1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2017-01-13 09:03+0100\n"
10 "PO-Revision-Date: 2017-01-14 09:36+0000\n"
11 "Last-Translator: Adrián Chaves Fernández\n"
12 "Language-Team: Cornish (http://www.transifex.com/wildfire-games/0ad/language/kw/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=4; plural=(n==1) ? 0 : (n==2) ? 1 : (n == 3) ? 2 : 3;\n"
19 #: simulation/templates/template_structure_civic.xml:14
20 msgid "Civic Structure"
23 #: simulation/templates/template_structure_civic.xml:15
27 #: simulation/templates/template_structure_civic_civil_centre.xml:73
31 #: simulation/templates/template_structure_civic_civil_centre.xml:74
32 msgid "Build to acquire large tracts of territory. Train citizens."
35 #: simulation/templates/template_structure_civic_civil_centre.xml:76
36 #: simulation/templates/template_structure_civic_civil_centre.xml:38
40 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
44 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
45 #: simulation/templates/structures/ptol_military_colony.xml:9
46 msgid "Military Colony"
49 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
53 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:33
57 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:34
58 msgid "Hellenic Royal Stoa"
61 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:36
62 msgid "Recruit special units."
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:39
66 #: simulation/templates/template_structure_civic_temple.xml:33
67 #: simulation/templates/template_structure_defense_defense_tower.xml:57
68 #: simulation/templates/template_structure_economic_market.xml:24
69 #: simulation/templates/template_structure_military_blacksmith.xml:32
70 #: simulation/templates/template_structure_military_embassy.xml:26
71 #: simulation/templates/structures/brit_blacksmith.xml:11
72 #: simulation/templates/structures/brit_kennel.xml:36
73 #: simulation/templates/structures/cart_super_dock.xml:37
74 #: simulation/templates/structures/gaul_blacksmith.xml:11
75 #: simulation/templates/structures/gaul_tavern.xml:29
76 #: simulation/templates/structures/maur_elephant_stables.xml:29
77 #: simulation/templates/structures/ptol_lighthouse.xml:20
81 #: simulation/templates/template_structure_civic_house.xml:34
82 msgid "Increase the population limit."
85 #: simulation/templates/template_structure_civic_house.xml:36
86 #: simulation/templates/template_structure_defense_outpost.xml:65
87 #: simulation/templates/template_structure_defense_wooden_tower.xml:43
88 #: simulation/templates/template_structure_economic_farmstead.xml:27
89 #: simulation/templates/template_structure_economic_storehouse.xml:27
90 #: simulation/templates/template_structure_military_barracks.xml:31
91 #: simulation/templates/template_structure_military_dock.xml:27
92 #: simulation/templates/template_structure_resource_corral.xml:20
96 #: simulation/templates/template_structure_civic_house.xml:36
97 #: simulation/templates/template_structure_civic_house.xml:33
101 #: simulation/templates/template_structure_civic_temple.xml:32
103 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
104 "second). Research healing and religious improvements."
107 #: simulation/templates/template_structure_civic_temple.xml:33
108 #: simulation/templates/template_structure_civic_temple.xml:31
112 #: simulation/templates/template_structure_defense.xml:14
113 msgid "Defensive Structure"
116 #: simulation/templates/template_structure_defense_defense_tower.xml:54
117 msgid "Defense Tower"
120 #: simulation/templates/template_structure_defense_defense_tower.xml:55
122 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
123 "tech to protect its foot."
126 #: simulation/templates/template_structure_defense_defense_tower.xml:57
127 #: simulation/templates/template_structure_defense_defense_tower.xml:26
131 #: simulation/templates/template_structure_defense_outpost.xml:63
133 "Build in neutral and own territories to scout areas of the map. Slowly "
134 "converts to Gaia while in neutral territory."
137 #: simulation/templates/template_structure_defense_outpost.xml:65
138 #: simulation/templates/template_structure_defense_outpost.xml:33
139 #: simulation/templates/template_structure_defense_outpost.xml:62
143 #: simulation/templates/template_structure_defense_wall.xml:24
144 #: simulation/templates/structures/cart_s_wall_long.xml:7
145 #: simulation/templates/structures/cart_s_wall_medium.xml:7
146 #: simulation/templates/structures/cart_s_wall_short.xml:7
147 #: simulation/templates/structures/cart_s_wall_tower.xml:7
151 #: simulation/templates/template_structure_defense_wall.xml:25
152 #: simulation/templates/template_structure_defense_wallset.xml:11
153 msgid "Wall off your town for a stout defense."
156 #: simulation/templates/template_structure_defense_wall_gate.xml:9
160 #: simulation/templates/template_structure_defense_wall_gate.xml:10
162 "Allow units access through a city wall. Can be locked to prevent access."
165 #: simulation/templates/template_structure_defense_wall_long.xml:40
166 msgid "Long wall segments can be converted to gates."
169 #: simulation/templates/template_structure_defense_wall_long.xml:45
171 "This will allow you to let units circulate through your fortifications."
