Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / kw.public-templates-buildings.po
blob7210d50cbb3d16b988f75e3b7b4927c79865cb16
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 msgid ""
7 msgstr ""
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2017-01-13 09:03+0100\n"
10 "PO-Revision-Date: 2017-01-14 09:36+0000\n"
11 "Last-Translator: Adrián Chaves Fernández\n"
12 "Language-Team: Cornish (http://www.transifex.com/wildfire-games/0ad/language/kw/)\n"
13 "MIME-Version: 1.0\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
16 "Language: kw\n"
17 "Plural-Forms: nplurals=4; plural=(n==1) ? 0 : (n==2) ? 1 : (n == 3) ? 2 : 3;\n"
19 #: simulation/templates/template_structure_civic.xml:14
20 msgid "Civic Structure"
21 msgstr ""
23 #: simulation/templates/template_structure_civic.xml:15
24 msgid "Civic"
25 msgstr ""
27 #: simulation/templates/template_structure_civic_civil_centre.xml:73
28 msgid "Civic Center"
29 msgstr ""
31 #: simulation/templates/template_structure_civic_civil_centre.xml:74
32 msgid "Build to acquire large tracts of territory. Train citizens."
33 msgstr ""
35 #: simulation/templates/template_structure_civic_civil_centre.xml:76
36 #: simulation/templates/template_structure_civic_civil_centre.xml:38
37 msgid "CivilCentre"
38 msgstr ""
40 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
41 msgid "Colony"
42 msgstr ""
44 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
45 #: simulation/templates/structures/ptol_military_colony.xml:9
46 msgid "Military Colony"
47 msgstr ""
49 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
50 msgid "Klēroukhía"
51 msgstr ""
53 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:33
54 msgid "Stoa"
55 msgstr ""
57 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:34
58 msgid "Hellenic Royal Stoa"
59 msgstr ""
61 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:36
62 msgid "Recruit special units."
63 msgstr ""
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:39
66 #: simulation/templates/template_structure_civic_temple.xml:33
67 #: simulation/templates/template_structure_defense_defense_tower.xml:57
68 #: simulation/templates/template_structure_economic_market.xml:24
69 #: simulation/templates/template_structure_military_blacksmith.xml:32
70 #: simulation/templates/template_structure_military_embassy.xml:26
71 #: simulation/templates/structures/brit_blacksmith.xml:11
72 #: simulation/templates/structures/brit_kennel.xml:36
73 #: simulation/templates/structures/cart_super_dock.xml:37
74 #: simulation/templates/structures/gaul_blacksmith.xml:11
75 #: simulation/templates/structures/gaul_tavern.xml:29
76 #: simulation/templates/structures/maur_elephant_stables.xml:29
77 #: simulation/templates/structures/ptol_lighthouse.xml:20
78 msgid "Town"
79 msgstr ""
81 #: simulation/templates/template_structure_civic_house.xml:34
82 msgid "Increase the population limit."
83 msgstr ""
85 #: simulation/templates/template_structure_civic_house.xml:36
86 #: simulation/templates/template_structure_defense_outpost.xml:65
87 #: simulation/templates/template_structure_defense_wooden_tower.xml:43
88 #: simulation/templates/template_structure_economic_farmstead.xml:27
89 #: simulation/templates/template_structure_economic_storehouse.xml:27
90 #: simulation/templates/template_structure_military_barracks.xml:31
91 #: simulation/templates/template_structure_military_dock.xml:27
92 #: simulation/templates/template_structure_resource_corral.xml:20
93 msgid "Village"
94 msgstr ""
96 #: simulation/templates/template_structure_civic_house.xml:36
97 #: simulation/templates/template_structure_civic_house.xml:33
98 msgid "House"
99 msgstr ""
101 #: simulation/templates/template_structure_civic_temple.xml:32
102 msgid ""
103 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
104 "second). Research healing and religious improvements."
105 msgstr ""
107 #: simulation/templates/template_structure_civic_temple.xml:33
108 #: simulation/templates/template_structure_civic_temple.xml:31
109 msgid "Temple"
110 msgstr ""
112 #: simulation/templates/template_structure_defense.xml:14
113 msgid "Defensive Structure"
114 msgstr ""
116 #: simulation/templates/template_structure_defense_defense_tower.xml:54
117 msgid "Defense Tower"
118 msgstr ""
120 #: simulation/templates/template_structure_defense_defense_tower.xml:55
121 msgid ""
122 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
123 "tech to protect its foot."
124 msgstr ""
126 #: simulation/templates/template_structure_defense_defense_tower.xml:57
127 #: simulation/templates/template_structure_defense_defense_tower.xml:26
128 msgid "DefenseTower"
129 msgstr ""
131 #: simulation/templates/template_structure_defense_outpost.xml:63
132 msgid ""
133 "Build in neutral and own territories to scout areas of the map. Slowly "
134 "converts to Gaia while in neutral territory."
135 msgstr ""
137 #: simulation/templates/template_structure_defense_outpost.xml:65
138 #: simulation/templates/template_structure_defense_outpost.xml:33
139 #: simulation/templates/template_structure_defense_outpost.xml:62
140 msgid "Outpost"
141 msgstr ""
143 #: simulation/templates/template_structure_defense_wall.xml:24
144 #: simulation/templates/structures/cart_s_wall_long.xml:7
145 #: simulation/templates/structures/cart_s_wall_medium.xml:7
146 #: simulation/templates/structures/cart_s_wall_short.xml:7
147 #: simulation/templates/structures/cart_s_wall_tower.xml:7
148 msgid "Stone Wall"
149 msgstr ""
151 #: simulation/templates/template_structure_defense_wall.xml:25
152 #: simulation/templates/template_structure_defense_wallset.xml:11
153 msgid "Wall off your town for a stout defense."
154 msgstr ""
156 #: simulation/templates/template_structure_defense_wall_gate.xml:9
157 msgid "City Gate"
158 msgstr ""
160 #: simulation/templates/template_structure_defense_wall_gate.xml:10
161 msgid ""
162 "Allow units access through a city wall. Can be locked to prevent access."
163 msgstr ""
165 #: simulation/templates/template_structure_defense_wall_long.xml:40
166 msgid "Long wall segments can be converted to gates."
167 msgstr ""
169 #: simulation/templates/template_structure_defense_wall_long.xml:45
170 msgid ""
171 "This will allow you to let units circulate through your fortifications."
172 msgstr ""
174 #: simulation/templates/template_structure_defense_wall_tower.xml:50
175 msgid "Wall Turret"
176 msgstr ""
178 #: simulation/templates/template_structure_defense_wall_tower.xml:51
179 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
180 msgstr ""
182 #: simulation/templates/template_structure_defense_wallset.xml:10
183 msgid "City Wall"
184 msgstr ""
186 #: simulation/templates/template_structure_defense_wooden_tower.xml:40
187 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
188 msgid "Sentry Tower"
189 msgstr ""
191 #: simulation/templates/template_structure_defense_wooden_tower.xml:70
192 msgid "Reinforce with stone and upgrade to a defense tower."
