1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
11 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
12 "POT-Creation-Date: 2024-06-24 07:08+0000\n"
13 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
14 "Last-Translator: Ansh Mishra, 2024\n"
15 "Language-Team: Hindi (https://app.transifex.com/wildfire-games/teams/17418/hi/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
22 #: maps/tutorials/introductory_tutorial.js:3
23 msgid "Welcome to the 0 A.D. tutorial."
24 msgstr "0 A.D. ट्यूटोरियल में आपका स्वागत है।"
26 #: maps/tutorials/introductory_tutorial.js:6
28 "Left-click on a Female Citizen and then right-click on a berry bush to make "
29 "that Female Citizen gather food. Female Citizens gather vegetables faster "
32 "एक नागरिका पर बायां-क्लिक करें और फिर उस नागरिका से भोजन संग्रह करवाने के "
33 "लिये एक बेर की झाड़ी पर दाहिना-क्लिक करें। दूसरी इकाईयों की तुलना में "
34 "नागरिकायें वनस्पति अधिक तेज संग्रह करती हैं।"
36 #: maps/tutorials/introductory_tutorial.js:15
38 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
39 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
42 "लकड़ी संग्रह शुरु करने के लिये पौर सैनिक को चुनें, फिर नगर केंद्र के पास "
43 "किसी वृक्ष पर दाहिना क्लिक करें। पौर सैनिक नागरिकाओं की तुलना में तेज लकड़ी "
46 #: maps/tutorials/introductory_tutorial.js:26
49 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
50 "Hoplite icon once to begin training a batch of Hoplites."
52 "होप्लाइटों के एक जत्थे का प्रशिक्षण शुरु करने के लिये नगर केंद्र भवन चुनें "
53 "और %(hotkey)s दबाये हुए एक बार होप्लाइट प्रतीक पर क्लिक करें।"
55 #: maps/tutorials/introductory_tutorial.js:37
56 #: maps/tutorials/introductory_tutorial.js:79
57 #: maps/tutorials/introductory_tutorial.js:161
58 #: maps/tutorials/introductory_tutorial.js:245
60 "Do not forget to press the batch training hotkey while clicking to produce "
63 "एकाधिक इकाइयों का उत्पादन करने के लिए क्लिक करते समय जत्था प्रशिक्षण हॉटकी "
66 #: maps/tutorials/introductory_tutorial.js:38
67 #: maps/tutorials/introductory_tutorial.js:162
68 msgid "Click on the Hoplite icon."
69 msgstr "होप्लाइट प्रतीक पर क्लिक करें।"
71 #: maps/tutorials/introductory_tutorial.js:46
73 "Select the two idle Female Citizens and build a House nearby by selecting "
74 "the House icon. Place the House by left-clicking on a piece of land."
76 "दो निष्क्रिय नागरिकाओं को चुनें और घर के प्रतीक को चुन कर पास में एक घर का "
77 "निर्माण करें। किसी भूमि के टुकड़े पर बायां-क्लिक करके घर स्थापित करें।"
79 #: maps/tutorials/introductory_tutorial.js:54
81 "When they are ready, select the newly trained Hoplites and assign them to "
82 "build a Storehouse beside some nearby trees. They will begin to gather wood "
83 "when it's constructed."
85 "जब वो तैयार हो जायें तब नव-प्रशिक्षित होप्लाइटों को चुनें और उन्हें निकट के "
86 "कुछ पेड़ों के पास एक भंडारगृह बनाने में लगा दें। निर्माण पूरा हो जाने पर वे "
87 "लकड़ी संग्रह करना शुरु कर देंगे।"
89 #: maps/tutorials/introductory_tutorial.js:64
92 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
93 "Skirmisher icon in the Civic Center."
96 #: maps/tutorials/introductory_tutorial.js:80
97 msgid "Click on the Skirmisher icon."
98 msgstr "स्किर्मिशर आइकन पर क्लिक करें।"
100 #: maps/tutorials/introductory_tutorial.js:88
102 "Build a Farmstead in an open space beside the Civic Center using any idle "
106 #: maps/tutorials/introductory_tutorial.js:100
107 msgid "Let's wait for the Farmstead to be built."
