the way for "
1072 #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description
1073 msgctxt "biome definition"
1075 "An arid, hostile land. The blistering heat has baked the ground to a sickly "
1076 "brown and the remaining trees struggle for survival."
1079 #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title
1080 msgctxt "biome definition"
1084 #: maps/random/saharan_oases.jsonsettings.Description
1085 msgid "Each players starts near a lush oasis in a large, desolate desert."
1088 #: maps/random/saharan_oases.jsonsettings.Name
1089 #: maps/scenarios/saharan_oases.xml:Name:39
1090 msgid "Saharan Oases"
1093 #: maps/random/sahel.jsonsettings.Description
1095 "A somewhat open map with an abundance of food and mineral resources, while "
1096 "wood is somewhat scarce."
1099 #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38
1103 #: maps/random/sahel_watering_holes.jsonsettings.Description
1105 "Players start around the map with lines of water between them\n"
1107 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
1110 #: maps/random/sahel_watering_holes.jsonsettings.Name
1111 msgid "Sahel Watering Holes"
1114 #: maps/random/schwarzwald.jsonsettings.Description
1115 msgid "A forest heavy map with a lake in the middle and plenty of resources."
1118 #: maps/random/schwarzwald.jsonsettings.Name
1122 #: maps/random/scythian_rivulet.jsonsettings.Description
1124 "Carpeted in snow, the land slumbers in repose, but this fragile peace is "
1125 "destined to be shattered - and not by spring. Large packs of wolves lurk in "
1126 "the wild searching for prey, a lone arctic fox scurries away to hide. "
1127 "Starting in this seemingly hostile terrain, players must conquer - or be "
1131 #: maps/random/scythian_rivulet.jsonsettings.Name
1132 msgid "Scythian Rivulet"
1135 #: maps/random/snowflake_searocks.jsonsettings.Description
1136 msgid "Many small islands connected to each other by narrow passages."
1137 msgstr "multae insulae parvae coniuncta semitis angustis."
1139 #: maps/random/snowflake_searocks.jsonsettings.Name
1140 msgid "Snowflake Searocks"
1143 #: maps/random/stronghold.jsonsettings.Description
1145 "Teams start off with nearly adjacent civic centers, offering easy military "
1146 "and construction cooperation. With slivers of personal territory, teammates "
1147 "must rely on each other to defend their rear."
1150 #: maps/random/stronghold.jsonsettings.Name
1154 #: maps/random/survivalofthefittest.jsonsettings.Description
1156 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
1158 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
1161 #: maps/random/survivalofthefittest.jsonsettings.Name
1162 msgid "Survival of the Fittest"
1165 #: maps/random/survivalofthefittest_triggers.js:160
1166 #, javascript-format
1167 msgid "The first wave will start in %(time)s!"
1170 #: maps/random/survivalofthefittest_triggers.js:265
1171 msgid "An enemy wave is attacking!"
1174 #: maps/random/survivalofthefittest_triggers.js:289
1175 #, javascript-format
1176 msgid "%(player)s has been defeated (lost civic center)."
1179 #: maps/random/syria.jsonsettings.Description
1180 msgid "Players start in a plains with slightly rolling highlands."
1183 #: maps/random/syria.jsonsettings.Name
1187 #: maps/random/the_nile.jsonsettings.Description
1189 "A calm wide river, representing the Nile River in Egypt, divides the map "
1190 "into western and eastern parts."
1193 #: maps/random/the_nile.jsonsettings.Name
1197 #: maps/random/unknown.jsonsettings.Description
1198 msgid "The unknown."
1201 #: maps/random/unknown.jsonsettings.Landscapes[0].Description
1202 msgid "Choose a random land landscape"
1205 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description
1206 #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39
1207 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39
1209 "Two Mediterranean land masses connected by a narrow spit of land, called an "
1213 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name
1217 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description
1218 msgid "A small central river."
1221 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name
1222 msgid "Central River"
1225 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description
1227 "Players are aligned on a strip of land with seas bordering on one or both "
1228 "sides that may hold islands."
1231 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name
1235 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description
1236 msgid "Land shaped like a concrescent moon around a central lake."
1239 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name
1243 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description
1244 msgid "Mainland style with some small random lakes."
1247 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name
1251 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description
1253 "A large hill encompasses the map and leaves players only a small passage to "
1254 "the two neighboring players."
1257 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name
1261 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description
1263 "The land is enclosed by a hill that leaves a small area per player connected"
1264 " to the large central place."
1267 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name
1271 #: maps/random/unknown.jsonsettings.Landscapes[0].Name
1273 msgstr "Terra Fortuita"
1275 #: maps/random/unknown.jsonsettings.Landscapes[1].Description
1276 msgid "Choose a random naval landscape"
1279 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description
1280 msgid "A huge sea is dividing the map into two halves."
1283 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name
1284 msgid "Naval: Central Sea"
1287 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description
1288 msgid "Players are scattered across island chains and disconnected islands."
1291 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name
1292 msgid "Naval: Archipelago"
1295 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description
1296 msgid "A central lake with rivers possibly separating neighboring players."
1299 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name
1300 msgid "Naval: Lake and rivers"
1303 #: maps/random/unknown.jsonsettings.Landscapes[1].Name
1304 msgid "Random Naval"
1305 msgstr "Tabula Fortuita Navalis"
1307 #: maps/random/unknown.jsonsettings.Name
1311 #: maps/random/volcanic_lands.jsonsettings.Description
1312 msgid "A charred dead land where players start around a smoking volcano."
1315 #: maps/random/volcanic_lands.jsonsettings.Name
1316 msgid "Volcanic Lands"
1319 #: maps/random/wall_demo.jsonsettings.Description
1321 "A demonstration of wall placement methods/code in random maps. Giant map "
1322 "size is recommended!"
1325 #: maps/random/wall_demo.jsonsettings.Name
1329 #: maps/random/wild_lake.jsonsettings.Description
1330 msgid "A lake surrounded by hills."
1333 #: maps/random/wild_lake.jsonsettings.Name
1337 #: maps/scenarios/Ship Combat Demo.xml:Description:39
1338 msgid "Ship Combat Demo."
1341 #: maps/scenarios/Ship Combat Demo.xml:Name:39
1342 msgid "Ship Combat Demo"
1345 #: maps/scenarios/_default.xml:Description:27
1346 #: maps/scenarios/temperate_map.xml:Description:26
1347 #: maps/scenarios/walltest.xml:Description:26
1348 msgid "Give an interesting description of your map."
