1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
10 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
11 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
12 "Last-Translator: Îslam Zinar, 2022\n"
13 "Language-Team: Kurdish (https://app.transifex.com/wildfire-games/teams/17418/ku/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: maps/tutorials/introductory_tutorial.js:3
21 msgid "Welcome to the 0 A.D. tutorial."
24 #: maps/tutorials/introductory_tutorial.js:6
26 "Left-click on a Female Citizen and then right-click on a berry bush to make "
27 "that Female Citizen gather food. Female Citizens gather vegetables faster "
30 "Li ser Hemwelatiyek Jin bi klîk çepê bikirtînin û dûv re jî li ser çîçek "
31 "beriyê rast-klîk bikin da ku ew Hemwelatiya Jin xwarinê berhev bike. "
32 "Welatiyên jin ji yekîneyên din zûtir sebzeyan berhev dikin."
34 #: maps/tutorials/introductory_tutorial.js:15
36 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
37 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
41 #: maps/tutorials/introductory_tutorial.js:26
44 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
45 "Hoplite icon once to begin training a batch of Hoplites."
47 "Avahiya Navenda Civic hilbijêrin û %(hotkey)s bigirin dema ku carekê li ser "
48 "îkonê Hoplite bikirtînin da ku dest bi perwerdehiya komek Hoplite bikin."
50 #: maps/tutorials/introductory_tutorial.js:37
51 #: maps/tutorials/introductory_tutorial.js:79
52 #: maps/tutorials/introductory_tutorial.js:161
53 #: maps/tutorials/introductory_tutorial.js:245
55 "Do not forget to press the batch training hotkey while clicking to produce "
58 "Ji bîr nekin ku dema ku hûn klîk dikin ku hûn gelek yekîneyan hilberînin, "
59 "pêl bişkoka perwerdehiya hevrê bixin."
61 #: maps/tutorials/introductory_tutorial.js:38
62 #: maps/tutorials/introductory_tutorial.js:162
63 msgid "Click on the Hoplite icon."
64 msgstr "Li ser îkonê Hoplite bikirtînin."
66 #: maps/tutorials/introductory_tutorial.js:46
68 "Select the two idle Female Citizens and build a House nearby by selecting "
69 "the House icon. Place the House by left-clicking on a piece of land."
71 "Du Hemwelatiyên Jin ên bêkar hilbijêrin û bi bijartina îkonê Xanî li nêzîkê "
72 "Xanî ava bikin. Xaniyê bi tikandina çepê li ser perçeyek axê bicîh bikin."
74 #: maps/tutorials/introductory_tutorial.js:54
76 "When they are ready, select the newly trained Hoplites and assign them to "
77 "build a Storehouse beside some nearby trees. They will begin to gather wood "
78 "when it's constructed."
80 "Dema ku ew amade ne, Hoplitên nû-perwerdekirî hilbijêrin û wan tayîn bikin "
81 "ku li kêleka hin darên nêzîk depoyek ava bikin. Dema ku ew were çêkirin dê "
82 "dest bi berhevkirina dar bikin."
84 #: maps/tutorials/introductory_tutorial.js:64
87 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
88 "Skirmisher icon in the Civic Center."
90 "Bi girtina %(hotkey)s û tikandina li ser îkona Skirmisher li Navenda Civic, "
91 "komek Skirmishers perwerde bikin."
93 #: maps/tutorials/introductory_tutorial.js:80
94 msgid "Click on the Skirmisher icon."
95 msgstr "Li ser îkonê Skirmisher bikirtînin."
97 #: maps/tutorials/introductory_tutorial.js:88
99 "Build a Farmstead in an open space beside the Civic Center using any idle "
102 "Fermsteadek li cîhek vekirî li kêleka Navenda Civic bi karanîna her avakerên"
105 #: maps/tutorials/introductory_tutorial.js:100
106 msgid "Let's wait for the Farmstead to be built."
109 #: maps/tutorials/introductory_tutorial.js:112
111 "Once the Farmstead is constructed, its builders will automatically begin "
112 "gathering food if there is any nearby. Select the builders and instead make "
113 "them construct a Field beside the Farmstead."