108 msgstr "आइए फार्मस्टेड के निर्माण की प्रतीक्षा करें।"
110 #: maps/tutorials/introductory_tutorial.js:112
112 "Once the Farmstead is constructed, its builders will automatically begin "
113 "gathering food if there is any nearby. Select the builders and instead make "
114 "them construct a Field beside the Farmstead."
117 #: maps/tutorials/introductory_tutorial.js:136
119 "The Field's builders will now automatically begin gathering food from the "
120 "Field. Using the newly created group of skirmishers, get them to build "
121 "another House nearby."
124 #: maps/tutorials/introductory_tutorial.js:144
126 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
127 "with it selected right-click on a tree nearby. Units from the Civic Center "
128 "will now automatically gather wood."
131 #: maps/tutorials/introductory_tutorial.js:176
133 "Select the Civic Center, then hover the cursor over the tree and right-click"
134 " when you see your cursor change into a wood icon."
137 #: maps/tutorials/introductory_tutorial.js:185
139 "Build a Barracks nearby. Whenever your population limit is reached, build an"
140 " extra House using any available builder units. This will be the fifth "
141 "Village Phase structure that you have built, allowing you to advance to the "
145 #: maps/tutorials/introductory_tutorial.js:193
147 "Select the Civic Center again and advance to Town Phase by clicking on the "
148 "II icon (you have to wait for the barracks to be built first). This will "
149 "allow Town Phase buildings to be constructed."
152 #: maps/tutorials/introductory_tutorial.js:205
154 "While waiting for the phasing up, you may reassign your idle workers to "
155 "gathering the resources you are short of."
158 #: maps/tutorials/introductory_tutorial.js:220
160 "Order the idle Skirmishers to build an outpost to the north east at the edge"
161 " of your territory."
164 #: maps/tutorials/introductory_tutorial.js:228
166 "Start training a batch of Female Citizens in the Civic Center and set its "
167 "rally point to the Field (right click on it)."
170 #: maps/tutorials/introductory_tutorial.js:246
171 #: maps/tutorials/starting_economy_walkthrough.js:348
172 msgid "Click on the Female Citizen icon."
173 msgstr "महिला नागरिक आइकन पर क्लिक करें।"
175 #: maps/tutorials/introductory_tutorial.js:266
177 "Prepare for an attack by an enemy player. Train more soldiers using the "
178 "Barracks, and get idle soldiers to build a Tower near your Outpost."
181 #: maps/tutorials/introductory_tutorial.js:274
183 "Build a Forge and research the Infantry Training technology (sword icon) to "
184 "improve infantry hack attack."
187 #: maps/tutorials/introductory_tutorial.js:282
188 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
191 #: maps/tutorials/introductory_tutorial.js:290
192 msgid "Try to repel the attack."
193 msgstr "हमले को विफल करने का प्रयास करें।"
195 #: maps/tutorials/introductory_tutorial.js:300
197 "The enemy attack has been thwarted. Now build a market and a temple while "
198 "you assign new units to gather required resources."
201 #: maps/tutorials/introductory_tutorial.js:321
203 "Once you meet the City Phase requirements, select your Civic Center and "
204 "advance to City Phase."
207 #: maps/tutorials/introductory_tutorial.js:333
209 "While waiting for the phase change, you may train more soldiers at the "
213 #: maps/tutorials/introductory_tutorial.js:345
215 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
216 "construct 2 Battering Rams."
219 #: maps/tutorials/introductory_tutorial.js:367
221 "Stop all your soldiers gathering resources and instead task small groups to "
222 "find the enemy Civic Center on the map. Once the enemy's base has been "
223 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
226 #: maps/tutorials/introductory_tutorial.js:368
227 msgid "Female Citizens should continue to gather resources."
228 msgstr "महिला नागरिकों को संसाधन जुटाते रहना चाहिए।"
230 #: maps/tutorials/introductory_tutorial.js:379
231 msgid "The enemy has been defeated. These tutorial tasks are now completed."
232 msgstr "शत्रु पराजित हो गया। ये ट्यूटोरियल कार्य अब पूरे हो गए हैं।"
234 #: maps/tutorials/introductory_tutorial.xml:Description:39
235 msgid "This is a basic tutorial to get you started playing 0 A.D."
