1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
13 "Last-Translator: Jonatan Jõks, 2016\n"
14 "Language-Team: Estonian (http://app.transifex.com/wildfire-games/0ad/language/et/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: simulation/templates/structures/athen/arsenal.xml:5
22 #: simulation/templates/structures/mace/arsenal.xml:5
23 #: simulation/templates/structures/ptol/arsenal.xml:5
24 #: simulation/templates/structures/sele/arsenal.xml:5
25 #: simulation/templates/structures/spart/arsenal.xml:5
29 #: simulation/templates/structures/athen/barracks.xml:12
30 #: simulation/templates/structures/mace/barracks.xml:12
31 #: simulation/templates/structures/ptol/barracks.xml:11
32 #: simulation/templates/structures/sele/barracks.xml:12
33 #: simulation/templates/structures/spart/barracks.xml:12
37 #: simulation/templates/structures/athen/civil_centre.xml:8
38 #: simulation/templates/structures/mace/civil_centre.xml:8
39 #: simulation/templates/structures/ptol/civil_centre.xml:9
40 #: simulation/templates/structures/sele/civil_centre.xml:5
41 #: simulation/templates/structures/spart/civil_centre.xml:8
45 #: simulation/templates/structures/athen/corral.xml:5
46 #: simulation/templates/structures/mace/corral.xml:5
47 #: simulation/templates/structures/ptol/corral.xml:8
48 #: simulation/templates/structures/sele/corral.xml:5
49 #: simulation/templates/structures/spart/corral.xml:5
53 #: simulation/templates/structures/athen/defense_tower.xml:9
54 #: simulation/templates/structures/mace/defense_tower.xml:9
55 #: simulation/templates/structures/ptol/defense_tower.xml:9
56 #: simulation/templates/structures/sele/defense_tower.xml:9
57 #: simulation/templates/structures/spart/defense_tower.xml:9
61 #: simulation/templates/structures/athen/dock.xml:12
62 #: simulation/templates/structures/mace/dock.xml:12
63 #: simulation/templates/structures/ptol/dock.xml:9
64 #: simulation/templates/structures/sele/dock.xml:9
65 #: simulation/templates/structures/spart/dock.xml:12
69 #: simulation/templates/structures/athen/field.xml:5
70 #: simulation/templates/structures/mace/field.xml:5
71 #: simulation/templates/structures/ptol/field.xml:5
72 #: simulation/templates/structures/sele/field.xml:5
73 #: simulation/templates/structures/spart/field.xml:5
77 #: simulation/templates/structures/athen/forge.xml:5
78 #: simulation/templates/structures/mace/forge.xml:5
79 #: simulation/templates/structures/ptol/forge.xml:5
80 #: simulation/templates/structures/sele/forge.xml:5
81 #: simulation/templates/structures/spart/forge.xml:5
85 #: simulation/templates/structures/athen/fortress.xml:9
86 #: simulation/templates/structures/mace/fortress.xml:9
87 #: simulation/templates/structures/ptol/fortress.xml:9
88 #: simulation/templates/structures/sele/fortress.xml:9
89 #: simulation/templates/structures/spart/fortress.xml:9
93 #: simulation/templates/structures/athen/gymnasium.xml:22
94 #: simulation/templates/structures/athen/gymnasium.xml:26
98 #: simulation/templates/structures/athen/gymnasium.xml:23
102 #: simulation/templates/structures/athen/gymnasium.xml:24
103 msgid "Train Champions."
