1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Rezo Imnadze, 2014\n"
13 "Language-Team: Georgian (http://app.transifex.com/wildfire-games/0ad/language/ka/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n!=1);\n"
20 #: simulation/data/technologies/agoge.json
24 #: simulation/data/technologies/agoge.json
26 "Spartans were housed and trained from a young age to be superlative warriors"
27 " and to endure any hardship a military life can give them."
30 #: simulation/data/technologies/agoge.json
31 msgid "Champion Hoplites +25% health, but +5% training time."
34 #: simulation/data/technologies/agoge.json
35 #: simulation/data/technologies/art_of_war.json
36 #: simulation/data/technologies/attack_soldiers_will.json
37 #: simulation/data/technologies/barracks_batch_training.json
38 #: simulation/data/technologies/civil_engineering_02.json
39 #: simulation/data/technologies/civil_service_02.json
40 #: simulation/data/technologies/equine_transports.json
41 #: simulation/data/technologies/gather_capacity_carts.json
42 #: simulation/data/technologies/gather_farming_chain_pump.json
43 #: simulation/data/technologies/gather_farming_fertilizer.json
44 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
45 #: simulation/data/technologies/gather_mining_silvermining.json
46 #: simulation/data/technologies/gather_mining_slaves.json
47 #: simulation/data/technologies/heal_range_2.json
48 #: simulation/data/technologies/heal_rate_2.json
49 #: simulation/data/technologies/health_regen_units.json
50 #: simulation/data/technologies/hellenistic_metropolis.json
51 #: simulation/data/technologies/immortals.json
52 #: simulation/data/technologies/long_walls.json
53 #: simulation/data/technologies/nisean_horses.json
54 #: simulation/data/technologies/ostracism.json
55 #: simulation/data/technologies/parade_of_daphne.json
56 #: simulation/data/technologies/pharaonic_cult.json
57 #: simulation/data/technologies/poison_arrows.json
58 #: simulation/data/technologies/poison_blades.json
59 #: simulation/data/technologies/pop_house_02.json
60 #: simulation/data/technologies/reformed_army_sele.json
61 #: simulation/data/technologies/roman_reforms.json
62 #: simulation/data/technologies/ship_capture_resistance.json
63 #: simulation/data/technologies/ship_cost_time.json
64 #: simulation/data/technologies/ship_movement_speed.json
65 #: simulation/data/technologies/siege_attack.json
66 #: simulation/data/technologies/siege_bolt_accuracy.json
67 #: simulation/data/technologies/siege_cost_time.json
68 #: simulation/data/technologies/siege_health.json
69 #: simulation/data/technologies/siege_pack_unpack.json
70 #: simulation/data/technologies/silk_road.json
71 #: simulation/data/technologies/silvershields.json
72 #: simulation/data/technologies/soldier_attack_melee_03.json
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
74 #: simulation/data/technologies/soldier_attack_ranged_03.json
75 #: simulation/data/technologies/soldier_resistance_hack_03.json
76 #: simulation/data/technologies/soldier_resistance_pierce_03.json
77 #: simulation/data/technologies/stable_batch_training.json
78 #: simulation/data/technologies/subterranean_aqueducts.json
79 #: simulation/data/technologies/tower_health.json
80 #: simulation/data/technologies/tower_murderholes.json
81 #: simulation/data/technologies/trade_gain_02.json
82 #: simulation/data/technologies/traditional_army_sele.json
83 #: simulation/data/technologies/unlock_champion_cavalry.json
84 #: simulation/data/technologies/unlock_champion_chariots.json
85 #: simulation/data/technologies/unlock_champion_infantry.json
86 #: simulation/data/technologies/unlock_neodamodes.json
87 #: simulation/data/technologies/unlock_spies.json
88 #: simulation/data/technologies/warship_arrow_attack.json
89 #: simulation/data/technologies/warship_siege_attack.json
90 #: simulation/data/technologies/wonder_population_cap.json
91 msgid "Unlocked in City Phase."
92 msgstr "იხსნება დიდი ქალაქის ფაზაში."
94 #: simulation/data/technologies/archer_attack_spread.json
95 msgid "Archery Training"
98 #: simulation/data/technologies/archer_attack_spread.json
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 #: simulation/data/technologies/archer_attack_spread.json
103 msgid "Archers −20% ranged attack spread."
106 #: simulation/data/technologies/archer_attack_spread.json
107 #: simulation/data/technologies/architecture_kush.json
108 #: simulation/data/technologies/cavalry_health.json
109 #: simulation/data/technologies/civil_engineering_01.json
110 #: simulation/data/technologies/civil_service_01.json
111 #: simulation/data/technologies/cost_healer.json
112 #: simulation/data/technologies/crossbow_training.json
113 #: simulation/data/technologies/dock_efficiency.json
114 #: simulation/data/technologies/garrison_heal.json
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
116 #: simulation/data/technologies/gather_farming_harvester.json
117 #: simulation/data/technologies/gather_farming_training.json
118 #: simulation/data/technologies/gather_farming_water_weeding.json
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
120 #: simulation/data/technologies/gather_mining_serfs.json
121 #: simulation/data/technologies/gather_mining_shaftmining.json
122 #: simulation/data/technologies/heal_range.json
123 #: simulation/data/technologies/heal_rate.json
124 #: simulation/data/technologies/hoplite_tradition.json
125 #: simulation/data/technologies/iphicratean_reforms.json
126 #: simulation/data/technologies/krypteia.json
127 #: simulation/data/technologies/pheidian_workshop.json
128 #: simulation/data/technologies/pop_house_01.json
129 #: simulation/data/technologies/roman_roads.json
130 #: simulation/data/technologies/serapis_cult.json
131 #: simulation/data/technologies/ship_health.json
132 #: simulation/data/technologies/soldier_attack_melee_01.json
133 #: simulation/data/technologies/soldier_attack_melee_02.json
134 #: simulation/data/technologies/soldier_attack_ranged_01.json
135 #: simulation/data/technologies/soldier_attack_ranged_02.json
136 #: simulation/data/technologies/soldier_resistance_hack_01.json
137 #: simulation/data/technologies/soldier_resistance_hack_02.json
138 #: simulation/data/technologies/soldier_resistance_pierce_01.json
139 #: simulation/data/technologies/soldier_resistance_pierce_02.json
140 #: simulation/data/technologies/tower_crenellations.json
141 #: simulation/data/technologies/tower_range.json
142 #: simulation/data/technologies/trade_commercial_treaty.json
143 #: simulation/data/technologies/trade_gain_01.json
144 #: simulation/data/technologies/trader_health.json
145 #: simulation/data/technologies/tyrtean_paeans.json
146 #: simulation/data/technologies/warship_ramming_speed.json
147 #: simulation/data/technologies/warship_resistance.json
148 msgid "Unlocked in Town Phase."
149 msgstr "იხსნება ქალაქის ფაზაში."
151 #: simulation/data/technologies/archery_tradition.json
152 msgid "Archery Tradition"
155 #: simulation/data/technologies/archery_tradition.json
157 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
158 " a penchant for using massed archers in battle."
161 #: simulation/data/technologies/archery_tradition.json
162 msgid "Archers +10 attack range."
165 #: simulation/data/technologies/archery_tradition.json
166 #: simulation/data/technologies/cavalry_movement_speed.json
167 #: simulation/data/technologies/fishing_boat_gather_rate.json
168 #: simulation/data/technologies/gather_capacity_basket.json
169 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
170 #: simulation/data/technologies/gather_farming_plows.json
171 #: simulation/data/technologies/gather_farming_seed_drill.json
172 #: simulation/data/technologies/gather_farming_training_ptol.json
173 #: simulation/data/technologies/gather_lumbering_ironaxes.json
174 #: simulation/data/technologies/health_females_01.json
175 #: simulation/data/technologies/ship_vision.json
176 #: simulation/data/technologies/tower_watch.json
177 msgid "Unlocked in Village Phase."
178 msgstr "გახსნილია სოფლის ფაზაში."
180 #: simulation/data/technologies/architecture_kush.json
181 msgid "Monumental Architecture"
184 #: simulation/data/technologies/architecture_kush.json
186 "Civic Structures +20% build time, +20% health, and +20% capture points."
189 #: simulation/data/technologies/architecture_pers.json
190 msgid "Achaemenid Architecture"
193 #: simulation/data/technologies/architecture_pers.json
195 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
196 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
197 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
198 "Elamite capital of Susa."
201 #: simulation/data/technologies/architecture_pers.json
202 msgid "Structures +25% health and capture points, but also +20% build time."
205 #: simulation/data/technologies/arsenal_philon.json
206 msgid "Arsenal of Philon"
209 #: simulation/data/technologies/arsenal_philon.json
211 "The arsenal was mainly used as a warehouse for materials and instruments for"
212 " the equipment of warships."