174 #: simulation/templates/template_structure_defense_wall_tower.xml:50
178 #: simulation/templates/template_structure_defense_wall_tower.xml:51
179 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
182 #: simulation/templates/template_structure_defense_wallset.xml:10
186 #: simulation/templates/template_structure_defense_wooden_tower.xml:40
187 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
191 #: simulation/templates/template_structure_defense_wooden_tower.xml:70
192 msgid "Reinforce with stone and upgrade to a defense tower."
195 #: simulation/templates/template_structure_economic.xml:14
196 msgid "Economic Structure"
199 #: simulation/templates/template_structure_economic.xml:15
200 #: simulation/templates/template_structure_military_dock.xml:27
204 #: simulation/templates/template_structure_economic_farmstead.xml:25
205 msgid "Dropsite for the food resource. Research food gathering improvements."
208 #: simulation/templates/template_structure_economic_farmstead.xml:27
209 #: simulation/templates/template_structure_economic_farmstead.xml:24
213 #: simulation/templates/template_structure_economic_market.xml:22
215 "Create trade units to trade between other markets. Barter resources. "
216 "Research trading and bartering improvements."
219 #: simulation/templates/template_structure_economic_market.xml:24
220 #: simulation/templates/template_structure_economic_market.xml:21
221 #: simulation/templates/template_structure_military_dock.xml:27
225 #: simulation/templates/template_structure_economic_storehouse.xml:25
227 "Dropsite for wood, stone, and metal resources. Research gathering "
228 "improvements for these resources."
231 #: simulation/templates/template_structure_economic_storehouse.xml:27
232 #: simulation/templates/template_structure_economic_storehouse.xml:24
236 #: simulation/templates/template_structure_gaia_settlement.xml:9
237 #: simulation/templates/template_structure_gaia_settlement.xml:10
241 #: simulation/templates/template_structure_gaia_settlement.xml:11
242 msgid "Build a Civic Center at this location to expand your territory."
245 #: simulation/templates/template_structure_military.xml:14
246 msgid "Military Structure"
249 #: simulation/templates/template_structure_military.xml:15
253 #: simulation/templates/template_structure_military_barracks.xml:30
254 msgid "Train citizen-soldiers. Research training improvements."
257 #: simulation/templates/template_structure_military_barracks.xml:31
258 #: simulation/templates/template_structure_military_barracks.xml:29
262 #: simulation/templates/template_structure_military_blacksmith.xml:30
263 msgid "Research weapons and armor improvements."
266 #: simulation/templates/template_structure_military_blacksmith.xml:32
267 #: simulation/templates/template_structure_military_blacksmith.xml:29
271 #: simulation/templates/template_structure_military_dock.xml:25
273 "Build upon a shoreline to construct naval vessels and to open sea trade. "
274 "Research naval improvements."
277 #: simulation/templates/template_structure_military_dock.xml:27
278 #: simulation/templates/template_structure_military_dock.xml:24
282 #: simulation/templates/template_structure_military_embassy.xml:26
283 #: simulation/templates/template_structure_military_embassy.xml:27
284 #: simulation/templates/structures/cart_embassy.xml:19
285 #: simulation/templates/structures/cart_embassy.xml:20
289 #: simulation/templates/template_structure_military_fortress.xml:29
290 #: simulation/templates/template_structure_military_fortress.xml:62
294 #: simulation/templates/template_structure_military_fortress.xml:63
296 "Train heroes, champions, and siege weapons. Research siege weapon "
300 #: simulation/templates/template_structure_military_fortress.xml:65
301 #: simulation/templates/template_structure_special.xml:45
302 #: simulation/templates/template_structure_wonder.xml:49
306 #: simulation/templates/template_structure_resource.xml:17
307 msgid "Resource Structure"
310 #: simulation/templates/template_structure_resource.xml:19
314 #: simulation/templates/template_structure_resource_corral.xml:19
316 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
317 " food or other bonus (Not yet implemented)."
320 #: simulation/templates/template_structure_resource_corral.xml:20
321 #: simulation/templates/template_structure_resource_corral.xml:18
325 #: simulation/templates/template_structure_resource_field.xml:28
326 #: simulation/templates/template_structure_resource_field.xml:27
330 #: simulation/templates/template_structure_resource_field.xml:29
331 msgid "Harvest vegetables for food. Max gatherers: 5."
334 #: simulation/templates/template_structure_special.xml:42
335 #: simulation/templates/structures/brit_kennel.xml:33
336 msgid "Special Building"
339 #: simulation/templates/template_structure_special.xml:43
340 msgid "This is a special building unique to a particular civilization."
343 #: simulation/templates/template_structure_special_library.xml:15
347 #: simulation/templates/template_structure_special_library.xml:17
348 msgid "Research special technologies."