106 #: simulation/templates/structures/athen/house.xml:5
107 #: simulation/templates/structures/mace/house.xml:5
108 #: simulation/templates/structures/ptol/house.xml:11
109 #: simulation/templates/structures/sele/house.xml:8
110 #: simulation/templates/structures/spart/house.xml:5
114 #: simulation/templates/structures/athen/market.xml:5
115 #: simulation/templates/structures/mace/market.xml:5
116 #: simulation/templates/structures/ptol/market.xml:9
117 #: simulation/templates/structures/sele/market.xml:5
118 #: simulation/templates/structures/spart/market.xml:5
122 #: simulation/templates/structures/athen/outpost.xml:5
123 #: simulation/templates/structures/mace/outpost.xml:5
124 #: simulation/templates/structures/ptol/outpost.xml:5
125 #: simulation/templates/structures/sele/outpost.xml:5
126 #: simulation/templates/structures/spart/outpost.xml:5
130 #: simulation/templates/structures/athen/prytaneion.xml:25
131 msgid "Council Chamber"
134 #: simulation/templates/structures/athen/prytaneion.xml:26
138 #: simulation/templates/structures/athen/prytaneion.xml:27
139 msgid "Train Heroes and research technologies."
142 #: simulation/templates/structures/athen/prytaneion.xml:29
143 #: simulation/templates/structures/gaul/assembly.xml:31
144 #: simulation/templates/structures/spart/gerousia.xml:26
148 #: simulation/templates/structures/athen/range.xml:8
149 #: simulation/templates/structures/mace/range.xml:8
150 #: simulation/templates/structures/ptol/range.xml:8
151 #: simulation/templates/structures/sele/range.xml:8
152 #: simulation/templates/structures/spart/range.xml:5
153 msgid "Stratopedon tōn Psilōn"
156 #: simulation/templates/structures/athen/sentry_tower.xml:5
157 #: simulation/templates/structures/mace/sentry_tower.xml:5
158 #: simulation/templates/structures/ptol/sentry_tower.xml:5
159 #: simulation/templates/structures/sele/sentry_tower.xml:5
160 #: simulation/templates/structures/spart/sentry_tower.xml:5
164 #: simulation/templates/structures/athen/stable.xml:5
165 #: simulation/templates/structures/mace/stable.xml:5
166 #: simulation/templates/structures/ptol/stable.xml:5
167 #: simulation/templates/structures/sele/stable.xml:5
168 #: simulation/templates/structures/spart/stable.xml:5
172 #: simulation/templates/structures/athen/storehouse.xml:8
173 #: simulation/templates/structures/mace/storehouse.xml:8
174 #: simulation/templates/structures/ptol/storehouse.xml:11
175 #: simulation/templates/structures/sele/storehouse.xml:8
176 #: simulation/templates/structures/spart/storehouse.xml:8
180 #: simulation/templates/structures/athen/theater.xml:5
181 #: simulation/templates/structures/mace/theater.xml:5
182 #: simulation/templates/structures/ptol/theater.xml:5
183 #: simulation/templates/structures/sele/theater.xml:5
184 #: simulation/templates/structures/spart/theater.xml:5
188 #: simulation/templates/structures/athen/tower_artillery.xml:9
189 #: simulation/templates/structures/athen/tower_bolt.xml:9
190 #: simulation/templates/structures/mace/tower_artillery.xml:9
191 #: simulation/templates/structures/mace/tower_bolt.xml:9
192 #: simulation/templates/structures/ptol/tower_bolt.xml:9
193 #: simulation/templates/structures/sele/tower_artillery.xml:9
194 #: simulation/templates/structures/spart/tower_bolt.xml:9
198 #: simulation/templates/structures/athen/wall_gate.xml:9
199 #: simulation/templates/structures/mace/wall_gate.xml:9
200 #: simulation/templates/structures/ptol/wall_gate.xml:9
201 #: simulation/templates/structures/sele/wall_gate.xml:9
202 #: simulation/templates/structures/spart/wall_gate.xml:9
206 #: simulation/templates/structures/athen/wall_long.xml:9
207 #: simulation/templates/structures/athen/wall_medium.xml:9
208 #: simulation/templates/structures/athen/wall_short.xml:9