1351 #: maps/scenarios/_default.xml:Name:27
1355 #: maps/scenarios/arcadia.xml:Description:38
1357 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
1359 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
1362 #: maps/scenarios/arcadia.xml:Name:38
1366 #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38
1367 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38
1368 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38
1369 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26
1370 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26
1371 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26
1372 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39
1373 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26
1374 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26
1375 #: maps/scenarios/migration.xml:PlayerData[0].Name:26
1376 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38
1377 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26
1378 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39
1379 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39
1380 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39
1381 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38
1382 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26
1383 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38
1384 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38
1385 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38
1386 #: maps/scenarios/walls.xml:PlayerData[0].Name:26
1387 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26
1388 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39
1389 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[1].Name:39
1390 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[1].Name:39
1391 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39
1392 #: maps/skirmishes/sporades_islands_2p.xml:PlayerData[1].Name:39
1393 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39
1397 #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38
1398 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38
1399 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26
1400 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26
1401 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26
1402 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39
1403 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26
1404 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26
1405 #: maps/scenarios/migration.xml:PlayerData[1].Name:26
1406 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38
1407 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39
1408 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39
1409 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39
1410 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38
1411 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26
1412 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38
1413 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38
1414 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38
1415 #: maps/scenarios/walls.xml:PlayerData[1].Name:26
1416 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26
1417 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39
1418 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[2].Name:39
1419 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[2].Name:39
1420 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39
1421 #: maps/skirmishes/sporades_islands_2p.xml:PlayerData[2].Name:39
1422 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39
1426 #: maps/scenarios/azure_coast_2p.xml:Description:26
1427 #: maps/scenarios/azure_coast_4p.xml:Description:26
1428 #: maps/scenarios/azure_coast_8p.xml:Description:38
1429 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1432 #: maps/scenarios/azure_coast_2p.xml:Name:26
1433 msgid "Azure Coast 2"
1436 #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26
1440 #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26
1444 #: maps/scenarios/azure_coast_4p.xml:Name:26
1445 msgid "Azure Coast 3"
1448 #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26
1452 #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26
1456 #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26
1460 #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26
1462 msgstr "Septentriones"
1464 #: maps/scenarios/azure_coast_8p.xml:Name:38
1465 msgid "Azure Coast 1"
1468 #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38
1472 #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38
1476 #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38
1480 #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38
1484 #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38
1488 #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38
1492 #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38
1496 #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38
1500 #: maps/scenarios/battle_for_the_tiber.xml:Description:26
1502 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1506 #: maps/scenarios/battle_for_the_tiber.xml:Name:26
1507 msgid "Battle for the Tiber"
1508 msgstr "Proelium Tiberi"
1510 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26
1514 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26
1518 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26
1519 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26
1520 msgid "Gallic Invaders"
1523 #: maps/scenarios/belgian_bog_night.xml:Description:38
1524 msgid "Two Celtic tribes face off across a large bog at night."
1527 #: maps/scenarios/belgian_bog_night.xml:Name:38
1528 msgid "Belgian Bog Night"
1531 #: maps/scenarios/bridge_demo.xml:Description:26
1532 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1535 #: maps/scenarios/bridge_demo.xml:Name:26
1539 #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26
1543 #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26
1547 #: maps/scenarios/campaign_test_map.xml:Description:38
1548 msgid "A test map for potential Strategic Campaigns."
1551 #: maps/scenarios/campaign_test_map.xml:Name:38
1552 msgid "Strategic Campaign Proof of Concept"
1555 #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38
1556 msgid "Delian League"
1557 msgstr "Foedus Delium"
1559 #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38
1560 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39
1561 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39
1565 #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38
1566 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39
1570 #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38
1574 #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38
1578 #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38
1582 #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38
1583 msgid "Peloponnesian League"
1584 msgstr "Foedus Peloponnense"
1586 #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38
1587 msgid "Religious Institutions"
1590 #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38
1591 msgid "Campaign Map - Test"
1594 #: maps/scenarios/cinema_demo.js:6
1595 msgid "Cutscene starts after 5 seconds"
1598 #: maps/scenarios/cinema_demo.xml:Description:39
1599 msgid "Demo map for cinematic camera movements."
1602 #: maps/scenarios/cinema_demo.xml:Name:39
1606 #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39
1610 #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39
1614 #: maps/scenarios/combat_demo.xml:Description:26
1616 "A combat demonstration between a small number of ranged and melee infantry "
1620 #: maps/scenarios/combat_demo.xml:Name:26
1624 #: maps/scenarios/combat_demo_huge.xml:Description:73
1625 msgid "1296 units. Extremely slow (we need more optimisation)."
1628 #: maps/scenarios/combat_demo_huge.xml:Name:73
1629 msgid "Combat Demo (Huge)"
1632 #: maps/scenarios/death_canyon_invasion_force.xml:Description:38
1634 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1636 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1639 #: maps/scenarios/death_canyon_invasion_force.xml:Name:38
1640 msgid "Death Canyon - Invasion Force"
1643 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38
1644 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38
1645 msgid "Invasion Force"
1648 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38
1649 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26
1650 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26
1651 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26
1652 #: maps/scenarios/migration.xml:PlayerData[2].Name:26
1653 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38
1654 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39
1655 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39
1656 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39
1657 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26
1658 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[3].Name:39
1662 #: maps/scenarios/demo_trading.xml:Description:26
1663 msgid "A demonstration of the new trading feature."
1666 #: maps/scenarios/demo_trading.xml:Name:26
1667 msgid "Trading Demo"
1670 #: maps/scenarios/eire_and_albion.xml:Description:26
1672 "A demo map of the British Isles, created with the assistance of a height "
1676 #: maps/scenarios/eire_and_albion.xml:Name:26
1677 msgid "Eire and Albion (British Isles)"
1680 #: maps/scenarios/fast_oasis.xml:Description:26
1682 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1684 "Gameplay is tight and fast, with no time to stop and smell the roses."
1687 #: maps/scenarios/fast_oasis.xml:Name:26
1691 #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26
1692 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26
1693 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38
1694 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39
1695 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26
1699 #: maps/scenarios/fishing_demo.xml:Description:26
1700 msgid "Test out fishing with a fishing boat. Still in development."
1703 #: maps/scenarios/fishing_demo.xml:Name:26
1704 msgid "Fishing Demo"
1707 #: maps/scenarios/flight_demo.xml:Description:39
1708 msgid "Fly some Mustangs."
1711 #: maps/scenarios/flight_demo.xml:Name:39
1715 #: maps/scenarios/gold_rush.xml:Description:26
1717 "A wide-open map with a central rocky region rich in Minerals (Metal "
1718 "Resource). This map may be played if the other more detailed maps cause "
1719 "uncomfortable lag."
