1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Alexandre Raymond, 2016,2018
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
12 "Last-Translator: Alexandre Raymond, 2016,2018\n"
13 "Language-Team: Franco-Provençal (Arpitan) (http://app.transifex.com/wildfire-games/0ad/language/frp/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n > 1);\n"
20 #: simulation/templates/structures/athen/arsenal.xml:5
21 #: simulation/templates/structures/mace/arsenal.xml:5
22 #: simulation/templates/structures/ptol/arsenal.xml:5
23 #: simulation/templates/structures/sele/arsenal.xml:5
24 #: simulation/templates/structures/spart/arsenal.xml:5
28 #: simulation/templates/structures/athen/barracks.xml:12
29 #: simulation/templates/structures/mace/barracks.xml:12
30 #: simulation/templates/structures/ptol/barracks.xml:11
31 #: simulation/templates/structures/sele/barracks.xml:12
32 #: simulation/templates/structures/spart/barracks.xml:12
36 #: simulation/templates/structures/athen/civil_centre.xml:8
37 #: simulation/templates/structures/mace/civil_centre.xml:8
38 #: simulation/templates/structures/ptol/civil_centre.xml:9
39 #: simulation/templates/structures/sele/civil_centre.xml:5
40 #: simulation/templates/structures/spart/civil_centre.xml:8
44 #: simulation/templates/structures/athen/corral.xml:5
45 #: simulation/templates/structures/mace/corral.xml:5
46 #: simulation/templates/structures/ptol/corral.xml:8
47 #: simulation/templates/structures/sele/corral.xml:5
48 #: simulation/templates/structures/spart/corral.xml:5
52 #: simulation/templates/structures/athen/defense_tower.xml:9
53 #: simulation/templates/structures/mace/defense_tower.xml:9
54 #: simulation/templates/structures/ptol/defense_tower.xml:9
55 #: simulation/templates/structures/sele/defense_tower.xml:9
56 #: simulation/templates/structures/spart/defense_tower.xml:9
60 #: simulation/templates/structures/athen/dock.xml:12
61 #: simulation/templates/structures/mace/dock.xml:12
62 #: simulation/templates/structures/ptol/dock.xml:9
63 #: simulation/templates/structures/sele/dock.xml:9
64 #: simulation/templates/structures/spart/dock.xml:12
68 #: simulation/templates/structures/athen/field.xml:5
69 #: simulation/templates/structures/mace/field.xml:5
70 #: simulation/templates/structures/ptol/field.xml:5
71 #: simulation/templates/structures/sele/field.xml:5
72 #: simulation/templates/structures/spart/field.xml:5
76 #: simulation/templates/structures/athen/forge.xml:5
77 #: simulation/templates/structures/mace/forge.xml:5
78 #: simulation/templates/structures/ptol/forge.xml:5
79 #: simulation/templates/structures/sele/forge.xml:5
80 #: simulation/templates/structures/spart/forge.xml:5
84 #: simulation/templates/structures/athen/fortress.xml:9
85 #: simulation/templates/structures/mace/fortress.xml:9
86 #: simulation/templates/structures/ptol/fortress.xml:9
87 #: simulation/templates/structures/sele/fortress.xml:9
88 #: simulation/templates/structures/spart/fortress.xml:9
92 #: simulation/templates/structures/athen/gymnasium.xml:22
93 #: simulation/templates/structures/athen/gymnasium.xml:26
97 #: simulation/templates/structures/athen/gymnasium.xml:23
101 #: simulation/templates/structures/athen/gymnasium.xml:24
102 msgid "Train Champions."
105 #: simulation/templates/structures/athen/house.xml:5
106 #: simulation/templates/structures/mace/house.xml:5
107 #: simulation/templates/structures/ptol/house.xml:11
108 #: simulation/templates/structures/sele/house.xml:8
109 #: simulation/templates/structures/spart/house.xml:5
113 #: simulation/templates/structures/athen/market.xml:5
114 #: simulation/templates/structures/mace/market.xml:5
115 #: simulation/templates/structures/ptol/market.xml:9
116 #: simulation/templates/structures/sele/market.xml:5
117 #: simulation/templates/structures/spart/market.xml:5
121 #: simulation/templates/structures/athen/outpost.xml:5
122 #: simulation/templates/structures/mace/outpost.xml:5
123 #: simulation/templates/structures/ptol/outpost.xml:5
124 #: simulation/templates/structures/sele/outpost.xml:5
125 #: simulation/templates/structures/spart/outpost.xml:5
129 #: simulation/templates/structures/athen/prytaneion.xml:25
130 msgid "Council Chamber"
133 #: simulation/templates/structures/athen/prytaneion.xml:26
137 #: simulation/templates/structures/athen/prytaneion.xml:27
138 msgid "Train Heroes and research technologies."
141 #: simulation/templates/structures/athen/prytaneion.xml:29
142 #: simulation/templates/structures/gaul/assembly.xml:31
143 #: simulation/templates/structures/spart/gerousia.xml:26
147 #: simulation/templates/structures/athen/range.xml:8
148 #: simulation/templates/structures/mace/range.xml:8
149 #: simulation/templates/structures/ptol/range.xml:8
150 #: simulation/templates/structures/sele/range.xml:8
151 #: simulation/templates/structures/spart/range.xml:5
152 msgid "Stratopedon tōn Psilōn"
155 #: simulation/templates/structures/athen/sentry_tower.xml:5
156 #: simulation/templates/structures/mace/sentry_tower.xml:5
157 #: simulation/templates/structures/ptol/sentry_tower.xml:5
158 #: simulation/templates/structures/sele/sentry_tower.xml:5
159 #: simulation/templates/structures/spart/sentry_tower.xml:5
163 #: simulation/templates/structures/athen/stable.xml:5
164 #: simulation/templates/structures/mace/stable.xml:5
165 #: simulation/templates/structures/ptol/stable.xml:5
166 #: simulation/templates/structures/sele/stable.xml:5
167 #: simulation/templates/structures/spart/stable.xml:5
171 #: simulation/templates/structures/athen/storehouse.xml:8
172 #: simulation/templates/structures/mace/storehouse.xml:8
173 #: simulation/templates/structures/ptol/storehouse.xml:11
174 #: simulation/templates/structures/sele/storehouse.xml:8
175 #: simulation/templates/structures/spart/storehouse.xml:8
179 #: simulation/templates/structures/athen/theater.xml:5
180 #: simulation/templates/structures/mace/theater.xml:5
181 #: simulation/templates/structures/ptol/theater.xml:5
182 #: simulation/templates/structures/sele/theater.xml:5
183 #: simulation/templates/structures/spart/theater.xml:5
187 #: simulation/templates/structures/athen/tower_artillery.xml:9
188 #: simulation/templates/structures/athen/tower_bolt.xml:9
189 #: simulation/templates/structures/mace/tower_artillery.xml:9
190 #: simulation/templates/structures/mace/tower_bolt.xml:9
191 #: simulation/templates/structures/ptol/tower_bolt.xml:9
192 #: simulation/templates/structures/sele/tower_artillery.xml:9
193 #: simulation/templates/structures/spart/tower_bolt.xml:9
197 #: simulation/templates/structures/athen/wall_gate.xml:9
198 #: simulation/templates/structures/mace/wall_gate.xml:9
199 #: simulation/templates/structures/ptol/wall_gate.xml:9
200 #: simulation/templates/structures/sele/wall_gate.xml:9
201 #: simulation/templates/structures/spart/wall_gate.xml:9
205 #: simulation/templates/structures/athen/wall_long.xml:9
206 #: simulation/templates/structures/athen/wall_medium.xml:9
207 #: simulation/templates/structures/athen/wall_short.xml:9
208 #: simulation/templates/structures/athen/wallset_stone.xml:5
209 #: simulation/templates/structures/mace/wall_long.xml:9
210 #: simulation/templates/structures/mace/wall_medium.xml:9
211 #: simulation/templates/structures/mace/wall_short.xml:9
212 #: simulation/templates/structures/mace/wallset_stone.xml:5
213 #: simulation/templates/structures/ptol/wall_long.xml:9
214 #: simulation/templates/structures/ptol/wall_medium.xml:9
215 #: simulation/templates/structures/ptol/wall_short.xml:9
216 #: simulation/templates/structures/ptol/wallset_stone.xml:5
217 #: simulation/templates/structures/sele/wall_long.xml:9
218 #: simulation/templates/structures/sele/wall_medium.xml:9
219 #: simulation/templates/structures/sele/wall_short.xml:9
220 #: simulation/templates/structures/sele/wallset_stone.xml:5
221 #: simulation/templates/structures/spart/wall_long.xml:9
222 #: simulation/templates/structures/spart/wall_medium.xml:9
223 #: simulation/templates/structures/spart/wall_short.xml:9
224 #: simulation/templates/structures/spart/wallset_stone.xml:5
228 #: simulation/templates/structures/athen/wall_tower.xml:9
229 #: simulation/templates/structures/mace/wall_tower.xml:9
230 #: simulation/templates/structures/ptol/wall_tower.xml:9
231 #: simulation/templates/structures/sele/wall_tower.xml:9
232 #: simulation/templates/structures/spart/wall_tower.xml:9
236 #: simulation/templates/structures/athen/wonder.xml:9
240 #: simulation/templates/structures/bench.xml:11
244 #: simulation/templates/structures/bench.xml:12
248 #: simulation/templates/structures/brit/arsenal.xml:5
249 #: simulation/templates/structures/gaul/arsenal.xml:5
253 #: simulation/templates/structures/brit/barracks.xml:18
257 #: simulation/templates/structures/brit/civil_centre.xml:12
261 #: simulation/templates/structures/brit/corral.xml:8
262 #: simulation/templates/structures/gaul/corral.xml:8
266 #: simulation/templates/structures/brit/crannog.xml:13
267 msgid "Island Settlement"
270 #: simulation/templates/structures/brit/crannog.xml:14
274 #: simulation/templates/structures/brit/crannog.xml:15
276 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
277 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
278 "research technologies. Garrison Soldiers for additional arrows."