351 #: simulation/templates/template_structure_special_rotarymill.xml:20
355 #: simulation/templates/template_structure_special_rotarymill.xml:21
359 #: simulation/templates/template_structure_special_theatron.xml:23
360 msgid "Greek Theater"
363 #: simulation/templates/template_structure_special_theatron.xml:24
367 #: simulation/templates/template_structure_wonder.xml:48
369 "Bring glory to your civilization and add large tracts of land to your "
373 #: simulation/templates/template_structure_wonder.xml:49
374 #: simulation/templates/template_structure_wonder.xml:47
378 #: simulation/templates/structures/athen_barracks.xml:18
379 #: simulation/templates/structures/mace_barracks.xml:18
380 #: simulation/templates/structures/spart_barracks.xml:18
384 #: simulation/templates/structures/athen_blacksmith.xml:5
385 #: simulation/templates/structures/spart_blacksmith.xml:5
389 #: simulation/templates/structures/athen_civil_centre.xml:8
390 #: simulation/templates/structures/mace_civil_centre.xml:8
391 #: simulation/templates/structures/spart_civil_centre.xml:8
395 #: simulation/templates/structures/athen_corral.xml:12
396 #: simulation/templates/structures/mace_corral.xml:12
397 #: simulation/templates/structures/sele_corral.xml:12
398 #: simulation/templates/structures/spart_corral.xml:12
402 #: simulation/templates/structures/athen_defense_tower.xml:9
403 #: simulation/templates/structures/mace_defense_tower.xml:9
404 #: simulation/templates/structures/sele_defense_tower.xml:9
405 #: simulation/templates/structures/spart_defense_tower.xml:9
409 #: simulation/templates/structures/athen_dock.xml:12
410 #: simulation/templates/structures/mace_dock.xml:12
411 #: simulation/templates/structures/spart_dock.xml:12
415 #: simulation/templates/structures/athen_farmstead.xml:12
416 #: simulation/templates/structures/mace_farmstead.xml:12
417 #: simulation/templates/structures/spart_farmstead.xml:12
421 #: simulation/templates/structures/athen_field.xml:5
422 #: simulation/templates/structures/mace_field.xml:5
423 #: simulation/templates/structures/sele_field.xml:5
424 #: simulation/templates/structures/spart_field.xml:5
428 #: simulation/templates/structures/athen_fortress.xml:9
432 #: simulation/templates/structures/athen_fortress.xml:10
433 msgid "Build siege engines. Garrison soldiers inside for stout defense."
436 #: simulation/templates/structures/athen_gymnasion.xml:23
440 #: simulation/templates/structures/athen_gymnasion.xml:24
444 #: simulation/templates/structures/athen_gymnasion.xml:25
445 msgid "Train champion units."
448 #: simulation/templates/structures/athen_house.xml:5
449 #: simulation/templates/structures/mace_house.xml:5
450 #: simulation/templates/structures/sele_house.xml:5
451 #: simulation/templates/structures/spart_house.xml:5
455 #: simulation/templates/structures/athen_market.xml:5
456 #: simulation/templates/structures/mace_market.xml:5
457 #: simulation/templates/structures/spart_market.xml:5
461 #: simulation/templates/structures/athen_outpost.xml:5
462 #: simulation/templates/structures/mace_outpost.xml:5
463 #: simulation/templates/structures/spart_outpost.xml:5
464 msgid "Greek Outpost"
467 #: simulation/templates/structures/athen_outpost.xml:6
468 #: simulation/templates/structures/mace_outpost.xml:6
469 #: simulation/templates/structures/spart_outpost.xml:6
473 #: simulation/templates/structures/athen_prytaneion.xml:24
474 msgid "Council Chamber"
477 #: simulation/templates/structures/athen_prytaneion.xml:25
481 #: simulation/templates/structures/athen_prytaneion.xml:26
482 msgid "Train heroes. Research special technologies."
485 #: simulation/templates/structures/athen_storehouse.xml:5
486 #: simulation/templates/structures/mace_storehouse.xml:5
487 #: simulation/templates/structures/sele_storehouse.xml:5
488 #: simulation/templates/structures/spart_storehouse.xml:5
492 #: simulation/templates/structures/athen_temple.xml:9
496 #: simulation/templates/structures/athen_wall_gate.xml:9
497 #: simulation/templates/structures/mace_wall_gate.xml:9
498 #: simulation/templates/structures/sele_wall_gate.xml:9
499 #: simulation/templates/structures/spart_wall_gate.xml:9
503 #: simulation/templates/structures/athen_wall_long.xml:10
504 #: simulation/templates/structures/athen_wall_medium.xml:10
505 #: simulation/templates/structures/athen_wall_short.xml:10
506 #: simulation/templates/structures/athen_wallset_stone.xml:5
507 #: simulation/templates/structures/mace_wall_long.xml:10
508 #: simulation/templates/structures/mace_wall_medium.xml:10
509 #: simulation/templates/structures/mace_wall_short.xml:10
510 #: simulation/templates/structures/mace_wallset_stone.xml:5
511 #: simulation/templates/structures/sele_wall_long.xml:10
512 #: simulation/templates/structures/sele_wall_medium.xml:10
513 #: simulation/templates/structures/sele_wall_short.xml:10
514 #: simulation/templates/structures/sele_wallset_stone.xml:5
515 #: simulation/templates/structures/spart_wall_long.xml:10
516 #: simulation/templates/structures/spart_wall_medium.xml:10
517 #: simulation/templates/structures/spart_wall_short.xml:10
518 #: simulation/templates/structures/spart_wallset_stone.xml:5
522 #: simulation/templates/structures/athen_wall_tower.xml:9
523 #: simulation/templates/structures/mace_wall_tower.xml:9
524 #: simulation/templates/structures/sele_wall_tower.xml:9
525 #: simulation/templates/structures/spart_wall_tower.xml:9
529 #: simulation/templates/structures/athen_wonder.xml:15
530 #: simulation/templates/structures/mace_wonder.xml:15
531 #: simulation/templates/structures/spart_wonder.xml:15
532 msgid "Naós Parthenṓn"
535 #: simulation/templates/structures/athen_wonder.xml:17
536 #: simulation/templates/structures/cart_wonder.xml:17
537 #: simulation/templates/structures/mace_wonder.xml:17
538 #: simulation/templates/structures/ptol_wonder.xml:17
539 #: simulation/templates/structures/rome_wonder.xml:14
541 "Bring glory to your civilization and add large tracts of land to your "
542 "empire. Garrison units to heal them at an extremely quick rate."