236 msgstr "यह आपको 0 A.D. खेलना शुरू करने के लिए एक बुनियादी ट्यूटोरियल है।"
238 #: maps/tutorials/introductory_tutorial.xml:Name:39
239 msgid "Introductory Tutorial"
242 #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39
243 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
247 #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39
251 #: maps/tutorials/starting_economy_walkthrough.js:4
253 "This tutorial will teach the basics of developing your economy. Typically, "
254 "you will start with a Civic Center and a couple units in Village Phase and "
255 "ultimately, your goal will be to develop and expand your empire, often by "
256 "evolving to Town Phase and City Phase afterward.\n"
259 #: maps/tutorials/starting_economy_walkthrough.js:6
263 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
266 #: maps/tutorials/starting_economy_walkthrough.js:9
268 "You can change the level of zoom using the mouse wheel and the camera view "
269 "using any of your keyboard's arrow keys.\n"
272 #: maps/tutorials/starting_economy_walkthrough.js:10
273 msgid "Adjust the game window to your preferences.\n"
276 #: maps/tutorials/starting_economy_walkthrough.js:12
280 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
283 #: maps/tutorials/starting_economy_walkthrough.js:19
285 "To start off, select your building, the Civic Center, by clicking on it. A "
286 "selection ring in the color of your civilization will be displayed after "
290 #: maps/tutorials/starting_economy_walkthrough.js:24
292 "Now that the Civic Center is selected, you will notice that a production "
293 "panel will appear on the lower right of your screen detailing the actions "
294 "that the buildings supports. For the production panel, available actions are"
295 " not masked in any color, while an icon masked in either grey or red "
296 "indicates that the action has not been unlocked or you do not have "
297 "sufficient resources to perform that action, respectively. Additionally, you"
298 " can hover the cursor over any icon to show a tooltip with more details.\n"
301 #: maps/tutorials/starting_economy_walkthrough.js:25
303 "The top row of buttons contains portraits of units that may be trained at "
304 "the building while the bottom one or two rows will have researchable "
305 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
306 "that advancing to Town Phase requires both more constructed structures as "
307 "well as more food and wood resources."
310 #: maps/tutorials/starting_economy_walkthrough.js:30
312 "You have two main types of starting units: Female Citizens and Citizen "
313 "Soldiers. Female Citizens are purely economic units; they have low health "
314 "and little to no attack. Citizen Soldiers are workers by default, but in "
315 "times of need, can utilize a weapon to fight. You have two categories of "
316 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
317 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
318 "only gather meat from animals.\n"
321 #: maps/tutorials/starting_economy_walkthrough.js:35
323 "As a general rule of thumb, left-clicking represents selection while right-"
324 "clicking with an entity selected represents an order (gather, build, fight, "
328 #: maps/tutorials/starting_economy_walkthrough.js:40
330 "At this point, food and wood are the most important resources for developing"
331 " your economy, so let's start with gathering food. Female Citizens gather "
332 "vegetables faster than other units.\n"
335 #: maps/tutorials/starting_economy_walkthrough.js:41
336 msgid "There are primarily three ways to select units:\n"
339 #: maps/tutorials/starting_economy_walkthrough.js:42
341 "1) Hold the left mouse button and drag a selection rectangle that encloses "
342 "the units you want to select.\n"
345 #: maps/tutorials/starting_economy_walkthrough.js:43
347 "2) Click on one of them and then add additional units to your selection by "
348 "holding Shift and clicking each additional unit (or also via the above "
349 "selection rectangle).\n"
352 #: maps/tutorials/starting_economy_walkthrough.js:45
355 "3) Double-click on a unit. This will select every unit of the same type as "
356 "the specified unit in your visible window. %(hotkey)s+double-click will "
357 "select all units of the same type on the entire map.\n"
360 #: maps/tutorials/starting_economy_walkthrough.js:48
362 "You can click on an empty space on the map to reset the selection. Try each "
363 "of these methods before tasking all of your Female Citizens to gather the "
364 "berries to the southeast of your Civic Center by right-clicking on the "
365 "berries when you have all the Female Citizens selected."
368 #: maps/tutorials/starting_economy_walkthrough.js:59
370 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
371 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
372 "on the nearest tree."
375 #: maps/tutorials/starting_economy_walkthrough.js:70
377 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
378 " him to hunt the chickens around your Civic Center in similar fashion."