281 #: simulation/templates/structures/brit/defense_tower.xml:9
282 #: simulation/templates/structures/brit/sentry_tower.xml:5
283 #: simulation/templates/structures/brit/wall_tower.xml:9
284 #: simulation/templates/structures/gaul/defense_tower.xml:9
285 #: simulation/templates/structures/gaul/sentry_tower.xml:5
286 #: simulation/templates/structures/gaul/wall_tower.xml:9
290 #: simulation/templates/structures/brit/dock.xml:12
291 #: simulation/templates/structures/gaul/dock.xml:12
295 #: simulation/templates/structures/brit/farmstead.xml:11
296 #: simulation/templates/structures/gaul/farmstead.xml:8
300 #: simulation/templates/structures/brit/field.xml:5
301 #: simulation/templates/structures/gaul/field.xml:5
305 #: simulation/templates/structures/brit/forge.xml:5
306 #: simulation/templates/structures/gaul/forge.xml:5
310 #: simulation/templates/structures/brit/fortress.xml:12
311 #: simulation/templates/structures/gaul/fortress.xml:5
315 #: simulation/templates/structures/brit/fortress.xml:13
316 #: simulation/templates/structures/cart/fortress.xml:10
317 #: simulation/templates/structures/iber/fortress.xml:6
318 #: simulation/templates/structures/kush/fortress.xml:10
319 #: simulation/templates/structures/mace/fortress.xml:10
320 #: simulation/templates/structures/ptol/fortress.xml:10
321 #: simulation/templates/structures/rome/fortress.xml:6
322 msgid "Train Heroes. Garrison Soldiers for additional arrows."
325 #: simulation/templates/structures/brit/house.xml:9
326 #: simulation/templates/structures/gaul/house.xml:5
330 #: simulation/templates/structures/brit/kennel.xml:5
334 #: simulation/templates/structures/brit/market.xml:12
335 #: simulation/templates/structures/gaul/market.xml:12
339 #: simulation/templates/structures/brit/outpost.xml:5
340 #: simulation/templates/structures/gaul/outpost.xml:5
344 #: simulation/templates/structures/brit/range.xml:5
345 #: simulation/templates/structures/gaul/range.xml:8
349 #: simulation/templates/structures/brit/stable.xml:11
350 #: simulation/templates/structures/gaul/stable.xml:11
354 #: simulation/templates/structures/brit/storehouse.xml:8
355 #: simulation/templates/structures/gaul/storehouse.xml:8
359 #: simulation/templates/structures/brit/temple.xml:18
360 #: simulation/templates/structures/gaul/temple.xml:18
364 #: simulation/templates/structures/brit/wall_gate.xml:9
365 #: simulation/templates/structures/gaul/wall_gate.xml:9
369 #: simulation/templates/structures/brit/wall_long.xml:9
370 #: simulation/templates/structures/brit/wall_medium.xml:9
371 #: simulation/templates/structures/brit/wall_short.xml:9
372 #: simulation/templates/structures/brit/wallset_stone.xml:5
373 #: simulation/templates/structures/gaul/wall_long.xml:9
374 #: simulation/templates/structures/gaul/wall_medium.xml:9
375 #: simulation/templates/structures/gaul/wall_short.xml:9
376 #: simulation/templates/structures/gaul/wallset_stone.xml:5
380 #: simulation/templates/structures/brit/wonder.xml:9
384 #: simulation/templates/structures/cart/apartment.xml:23
385 msgid "Apartment Building"
388 #: simulation/templates/structures/cart/apartment.xml:24
389 #: simulation/templates/structures/cart/house.xml:8
393 #: simulation/templates/structures/cart/barracks.xml:12
397 #: simulation/templates/structures/cart/civil_centre.xml:8
401 #: simulation/templates/structures/cart/corral.xml:8
405 #: simulation/templates/structures/cart/defense_tower.xml:9
406 #: simulation/templates/structures/cart/tower_artillery.xml:9
407 #: simulation/templates/structures/cart/tower_bolt.xml:9
408 #: simulation/templates/structures/cart/wall_tower.xml:12
412 #: simulation/templates/structures/cart/dock.xml:17
413 msgid "Commercial Port"
414 msgstr "Pòrt de comèrço"
416 #: simulation/templates/structures/cart/dock.xml:18
420 #: simulation/templates/structures/cart/embassy.xml:19
421 msgid "Train Mercenaries."
424 #: simulation/templates/structures/cart/embassy_celtic.xml:17
425 msgid "Celtic Embassy"
426 msgstr "Ambassada cèlta"
428 #: simulation/templates/structures/cart/embassy_celtic.xml:18
429 msgid "Train Celtic Mercenaries."
432 #: simulation/templates/structures/cart/embassy_iberian.xml:10
433 msgid "Iberian Embassy"
434 msgstr "Ambassada ibèra"
436 #: simulation/templates/structures/cart/embassy_iberian.xml:11
437 msgid "Train Iberian Mercenaries."
440 #: simulation/templates/structures/cart/embassy_italic.xml:17
441 msgid "Italic Embassy"
444 #: simulation/templates/structures/cart/embassy_italic.xml:18
445 msgid "Train Italic Mercenaries."
448 #: simulation/templates/structures/cart/farmstead.xml:8
452 #: simulation/templates/structures/cart/field.xml:5
456 #: simulation/templates/structures/cart/fortress.xml:9
460 #: simulation/templates/structures/cart/house.xml:16
462 "Add a second story to make an Apartment with a greater population bonus."