215 #: simulation/data/technologies/arsenal_philon.json
216 msgid "Warships +1 health/second self-repair rate."
219 #: simulation/data/technologies/arsenal_philon.json
220 #: simulation/data/technologies/juggernauts.json
221 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
224 #: simulation/data/technologies/art_of_war.json
225 msgid "Sun Tzu's \"The Art of War\""
228 #: simulation/data/technologies/art_of_war.json
232 #: simulation/data/technologies/art_of_war.json
234 "This famous and most important work of the Seven Military Classics teaches "
235 "Han commanders everything about planning battles, maintaining armies, and "
236 "defeating one's enemies."
239 #: simulation/data/technologies/art_of_war.json
240 msgid "All Citizen-Soldiers −20% required promotion experience."
243 #: simulation/data/technologies/attack_soldiers_will.json
244 msgid "Will to Fight"
247 #: simulation/data/technologies/attack_soldiers_will.json
249 "The will to fight is crucial to victory. Inspire your troops with higher "
253 #: simulation/data/technologies/attack_soldiers_will.json
254 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
257 #: simulation/data/technologies/attack_soldiers_will.json
261 #: simulation/data/technologies/barracks_batch_training.json
263 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
264 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
267 #: simulation/data/technologies/barracks_batch_training.json
268 msgid "Decreases batch training time of units trained in Barracks."
271 #: simulation/data/technologies/barracks_batch_training.json
272 #: simulation/data/technologies/stable_batch_training.json
274 msgstr "სამხედრო გაწვევა"
276 #: simulation/data/technologies/cavalry_health.json
277 msgid "Horse Breeding"
280 #: simulation/data/technologies/cavalry_health.json
281 msgid "Selectively breed better war horses."
284 #: simulation/data/technologies/cavalry_health.json
285 msgid "Cavalry +10% health."
288 #: simulation/data/technologies/cavalry_movement_speed.json
292 #: simulation/data/technologies/cavalry_movement_speed.json
293 msgid "Train your horses to move faster."
294 msgstr "გაწვრთენი შენი ცხენები, რომ სწრაფად იარონ."
296 #: simulation/data/technologies/cavalry_movement_speed.json
297 msgid "Cavalry +10% walk speed."
300 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
301 msgid "Woad Warriors"
304 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
306 "Britons paint their bodies with Woad, which produces a blue color and gives "
307 "them a fiercesome appearance in battle."
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
311 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
314 #: simulation/data/technologies/civbonuses/cart_walls.json
316 msgstr "სამმაგი კედლები"
318 #: simulation/data/technologies/civbonuses/cart_walls.json
320 "Carthaginians built their city walls in three concentric circuits. These "
321 "walls were never breached. Even when the city was taken by the Romans, it "
322 "was via the city's harbor, not by storming its walls."
325 #: simulation/data/technologies/civbonuses/cart_walls.json
326 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
329 #: simulation/data/technologies/civbonuses/celt_structures.json
330 msgid "Wooden Construction"
333 #: simulation/data/technologies/civbonuses/celt_structures.json
334 msgid "Celtic structures were mostly made of wood with rubble foundations."
337 #: simulation/data/technologies/civbonuses/celt_structures.json
338 msgid "Structures −20% build time, −20% health, and −20% capture points."
341 #: simulation/data/technologies/civbonuses/delian_league.json
342 msgid "Delian League"
343 msgstr "დელიანის ლიგა"
345 #: simulation/data/technologies/civbonuses/delian_league.json
347 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
348 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
349 "was to push the Persians out of the Aegean region. The allied states "
350 "contributed ships and money, while the Athenians offered their entire navy."
353 #: simulation/data/technologies/civbonuses/delian_league.json
354 msgid "Ships −25% construction time."
357 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
358 msgid "Superior Cavalry"
361 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
363 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
364 "were in demand throughout the Mediterranean."
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
368 msgid "Cavalry +10% melee attack damage."
371 #: simulation/data/technologies/civbonuses/greek_structures.json
372 msgid "Hellenic Architecture"
375 #: simulation/data/technologies/civbonuses/greek_structures.json
376 msgid "The Greeks used stone construction from early Mycenaean times."
379 #: simulation/data/technologies/civbonuses/greek_structures.json
380 msgid "Structures +10% health and +10% capture points."
383 #: simulation/data/technologies/civbonuses/han_population.json
384 msgid "Federated States"
387 #: simulation/data/technologies/civbonuses/han_population.json
389 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
390 "people, one of the largest empires of antiquity by population."
393 #: simulation/data/technologies/civbonuses/han_population.json
394 #: simulation/data/technologies/civbonuses/maur_population.json
395 #: simulation/data/technologies/civbonuses/pers_population.json
396 msgid "+10% maximum population limit."
399 #: simulation/data/technologies/civbonuses/han_walls.json
403 #: simulation/data/technologies/civbonuses/han_walls.json
405 "The Han built massive walls made from rammed earth. These were gigantic "
406 "fortifications several meters thick and stretching for kilometers."
409 #: simulation/data/technologies/civbonuses/han_walls.json
410 msgid "City Walls +50% health."
413 #: simulation/data/technologies/civbonuses/mace_storehouse.json
414 msgid "Resource-Rich Economy"
417 #: simulation/data/technologies/civbonuses/mace_storehouse.json
418 msgid "The Macedonian economy relied greatly on their vast natural resources."
421 #: simulation/data/technologies/civbonuses/mace_storehouse.json
422 msgid "Storehouse technologies −100% research time."
425 #: simulation/data/technologies/civbonuses/maur_elephants.json
426 msgid "Elephant Tradition"
429 #: simulation/data/technologies/civbonuses/maur_elephants.json
431 "India is the land of the elephants. Elephant warfare originated in India and"
432 " continued for millennia. It was also the source of elephants for the "
433 "eastern Mediterranean. Indian kings were able to field large numbers of war "
437 #: simulation/data/technologies/civbonuses/maur_elephants.json
438 msgid "Elephants −30% training time."
441 #: simulation/data/technologies/civbonuses/maur_population.json
442 msgid "Emperor of Emperors"
445 #: simulation/data/technologies/civbonuses/maur_population.json
446 msgid "Chakravarti Samrāt"
449 #: simulation/data/technologies/civbonuses/maur_population.json
451 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
452 "an area of 5 million square kilometers, with a population of close to 60 "
453 "million people. The Mauryan regents held the title Emperor of Emperors and "
454 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
455 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
459 #: simulation/data/technologies/civbonuses/maur_walls.json
463 #: simulation/data/technologies/civbonuses/maur_walls.json
465 "The Mauryas built their city walls out of wood, an abundant natural resource"
469 #: simulation/data/technologies/civbonuses/maur_walls.json
470 msgid "City Walls −20% build time and −20% health."
473 #: simulation/data/technologies/civbonuses/pers_population.json
474 msgid "Great King's Levy"
477 #: simulation/data/technologies/civbonuses/pers_population.json
479 "The Persians could and did levy a large number of infantry during wartime "
480 "due to the sheer size of the Achaemenid Empire and the way in which it was "
481 "set-up. In general the Persian infantry was well trained and fought with "
482 "great tenacity. However while this was true the infantry were poor hand-to-"
483 "hand, close combat fighters. Also, with the exception of the elite "
484 "regiments, the Persian infantry was not a standing professional force."
487 #: simulation/data/technologies/civbonuses/ptol_structures.json
488 msgid "Sun-dried Mud Bricks"
491 #: simulation/data/technologies/civbonuses/ptol_structures.json
493 "Sun-dried mud bricks were a common building material in hot and dry areas, "
494 "especially where wood was scarce. Although not as strong and durable as "
495 "fired bricks or natural stone and vulnerable to constant rains and heavy "
496 "floods, mud bricks have the advantage they are cheap and easy to produce."
499 #: simulation/data/technologies/civbonuses/ptol_structures.json
501 "Houses and Economic Structures −40% wood cost, health, and capture points as"
502 " well as +50% build time."
505 #: simulation/data/technologies/civbonuses/rome_siege.json
506 msgid "Legionary Engineers"
509 #: simulation/data/technologies/civbonuses/rome_siege.json
510 msgid "Soldiers were well Trained to Operate Siege Engines."
513 #: simulation/data/technologies/civbonuses/rome_siege.json
515 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
518 #: simulation/data/technologies/civbonuses/sele_farms.json
519 msgid "Fertile Crescent"
522 #: simulation/data/technologies/civbonuses/sele_farms.json
524 "The Seleucid empire was located in a highly fertile region with productive "
525 "soils. Farms are cheaper and faster to build."
528 #: simulation/data/technologies/civbonuses/sele_farms.json
529 msgid "Farms −25% wood cost and −75% build time."