209 #: simulation/templates/structures/athen/wallset_stone.xml:5
210 #: simulation/templates/structures/mace/wall_long.xml:9
211 #: simulation/templates/structures/mace/wall_medium.xml:9
212 #: simulation/templates/structures/mace/wall_short.xml:9
213 #: simulation/templates/structures/mace/wallset_stone.xml:5
214 #: simulation/templates/structures/ptol/wall_long.xml:9
215 #: simulation/templates/structures/ptol/wall_medium.xml:9
216 #: simulation/templates/structures/ptol/wall_short.xml:9
217 #: simulation/templates/structures/ptol/wallset_stone.xml:5
218 #: simulation/templates/structures/sele/wall_long.xml:9
219 #: simulation/templates/structures/sele/wall_medium.xml:9
220 #: simulation/templates/structures/sele/wall_short.xml:9
221 #: simulation/templates/structures/sele/wallset_stone.xml:5
222 #: simulation/templates/structures/spart/wall_long.xml:9
223 #: simulation/templates/structures/spart/wall_medium.xml:9
224 #: simulation/templates/structures/spart/wall_short.xml:9
225 #: simulation/templates/structures/spart/wallset_stone.xml:5
229 #: simulation/templates/structures/athen/wall_tower.xml:9
230 #: simulation/templates/structures/mace/wall_tower.xml:9
231 #: simulation/templates/structures/ptol/wall_tower.xml:9
232 #: simulation/templates/structures/sele/wall_tower.xml:9
233 #: simulation/templates/structures/spart/wall_tower.xml:9
237 #: simulation/templates/structures/athen/wonder.xml:9
241 #: simulation/templates/structures/bench.xml:11
245 #: simulation/templates/structures/bench.xml:12
249 #: simulation/templates/structures/brit/arsenal.xml:5
250 #: simulation/templates/structures/gaul/arsenal.xml:5
254 #: simulation/templates/structures/brit/barracks.xml:18
258 #: simulation/templates/structures/brit/civil_centre.xml:12
262 #: simulation/templates/structures/brit/corral.xml:8
263 #: simulation/templates/structures/gaul/corral.xml:8
267 #: simulation/templates/structures/brit/crannog.xml:13
268 msgid "Island Settlement"
271 #: simulation/templates/structures/brit/crannog.xml:14
275 #: simulation/templates/structures/brit/crannog.xml:15
277 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
278 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
279 "research technologies. Garrison Soldiers for additional arrows."
282 #: simulation/templates/structures/brit/defense_tower.xml:9
283 #: simulation/templates/structures/brit/sentry_tower.xml:5
284 #: simulation/templates/structures/brit/wall_tower.xml:9
285 #: simulation/templates/structures/gaul/defense_tower.xml:9
286 #: simulation/templates/structures/gaul/sentry_tower.xml:5
287 #: simulation/templates/structures/gaul/wall_tower.xml:9
291 #: simulation/templates/structures/brit/dock.xml:12
292 #: simulation/templates/structures/gaul/dock.xml:12
296 #: simulation/templates/structures/brit/farmstead.xml:11
297 #: simulation/templates/structures/gaul/farmstead.xml:8
301 #: simulation/templates/structures/brit/field.xml:5
302 #: simulation/templates/structures/gaul/field.xml:5
306 #: simulation/templates/structures/brit/forge.xml:5
307 #: simulation/templates/structures/gaul/forge.xml:5
311 #: simulation/templates/structures/brit/fortress.xml:12
312 #: simulation/templates/structures/gaul/fortress.xml:5
316 #: simulation/templates/structures/brit/fortress.xml:13
317 #: simulation/templates/structures/cart/fortress.xml:10
318 #: simulation/templates/structures/iber/fortress.xml:6
319 #: simulation/templates/structures/kush/fortress.xml:10
320 #: simulation/templates/structures/mace/fortress.xml:10
321 #: simulation/templates/structures/ptol/fortress.xml:10
322 #: simulation/templates/structures/rome/fortress.xml:6
323 msgid "Train Heroes. Garrison Soldiers for additional arrows."
