1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
10 "PO-Revision-Date: 2016-05-21 09:22+0000\n"
11 "Language-Team: Khmer (http://app.transifex.com/wildfire-games/0ad/language/km/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=1; plural=0;\n"
18 #: simulation/data/auras/structures/arsenal_repair.json
19 msgid "Arsenal Repairs"
22 #: simulation/data/auras/structures/arsenal_repair.json
23 msgid "Garrisoned Siege Engines +3 health regeneration rate."
26 #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json
27 msgid "Officer Accommodation"
30 #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json
31 msgid "Garrisoned Heroes +6 health regeneration rate."
34 #: simulation/data/auras/structures/cart_super_dock_repair.json
35 msgid "Dockyard Repairs"
38 #: simulation/data/auras/structures/cart_super_dock_repair.json
39 msgid "Garrisoned Ships +10 health regeneration rate."
42 #: simulation/data/auras/structures/corral_garrison_large.json
43 msgid "Garrison within the Corral to gain a slow trickle of +3 food."
46 #: simulation/data/auras/structures/corral_garrison_large.json
47 #: simulation/data/auras/structures/corral_garrison_medium.json
48 #: simulation/data/auras/structures/corral_garrison_small.json
49 msgid "Ranching and Corralling"
52 #: simulation/data/auras/structures/corral_garrison_medium.json
53 msgid "Garrison within the Corral to gain a slow trickle of +2 food."
56 #: simulation/data/auras/structures/corral_garrison_small.json
57 msgid "Garrison within the Corral to gain a slow trickle of +1 food."
60 #: simulation/data/auras/structures/eternal_fire.json
64 #: simulation/data/auras/structures/eternal_fire.json
65 msgid "Structures +50% capture points."
68 #: simulation/data/auras/structures/farmstead_60.json
72 #: simulation/data/auras/structures/farmstead_60.json
73 msgid "Workers +75% grain gather rate around a captured Rotary Mill."
76 #: simulation/data/auras/structures/iber_monument.json
77 msgid "Religious Fervor"
80 #: simulation/data/auras/structures/iber_monument.json
81 msgid "Soldiers +20% melee and ranged attack damage."
84 #: simulation/data/auras/structures/kush_pyramids_economic.json
88 #: simulation/data/auras/structures/kush_pyramids_economic.json
89 #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json
90 msgid "Workers +15% gather speed."
93 #: simulation/data/auras/structures/kush_pyramids_military.json
94 msgid "Exhortative Presence"
97 #: simulation/data/auras/structures/kush_pyramids_military.json
99 "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack "
103 #: simulation/data/auras/structures/kush_temple_amun.json
104 msgid "Powerful Priesthood"
107 #: simulation/data/auras/structures/kush_temple_amun.json
108 msgid "Heroes −5% health."
111 #: simulation/data/auras/structures/library.json
112 msgid "Structures −15% technology resource costs and research time."
115 #: simulation/data/auras/structures/library.json
116 msgid "Centre of Scholarship"
119 #: simulation/data/auras/structures/loyalty_regen.json
123 #: simulation/data/auras/structures/loyalty_regen.json
124 msgid "Structures +50% capture points garrison regeneration rate."
127 #: simulation/data/auras/structures/maur_pillar.json
128 msgid "Edict of Ashoka"
131 #: simulation/data/auras/structures/maur_pillar.json
132 msgid "Traders +20% movement speed."
135 #: simulation/data/auras/structures/satrapy_tribute.json
136 msgid "Satrapy Tribute"
139 #: simulation/data/auras/structures/satrapy_tribute.json
141 "Upgrade the Winter Palace to receive a free trickle of a desired resource."
144 #: simulation/data/auras/structures/temple_heal.json
145 msgid "Medical Treatment"
148 #: simulation/data/auras/structures/temple_heal.json
149 msgid "Humans +1 health regeneration rate."
152 #: simulation/data/auras/structures/theater.json
153 msgid "Structures +20% territory influence radius."