532 #: simulation/data/technologies/civil_engineering_01.json
533 msgid "Improved Construction"
536 #: simulation/data/technologies/civil_engineering_01.json
537 msgid "All structures −10% build time and −10% cost."
540 #: simulation/data/technologies/civil_engineering_01.json
541 #: simulation/data/technologies/civil_engineering_02.json
545 #: simulation/data/technologies/civil_engineering_02.json
546 msgid "Robust Architecture"
549 #: simulation/data/technologies/civil_engineering_02.json
550 msgid "All structures +20% health."
553 #: simulation/data/technologies/civil_service_01.json
554 msgid "Efficient Bureaucracy"
557 #: simulation/data/technologies/civil_service_01.json
558 msgid "Ministers −50% train time."
561 #: simulation/data/technologies/civil_service_01.json
562 #: simulation/data/technologies/civil_service_02.json
566 #: simulation/data/technologies/civil_service_02.json
567 msgid "Intensive Training"
570 #: simulation/data/technologies/civil_service_02.json
571 msgid "Ministers +50% health."
574 #: simulation/data/technologies/colonization.json
578 #: simulation/data/technologies/colonization.json
580 "Carthaginians established many trading centers as colonies and ultimately "
581 "held dominion over 300 cities and towns in North Africa alone."
582 msgstr "კართაგენელებმა დააარსეს ბევრი სავაჭრო ცენტრი, როგორც კოლონიები და ბოლოს 300-ზე მეტ ქალაქზე ბატონობდნენ მარტო ჩრდილოეთ აფრიკაში."
584 #: simulation/data/technologies/colonization.json
586 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
590 #: simulation/data/technologies/cost_healer.json
591 msgid "Sacrificial Ritual"
594 #: simulation/data/technologies/cost_healer.json
596 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
597 "the gods, calm natural disasters, or even improve harvests."
600 #: simulation/data/technologies/cost_healer.json
601 msgid "Healers –40% training time, and the metal cost is removed."
604 #: simulation/data/technologies/crossbow_training.json
605 msgid "Crossbow Training"
608 #: simulation/data/technologies/crossbow_training.json
609 msgid "The Han had a penchant for using massed crossbowmen in battle."
612 #: simulation/data/technologies/crossbow_training.json
613 msgid "Crossbow Infantry −20% train time."
616 #: simulation/data/technologies/dock_efficiency.json
620 #: simulation/data/technologies/dock_efficiency.json
621 msgid "Faber Navalis"
624 #: simulation/data/technologies/dock_efficiency.json
626 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
627 "time) and are built 20% faster."
630 #: simulation/data/technologies/dock_efficiency.json
634 #: simulation/data/technologies/dock_efficiency.json
635 #: simulation/data/technologies/ship_cost_time.json
637 "Employ skilled shipwrights with specialized tools to speed up ship "
641 #: simulation/data/technologies/equine_transports.json
642 msgid "Equine Transports"
645 #: simulation/data/technologies/equine_transports.json
647 "Early Achaemenid rulers acted towards making Persia the first great Asian "
648 "empire to rule the seas. The Great King behaved favourably towards the "
649 "various sea peoples in order to secure their services, but also carried out "
650 "various marine initiatives. During the reign of Darius the Great, for "
651 "example, a canal was built in Egypt and a Persian navy was sent exploring "
652 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
653 "were retrofitted to carry horses and their riders."
656 #: simulation/data/technologies/equine_transports.json
657 msgid "Phoenician Triremes gain the ability to train Cavalry."
660 #: simulation/data/technologies/exploration.json
664 #: simulation/data/technologies/exploration.json
666 "Nobody knew better than the Carthaginians where in the ancient world they "
667 "were going and going to go; their merchant traders had missions to "
668 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
669 "into the Indian Ocean to expand their knowledge and open up new trade "
673 #: simulation/data/technologies/exploration.json
674 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
677 #: simulation/data/technologies/exploration.json
678 msgid "Traders and Ships +20% vision range."
681 #: simulation/data/technologies/fishing_boat_gather_capacity.json
685 #: simulation/data/technologies/fishing_boat_gather_capacity.json
686 msgid "Salting allows to preserve fish longer."
689 #: simulation/data/technologies/fishing_boat_gather_capacity.json
690 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
693 #: simulation/data/technologies/fishing_boat_gather_capacity.json
694 msgid "Fishing Boats +20 food capacity."
697 #: simulation/data/technologies/fishing_boat_gather_rate.json
701 #: simulation/data/technologies/fishing_boat_gather_rate.json
702 msgid "Use nets to improve the productivity of fishing boats."
705 #: simulation/data/technologies/fishing_boat_gather_rate.json
706 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
709 #: simulation/data/technologies/garrison_heal.json
710 msgid "Living Conditions"
711 msgstr "საცხოვრებელი პირობები"
713 #: simulation/data/technologies/garrison_heal.json
714 msgid "Units regain health over time while garrisoned."
717 #: simulation/data/technologies/garrison_heal.json
718 msgid "Structures +1 garrison heal rate."
721 #: simulation/data/technologies/gather_ahimsa.json
725 #: simulation/data/technologies/gather_ahimsa.json
727 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
728 "actions towards all living beings. It is a key virtue in Indian religions "
729 "like Jainism, Buddhism, Hinduism, and Sikhism."
732 #: simulation/data/technologies/gather_ahimsa.json
733 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
736 #: simulation/data/technologies/gather_animals_stockbreeding.json
737 msgid "Stockbreeding"
738 msgstr "მეცხოველეობა"
740 #: simulation/data/technologies/gather_animals_stockbreeding.json
741 msgid "Breed livestock to slaughter for meat."
744 #: simulation/data/technologies/gather_animals_stockbreeding.json
745 msgid "Domestic Animals −25% breeding time."
748 #: simulation/data/technologies/gather_capacity_basket.json
752 #: simulation/data/technologies/gather_capacity_basket.json
753 msgid "Workers use baskets. Increases shuttling capacity for all resources."
756 #: simulation/data/technologies/gather_capacity_basket.json
757 #: simulation/data/technologies/gather_capacity_carts.json
758 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
759 msgid "Workers +5 resource capacity."
762 #: simulation/data/technologies/gather_capacity_carts.json
763 msgid "Horse-drawn Carts"
764 msgstr "ცხენიანი ურიკა"
766 #: simulation/data/technologies/gather_capacity_carts.json
768 "Workers use horse-drawn carts. Increases shuttling capacity for all "
772 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
776 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
778 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
781 #: simulation/data/technologies/gather_farming_chain_pump.json
785 #: simulation/data/technologies/gather_farming_chain_pump.json
786 msgid "Install a chain pump for improved irrigation."
789 #: simulation/data/technologies/gather_farming_chain_pump.json
790 #: simulation/data/technologies/gather_farming_fertilizer.json
791 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
792 #: simulation/data/technologies/gather_farming_plows.json
793 #: simulation/data/technologies/gather_farming_seed_drill.json
794 #: simulation/data/technologies/gather_farming_training.json
795 #: simulation/data/technologies/gather_farming_training_ptol.json
796 #: simulation/data/technologies/gather_farming_water_weeding.json
797 msgid "Workers +20% grain gather rate."
800 #: simulation/data/technologies/gather_farming_fertilizer.json
801 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
805 #: simulation/data/technologies/gather_farming_fertilizer.json
806 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
807 msgid "Extra nutrients for farms."
808 msgstr "დამატებითი საკვები ფერმებისთვის."
810 #: simulation/data/technologies/gather_farming_harvester.json
811 msgid "Harvesting Machine"
814 #: simulation/data/technologies/gather_farming_harvester.json
816 "The Gauls invented an harvesting machine, making it much easier to harvest "
820 #: simulation/data/technologies/gather_farming_harvester.json
821 msgid "Workers +10% grain gather rate."
824 #: simulation/data/technologies/gather_farming_plows.json
826 msgstr "რკინის გუთანი"
828 #: simulation/data/technologies/gather_farming_plows.json
830 "Equip your workers with iron plows, animal-drawn instruments to turn the "
834 #: simulation/data/technologies/gather_farming_seed_drill.json
838 #: simulation/data/technologies/gather_farming_seed_drill.json
839 msgid "Equip your workers with seed drills."
842 #: simulation/data/technologies/gather_farming_training.json
843 #: simulation/data/technologies/gather_farming_training_ptol.json
844 msgid "Gather Training"
845 msgstr "მოპოვების წვრთნა"
847 #: simulation/data/technologies/gather_farming_training.json
848 #: simulation/data/technologies/gather_farming_training_ptol.json
849 msgid "Training for workers to increase farm gathering speed."
850 msgstr "მუშების წვრთნა, რომ გაზარდო მიწათმოქმედების ხარისხი."