116 #: maps/tutorials/introductory_tutorial.js:136
118 "The Field's builders will now automatically begin gathering food from the "
119 "Field. Using the newly created group of skirmishers, get them to build "
120 "another House nearby."
123 #: maps/tutorials/introductory_tutorial.js:144
125 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
126 "with it selected right-click on a tree nearby. Units from the Civic Center "
127 "will now automatically gather wood."
130 #: maps/tutorials/introductory_tutorial.js:176
132 "Select the Civic Center, then hover the cursor over the tree and right-click"
133 " when you see your cursor change into a wood icon."
136 #: maps/tutorials/introductory_tutorial.js:185
138 "Build a Barracks nearby. Whenever your population limit is reached, build an"
139 " extra House using any available builder units. This will be the fifth "
140 "Village Phase structure that you have built, allowing you to advance to the "
144 #: maps/tutorials/introductory_tutorial.js:193
146 "Select the Civic Center again and advance to Town Phase by clicking on the "
147 "II icon (you have to wait for the barracks to be built first). This will "
148 "allow Town Phase buildings to be constructed."
151 #: maps/tutorials/introductory_tutorial.js:205
153 "While waiting for the phasing up, you may reassign your idle workers to "
154 "gathering the resources you are short of."
157 #: maps/tutorials/introductory_tutorial.js:220
159 "Order the idle Skirmishers to build an outpost to the north east at the edge"
160 " of your territory."
163 #: maps/tutorials/introductory_tutorial.js:228
165 "Start training a batch of Female Citizens in the Civic Center and set its "
166 "rally point to the Field (right click on it)."
169 #: maps/tutorials/introductory_tutorial.js:246
170 #: maps/tutorials/starting_economy_walkthrough.js:348
171 msgid "Click on the Female Citizen icon."
174 #: maps/tutorials/introductory_tutorial.js:266
176 "Prepare for an attack by an enemy player. Train more soldiers using the "
177 "Barracks, and get idle soldiers to build a Tower near your Outpost."
180 #: maps/tutorials/introductory_tutorial.js:274
182 "Build a Forge and research the Infantry Training technology (sword icon) to "
183 "improve infantry hack attack."
186 #: maps/tutorials/introductory_tutorial.js:282
187 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
190 #: maps/tutorials/introductory_tutorial.js:290
191 msgid "Try to repel the attack."
194 #: maps/tutorials/introductory_tutorial.js:300
196 "The enemy attack has been thwarted. Now build a market and a temple while "
197 "you assign new units to gather required resources."
200 #: maps/tutorials/introductory_tutorial.js:321
202 "Once you meet the City Phase requirements, select your Civic Center and "
203 "advance to City Phase."
206 #: maps/tutorials/introductory_tutorial.js:333
208 "While waiting for the phase change, you may train more soldiers at the "
212 #: maps/tutorials/introductory_tutorial.js:345
214 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
215 "construct 2 Battering Rams."
218 #: maps/tutorials/introductory_tutorial.js:367
220 "Stop all your soldiers gathering resources and instead task small groups to "
221 "find the enemy Civic Center on the map. Once the enemy's base has been "
222 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
225 #: maps/tutorials/introductory_tutorial.js:368
226 msgid "Female Citizens should continue to gather resources."
229 #: maps/tutorials/introductory_tutorial.js:379
230 msgid "The enemy has been defeated. These tutorial tasks are now completed."
233 #: maps/tutorials/introductory_tutorial.xml:39
234 msgid "This is a basic tutorial to get you started playing 0 A.D."