1722 #: maps/scenarios/gold_rush.xml:Name:26
1726 #: maps/scenarios/gorge.xml:Description:26
1727 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1730 #: maps/scenarios/gorge.xml:Name:26
1734 #: maps/scenarios/laconia.xml:Description:26
1736 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1738 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1741 #: maps/scenarios/laconia.xml:Name:26
1745 #: maps/scenarios/migration.xml:Description:26
1747 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1749 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1752 #: maps/scenarios/miletus.xml:Description:39
1753 msgid "A sandbox scenario for one player."
1756 #: maps/scenarios/miletus.xml:Name:39
1757 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39
1761 #: maps/scenarios/miletus.xml:PlayerData[1].Name:39
1762 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38
1766 #: maps/scenarios/multiplayer_demo.xml:Description:26
1768 "Small map with lots of resources and some water, for testing gameplay in "
1769 "non-competitive multiplayer matches."
1772 #: maps/scenarios/multiplayer_demo.xml:Name:26
1773 msgid "Multiplayer Demo"
1776 #: maps/scenarios/napata_reconstruction.xml:Description:39
1778 "This map displays a reconstruction of the ancient city Napata. "
1779 "[color=\"red\"]Note:[/color] The map is not intended to be playable."
1782 #: maps/scenarios/napata_reconstruction.xml:Name:39
1783 msgid "Napata Reconstruction"
1786 #: maps/scenarios/necropolis.xml:Description:38
1788 "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1790 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1793 #: maps/scenarios/necropolis.xml:Name:38
1797 #: maps/scenarios/pathfinding_demo.xml:Description:38
1798 msgid "A map for testing unit movement algorithms."
1801 #: maps/scenarios/pathfinding_demo.xml:Name:38
1802 msgid "Pathfinding Demo"
1805 #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26
1807 "A map for testing movement costs and terrain properties in the A* "
1811 #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26
1812 msgid "Pathfinding Terrain Demo"
1815 #: maps/scenarios/peloponnese.xml:Description:39
1816 msgid "A real-world map of the Greek homeland."
1819 #: maps/scenarios/peloponnese.xml:Name:39
1820 msgid "Peloponnesian Wars"
1823 #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39
1827 #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39
1831 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39
1835 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39
1839 #: maps/scenarios/pickup_test_map.xml:Description:39
1841 "Test map for picking units up, with sea and two islands. Trigger points are "
1845 #: maps/scenarios/pickup_test_map.xml:Name:39
1846 msgid "Pickup test map"
1849 #: maps/scenarios/polynesia.xml:Description:39
1850 msgid "Demo map for new fancy water effects."
1853 #: maps/scenarios/polynesia.xml:Name:39
1857 #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39
1861 #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39
1865 #: maps/scenarios/reservoir.xml:Description:26
1866 msgid "A demo showing water planes."
1869 #: maps/scenarios/reservoir.xml:Name:26
1873 #: maps/scenarios/resource_demo.xml:Description:26
1874 msgid "Demo map for resource gathering."
1877 #: maps/scenarios/resource_demo.xml:Name:26
1878 msgid "Resource demo"
1881 #: maps/scenarios/road_demo.xml:Description:26
1882 msgid "Demo map showcasing Temperate Road decals."
1885 #: maps/scenarios/road_demo.xml:Name:26
1886 msgid "Road Decals Demo"
1889 #: maps/scenarios/saharan_oases.xml:Description:39
1891 "A desert biome map where each player has founded their colony at their own "
1892 "lush oasis. The rest of the map is generally wide-open and barren."
1895 #: maps/scenarios/sahel.xml:Description:38
1897 "Situated Southside of the Atlas mountain range in North Africa.\n"
1899 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1902 #: maps/scenarios/sahel.xml:PlayerData[0].Name:38
1903 msgid "Aulus Manlius Capitolinus"
1904 msgstr "Aulus Manlius Capitolinus"
1906 #: maps/scenarios/sahel.xml:PlayerData[1].Name:38
1907 msgid "Hasdrubal the Fair"
1908 msgstr "Hasdrubal 'Formosus'"
1910 #: maps/scenarios/sahel.xml:PlayerData[2].Name:38
1911 msgid "Artaxshacha II"
1912 msgstr "Artaxshacha II"
1914 #: maps/scenarios/sahel.xml:PlayerData[3].Name:38
1918 #: maps/scenarios/sandbox_athenians.xml:Description:38
1920 "Play with the Athenians faction in a non-threatening sandbox environment."
1923 #: maps/scenarios/sandbox_athenians.xml:Name:38
1924 msgid "Sandbox - The Athenians"
1927 #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38
1928 msgid "The Athenians"
1931 #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38
1932 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38
1933 msgid "The Spartans"
1936 #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38
1937 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38
1938 msgid "The Persians"
1941 #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38
1942 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38
1946 #: maps/scenarios/sandbox_britons.xml:Description:39
1947 #: maps/scenarios/sandbox_gauls.xml:Description:39
1948 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1951 #: maps/scenarios/sandbox_britons.xml:Name:39
1952 msgid "Sandbox - The Britons"
1955 #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39
1956 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39
1957 msgid "Roman Interlopers"
1960 #: maps/scenarios/sandbox_carthaginians.xml:Description:38
1961 msgid "Explore the Carthaginian Buildings and Units."
1964 #: maps/scenarios/sandbox_carthaginians.xml:Name:38
1965 msgid "Sandbox - The Carthaginians"
1968 #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38
1969 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26
1973 #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38
1977 #: maps/scenarios/sandbox_gauls.xml:Name:39
1978 msgid "Sandbox - The Gauls"
1981 #: maps/scenarios/sandbox_han.xml:Description:39
1982 msgid "A simple map showcasing the Han civilization's assets in the game."
1985 #: maps/scenarios/sandbox_han.xml:Name:39
1986 msgid "Sandbox - The Han"
1989 #: maps/scenarios/sandbox_iberians.xml:Description:38
1990 msgid "A demo map for the Iberians."
1993 #: maps/scenarios/sandbox_iberians.xml:Name:38
1994 msgid "Sandbox - The Iberians"
1997 #: maps/scenarios/sandbox_kushites.xml:Description:39
1998 msgid "A simple map showcasing the Kushite civilization's assets in the game."
2001 #: maps/scenarios/sandbox_kushites.xml:Name:39
2002 msgid "Sandbox - The Kushites"
2005 #: maps/scenarios/sandbox_macedonians.xml:Description:38
2007 "Play with the Macedonians faction in a non-threatening sandbox environment."