852 #: simulation/data/technologies/gather_farming_water_weeding.json
853 msgid "Water Weeding"
856 #: simulation/data/technologies/gather_farming_water_weeding.json
857 msgid "Remove water weeds to preserve nutrients for the rice plants."
860 #: simulation/data/technologies/gather_lumbering_ironaxes.json
861 msgid "Iron Axe Heads"
864 #: simulation/data/technologies/gather_lumbering_ironaxes.json
865 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
866 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
867 msgid "Increases wood gathering rates for trees."
868 msgstr "ზრდის ხის მოპოვების ხარისხს."
870 #: simulation/data/technologies/gather_lumbering_ironaxes.json
871 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
872 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
873 msgid "Workers +25% wood gather rate."
876 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
877 msgid "Sharp Axe Heads"
880 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
884 #: simulation/data/technologies/gather_mining_serfs.json
888 #: simulation/data/technologies/gather_mining_serfs.json
892 #: simulation/data/technologies/gather_mining_serfs.json
894 "Compel serfs to help your workers quarry stone. Increases stone gathering "
898 #: simulation/data/technologies/gather_mining_serfs.json
899 #: simulation/data/technologies/gather_mining_servants.json
900 #: simulation/data/technologies/gather_mining_slaves.json
901 msgid "Workers +25% stone gather rate."
904 #: simulation/data/technologies/gather_mining_servants.json
908 #: simulation/data/technologies/gather_mining_servants.json
909 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
912 #: simulation/data/technologies/gather_mining_servants.json
916 #: simulation/data/technologies/gather_mining_shaftmining.json
918 msgstr "შახტით მოპოვება"
920 #: simulation/data/technologies/gather_mining_shaftmining.json
921 msgid "Develop shaft mining. Increases metal gathering rates."
924 #: simulation/data/technologies/gather_mining_shaftmining.json
925 #: simulation/data/technologies/gather_mining_silvermining.json
926 #: simulation/data/technologies/gather_mining_wedgemallet.json
927 msgid "Workers +25% metal gather rate."
930 #: simulation/data/technologies/gather_mining_silvermining.json
931 msgid "Silver Mining"
932 msgstr "ვერცხლის მოპოვება"
934 #: simulation/data/technologies/gather_mining_silvermining.json
935 msgid "Mines of Laureion"
938 #: simulation/data/technologies/gather_mining_silvermining.json
939 msgid "Mines of Krenides"
942 #: simulation/data/technologies/gather_mining_silvermining.json
943 msgid "Strike a vein of precious silver. Increases metal gathering rates."
946 #: simulation/data/technologies/gather_mining_slaves.json
950 #: simulation/data/technologies/gather_mining_slaves.json
954 #: simulation/data/technologies/gather_mining_slaves.json
956 "Buy slaves to help your workers quarry stone. Increases stone gathering "
960 #: simulation/data/technologies/gather_mining_slaves.json
964 #: simulation/data/technologies/gather_mining_wedgemallet.json
965 msgid "Wedge and Mallet"
966 msgstr "სოლი და ხისჩაქუჩი"
968 #: simulation/data/technologies/gather_mining_wedgemallet.json
970 "Equip your workers with helpful tools. Increases metal gathering rates."
973 #: simulation/data/technologies/gather_wicker_baskets.json
974 #: simulation/data/technologies/gather_wicker_baskets_maur.json
975 msgid "Wicker Baskets"
976 msgstr "დაწნული კალათები"
978 #: simulation/data/technologies/gather_wicker_baskets.json
979 #: simulation/data/technologies/gather_wicker_baskets_maur.json
980 msgid "Equip your foragers with wicker baskets for foraging."
983 #: simulation/data/technologies/gather_wicker_baskets.json
984 #: simulation/data/technologies/gather_wicker_baskets_maur.json
985 msgid "Workers +50% fruit gather rate."
988 #: simulation/data/technologies/heal_range.json
989 msgid "Healing Range"
990 msgstr "განკურნების მანძილი"
992 #: simulation/data/technologies/heal_range.json
993 msgid "Olympic Pantheon"
994 msgstr "ოლიმპიური პანთეონი"
996 #: simulation/data/technologies/heal_range.json
997 #: simulation/data/technologies/heal_range_2.json
998 msgid "Increases the healing and vision range of all healers."
1001 #: simulation/data/technologies/heal_range.json
1002 #: simulation/data/technologies/heal_range_2.json
1003 msgid "Healers +5 healing range."
1006 #: simulation/data/technologies/heal_range_2.json
1007 msgid "Healing Range 2"
1008 msgstr "განკურნების მანძილი 2"
1010 #: simulation/data/technologies/heal_range_2.json
1014 #: simulation/data/technologies/heal_rate.json
1015 msgid "Healing Rate"
1016 msgstr "განკურნების ხარისხი"
1018 #: simulation/data/technologies/heal_rate.json
1022 #: simulation/data/technologies/heal_rate.json
1023 #: simulation/data/technologies/heal_rate_2.json
1024 msgid "Increases the healing rate of all healers."
1027 #: simulation/data/technologies/heal_rate.json
1028 #: simulation/data/technologies/heal_rate_2.json
1029 msgid "Healers −20% healing time."
1032 #: simulation/data/technologies/heal_rate_2.json
1033 msgid "Healing Rate 2"
1034 msgstr "განკურნების ხარისხი 2"
1036 #: simulation/data/technologies/heal_rate_2.json
1037 msgid "Hippocratic Oath"
1038 msgstr "ჰიპოკრატეს ფიცი"
1040 #: simulation/data/technologies/health_females_01.json
1042 msgstr "საქსოვი დაზგა"
1044 #: simulation/data/technologies/health_females_01.json
1046 "The loom allowed the creation of finer clothing for settlers. Women of the "
1047 "household were taught from a young age how to weave on the loom, and "
1048 "subsequently spent a large share of their lives working with it."
1051 #: simulation/data/technologies/health_females_01.json
1052 msgid "Female Citizens +100% health."
1055 #: simulation/data/technologies/health_regen_units.json
1056 msgid "Battlefield Medicine"
1057 msgstr "საბრძოლო ველის მედიცინა"
1059 #: simulation/data/technologies/health_regen_units.json
1060 msgid "Organic units will slowly regenerate health over time when idle."
1061 msgstr "ორგანული ერთეულები ნელა აღიდგენენ სიცოცხლეს დროის განმავლობაში, როცა უსაქმოდ არიან."
1063 #: simulation/data/technologies/health_regen_units.json
1064 msgid "Idle Organic units +0.5 health regeneration rate."
1067 #: simulation/data/technologies/hellenistic_metropolis.json
1068 msgid "Hellenistic Metropolis"
1071 #: simulation/data/technologies/hellenistic_metropolis.json
1073 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1074 "throughout their empires, where Greek culture and art blended with local "
1075 "customs to create the motley Hellenistic civilization."
1078 #: simulation/data/technologies/hellenistic_metropolis.json
1079 msgid "Civic Centers +100% health and capture points, double default arrows."
1082 #: simulation/data/technologies/helot_economy.json
1083 msgid "Helot Economy"
1086 #: simulation/data/technologies/helot_economy.json
1088 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1089 "state, which managed economic production. Helots must give a reasonable "
1090 "portion of their harvest to support a warrior and his family or widow."
1093 #: simulation/data/technologies/helot_economy.json
1095 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1099 #: simulation/data/technologies/hoplite_tradition.json
1100 msgid "Hoplite Tradition"
1103 #: simulation/data/technologies/hoplite_tradition.json
1104 msgid "Hoplite soldiers constituted most of the armies of Greece."
1107 #: simulation/data/technologies/hoplite_tradition.json
1109 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1112 #: simulation/data/technologies/immortals.json
1116 #: simulation/data/technologies/immortals.json
1118 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1119 "Athanatoi (“Immortals”) by Greek authors."
1122 #: simulation/data/technologies/immortals.json
1123 msgid "Immortals −50% training time."
1126 #: simulation/data/technologies/iphicratean_reforms.json
1127 msgid "Iphicratean Reforms"
1128 msgstr "იპიკრატეული გაუმჯობესებები"
1130 #: simulation/data/technologies/iphicratean_reforms.json
1132 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1136 #: simulation/data/technologies/iphicratean_reforms.json
1138 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1141 #: simulation/data/technologies/juggernauts.json
1145 #: simulation/data/technologies/juggernauts.json
1146 msgid "Tessarakonterēs"
1147 msgstr "Tessarakonterēs"
1149 #: simulation/data/technologies/juggernauts.json
1150 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1153 #: simulation/data/technologies/krypteia.json
1157 #: simulation/data/technologies/krypteia.json
1159 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1160 "camouflage themselves and gained combat experience. The Spartans declared "
1161 "war on the Helots annually, with no problem or guilt in murdering them. "
1162 "During this initiation, the youths slept during the day and roamed at night,"
1163 " murdering any Helot they encountered along the way."