156 #: simulation/data/auras/structures/theater.json
157 msgid "Hellenization"
160 #: simulation/data/auras/structures/wall_garrisoned.json
161 msgid "Wall Protection"
164 #: simulation/data/auras/structures/wall_garrisoned.json
166 "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range."
169 #: simulation/data/auras/structures/wonder_population_cap.json
170 msgid "Glorious Expansion"
173 #: simulation/data/auras/structures/wonder_population_cap.json
175 "+20% maximum population limit (requires the “Glorious Expansion” "
179 #: simulation/data/auras/structures/xp_trickle.json
180 msgid "Rigorous Training"
183 #: simulation/data/auras/structures/xp_trickle.json
184 msgid "Units gain experience while garrisoned inside the building."
187 #: simulation/data/auras/teambonuses/athen_player_teambonus.json
191 #: simulation/data/auras/teambonuses/athen_player_teambonus.json
192 msgid "Civic Center technologies −50% research time and −30% cost."
195 #: simulation/data/auras/teambonuses/brit_player_teambonus.json
199 #: simulation/data/auras/teambonuses/brit_player_teambonus.json
200 msgid "Healers −20% resource costs."
203 #: simulation/data/auras/teambonuses/cart_player_teambonus.json
204 msgid "Mercenary Transports"
207 #: simulation/data/auras/teambonuses/cart_player_teambonus.json
208 msgid "Mercenaries −50% train time."
211 #: simulation/data/auras/teambonuses/gaul_player_teambonus.json
212 msgid "Products from Gaul"
215 #: simulation/data/auras/teambonuses/gaul_player_teambonus.json
216 msgid "Forges −15% technology resource costs and research time."
219 #: simulation/data/auras/teambonuses/han_player_teambonus.json
223 #: simulation/data/auras/teambonuses/han_player_teambonus.json
224 msgid "Allies +20% international trade bonus."
227 #: simulation/data/auras/teambonuses/iber_player_teambonus.json
231 #: simulation/data/auras/teambonuses/iber_player_teambonus.json
232 msgid "Citizen Javelineers −10% resource costs."
235 #: simulation/data/auras/teambonuses/kush_player_teambonus.json
236 msgid "Elephant Suppliers"
239 #: simulation/data/auras/teambonuses/kush_player_teambonus.json
240 msgid "Elephants −20% resource costs and training time."
243 #: simulation/data/auras/teambonuses/mace_player_teambonus.json
244 msgid "Mechanical Innovation"
247 #: simulation/data/auras/teambonuses/mace_player_teambonus.json
248 msgid "Siege Weapons and Arsenals −25% resource costs and build time."
251 #: simulation/data/auras/teambonuses/maur_player_teambonus.json
252 msgid "Ashoka's Religious Support"
255 #: simulation/data/auras/teambonuses/maur_player_teambonus.json
257 "Temples −50% resource costs and building time; Temple technologies −50% "
258 "resource costs and research time."
261 #: simulation/data/auras/teambonuses/pers_player_teambonus.json
262 msgid "Training Regimes"
265 #: simulation/data/auras/teambonuses/pers_player_teambonus.json
266 msgid "Barracks and Stables −20% wood and stone cost and build time."
269 #: simulation/data/auras/teambonuses/ptol_player_teambonus.json
270 msgid "Breadbasket of the Mediterranean"
273 #: simulation/data/auras/teambonuses/ptol_player_teambonus.json
274 msgid "+1.0 food trickle rate."
277 #: simulation/data/auras/teambonuses/rome_player_teambonus.json
281 #: simulation/data/auras/teambonuses/rome_player_teambonus.json
282 msgid "Citizen Infantry −10% training time."
285 #: simulation/data/auras/teambonuses/sele_player_teambonus.json
286 msgid "Syrian Tetrapolis"
289 #: simulation/data/auras/teambonuses/sele_player_teambonus.json
291 "Civil Centers and Colonies −20% resource cost and −30% construction time."