2010 #: maps/scenarios/sandbox_macedonians.xml:Name:38
2011 msgid "Sandbox - The Macedonians"
2014 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38
2015 msgid "The Macedonians"
2018 #: maps/scenarios/sandbox_mauryas.xml:Description:39
2019 msgid "A simple map showcasing the Maurya civilization's assets in the game."
2022 #: maps/scenarios/sandbox_mauryas.xml:Name:39
2023 msgid "Sandbox - The Maurya Indians"
2026 #: maps/scenarios/sandbox_persians.xml:Description:39
2027 msgid "A simple map showcasing the Persian civilization's assets in the game."
2030 #: maps/scenarios/sandbox_persians.xml:Name:39
2031 msgid "Sandbox - The Achaemenid Persians"
2034 #: maps/scenarios/sandbox_ptolemies.xml:Description:38
2035 msgid "An islands map good for intense naval combat."
2038 #: maps/scenarios/sandbox_ptolemies.xml:Name:38
2039 msgid "Sandbox - The Ptolemaic Egyptians"
2042 #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38
2043 msgid "Ptolemaios A' Soter"
2044 msgstr "Ptolemaios A' Soter"
2046 #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38
2050 #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38
2052 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
2055 #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38
2056 msgid "Sandbox - The Ptolemaic Egyptians 2"
2059 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38
2060 msgid "Ptolemy \"Savior\""
2063 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38
2067 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38
2071 #: maps/scenarios/sandbox_romans.xml:Description:39
2073 "A simple map showcasing the Republican Roman civilization's assets in the "
2077 #: maps/scenarios/sandbox_romans.xml:Name:39
2078 msgid "Sandbox - The Romans"
2081 #: maps/scenarios/sandbox_seleucids.xml:Description:38
2082 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
2085 #: maps/scenarios/sandbox_seleucids.xml:Name:38
2086 msgid "Sandbox - The Seleucids"
2089 #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38
2090 msgid "The Seleucids"
2093 #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38
2094 msgid "The Ptolemies"
2097 #: maps/scenarios/sandbox_spartans.xml:Description:39
2098 msgid "A simple map showcasing the Spartan civilization's assets in the game."
2101 #: maps/scenarios/sandbox_spartans.xml:Name:39
2102 msgid "Sandbox - The Spartans"
2105 #: maps/scenarios/savanna_ravine.xml:Description:38
2107 "A wide-open Savanna map with a small ravine running down the center, which "
2111 #: maps/scenarios/savanna_ravine.xml:Name:38
2112 msgid "Savanna Ravine"
2115 #: maps/scenarios/serengeti.xml:Description:26
2117 "The African serengeti has herds of animals criss crossing the plain. Mineral"
2118 " wealth is bountiful and wood is in full supply."
2121 #: maps/scenarios/serengeti.xml:Name:26
2125 #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26
2129 #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26
2133 #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26
2137 #: maps/scenarios/ship_formations.xml:Description:26
2138 msgid "Ship formations mockup."
2141 #: maps/scenarios/ship_formations.xml:Name:26
2142 msgid "Ship Formations"
2145 #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26
2149 #: maps/scenarios/shipattacks.xml:Description:26
2150 msgid "Move ships around. Attack other ships."
2153 #: maps/scenarios/shipattacks.xml:Name:26
2157 #: maps/scenarios/siwa_oasis.xml:Description:26
2159 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
2160 " mountainous spokes that divide the home territories of each player."
2163 #: maps/scenarios/siwa_oasis.xml:Name:26
2167 #: maps/scenarios/temperate_map.xml:Name:26
2168 msgid "Base Temperate Map"
2171 #: maps/scenarios/territory_demo.xml:Description:26
2172 msgid "A demo map showing the territory effects of each type of structure."
2175 #: maps/scenarios/territory_demo.xml:Name:26
2176 msgid "Territory Demo"
2179 #: maps/scenarios/test_foundation.xml:Description:39
2181 "This map is designed to help artists and modders find the adequate "
2182 "foundation for a specific building. This map is not meant to be playable."
2185 #: maps/scenarios/test_foundation.xml:Name:39
2186 msgid "Foundation Testing Map"
2189 #: maps/scenarios/the_massacre_of_delphi.xml:Description:38
2191 "The Celts invade Greece. Fight through the central valley or cut through the"
2192 " rich highlands in order to secure the lands around Delphi!"
2195 #: maps/scenarios/the_massacre_of_delphi.xml:Name:38
2196 msgid "Massacre of Delphi"
2199 #: maps/scenarios/the_persian_gates.xml:Description:26
2201 "\"It has always been the Greek Dream to go East.\"\n"
2203 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
2205 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
2208 #: maps/scenarios/the_persian_gates.xml:Name:26
2209 msgid "The Persian Gates"
2212 #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26
2213 msgid "Alexandros Megas"
2216 #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26
2220 #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26
2221 msgid "Ariobarzanes"
2224 #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26
2228 #: maps/scenarios/third_macedonian_war.xml:Description:26
2230 "The Romans encroach upon Macedonian lands for the third and final time. Can "
2231 "the once-proud Macedonians prevail against the Roman juggernaut?"
2234 #: maps/scenarios/third_macedonian_war.xml:Name:26
2235 msgid "Third Macedonian War"
2238 #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26
2239 msgid "Lucius Aemilius Paullus"
2242 #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26
2243 msgid "Perseus of Macedon"
2246 #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26
2247 msgid "Greek Allies"
2248 msgstr "Socii Graeci"
2250 #: maps/scenarios/treasure_islands.js:9
2251 msgid "Collect the treasures before your enemy does! May the better win!"
2254 #: maps/scenarios/treasure_islands.js:28
2255 msgid "No winner yet, prepare for battle!"
2258 #: maps/scenarios/treasure_islands.js:43
2259 msgid "Your enemy's treasury is filled to the brim, you lose!"
2262 #: maps/scenarios/treasure_islands.js:48
2263 msgid "Your treasury is filled to the brim, you are victorious!"
2266 #: maps/scenarios/treasure_islands.js:60
2267 msgid "Hurry up! Your enemy is close to victory!"
2270 #: maps/scenarios/treasure_islands.js:71
2271 #, javascript-format
2272 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
2275 #: maps/scenarios/treasure_islands.js:79
2276 msgid "You have collected a treasure!"
2279 #: maps/scenarios/treasure_islands.js:91
2280 msgid "Defeat your enemy to win!"