237 #: maps/tutorials/introductory_tutorial.xml:39
238 msgid "Introductory Tutorial"
239 msgstr "Fêrbûna Destpêkê"
241 #: maps/tutorials/introductory_tutorial.xml:39
245 #: maps/tutorials/introductory_tutorial.xml:39
246 #: maps/tutorials/starting_economy_walkthrough.xml:39
250 #: maps/tutorials/starting_economy_walkthrough.js:4
252 "This tutorial will teach the basics of developing your economy. Typically, "
253 "you will start with a Civic Center and a couple units in Village Phase and "
254 "ultimately, your goal will be to develop and expand your empire, often by "
255 "evolving to Town Phase and City Phase afterward.\n"
258 #: maps/tutorials/starting_economy_walkthrough.js:6
262 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
265 #: maps/tutorials/starting_economy_walkthrough.js:9
267 "You can change the level of zoom using the mouse wheel and the camera view "
268 "using any of your keyboard's arrow keys.\n"
271 #: maps/tutorials/starting_economy_walkthrough.js:10
272 msgid "Adjust the game window to your preferences.\n"
275 #: maps/tutorials/starting_economy_walkthrough.js:12
279 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
282 #: maps/tutorials/starting_economy_walkthrough.js:19
284 "To start off, select your building, the Civic Center, by clicking on it. A "
285 "selection ring in the color of your civilization will be displayed after "
289 #: maps/tutorials/starting_economy_walkthrough.js:24
291 "Now that the Civic Center is selected, you will notice that a production "
292 "panel will appear on the lower right of your screen detailing the actions "
293 "that the buildings supports. For the production panel, available actions are"
294 " not masked in any color, while an icon masked in either grey or red "
295 "indicates that the action has not been unlocked or you do not have "
296 "sufficient resources to perform that action, respectively. Additionally, you"
297 " can hover the cursor over any icon to show a tooltip with more details.\n"
300 #: maps/tutorials/starting_economy_walkthrough.js:25
302 "The top row of buttons contains portraits of units that may be trained at "
303 "the building while the bottom one or two rows will have researchable "
304 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
305 "that advancing to Town Phase requires both more constructed structures as "
306 "well as more food and wood resources."
309 #: maps/tutorials/starting_economy_walkthrough.js:30
311 "You have two main types of starting units: Female Citizens and Citizen "
312 "Soldiers. Female Citizens are purely economic units; they have low health "
313 "and little to no attack. Citizen Soldiers are workers by default, but in "
314 "times of need, can utilize a weapon to fight. You have two categories of "
315 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
316 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
317 "only gather meat from animals.\n"
320 #: maps/tutorials/starting_economy_walkthrough.js:35
322 "As a general rule of thumb, left-clicking represents selection while right-"
323 "clicking with an entity selected represents an order (gather, build, fight, "
327 #: maps/tutorials/starting_economy_walkthrough.js:40
329 "At this point, food and wood are the most important resources for developing"
330 " your economy, so let's start with gathering food. Female Citizens gather "
331 "vegetables faster than other units.\n"
334 #: maps/tutorials/starting_economy_walkthrough.js:41
335 msgid "There are primarily three ways to select units:\n"
338 #: maps/tutorials/starting_economy_walkthrough.js:42
340 "1) Hold the left mouse button and drag a selection rectangle that encloses "
341 "the units you want to select.\n"
344 #: maps/tutorials/starting_economy_walkthrough.js:43
346 "2) Click on one of them and then add additional units to your selection by "
347 "holding Shift and clicking each additional unit (or also via the above "
348 "selection rectangle).\n"
351 #: maps/tutorials/starting_economy_walkthrough.js:45
354 "3) Double-click on a unit. This will select every unit of the same type as "
355 "the specified unit in your visible window. %(hotkey)s+double-click will "
356 "select all units of the same type on the entire map.\n"
359 #: maps/tutorials/starting_economy_walkthrough.js:48
361 "You can click on an empty space on the map to reset the selection. Try each "
362 "of these methods before tasking all of your Female Citizens to gather the "
363 "berries to the southeast of your Civic Center by right-clicking on the "
364 "berries when you have all the Female Citizens selected."
367 #: maps/tutorials/starting_economy_walkthrough.js:59
369 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
370 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
371 "on the nearest tree."
374 #: maps/tutorials/starting_economy_walkthrough.js:70
376 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
377 " him to hunt the chickens around your Civic Center in similar fashion."
380 #: maps/tutorials/starting_economy_walkthrough.js:81
382 "All your units are now gathering resources. We should train more units!\n"
385 #: maps/tutorials/starting_economy_walkthrough.js:82
387 "First, let's set a rally point. Setting a rally point on a building that can"
388 " train units will automatically designate a task to the new unit upon "
389 "completion of training. We want to send the newly trained units to gather "
390 "wood on the group of trees to the south of the Civic Center. To do so, "
391 "select the Civic Center by clicking on it and then right-click on one of the"
395 #: maps/tutorials/starting_economy_walkthrough.js:83
397 "Rally points are indicated by a small flag at the end of the blue line."