545 #: simulation/templates/structures/brit_barracks.xml:15
546 #: simulation/templates/structures/gaul_barracks.xml:15
550 #: simulation/templates/structures/brit_blacksmith.xml:8
551 #: simulation/templates/structures/gaul_blacksmith.xml:8
555 #: simulation/templates/structures/brit_civil_centre.xml:12
556 #: simulation/templates/structures/gaul_civil_centre.xml:12
560 #: simulation/templates/structures/brit_corral.xml:9
561 #: simulation/templates/structures/gaul_corral.xml:9
565 #: simulation/templates/structures/brit_crannog.xml:13
566 msgid "Island Settlement"
569 #: simulation/templates/structures/brit_crannog.xml:17
570 msgid "Increase population limit and defend waterways."
573 #: simulation/templates/structures/brit_crannog.xml:18
574 #: simulation/templates/structures/brit_dock.xml:15
575 #: simulation/templates/structures/gaul_dock.xml:15
579 #: simulation/templates/structures/brit_defense_tower.xml:9
580 #: simulation/templates/structures/brit_wall_tower.xml:11
581 #: simulation/templates/structures/gaul_defense_tower.xml:9
582 #: simulation/templates/structures/gaul_wall_tower.xml:11
586 #: simulation/templates/structures/brit_farmstead.xml:8
587 #: simulation/templates/structures/gaul_farmstead.xml:12
591 #: simulation/templates/structures/brit_field.xml:5
592 #: simulation/templates/structures/gaul_field.xml:5
596 #: simulation/templates/structures/brit_fortress.xml:21
597 msgid "Brythonic Broch"
600 #: simulation/templates/structures/brit_fortress.xml:22
601 msgid "Train Brythonic heroes and champions. Construct siege rams."
604 #: simulation/templates/structures/brit_house.xml:9
605 #: simulation/templates/structures/gaul_house.xml:9
609 #: simulation/templates/structures/brit_kennel.xml:34
613 #: simulation/templates/structures/brit_kennel.xml:37
614 msgid "Train Celtic war dogs."
617 #: simulation/templates/structures/brit_market.xml:15
618 #: simulation/templates/structures/gaul_market.xml:15
622 #: simulation/templates/structures/brit_outpost.xml:5
623 msgid "Brythonic Outpost"
626 #: simulation/templates/structures/brit_storehouse.xml:8
627 #: simulation/templates/structures/gaul_storehouse.xml:8
631 #: simulation/templates/structures/brit_temple.xml:18
632 #: simulation/templates/structures/gaul_temple.xml:18
636 #: simulation/templates/structures/brit_wall_gate.xml:9
640 #: simulation/templates/structures/brit_wall_long.xml:29
641 #: simulation/templates/structures/brit_wall_medium.xml:23
642 #: simulation/templates/structures/brit_wall_short.xml:10
643 #: simulation/templates/structures/brit_wallset_stone.xml:5
644 #: simulation/templates/structures/gaul_wall_long.xml:29
645 #: simulation/templates/structures/gaul_wall_medium.xml:23
646 #: simulation/templates/structures/gaul_wall_short.xml:10
647 #: simulation/templates/structures/gaul_wallset_stone.xml:5
651 #: simulation/templates/structures/brit_wall_tower.xml:13
652 #: simulation/templates/structures/gaul_wall_tower.xml:13
653 msgid "Does not shoot or garrison."
656 #: simulation/templates/structures/brit_wonder.xml:9
657 #: simulation/templates/structures/gaul_wonder.xml:9
661 #: simulation/templates/structures/cart_apartment.xml:17
662 msgid "Apartment Building"
665 #: simulation/templates/structures/cart_barracks.xml:18
669 #: simulation/templates/structures/cart_barracks.xml:20
671 "Train North African citizen-soldiers. Research improvements for North "
675 #: simulation/templates/structures/cart_civil_centre.xml:8
679 #: simulation/templates/structures/cart_corral.xml:12
683 #: simulation/templates/structures/cart_defense_tower.xml:9
684 #: simulation/templates/structures/cart_wall_tower.xml:12
688 #: simulation/templates/structures/cart_dock.xml:17
689 msgid "Commercial Port"
692 #: simulation/templates/structures/cart_dock.xml:18
696 #: simulation/templates/structures/cart_dock.xml:20
698 "Construct fishing boats to gather meat and merchant ships to trade with "
702 #: simulation/templates/structures/cart_embassy.xml:22
703 msgid "Hire mercenaries."