294 #: simulation/data/auras/teambonuses/spart_player_teambonus.json
295 msgid "Peloponnesian League"
298 #: simulation/data/auras/teambonuses/spart_player_teambonus.json
299 msgid "Heroes are trained for free."
302 #: simulation/data/auras/units/carnyx.json
303 msgid "Intimidating Sound"
306 #: simulation/data/auras/units/carnyx.json
307 msgid "Enemy Soldiers −10% attack damage and capture attack strength."
310 #: simulation/data/auras/units/catafalques/athen_catafalque_1.json
311 msgid "Economic Reforms"
314 #: simulation/data/auras/units/catafalques/athen_catafalque_1.json
316 "Solon instituted several economic reforms encouraging commerce and agriculture.\n"
317 "Workers +15% gather speed."
320 #: simulation/data/auras/units/catafalques/athen_catafalque_2.json
321 msgid "Economic Fortune"
324 #: simulation/data/auras/units/catafalques/athen_catafalque_2.json
326 "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n"
327 "Economic technologies −10% resource costs."
330 #: simulation/data/auras/units/catafalques/brit_catafalque_1.json
332 "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n"
333 "Soldiers +15% movement speed and +15% vision range."
336 #: simulation/data/auras/units/catafalques/brit_catafalque_1.json
337 #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json
338 msgid "Guerrilla Tactics"
341 #: simulation/data/auras/units/catafalques/brit_catafalque_2.json
342 msgid "Skirmisher Harassment"
345 #: simulation/data/auras/units/catafalques/brit_catafalque_2.json
347 "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n"
348 "Javelineers +20% attack range."
351 #: simulation/data/auras/units/catafalques/cart_catafalque.json
352 msgid "Commander of Heavy Cavalry"
355 #: simulation/data/auras/units/catafalques/cart_catafalque.json
357 "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n"
358 "Melee Cavalry +1 crush, hack, pierce resistance and +10% health."
361 #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json
362 msgid "Ambush Slaughter"
365 #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json
367 "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n"
368 "Soldiers +5% melee and ranged attack damage and −25% promotion experience."
371 #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json
372 msgid "Tribute to Rome"
375 #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json
377 "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n"
378 "Workers −10% grain gather rate."
381 #: simulation/data/auras/units/catafalques/han_catafalque_1.json
382 msgid "Territorial Expansion"
385 #: simulation/data/auras/units/catafalques/han_catafalque_1.json
387 "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n"
388 "Territory influence bonus +20%."
391 #: simulation/data/auras/units/catafalques/han_catafalque_2.json
392 msgid "Imperial Music Bureau"
395 #: simulation/data/auras/units/catafalques/han_catafalque_2.json
397 "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n"
398 "Technologies −50% resource cost and research time."
401 #: simulation/data/auras/units/catafalques/iber_catafalque_1.json
402 msgid "Mercenary Commander"
405 #: simulation/data/auras/units/catafalques/iber_catafalque_1.json
407 "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n"
408 "Allied Citizen Mercenaries −25% metal cost."
411 #: simulation/data/auras/units/catafalques/iber_catafalque_2.json
412 msgid "Saver of Lives"
415 #: simulation/data/auras/units/catafalques/iber_catafalque_2.json
417 "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n"
418 "Soldiers +10% health."
421 #: simulation/data/auras/units/catafalques/kush_catafalque_1.json
422 msgid "Earliest Nubian Queen"
425 #: simulation/data/auras/units/catafalques/kush_catafalque_1.json
427 "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n"
428 "Enemy Female Citizens −15% gather speed."
431 #: simulation/data/auras/units/catafalques/kush_catafalque_2.json
432 msgid "Temple at Naqa"
435 #: simulation/data/auras/units/catafalques/kush_catafalque_2.json
437 "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n"
438 "Temples +1 garrison heal rate."