400 #: maps/tutorials/starting_economy_walkthrough.js:91
402 "Select the Civic Center, then hover the cursor over a tree and right-click "
403 "when you see the cursor change into a wood icon."
406 #: maps/tutorials/starting_economy_walkthrough.js:100
408 "Now that the rally point is set, we can produce additional units and they "
409 "will do their assigned task automatically.\n"
412 #: maps/tutorials/starting_economy_walkthrough.js:101
414 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
415 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
416 " (holding Shift trains a batch of five units). You can also train units "
417 "individually by simply clicking, but training 5 units together takes less "
418 "time than training 5 units individually."
421 #: maps/tutorials/starting_economy_walkthrough.js:111
422 msgid "Do not forget to hold Shift while clicking to train several units."
425 #: maps/tutorials/starting_economy_walkthrough.js:112
426 msgid "Hold Shift and click on the Hoplite icon."
429 #: maps/tutorials/starting_economy_walkthrough.js:121
430 #: maps/tutorials/starting_economy_walkthrough.js:180
431 msgid "Let's wait for the units to be trained.\n"
434 #: maps/tutorials/starting_economy_walkthrough.js:122
436 "While waiting, direct your attention to the panel at the top of your screen."
437 " On the upper left, you will see your current resource supply (food, wood, "
438 "stone, and metal). As each worker brings resources back to the Civic Center "
439 "(or another dropsite), you will see the amount of the corresponding resource"
443 #: maps/tutorials/starting_economy_walkthrough.js:123
445 "This is a very important concept to keep in mind: gathered resources have to"
446 " be brought back to a dropsite to be accounted, and you should always try to"
447 " minimize the distance between resource and nearest dropsite to improve your"
448 " gathering efficiency."
451 #: maps/tutorials/starting_economy_walkthrough.js:132
453 "The newly trained units automatically go to the trees and start gathering "
457 #: maps/tutorials/starting_economy_walkthrough.js:133
459 "But as they have to bring it back to the Civic Center to deposit it, their "
460 "gathering efficiency suffers from the distance. To fix that, we can build a "
461 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
462 " so, select your five newly trained Citizen Soldiers and look for the "
463 "construction panel on the bottom right, click on the Storehouse icon, move "
464 "the mouse as close as possible to the trees you want to gather and click on "
465 "a valid place to build the dropsite.\n"
468 #: maps/tutorials/starting_economy_walkthrough.js:134
470 "Invalid (obstructed) positions will show the building preview overlay in "
474 #: maps/tutorials/starting_economy_walkthrough.js:144
476 "The selected Citizens will automatically start constructing the building "
477 "once you place the foundation."
480 #: maps/tutorials/starting_economy_walkthrough.js:155
482 "When construction finishes, the builders default to gathering wood "
486 #: maps/tutorials/starting_economy_walkthrough.js:156
488 "Let's train some Female Citizens to gather more food. Select the Civic "
489 "Center, hold Shift and click on the Female Citizen icon to train five Female"
493 #: maps/tutorials/starting_economy_walkthrough.js:170
494 msgid "Do not forget to hold Shift and click to train several units."
497 #: maps/tutorials/starting_economy_walkthrough.js:171
498 msgid "Hold shift and click on the Female Citizen icon."
501 #: maps/tutorials/starting_economy_walkthrough.js:181
503 "In the meantime, we seem to have enough workers gathering wood. We should "
504 "remove the current rally point of the Civic Center away from gathering wood."
505 " For that purpose, right-click on the Civic Center when it is selected (and "
506 "the flag icon indicating the rally point is crossed out)."
509 #: maps/tutorials/starting_economy_walkthrough.js:195
510 msgid "The units should be ready soon.\n"
513 #: maps/tutorials/starting_economy_walkthrough.js:196
515 "In the meantime, direct your attention to your population count on the top "
516 "panel. It is the fifth item from the left, after the resources. It would be "
517 "prudent to keep an eye on it. It indicates your current population "
518 "(including those being trained) and the current population limit, which is "
519 "determined by your built structures."