326 #: simulation/templates/structures/brit/house.xml:9
327 #: simulation/templates/structures/gaul/house.xml:5
331 #: simulation/templates/structures/brit/kennel.xml:5
335 #: simulation/templates/structures/brit/market.xml:12
336 #: simulation/templates/structures/gaul/market.xml:12
340 #: simulation/templates/structures/brit/outpost.xml:5
341 #: simulation/templates/structures/gaul/outpost.xml:5
345 #: simulation/templates/structures/brit/range.xml:5
346 #: simulation/templates/structures/gaul/range.xml:8
350 #: simulation/templates/structures/brit/stable.xml:11
351 #: simulation/templates/structures/gaul/stable.xml:11
355 #: simulation/templates/structures/brit/storehouse.xml:8
356 #: simulation/templates/structures/gaul/storehouse.xml:8
360 #: simulation/templates/structures/brit/temple.xml:18
361 #: simulation/templates/structures/gaul/temple.xml:18
365 #: simulation/templates/structures/brit/wall_gate.xml:9
366 #: simulation/templates/structures/gaul/wall_gate.xml:9
370 #: simulation/templates/structures/brit/wall_long.xml:9
371 #: simulation/templates/structures/brit/wall_medium.xml:9
372 #: simulation/templates/structures/brit/wall_short.xml:9
373 #: simulation/templates/structures/brit/wallset_stone.xml:5
374 #: simulation/templates/structures/gaul/wall_long.xml:9
375 #: simulation/templates/structures/gaul/wall_medium.xml:9
376 #: simulation/templates/structures/gaul/wall_short.xml:9
377 #: simulation/templates/structures/gaul/wallset_stone.xml:5
381 #: simulation/templates/structures/brit/wonder.xml:9
385 #: simulation/templates/structures/cart/apartment.xml:23
386 msgid "Apartment Building"
389 #: simulation/templates/structures/cart/apartment.xml:24
390 #: simulation/templates/structures/cart/house.xml:8
394 #: simulation/templates/structures/cart/barracks.xml:12
398 #: simulation/templates/structures/cart/civil_centre.xml:8
402 #: simulation/templates/structures/cart/corral.xml:8
406 #: simulation/templates/structures/cart/defense_tower.xml:9
407 #: simulation/templates/structures/cart/tower_artillery.xml:9
408 #: simulation/templates/structures/cart/tower_bolt.xml:9
409 #: simulation/templates/structures/cart/wall_tower.xml:12
413 #: simulation/templates/structures/cart/dock.xml:17
414 msgid "Commercial Port"
417 #: simulation/templates/structures/cart/dock.xml:18
421 #: simulation/templates/structures/cart/embassy.xml:19
422 msgid "Train Mercenaries."
425 #: simulation/templates/structures/cart/embassy_celtic.xml:17
426 msgid "Celtic Embassy"
427 msgstr "Kelti saatkond"
429 #: simulation/templates/structures/cart/embassy_celtic.xml:18
430 msgid "Train Celtic Mercenaries."
433 #: simulation/templates/structures/cart/embassy_iberian.xml:10
434 msgid "Iberian Embassy"
435 msgstr "Ibeeria saatkond"
437 #: simulation/templates/structures/cart/embassy_iberian.xml:11
438 msgid "Train Iberian Mercenaries."
441 #: simulation/templates/structures/cart/embassy_italic.xml:17
442 msgid "Italic Embassy"
445 #: simulation/templates/structures/cart/embassy_italic.xml:18
446 msgid "Train Italic Mercenaries."
449 #: simulation/templates/structures/cart/farmstead.xml:8
453 #: simulation/templates/structures/cart/field.xml:5
457 #: simulation/templates/structures/cart/fortress.xml:9
461 #: simulation/templates/structures/cart/house.xml:16
463 "Add a second story to make an Apartment with a greater population bonus."