441 #: simulation/data/auras/units/catafalques/mace_catafalque_1.json
442 msgid "Sacker of Cities"
445 #: simulation/data/auras/units/catafalques/mace_catafalque_1.json
447 "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n"
448 "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot."
451 #: simulation/data/auras/units/catafalques/mace_catafalque_2.json
452 msgid "Financial Reorganization"
455 #: simulation/data/auras/units/catafalques/mace_catafalque_2.json
457 "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n"
458 "Gain a slow trickle of metal."
461 #: simulation/data/auras/units/catafalques/maur_catafalque_1.json
462 msgid "Consolidator of the Empire"
465 #: simulation/data/auras/units/catafalques/maur_catafalque_1.json
467 "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n"
468 "Structures +20% territory influence radius."
471 #: simulation/data/auras/units/catafalques/maur_catafalque_2.json
472 msgid "Vamba Moriyar"
475 #: simulation/data/auras/units/catafalques/maur_catafalque_2.json
477 "Bindusara is said to have conquered lands to the south of the empire.\n"
478 "Soldiers +15% capture attack strength."
481 #: simulation/data/auras/units/catafalques/pers_catafalque.json
482 msgid "Great Builder"
485 #: simulation/data/auras/units/catafalques/pers_catafalque.json
487 "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n"
488 "Structures −10% resource costs and +5% health."
491 #: simulation/data/auras/units/catafalques/ptol_catafalque.json
492 msgid "Great Librarian"
495 #: simulation/data/auras/units/catafalques/ptol_catafalque.json
497 "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n"
498 "Structure technologies −10% resource costs."
501 #: simulation/data/auras/units/catafalques/rome_catafalque_1.json
502 msgid "Avenger of Lucretia"
505 #: simulation/data/auras/units/catafalques/rome_catafalque_1.json
507 "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n"
508 "Female Citizens −20% food cost and +10% gather speed."
511 #: simulation/data/auras/units/catafalques/rome_catafalque_2.json
512 msgid "Founder and Defender of the Republic"
515 #: simulation/data/auras/units/catafalques/rome_catafalque_2.json
517 "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n"
518 "Humans and Siege Engines +1 crush, hack, pierce resistance."
521 #: simulation/data/auras/units/catafalques/sele_catafalque_1.json
522 msgid "Founder of the Ezida Temple"
525 #: simulation/data/auras/units/catafalques/sele_catafalque_1.json
527 "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n"
528 "Temples −10% resource costs; Temple technologies −10% resource costs."
531 #: simulation/data/auras/units/catafalques/sele_catafalque_2.json
535 #: simulation/data/auras/units/catafalques/sele_catafalque_2.json
537 "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n"
538 "+5% maximum population limit."
541 #: simulation/data/auras/units/catafalques/sele_catafalque_3.json
542 msgid "Basileus Megas"
545 #: simulation/data/auras/units/catafalques/sele_catafalque_3.json
547 "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n"
548 "Champion Elephants −10% resource costs."
551 #: simulation/data/auras/units/catafalques/spart_catafalque_1.json
553 "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n"
554 "Citizen Infantry Spearmen −10% resource costs."
557 #: simulation/data/auras/units/catafalques/spart_catafalque_1.json
558 #: simulation/data/auras/units/catafalques/spart_catafalque_2.json
559 msgid "Lycurgan Military Reforms"
562 #: simulation/data/auras/units/catafalques/spart_catafalque_2.json
563 msgid "Champion Infantry Spearmen −5% resource costs."
566 #: simulation/data/auras/units/catafalques/spart_catafalque_3.json
567 msgid "Iron Pelanors"
570 #: simulation/data/auras/units/catafalques/spart_catafalque_3.json
572 "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n"
573 "Workers +15% metal gather rate."
576 #: simulation/data/auras/units/celtic_healer.json
580 #: simulation/data/auras/units/celtic_healer.json
581 msgid "Soldiers +5% attack damage."