522 #: maps/tutorials/starting_economy_walkthrough.js:209
524 "As you have nearly reached the population limit, you must increase it by "
525 "building some new structures if you want to train more units. The most cost "
526 "effective structure to increase your population limit is the House.\n"
529 #: maps/tutorials/starting_economy_walkthrough.js:210
531 "Now that the units are ready, let's see how to build several Houses in a "
535 #: maps/tutorials/starting_economy_walkthrough.js:215
537 "Select two of your newly-trained Female Citizens and ask them to build these"
538 " Houses in the empty space to the east of the Civic Center. To do so, after "
539 "selecting the Female Citizens, click on the House icon in the bottom right "
540 "panel and, while holding Shift, click first on the position in the map where"
541 " you want to build the first House, and then click on the position where you"
542 " want to build the second House (when you give a command while holding "
543 "Shift, you put the command in a queue; units automatically switch to the "
544 "next command in their queue when they finish their current command). Press "
545 "Escape to get rid of the House cursor so you don't spam Houses all over the "
549 #: maps/tutorials/starting_economy_walkthrough.js:216
551 "Reminder: to select only two Female Citizens, click on the first one and "
552 "then hold Shift and click on the second one."
555 #: maps/tutorials/starting_economy_walkthrough.js:249
557 "You may notice that berries are a finite supply of food. We will need a more"
558 " lasting food source. Fields produce an unlimited food resource, but are "
559 "slower to gather than forageable fruits.\n"
562 #: maps/tutorials/starting_economy_walkthrough.js:250
564 "But to minimize the distance between a farm and its corresponding food "
565 "dropsite, we will first build a Farmstead."
568 #: maps/tutorials/starting_economy_walkthrough.js:261
570 "Select the three remaining (idle) Female Citizens and order them to build a "
571 "Farmstead in the center of the large open area to the west of the Civic "
575 #: maps/tutorials/starting_economy_walkthrough.js:262
577 "We will need a decent chunk of space around the Farmstead to build Fields. "
578 "In addition, we can see goats on the west side to further improve our food "
579 "gathering efficiency should we ever decide to hunt them.\n"
582 #: maps/tutorials/starting_economy_walkthrough.js:263
584 "If you try to select the three idle Female Citizens by clicking and dragging"
585 " a selection rectangle over them, you might accidentally select additional "
586 "units. To avoid that, hold the I key while selecting so that only idle units"
587 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
588 "click on the cavalry unit icon of the selection panel at the bottom of the "
589 "screen to remove the cavalry unit from the current selection."
592 #: maps/tutorials/starting_economy_walkthrough.js:278
594 "When the Farmstead construction is finished, its builders will automatically"
595 " look for food, and in this case, they will go after the nearby goats.\n"
598 #: maps/tutorials/starting_economy_walkthrough.js:279
600 "But your House builders will only look for something else to build and, if "
601 "nothing found, become idle. Let's wait for them to build the Houses."
604 #: maps/tutorials/starting_economy_walkthrough.js:295
606 "When both Houses are built, select your two Female Citizens and order them "
607 "to build a Field as close as possible to the Farmstead, which is a dropsite "
608 "for all types of food."
611 #: maps/tutorials/starting_economy_walkthrough.js:305
613 "When the Field is ready, the builders will automatically start gathering "
617 #: maps/tutorials/starting_economy_walkthrough.js:306
619 "The cavalry unit should have slaughtered all chickens by now. Select it and "
620 "explore the area to the south of the Civic Center: there is a lake with some"
621 " camels around. Move your cavalry by right-clicking on the point you want to"
622 " go, and when you see a herd of camels, right-click on one of them to start "
626 #: maps/tutorials/starting_economy_walkthrough.js:317
628 "Up to five Workers can gather from a Field. To add additional Workers, "
629 "select the Civic Center and set a rally point on a Field by right-clicking "
630 "on it. If the Field is not yet finished, new Workers sent by a rally point "
631 "will help building it, and when built, they will gather food."
634 #: maps/tutorials/starting_economy_walkthrough.js:325
635 msgid "Select the Civic Center and right-click on the Field."