381 #: maps/tutorials/starting_economy_walkthrough.js:81
383 "All your units are now gathering resources. We should train more units!\n"
386 #: maps/tutorials/starting_economy_walkthrough.js:82
388 "First, let's set a rally point. Setting a rally point on a building that can"
389 " train units will automatically designate a task to the new unit upon "
390 "completion of training. We want to send the newly trained units to gather "
391 "wood on the group of trees to the south of the Civic Center. To do so, "
392 "select the Civic Center by clicking on it and then right-click on one of the"
396 #: maps/tutorials/starting_economy_walkthrough.js:83
398 "Rally points are indicated by a small flag at the end of the blue line."
401 #: maps/tutorials/starting_economy_walkthrough.js:91
403 "Select the Civic Center, then hover the cursor over a tree and right-click "
404 "when you see the cursor change into a wood icon."
407 #: maps/tutorials/starting_economy_walkthrough.js:100
409 "Now that the rally point is set, we can produce additional units and they "
410 "will do their assigned task automatically.\n"
413 #: maps/tutorials/starting_economy_walkthrough.js:101
415 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
416 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
417 " (holding Shift trains a batch of five units). You can also train units "
418 "individually by simply clicking, but training 5 units together takes less "
419 "time than training 5 units individually."
422 #: maps/tutorials/starting_economy_walkthrough.js:111
423 msgid "Do not forget to hold Shift while clicking to train several units."
426 #: maps/tutorials/starting_economy_walkthrough.js:112
427 msgid "Hold Shift and click on the Hoplite icon."
430 #: maps/tutorials/starting_economy_walkthrough.js:121
431 #: maps/tutorials/starting_economy_walkthrough.js:180
432 msgid "Let's wait for the units to be trained.\n"
435 #: maps/tutorials/starting_economy_walkthrough.js:122
437 "While waiting, direct your attention to the panel at the top of your screen."
438 " On the upper left, you will see your current resource supply (food, wood, "
439 "stone, and metal). As each worker brings resources back to the Civic Center "
440 "(or another dropsite), you will see the amount of the corresponding resource"
444 #: maps/tutorials/starting_economy_walkthrough.js:123
446 "This is a very important concept to keep in mind: gathered resources have to"
447 " be brought back to a dropsite to be accounted, and you should always try to"
448 " minimize the distance between resource and nearest dropsite to improve your"
449 " gathering efficiency."
452 #: maps/tutorials/starting_economy_walkthrough.js:132
454 "The newly trained units automatically go to the trees and start gathering "
458 #: maps/tutorials/starting_economy_walkthrough.js:133
460 "But as they have to bring it back to the Civic Center to deposit it, their "
461 "gathering efficiency suffers from the distance. To fix that, we can build a "
462 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
463 " so, select your five newly trained Citizen Soldiers and look for the "
464 "construction panel on the bottom right, click on the Storehouse icon, move "
465 "the mouse as close as possible to the trees you want to gather and click on "
466 "a valid place to build the dropsite.\n"
469 #: maps/tutorials/starting_economy_walkthrough.js:134
471 "Invalid (obstructed) positions will show the building preview overlay in "
475 #: maps/tutorials/starting_economy_walkthrough.js:144
477 "The selected Citizens will automatically start constructing the building "
478 "once you place the foundation."
481 #: maps/tutorials/starting_economy_walkthrough.js:155
483 "When construction finishes, the builders default to gathering wood "
487 #: maps/tutorials/starting_economy_walkthrough.js:156
489 "Let's train some Female Citizens to gather more food. Select the Civic "
490 "Center, hold Shift and click on the Female Citizen icon to train five Female"
494 #: maps/tutorials/starting_economy_walkthrough.js:170
495 msgid "Do not forget to hold Shift and click to train several units."
498 #: maps/tutorials/starting_economy_walkthrough.js:171
499 msgid "Hold shift and click on the Female Citizen icon."
502 #: maps/tutorials/starting_economy_walkthrough.js:181
504 "In the meantime, we seem to have enough workers gathering wood. We should "
505 "remove the current rally point of the Civic Center away from gathering wood."
506 " For that purpose, right-click on the Civic Center when it is selected (and "
507 "the flag icon indicating the rally point is crossed out)."