193 msgstr ""
195 #: simulation/templates/template_structure_economic.xml:14
196 msgid "Economic Structure"
197 msgstr ""
199 #: simulation/templates/template_structure_economic.xml:15
200 #: simulation/templates/template_structure_military_dock.xml:27
201 msgid "Economic"
202 msgstr ""
204 #: simulation/templates/template_structure_economic_farmstead.xml:25
205 msgid "Dropsite for the food resource. Research food gathering improvements."
206 msgstr ""
208 #: simulation/templates/template_structure_economic_farmstead.xml:27
209 #: simulation/templates/template_structure_economic_farmstead.xml:24
210 msgid "Farmstead"
211 msgstr ""
213 #: simulation/templates/template_structure_economic_market.xml:22
214 msgid ""
215 "Create trade units to trade between other markets. Barter resources. "
216 "Research trading and bartering improvements."
217 msgstr ""
219 #: simulation/templates/template_structure_economic_market.xml:24
220 #: simulation/templates/template_structure_economic_market.xml:21
221 #: simulation/templates/template_structure_military_dock.xml:27
222 msgid "Market"
223 msgstr ""
225 #: simulation/templates/template_structure_economic_storehouse.xml:25
226 msgid ""
227 "Dropsite for wood, stone, and metal resources. Research gathering "
228 "improvements for these resources."
229 msgstr ""
231 #: simulation/templates/template_structure_economic_storehouse.xml:27
232 #: simulation/templates/template_structure_economic_storehouse.xml:24
233 msgid "Storehouse"
234 msgstr ""
236 #: simulation/templates/template_structure_gaia_settlement.xml:9
237 #: simulation/templates/template_structure_gaia_settlement.xml:10
238 msgid "Settlement"
239 msgstr ""
241 #: simulation/templates/template_structure_gaia_settlement.xml:11
242 msgid "Build a Civic Center at this location to expand your territory."
243 msgstr ""
245 #: simulation/templates/template_structure_military.xml:14
246 msgid "Military Structure"
247 msgstr ""
249 #: simulation/templates/template_structure_military.xml:15
250 msgid "Military"
251 msgstr ""
253 #: simulation/templates/template_structure_military_barracks.xml:30
254 msgid "Train citizen-soldiers. Research training improvements."
255 msgstr ""
257 #: simulation/templates/template_structure_military_barracks.xml:31
258 #: simulation/templates/template_structure_military_barracks.xml:29
259 msgid "Barracks"
260 msgstr ""
262 #: simulation/templates/template_structure_military_blacksmith.xml:30
263 msgid "Research weapons and armor improvements."
264 msgstr ""
266 #: simulation/templates/template_structure_military_blacksmith.xml:32
267 #: simulation/templates/template_structure_military_blacksmith.xml:29
268 msgid "Blacksmith"
269 msgstr ""
271 #: simulation/templates/template_structure_military_dock.xml:25
272 msgid ""
273 "Build upon a shoreline to construct naval vessels and to open sea trade. "
274 "Research naval improvements."
275 msgstr ""
277 #: simulation/templates/template_structure_military_dock.xml:27
278 #: simulation/templates/template_structure_military_dock.xml:24
279 msgid "Dock"
280 msgstr ""
282 #: simulation/templates/template_structure_military_embassy.xml:26
283 #: simulation/templates/template_structure_military_embassy.xml:27
284 #: simulation/templates/structures/cart_embassy.xml:19
285 #: simulation/templates/structures/cart_embassy.xml:20
286 msgid "Embassy"
287 msgstr ""
289 #: simulation/templates/template_structure_military_fortress.xml:29
290 #: simulation/templates/template_structure_military_fortress.xml:62
291 msgid "Fortress"
292 msgstr ""
294 #: simulation/templates/template_structure_military_fortress.xml:63
295 msgid ""
296 "Train heroes, champions, and siege weapons. Research siege weapon "
297 "improvements."
298 msgstr ""
300 #: simulation/templates/template_structure_military_fortress.xml:65
301 #: simulation/templates/template_structure_special.xml:45
302 #: simulation/templates/template_structure_wonder.xml:49
303 msgid "City"
304 msgstr ""
306 #: simulation/templates/template_structure_resource.xml:17
307 msgid "Resource Structure"
308 msgstr ""
310 #: simulation/templates/template_structure_resource.xml:19
311 msgid "Resource"
312 msgstr ""
314 #: simulation/templates/template_structure_resource_corral.xml:19
315 msgid ""
316 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
317 " food or other bonus (Not yet implemented)."
318 msgstr ""
320 #: simulation/templates/template_structure_resource_corral.xml:20
321 #: simulation/templates/template_structure_resource_corral.xml:18
322 msgid "Corral"
323 msgstr ""
325 #: simulation/templates/template_structure_resource_field.xml:28
326 #: simulation/templates/template_structure_resource_field.xml:27
327 msgid "Field"
328 msgstr ""
330 #: simulation/templates/template_structure_resource_field.xml:29
331 msgid "Harvest vegetables for food. Max gatherers: 5."
332 msgstr ""
334 #: simulation/templates/template_structure_special.xml:42
335 #: simulation/templates/structures/brit_kennel.xml:33
336 msgid "Special Building"
337 msgstr ""
339 #: simulation/templates/template_structure_special.xml:43
340 msgid "This is a special building unique to a particular civilization."
341 msgstr ""
343 #: simulation/templates/template_structure_special_library.xml:15
344 msgid "Library"
345 msgstr ""
347 #: simulation/templates/template_structure_special_library.xml:17
348 msgid "Research special technologies."
349 msgstr ""
351 #: simulation/templates/template_structure_special_rotarymill.xml:20
352 msgid "Rotary Mill"
353 msgstr ""
355 #: simulation/templates/template_structure_special_rotarymill.xml:21
356 msgid "Melonas"
357 msgstr ""
359 #: simulation/templates/template_structure_special_theatron.xml:23
360 msgid "Greek Theater"
361 msgstr ""
363 #: simulation/templates/template_structure_special_theatron.xml:24
364 msgid "Théātron"
365 msgstr ""
367 #: simulation/templates/template_structure_wonder.xml:48
368 msgid ""
369 "Bring glory to your civilization and add large tracts of land to your "
370 "empire."