584 #: simulation/data/auras/units/centurion.json
586 "Melee Soldiers +10% attack damage and all Soldiers −25% experience points "
590 #: simulation/data/auras/units/centurion.json
591 #: simulation/data/auras/units/centurion_1.json
592 msgid "Combat Leadership"
595 #: simulation/data/auras/units/centurion_1.json
596 msgid "Soldiers +10% attack damage and −25% experience points for promotion."
599 #: simulation/data/auras/units/centurion_2.json
600 msgid "Century Maneuvers"
603 #: simulation/data/auras/units/centurion_2.json
604 msgid "Marian Legionaries and Centurions +10% movement speed."
607 #: simulation/data/auras/units/han_minister_building.json
608 msgid "Building Programs"
611 #: simulation/data/auras/units/han_minister_building.json
612 msgid "Builders construct buildings +2% faster for every nearby Minister."
615 #: simulation/data/auras/units/han_minister_garrison.json
616 msgid "Excellency of Works"
619 #: simulation/data/auras/units/han_minister_garrison.json
621 "Decrease resource costs and research time of technologies in a building by "
622 "2% for each Minister garrisoned within."
625 #: simulation/data/auras/units/han_minister_garrison_ministry.json
626 msgid "Nationalized Industries"
629 #: simulation/data/auras/units/han_minister_garrison_ministry.json
631 "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each "
632 "garrisoned minister."
635 #: simulation/data/auras/units/han_minister_gathering.json
636 msgid "Minister over the Masses"
639 #: simulation/data/auras/units/han_minister_gathering.json
640 msgid "Gatherers +2% gathering rate for every nearby Minister."
643 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json
644 msgid "Father of Medicine"
647 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json
648 msgid "Humans +0.5 health regeneration rate."
651 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json
652 msgid "Hippocratic Oath"
655 #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json
656 msgid "Own and Allied Healers +1 healing effect."
659 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
660 msgid "Formation Reforms"
663 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
664 msgid "Soldiers +2 crush, hack, pierce resistance."
667 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json
668 msgid "Peltast Reforms"
671 #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json
672 msgid "Infantry Javelineers +15% movement speed."
675 #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json
676 msgid "Periclean Defensive Strategy"
679 #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json
681 "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% "
682 "Structure capture points."
685 #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json
686 msgid "Scholarship and the Arts"
689 #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json
690 msgid "Technologies −10% resource costs, −50% research time."
693 #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
694 msgid "Naval Preparation"
697 #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
698 msgid "Ships −50% metal cost, construction time, and +15% movement speed."
701 #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json
702 msgid "Themistoclean Walls"
705 #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json
706 msgid "Walls and Palisades −50% resource costs and −20% construction time."
709 #: simulation/data/auras/units/heroes/brit_hero_boudicca.json
710 msgid "Champion Army"
713 #: simulation/data/auras/units/heroes/brit_hero_boudicca.json
715 "Champions +2 capture attack strength, +20% melee and ranged attack damage, "
716 "+10% movement speed."
719 #: simulation/data/auras/units/heroes/brit_hero_caratacos.json
720 msgid "Guerrilla Chief"
723 #: simulation/data/auras/units/heroes/brit_hero_caratacos.json
725 "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement "
729 #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json
730 msgid "Britannorum Rex"
733 #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json
734 #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json
735 msgid "Humans +0.8 health regeneration rate."
738 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
739 msgid "Lightning General"
742 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
743 msgid "Soldiers and Siege Engines +15% movement speed."
746 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
747 msgid "Subduer of Mercenaries"
750 #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
751 msgid "Enemy Mercenaries −20% melee and ranged attack damage."
754 #: simulation/data/auras/units/heroes/cart_hero_hannibal.json
758 #: simulation/data/auras/units/heroes/cart_hero_hannibal.json
760 "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% "
761 "melee and ranged attack damage."