510 #: maps/tutorials/starting_economy_walkthrough.js:195
511 msgid "The units should be ready soon.\n"
514 #: maps/tutorials/starting_economy_walkthrough.js:196
516 "In the meantime, direct your attention to your population count on the top "
517 "panel. It is the fifth item from the left, after the resources. It would be "
518 "prudent to keep an eye on it. It indicates your current population "
519 "(including those being trained) and the current population limit, which is "
520 "determined by your built structures."
523 #: maps/tutorials/starting_economy_walkthrough.js:209
525 "As you have nearly reached the population limit, you must increase it by "
526 "building some new structures if you want to train more units. The most cost "
527 "effective structure to increase your population limit is the House.\n"
530 #: maps/tutorials/starting_economy_walkthrough.js:210
532 "Now that the units are ready, let's see how to build several Houses in a "
536 #: maps/tutorials/starting_economy_walkthrough.js:215
538 "Select two of your newly-trained Female Citizens and ask them to build these"
539 " Houses in the empty space to the east of the Civic Center. To do so, after "
540 "selecting the Female Citizens, click on the House icon in the bottom right "
541 "panel and, while holding Shift, click first on the position in the map where"
542 " you want to build the first House, and then click on the position where you"
543 " want to build the second House (when you give a command while holding "
544 "Shift, you put the command in a queue; units automatically switch to the "
545 "next command in their queue when they finish their current command). Press "
546 "Escape to get rid of the House cursor so you don't spam Houses all over the "
550 #: maps/tutorials/starting_economy_walkthrough.js:216
552 "Reminder: to select only two Female Citizens, click on the first one and "
553 "then hold Shift and click on the second one."
556 #: maps/tutorials/starting_economy_walkthrough.js:249
558 "You may notice that berries are a finite supply of food. We will need a more"
559 " lasting food source. Fields produce an unlimited food resource, but are "
560 "slower to gather than forageable fruits.\n"
563 #: maps/tutorials/starting_economy_walkthrough.js:250
565 "But to minimize the distance between a farm and its corresponding food "
566 "dropsite, we will first build a Farmstead."
569 #: maps/tutorials/starting_economy_walkthrough.js:261
571 "Select the three remaining (idle) Female Citizens and order them to build a "
572 "Farmstead in the center of the large open area to the west of the Civic "
576 #: maps/tutorials/starting_economy_walkthrough.js:262
578 "We will need a decent chunk of space around the Farmstead to build Fields. "
579 "In addition, we can see goats on the west side to further improve our food "
580 "gathering efficiency should we ever decide to hunt them.\n"
583 #: maps/tutorials/starting_economy_walkthrough.js:263
585 "If you try to select the three idle Female Citizens by clicking and dragging"
586 " a selection rectangle over them, you might accidentally select additional "
587 "units. To avoid that, hold the I key while selecting so that only idle units"
588 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
589 "click on the cavalry unit icon of the selection panel at the bottom of the "
590 "screen to remove the cavalry unit from the current selection."
593 #: maps/tutorials/starting_economy_walkthrough.js:278
595 "When the Farmstead construction is finished, its builders will automatically"
596 " look for food, and in this case, they will go after the nearby goats.\n"
599 #: maps/tutorials/starting_economy_walkthrough.js:279
601 "But your House builders will only look for something else to build and, if "
602 "nothing found, become idle. Let's wait for them to build the Houses."
605 #: maps/tutorials/starting_economy_walkthrough.js:295
607 "When both Houses are built, select your two Female Citizens and order them "
608 "to build a Field as close as possible to the Farmstead, which is a dropsite "
609 "for all types of food."
612 #: maps/tutorials/starting_economy_walkthrough.js:305
614 "When the Field is ready, the builders will automatically start gathering "
618 #: maps/tutorials/starting_economy_walkthrough.js:306
620 "The cavalry unit should have slaughtered all chickens by now. Select it and "
621 "explore the area to the south of the Civic Center: there is a lake with some"
622 " camels around. Move your cavalry by right-clicking on the point you want to"
623 " go, and when you see a herd of camels, right-click on one of them to start "
627 #: maps/tutorials/starting_economy_walkthrough.js:317
629 "Up to five Workers can gather from a Field. To add additional Workers, "
630 "select the Civic Center and set a rally point on a Field by right-clicking "
631 "on it. If the Field is not yet finished, new Workers sent by a rally point "
632 "will help building it, and when built, they will gather food."