466 #: simulation/templates/structures/cart/market.xml:12
470 #: simulation/templates/structures/cart/s_wall_long.xml:10
471 #: simulation/templates/structures/cart/s_wall_medium.xml:10
472 #: simulation/templates/structures/cart/s_wall_short.xml:10
473 #: simulation/templates/structures/cart/s_wall_tower.xml:10
474 #: simulation/templates/structures/cart/wallset_short.xml:5
478 #: simulation/templates/structures/cart/s_wall_long.xml:11
479 #: simulation/templates/structures/cart/s_wall_medium.xml:11
480 #: simulation/templates/structures/cart/s_wall_short.xml:11
481 #: simulation/templates/structures/cart/s_wall_tower.xml:11
485 #: simulation/templates/structures/cart/storehouse.xml:8
489 #: simulation/templates/structures/cart/super_dock.xml:39
490 msgid "Naval Shipyard"
491 msgstr "Mereväe laevatehas"
493 #: simulation/templates/structures/cart/super_dock.xml:40
497 #: simulation/templates/structures/cart/super_dock.xml:41
499 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
500 "tracts of territory. Territory root. Construct Warships and research "
504 #: simulation/templates/structures/cart/super_dock.xml:43
508 #: simulation/templates/structures/cart/temple.xml:9
512 #: simulation/templates/structures/cart/temple.xml:10
513 msgid "Train Healers and Champions, and research healing technologies."
516 #: simulation/templates/structures/cart/tophet.xml:18
517 msgid "Sacrificial Temple"
520 #: simulation/templates/structures/cart/tophet.xml:19
524 #: simulation/templates/structures/cart/wall_gate.xml:9
528 #: simulation/templates/structures/cart/wall_long.xml:9
529 #: simulation/templates/structures/cart/wall_medium.xml:9
530 #: simulation/templates/structures/cart/wall_short.xml:9
534 #: simulation/templates/structures/cart/wallset_stone.xml:5
538 #: simulation/templates/structures/cart/wonder.xml:9
539 msgid "Temple of Ba'al Hammon"
542 #: simulation/templates/structures/celt_hut.xml:20
546 #: simulation/templates/structures/celt_longhouse.xml:20
550 #: simulation/templates/structures/column_doric.xml:12
551 #: simulation/templates/structures/column_doric_fallen.xml:12
552 #: simulation/templates/structures/column_doric_fallen_b.xml:12
556 #: simulation/templates/structures/column_doric.xml:13
558 msgstr "Dooria sammas"
560 #: simulation/templates/structures/column_doric_fallen.xml:13
561 #: simulation/templates/structures/column_doric_fallen_b.xml:13
562 msgid "Fallen Doric Column"
563 msgstr "Kukkunud dooria sammas"
565 #: simulation/templates/structures/fence_long.xml:14
566 #: simulation/templates/structures/fence_short.xml:14
570 #: simulation/templates/structures/fence_long.xml:15
571 msgid "Long Wooden Fence"
574 #: simulation/templates/structures/fence_rock_long.xml:12
575 #: simulation/templates/structures/fence_rock_long.xml:13
576 #: simulation/templates/structures/fence_rock_medium.xml:12
577 #: simulation/templates/structures/fence_rock_medium.xml:13
578 #: simulation/templates/structures/fence_rock_short.xml:12
579 #: simulation/templates/structures/fence_rock_short.xml:13
580 #: simulation/templates/structures/fence_rock_stub.xml:12
581 #: simulation/templates/structures/fence_rock_stub.xml:13
585 #: simulation/templates/structures/fence_short.xml:15
586 msgid "Short Wooden Fence"
589 #: simulation/templates/structures/fence_stone.xml:14
590 #: simulation/templates/structures/fence_stone.xml:15
591 #: simulation/templates/structures/fence_stone_long.xml:12
592 #: simulation/templates/structures/fence_stone_long.xml:13
593 #: simulation/templates/structures/fence_stone_medium.xml:12
594 #: simulation/templates/structures/fence_stone_medium.xml:13
595 #: simulation/templates/structures/fence_stone_short.xml:12
596 #: simulation/templates/structures/fence_stone_short.xml:13
597 #: simulation/templates/structures/fence_stone_stub.xml:12
598 #: simulation/templates/structures/fence_stone_stub.xml:13
602 #: simulation/templates/structures/gaul/assembly.xml:27
603 msgid "Assembly of Princes"
606 #: simulation/templates/structures/gaul/assembly.xml:28
610 #: simulation/templates/structures/gaul/assembly.xml:29
611 msgid "Train Champion Trumpeters and Heroes."