1166 #: simulation/data/technologies/krypteia.json
1168 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1169 " +30% training time."
1172 #: simulation/data/technologies/long_walls.json
1173 msgid "Athenian Long Walls"
1176 #: simulation/data/technologies/long_walls.json
1178 "The Long Walls of Athens were constructed under the auspices of the wily "
1179 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1180 "secured the city's sea supply routes and prevented an enemy from starving "
1181 "out the city during a siege."
1182 msgstr "ათენის გრძელი კედლები აიგო ცბიერი თემისტოკლეს წინათგრძნობით და გაიზარდა 6 კმ-ით ქალაქიდან პორტ პირაეუსამდე. ეს იცავდა ქალაქის საზღვაო მიწოდების გზებს და ხელს უშლიდა მტერს ეშიმშილებინა ქალაქი ალყის პერიოდში."
1184 #: simulation/data/technologies/long_walls.json
1185 msgid "Build Walls in own or neutral territory."
1188 #: simulation/data/technologies/nisean_horses.json
1189 msgid "Nisean War Horses"
1192 #: simulation/data/technologies/nisean_horses.json
1196 #: simulation/data/technologies/nisean_horses.json
1198 "The now-extinct Nisian breed of horse was one of the largest and robust "
1199 "horses of ancient times. They were highly sought after by the Seleucids and "
1200 "Persians as both rider and mount gained heavier armor as time progressed."
1203 #: simulation/data/technologies/nisean_horses.json
1204 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1207 #: simulation/data/technologies/ostracism.json
1211 #: simulation/data/technologies/ostracism.json
1213 "In ancient Athens, ostracism was the process by which any citizen, including"
1214 " political leaders, could be expelled from the city-state for 10 years."
1217 #: simulation/data/technologies/ostracism.json
1218 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1221 #: simulation/data/technologies/outpost_vision.json
1222 msgid "Carrier Pigeons"
1223 msgstr "მზიდავი მტრედები"
1225 #: simulation/data/technologies/outpost_vision.json
1226 msgid "Increases outpost vision."
1229 #: simulation/data/technologies/outpost_vision.json
1230 msgid "Outposts +33% vision range."
1233 #: simulation/data/technologies/pair_gather_food_maur.json
1234 msgid "Wicker Basket vs Ahimsa"
1237 #: simulation/data/technologies/pair_unlock_champions_sele.json
1238 msgid "Traditional Army vs Reform Army"
1241 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json
1242 msgid "Civil Engineering"
1245 #: simulation/data/technologies/pair_unlock_civil_service_han.json
1246 msgid "Civil Service"
1249 #: simulation/data/technologies/pair_unlock_cult_ptol.json
1253 #: simulation/data/technologies/parade_of_daphne.json
1254 msgid "Parade of Daphne"
1257 #: simulation/data/technologies/parade_of_daphne.json
1259 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1260 "thousands of well-equipped troops participated in the opening procession."
1263 #: simulation/data/technologies/parade_of_daphne.json
1264 msgid "Champions −20% training time."
1267 #: simulation/data/technologies/pharaonic_cult.json
1268 msgid "Pharaonic Cult"
1271 #: simulation/data/technologies/pharaonic_cult.json
1273 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1274 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1275 "certainly took advantage of this ancient custom to the fullest, to varying "
1276 "degrees of success."
1279 #: simulation/data/technologies/pharaonic_cult.json
1280 msgid "Heroes +2 health/second self-regen rate."
1283 #: simulation/data/technologies/phase_city.json
1285 "Dummy technology for use in templates requirements, replaced by "
1286 "phase_city_generic or phase_city_{civ}."
1289 #: simulation/data/technologies/phase_city.json
1290 #: simulation/data/technologies/phase_city_athen.json
1291 #: simulation/data/technologies/phase_city_generic.json
1292 #: simulation/data/technologies/phase_city_pers.json
1294 msgstr "დიდი ქალაქის ფაზა"
1296 #: simulation/data/technologies/phase_city_athen.json
1298 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1299 " of modern technology. This is the Athenian city phase, where metal "
1300 "gathering rates are boosted because of the 'Silver Owls' bonus."
1301 msgstr "ვითარდება უწესრიგო ქალაქიდან ნამდვილი დედაქალაქისკენ, სავსე თანამედროვე ტექნოლოგიების საოცრებებით. ეს არის ათენური დიდი ქალაქის ფაზა, სადაც ლითონის მოპოვების ხარისხი უმჯობესდება 'ვერცხლის ბუს' ჯილდოს გამო."
1303 #: simulation/data/technologies/phase_city_athen.json
1305 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1306 "Centers +25% territory influence radius. Structures +1 capture points "
1307 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1310 #: simulation/data/technologies/phase_city_athen.json
1311 #: simulation/data/technologies/phase_city_generic.json
1315 #: simulation/data/technologies/phase_city_athen.json
1316 #: simulation/data/technologies/phase_city_generic.json
1317 #: simulation/data/technologies/phase_city_pers.json
1318 msgid "Requires three Town Structures."
1321 #: simulation/data/technologies/phase_city_generic.json
1325 #: simulation/data/technologies/phase_city_generic.json
1327 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1328 " of modern technology."
1329 msgstr "ვითარდება უწესრიგო ქალაქიდან ნამდვილი დედაქალაქისკენ, სავსე თანამედროვე ტექნოლოგიების საოცრებებით."
1331 #: simulation/data/technologies/phase_city_generic.json
1333 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1334 "Centers +25% territory influence radius. Structures +1 capture points "
1335 "regeneration rate for garrisoned units."
1338 #: simulation/data/technologies/phase_city_pers.json
1340 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1341 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1342 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1345 #: simulation/data/technologies/phase_city_pers.json
1347 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1348 "Centers +25% territory influence radius. Structures +1 capture points "
1349 "regeneration rate for garrisoned units. Decrease batch training time of "
1350 "units trained in Stables."
1353 #: simulation/data/technologies/phase_town.json
1355 "Dummy technology for use in templates requirements, replaced by "
1356 "phase_town_generic or phase_town_{civ}."
1359 #: simulation/data/technologies/phase_town.json
1360 #: simulation/data/technologies/phase_town_athen.json
1361 #: simulation/data/technologies/phase_town_generic.json
1362 #: simulation/data/technologies/phase_town_pers.json
1364 msgstr "ქალაქის ფაზა"
1366 #: simulation/data/technologies/phase_town_athen.json
1368 "Advances from a small village to a bustling town, ready to expand rapidly. "
1369 "This is the Athenian town phase, where metal gathering rates are boosted "
1370 "because of the 'Silver Owls' bonus."
1373 #: simulation/data/technologies/phase_town_athen.json
1375 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1376 "Centers +25% territory influence radius. Structures +0.5 capture points "
1377 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1380 #: simulation/data/technologies/phase_town_athen.json
1381 #: simulation/data/technologies/phase_town_generic.json
1385 #: simulation/data/technologies/phase_town_athen.json
1386 #: simulation/data/technologies/phase_town_generic.json
1387 #: simulation/data/technologies/phase_town_pers.json
1388 msgid "Requires five Village Structures."
1391 #: simulation/data/technologies/phase_town_generic.json
1395 #: simulation/data/technologies/phase_town_generic.json
1397 "Advances from a small village to a bustling town, ready to expand rapidly."
1398 msgstr "ავითარებს პატარა სოფლიდან უწესრიგო ქალაქისკენ, მზადაა სრაფად გაფართოებისთვის."
1400 #: simulation/data/technologies/phase_town_generic.json
1402 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1403 "Centers +25% territory influence radius. Structures +0.5 capture points "
1404 "regeneration rate for garrisoned units."
1407 #: simulation/data/technologies/phase_town_pers.json
1409 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1410 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1411 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1414 #: simulation/data/technologies/phase_town_pers.json
1416 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1417 "Centers +25% territory influence radius. Structures +0.5 capture points "
1418 "regeneration rate for garrisoned units. Decrease batch training time of "
1419 "units trained in Stables."
1422 #: simulation/data/technologies/phase_village.json
1423 msgid "Village Phase"
1424 msgstr "სოფლის ფაზა"
1426 #: simulation/data/technologies/pheidian_workshop.json
1427 msgid "Pheidian Workshop"
1430 #: simulation/data/technologies/pheidian_workshop.json
1432 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1433 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1434 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1435 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1436 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1437 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1438 "which stood between it and the Propylaea, a monumental gateway that served "
1439 "as the entrance to the Acropolis in Athens."