465 #: simulation/templates/structures/cart/market.xml:12
469 #: simulation/templates/structures/cart/s_wall_long.xml:10
470 #: simulation/templates/structures/cart/s_wall_medium.xml:10
471 #: simulation/templates/structures/cart/s_wall_short.xml:10
472 #: simulation/templates/structures/cart/s_wall_tower.xml:10
473 #: simulation/templates/structures/cart/wallset_short.xml:5
477 #: simulation/templates/structures/cart/s_wall_long.xml:11
478 #: simulation/templates/structures/cart/s_wall_medium.xml:11
479 #: simulation/templates/structures/cart/s_wall_short.xml:11
480 #: simulation/templates/structures/cart/s_wall_tower.xml:11
484 #: simulation/templates/structures/cart/storehouse.xml:8
488 #: simulation/templates/structures/cart/super_dock.xml:39
489 msgid "Naval Shipyard"
492 #: simulation/templates/structures/cart/super_dock.xml:40
496 #: simulation/templates/structures/cart/super_dock.xml:41
498 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
499 "tracts of territory. Territory root. Construct Warships and research "
503 #: simulation/templates/structures/cart/super_dock.xml:43
507 #: simulation/templates/structures/cart/temple.xml:9
511 #: simulation/templates/structures/cart/temple.xml:10
512 msgid "Train Healers and Champions, and research healing technologies."
515 #: simulation/templates/structures/cart/tophet.xml:18
516 msgid "Sacrificial Temple"
519 #: simulation/templates/structures/cart/tophet.xml:19
523 #: simulation/templates/structures/cart/wall_gate.xml:9
527 #: simulation/templates/structures/cart/wall_long.xml:9
528 #: simulation/templates/structures/cart/wall_medium.xml:9
529 #: simulation/templates/structures/cart/wall_short.xml:9
533 #: simulation/templates/structures/cart/wallset_stone.xml:5
537 #: simulation/templates/structures/cart/wonder.xml:9
538 msgid "Temple of Ba'al Hammon"
541 #: simulation/templates/structures/celt_hut.xml:20
545 #: simulation/templates/structures/celt_longhouse.xml:20
549 #: simulation/templates/structures/column_doric.xml:12
550 #: simulation/templates/structures/column_doric_fallen.xml:12
551 #: simulation/templates/structures/column_doric_fallen_b.xml:12
555 #: simulation/templates/structures/column_doric.xml:13
559 #: simulation/templates/structures/column_doric_fallen.xml:13
560 #: simulation/templates/structures/column_doric_fallen_b.xml:13
561 msgid "Fallen Doric Column"
564 #: simulation/templates/structures/fence_long.xml:14
565 #: simulation/templates/structures/fence_short.xml:14
569 #: simulation/templates/structures/fence_long.xml:15
570 msgid "Long Wooden Fence"
573 #: simulation/templates/structures/fence_rock_long.xml:12
574 #: simulation/templates/structures/fence_rock_long.xml:13
575 #: simulation/templates/structures/fence_rock_medium.xml:12
576 #: simulation/templates/structures/fence_rock_medium.xml:13
577 #: simulation/templates/structures/fence_rock_short.xml:12
578 #: simulation/templates/structures/fence_rock_short.xml:13
579 #: simulation/templates/structures/fence_rock_stub.xml:12
580 #: simulation/templates/structures/fence_rock_stub.xml:13
584 #: simulation/templates/structures/fence_short.xml:15
585 msgid "Short Wooden Fence"
588 #: simulation/templates/structures/fence_stone.xml:14
589 #: simulation/templates/structures/fence_stone.xml:15
590 #: simulation/templates/structures/fence_stone_long.xml:12
591 #: simulation/templates/structures/fence_stone_long.xml:13
592 #: simulation/templates/structures/fence_stone_medium.xml:12
593 #: simulation/templates/structures/fence_stone_medium.xml:13
594 #: simulation/templates/structures/fence_stone_short.xml:12
595 #: simulation/templates/structures/fence_stone_short.xml:13
596 #: simulation/templates/structures/fence_stone_stub.xml:12
597 #: simulation/templates/structures/fence_stone_stub.xml:13
601 #: simulation/templates/structures/gaul/assembly.xml:27
602 msgid "Assembly of Princes"
605 #: simulation/templates/structures/gaul/assembly.xml:28
609 #: simulation/templates/structures/gaul/assembly.xml:29
610 msgid "Train Champion Trumpeters and Heroes."
613 #: simulation/templates/structures/gaul/barracks.xml:18
617 #: simulation/templates/structures/gaul/civil_centre.xml:12
621 #: simulation/templates/structures/gaul/rotarymill.xml:5
625 #: simulation/templates/structures/gaul/tavern.xml:20
629 #: simulation/templates/structures/gaul/tavern.xml:21
633 #: simulation/templates/structures/gaul/wonder.xml:9
634 msgid "Sanctuary of Corent"
637 #: simulation/templates/structures/gaul/wonder.xml:10
641 #: simulation/templates/structures/generic_field.xml:8
642 #: simulation/templates/structures/mill_field_wheat.xml:6
646 #: simulation/templates/structures/han/academy.xml:27
647 msgid "Imperial Academy"
650 #: simulation/templates/structures/han/academy.xml:28
651 msgid "Dìguó Xuéyuàn"
654 #: simulation/templates/structures/han/academy.xml:30
655 msgid "Train Champions and research their technologies."
658 #: simulation/templates/structures/han/academy.xml:31
662 #: simulation/templates/structures/han/arsenal.xml:8
663 msgid "Bīnggōng Chǎng"
666 #: simulation/templates/structures/han/barracks.xml:12
670 #: simulation/templates/structures/han/civil_centre.xml:12
674 #: simulation/templates/structures/han/civil_centre.xml:33
676 "Enable training of heroes, reduce the batch training times and greatly "
677 "increase the health, capture resistance and garrison capacity of this "
678 "specific Civic Center."
681 #: simulation/templates/structures/han/civil_centre_court.xml:17
682 msgid "Imperial Court"
685 #: simulation/templates/structures/han/civil_centre_court.xml:18
689 #: simulation/templates/structures/han/civil_centre_court.xml:19
690 msgid "ImperialCourt"
693 #: simulation/templates/structures/han/corral.xml:12
697 #: simulation/templates/structures/han/defense_tower.xml:12
701 #: simulation/templates/structures/han/defense_tower.xml:23
703 "This tower has greater range, greater attack, greater health, and is twice "
704 "as difficult to capture."
707 #: simulation/templates/structures/han/defense_tower_great.xml:31
711 #: simulation/templates/structures/han/defense_tower_great.xml:32
715 #: simulation/templates/structures/han/defense_tower_great.xml:34
719 #: simulation/templates/structures/han/dock.xml:9
723 #: simulation/templates/structures/han/farmstead.xml:17
727 #: simulation/templates/structures/han/field.xml:18
731 #: simulation/templates/structures/han/field.xml:19
735 #: simulation/templates/structures/han/field_grain.xml:5
739 #: simulation/templates/structures/han/forge.xml:12
740 msgid "Duànzào Chǎng"
743 #: simulation/templates/structures/han/fortress.xml:12
744 #: simulation/templates/structures/han/fortress_old.xml:12
748 #: simulation/templates/structures/han/house.xml:12
752 #: simulation/templates/structures/han/laozigate.xml:21
753 #: simulation/templates/structures/han/laozigate.xml:24
757 #: simulation/templates/structures/han/laozigate.xml:22
761 #: simulation/templates/structures/han/market.xml:9
765 #: simulation/templates/structures/han/ministry.xml:36
766 msgid "Imperial Ministry"
769 #: simulation/templates/structures/han/ministry.xml:37
773 #: simulation/templates/structures/han/ministry.xml:39
774 msgid "ImperialMinistry"
777 #: simulation/templates/structures/han/ministry.xml:40
779 "Train the Nine Ministers. Territory root. Research a powerful suite of "
780 "Administrative technologies."