371 msgstr ""
373 #: simulation/templates/template_structure_wonder.xml:49
374 #: simulation/templates/template_structure_wonder.xml:47
375 msgid "Wonder"
376 msgstr ""
378 #: simulation/templates/structures/athen_barracks.xml:18
379 #: simulation/templates/structures/mace_barracks.xml:18
380 #: simulation/templates/structures/spart_barracks.xml:18
381 msgid "Stratēgeîon"
382 msgstr ""
384 #: simulation/templates/structures/athen_blacksmith.xml:5
385 #: simulation/templates/structures/spart_blacksmith.xml:5
386 msgid "Khalkeṓn"
387 msgstr ""
389 #: simulation/templates/structures/athen_civil_centre.xml:8
390 #: simulation/templates/structures/mace_civil_centre.xml:8
391 #: simulation/templates/structures/spart_civil_centre.xml:8
392 msgid "Agorá"
393 msgstr ""
395 #: simulation/templates/structures/athen_corral.xml:12
396 #: simulation/templates/structures/mace_corral.xml:12
397 #: simulation/templates/structures/sele_corral.xml:12
398 #: simulation/templates/structures/spart_corral.xml:12
399 msgid "Épaulos"
400 msgstr ""
402 #: simulation/templates/structures/athen_defense_tower.xml:9
403 #: simulation/templates/structures/mace_defense_tower.xml:9
404 #: simulation/templates/structures/sele_defense_tower.xml:9
405 #: simulation/templates/structures/spart_defense_tower.xml:9
406 msgid "Pyrgíon"
407 msgstr ""
409 #: simulation/templates/structures/athen_dock.xml:12
410 #: simulation/templates/structures/mace_dock.xml:12
411 #: simulation/templates/structures/spart_dock.xml:12
412 msgid "Limḗn"
413 msgstr ""
415 #: simulation/templates/structures/athen_farmstead.xml:12
416 #: simulation/templates/structures/mace_farmstead.xml:12
417 #: simulation/templates/structures/spart_farmstead.xml:12
418 msgid "Sitobólion"
419 msgstr ""
421 #: simulation/templates/structures/athen_field.xml:5
422 #: simulation/templates/structures/mace_field.xml:5
423 #: simulation/templates/structures/sele_field.xml:5
424 #: simulation/templates/structures/spart_field.xml:5
425 msgid "Agrós"
426 msgstr ""
428 #: simulation/templates/structures/athen_fortress.xml:9
429 msgid "Epiteíkhisma"
430 msgstr ""
432 #: simulation/templates/structures/athen_fortress.xml:10
433 msgid "Build siege engines. Garrison soldiers inside for stout defense."
434 msgstr ""
436 #: simulation/templates/structures/athen_gymnasion.xml:23
437 msgid "Gymnasium"
438 msgstr ""
440 #: simulation/templates/structures/athen_gymnasion.xml:24
441 msgid "Gymnásion"
442 msgstr ""
444 #: simulation/templates/structures/athen_gymnasion.xml:25
445 msgid "Train champion units."
446 msgstr ""
448 #: simulation/templates/structures/athen_house.xml:5
449 #: simulation/templates/structures/mace_house.xml:5
450 #: simulation/templates/structures/sele_house.xml:5
451 #: simulation/templates/structures/spart_house.xml:5
452 msgid "Oîkos"
453 msgstr ""
455 #: simulation/templates/structures/athen_market.xml:5
456 #: simulation/templates/structures/mace_market.xml:5
457 #: simulation/templates/structures/spart_market.xml:5
458 msgid "Empórios"
459 msgstr ""
461 #: simulation/templates/structures/athen_outpost.xml:5
462 #: simulation/templates/structures/mace_outpost.xml:5
463 #: simulation/templates/structures/spart_outpost.xml:5
464 msgid "Greek Outpost"
465 msgstr ""
467 #: simulation/templates/structures/athen_outpost.xml:6
468 #: simulation/templates/structures/mace_outpost.xml:6
469 #: simulation/templates/structures/spart_outpost.xml:6
470 msgid "Prophylakḗ"
471 msgstr ""
473 #: simulation/templates/structures/athen_prytaneion.xml:24
474 msgid "Council Chamber"
475 msgstr ""
477 #: simulation/templates/structures/athen_prytaneion.xml:25
478 msgid "Prytaneîon"
479 msgstr ""
481 #: simulation/templates/structures/athen_prytaneion.xml:26
482 msgid "Train heroes. Research special technologies."
483 msgstr ""
485 #: simulation/templates/structures/athen_storehouse.xml:5
486 #: simulation/templates/structures/mace_storehouse.xml:5
487 #: simulation/templates/structures/sele_storehouse.xml:5
488 #: simulation/templates/structures/spart_storehouse.xml:5
489 msgid "Apothḗkē"
490 msgstr ""
492 #: simulation/templates/structures/athen_temple.xml:9
493 msgid "Naṓs"
494 msgstr ""
496 #: simulation/templates/structures/athen_wall_gate.xml:9
497 #: simulation/templates/structures/mace_wall_gate.xml:9
498 #: simulation/templates/structures/sele_wall_gate.xml:9
499 #: simulation/templates/structures/spart_wall_gate.xml:9
500 msgid "Pýlai"
501 msgstr ""
503 #: simulation/templates/structures/athen_wall_long.xml:10
504 #: simulation/templates/structures/athen_wall_medium.xml:10
505 #: simulation/templates/structures/athen_wall_short.xml:10
506 #: simulation/templates/structures/athen_wallset_stone.xml:5
507 #: simulation/templates/structures/mace_wall_long.xml:10
508 #: simulation/templates/structures/mace_wall_medium.xml:10
509 #: simulation/templates/structures/mace_wall_short.xml:10
510 #: simulation/templates/structures/mace_wallset_stone.xml:5
511 #: simulation/templates/structures/sele_wall_long.xml:10
512 #: simulation/templates/structures/sele_wall_medium.xml:10
513 #: simulation/templates/structures/sele_wall_short.xml:10
514 #: simulation/templates/structures/sele_wallset_stone.xml:5
515 #: simulation/templates/structures/spart_wall_long.xml:10
516 #: simulation/templates/structures/spart_wall_medium.xml:10
517 #: simulation/templates/structures/spart_wall_short.xml:10
518 #: simulation/templates/structures/spart_wallset_stone.xml:5
519 msgid "Teîkhos"
520 msgstr ""
522 #: simulation/templates/structures/athen_wall_tower.xml:9
523 #: simulation/templates/structures/mace_wall_tower.xml:9
524 #: simulation/templates/structures/sele_wall_tower.xml:9
525 #: simulation/templates/structures/spart_wall_tower.xml:9
526 msgid "Pýrgos"
527 msgstr ""
529 #: simulation/templates/structures/athen_wonder.xml:15
530 #: simulation/templates/structures/mace_wonder.xml:15
531 #: simulation/templates/structures/spart_wonder.xml:15
532 msgid "Naós Parthenṓn"
533 msgstr ""
535 #: simulation/templates/structures/athen_wonder.xml:17
536 #: simulation/templates/structures/cart_wonder.xml:17
537 #: simulation/templates/structures/mace_wonder.xml:17
538 #: simulation/templates/structures/ptol_wonder.xml:17
539 #: simulation/templates/structures/rome_wonder.xml:14
540 msgid ""
541 "Bring glory to your civilization and add large tracts of land to your "
542 "empire. Garrison units to heal them at an extremely quick rate."