764 #: simulation/data/auras/units/heroes/cart_hero_maharbal.json
765 msgid "Cavalry Commander"
768 #: simulation/data/auras/units/heroes/cart_hero_maharbal.json
769 msgid "Melee Cavalry +30% melee attack damage."
772 #: simulation/data/auras/units/heroes/gaul_hero_brennus.json
773 msgid "Sacker of Rome"
776 #: simulation/data/auras/units/heroes/gaul_hero_brennus.json
777 msgid "Humans, Siege Engines, and Ships gain +15 metal loot."
780 #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
781 msgid "Celtic Warlord"
784 #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
786 "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged"
790 #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json
791 msgid "Preparation for War"
794 #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json
795 msgid "Northern Army"
798 #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json
799 msgid "Soldiers −20% promotion experience."
802 #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json
803 msgid "Southern Army"
806 #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json
807 msgid "Own and Allied Soldiers +25% vision range."
810 #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json
811 msgid "Walls +10 health regeneration rate."
814 #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json
815 #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json
816 msgid "Confucian Reforms"
819 #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json
820 msgid "Cavalry +20% attack damage."
823 #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json
824 #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json
825 msgid "Mandate of Heaven"
828 #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json
829 #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json
830 #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json
832 "Champions +2 capture attack strength, +20% melee and ranged attack damage."
835 #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json
836 msgid "Enemy Cavalry −10% melee and ranged attack damage."
839 #: simulation/data/auras/units/heroes/hero_garrison.json
840 msgid "Inspired Defense"
843 #: simulation/data/auras/units/heroes/hero_garrison.json
845 "When garrisoned, the Structure has +1 capture points garrison regeneration "
849 #: simulation/data/auras/units/heroes/iber_hero_caros_1.json
850 msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count."
853 #: simulation/data/auras/units/heroes/iber_hero_caros_1.json
854 msgid "Valiant Defender"
857 #: simulation/data/auras/units/heroes/iber_hero_caros_2.json
858 msgid "Battle Fervor"
861 #: simulation/data/auras/units/heroes/iber_hero_caros_2.json
862 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json
863 msgid "Soldiers +1 crush, hack, pierce resistance."
866 #: simulation/data/auras/units/heroes/iber_hero_indibil.json
870 #: simulation/data/auras/units/heroes/iber_hero_indibil.json
871 msgid "Soldiers −15% resources costs, −20% training time."
874 #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json
875 msgid "Soldiers +20% movement speed."
878 #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json
882 #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json
883 msgid "Soldiers and Siege Engines gain +100% resource loot."
886 #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json
887 msgid "Warrior Queen"
890 #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json
891 msgid "Defier of Tradition"
894 #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json
896 "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% "
897 "resource costs and training time."
900 #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json
901 msgid "Follower of Apedemak"
904 #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json
906 "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard"
907 " −20% resource costs and training time."
910 #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json
911 msgid "Slaughter of the Faithful"
914 #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json
915 msgid "Enemy Healers −50% healing strength."
918 #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
919 msgid "Savior of Kush"
922 #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
923 msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot."
926 #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json
927 msgid "Gift of Warships"
930 #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json
931 msgid "Kushite Triremes −50 wood and metal cost."
934 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
935 msgid "Rapid Conquest"
938 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
939 msgid "Soldiers +10% attack damage, +15% movement speed."
942 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
946 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
947 msgid "Enemy Soldiers, Structures −10% attack damage."
950 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
954 #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
955 msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate."
958 #: simulation/data/auras/units/heroes/mace_hero_craterus.json
962 #: simulation/data/auras/units/heroes/mace_hero_craterus.json
964 "Infantry Pikemen +20% capture attack strength, +20% melee attack damage."
967 #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json
971 #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json
973 "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged "
974 "attack damage, +10% ranged attack range, +10% vision range."
977 #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json
978 msgid "Rise of Macedon"
981 #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json
982 msgid "Pyrrhic Victory"
985 #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json
986 msgid "Soldiers +20% melee and ranged attack damage, −15% health."