783 #: simulation/templates/structures/han/outpost.xml:5
787 #: simulation/templates/structures/han/palisades_curve.xml:10
788 #: simulation/templates/structures/han/palisades_long.xml:4
789 #: simulation/templates/structures/han/palisades_medium.xml:4
790 #: simulation/templates/structures/han/palisades_short.xml:4
791 #: simulation/templates/structures/han/wallset_palisade.xml:5
792 msgid "Bamboo Stockade"
795 #: simulation/templates/structures/han/palisades_gate.xml:4
796 msgid "Bamboo Stockade Gate"
799 #: simulation/templates/structures/han/palisades_tower.xml:4
800 msgid "Bamboo Stockade Tower"
803 #: simulation/templates/structures/han/range.xml:12
807 #: simulation/templates/structures/han/sentry_tower.xml:5
811 #: simulation/templates/structures/han/stable.xml:12
815 #: simulation/templates/structures/han/storehouse.xml:17
819 #: simulation/templates/structures/han/temple.xml:12
823 #: simulation/templates/structures/han/wall_gate.xml:9
827 #: simulation/templates/structures/han/wall_long.xml:9
828 #: simulation/templates/structures/han/wall_medium.xml:9
829 #: simulation/templates/structures/han/wall_short.xml:9
833 #: simulation/templates/structures/han/wall_tower.xml:9
837 #: simulation/templates/structures/han/wallset_stone.xml:5
841 #: simulation/templates/structures/han/wonder.xml:12
842 msgid "Míngtáng Bìyōng"
845 #: simulation/templates/structures/hellenic_epic_temple.xml:23
849 #: simulation/templates/structures/hellenic_epic_temple.xml:24
850 msgid "Naos Parthenos"
853 #: simulation/templates/structures/hellenic_epic_temple.xml:25
854 msgid "Garrison units to heal them at a quick rate."
857 #: simulation/templates/structures/hellenic_propylaea.xml:20
861 #: simulation/templates/structures/hellenic_propylaea.xml:21
865 #: simulation/templates/structures/hellenic_stoa.xml:24
866 msgid "Hellenic Stoa"
869 #: simulation/templates/structures/iber/barracks.xml:5
873 #: simulation/templates/structures/iber/civil_centre.xml:8
877 #: simulation/templates/structures/iber/corral.xml:8
881 #: simulation/templates/structures/iber/defense_tower.xml:31
882 #: simulation/templates/structures/iber/wall_tower.xml:9
886 #: simulation/templates/structures/iber/dock.xml:12
890 #: simulation/templates/structures/iber/farmstead.xml:11
894 #: simulation/templates/structures/iber/field.xml:5
898 #: simulation/templates/structures/iber/forge.xml:5
902 #: simulation/templates/structures/iber/fortress.xml:5
906 #: simulation/templates/structures/iber/house.xml:5
910 #: simulation/templates/structures/iber/market.xml:12
914 #: simulation/templates/structures/iber/monument.xml:31
915 msgid "Revered Monument"
918 #: simulation/templates/structures/iber/monument.xml:32
919 msgid "Gur Oroigarri"
922 #: simulation/templates/structures/iber/monument.xml:9
923 #: simulation/templates/structures/iber/monument.xml:34
927 #: simulation/templates/structures/iber/storehouse.xml:5
931 #: simulation/templates/structures/iber/temple.xml:12
935 #: simulation/templates/structures/iber/wall_gate.xml:9
939 #: simulation/templates/structures/iber/wall_long.xml:9
940 #: simulation/templates/structures/iber/wall_medium.xml:9
941 #: simulation/templates/structures/iber/wall_short.xml:9
942 #: simulation/templates/structures/iber/wallset_stone.xml:5
946 #: simulation/templates/structures/iber/wonder.xml:9
950 #: simulation/templates/structures/ishtar_gate.xml:25
951 msgid "Ishtar Gate of Babylon"
954 #: simulation/templates/structures/ishtar_gate.xml:26
955 msgid "Territory root."
958 #: simulation/templates/structures/kush/arsenal.xml:5
962 #: simulation/templates/structures/kush/barracks.xml:9
966 #: simulation/templates/structures/kush/camp_blemmye.xml:22
970 #: simulation/templates/structures/kush/camp_blemmye.xml:23
971 msgid "Train Blemmye Mercenaries."
974 #: simulation/templates/structures/kush/camp_noba.xml:22
978 #: simulation/templates/structures/kush/camp_noba.xml:23
979 msgid "Train Noba Mercenaries."
982 #: simulation/templates/structures/kush/civil_centre.xml:9
986 #: simulation/templates/structures/kush/corral.xml:9
990 #: simulation/templates/structures/kush/defense_tower.xml:5
994 #: simulation/templates/structures/kush/dock.xml:9
998 #: simulation/templates/structures/kush/elephant_stable.xml:5
1002 #: simulation/templates/structures/kush/field.xml:5
1006 #: simulation/templates/structures/kush/forge.xml:5
1007 msgid "hmw hʿy n rȝ-ʿ"
1010 #: simulation/templates/structures/kush/fortress.xml:9
1014 #: simulation/templates/structures/kush/house.xml:5
1018 #: simulation/templates/structures/kush/market.xml:9
1022 #: simulation/templates/structures/kush/outpost.xml:5
1026 #: simulation/templates/structures/kush/pyramid_large.xml:26
1027 msgid "Large Pyramid"
1030 #: simulation/templates/structures/kush/pyramid_large.xml:27
1034 #: simulation/templates/structures/kush/pyramid_large.xml:29
1035 #: simulation/templates/structures/kush/pyramid_small.xml:26
1039 #: simulation/templates/structures/kush/pyramid_small.xml:23
1040 msgid "Small Pyramid"
1043 #: simulation/templates/structures/kush/pyramid_small.xml:24
1047 #: simulation/templates/structures/kush/range.xml:8
1051 #: simulation/templates/structures/kush/sentry_tower.xml:5
1055 #: simulation/templates/structures/kush/shrine.xml:12
1059 #: simulation/templates/structures/kush/shrine.xml:13
1063 #: simulation/templates/structures/kush/stable.xml:9
1067 #: simulation/templates/structures/kush/storehouse.xml:5
1071 #: simulation/templates/structures/kush/temple.xml:8
1072 msgid "Temple of Apedemak"
1075 #: simulation/templates/structures/kush/temple.xml:9
1079 #: simulation/templates/structures/kush/temple.xml:10
1081 "Train Healers and Apedemak Champions and research healing technologies."
1084 #: simulation/templates/structures/kush/temple.xml:11
1085 msgid "TempleOfApedemak"
1088 #: simulation/templates/structures/kush/temple_amun.xml:30
1089 msgid "Grand Temple of Amun"
1092 #: simulation/templates/structures/kush/temple_amun.xml:31
1096 #: simulation/templates/structures/kush/temple_amun.xml:32
1097 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1100 #: simulation/templates/structures/kush/temple_amun.xml:34
1101 msgid "TempleOfAmun"
1104 #: simulation/templates/structures/kush/wall_gate.xml:9
1108 #: simulation/templates/structures/kush/wall_long.xml:9
1109 #: simulation/templates/structures/kush/wall_medium.xml:9
1110 #: simulation/templates/structures/kush/wall_short.xml:9
1111 #: simulation/templates/structures/kush/wallset_stone.xml:5
1115 #: simulation/templates/structures/kush/wall_tower.xml:9
1119 #: simulation/templates/structures/kush/wonder.xml:9
1123 #: simulation/templates/structures/mace/library.xml:5
1124 #: simulation/templates/structures/ptol/library.xml:5
1125 #: simulation/templates/structures/sele/library.xml:9
1129 #: simulation/templates/structures/mace/wonder.xml:9
1130 msgid "Anaktoron ton Aigai"
1133 #: simulation/templates/structures/maur/barracks.xml:15
1137 #: simulation/templates/structures/maur/civil_centre.xml:12
1141 #: simulation/templates/structures/maur/corral.xml:8
1145 #: simulation/templates/structures/maur/defense_tower.xml:5
1146 #: simulation/templates/structures/maur/tower_double.xml:20
1150 #: simulation/templates/structures/maur/dock.xml:9
1151 msgid "Naukasthanaka"
1154 #: simulation/templates/structures/maur/elephant_stable.xml:5
1158 #: simulation/templates/structures/maur/field.xml:5
1162 #: simulation/templates/structures/maur/forge.xml:5
1166 #: simulation/templates/structures/maur/fortress.xml:5
1170 #: simulation/templates/structures/maur/house.xml:8
1174 #: simulation/templates/structures/maur/market.xml:12
1178 #: simulation/templates/structures/maur/outpost.xml:5
1182 #: simulation/templates/structures/maur/palace.xml:20
1183 #: simulation/templates/structures/maur/palace.xml:26
1184 #: simulation/templates/structures/pers/tachara.xml:33
1188 #: simulation/templates/structures/maur/palace.xml:21
1192 #: simulation/templates/structures/maur/palace.xml:30
1193 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1196 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1197 msgid "Edict Pillar of Ashoka"
1200 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1201 msgid "Śāsana Stambha Aśokā"
1204 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1205 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1209 #: simulation/templates/structures/maur/storehouse.xml:5
1213 #: simulation/templates/structures/maur/temple.xml:12
1217 #: simulation/templates/structures/maur/tower_double.xml:16
1218 msgid "Rampart Tower"
1221 #: simulation/templates/structures/maur/tower_double.xml:18
1223 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1224 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1225 "the murder holes tech to protect its foot."