543 msgstr ""
545 #: simulation/templates/structures/brit_barracks.xml:15
546 #: simulation/templates/structures/gaul_barracks.xml:15
547 msgid "Gwersyllty"
548 msgstr ""
550 #: simulation/templates/structures/brit_blacksmith.xml:8
551 #: simulation/templates/structures/gaul_blacksmith.xml:8
552 msgid "Amoridas"
553 msgstr ""
555 #: simulation/templates/structures/brit_civil_centre.xml:12
556 #: simulation/templates/structures/gaul_civil_centre.xml:12
557 msgid "Caer"
558 msgstr ""
560 #: simulation/templates/structures/brit_corral.xml:9
561 #: simulation/templates/structures/gaul_corral.xml:9
562 msgid "Cavalidos"
563 msgstr ""
565 #: simulation/templates/structures/brit_crannog.xml:13
566 msgid "Island Settlement"
567 msgstr ""
569 #: simulation/templates/structures/brit_crannog.xml:17
570 msgid "Increase population limit and defend waterways."
571 msgstr ""
573 #: simulation/templates/structures/brit_crannog.xml:18
574 #: simulation/templates/structures/brit_dock.xml:15
575 #: simulation/templates/structures/gaul_dock.xml:15
576 msgid "Crannóc"
577 msgstr ""
579 #: simulation/templates/structures/brit_defense_tower.xml:9
580 #: simulation/templates/structures/brit_wall_tower.xml:11
581 #: simulation/templates/structures/gaul_defense_tower.xml:9
582 #: simulation/templates/structures/gaul_wall_tower.xml:11
583 msgid "Tyrau"
584 msgstr ""
586 #: simulation/templates/structures/brit_farmstead.xml:8
587 #: simulation/templates/structures/gaul_farmstead.xml:12
588 msgid "Ffermdy"
589 msgstr ""
591 #: simulation/templates/structures/brit_field.xml:5
592 #: simulation/templates/structures/gaul_field.xml:5
593 msgid "Varmo"
594 msgstr ""
596 #: simulation/templates/structures/brit_fortress.xml:21
597 msgid "Brythonic Broch"
598 msgstr ""
600 #: simulation/templates/structures/brit_fortress.xml:22
601 msgid "Train Brythonic heroes and champions. Construct siege rams."
602 msgstr ""
604 #: simulation/templates/structures/brit_house.xml:9
605 #: simulation/templates/structures/gaul_house.xml:9
606 msgid "Annedd"
607 msgstr ""
609 #: simulation/templates/structures/brit_kennel.xml:34
610 msgid "Kennel"
611 msgstr ""
613 #: simulation/templates/structures/brit_kennel.xml:37
614 msgid "Train Celtic war dogs."
615 msgstr ""
617 #: simulation/templates/structures/brit_market.xml:15
618 #: simulation/templates/structures/gaul_market.xml:15
619 msgid "Marchnaty"
620 msgstr ""
622 #: simulation/templates/structures/brit_outpost.xml:5
623 msgid "Brythonic Outpost"
624 msgstr ""
626 #: simulation/templates/structures/brit_storehouse.xml:8
627 #: simulation/templates/structures/gaul_storehouse.xml:8
628 msgid "Ystordy"
629 msgstr ""
631 #: simulation/templates/structures/brit_temple.xml:18
632 #: simulation/templates/structures/gaul_temple.xml:18
633 msgid "Addoldy"
634 msgstr ""
636 #: simulation/templates/structures/brit_wall_gate.xml:9
637 msgid "Dor"
638 msgstr ""
640 #: simulation/templates/structures/brit_wall_long.xml:29
641 #: simulation/templates/structures/brit_wall_medium.xml:23
642 #: simulation/templates/structures/brit_wall_short.xml:10
643 #: simulation/templates/structures/brit_wallset_stone.xml:5
644 #: simulation/templates/structures/gaul_wall_long.xml:29
645 #: simulation/templates/structures/gaul_wall_medium.xml:23
646 #: simulation/templates/structures/gaul_wall_short.xml:10
647 #: simulation/templates/structures/gaul_wallset_stone.xml:5
648 msgid "Gwarchglawdd"
649 msgstr ""
651 #: simulation/templates/structures/brit_wall_tower.xml:13
652 #: simulation/templates/structures/gaul_wall_tower.xml:13
653 msgid "Does not shoot or garrison."
654 msgstr ""
656 #: simulation/templates/structures/brit_wonder.xml:9
657 #: simulation/templates/structures/gaul_wonder.xml:9
658 msgid "Stonehenge"
659 msgstr ""
661 #: simulation/templates/structures/cart_apartment.xml:17
662 msgid "Apartment Building"
663 msgstr ""
665 #: simulation/templates/structures/cart_barracks.xml:18
666 msgid "Maḥanēt"
667 msgstr ""
669 #: simulation/templates/structures/cart_barracks.xml:20
670 msgid ""
671 "Train North African citizen-soldiers. Research improvements for North "
672 "African units."
673 msgstr ""
675 #: simulation/templates/structures/cart_civil_centre.xml:8
676 msgid "Merkāz"
677 msgstr ""
679 #: simulation/templates/structures/cart_corral.xml:12
680 msgid "Rēfet"
681 msgstr ""
683 #: simulation/templates/structures/cart_defense_tower.xml:9
684 #: simulation/templates/structures/cart_wall_tower.xml:12
685 msgid "Mijdil"
686 msgstr ""
688 #: simulation/templates/structures/cart_dock.xml:17
689 msgid "Commercial Port"
690 msgstr ""
692 #: simulation/templates/structures/cart_dock.xml:18
693 msgid "Namel"
694 msgstr ""
696 #: simulation/templates/structures/cart_dock.xml:20
697 msgid ""
698 "Construct fishing boats to gather meat and merchant ships to trade with "
699 "other docks."
700 msgstr ""
702 #: simulation/templates/structures/cart_embassy.xml:22
703 msgid "Hire mercenaries."
704 msgstr ""
706 #: simulation/templates/structures/cart_embassy_celtic.xml:20
707 msgid "Celtic Embassy"
708 msgstr ""
710 #: simulation/templates/structures/cart_embassy_celtic.xml:22
711 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
712 msgstr ""
714 #: simulation/templates/structures/cart_embassy_iberian.xml:13
715 msgid "Iberian Embassy"
716 msgstr ""
718 #: simulation/templates/structures/cart_embassy_iberian.xml:15
719 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
720 msgstr ""
722 #: simulation/templates/structures/cart_embassy_italiote.xml:20
723 msgid "Italian Embassy"
724 msgstr ""
726 #: simulation/templates/structures/cart_embassy_italiote.xml:22
727 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
728 msgstr ""
730 #: simulation/templates/structures/cart_farmstead.xml:9
731 msgid "Aḥuzāh"
732 msgstr ""
734 #: simulation/templates/structures/cart_field.xml:5
735 msgid "Šadd"
736 msgstr ""
738 #: simulation/templates/structures/cart_fortress.xml:9
739 msgid "Blockhouse Fort"
740 msgstr ""
742 #: simulation/templates/structures/cart_fortress.xml:10
743 msgid "Ḥamet"
744 msgstr ""
746 #: simulation/templates/structures/cart_house.xml:9
747 msgid "Bet"
748 msgstr ""
750 #: simulation/templates/structures/cart_market.xml:12
751 msgid "Šūq"
752 msgstr ""
754 #: simulation/templates/structures/cart_outpost.xml:5
755 msgid "Carthaginian Outpost"
756 msgstr ""
758 #: simulation/templates/structures/cart_s_wall_long.xml:6
759 #: simulation/templates/structures/cart_s_wall_medium.xml:6
760 #: simulation/templates/structures/cart_s_wall_short.xml:6
761 #: simulation/templates/structures/cart_s_wall_tower.xml:6
762 #: simulation/templates/structures/cart_wallset_short.xml:5
763 msgid "Low Wall"
764 msgstr ""
766 #: simulation/templates/structures/cart_storehouse.xml:9
767 msgid "Maḥṣabah"
768 msgstr ""
770 #: simulation/templates/structures/cart_super_dock.xml:35
771 msgid "Naval Shipyard"
772 msgstr ""
774 #: simulation/templates/structures/cart_super_dock.xml:36
775 msgid "Cothon"
776 msgstr ""
778 #: simulation/templates/structures/cart_super_dock.xml:37
779 msgid "Shipyard"
780 msgstr ""
782 #: simulation/templates/structures/cart_super_dock.xml:39
783 msgid "Construct and repair mighty warships."