2283 #: maps/scenarios/treasure_islands.js:100
2284 #, javascript-format
2285 msgid "%(lastPlayer)s has won (treasure collected)."
2286 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
2290 #: maps/scenarios/treasure_islands.js:104
2291 #, javascript-format
2292 msgid "%(lastPlayer)s has been defeated (treasure collected)."
2294 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
2298 #: maps/scenarios/treasure_islands.xml:Description:38
2300 "Search treasures on small islands and on the water. Collect more treasures "
2301 "than your opponent to win."
2304 #: maps/scenarios/treasure_islands.xml:Name:38
2305 msgid "Treasure Islands"
2308 #: maps/scenarios/triggers_demo.js:73
2309 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
2312 #: maps/scenarios/triggers_demo.js:79
2316 #: maps/scenarios/triggers_demo.js:83
2318 msgstr "Dic \"ita vero\""
2320 #: maps/scenarios/triggers_demo.js:89
2324 #: maps/scenarios/triggers_demo.js:93
2325 msgid "Say rather not"
2328 #: maps/scenarios/triggers_demo.xml:Description:38
2330 "Demo map listening to various triggers and printing warning messages about "
2334 #: maps/scenarios/triggers_demo.xml:Name:38
2335 msgid "Triggers Demo"
2338 #: maps/scenarios/tropical_island.xml:Description:38
2339 msgid "Multiplayer map. A tropical paradise."
2342 #: maps/scenarios/tropical_island.xml:Name:38
2343 msgid "Tropical Island"
2346 #: maps/scenarios/unit_chasing_test.xml:Description:40
2348 "This map is designed to test a few different cases of units chasing each "
2352 #: maps/scenarios/unit_chasing_test.xml:Name:40
2353 msgid "Unit Chasing test"
2356 #: maps/scenarios/unit_dancing_test.xml:Description:40
2357 msgid "This map is designed to test a few different cases of 'Dancing'."
2360 #: maps/scenarios/unit_dancing_test.xml:Name:40
2361 msgid "Unit Dancing test"
2364 #: maps/scenarios/unit_motion_integration_test.xml:Description:39
2366 "This map is designed to test some basic unit movement cases. It will involve"
2367 " unitAI, unitMotion and the relevant pathfinders and thus acts as an "
2368 "integrated test map. Look for things such as stuck units, wrong animations, "
2369 "and weird pathing."
2372 #: maps/scenarios/unit_motion_integration_test.xml:Name:39
2373 msgid "Unit Motion Integration Test"
2376 #: maps/scenarios/unit_pushing_test.xml:Description:40
2378 "This map is designed to test the performance & functionality of unit "
2382 #: maps/scenarios/unit_pushing_test.xml:Name:40
2383 msgid "Unit Pushing test"
2386 #: maps/scenarios/units_demo.xml:Description:27
2387 msgid "Every unit in the game."
2390 #: maps/scenarios/units_demo.xml:Name:27
2394 #: maps/scenarios/walls.xml:Description:26
2398 #: maps/scenarios/walls.xml:Name:26
2402 #: maps/scenarios/walltest.xml:Name:26
2406 #: maps/scenarios/we_are_legion.xml:Description:26
2407 msgid "A quick battle demo map using Roman legionaries."
2410 #: maps/scenarios/we_are_legion.xml:Name:26
2411 msgid "We Are Legion"
2412 msgstr "Legion Sumus"
2414 #: maps/scripts/CaptureTheRelic.js:144
2415 #, javascript-format
2417 "%(_player_)s and their allies have captured all relics and will win in "
2421 #: maps/scripts/CaptureTheRelic.js:145
2422 #, javascript-format
2423 msgid "%(_player_)s has captured all relics and will win in %(time)s."
2426 #: maps/scripts/CaptureTheRelic.js:156
2427 #, javascript-format
2428 msgid "You and your allies have captured all relics and will win in %(time)s."
2431 #: maps/scripts/CaptureTheRelic.js:157
2432 #, javascript-format
2433 msgid "You have captured all relics and will win in %(time)s."
2436 #: maps/scripts/CaptureTheRelic.js:171
2437 #, javascript-format
2438 msgid "%(lastPlayer)s has won (Capture the Relic)."
2439 msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)."
2443 #: maps/scripts/CaptureTheRelic.js:175
2444 #, javascript-format
2445 msgid "%(lastPlayer)s has been defeated (Capture the Relic)."
2447 "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)."
2451 #: maps/scripts/Conquest.js:5
2452 #, javascript-format
2453 msgid "%(player)s has been defeated (lost all critical units and structures)."
2456 #: maps/scripts/ConquestCivicCentres.js:5
2457 #, javascript-format
2458 msgid "%(player)s has been defeated (lost all civic centres)."
2461 #: maps/scripts/ConquestCivicCentres.js:9
2462 #, javascript-format
2464 "%(player)s has been defeated (lost all civic centres and critical units and "
2468 #: maps/scripts/ConquestStructures.js:5
2469 #, javascript-format
2470 msgid "%(player)s has been defeated (lost all structures)."
2473 #: maps/scripts/ConquestStructures.js:9
2474 #, javascript-format
2475 msgid "%(player)s has been defeated (lost all structures and critical units)."
2478 #: maps/scripts/ConquestUnits.js:5
2479 #, javascript-format
2480 msgid "%(player)s has been defeated (lost all units)."
2483 #: maps/scripts/ConquestUnits.js:9
2484 #, javascript-format
2485 msgid "%(player)s has been defeated (lost all units and critical structures)."
2488 #: maps/scripts/Regicide.js:130
2489 #, javascript-format
2490 msgid "%(player)s has been defeated (lost hero)."
2493 #: maps/scripts/WonderVictory.js:80
2494 #, javascript-format
2496 "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in "
2500 #: maps/scripts/WonderVictory.js:81
2501 #, javascript-format
2502 msgid "%(_player_)s owns a Wonder and will win in %(time)s."
2505 #: maps/scripts/WonderVictory.js:92
2506 #, javascript-format
2507 msgid "%(_player_)s owns a Wonder and you will win in %(time)s."
2510 #: maps/scripts/WonderVictory.js:104
2511 #, javascript-format
2512 msgid "You own a Wonder and you and your allies will win in %(time)s."
2515 #: maps/scripts/WonderVictory.js:105
2516 #, javascript-format
2517 msgid "You own a Wonder and will win in %(time)s."
2520 #: maps/scripts/WonderVictory.js:139
2521 #, javascript-format
2522 msgid "%(lastPlayer)s has won (wonder victory)."
2523 msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)."