706 #: simulation/templates/structures/cart_embassy_celtic.xml:20
707 msgid "Celtic Embassy"
710 #: simulation/templates/structures/cart_embassy_celtic.xml:22
711 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
714 #: simulation/templates/structures/cart_embassy_iberian.xml:13
715 msgid "Iberian Embassy"
718 #: simulation/templates/structures/cart_embassy_iberian.xml:15
719 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
722 #: simulation/templates/structures/cart_embassy_italiote.xml:20
723 msgid "Italian Embassy"
726 #: simulation/templates/structures/cart_embassy_italiote.xml:22
727 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
730 #: simulation/templates/structures/cart_farmstead.xml:9
734 #: simulation/templates/structures/cart_field.xml:5
738 #: simulation/templates/structures/cart_fortress.xml:9
739 msgid "Blockhouse Fort"
742 #: simulation/templates/structures/cart_fortress.xml:10
746 #: simulation/templates/structures/cart_house.xml:9
750 #: simulation/templates/structures/cart_market.xml:12
754 #: simulation/templates/structures/cart_outpost.xml:5
755 msgid "Carthaginian Outpost"
758 #: simulation/templates/structures/cart_s_wall_long.xml:6
759 #: simulation/templates/structures/cart_s_wall_medium.xml:6
760 #: simulation/templates/structures/cart_s_wall_short.xml:6
761 #: simulation/templates/structures/cart_s_wall_tower.xml:6
762 #: simulation/templates/structures/cart_wallset_short.xml:5
766 #: simulation/templates/structures/cart_storehouse.xml:9
770 #: simulation/templates/structures/cart_super_dock.xml:35
771 msgid "Naval Shipyard"
774 #: simulation/templates/structures/cart_super_dock.xml:36
778 #: simulation/templates/structures/cart_super_dock.xml:37
782 #: simulation/templates/structures/cart_super_dock.xml:39
783 msgid "Construct and repair mighty warships."
786 #: simulation/templates/structures/cart_temple.xml:14
790 #: simulation/templates/structures/cart_temple.xml:16
792 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
793 "units to heal them at a quick rate."
796 #: simulation/templates/structures/cart_wall.xml:9
797 #: simulation/templates/structures/cart_wallset_stone.xml:5
801 #: simulation/templates/structures/cart_wall_gate.xml:9
805 #: simulation/templates/structures/cart_wall_long.xml:29
806 #: simulation/templates/structures/cart_wall_medium.xml:23
807 #: simulation/templates/structures/cart_wall_short.xml:10
811 #: simulation/templates/structures/cart_wonder.xml:15
812 msgid "Temple of Ba'al Hammon"
815 #: simulation/templates/structures/gaul_fortress.xml:8
819 #: simulation/templates/structures/gaul_fortress.xml:9
820 msgid "Train Gallic heroes and champions. Construct siege rams."
823 #: simulation/templates/structures/gaul_outpost.xml:5
824 msgid "Gallic Outpost"
827 #: simulation/templates/structures/gaul_tavern.xml:23
831 #: simulation/templates/structures/gaul_tavern.xml:24
835 #: simulation/templates/structures/gaul_tavern.xml:26
836 msgid "Recruit Naked Fanatics."
839 #: simulation/templates/structures/gaul_wall_gate.xml:9
843 #: simulation/templates/structures/iber_barracks.xml:11
847 #: simulation/templates/structures/iber_blacksmith.xml:5
851 #: simulation/templates/structures/iber_civil_centre.xml:8
855 #: simulation/templates/structures/iber_corral.xml:12
859 #: simulation/templates/structures/iber_defense_tower.xml:32
860 #: simulation/templates/structures/iber_wall_tower.xml:9
864 #: simulation/templates/structures/iber_dock.xml:12
868 #: simulation/templates/structures/iber_farmstead.xml:5
872 #: simulation/templates/structures/iber_field.xml:5
876 #: simulation/templates/structures/iber_fortress.xml:15
880 #: simulation/templates/structures/iber_house.xml:12
884 #: simulation/templates/structures/iber_market.xml:12
888 #: simulation/templates/structures/iber_monument.xml:28
889 msgid "Revered Monument"
892 #: simulation/templates/structures/iber_monument.xml:29
893 msgid "Gur Oroigarri"
896 #: simulation/templates/structures/iber_monument.xml:32
898 "All units within vision of this monument will fight harder. Buildings in the"
899 " territory of the monument do not decay."