784 msgstr ""
786 #: simulation/templates/structures/cart_temple.xml:14
787 msgid "Maqdaš"
788 msgstr ""
790 #: simulation/templates/structures/cart_temple.xml:16
791 msgid ""
792 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
793 "units to heal them at a quick rate."
794 msgstr ""
796 #: simulation/templates/structures/cart_wall.xml:9
797 #: simulation/templates/structures/cart_wallset_stone.xml:5
798 msgid "Jdar"
799 msgstr ""
801 #: simulation/templates/structures/cart_wall_gate.xml:9
802 msgid "Mijdil-šaʿar"
803 msgstr ""
805 #: simulation/templates/structures/cart_wall_long.xml:29
806 #: simulation/templates/structures/cart_wall_medium.xml:23
807 #: simulation/templates/structures/cart_wall_short.xml:10
808 msgid "Homah"
809 msgstr ""
811 #: simulation/templates/structures/cart_wonder.xml:15
812 msgid "Temple of Ba'al Hammon"
813 msgstr ""
815 #: simulation/templates/structures/gaul_fortress.xml:8
816 msgid "Gallic Dun"
817 msgstr ""
819 #: simulation/templates/structures/gaul_fortress.xml:9
820 msgid "Train Gallic heroes and champions. Construct siege rams."
821 msgstr ""
823 #: simulation/templates/structures/gaul_outpost.xml:5
824 msgid "Gallic Outpost"
825 msgstr ""
827 #: simulation/templates/structures/gaul_tavern.xml:23
828 msgid "Tavern"
829 msgstr ""
831 #: simulation/templates/structures/gaul_tavern.xml:24
832 msgid "Taberna"
833 msgstr ""
835 #: simulation/templates/structures/gaul_tavern.xml:26
836 msgid "Recruit Naked Fanatics."
837 msgstr ""
839 #: simulation/templates/structures/gaul_wall_gate.xml:9
840 msgid "Duro"
841 msgstr ""
843 #: simulation/templates/structures/iber_barracks.xml:11
844 msgid "Kaserna"
845 msgstr ""
847 #: simulation/templates/structures/iber_blacksmith.xml:5
848 msgid "Harotz"
849 msgstr ""
851 #: simulation/templates/structures/iber_civil_centre.xml:8
852 msgid "Oppidum"
853 msgstr ""
855 #: simulation/templates/structures/iber_corral.xml:12
856 msgid "Saroe"
857 msgstr ""
859 #: simulation/templates/structures/iber_defense_tower.xml:32
860 #: simulation/templates/structures/iber_wall_tower.xml:9
861 msgid "Dorre"
862 msgstr ""
864 #: simulation/templates/structures/iber_dock.xml:12
865 msgid "Kai"
866 msgstr ""
868 #: simulation/templates/structures/iber_farmstead.xml:5
869 msgid "Baserri"
870 msgstr ""
872 #: simulation/templates/structures/iber_field.xml:5
873 msgid "Soro"
874 msgstr ""
876 #: simulation/templates/structures/iber_fortress.xml:15
877 msgid "Castro"
878 msgstr ""
880 #: simulation/templates/structures/iber_house.xml:12
881 msgid "Etxe"
882 msgstr ""
884 #: simulation/templates/structures/iber_market.xml:12
885 msgid "Arruga"
886 msgstr ""
888 #: simulation/templates/structures/iber_monument.xml:28
889 msgid "Revered Monument"
890 msgstr ""
892 #: simulation/templates/structures/iber_monument.xml:29
893 msgid "Gur Oroigarri"
894 msgstr ""
896 #: simulation/templates/structures/iber_monument.xml:32
897 msgid ""
898 "All units within vision of this monument will fight harder. Buildings in the"
899 " territory of the monument do not decay."
900 msgstr ""
902 #: simulation/templates/structures/iber_outpost.xml:5
903 msgid "Iberian Outpost"
904 msgstr ""
906 #: simulation/templates/structures/iber_storehouse.xml:5
907 msgid "Ola"
908 msgstr ""
910 #: simulation/templates/structures/iber_temple.xml:12
911 msgid "Loki"
912 msgstr ""
914 #: simulation/templates/structures/iber_wall.xml:9
915 #: simulation/templates/structures/iber_wall_long.xml:29
916 #: simulation/templates/structures/iber_wall_medium.xml:23
917 #: simulation/templates/structures/iber_wall_short.xml:10
918 #: simulation/templates/structures/iber_wallset_stone.xml:5
919 msgid "Zabal Horma"
920 msgstr ""
922 #: simulation/templates/structures/iber_wall_gate.xml:9
923 msgid "Biko Sarbide"
924 msgstr ""
926 #: simulation/templates/structures/iber_wonder.xml:9
927 msgid "Cancho Roano"
928 msgstr ""
930 #: simulation/templates/structures/mace_blacksmith.xml:5
931 msgid "Sidērourgeîon"
932 msgstr ""
934 #: simulation/templates/structures/mace_fortress.xml:15
935 msgid "Teíchisma"
936 msgstr ""
938 #: simulation/templates/structures/mace_fortress.xml:16
939 msgid ""
940 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
941 msgstr ""
943 #: simulation/templates/structures/mace_library.xml:5
944 #: simulation/templates/structures/ptol_library.xml:5
945 msgid "Bibliothḗkē"
946 msgstr ""
948 #: simulation/templates/structures/mace_siege_workshop.xml:17
949 msgid "Synergeîon Poliorkētṓn"
950 msgstr ""
952 #: simulation/templates/structures/mace_siege_workshop.xml:18
953 msgid "Siege Workshop"
954 msgstr ""
956 #: simulation/templates/structures/mace_siege_workshop.xml:20
957 msgid "Build siege engines. Research siege technologies."