2527 #: maps/scripts/WonderVictory.js:143
2528 #, javascript-format
2529 msgid "%(lastPlayer)s has been defeated (wonder victory)."
2531 "%(players)s and %(lastPlayer)s have been defeated (wonder victory)."
2535 #: maps/skirmishes/acropolis_bay_2p.xml:Description:39
2537 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2539 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
2542 #: maps/skirmishes/acropolis_bay_2p.xml:Name:39
2543 msgid "Acropolis Bay (2)"
2546 #: maps/skirmishes/alpine_mountains_3p.xml:Description:39
2548 "A map filled with impassable mountains and a great number of natural "
2552 #: maps/skirmishes/alpine_mountains_3p.xml:Name:39
2553 msgid "Alpine Mountains (3)"
2556 #: maps/skirmishes/alpine_valleys_2p.xml:Description:39
2558 "The high peaks and valleys of the Alps.\n"
2560 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
2563 #: maps/skirmishes/alpine_valleys_2p.xml:Name:39
2564 msgid "Alpine Valleys (2)"
2567 #: maps/skirmishes/arabian_oases_2p.xml:Description:39
2569 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2571 "This represents the Arabian Desert, South of Mesopotamia."
2574 #: maps/skirmishes/arabian_oases_2p.xml:Name:39
2575 msgid "Arabian Oases (2 players)"
2578 #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39
2579 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39
2580 msgid "Northeast Player"
2583 #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[2].Name:39
2584 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39
2585 msgid "Southwest Player"
2588 #: maps/skirmishes/atlas_valleys_8p.xml:Description:39
2590 "Skirmish high in the Atlas mountains, where snowcapped mountains loom over "
2591 "desert oases. A wild landscape awaits; every player will experience "
2592 "different advantages and challenges based on their location."
2595 #: maps/skirmishes/atlas_valleys_8p.xml:Name:39
2596 msgid "Atlas Valleys (8)"
2599 #: maps/skirmishes/bactria_2p.xml:Description:39
2601 "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n"
2603 "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n"
2605 "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary."
2608 #: maps/skirmishes/bactria_2p.xml:Name:39
2609 msgid "Bactriana (2)"
2612 #: maps/skirmishes/barcania_3p.xml:Description:26
2614 "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas,"
2615 " and thick forests make for a very dynamic and fast-paced 3-player map with "
2616 "lots of potential for skirmishing and guerilla warfare as well as tough "
2617 "defensive fighting or aggressive maneuvers."
2620 #: maps/skirmishes/barcania_3p.xml:Name:26
2621 msgid "Barcania (3)"
2624 #: maps/skirmishes/belgian_bog_2p.xml:Description:39
2626 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2628 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
2631 #: maps/skirmishes/belgian_bog_2p.xml:Name:39
2632 msgid "Belgian Bog (2)"
2635 #: maps/skirmishes/butana_steppe_2p.xml:Description:39
2637 "South of the Sahara, East of the Nile, lies a semi-arid region today known "
2638 "as the Butana Steppe."
2641 #: maps/skirmishes/butana_steppe_2p.xml:Name:39
2642 msgid "Island of Meroë (2)"
2645 #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39
2647 "Two teams face off across a long, very large saltwater lake.\n"
2649 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
2652 #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39
2653 msgid "Caspian Sea (2v2)"
2656 #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39
2658 "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n"
2660 "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware."
2663 #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39
2664 msgid "Cisalpine Winter (2)"
2667 #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39
2668 msgid "Corinthian Isthmus (2)"
2671 #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39
2672 msgid "Corinthian Isthmus (4)"
2675 #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38
2677 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
2679 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
2682 #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38
2683 msgid "Corsica and Sardinia (4)"
2686 #: maps/skirmishes/crocodilopolis_4p.xml:Description:39
2688 "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n"
2690 "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. "
2693 #: maps/skirmishes/crocodilopolis_4p.xml:Name:39
2694 msgid "Crocodilopolis (4)"
2697 #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39
2698 #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:39
2699 msgid "A \"small island\"-style map set in the Aegean Sea."
2702 #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39
2703 msgid "Cycladic Archipelago (2 players)"
2706 #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:39
2707 msgid "Cycladic Archipelago (3 players)"
2710 #: maps/skirmishes/death_canyon_2p.xml:Description:38
2712 "A deep rocky canyon slicing through the desert.\n"
2714 "Each player starts their colony on a plateau on either side of the ravine."
2717 #: maps/skirmishes/death_canyon_2p.xml:Name:38
2718 msgid "Death Canyon (2)"
2721 #: maps/skirmishes/deccan_plateau_2p.xml:Description:39
2723 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2725 "Each player starts the match with a free farmstead and free storehouse.\n"
2727 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2730 #: maps/skirmishes/deccan_plateau_2p.xml:Name:39
2731 msgid "Deccan Plateau (2)"
2734 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39
2736 "A foggy alpine landscape becomes a battleground as each team has an ally "
2737 "squashed precariously between two enemies. Two forest cliffs overlook the "
2738 "center lake, accessible from the sides of the map."
2741 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39
2742 msgid "Dueling Cliffs (3v3)"
2745 #: maps/skirmishes/egypt_3pv3p.xml:Description:39
2747 "Fight for the remains of ancient Egypt!\n"
2749 "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n"
2751 "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n"
2753 "- Alexandria: library, harbor\n"
2754 "- Memphis: Necropolis, pyramids, Apis shrine\n"
2755 "- Thebes: temple district, Valley of the Kings \n"
2756 "- Cyrene: mediterranean Macchie, olive groves\n"
2757 "- Fayyum: crocodile shrine, nile dam\n"
2758 "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n"
2759 "- Western desert: Oasis Charga and Siwa, Qattara Depression\n"
2762 #: maps/skirmishes/egypt_3pv3p.xml:Name:39
2766 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39
2770 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39
2774 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39
2778 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39
2782 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39
2786 #: maps/skirmishes/farmland_2p.xml:Description:39
2787 msgid "Farmland in Eastern Europe."
2790 #: maps/skirmishes/farmland_2p.xml:Name:39
2791 msgid "Farmland (2)"
2794 #: maps/skirmishes/forest_battle_4p.xml:Description:39
2796 "A forest battle map where all players fight for supremacy and control over "
2800 #: maps/skirmishes/forest_battle_4p.xml:Name:39
2801 msgid "Forest Battle (4)"
2804 #: maps/skirmishes/gallic_fields_3p.xml:Description:39
2806 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2808 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2810 "Watch out for Romans passing by!"