614 #: simulation/templates/structures/gaul/barracks.xml:18
618 #: simulation/templates/structures/gaul/civil_centre.xml:12
622 #: simulation/templates/structures/gaul/rotarymill.xml:5
626 #: simulation/templates/structures/gaul/tavern.xml:20
630 #: simulation/templates/structures/gaul/tavern.xml:21
634 #: simulation/templates/structures/gaul/wonder.xml:9
635 msgid "Sanctuary of Corent"
638 #: simulation/templates/structures/gaul/wonder.xml:10
642 #: simulation/templates/structures/generic_field.xml:8
643 #: simulation/templates/structures/mill_field_wheat.xml:6
647 #: simulation/templates/structures/han/academy.xml:27
648 msgid "Imperial Academy"
651 #: simulation/templates/structures/han/academy.xml:28
652 msgid "Dìguó Xuéyuàn"
655 #: simulation/templates/structures/han/academy.xml:30
656 msgid "Train Champions and research their technologies."
659 #: simulation/templates/structures/han/academy.xml:31
663 #: simulation/templates/structures/han/arsenal.xml:8
664 msgid "Bīnggōng Chǎng"
667 #: simulation/templates/structures/han/barracks.xml:12
671 #: simulation/templates/structures/han/civil_centre.xml:12
675 #: simulation/templates/structures/han/civil_centre.xml:33
677 "Enable training of heroes, reduce the batch training times and greatly "
678 "increase the health, capture resistance and garrison capacity of this "
679 "specific Civic Center."
682 #: simulation/templates/structures/han/civil_centre_court.xml:17
683 msgid "Imperial Court"
686 #: simulation/templates/structures/han/civil_centre_court.xml:18
690 #: simulation/templates/structures/han/civil_centre_court.xml:19
691 msgid "ImperialCourt"
694 #: simulation/templates/structures/han/corral.xml:12
698 #: simulation/templates/structures/han/defense_tower.xml:12
702 #: simulation/templates/structures/han/defense_tower.xml:23
704 "This tower has greater range, greater attack, greater health, and is twice "
705 "as difficult to capture."
708 #: simulation/templates/structures/han/defense_tower_great.xml:31
712 #: simulation/templates/structures/han/defense_tower_great.xml:32
716 #: simulation/templates/structures/han/defense_tower_great.xml:34
720 #: simulation/templates/structures/han/dock.xml:9
724 #: simulation/templates/structures/han/farmstead.xml:17
728 #: simulation/templates/structures/han/field.xml:18
732 #: simulation/templates/structures/han/field.xml:19
736 #: simulation/templates/structures/han/field_grain.xml:5
740 #: simulation/templates/structures/han/forge.xml:12
741 msgid "Duànzào Chǎng"
744 #: simulation/templates/structures/han/fortress.xml:12
745 #: simulation/templates/structures/han/fortress_old.xml:12
749 #: simulation/templates/structures/han/house.xml:12
753 #: simulation/templates/structures/han/laozigate.xml:21
754 #: simulation/templates/structures/han/laozigate.xml:24
758 #: simulation/templates/structures/han/laozigate.xml:22
762 #: simulation/templates/structures/han/market.xml:9
766 #: simulation/templates/structures/han/ministry.xml:36
767 msgid "Imperial Ministry"
770 #: simulation/templates/structures/han/ministry.xml:37
774 #: simulation/templates/structures/han/ministry.xml:39
775 msgid "ImperialMinistry"
778 #: simulation/templates/structures/han/ministry.xml:40
780 "Train the Nine Ministers. Territory root. Research a powerful suite of "
781 "Administrative technologies."