958 msgstr ""
960 #: simulation/templates/structures/mace_temple.xml:9
961 #: simulation/templates/structures/spart_temple.xml:9
962 msgid "Asklēpieîon"
963 msgstr ""
965 #: simulation/templates/structures/maur_barracks.xml:9
966 msgid "Sainyavasa"
967 msgstr ""
969 #: simulation/templates/structures/maur_blacksmith.xml:5
970 msgid "Lohakāra"
971 msgstr ""
973 #: simulation/templates/structures/maur_civil_centre.xml:12
974 msgid "Rajadhanika"
975 msgstr ""
977 #: simulation/templates/structures/maur_corral.xml:12
978 msgid "Gotra"
979 msgstr ""
981 #: simulation/templates/structures/maur_defense_tower.xml:5
982 msgid "Udarka"
983 msgstr ""
985 #: simulation/templates/structures/maur_dock.xml:9
986 msgid "Naukasthanaka"
987 msgstr ""
989 #: simulation/templates/structures/maur_elephant_stables.xml:24
990 msgid "Elephant Stables"
991 msgstr ""
993 #: simulation/templates/structures/maur_elephant_stables.xml:25
994 msgid "Vāraṇaśālā"
995 msgstr ""
997 #: simulation/templates/structures/maur_elephant_stables.xml:28
998 msgid "Train elephant units."
999 msgstr ""
1001 #: simulation/templates/structures/maur_farmstead.xml:12
1002 msgid "Kantu"
1003 msgstr ""
1005 #: simulation/templates/structures/maur_field.xml:5
1006 msgid "Kshetra"
1007 msgstr ""
1009 #: simulation/templates/structures/maur_fortress.xml:5
1010 msgid "Durg"
1011 msgstr ""
1013 #: simulation/templates/structures/maur_fortress.xml:6
1014 msgid "Train heroes and champion units."
1015 msgstr ""
1017 #: simulation/templates/structures/maur_house.xml:9
1018 msgid "Griham"
1019 msgstr ""
1021 #: simulation/templates/structures/maur_market.xml:12
1022 msgid "Vipana"
1023 msgstr ""
1025 #: simulation/templates/structures/maur_outpost.xml:5
1026 msgid "Uparaksana"
1027 msgstr ""
1029 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1030 msgid "Edict Pillar of Ashoka"
1031 msgstr ""
1033 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1034 msgid "Śāsana Stambha Aśokā"
1035 msgstr ""
1037 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1038 msgid ""
1039 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1040 "in the territory of the monument do not decay."
1041 msgstr ""
1043 #: simulation/templates/structures/maur_storehouse.xml:5
1044 msgid "Khalla"
1045 msgstr ""
1047 #: simulation/templates/structures/maur_temple.xml:12
1048 msgid "Devalaya"
1049 msgstr ""
1051 #: simulation/templates/structures/maur_wall.xml:9
1052 #: simulation/templates/structures/maur_wall_long.xml:35
1053 #: simulation/templates/structures/maur_wall_medium.xml:29
1054 #: simulation/templates/structures/maur_wall_short.xml:16
1055 #: simulation/templates/structures/maur_wallset_stone.xml:5
1056 msgid "Shilabanda"
1057 msgstr ""
1059 #: simulation/templates/structures/maur_wall_gate.xml:9
1060 msgid "Dwara"
1061 msgstr ""
1063 #: simulation/templates/structures/maur_wall_tower.xml:18
1064 msgid "Puratta"
1065 msgstr ""
1067 #: simulation/templates/structures/maur_wonder.xml:9
1068 msgid "Great Stupa"
1069 msgstr ""
1071 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1072 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1073 msgid "MercenaryCamp"
1074 msgstr ""
1076 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1077 msgid "Mercenary Camp (Egyptian)"
1078 msgstr ""
1080 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1081 msgid "Stratópedo Misthophóron Aigyptiakós"
1082 msgstr ""
1084 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1085 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1086 msgstr ""
1088 #: simulation/templates/structures/pers_apadana.xml:29
1089 #: simulation/templates/structures/pers_tacara.xml:26
1090 msgid "Persian Palace"
1091 msgstr ""
1093 #: simulation/templates/structures/pers_apadana.xml:30
1094 msgid "Apadana"
1095 msgstr ""
1097 #: simulation/templates/structures/pers_apadana.xml:34
1098 msgid ""
1099 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1100 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1101 msgstr ""
1103 #: simulation/templates/structures/pers_barracks.xml:5
1104 msgid "Padgan"
1105 msgstr ""
1107 #: simulation/templates/structures/pers_barracks.xml:7
1108 msgid "Levy citizen-infantry units."
1109 msgstr ""
1111 #: simulation/templates/structures/pers_blacksmith.xml:5
1112 msgid "Arštišta"
1113 msgstr ""
1115 #: simulation/templates/structures/pers_civil_centre.xml:8
1116 msgid "Provincial Governor"
1117 msgstr ""
1119 #: simulation/templates/structures/pers_civil_centre.xml:9
1120 msgid "Xšaçapāvan"
1121 msgstr ""
1123 #: simulation/templates/structures/pers_corral.xml:12
1124 msgid "Gaiāšta"
1125 msgstr ""
1127 #: simulation/templates/structures/pers_defense_tower.xml:5
1128 #: simulation/templates/structures/pers_wall_tower.xml:9
1129 msgid "Pāyaud"
1130 msgstr ""
1132 #: simulation/templates/structures/pers_dock.xml:12
1133 msgid "Nāvašta"
1134 msgstr ""
1136 #: simulation/templates/structures/pers_farmstead.xml:12
1137 msgid "Kaštašta"
1138 msgstr ""
1140 #: simulation/templates/structures/pers_field.xml:5
1141 msgid "Kaštrya"
1142 msgstr ""
1144 #: simulation/templates/structures/pers_fortress.xml:5
1145 msgid "Didā"
1146 msgstr ""
1148 #: simulation/templates/structures/pers_fortress.xml:7
1149 msgid "Train Champion Cavalry and Construct Siege Rams."
1150 msgstr ""
1152 #: simulation/templates/structures/pers_hall.xml:28
1153 msgid "Persian Hall"
1154 msgstr ""
1156 #: simulation/templates/structures/pers_hall.xml:29
1157 msgid "Duvarthi Visadahyu"
1158 msgstr ""
1160 #: simulation/templates/structures/pers_hall.xml:31
1161 msgid "Train War Elephants and Kardakes mercenaries."
1162 msgstr ""
1164 #: simulation/templates/structures/pers_house.xml:9
1165 msgid "Huvādā"
1166 msgstr ""
1168 #: simulation/templates/structures/pers_ishtar_gate.xml:28
1169 msgid "Persian Special Building"
1170 msgstr ""
1172 #: simulation/templates/structures/pers_ishtar_gate.xml:29
1173 msgid "Ishtar Gate of Babylon"
1174 msgstr ""
1176 #: simulation/templates/structures/pers_ishtar_gate.xml:30
1177 msgid ""
1178 "Increases the loyalty regeneration of nearby structures, making them harder "
1179 "to capture."