2813 #: maps/skirmishes/gallic_fields_3p.xml:Name:39
2814 msgid "Gallic Fields (3)"
2817 #: maps/skirmishes/gallic_highlands_2p.xml:Description:39
2818 msgid "The Highlands of central Gaul."
2821 #: maps/skirmishes/gallic_highlands_2p.xml:Name:39
2822 msgid "Gallic Highlands (2)"
2825 #: maps/skirmishes/gambia_river_3p.xml:Description:39
2827 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2829 "(Warning: Large map. Good computer specs recommended)"
2832 #: maps/skirmishes/gambia_river_3p.xml:Name:39
2833 msgid "Gambia River (3)"
2836 #: maps/skirmishes/golden_island_2p.xml:Description:39
2838 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2839 "can access the center via a narrow strip of shallow water or via boat."
2842 #: maps/skirmishes/golden_island_2p.xml:Name:39
2843 msgid "Golden Island (2)"
2846 #: maps/skirmishes/golden_oasis_2p.xml:Description:38
2848 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2850 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2853 #: maps/skirmishes/golden_oasis_2p.xml:Name:38
2854 msgid "Gold Oasis (2)"
2857 #: maps/skirmishes/greek_acropolis_2p.xml:Description:38
2858 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38
2860 "Two factions find themselves perched safely atop large rocky plateaus.\n"
2862 "Scout the lands to find free treasures and to secure new resources."
2865 #: maps/skirmishes/greek_acropolis_2p.xml:Name:38
2866 msgid "Greek Acropolis (2)"
2867 msgstr "Acropolis Graeca (II)"
2869 #: maps/skirmishes/greek_acropolis_4p.xml:Description:39
2871 "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n"
2873 "Scout the lands to find free treasures and to secure new resources.."
2876 #: maps/skirmishes/greek_acropolis_4p.xml:Name:39
2877 msgid "Greek Acropolis (4)"
2878 msgstr "Acropolis Graeca (IV)"
2880 #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38
2881 msgid "Greek Acropolis Night (2)"
2884 #: maps/skirmishes/hindu_kush_2p.xml:Description:39
2886 "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n"
2888 "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. "
2891 #: maps/skirmishes/hindu_kush_2p.xml:Name:39
2892 msgid "Hindu Kush (2)"
2895 #: maps/skirmishes/hydaspes_river_4p.xml:Description:39
2897 "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of"
2898 " the great battle between the Macedonian forces under Alexander the Great "
2899 "and the Indian forces of the king Porus of Paurava."
2902 #: maps/skirmishes/hydaspes_river_4p.xml:Name:39
2903 msgid "Hydaspes River (4)"
2906 #: maps/skirmishes/isthmus_of_corinth_2p.xml:Description:39
2911 "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n"
2913 "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n"
2915 "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!"
2918 #: maps/skirmishes/isthmus_of_corinth_2p.xml:Name:39
2919 msgid "Isthmus of Corinth (2)"
2922 #: maps/skirmishes/libyan_oases_4p.xml:Description:38
2924 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2926 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2929 #: maps/skirmishes/libyan_oases_4p.xml:Name:38
2930 msgid "Libyan Oases (4)"
2933 #: maps/skirmishes/libyan_oasis_2p.xml:Description:39
2935 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2937 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2940 #: maps/skirmishes/libyan_oasis_2p.xml:Name:39
2941 msgid "Libyan Oasis (2 players)"
2944 #: maps/skirmishes/lorraine_plain_2p.xml:Description:39
2946 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2948 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2950 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2953 #: maps/skirmishes/lorraine_plain_2p.xml:Name:39
2954 msgid "Lorraine Plain (2)"
2957 #: maps/skirmishes/magadha_2p.xml:Description:39
2959 "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n"
2961 "This map was designed as a 1v1 map suitable for rated and tournament play."
2964 #: maps/skirmishes/magadha_2p.xml:Name:39
2968 #: maps/skirmishes/median_oasis_2p.xml:Description:39
2969 #: maps/skirmishes/median_oasis_4p.xml:Description:38
2971 "A large oasis acts as the hub of mountainous spokes that divide the home "
2972 "territories of each player."
2975 #: maps/skirmishes/median_oasis_2p.xml:Name:39
2976 msgid "Median Oasis (2)"
2979 #: maps/skirmishes/median_oasis_4p.xml:Name:38
2980 msgid "Median Oasis (4)"
2983 #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38
2985 "A sheltered natural harbour on the Mediterranean coast provides the "
2986 "resources for battle."
2989 #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38
2990 msgid "Mediterranean Coves (2)"
2993 #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39
2995 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2997 "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea."
3000 #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39
3001 msgid "Miletus Peninsula (2)"
3004 #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38
3005 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38
3007 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
3009 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
3011 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
3014 #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38
3015 msgid "Neareastern Badlands (2)"
3018 #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38
3019 msgid "Neareastern Badlands (4)"
3022 #: maps/skirmishes/nile_river_4p.xml:Description:38
3024 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
3025 "cluster near the river, while mineral resources can be found in the desert "
3029 #: maps/skirmishes/nile_river_4p.xml:Name:38
3030 msgid "Nile River (4)"
3033 #: maps/skirmishes/north_african_savanna_2p.xml:Description:39
3035 "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n"
3037 "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season."
3040 #: maps/skirmishes/north_african_savanna_2p.xml:Name:39
3041 msgid "North African Savanna (2 players)"
3044 #: maps/skirmishes/northern_island_2p.xml:Description:39
3046 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
3047 "One player starts in the Mountains to the West, the other player starts near"
3048 " the Bay in the East."
3051 #: maps/skirmishes/northern_island_2p.xml:Name:39
3052 msgid "Northern Island (2)"
3055 #: maps/skirmishes/nubian_frontier_2p.xml:Description:39
3056 msgid "The arid and treacherous frontier between Nubia and Egypt."
3059 #: maps/skirmishes/nubian_frontier_2p.xml:Name:39
3060 msgid "Nubian Frontier (2)"
3063 #: maps/skirmishes/obedska_bog_4p.xml:Description:39
3064 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39
3066 "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n"
3068 "*This map makes heavy use of grass actors which may adversely affect performance."