902 #: simulation/templates/structures/iber_outpost.xml:5
903 msgid "Iberian Outpost"
906 #: simulation/templates/structures/iber_storehouse.xml:5
910 #: simulation/templates/structures/iber_temple.xml:12
914 #: simulation/templates/structures/iber_wall.xml:9
915 #: simulation/templates/structures/iber_wall_long.xml:29
916 #: simulation/templates/structures/iber_wall_medium.xml:23
917 #: simulation/templates/structures/iber_wall_short.xml:10
918 #: simulation/templates/structures/iber_wallset_stone.xml:5
922 #: simulation/templates/structures/iber_wall_gate.xml:9
926 #: simulation/templates/structures/iber_wonder.xml:9
930 #: simulation/templates/structures/mace_blacksmith.xml:5
931 msgid "Sidērourgeîon"
934 #: simulation/templates/structures/mace_fortress.xml:15
938 #: simulation/templates/structures/mace_fortress.xml:16
940 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
943 #: simulation/templates/structures/mace_library.xml:5
944 #: simulation/templates/structures/ptol_library.xml:5
948 #: simulation/templates/structures/mace_siege_workshop.xml:17
949 msgid "Synergeîon Poliorkētṓn"
952 #: simulation/templates/structures/mace_siege_workshop.xml:18
953 msgid "Siege Workshop"
956 #: simulation/templates/structures/mace_siege_workshop.xml:20
957 msgid "Build siege engines. Research siege technologies."
960 #: simulation/templates/structures/mace_temple.xml:9
961 #: simulation/templates/structures/spart_temple.xml:9
965 #: simulation/templates/structures/maur_barracks.xml:9
969 #: simulation/templates/structures/maur_blacksmith.xml:5
973 #: simulation/templates/structures/maur_civil_centre.xml:12
977 #: simulation/templates/structures/maur_corral.xml:12
981 #: simulation/templates/structures/maur_defense_tower.xml:5
985 #: simulation/templates/structures/maur_dock.xml:9
986 msgid "Naukasthanaka"
989 #: simulation/templates/structures/maur_elephant_stables.xml:24
990 msgid "Elephant Stables"
993 #: simulation/templates/structures/maur_elephant_stables.xml:25
997 #: simulation/templates/structures/maur_elephant_stables.xml:28
998 msgid "Train elephant units."
1001 #: simulation/templates/structures/maur_farmstead.xml:12
1005 #: simulation/templates/structures/maur_field.xml:5
1009 #: simulation/templates/structures/maur_fortress.xml:5
1013 #: simulation/templates/structures/maur_fortress.xml:6
1014 msgid "Train heroes and champion units."
1017 #: simulation/templates/structures/maur_house.xml:9
1021 #: simulation/templates/structures/maur_market.xml:12
1025 #: simulation/templates/structures/maur_outpost.xml:5
1029 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1030 msgid "Edict Pillar of Ashoka"
1033 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1034 msgid "Śāsana Stambha Aśokā"
1037 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1039 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1040 "in the territory of the monument do not decay."
1043 #: simulation/templates/structures/maur_storehouse.xml:5
1047 #: simulation/templates/structures/maur_temple.xml:12
1051 #: simulation/templates/structures/maur_wall.xml:9
1052 #: simulation/templates/structures/maur_wall_long.xml:35
1053 #: simulation/templates/structures/maur_wall_medium.xml:29
1054 #: simulation/templates/structures/maur_wall_short.xml:16
1055 #: simulation/templates/structures/maur_wallset_stone.xml:5
1059 #: simulation/templates/structures/maur_wall_gate.xml:9
1063 #: simulation/templates/structures/maur_wall_tower.xml:18
1067 #: simulation/templates/structures/maur_wonder.xml:9
1071 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1072 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1073 msgid "MercenaryCamp"
1076 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1077 msgid "Mercenary Camp (Egyptian)"
1080 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1081 msgid "Stratópedo Misthophóron Aigyptiakós"
1084 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1085 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1088 #: simulation/templates/structures/pers_apadana.xml:29
1089 #: simulation/templates/structures/pers_tacara.xml:26
1090 msgid "Persian Palace"
1093 #: simulation/templates/structures/pers_apadana.xml:30
1097 #: simulation/templates/structures/pers_apadana.xml:34
1099 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1100 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1103 #: simulation/templates/structures/pers_barracks.xml:5
1107 #: simulation/templates/structures/pers_barracks.xml:7
1108 msgid "Levy citizen-infantry units."
1111 #: simulation/templates/structures/pers_blacksmith.xml:5
1115 #: simulation/templates/structures/pers_civil_centre.xml:8
1116 msgid "Provincial Governor"
1119 #: simulation/templates/structures/pers_civil_centre.xml:9
1123 #: simulation/templates/structures/pers_corral.xml:12
1127 #: simulation/templates/structures/pers_defense_tower.xml:5
1128 #: simulation/templates/structures/pers_wall_tower.xml:9
1132 #: simulation/templates/structures/pers_dock.xml:12
1136 #: simulation/templates/structures/pers_farmstead.xml:12
1140 #: simulation/templates/structures/pers_field.xml:5
1144 #: simulation/templates/structures/pers_fortress.xml:5
1148 #: simulation/templates/structures/pers_fortress.xml:7
1149 msgid "Train Champion Cavalry and Construct Siege Rams."
1152 #: simulation/templates/structures/pers_hall.xml:28
1153 msgid "Persian Hall"
1156 #: simulation/templates/structures/pers_hall.xml:29
1157 msgid "Duvarthi Visadahyu"
1160 #: simulation/templates/structures/pers_hall.xml:31
1161 msgid "Train War Elephants and Kardakes mercenaries."