1228 #: simulation/templates/structures/maur/wall_gate.xml:15
1232 #: simulation/templates/structures/maur/wall_long.xml:15
1233 #: simulation/templates/structures/maur/wall_medium.xml:15
1234 #: simulation/templates/structures/maur/wall_short.xml:15
1235 #: simulation/templates/structures/maur/wallset_stone.xml:5
1239 #: simulation/templates/structures/maur/wall_tower.xml:18
1243 #: simulation/templates/structures/maur/wonder.xml:9
1247 #: simulation/templates/structures/mausoleum.xml:8
1248 msgid "Mausoleum at Halicarnassus"
1251 #: simulation/templates/structures/mausoleum.xml:9
1255 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1256 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1257 msgid "MercenaryCamp"
1260 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1261 msgid "Egyptian Mercenary Camp"
1264 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1265 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1266 msgid "Stratopedeia Misthophorōn"
1269 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1270 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1273 #: simulation/templates/structures/kush/farmstead.xml:9
1274 #: simulation/templates/structures/mill_desert.xml:8
1275 #: simulation/templates/structures/mill_saharan.xml:8
1279 #: simulation/templates/structures/athen/farmstead.xml:11
1280 #: simulation/templates/structures/mace/farmstead.xml:11
1281 #: simulation/templates/structures/mill_greek.xml:8
1282 #: simulation/templates/structures/ptol/farmstead.xml:8
1283 #: simulation/templates/structures/sele/farmstead.xml:8
1284 #: simulation/templates/structures/spart/farmstead.xml:11
1288 #: simulation/templates/structures/maur/farmstead.xml:11
1289 #: simulation/templates/structures/mill_indian.xml:8
1293 #: simulation/templates/structures/mill_italian.xml:8
1297 #: simulation/templates/structures/mill_middle_eastern.xml:8
1298 #: simulation/templates/structures/pers/farmstead.xml:8
1302 #: simulation/templates/structures/brit/rotarymill.xml:5
1303 #: simulation/templates/structures/mill_temperate_europe.xml:4
1307 #: simulation/templates/structures/obelisk.xml:11
1311 #: simulation/templates/structures/obelisk.xml:12
1312 msgid "Egyptian Obelisk"
1315 #: simulation/templates/structures/palisades_fort.xml:9
1316 msgid "Wooden Tower"
1319 #: simulation/templates/structures/palisades_gate.xml:20
1320 msgid "Palisade Gate"
1323 #: simulation/templates/structures/han/palisades_long.xml:9
1324 #: simulation/templates/structures/palisades_gate.xml:22
1325 #: simulation/templates/structures/palisades_long.xml:31
1326 msgid "Allow units access through Palisades. Can be locked to prevent access."
1329 #: simulation/templates/structures/palisades_long.xml:17
1330 msgid "Can be converted into a Palisade Gate."
1333 #: simulation/templates/structures/palisades_spike_angle.xml:17
1337 #: simulation/templates/structures/palisades_spikes_small.xml:17
1338 msgid "Small Spikes"
1341 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1345 #: simulation/templates/structures/palisades_watchtower.xml:14
1349 #: simulation/templates/structures/pers/apartment_block.xml:12
1350 msgid "Apartment Block"
1353 #: simulation/templates/structures/pers/barracks.xml:5
1357 #: simulation/templates/structures/pers/civil_centre.xml:12
1358 msgid "Provincial Governor"
1361 #: simulation/templates/structures/pers/civil_centre.xml:13
1365 #: simulation/templates/structures/pers/corral.xml:11
1369 #: simulation/templates/structures/pers/defense_tower.xml:5
1370 #: simulation/templates/structures/pers/tower_babylon.xml:5
1371 #: simulation/templates/structures/pers/wall_tower.xml:9
1375 #: simulation/templates/structures/pers/dock.xml:12
1379 #: simulation/templates/structures/pers/field.xml:5
1383 #: simulation/templates/structures/pers/forge.xml:5
1387 #: simulation/templates/structures/pers/fortress.xml:5
1391 #: simulation/templates/structures/pers/hall.xml:23
1392 msgid "Gate of All Nations"
1395 #: simulation/templates/structures/pers/hall.xml:24
1396 msgid "Duvarθi Visadahyu"
1399 #: simulation/templates/structures/pers/hall.xml:25
1403 #: simulation/templates/structures/pers/house.xml:8
1407 #: simulation/templates/structures/pers/house_b.xml:12
1408 #: simulation/templates/structures/pers/inn.xml:12
1412 #: simulation/templates/structures/pers/ice_house.xml:25
1416 #: simulation/templates/structures/pers/ice_house.xml:26
1420 #: simulation/templates/structures/pers/ice_house.xml:27
1424 #: simulation/templates/structures/pers/market.xml:12
1428 #: simulation/templates/structures/pers/outpost.xml:5
1432 #: simulation/templates/structures/pers/stable.xml:9
1436 #: simulation/templates/structures/pers/storehouse.xml:5
1440 #: simulation/templates/structures/pers/tachara.xml:29
1441 msgid "Winter Palace"
1444 #: simulation/templates/structures/pers/tachara.xml:30
1448 #: simulation/templates/structures/pers/tachara.xml:31
1449 msgid "Train Heroes and make use of the “Satrapy Tribute” feature."
1452 #: simulation/templates/structures/pers/tachara.xml:81
1453 msgid "Receive free Food tribute to your treasury from your subject peoples."
1456 #: simulation/templates/structures/pers/tachara.xml:86
1457 msgid "Receive free Wood tribute to your treasury from your subject peoples."
1460 #: simulation/templates/structures/pers/tachara.xml:91
1461 msgid "Receive free Stone tribute to your treasury from your subject peoples."
1464 #: simulation/templates/structures/pers/tachara.xml:96
1465 msgid "Receive free Metal tribute to your treasury from your subject peoples."
1468 #: simulation/templates/structures/pers/temple.xml:12
1472 #: simulation/templates/structures/pers/wall_gate.xml:9
1476 #: simulation/templates/structures/pers/wall_long.xml:9
1477 #: simulation/templates/structures/pers/wall_medium.xml:9
1478 #: simulation/templates/structures/pers/wall_short.xml:9
1479 #: simulation/templates/structures/pers/wallset_stone.xml:5
1483 #: simulation/templates/structures/pers/warehouse.xml:12
1487 #: simulation/templates/structures/pers/wonder.xml:9
1488 msgid "Hanging Gardens of Babylon"
1491 #: simulation/templates/structures/pirates/dock.xml:8
1495 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1496 #: simulation/templates/structures/sele/elephant_stable.xml:5
1497 msgid "Stathmos tōn Elepantōn"
1500 #: simulation/templates/structures/ptol/lighthouse.xml:25
1501 #: simulation/templates/structures/ptol/lighthouse.xml:29
1505 #: simulation/templates/structures/ptol/lighthouse.xml:26
1509 #: simulation/templates/structures/ptol/lighthouse.xml:27
1511 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1515 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1516 msgid "Mercenary Camp"
1519 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1521 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1522 "casts no territory influence. Train Mercenaries."