3071 #: maps/skirmishes/obedska_bog_4p.xml:Name:39
3072 msgid "Obedska Bog (4)"
3075 #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39
3076 msgid "Obedska Bog Night (4)"
3079 #: maps/skirmishes/oceanside_2p.xml:Description:39
3080 msgid "A Lush temperate biome along an ocean. "
3083 #: maps/skirmishes/oceanside_2p.xml:Name:39
3084 msgid "Oceanside (2)"
3087 #: maps/skirmishes/persian_highlands_4p.xml:Description:38
3089 "A dry central basin rich in minerals surrounded by rocky hills and "
3093 #: maps/skirmishes/persian_highlands_4p.xml:Name:38
3094 msgid "Persian Highlands (4)"
3097 #: maps/skirmishes/punjab_2p.xml:Description:39
3099 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
3101 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
3104 #: maps/skirmishes/punjab_2p.xml:Name:39
3108 #: maps/skirmishes/saharan_oases_2p.xml:Description:39
3109 #: maps/skirmishes/saharan_oases_4p.xml:Description:39
3111 "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n"
3113 "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food."
3116 #: maps/skirmishes/saharan_oases_2p.xml:Name:39
3117 msgid "Saharan Oases (2)"
3120 #: maps/skirmishes/saharan_oases_4p.xml:Name:39
3121 msgid "Saharan Oases (4)"
3124 #: maps/skirmishes/sahel_4p.xml:Description:38
3126 "Situated Southside of the Atlas mountain range in North Africa.\n"
3128 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
3131 #: maps/skirmishes/sahel_4p.xml:Name:38
3135 #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39
3137 "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n"
3139 "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n"
3141 "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers."
3144 #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39
3145 msgid "Sahyadri Buttes (5)"
3148 #: maps/skirmishes/savanna_river_2p.xml:Description:38
3149 msgid "A large savanna is bisected by a narrow jungle stream."
3152 #: maps/skirmishes/savanna_river_2p.xml:Name:38
3153 msgid "Savanna River (2)"
3156 #: maps/skirmishes/scythia_4p.xml:Description:39
3158 "The steppes of central Asia. A wide open grassland with few trees (about 90%"
3159 " fewer trees than on a temperate or Aegean map). Animal life is plentiful "
3160 "though, so take advantage of the hunting available. "
3163 #: maps/skirmishes/scythia_4p.xml:Name:39
3164 msgid "Scythian Steppes (4)"
3167 #: maps/skirmishes/sicilia_2p.xml:Description:39
3168 msgid "The large Mediterranean island of Sicily is open for conquest."
3171 #: maps/skirmishes/sicilia_2p.xml:Name:39
3175 #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34
3177 "The large Mediterranean island of Sicily is open for conquest.\n"
3178 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
3181 #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34
3182 msgid "Sicilia Nomad (2)"
3185 #: maps/skirmishes/skirmish_demo_2p.xml:Description:38
3186 msgid "A demo Skirmish map."
3189 #: maps/skirmishes/skirmish_demo_2p.xml:Name:38
3190 msgid "Skirmish Demo (2)"
3193 #: maps/skirmishes/sporades_islands_2p.xml:Description:39
3194 msgid "An islands map designed for intense naval combat."
3197 #: maps/skirmishes/sporades_islands_2p.xml:Name:39
3198 msgid "Sporades Islands (2 player)"
3201 #: maps/skirmishes/syria_2p.xml:Description:39
3203 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
3205 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
3208 #: maps/skirmishes/syria_2p.xml:Name:39
3209 msgid "Coele-Syria (2)"
3212 #: maps/skirmishes/tarim_basin_2p.xml:Description:39
3213 #: maps/skirmishes/tarim_basin_4p.xml:Description:39
3215 "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n"
3217 "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats."
3220 #: maps/skirmishes/tarim_basin_2p.xml:Name:39
3221 msgid "Tarim Basin (2)"
3224 #: maps/skirmishes/tarim_basin_4p.xml:Name:39
3225 msgid "Tarim Basin (4)"
3228 #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38
3230 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
3231 " provide much-needed boost in farming, but foraging and hunting are in short"
3235 #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38
3236 msgid "Team Oasis (2v2)"
3239 #: maps/skirmishes/temperate_roadway_2p.xml:Description:39
3240 msgid "Temperate zone map with plentiful resources. Map Size: Small"
3243 #: maps/skirmishes/temperate_roadway_2p.xml:Name:39
3244 msgid "Temperate Roadway (2)"
3247 #: maps/skirmishes/thessalian_plains_4p.xml:Description:38
3249 "The rolling Thessalian plain is traversed with narrow streams, easily "
3250 "forded. Wide-open spaces allow for massive expansion, while each player "
3251 "starts the match safe atop a large plateau."
3254 #: maps/skirmishes/thessalian_plains_4p.xml:Name:38
3255 msgid "Thessalian Plains (4)"
3258 #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39
3260 "Four factions find themselves perched safely atop large rocky plateaus.\n"
3262 "Scout the lands to find free treasures and to secure new resources."
3265 #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39
3266 msgid "Tuscan Acropolis (4)"
3269 #: maps/skirmishes/two_seas_6p.xml:Description:39
3271 "A large tropic map with two seas to the East and to the West. Good for two "
3272 "teams of three players or three teams of two players."
3275 #: maps/skirmishes/two_seas_6p.xml:Name:39
3276 msgid "Two Seas (6)"
3279 #: maps/skirmishes/vesuvius_6p.xml:Description:39
3281 "Skirmish as ash lightly falls around this recently erupted volcano. The "
3282 "scorched landscape offers little food, though the blasted forests are still "
3283 "laden with useful wood."
3286 #: maps/skirmishes/vesuvius_6p.xml:Name:39
3287 msgid "Vesuvius (6)"
3290 #: maps/skirmishes/via_augusta_4p.xml:Description:39
3291 msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BC."
3294 #: maps/skirmishes/via_augusta_4p.xml:Name:39
3295 msgid "Via Augusta (4)"
3298 #: maps/skirmishes/watering_holes_4p.xml:Description:39
3300 "A small Savanna map with 4 watering holes. \n"
3302 "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n"
3304 "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants."
3307 #: maps/skirmishes/watering_holes_4p.xml:Name:39
3308 msgid "Watering Holes (4 players)"
3311 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39
3313 "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n"
3315 "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n"
3317 "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n"
3319 "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start."
3322 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39
3323 msgid "White Cliffs of Dover (5)"
3326 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39
3330 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39
3334 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39
3338 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39
3342 #: maps/skirmishes/yangtze_2p.xml:Description:39
3343 msgid "The Yangtze River in China. "
3346 #: maps/skirmishes/yangtze_2p.xml:Name:39
3347 msgid "Chang Jiang (2)"
3350 #: maps/skirmishes/zagros_mountains_2p.xml:Description:39
3352 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n"
3354 "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n"
3356 "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications."
3359 #: maps/skirmishes/zagros_mountains_2p.xml:Name:39
3360 msgid "Zagros Mountains (2 players)"