1180 msgstr ""
1182 #: simulation/templates/structures/pers_market.xml:12
1183 msgid "Ardatašta"
1184 msgstr ""
1186 #: simulation/templates/structures/pers_outpost.xml:5
1187 msgid "Didebani"
1188 msgstr ""
1190 #: simulation/templates/structures/pers_stables.xml:18
1191 msgid "Cavalry Stables"
1192 msgstr ""
1194 #: simulation/templates/structures/pers_stables.xml:19
1195 msgid "Paraspa"
1196 msgstr ""
1198 #: simulation/templates/structures/pers_stables.xml:20
1199 msgid "Stables"
1200 msgstr ""
1202 #: simulation/templates/structures/pers_stables.xml:22
1203 msgid "Train citizen-cavalry units."
1204 msgstr ""
1206 #: simulation/templates/structures/pers_storehouse.xml:5
1207 msgid "Asiyah"
1208 msgstr ""
1210 #: simulation/templates/structures/pers_tacara.xml:27
1211 msgid "Taçara"
1212 msgstr ""
1214 #: simulation/templates/structures/pers_temple.xml:12
1215 msgid "Ayadana"
1216 msgstr ""
1218 #: simulation/templates/structures/pers_wall.xml:9
1219 #: simulation/templates/structures/pers_wall_long.xml:29
1220 #: simulation/templates/structures/pers_wall_medium.xml:23
1221 #: simulation/templates/structures/pers_wall_short.xml:10
1222 #: simulation/templates/structures/pers_wallset_stone.xml:5
1223 msgid "Para"
1224 msgstr ""
1226 #: simulation/templates/structures/pers_wall_gate.xml:9
1227 msgid "Duvitaparnam"
1228 msgstr ""
1230 #: simulation/templates/structures/pers_wonder.xml:12
1231 msgid "Hanging Gardens of Babylon"
1232 msgstr ""
1234 #: simulation/templates/structures/ptol_barracks.xml:17
1235 msgid "ḥwt-n-mš'"
1236 msgstr ""
1238 #: simulation/templates/structures/ptol_barracks.xml:18
1239 msgid ""
1240 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1241 "improvements."
1242 msgstr ""
1244 #: simulation/templates/structures/ptol_civil_centre.xml:12
1245 msgid "pr-'a"
1246 msgstr ""
1248 #: simulation/templates/structures/ptol_corral.xml:19
1249 msgid "h-n-ssmt.w"
1250 msgstr ""
1252 #: simulation/templates/structures/ptol_defense_tower.xml:9
1253 msgid "mktr-n-ḏw"
1254 msgstr ""
1256 #: simulation/templates/structures/ptol_dock.xml:12
1257 msgid "ḥwt-n-dpt.w"
1258 msgstr ""
1260 #: simulation/templates/structures/ptol_farmstead.xml:19
1261 msgid "pr-n-t"
1262 msgstr ""
1264 #: simulation/templates/structures/ptol_fortress.xml:9
1265 msgid "mktr-'a"
1266 msgstr ""
1268 #: simulation/templates/structures/ptol_house.xml:19
1269 msgid "ḥwt"
1270 msgstr ""
1272 #: simulation/templates/structures/ptol_house.xml:20
1273 msgid ""
1274 "Increase the population limit. Since they are made of mud brick, Egyptian "
1275 "houses are free of cost, but are very weak."
1276 msgstr ""
1278 #: simulation/templates/structures/ptol_lighthouse.xml:17
1279 msgid "Lighthouse"
1280 msgstr ""
1282 #: simulation/templates/structures/ptol_lighthouse.xml:18
1283 msgid "Pháros"
1284 msgstr ""
1286 #: simulation/templates/structures/ptol_lighthouse.xml:21
1287 msgid ""
1288 "Build along the shore to reveal the shorelines over the entire map. Very "
1289 "large vision range: 180 meters."
1290 msgstr ""
1292 #: simulation/templates/structures/ptol_market.xml:9
1293 msgid "ḥwt-n-ḫt.w-wḫa.w"
1294 msgstr ""
1296 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1297 msgid "Mercenary Camp"
1298 msgstr ""
1300 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1301 msgid "Stratopedeía Misthophórōn"
1302 msgstr ""
1304 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1305 msgid ""
1306 "Cheap barracks-like structure that is buildable in neutral territory, but "
1307 "casts no territory influence. Train Mercenaries."
1308 msgstr ""
1310 #: simulation/templates/structures/ptol_military_colony.xml:10
1311 msgid "Klēroukhia"
1312 msgstr ""
1314 #: simulation/templates/structures/ptol_military_colony.xml:12
1315 msgid ""
1316 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1317 " factions. It is weaker and carries a smaller territory influence, but is "
1318 "cheaper and built faster. Train settler-soldiers of various nationalities."
1319 msgstr ""
1321 #: simulation/templates/structures/ptol_outpost.xml:5
1322 msgid "mktr-n-ḫt"
1323 msgstr ""
1325 #: simulation/templates/structures/ptol_storehouse.xml:18
1326 msgid "h-n-ḫt.w"
1327 msgstr ""
1329 #: simulation/templates/structures/ptol_wall_gate.xml:9
1330 msgid "sba-n-njwt"
1331 msgstr ""
1333 #: simulation/templates/structures/ptol_wall_long.xml:30
1334 #: simulation/templates/structures/ptol_wall_medium.xml:24
1335 #: simulation/templates/structures/ptol_wall_short.xml:11
1336 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1337 msgid "h-n-njwt"
1338 msgstr ""
1340 #: simulation/templates/structures/ptol_wall_tower.xml:9
1341 msgid "mktr"
1342 msgstr ""
1344 #: simulation/templates/structures/ptol_wonder.xml:15
1345 msgid "Temple of Edfu"
1346 msgstr ""
1348 #: simulation/templates/structures/rome_arch.xml:22
1349 msgid "Triumphal Arch"
1350 msgstr ""
1352 #: simulation/templates/structures/rome_arch.xml:23
1353 msgid "Special Imperial Roman building."
1354 msgstr ""
1356 #: simulation/templates/structures/rome_army_camp.xml:59
1357 msgid "Entrenched Army Camp"
1358 msgstr ""
1360 #: simulation/templates/structures/rome_army_camp.xml:60
1361 msgid "Castrum Vallum"
1362 msgstr ""
1364 #: simulation/templates/structures/rome_army_camp.xml:63
1365 msgid ""
1366 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1367 "and train citizen-soldiers. Heal garrisoned units slowly."