1442 #: simulation/data/technologies/pheidian_workshop.json
1443 msgid "Temples and Wonder −50% stone cost and build time."
1446 #: simulation/data/technologies/poison_arrows.json
1447 msgid "Poison Arrows"
1450 #: simulation/data/technologies/poison_arrows.json
1451 msgid "Ranged Soldiers +20% attack damage."
1454 #: simulation/data/technologies/poison_blades.json
1455 msgid "Poison Blades"
1458 #: simulation/data/technologies/poison_blades.json
1459 msgid "Melee Soldiers +20% attack damage."
1462 #: simulation/data/technologies/pop_house_01.json
1464 msgstr "სახლის ბაღი"
1466 #: simulation/data/technologies/pop_house_01.json
1470 #: simulation/data/technologies/pop_house_01.json
1474 #: simulation/data/technologies/pop_house_01.json
1476 "Home gardens ranged from simple fenced-in areas to large manicured and "
1477 "colonnaded enclosures."
1478 msgstr "სახლის ბაღები იყვნენ მარტივ ღობეებიანებიც ფართობებიც და დიდი კოლონადებით შემოფარგლულებიც."
1480 #: simulation/data/technologies/pop_house_01.json
1484 #: simulation/data/technologies/pop_house_01.json
1485 #: simulation/data/technologies/pop_house_02.json
1486 msgid "Houses +20% population bonus."
1489 #: simulation/data/technologies/pop_house_02.json
1493 #: simulation/data/technologies/pop_house_02.json
1497 #: simulation/data/technologies/pop_house_02.json
1499 "Homes tended to expand as the wealth and population of a settlement grew."
1500 msgstr "სახლები ფართოვდებოდა, რაც სიმდიდრე და მოსახლეობის რაოდენობა იზრდებოდა."
1502 #: simulation/data/technologies/reformed_army_sele.json
1506 #: simulation/data/technologies/reformed_army_sele.json
1507 msgid "The Roman-style core of the Seleucid army."
1510 #: simulation/data/technologies/reformed_army_sele.json
1511 msgid "Unlock the Champion Infantry Swordsman."
1514 #: simulation/data/technologies/roman_reforms.json
1515 msgid "Marian Reforms"
1518 #: simulation/data/technologies/roman_reforms.json
1520 "Regularize the army into a professional, organized force. The Marian reforms"
1521 " were a series of military reforms in the last century BC attributed to "
1522 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1523 "and standardization of the heavy infantry unit: the Legionary."
1526 #: simulation/data/technologies/roman_reforms.json
1528 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1529 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1533 #: simulation/data/technologies/roman_roads.json
1537 #: simulation/data/technologies/roman_roads.json
1538 msgid "Viae Romanum"
1541 #: simulation/data/technologies/roman_roads.json
1542 msgid "All roads lead to Rome."
1545 #: simulation/data/technologies/roman_roads.json
1546 msgid "All Land Units +5% movement speed."
1549 #: simulation/data/technologies/serapis_cult.json
1550 msgid "Serapis Cult"
1553 #: simulation/data/technologies/serapis_cult.json
1555 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1556 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1557 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1558 "trappings, and combined iconography from a great many cults, signifying both"
1559 " abundance and resurrection. A serapeion was any temple or religious "
1560 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1561 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1565 #: simulation/data/technologies/serapis_cult.json
1566 msgid "+2.0 metal trickle per second."
1569 #: simulation/data/technologies/ship_capture_resistance.json
1573 #: simulation/data/technologies/ship_capture_resistance.json
1574 msgid "Marines were a vital part of ship defense and offense."
1577 #: simulation/data/technologies/ship_capture_resistance.json
1578 msgid "All Warships +40% capture resistance."
1581 #: simulation/data/technologies/ship_capture_resistance.json
1585 #: simulation/data/technologies/ship_cost_time.json
1586 msgid "Naval Architects"
1587 msgstr "საზღვაო ხუროთმოძღვრები"
1589 #: simulation/data/technologies/ship_cost_time.json
1590 msgid "Ships −20% construction time."
1593 #: simulation/data/technologies/ship_health.json
1594 msgid "Reinforced Hull"
1597 #: simulation/data/technologies/ship_health.json
1598 msgid "Wooden reinforcement beams for ship hulls."
1599 msgstr "ხის გამაუმჯობესებელი სხივები გემის ტანებისთვის."
1601 #: simulation/data/technologies/ship_health.json
1602 msgid "Ships +25% health, but −10% speed."
1605 #: simulation/data/technologies/ship_movement_speed.json
1606 msgid "Experienced Crews"
1609 #: simulation/data/technologies/ship_movement_speed.json
1611 "Train your oarsmen and sailors to move more efficiently and speed up your "
1615 #: simulation/data/technologies/ship_movement_speed.json
1616 msgid "Ships +10% movement speed."
1619 #: simulation/data/technologies/ship_vision.json
1623 #: simulation/data/technologies/ship_vision.json
1625 "Lookouts aboard ship were important for sighting land, spotting navigational"
1626 " hazards, and directing fire in battle."
1629 #: simulation/data/technologies/ship_vision.json
1631 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1632 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1635 #: simulation/data/technologies/ship_vision.json
1639 #: simulation/data/technologies/siege_attack.json
1640 msgid "Advanced Siege"
1641 msgstr "გამოცდილი საალყე"
1643 #: simulation/data/technologies/siege_attack.json
1644 msgid "Advanced technologies improve siege efficiency."
1647 #: simulation/data/technologies/siege_attack.json
1648 msgid "Siege Engines +25% attack crush damage."
1651 #: simulation/data/technologies/siege_bolt_accuracy.json
1652 msgid "Bolt Accuracy"
1653 msgstr "ისრის სიზუსტე"
1655 #: simulation/data/technologies/siege_bolt_accuracy.json
1656 msgid "Improvement to projectile accuracy."
1659 #: simulation/data/technologies/siege_bolt_accuracy.json
1660 msgid "Bolt Shooters −20% ranged attack spread."
1663 #: simulation/data/technologies/siege_cost_time.json
1667 #: simulation/data/technologies/siege_cost_time.json
1668 msgid "The science or craft of laying or carrying out sieges."
1671 #: simulation/data/technologies/siege_cost_time.json
1672 msgid "Siege Engines −20% construction time."
1675 #: simulation/data/technologies/siege_health.json
1676 msgid "Armor Plating"
1679 #: simulation/data/technologies/siege_health.json
1681 "Cover the exterior with iron plates to protect against fire and projectiles."
1684 #: simulation/data/technologies/siege_health.json
1685 msgid "Battering Rams and Siege Towers +25% health."
1688 #: simulation/data/technologies/siege_pack_unpack.json
1689 msgid "Military Engineers"
1690 msgstr "სამხედრო ინჟინრები"
1692 #: simulation/data/technologies/siege_pack_unpack.json
1693 msgid "Military engineers are responsible for improvements in siege engines."
1696 #: simulation/data/technologies/siege_pack_unpack.json
1697 msgid "Siege Engines –40% pack and unpack time."
1700 #: simulation/data/technologies/silk_road.json
1704 #: simulation/data/technologies/silk_road.json
1705 msgid "Traders +20% international trade bonus."
1708 #: simulation/data/technologies/silvershields.json
1709 msgid "Silver Shields Regiment"
1712 #: simulation/data/technologies/silvershields.json
1714 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1715 "the Macedonian army."
1718 #: simulation/data/technologies/silvershields.json
1720 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1721 "and attack damage."
1724 #: simulation/data/technologies/soldier_attack_melee_01.json
1726 msgstr "გვერდითი იარაღი"
1728 #: simulation/data/technologies/soldier_attack_melee_01.json
1732 #: simulation/data/technologies/soldier_attack_melee_01.json
1734 "Often, a soldier would carry a secondary weapon in addition to his primary "
1735 "weapon of choice, to be drawn when the primary weapon has failed or been "
1739 #: simulation/data/technologies/soldier_attack_melee_01.json
1743 #: simulation/data/technologies/soldier_attack_melee_01.json
1744 #: simulation/data/technologies/soldier_attack_melee_02.json
1745 msgid "Soldiers +15% melee attack damage."
1748 #: simulation/data/technologies/soldier_attack_melee_02.json
1749 msgid "Iron Weapons"
1750 msgstr "რკინის იარაღები"
1752 #: simulation/data/technologies/soldier_attack_melee_02.json
1753 msgid "Using iron instead of bronze gave weapons additional power."
1754 msgstr "რკინის გამოყენება ბრინჯაოს ნაცვლად იარაღს აძლევს დამატებით ძალას."
1756 #: simulation/data/technologies/soldier_attack_melee_03.json
1757 msgid "Carburization"
1760 #: simulation/data/technologies/soldier_attack_melee_03.json
1762 "By adding a small amount of carbon during the iron smelting process, a "
1763 "stronger material, steel, can be forged."