1164 #: simulation/templates/structures/pers_house.xml:9
1168 #: simulation/templates/structures/pers_ishtar_gate.xml:28
1169 msgid "Persian Special Building"
1172 #: simulation/templates/structures/pers_ishtar_gate.xml:29
1173 msgid "Ishtar Gate of Babylon"
1176 #: simulation/templates/structures/pers_ishtar_gate.xml:30
1178 "Increases the loyalty regeneration of nearby structures, making them harder "
1182 #: simulation/templates/structures/pers_market.xml:12
1186 #: simulation/templates/structures/pers_outpost.xml:5
1190 #: simulation/templates/structures/pers_stables.xml:18
1191 msgid "Cavalry Stables"
1194 #: simulation/templates/structures/pers_stables.xml:19
1198 #: simulation/templates/structures/pers_stables.xml:20
1202 #: simulation/templates/structures/pers_stables.xml:22
1203 msgid "Train citizen-cavalry units."
1206 #: simulation/templates/structures/pers_storehouse.xml:5
1210 #: simulation/templates/structures/pers_tacara.xml:27
1214 #: simulation/templates/structures/pers_temple.xml:12
1218 #: simulation/templates/structures/pers_wall.xml:9
1219 #: simulation/templates/structures/pers_wall_long.xml:29
1220 #: simulation/templates/structures/pers_wall_medium.xml:23
1221 #: simulation/templates/structures/pers_wall_short.xml:10
1222 #: simulation/templates/structures/pers_wallset_stone.xml:5
1226 #: simulation/templates/structures/pers_wall_gate.xml:9
1227 msgid "Duvitaparnam"
1230 #: simulation/templates/structures/pers_wonder.xml:12
1231 msgid "Hanging Gardens of Babylon"
1234 #: simulation/templates/structures/ptol_barracks.xml:17
1238 #: simulation/templates/structures/ptol_barracks.xml:18
1240 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1244 #: simulation/templates/structures/ptol_civil_centre.xml:12
1248 #: simulation/templates/structures/ptol_corral.xml:19
1252 #: simulation/templates/structures/ptol_defense_tower.xml:9
1256 #: simulation/templates/structures/ptol_dock.xml:12
1260 #: simulation/templates/structures/ptol_farmstead.xml:19
1264 #: simulation/templates/structures/ptol_fortress.xml:9
1268 #: simulation/templates/structures/ptol_house.xml:19
1272 #: simulation/templates/structures/ptol_house.xml:20
1274 "Increase the population limit. Since they are made of mud brick, Egyptian "
1275 "houses are free of cost, but are very weak."
1278 #: simulation/templates/structures/ptol_lighthouse.xml:17
1282 #: simulation/templates/structures/ptol_lighthouse.xml:18
1286 #: simulation/templates/structures/ptol_lighthouse.xml:21
1288 "Build along the shore to reveal the shorelines over the entire map. Very "
1289 "large vision range: 180 meters."
1292 #: simulation/templates/structures/ptol_market.xml:9
1293 msgid "ḥwt-n-ḫt.w-wḫa.w"
1296 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1297 msgid "Mercenary Camp"
1300 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1301 msgid "Stratopedeía Misthophórōn"
1304 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1306 "Cheap barracks-like structure that is buildable in neutral territory, but "
1307 "casts no territory influence. Train Mercenaries."
1310 #: simulation/templates/structures/ptol_military_colony.xml:10
1314 #: simulation/templates/structures/ptol_military_colony.xml:12
1316 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1317 " factions. It is weaker and carries a smaller territory influence, but is "
1318 "cheaper and built faster. Train settler-soldiers of various nationalities."
1321 #: simulation/templates/structures/ptol_outpost.xml:5
1325 #: simulation/templates/structures/ptol_storehouse.xml:18
1329 #: simulation/templates/structures/ptol_wall_gate.xml:9
1333 #: simulation/templates/structures/ptol_wall_long.xml:30
1334 #: simulation/templates/structures/ptol_wall_medium.xml:24
1335 #: simulation/templates/structures/ptol_wall_short.xml:11
1336 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1340 #: simulation/templates/structures/ptol_wall_tower.xml:9
1344 #: simulation/templates/structures/ptol_wonder.xml:15
1345 msgid "Temple of Edfu"
1348 #: simulation/templates/structures/rome_arch.xml:22
1349 msgid "Triumphal Arch"
1352 #: simulation/templates/structures/rome_arch.xml:23
1353 msgid "Special Imperial Roman building."
1356 #: simulation/templates/structures/rome_army_camp.xml:59
1357 msgid "Entrenched Army Camp"
1360 #: simulation/templates/structures/rome_army_camp.xml:60
1361 msgid "Castrum Vallum"
1364 #: simulation/templates/structures/rome_army_camp.xml:63
1366 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1367 "and train citizen-soldiers. Heal garrisoned units slowly."