1368 msgstr ""
1370 #: simulation/templates/structures/rome_barracks.xml:18
1371 msgid "Castrum"
1372 msgstr ""
1374 #: simulation/templates/structures/rome_blacksmith.xml:5
1375 msgid "Armamentarium"
1376 msgstr ""
1378 #: simulation/templates/structures/rome_civil_centre.xml:12
1379 msgid "Forum"
1380 msgstr ""
1382 #: simulation/templates/structures/rome_corral.xml:12
1383 msgid "Saeptum"
1384 msgstr ""
1386 #: simulation/templates/structures/rome_defense_tower.xml:9
1387 msgid "Turris Lignea"
1388 msgstr ""
1390 #: simulation/templates/structures/rome_dock.xml:12
1391 msgid "Portus"
1392 msgstr ""
1394 #: simulation/templates/structures/rome_farmstead.xml:12
1395 msgid "Villa"
1396 msgstr ""
1398 #: simulation/templates/structures/rome_field.xml:5
1399 msgid "Ager"
1400 msgstr ""
1402 #: simulation/templates/structures/rome_fortress.xml:5
1403 msgid "Castellum"
1404 msgstr ""
1406 #: simulation/templates/structures/rome_house.xml:5
1407 msgid "Domus"
1408 msgstr ""
1410 #: simulation/templates/structures/rome_market.xml:12
1411 msgid "Mercatus"
1412 msgstr ""
1414 #: simulation/templates/structures/rome_outpost.xml:5
1415 msgid "Vigilarium"
1416 msgstr ""
1418 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1419 msgid "Siege Wall Gate"
1420 msgstr ""
1422 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1423 msgid "Porta Circummunitionis"
1424 msgstr ""
1426 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1427 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1428 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1429 #: simulation/templates/structures/rome_wallset_siege.xml:5
1430 msgid "Siege Wall"
1431 msgstr ""
1433 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1434 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1435 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1436 msgid "Murus Circummunitionis"
1437 msgstr ""
1439 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1440 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1441 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1442 #: simulation/templates/structures/rome_wallset_siege.xml:8
1443 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1444 msgstr ""
1446 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1447 msgid "Siege Wall Tower"
1448 msgstr ""
1450 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1451 msgid "Turris Circummunitionis"
1452 msgstr ""
1454 #: simulation/templates/structures/rome_storehouse.xml:5
1455 msgid "Receptaculum"
1456 msgstr ""
1458 #: simulation/templates/structures/rome_temple.xml:9
1459 msgid "Aedes"
1460 msgstr ""
1462 #: simulation/templates/structures/rome_temple_mars.xml:12
1463 msgid "Temple of Mars"
1464 msgstr ""
1466 #: simulation/templates/structures/rome_temple_mars.xml:13
1467 msgid "Aedes Martis"
1468 msgstr ""
1470 #: simulation/templates/structures/rome_temple_mars.xml:15
1471 msgid "Train healers. Garrison units to heal them at a quick rate."
1472 msgstr ""
1474 #: simulation/templates/structures/rome_temple_vesta.xml:15
1475 msgid "Temple of Vesta"
1476 msgstr ""
1478 #: simulation/templates/structures/rome_temple_vesta.xml:17
1479 msgid "Aedes Vestae"
1480 msgstr ""
1482 #: simulation/templates/structures/rome_tent.xml:29
1483 msgid "Tent"
1484 msgstr ""
1486 #: simulation/templates/structures/rome_tent.xml:30
1487 msgid "Tabernāculum"
1488 msgstr ""
1490 #: simulation/templates/structures/rome_tent.xml:32
1491 msgid "A temporary shelter for soldiers."
1492 msgstr ""
1494 #: simulation/templates/structures/rome_wall.xml:9
1495 #: simulation/templates/structures/rome_wall_long.xml:29
1496 #: simulation/templates/structures/rome_wall_medium.xml:23
1497 #: simulation/templates/structures/rome_wall_short.xml:10
1498 #: simulation/templates/structures/rome_wallset_stone.xml:5
1499 msgid "Moenia"
1500 msgstr ""
1502 #: simulation/templates/structures/rome_wall_gate.xml:9
1503 msgid "Porta"
1504 msgstr ""
1506 #: simulation/templates/structures/rome_wall_tower.xml:9
1507 msgid "Turris Lapidea"
1508 msgstr ""
1510 #: simulation/templates/structures/rome_wallset_siege.xml:6
1511 msgid "Murus Latericius"
1512 msgstr ""
1514 #: simulation/templates/structures/rome_wonder.xml:13
1515 msgid "Aedes Iovis Optimi Maximi"
1516 msgstr ""
1518 #: simulation/templates/structures/sele_barracks.xml:18
1519 msgid "Stratones"
1520 msgstr ""
1522 #: simulation/templates/structures/sele_blacksmith.xml:5
1523 msgid "Sidirourgeíon"
1524 msgstr ""
1526 #: simulation/templates/structures/sele_civil_centre.xml:8
1527 msgid "Agorā́"
1528 msgstr ""
1530 #: simulation/templates/structures/sele_dock.xml:12
1531 msgid "Liménas"
1532 msgstr ""
1534 #: simulation/templates/structures/sele_farmstead.xml:12
1535 msgid "Sītobólion"
1536 msgstr ""
1538 #: simulation/templates/structures/sele_fortress.xml:9
1539 msgid "Phrourion"
1540 msgstr ""
1542 #: simulation/templates/structures/sele_fortress.xml:10
1543 msgid ""
1544 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1545 "defense."
1546 msgstr ""
1548 #: simulation/templates/structures/sele_library.xml:9
1549 msgid "Bibliothikon"
1550 msgstr ""
1552 #: simulation/templates/structures/sele_market.xml:5
1553 msgid "Empórion"
1554 msgstr ""
1556 #: simulation/templates/structures/sele_military_colony.xml:10
1557 msgid ""
1558 "This is the Seleucid expansion building, similar to Civic Centers for other "
1559 "factions. It is weaker and carries a smaller territory influence, but is "
1560 "cheaper and built faster. Train settler-soldiers of various nationalities."
1561 msgstr ""
1563 #: simulation/templates/structures/sele_outpost.xml:5
1564 msgid "Prophylax"
1565 msgstr ""
1567 #: simulation/templates/structures/sele_temple.xml:9
1568 msgid "Naós"
1569 msgstr ""
1571 #: simulation/templates/structures/sele_wonder.xml:12
1572 msgid "Temple of Pythian Apollo"
1573 msgstr ""
1575 #: simulation/templates/structures/spart_fortress.xml:9
1576 msgid "Teíkhisma"
1577 msgstr ""
1579 #: simulation/templates/structures/spart_fortress.xml:10
1580 msgid ""
1581 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1582 msgstr ""
1584 #: simulation/templates/structures/spart_gerousia.xml:21
1585 msgid "Spartan Senate"
1586 msgstr ""
1588 #: simulation/templates/structures/spart_gerousia.xml:22
1589 msgid "Gerontía"
1590 msgstr ""
1592 #: simulation/templates/structures/spart_gerousia.xml:23
1593 msgid "Train heroes."
1594 msgstr ""
1596 #: simulation/templates/structures/spart_syssiton.xml:24
1597 msgid "Military Mess Hall"
1598 msgstr ""
1600 #: simulation/templates/structures/spart_syssiton.xml:25
1601 msgid "Syssítion"
1602 msgstr ""
1604 #: simulation/templates/structures/spart_syssiton.xml:27
1605 msgid "Train Spartan heroes and Spartiate champion hoplites."
1606 msgstr ""
1608 #: simulation/templates/structures/spart_wonder.xml:17
1609 msgid ""
1610 "Bring glory to your civilization and add large tracts of land to your "
1611 "empire. Garrison units to heal them at a quick rate."
1612 msgstr ""