1766 #: simulation/data/technologies/soldier_attack_melee_03.json
1767 msgid "Soldiers +20% melee attack damage."
1770 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1771 msgid "Steel Working"
1772 msgstr "ფოლადზე მუშაობა"
1774 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1776 msgstr "ვუცის ფოლადი"
1778 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1779 msgid "Toledo Steel"
1780 msgstr "ტოლედოს ფოლადი"
1782 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1784 "Secret steel working techniques give sword blades distinctive and beautiful "
1785 "markings. Not only that, but the steel's hardness is unparalleled."
1786 msgstr "ფარული, ფოლადთან სამუშაო ტექნიკები აძლევს ხმლს პირებს განსაკუთრებულ და ლამაზ აღნიშვნებს. არამარტო ეს, ფოლადის სიმტკიცე ხდება შეუდარებელი."
1788 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1790 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1793 #: simulation/data/technologies/soldier_attack_ranged_01.json
1794 msgid "Improved Fletching"
1797 #: simulation/data/technologies/soldier_attack_ranged_01.json
1799 "Improving the fletching of arrows increases their stability and speed, and "
1800 "thus their penetration."
1803 #: simulation/data/technologies/soldier_attack_ranged_01.json
1804 #: simulation/data/technologies/soldier_attack_ranged_02.json
1805 msgid "Soldiers +15% ranged attack damage."
1808 #: simulation/data/technologies/soldier_attack_ranged_02.json
1809 msgid "Iron Arrowheads"
1812 #: simulation/data/technologies/soldier_attack_ranged_02.json
1813 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1816 #: simulation/data/technologies/soldier_attack_ranged_03.json
1817 msgid "Trilobate Arrowheads"
1820 #: simulation/data/technologies/soldier_attack_ranged_03.json
1821 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1824 #: simulation/data/technologies/soldier_attack_ranged_03.json
1825 msgid "Soldiers +20% ranged attack damage."
1828 #: simulation/data/technologies/soldier_ranged_experience.json
1829 msgid "Ranged Soldiers +25% promotion experience."
1832 #: simulation/data/technologies/soldier_resistance_hack_01.json
1833 msgid "Quilted Body Armor"
1834 msgstr "დალიანდაგებული ტანის ჯავშანი"
1836 #: simulation/data/technologies/soldier_resistance_hack_01.json
1837 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1840 #: simulation/data/technologies/soldier_resistance_hack_01.json
1844 #: simulation/data/technologies/soldier_resistance_hack_01.json
1845 #: simulation/data/technologies/soldier_resistance_hack_02.json
1846 msgid "Soldiers +1 hack resistance."
1849 #: simulation/data/technologies/soldier_resistance_hack_02.json
1850 msgid "Laminated Linen Body Armor"
1851 msgstr "ფენოვანი ტილოს ტანის ჯავშანი"
1853 #: simulation/data/technologies/soldier_resistance_hack_02.json
1854 msgid "Body armor made from laminated linen."
1857 #: simulation/data/technologies/soldier_resistance_hack_02.json
1861 #: simulation/data/technologies/soldier_resistance_hack_03.json
1862 msgid "Mail Body Armor"
1865 #: simulation/data/technologies/soldier_resistance_hack_03.json
1866 msgid "Body armor made of small metal rings linked together."
1869 #: simulation/data/technologies/soldier_resistance_hack_03.json
1870 msgid "Soldiers +2 hack resistance."
1873 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1874 msgid "Wooden Shield"
1877 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1879 "Wooden shields are heavier but much better able to resist projectiles and "
1880 "blows than wicker-frame shields."
1883 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1884 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1885 msgid "Soldiers +1 pierce resistance."
1888 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1892 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1893 msgid "Strengthen shields with a metal rim or spine."
1896 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1897 msgid "Improved Shield Alloys"
1900 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1901 msgid "Strengthen shields further with stronger metal alloys."
1904 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1905 msgid "Soldiers +2 pierce resistance."
1908 #: simulation/data/technologies/spy_counter.json
1909 msgid "Counterintelligence"
1912 #: simulation/data/technologies/spy_counter.json
1913 msgid "Recruit a network of informants to watch over your people."
1916 #: simulation/data/technologies/spy_counter.json
1917 msgid "Make your units 50% more expensive to bribe."
1920 #: simulation/data/technologies/stable_batch_training.json
1922 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1923 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1926 #: simulation/data/technologies/stable_batch_training.json
1927 msgid "Decrease batch training time of units trained in Stables."
1930 #: simulation/data/technologies/subterranean_aqueducts.json
1931 msgid "Subterranean Aqueducts"
1934 #: simulation/data/technologies/subterranean_aqueducts.json
1938 #: simulation/data/technologies/subterranean_aqueducts.json
1940 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1944 #: simulation/data/technologies/subterranean_aqueducts.json
1945 msgid "Ice House +1 trickle food rate per second."
1948 #: simulation/data/technologies/tower_crenellations.json
1949 msgid "Crenellations"
1950 msgstr "გალავნის ღარები"
1952 #: simulation/data/technologies/tower_crenellations.json
1954 "Crenellations on the battlements allow soldiers wider range of fire in "
1956 msgstr "გალავნის ღარები ჯარისკაცებს აძლევს სროლის ფართო არჩევანს დაცვისთვის."
1958 #: simulation/data/technologies/tower_crenellations.json
1959 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1962 #: simulation/data/technologies/tower_health.json
1963 msgid "Sturdy Foundations"
1964 msgstr "მტკიცე საძირკვლები"
1966 #: simulation/data/technologies/tower_health.json
1967 msgid "Reinforce the foundations in preparation of an attack."
1968 msgstr "გააუმჯობესე საძირკვლები თავდასხმის მზადებაში."
1970 #: simulation/data/technologies/tower_health.json
1971 msgid "Towers +25% health."
1974 #: simulation/data/technologies/tower_murderholes.json
1975 msgid "Murder Holes"
1978 #: simulation/data/technologies/tower_murderholes.json
1979 msgid "Murder holes allow hitting enemies at the foot of the tower."
1982 #: simulation/data/technologies/tower_murderholes.json
1983 msgid "Sentry and Stone Towers have 0 minimum attack range."
1986 #: simulation/data/technologies/tower_range.json
1987 msgid "Arrow Shooters"
1988 msgstr "ისრის მსროლელი"
1990 #: simulation/data/technologies/tower_range.json
1991 msgid "Arrow shooters increase the maximum range of the fire arrows."
1992 msgstr "მსროლელები ზრდიან სროლის მანძილს."
1994 #: simulation/data/technologies/tower_range.json
1995 msgid "Sentry and Stone Towers +8 attack range."
1998 #: simulation/data/technologies/tower_watch.json
2000 msgstr "ავტომატური სასროლი"
2002 #: simulation/data/technologies/tower_watch.json
2006 #: simulation/data/technologies/tower_watch.json
2010 #: simulation/data/technologies/tower_watch.json
2011 msgid "A night's watch increases vigilance."
2012 msgstr "ღამის მეთვალყურეობა ზრდის სიფხიზლეს."
2014 #: simulation/data/technologies/tower_watch.json
2015 msgid "Sentry and Stone Towers +1 default arrow count."
2018 #: simulation/data/technologies/tower_watch.json
2019 msgid "Nyktophylakes"
2022 #: simulation/data/technologies/trade_commercial_treaty.json
2023 msgid "Commercial Treaty"
2026 #: simulation/data/technologies/trade_commercial_treaty.json
2027 msgid "Improve the international trading profit."
2030 #: simulation/data/technologies/trade_commercial_treaty.json
2031 msgid "Traders +10% trade profit between allies."
2034 #: simulation/data/technologies/trade_gain_01.json
2038 #: simulation/data/technologies/trade_gain_01.json
2039 #: simulation/data/technologies/trade_gain_02.json
2040 msgid "The progress in handicraft improves the trading profit."
2043 #: simulation/data/technologies/trade_gain_01.json
2044 #: simulation/data/technologies/trade_gain_02.json
2045 msgid "Traders +15% trade gain."
2048 #: simulation/data/technologies/trade_gain_02.json
2049 msgid "Advanced Handicraft"
2052 #: simulation/data/technologies/trader_health.json
2053 msgid "Trade Caravan"
2056 #: simulation/data/technologies/trader_health.json
2057 msgid "Traders traveling together in caravans are less vulnerable."
2060 #: simulation/data/technologies/trader_health.json
2061 msgid "Land Traders +50% health."
2064 #: simulation/data/technologies/traditional_army_sele.json
2065 msgid "Traditional Army"
2068 #: simulation/data/technologies/traditional_army_sele.json
2069 msgid "The Macedonian-style core of the Seleucid army."