1525 #: simulation/templates/structures/ptol/military_colony.xml:9
1526 #: simulation/templates/structures/sele/military_colony.xml:9
1530 #: simulation/templates/structures/ptol/temple_2.xml:24
1531 msgid "Temple of Isis"
1534 #: simulation/templates/structures/ptol/temple_2.xml:26
1535 msgid "Train Heroes and Healers. Research special technologies."
1538 #: simulation/templates/structures/ptol/temple_2.xml:28
1539 msgid "TempleOfIsis"
1542 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1546 #: simulation/templates/structures/ptol/wonder.xml:9
1547 msgid "Hieron tou Hōrou"
1550 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1551 msgid "Amphitheātrum"
1554 #: simulation/templates/structures/rome/arch.xml:22
1555 msgid "Triumphal Arch"
1556 msgstr "Arc de trionfo"
1558 #: simulation/templates/structures/rome/arch.xml:23
1559 msgid "Arcus Triumphālis"
1562 #: simulation/templates/structures/rome/arch.xml:24
1563 msgid "TriumphalArch"
1566 #: simulation/templates/structures/rome/army_camp.xml:71
1570 #: simulation/templates/structures/rome/army_camp.xml:72
1574 #: simulation/templates/structures/rome/army_camp.xml:73
1576 "Build in neutral or enemy territory. Train Advanced Melee Infantry and "
1577 "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows."
1580 #: simulation/templates/structures/rome/army_camp.xml:31
1581 #: simulation/templates/structures/rome/army_camp.xml:75
1583 msgstr "Camp militèro"
1585 #: simulation/templates/structures/rome/arsenal.xml:5
1586 msgid "Ballistārium"
1589 #: simulation/templates/structures/rome/barracks.xml:12
1593 #: simulation/templates/structures/rome/civil_centre.xml:12
1597 #: simulation/templates/structures/rome/corral.xml:8
1601 #: simulation/templates/structures/rome/defense_tower.xml:9
1602 #: simulation/templates/structures/rome/tower_artillery.xml:9
1603 #: simulation/templates/structures/rome/tower_bolt.xml:9
1604 msgid "Turris Laterīcia"
1607 #: simulation/templates/structures/rome/dock.xml:12
1611 #: simulation/templates/structures/rome/farmstead.xml:8
1615 #: simulation/templates/structures/rome/field.xml:5
1619 #: simulation/templates/structures/rome/forge.xml:5
1620 msgid "Armāmentārium"
1623 #: simulation/templates/structures/rome/fortress.xml:5
1627 #: simulation/templates/structures/rome/house.xml:5
1631 #: simulation/templates/structures/rome/market.xml:12
1635 #: simulation/templates/structures/rome/outpost.xml:5
1639 #: simulation/templates/structures/rome/sentry_tower.xml:5
1640 msgid "Turris Līgnea"
1643 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1644 msgid "Siege Wall Gate"
1645 msgstr "Porta de muralye de sièjo"
1647 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1648 msgid "Porta Circummūnītiōnis"
1651 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1652 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1653 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1654 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1655 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1656 #: simulation/templates/structures/rome/wallset_siege.xml:9
1660 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1661 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1662 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1663 #: simulation/templates/structures/rome/wallset_siege.xml:5
1665 msgstr "Muralye de sièjo"
1667 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1668 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1669 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1670 #: simulation/templates/structures/rome/wallset_siege.xml:6
1671 msgid "Mūrus Circummūnītiōnis"
1674 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1675 msgid "Siege Wall Tower"
1676 msgstr "Tòr de sièjo"
1678 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1679 msgid "Turris Circummūnītiōnis"
1682 #: simulation/templates/structures/rome/stable.xml:5
1686 #: simulation/templates/structures/rome/storehouse.xml:8
1687 msgid "Receptāculum"
1690 #: simulation/templates/structures/rome/temple.xml:9
1694 #: simulation/templates/structures/rome/temple_mars.xml:12
1695 msgid "Temple of Mars"
1698 #: simulation/templates/structures/rome/temple_mars.xml:13
1699 msgid "Aedēs Mārtiālis"
1702 #: simulation/templates/structures/rome/temple_mars.xml:14
1703 msgid "TempleOfMars"
1706 #: simulation/templates/structures/rome/temple_vesta.xml:18
1707 msgid "Temple of Vesta"
1710 #: simulation/templates/structures/rome/temple_vesta.xml:19
1711 msgid "Aedēs Vestālis"
1714 #: simulation/templates/structures/rome/temple_vesta.xml:21
1715 msgid "TempleOfVesta"
1718 #: simulation/templates/structures/rome/tent.xml:25
1719 msgid "Tabernāculum"
1722 #: simulation/templates/structures/rome/tent.xml:27
1723 msgid "A temporary shelter for soldiers."
1726 #: simulation/templates/structures/rome/wall_gate.xml:9
1730 #: simulation/templates/structures/rome/wall_long.xml:9
1731 #: simulation/templates/structures/rome/wall_medium.xml:9
1732 #: simulation/templates/structures/rome/wall_short.xml:9
1733 #: simulation/templates/structures/rome/wallset_stone.xml:5
1737 #: simulation/templates/structures/rome/wall_tower.xml:9
1738 msgid "Turris Lapidea"
1741 #: simulation/templates/structures/rome/wallset_siege.xml:7
1742 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1745 #: simulation/templates/structures/rome/wonder.xml:9
1746 msgid "Aedēs Iovis Optimi Maximi"
1749 #: simulation/templates/structures/sele/wonder.xml:9
1750 msgid "Hieron tou Apollōnos Pythiou"
1753 #: simulation/templates/structures/sele_colonnade.xml:12
1757 #: simulation/templates/structures/sele_colonnade.xml:13
1758 msgid "Corinthian Colonnade"
1761 #: simulation/templates/structures/shrine_celtic.xml:9
1765 #: simulation/templates/structures/shrine_chinese.xml:9
1769 #: simulation/templates/structures/shrine_egyptian.xml:5
1770 #: simulation/templates/structures/shrine_kushite.xml:5
1771 msgid "Sanctuary Kiosk"
1774 #: simulation/templates/structures/athen/temple.xml:9
1775 #: simulation/templates/structures/mace/temple.xml:9
1776 #: simulation/templates/structures/ptol/temple.xml:12
1777 #: simulation/templates/structures/ptol/temple_2.xml:25
1778 #: simulation/templates/structures/sele/temple.xml:9
1779 #: simulation/templates/structures/shrine_greek_01.xml:9
1780 #: simulation/templates/structures/shrine_greek_02.xml:9
1781 #: simulation/templates/structures/spart/temple.xml:9
1785 #: simulation/templates/structures/shrine_italian.xml:9
1786 msgid "Aedēs Sanitatem"
1789 #: simulation/templates/structures/shrine_persian.xml:9
1793 #: simulation/templates/structures/spart/gerousia.xml:22
1794 msgid "Spartan Senate"
1797 #: simulation/templates/structures/spart/gerousia.xml:23
1801 #: simulation/templates/structures/spart/gerousia.xml:24
1802 msgid "Research technologies."
1805 #: simulation/templates/structures/spart/persian_stoa.xml:9
1806 msgid "\\\"Persian\\\" Stoa"
1809 #: simulation/templates/structures/spart/persian_stoa.xml:10
1810 msgid "Stoa Persikē"
1813 #: simulation/templates/structures/spart/syssiton.xml:23
1814 msgid "Military Mess Hall"
1815 msgstr "Cantina militèra"
1817 #: simulation/templates/structures/spart/syssiton.xml:24
1821 #: simulation/templates/structures/spart/syssiton.xml:25
1822 msgid "Train Champions and Heroes."