1370 #: simulation/templates/structures/rome_barracks.xml:18
1374 #: simulation/templates/structures/rome_blacksmith.xml:5
1375 msgid "Armamentarium"
1378 #: simulation/templates/structures/rome_civil_centre.xml:12
1382 #: simulation/templates/structures/rome_corral.xml:12
1386 #: simulation/templates/structures/rome_defense_tower.xml:9
1387 msgid "Turris Lignea"
1390 #: simulation/templates/structures/rome_dock.xml:12
1394 #: simulation/templates/structures/rome_farmstead.xml:12
1398 #: simulation/templates/structures/rome_field.xml:5
1402 #: simulation/templates/structures/rome_fortress.xml:5
1406 #: simulation/templates/structures/rome_house.xml:5
1410 #: simulation/templates/structures/rome_market.xml:12
1414 #: simulation/templates/structures/rome_outpost.xml:5
1418 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1419 msgid "Siege Wall Gate"
1422 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1423 msgid "Porta Circummunitionis"
1426 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1427 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1428 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1429 #: simulation/templates/structures/rome_wallset_siege.xml:5
1433 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1434 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1435 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1436 msgid "Murus Circummunitionis"
1439 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1440 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1441 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1442 #: simulation/templates/structures/rome_wallset_siege.xml:8
1443 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1446 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1447 msgid "Siege Wall Tower"
1450 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1451 msgid "Turris Circummunitionis"
1454 #: simulation/templates/structures/rome_storehouse.xml:5
1455 msgid "Receptaculum"
1458 #: simulation/templates/structures/rome_temple.xml:9
1462 #: simulation/templates/structures/rome_temple_mars.xml:12
1463 msgid "Temple of Mars"
1466 #: simulation/templates/structures/rome_temple_mars.xml:13
1467 msgid "Aedes Martis"
1470 #: simulation/templates/structures/rome_temple_mars.xml:15
1471 msgid "Train healers. Garrison units to heal them at a quick rate."
1474 #: simulation/templates/structures/rome_temple_vesta.xml:15
1475 msgid "Temple of Vesta"
1478 #: simulation/templates/structures/rome_temple_vesta.xml:17
1479 msgid "Aedes Vestae"
1482 #: simulation/templates/structures/rome_tent.xml:29
1486 #: simulation/templates/structures/rome_tent.xml:30
1487 msgid "Tabernāculum"
1490 #: simulation/templates/structures/rome_tent.xml:32
1491 msgid "A temporary shelter for soldiers."
1494 #: simulation/templates/structures/rome_wall.xml:9
1495 #: simulation/templates/structures/rome_wall_long.xml:29
1496 #: simulation/templates/structures/rome_wall_medium.xml:23
1497 #: simulation/templates/structures/rome_wall_short.xml:10
1498 #: simulation/templates/structures/rome_wallset_stone.xml:5
1502 #: simulation/templates/structures/rome_wall_gate.xml:9
1506 #: simulation/templates/structures/rome_wall_tower.xml:9
1507 msgid "Turris Lapidea"
1510 #: simulation/templates/structures/rome_wallset_siege.xml:6
1511 msgid "Murus Latericius"
1514 #: simulation/templates/structures/rome_wonder.xml:13
1515 msgid "Aedes Iovis Optimi Maximi"
1518 #: simulation/templates/structures/sele_barracks.xml:18
1522 #: simulation/templates/structures/sele_blacksmith.xml:5
1523 msgid "Sidirourgeíon"
1526 #: simulation/templates/structures/sele_civil_centre.xml:8
1530 #: simulation/templates/structures/sele_dock.xml:12
1534 #: simulation/templates/structures/sele_farmstead.xml:12
1538 #: simulation/templates/structures/sele_fortress.xml:9
1542 #: simulation/templates/structures/sele_fortress.xml:10
1544 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1548 #: simulation/templates/structures/sele_library.xml:9
1549 msgid "Bibliothikon"
1552 #: simulation/templates/structures/sele_market.xml:5
1556 #: simulation/templates/structures/sele_military_colony.xml:10
1558 "This is the Seleucid expansion building, similar to Civic Centers for other "
1559 "factions. It is weaker and carries a smaller territory influence, but is "
1560 "cheaper and built faster. Train settler-soldiers of various nationalities."
1563 #: simulation/templates/structures/sele_outpost.xml:5
1567 #: simulation/templates/structures/sele_temple.xml:9
1571 #: simulation/templates/structures/sele_wonder.xml:12
1572 msgid "Temple of Pythian Apollo"
1575 #: simulation/templates/structures/spart_fortress.xml:9
1579 #: simulation/templates/structures/spart_fortress.xml:10
1581 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1584 #: simulation/templates/structures/spart_gerousia.xml:21
1585 msgid "Spartan Senate"
1588 #: simulation/templates/structures/spart_gerousia.xml:22
1592 #: simulation/templates/structures/spart_gerousia.xml:23
1593 msgid "Train heroes."
1596 #: simulation/templates/structures/spart_syssiton.xml:24
1597 msgid "Military Mess Hall"
1600 #: simulation/templates/structures/spart_syssiton.xml:25
1604 #: simulation/templates/structures/spart_syssiton.xml:27
1605 msgid "Train Spartan heroes and Spartiate champion hoplites."
1608 #: simulation/templates/structures/spart_wonder.xml:17
1610 "Bring glory to your civilization and add large tracts of land to your "
1611 "empire. Garrison units to heal them at a quick rate."