2072 #: simulation/data/technologies/traditional_army_sele.json
2073 msgid "Unlock the Champion Infantry Pikeman."
2076 #: simulation/data/technologies/tyrtean_paeans.json
2077 msgid "Tyrtean Paeans"
2080 #: simulation/data/technologies/tyrtean_paeans.json
2082 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2083 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2084 "warrior poet of Sparta, during the First Messenian War."
2087 #: simulation/data/technologies/tyrtean_paeans.json
2088 msgid "Champion Hoplites +10% movement speed."
2091 #: simulation/data/technologies/unit_advanced.json
2093 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2094 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2095 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2096 "damage; Ranged units −20% spread."
2099 #: simulation/data/technologies/unit_elite.json
2101 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2102 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2103 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2107 #: simulation/data/technologies/unlock_champion_cavalry.json
2108 msgid "Unlock Champion Cavalry"
2111 #: simulation/data/technologies/unlock_champion_cavalry.json
2112 msgid "Unlock Champion Cavalry at the Stable."
2115 #: simulation/data/technologies/unlock_champion_cavalry.json
2116 #: simulation/data/technologies/unlock_champion_chariots.json
2117 #: simulation/data/technologies/unlock_champion_infantry.json
2119 "Guard units (Champions) are professionals who wield the best weapons and "
2120 "have the best training."
2121 msgstr "დამცველი ერთეულები (ფალავნები) არიან პროფესიონალები რომელთაც უპყრიათ საუკეთესო იარაღი და არიან ყველაზე კარგად გაწვრთნილები."
2123 #: simulation/data/technologies/unlock_champion_chariots.json
2124 msgid "Unlock Champion Chariots"
2127 #: simulation/data/technologies/unlock_champion_chariots.json
2128 msgid "Unlock Champion Chariots at the Stable."
2131 #: simulation/data/technologies/unlock_champion_infantry.json
2132 msgid "Unlock Champion Infantry"
2135 #: simulation/data/technologies/unlock_champion_infantry.json
2136 msgid "Regio Cohors"
2139 #: simulation/data/technologies/unlock_champion_infantry.json
2140 msgid "Unlock Champions Infantry at the Barracks."
2143 #: simulation/data/technologies/unlock_champion_infantry.json
2147 #: simulation/data/technologies/unlock_females_house.json
2148 msgid "Fertility Festival"
2149 msgstr "ნაყოფიერების დღესასწაული"
2151 #: simulation/data/technologies/unlock_females_house.json
2155 #: simulation/data/technologies/unlock_females_house.json
2156 msgid "A festival attended by women-only, to celebrate female fertility."
2157 msgstr "დღესასწაული ქალების ნაყოფიერების აღსანიშნავად, რომელსაც მხოლოდ ქალები ესწრებიან."
2159 #: simulation/data/technologies/unlock_females_house.json
2160 msgid "Unlock the ability to train women from houses."
2161 msgstr "გახსენი შესაძლებლობა რომ ქალები სახლებიდან გაწვრთნა."
2163 #: simulation/data/technologies/unlock_females_house.json
2164 msgid "Thesmophoria"
2167 #: simulation/data/technologies/unlock_neodamodes.json
2168 msgid "Unlock Neodamodes"
2171 #: simulation/data/technologies/unlock_neodamodes.json
2173 "In ancient Sparta, the Helots who were freed by the state in reward for "
2174 "military service were known as Neodamodes."
2177 #: simulation/data/technologies/unlock_neodamodes.json
2178 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2181 #: simulation/data/technologies/unlock_shared_dropsites.json
2185 #: simulation/data/technologies/unlock_shared_dropsites.json
2187 "The extension of trade leads to the permanent establishment of storekeepers "
2188 "and their families in foreign countries, allowing them to exploit the wealth"
2189 " of these countries."
2192 #: simulation/data/technologies/unlock_shared_dropsites.json
2193 msgid "Requires three Traders"
2196 #: simulation/data/technologies/unlock_shared_dropsites.json
2197 msgid "Allows using allied dropsites."
2200 #: simulation/data/technologies/unlock_shared_los.json
2204 #: simulation/data/technologies/unlock_shared_los.json
2206 "By means of trading and travelling people explored beyond the boundaries of "
2207 "their lands and drew maps of it in order to share and memorize their "
2211 #: simulation/data/technologies/unlock_shared_los.json
2213 "See what your allies see, browse their summary and check their resources and"
2214 " population count in the top panel."
2217 #: simulation/data/technologies/unlock_spies.json
2221 #: simulation/data/technologies/unlock_spies.json
2223 "Merchants' first goal was trading, but they also gathered information about "
2224 "the countries they crossed."
2227 #: simulation/data/technologies/unlock_spies.json
2229 "Allows bribing the units of other players in order to share their vision."
2232 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2233 msgid "Expertise In War"
2236 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2237 msgid "Hire professional mercenaries to fight in your army."
2240 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2241 msgid "Mercenaries start at Advanced rank."
2244 #: simulation/data/technologies/warship_arrow_attack.json
2245 msgid "Naval Oxybeles"
2248 #: simulation/data/technologies/warship_arrow_attack.json
2249 msgid "Mounting bolt shooters onto ships helped give added firepower."
2252 #: simulation/data/technologies/warship_arrow_attack.json
2253 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2256 #: simulation/data/technologies/warship_fireship_attack.json
2257 msgid "Burning Pitch"
2260 #: simulation/data/technologies/warship_fireship_attack.json
2262 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2263 "help seal the hulls of boats as well as assist in igniting enemy ships."
2266 #: simulation/data/technologies/warship_fireship_attack.json
2267 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2270 #: simulation/data/technologies/warship_fireship_attack.json
2271 msgid "Fire Ships +25% health and +25% attack damage."
2274 #: simulation/data/technologies/warship_health.json
2275 msgid "Undergirding Cables"
2278 #: simulation/data/technologies/warship_health.json
2279 msgid "The hypozomata brace the structure of a ship."
2282 #: simulation/data/technologies/warship_health.json
2283 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2286 #: simulation/data/technologies/warship_health.json
2287 msgid "Arrow Ships and Ramming Ships +25% health."
2290 #: simulation/data/technologies/warship_health.json
2294 #: simulation/data/technologies/warship_ramming_attack.json
2298 #: simulation/data/technologies/warship_ramming_attack.json
2299 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2302 #: simulation/data/technologies/warship_ramming_attack.json
2303 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2306 #: simulation/data/technologies/warship_ramming_attack.json
2307 msgid "Ramming Ships +30% attack damage."
2310 #: simulation/data/technologies/warship_ramming_attack.json
2314 #: simulation/data/technologies/warship_ramming_speed.json
2315 msgid "Flanking Maneuvers"
2318 #: simulation/data/technologies/warship_ramming_speed.json
2320 "The flanking maneuver was attempted in order to position the ship for a "
2321 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2322 " needed to be highly trained and well-motivated."
2325 #: simulation/data/technologies/warship_ramming_speed.json
2326 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2329 #: simulation/data/technologies/warship_ramming_speed.json
2333 #: simulation/data/technologies/warship_ranged_attack.json
2334 msgid "Flaming Projectiles"
2337 #: simulation/data/technologies/warship_ranged_attack.json
2339 "Flaming munitions were very useful against wooden targets such as ships."
2342 #: simulation/data/technologies/warship_ranged_attack.json
2343 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2346 #: simulation/data/technologies/warship_ranged_attack.json
2347 msgid "Ranged Warships +10% attack damage."
2350 #: simulation/data/technologies/warship_resistance.json
2351 msgid "Ship Cladding"
2354 #: simulation/data/technologies/warship_resistance.json
2355 msgid "Armor for the flanks of a warship."
2358 #: simulation/data/technologies/warship_resistance.json
2360 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2364 #: simulation/data/technologies/warship_siege_attack.json
2365 msgid "Naval Ballistae"
2368 #: simulation/data/technologies/warship_siege_attack.json
2369 msgid "Mounting stronger catapults onto ships helped give added firepower."
2372 #: simulation/data/technologies/warship_siege_attack.json
2373 msgid "Siege Ships +20% attack range and vision range."
2376 #: simulation/data/technologies/wonder_population_cap.json
2377 msgid "Glorious Expansion"
2378 msgstr "დიდებული გაფართოება"
2380 #: simulation/data/technologies/wonder_population_cap.json
2381 msgid "The wonder attracts many more people to your civilization."
2382 msgstr "საოცრება ხიბლავს ბევრად მეტ ადამიანს შენს ცივლიზაციაში."
2384 #: simulation/data/technologies/wonder_population_cap.json
2386 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2390 #: simulation/data/technologies/wonder_population_cap.json