989 #: simulation/data/auras/units/heroes/maur_hero_ashoka.json
991 "Temples −50% resource costs and build time. Temple technologies −50% "
992 "resource costs and research time."
995 #: simulation/data/auras/units/heroes/maur_hero_ashoka.json
999 #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json
1000 msgid "All technologies have −20% resource cost and −30% research time."
1003 #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json
1007 #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json
1008 msgid "Regeneration"
1011 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json
1012 msgid "Empire Maker"
1015 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json
1016 msgid "Elephant Corps"
1019 #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json
1020 msgid "Elephants +15% attack rate, +10% movement speed."
1023 #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json
1024 msgid "Forefront Leader"
1027 #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json
1029 "Cavalry +1 capture attack strength, +20% melee and ranged attack damage."
1032 #: simulation/data/auras/units/heroes/pers_hero_darius_i.json
1036 #: simulation/data/auras/units/heroes/pers_hero_darius_i.json
1038 "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed."
1041 #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json
1042 msgid "Administrator"
1045 #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json
1046 msgid "Workers +15% build rate and gather speed."
1049 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json
1053 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json
1054 msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time."
1057 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json
1058 msgid "Allied Heroes +10% health."
1061 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json
1062 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json
1066 #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json
1067 msgid "Enemy Heroes −10% health."
1070 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json
1071 msgid "Patron of Construction"
1074 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json
1075 msgid "Builders +10% build rate."
1078 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json
1079 msgid "Mercenary Patron"
1082 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json
1083 msgid "Mercenaries −35% resource costs."
1086 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json
1090 #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json
1091 msgid "Pikemen +40% health."
1094 #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
1095 msgid "Cavalry +15% melee and ranged attack damage."
1098 #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
1099 #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
1100 msgid "Sword of Rome"
1103 #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
1104 msgid "Enemy Infantry −10% melee and ranged attack damage."
1107 #: simulation/data/auras/units/heroes/rome_hero_maximus.json
1108 msgid "Shield of Rome"
1111 #: simulation/data/auras/units/heroes/rome_hero_maximus.json
1112 msgid "Humans and Structures +1 crush, hack, pierce resistance."
1115 #: simulation/data/auras/units/heroes/rome_hero_scipio.json
1119 #: simulation/data/auras/units/heroes/rome_hero_scipio.json
1121 "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged"
1125 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json
1129 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json
1130 msgid "Cavalry +2 crush, hack, pierce resistance."
1133 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json
1134 msgid "Renowned Conqueror"
1137 #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json
1138 msgid "Enemy Structures, Ships, and Siege Engines −20% health."
1141 #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json
1145 #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json
1146 msgid "Champion Elephants +20% melee attack damage, +20% movement speed."
1149 #: simulation/data/auras/units/heroes/spart_hero_agis_1.json
1150 msgid "Great Revolt"
1153 #: simulation/data/auras/units/heroes/spart_hero_agis_1.json
1154 msgid "Soldiers −25% metal cost, and training time."
1157 #: simulation/data/auras/units/heroes/spart_hero_agis_2.json
1158 msgid "Agis +50% health."
1161 #: simulation/data/auras/units/heroes/spart_hero_agis_2.json
1162 #: simulation/data/auras/units/heroes/spart_hero_leonidas.json
1166 #: simulation/data/auras/units/heroes/spart_hero_brasidas.json
1167 msgid "Helot Reforms"
1170 #: simulation/data/auras/units/heroes/spart_hero_brasidas.json
1172 "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged "
1173 "attack pierce damage."
1176 #: simulation/data/auras/units/heroes/spart_hero_leonidas.json
1177 msgid "Spearmen +1 capture attack strength, +25% melee attack damage."
1180 #: simulation/data/auras/units/ram_garrison.json
1181 msgid "Battering Team"
1184 #: simulation/data/auras/units/ram_garrison.json
1186 "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each "
1187 "garrisoned soldier."