1825 #: simulation/templates/structures/spart/syssiton.xml:27
1829 #: simulation/templates/structures/spart/wonder.xml:9
1830 msgid "Hieron tēs Artemidos Orthias"
1833 #: simulation/templates/structures/stall_big.xml:11
1837 #: simulation/templates/structures/stall_med.xml:11
1838 msgid "Medium stall"
1841 #: simulation/templates/structures/stall_small_a.xml:11
1842 #: simulation/templates/structures/stall_small_b.xml:11
1846 #: simulation/templates/structures/stonehenge.xml:8
1850 #: simulation/templates/structures/table_rectangle.xml:11
1851 #: simulation/templates/structures/table_square.xml:11
1855 #: simulation/templates/structures/table_rectangle.xml:12
1856 msgid "Rectangle Table"
1859 #: simulation/templates/structures/table_square.xml:12
1860 msgid "Square Table"
1863 #: simulation/templates/structures/tent_arab.xml:35
1864 msgid "Arab Army Tent"
1867 #: simulation/templates/structures/rome/tent.xml:24
1868 #: simulation/templates/structures/tent_arab.xml:36
1869 #: simulation/templates/structures/tent_arab.xml:38
1870 #: simulation/templates/structures/tent_bedouin.xml:36
1871 #: simulation/templates/structures/tent_bedouin.xml:38
1872 #: simulation/templates/structures/tent_desert.xml:36
1873 #: simulation/templates/structures/tent_desert.xml:38
1874 #: simulation/templates/structures/tent_mace.xml:36
1875 #: simulation/templates/structures/tent_mace.xml:38
1876 #: simulation/templates/structures/tent_rome.xml:36
1877 #: simulation/templates/structures/tent_rome.xml:38
1881 #: simulation/templates/structures/tent_arab.xml:39
1882 #: simulation/templates/structures/tent_bedouin.xml:39
1883 #: simulation/templates/structures/tent_desert.xml:39
1884 #: simulation/templates/structures/tent_mace.xml:39
1885 #: simulation/templates/structures/tent_rome.xml:39
1886 msgid "A temporary shelter for soldiers. +5 population bonus."
1889 #: simulation/templates/structures/tent_bedouin.xml:35
1890 msgid "Bedouin Tent"
1893 #: simulation/templates/structures/tent_desert.xml:35
1894 msgid "Desert Army Tent"
1897 #: simulation/templates/structures/tent_mace.xml:35
1898 msgid "Macedonian Army Tent"
1901 #: simulation/templates/structures/tent_rome.xml:35
1902 msgid "Roman Army Tent"
1905 #: simulation/templates/structures/trading_post_celtic.xml:9
1906 msgid "Celtic Tavern"
1909 #: simulation/templates/structures/trading_post_desert.xml:9
1910 msgid "Desert Bazaar"
1913 #: simulation/templates/structures/uffington_horse.xml:10
1914 msgid "Uffington White Horse"
1917 #: simulation/templates/template_structure_civic.xml:5
1918 msgid "Civic Structure"
1919 msgstr "Structura civica"
1921 #: simulation/templates/template_structure_civic.xml:6
1925 #: simulation/templates/structures/rome/army_camp.xml:5
1926 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1927 #: simulation/templates/template_structure_defensive_tower.xml:5
1928 #: simulation/templates/template_structure_military_fortress.xml:5
1929 msgctxt "Name of an attack, usually the weapon."
1933 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1934 msgid "Civic Center"
1935 msgstr "Centro civico"
1937 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1939 "Build in own or neutral territory. Acquire large tracts of territory. "
1940 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1941 "for additional arrows."
1944 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1945 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1946 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1948 msgstr "Centro civico"
1950 #: simulation/templates/structures/han/civil_centre_court.xml:19
1951 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1952 #: simulation/templates/template_structure_defensive.xml:5
1953 #: simulation/templates/template_structure_military_fortress.xml:69
1957 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1958 msgid "Military Colony"
1959 msgstr "Colonia militèra"
1961 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1965 #: simulation/templates/structures/pers/house_a.xml:12
1966 #: simulation/templates/template_structure_civic_house.xml:26
1967 #: simulation/templates/template_structure_civic_house.xml:28
1971 #: simulation/templates/structures/kush/pyramid_small.xml:26
1972 #: simulation/templates/structures/pers/ice_house.xml:27
1973 #: simulation/templates/structures/spart/syssiton.xml:27
1974 #: simulation/templates/template_structure_civic_house.xml:28
1975 #: simulation/templates/template_structure_economic_farmstead.xml:30
1976 #: simulation/templates/template_structure_economic_storehouse.xml:28
1977 #: simulation/templates/template_structure_military_barracks.xml:29
1978 #: simulation/templates/template_structure_military_dock.xml:27
1979 #: simulation/templates/template_structure_military_kennel.xml:30
1980 #: simulation/templates/template_structure_military_range.xml:25
1981 #: simulation/templates/template_structure_military_stable.xml:29
1982 #: simulation/templates/template_structure_resource_corral.xml:29
1986 #: simulation/templates/structures/athen/royal_stoa.xml:5
1987 #: simulation/templates/structures/hellenic_stoa.xml:23
1988 #: simulation/templates/structures/mace/royal_stoa.xml:5
1989 #: simulation/templates/structures/spart/royal_stoa.xml:12
1990 #: simulation/templates/template_structure_civic_stoa.xml:27
1991 #: simulation/templates/template_structure_civic_stoa.xml:30
1995 #: simulation/templates/structures/athen/gymnasium.xml:26
1996 #: simulation/templates/structures/gaul/tavern.xml:22
1997 #: simulation/templates/structures/han/laozigate.xml:24
1998 #: simulation/templates/structures/han/ministry.xml:39
1999 #: simulation/templates/structures/iber/monument.xml:34
2000 #: simulation/templates/structures/mace/arsenal.xml:6
2001 #: simulation/templates/structures/maur/elephant_stable.xml:7
2002 #: simulation/templates/structures/merc_camp_egyptian.xml:31
2003 #: simulation/templates/structures/rome/army_camp.xml:75
2004 #: simulation/templates/structures/spart/gerousia.xml:26
2005 #: simulation/templates/template_structure_civic_stoa.xml:30
2006 #: simulation/templates/template_structure_civic_temple.xml:32
2007 #: simulation/templates/template_structure_economic_market.xml:28
2008 #: simulation/templates/template_structure_military_embassy.xml:24
2009 #: simulation/templates/template_structure_military_forge.xml:26
2013 #: simulation/templates/template_structure_civic_temple.xml:29
2014 #: simulation/templates/template_structure_civic_temple.xml:32
2018 #: simulation/templates/template_structure_civic_temple.xml:31
2019 msgid "Train Healers and research healing technologies."
2022 #: simulation/templates/template_structure_defensive.xml:4
2023 msgid "Defensive Structure"
2024 msgstr "Stuctura dèfensiva"
2026 #: simulation/templates/structures/palisades_outpost.xml:17
2027 #: simulation/templates/template_structure_defensive_outpost.xml:9
2028 #: simulation/templates/template_structure_defensive_outpost.xml:28
2029 #: simulation/templates/template_structure_defensive_outpost.xml:31
2031 msgstr "Pôsto de guârda"
2033 #: simulation/templates/template_structure_defensive_outpost.xml:30
2034 msgid "Build in own or neutral territory."
2037 #: simulation/templates/structures/han/wallset_palisade.xml:7
2038 #: simulation/templates/structures/wallset_palisade.xml:4
2039 #: simulation/templates/structures/wallset_palisade.xml:6
2040 #: simulation/templates/template_structure_defensive_palisade.xml:13
2041 #: simulation/templates/template_structure_defensive_palisade.xml:16
2045 #: simulation/templates/structures/han/wallset_palisade.xml:6
2046 #: simulation/templates/structures/wallset_palisade.xml:5
2047 #: simulation/templates/template_structure_defensive_palisade.xml:15
2048 msgid "Wall off an area. Build in own or neutral territory."