638 #: maps/tutorials/starting_economy_walkthrough.js:333
640 "Now click three times on the Female Citizen icon in the bottom right panel "
641 "to train three additional farmers."
644 #: maps/tutorials/starting_economy_walkthrough.js:347
645 msgid "Click without holding Shift to train a single unit."
648 #: maps/tutorials/starting_economy_walkthrough.js:358
650 "You can increase the gather rates of your workers by researching new "
651 "technologies available in some buildings.\n"
654 #: maps/tutorials/starting_economy_walkthrough.js:359
656 "The farming rate, for example, can be improved with a researchable "
657 "technology in the Farmstead. Select the Farmstead and look at its production"
658 " panel on the bottom right. You will see several researchable technologies. "
659 "Hover the cursor over them to see their costs and effects and click on the "
660 "one you want to research."
663 #: maps/tutorials/starting_economy_walkthrough.js:374
665 "We should start preparing to phase up into Town Phase, which will unlock "
666 "many more units and buildings. Select the Civic Center and hover the cursor "
667 "over the Town Phase icon to see what is still needed.\n"
670 #: maps/tutorials/starting_economy_walkthrough.js:375
672 "We now have enough resources, but one structure is missing. Although this is"
673 " an economic tutorial, it is nonetheless useful to be prepared for defense "
674 "in case of attack, so let's build Barracks.\n"
677 #: maps/tutorials/starting_economy_walkthrough.js:376
679 "Select four of your soldiers and ask them to build a Barracks: as before, "
680 "start selecting the soldiers, click on the Barracks icon in the production "
681 "panel and then lay down a foundation not far from your Civic Center where "
685 #: maps/tutorials/starting_economy_walkthrough.js:387
687 "Let's wait for the Barracks to be built. As this construction is lengthy, "
688 "you can add two soldiers to build it faster. To do so, select your Civic "
689 "Center and set up a rally point on the Barracks foundation by right-clicking"
690 " on it (you should see a hammer icon). Then produce two more builders by "
691 "clicking on the Hoplite icon twice."
694 #: maps/tutorials/starting_economy_walkthrough.js:397
696 "You should now be able to research Town Phase. Select the Civic Center and "
697 "click on the technology icon.\n"
700 #: maps/tutorials/starting_economy_walkthrough.js:398
702 "If you still miss some resources (icon with red overlay), wait for them to "
703 "be gathered by your workers."
706 #: maps/tutorials/starting_economy_walkthrough.js:412
708 "In later phases, you need usually stone and metal to build bigger structures"
709 " and train better soldiers. Hence, while waiting for the research to be "
710 "done, you will send half of your idle Citizen Soldiers (who have finished "
711 "building the Barracks) to gather stone and the other half to gather metal.\n"
714 #: maps/tutorials/starting_economy_walkthrough.js:413
716 "To do so, we could select three Citizen Soldiers and right-click on the "
717 "stone quarry on the west of the Civic Center (the cursor changes when "
718 "hovering the stone quarry while your soldiers are selected). However, these "
719 "soldiers were gathering wood, so they may still carry some wood which would "
720 "be lost when starting to gather another resource."
723 #: maps/tutorials/starting_economy_walkthrough.js:418
725 "Thus, we should order them to deposit their wood in the Civic Center along "
726 "the way. To do so, we will hold Shift while clicking to queue orders: select"
727 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
728 "their wood and then hold Shift and right-click on the stone quarry to gather"
732 #: maps/tutorials/starting_economy_walkthrough.js:419
734 "Perform a similar order queue with the remaining soldiers and the metal mine"
738 #: maps/tutorials/starting_economy_walkthrough.js:453
740 "This is the end of the walkthrough. This should give you a good idea of the "
741 "basics of setting up your economy."
744 #: maps/tutorials/starting_economy_walkthrough.xml:39
746 "This map will give a rough guide for starting the game effectively. Early in"
747 " the game the most important thing is to gather resources as fast as "
748 "possible so you are able to build enough troops later."
751 #: maps/tutorials/starting_economy_walkthrough.xml:39
752 msgid "Starting Economy Walkthrough"