635 #: maps/tutorials/starting_economy_walkthrough.js:325
636 msgid "Select the Civic Center and right-click on the Field."
639 #: maps/tutorials/starting_economy_walkthrough.js:333
641 "Now click three times on the Female Citizen icon in the bottom right panel "
642 "to train three additional farmers."
645 #: maps/tutorials/starting_economy_walkthrough.js:347
646 msgid "Click without holding Shift to train a single unit."
649 #: maps/tutorials/starting_economy_walkthrough.js:358
651 "You can increase the gather rates of your workers by researching new "
652 "technologies available in some buildings.\n"
655 #: maps/tutorials/starting_economy_walkthrough.js:359
657 "The farming rate, for example, can be improved with a researchable "
658 "technology in the Farmstead. Select the Farmstead and look at its production"
659 " panel on the bottom right. You will see several researchable technologies. "
660 "Hover the cursor over them to see their costs and effects and click on the "
661 "one you want to research."
664 #: maps/tutorials/starting_economy_walkthrough.js:374
666 "We should start preparing to phase up into Town Phase, which will unlock "
667 "many more units and buildings. Select the Civic Center and hover the cursor "
668 "over the Town Phase icon to see what is still needed.\n"
671 #: maps/tutorials/starting_economy_walkthrough.js:375
673 "We now have enough resources, but one structure is missing. Although this is"
674 " an economic tutorial, it is nonetheless useful to be prepared for defense "
675 "in case of attack, so let's build Barracks.\n"
678 #: maps/tutorials/starting_economy_walkthrough.js:376
680 "Select four of your soldiers and ask them to build a Barracks: as before, "
681 "start selecting the soldiers, click on the Barracks icon in the production "
682 "panel and then lay down a foundation not far from your Civic Center where "
686 #: maps/tutorials/starting_economy_walkthrough.js:387
688 "Let's wait for the Barracks to be built. As this construction is lengthy, "
689 "you can add two soldiers to build it faster. To do so, select your Civic "
690 "Center and set up a rally point on the Barracks foundation by right-clicking"
691 " on it (you should see a hammer icon). Then produce two more builders by "
692 "clicking on the Hoplite icon twice."
695 #: maps/tutorials/starting_economy_walkthrough.js:397
697 "You should now be able to research Town Phase. Select the Civic Center and "
698 "click on the technology icon.\n"
701 #: maps/tutorials/starting_economy_walkthrough.js:398
703 "If you still miss some resources (icon with red overlay), wait for them to "
704 "be gathered by your workers."
707 #: maps/tutorials/starting_economy_walkthrough.js:412
709 "In later phases, you need usually stone and metal to build bigger structures"
710 " and train better soldiers. Hence, while waiting for the research to be "
711 "done, you will send half of your idle Citizen Soldiers (who have finished "
712 "building the Barracks) to gather stone and the other half to gather metal.\n"
715 #: maps/tutorials/starting_economy_walkthrough.js:413
717 "To do so, we could select three Citizen Soldiers and right-click on the "
718 "stone quarry on the west of the Civic Center (the cursor changes when "
719 "hovering the stone quarry while your soldiers are selected). However, these "
720 "soldiers were gathering wood, so they may still carry some wood which would "
721 "be lost when starting to gather another resource."
724 #: maps/tutorials/starting_economy_walkthrough.js:418
726 "Thus, we should order them to deposit their wood in the Civic Center along "
727 "the way. To do so, we will hold Shift while clicking to queue orders: select"
728 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
729 "their wood and then hold Shift and right-click on the stone quarry to gather"
733 #: maps/tutorials/starting_economy_walkthrough.js:419
735 "Perform a similar order queue with the remaining soldiers and the metal mine"
739 #: maps/tutorials/starting_economy_walkthrough.js:453
741 "This is the end of the walkthrough. This should give you a good idea of the "
742 "basics of setting up your economy."
745 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
747 "This map will give a rough guide for starting the game effectively. Early in"
748 " the game the most important thing is to gather resources as fast as "
749 "possible so you are able to build enough troops later."
752 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
753 msgid "Starting Economy Walkthrough"