2051 #: simulation/templates/template_structure_defensive_tower.xml:36
2052 #: simulation/templates/template_structure_defensive_tower.xml:52
2053 #: simulation/templates/template_structure_defensive_tower.xml:53
2057 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2058 msgctxt "Name of an attack, usually the weapon."
2062 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2063 msgid "Artillery Tower"
2066 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2067 msgid "ArtilleryTower"
2070 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2071 msgctxt "Name of an attack, usually the weapon."
2075 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2079 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2083 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2084 msgid "Sentry Tower"
2085 msgstr "Tòr de Sentinèla"
2087 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2088 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2090 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2091 " to protect its foot."
2094 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2096 msgstr "Tòr de Sentinèla"
2098 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2099 msgid "Reinforce with stone and upgrade to a defense tower."
2102 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2106 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2110 #: simulation/templates/template_structure_defensive_wall.xml:12
2111 #: simulation/templates/template_structure_defensive_wall.xml:15
2115 #: simulation/templates/template_structure_defensive_wall.xml:14
2116 msgid "Wall off your town for a stout defense."
2117 msgstr "Entorna ta citâ d'una muralye por una robusta dèfence."
2119 #: simulation/templates/structures/palisades_gate.xml:23
2120 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2121 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2125 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2126 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2127 msgid "Allow units access through Walls. Can be locked to prevent access."
2130 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2131 msgid "Can be converted into a Gate."
2134 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2136 msgstr "Tòr de muralye"
2138 #: simulation/templates/template_structure_economic.xml:4
2139 msgid "Economic Structure"
2142 #: simulation/templates/template_structure_economic.xml:5
2143 #: simulation/templates/template_structure_military_dock.xml:27
2144 #: simulation/templates/template_structure_resource_corral.xml:29
2148 #: simulation/templates/template_structure_economic_farmstead.xml:26
2149 #: simulation/templates/template_structure_economic_farmstead.xml:30
2153 #: simulation/templates/template_structure_economic_farmstead.xml:28
2154 msgid "Research food gathering technologies."
2157 #: simulation/templates/template_structure_economic_market.xml:24
2158 #: simulation/templates/template_structure_economic_market.xml:28
2162 #: simulation/templates/template_structure_economic_market.xml:26
2164 "Barter resources. Establish trade routes. Train Traders and research trade "
2165 "and barter technologies."
2168 #: simulation/templates/template_structure_economic_market.xml:28
2169 #: simulation/templates/template_structure_military_dock.xml:27
2173 #: simulation/templates/template_structure_economic_storehouse.xml:24
2174 #: simulation/templates/template_structure_economic_storehouse.xml:28
2178 #: simulation/templates/template_structure_economic_storehouse.xml:26
2179 msgid "Research gathering technologies."
2182 #: simulation/templates/template_structure_military.xml:10
2183 msgid "Military Structure"
2184 msgstr "Structura militèra"
2186 #: simulation/templates/template_structure_military.xml:12
2190 #: simulation/templates/template_structure_military_arsenal.xml:25
2191 #: simulation/templates/template_structure_military_arsenal.xml:28
2195 #: simulation/templates/template_structure_military_arsenal.xml:27
2197 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2198 "Siege Engine technologies."
2201 #: simulation/templates/structures/gaul/assembly.xml:31
2202 #: simulation/templates/structures/han/academy.xml:31
2203 #: simulation/templates/structures/han/civil_centre_court.xml:19
2204 #: simulation/templates/structures/kush/pyramid_large.xml:29
2205 #: simulation/templates/structures/kush/temple_amun.xml:34
2206 #: simulation/templates/structures/ptol/temple_2.xml:28
2207 #: simulation/templates/structures/rome/temple_mars.xml:14
2208 #: simulation/templates/template_structure_military_arsenal.xml:28
2209 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2210 #: simulation/templates/template_structure_special.xml:20
2211 #: simulation/templates/template_structure_wonder.xml:41
2215 #: simulation/templates/template_structure_military_barracks.xml:26
2216 #: simulation/templates/template_structure_military_barracks.xml:29
2220 #: simulation/templates/template_structure_military_barracks.xml:28
2221 msgid "Train Infantry and research Infantry technologies."
2224 #: simulation/templates/template_structure_military_dock.xml:24
2225 #: simulation/templates/template_structure_military_dock.xml:27
2229 #: simulation/templates/template_structure_military_dock.xml:26
2231 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2232 " routes. Construct Ships and research Ship technologies."
2235 #: simulation/templates/structures/brit/crannog.xml:17
2236 #: simulation/templates/structures/cart/super_dock.xml:43
2237 #: simulation/templates/template_structure_military_dock.xml:27
2241 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2242 msgid "Elephant Stable"
2245 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2246 msgid "Train Elephants and research Elephant technologies."
2249 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2250 msgid "ElephantStable"
2253 #: simulation/templates/structures/cart/embassy.xml:18
2254 #: simulation/templates/template_structure_military_embassy.xml:22
2255 #: simulation/templates/template_structure_military_embassy.xml:24
2259 #: simulation/templates/template_structure_military_forge.xml:22
2260 #: simulation/templates/template_structure_military_forge.xml:26
2264 #: simulation/templates/template_structure_military_forge.xml:24
2265 msgid "Research attack damage and damage resistance technologies."
2268 #: simulation/templates/template_structure_military_fortress.xml:30
2269 #: simulation/templates/template_structure_military_fortress.xml:65
2270 #: simulation/templates/template_structure_military_fortress.xml:69
2274 #: simulation/templates/template_structure_military_fortress.xml:67
2275 msgid "Garrison Soldiers for additional arrows."
2278 #: simulation/templates/template_structure_military_kennel.xml:28
2279 #: simulation/templates/template_structure_military_kennel.xml:29
2280 #: simulation/templates/template_structure_military_kennel.xml:30
2284 #: simulation/templates/template_structure_military_kennel.xml:38
2285 msgid "Train War Dogs."
2288 #: simulation/templates/template_structure_military_range.xml:22
2289 msgid "Practice Range"
2292 #: simulation/templates/template_structure_military_range.xml:24
2293 msgid "Train Ranged Infantry and research technologies."
2296 #: simulation/templates/template_structure_military_range.xml:25
2300 #: simulation/templates/template_structure_military_stable.xml:26
2301 #: simulation/templates/template_structure_military_stable.xml:29
2305 #: simulation/templates/template_structure_military_stable.xml:28
2306 msgid "Train Cavalry and research Cavalry technologies."
2309 #: simulation/templates/template_structure_resource.xml:4
2310 msgid "Resource Structure"
2313 #: simulation/templates/template_structure_resource.xml:5
2317 #: simulation/templates/template_structure_resource_corral.xml:26
2318 #: simulation/templates/template_structure_resource_corral.xml:29
2322 #: simulation/templates/template_structure_resource_corral.xml:28
2324 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2327 #: simulation/templates/template_structure_resource_field.xml:18
2328 #: simulation/templates/template_structure_resource_field.xml:20
2332 #: simulation/templates/template_structure_resource_field.xml:21
2334 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2337 #: simulation/templates/template_structure_special.xml:19
2338 msgid "Special Structure"
2341 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2342 #: simulation/templates/template_structure_special_amphitheater.xml:18
2343 #: simulation/templates/template_structure_special_amphitheater.xml:20
2344 msgid "Amphitheater"
2347 #: simulation/templates/template_structure_special_library.xml:25
2348 #: simulation/templates/template_structure_special_library.xml:27
2352 #: simulation/templates/template_structure_special_theater.xml:25
2353 #: simulation/templates/template_structure_special_theater.xml:27
2357 #: simulation/templates/template_structure_wonder.xml:37
2358 #: simulation/templates/template_structure_wonder.xml:41
2362 #: simulation/templates/template_structure_wonder.xml:39
2364 "Bring glory to your civilization and add large tracts of land to your "