784 #: simulation/templates/structures/han/outpost.xml:5
788 #: simulation/templates/structures/han/palisades_curve.xml:10
789 #: simulation/templates/structures/han/palisades_long.xml:4
790 #: simulation/templates/structures/han/palisades_medium.xml:4
791 #: simulation/templates/structures/han/palisades_short.xml:4
792 #: simulation/templates/structures/han/wallset_palisade.xml:5
793 msgid "Bamboo Stockade"
796 #: simulation/templates/structures/han/palisades_gate.xml:4
797 msgid "Bamboo Stockade Gate"
800 #: simulation/templates/structures/han/palisades_tower.xml:4
801 msgid "Bamboo Stockade Tower"
804 #: simulation/templates/structures/han/range.xml:12
808 #: simulation/templates/structures/han/sentry_tower.xml:5
812 #: simulation/templates/structures/han/stable.xml:12
816 #: simulation/templates/structures/han/storehouse.xml:17
820 #: simulation/templates/structures/han/temple.xml:12
824 #: simulation/templates/structures/han/wall_gate.xml:9
828 #: simulation/templates/structures/han/wall_long.xml:9
829 #: simulation/templates/structures/han/wall_medium.xml:9
830 #: simulation/templates/structures/han/wall_short.xml:9
834 #: simulation/templates/structures/han/wall_tower.xml:9
838 #: simulation/templates/structures/han/wallset_stone.xml:5
842 #: simulation/templates/structures/han/wonder.xml:12
843 msgid "Míngtáng Bìyōng"
846 #: simulation/templates/structures/hellenic_epic_temple.xml:23
850 #: simulation/templates/structures/hellenic_epic_temple.xml:24
851 msgid "Naos Parthenos"
854 #: simulation/templates/structures/hellenic_epic_temple.xml:25
855 msgid "Garrison units to heal them at a quick rate."
858 #: simulation/templates/structures/hellenic_propylaea.xml:20
862 #: simulation/templates/structures/hellenic_propylaea.xml:21
866 #: simulation/templates/structures/hellenic_stoa.xml:24
867 msgid "Hellenic Stoa"
870 #: simulation/templates/structures/iber/barracks.xml:5
874 #: simulation/templates/structures/iber/civil_centre.xml:8
878 #: simulation/templates/structures/iber/corral.xml:8
882 #: simulation/templates/structures/iber/defense_tower.xml:31
883 #: simulation/templates/structures/iber/wall_tower.xml:9
887 #: simulation/templates/structures/iber/dock.xml:12
891 #: simulation/templates/structures/iber/farmstead.xml:11
895 #: simulation/templates/structures/iber/field.xml:5
899 #: simulation/templates/structures/iber/forge.xml:5
903 #: simulation/templates/structures/iber/fortress.xml:5
907 #: simulation/templates/structures/iber/house.xml:5
911 #: simulation/templates/structures/iber/market.xml:12
915 #: simulation/templates/structures/iber/monument.xml:31
916 msgid "Revered Monument"
919 #: simulation/templates/structures/iber/monument.xml:32
920 msgid "Gur Oroigarri"
921 msgstr "Gur Oroigarri"
923 #: simulation/templates/structures/iber/monument.xml:9
924 #: simulation/templates/structures/iber/monument.xml:34
928 #: simulation/templates/structures/iber/storehouse.xml:5
932 #: simulation/templates/structures/iber/temple.xml:12
936 #: simulation/templates/structures/iber/wall_gate.xml:9
940 #: simulation/templates/structures/iber/wall_long.xml:9
941 #: simulation/templates/structures/iber/wall_medium.xml:9
942 #: simulation/templates/structures/iber/wall_short.xml:9
943 #: simulation/templates/structures/iber/wallset_stone.xml:5
947 #: simulation/templates/structures/iber/wonder.xml:9
951 #: simulation/templates/structures/ishtar_gate.xml:25
952 msgid "Ishtar Gate of Babylon"
955 #: simulation/templates/structures/ishtar_gate.xml:26
956 msgid "Territory root."
959 #: simulation/templates/structures/kush/arsenal.xml:5
963 #: simulation/templates/structures/kush/barracks.xml:9
967 #: simulation/templates/structures/kush/camp_blemmye.xml:22
971 #: simulation/templates/structures/kush/camp_blemmye.xml:23
972 msgid "Train Blemmye Mercenaries."
975 #: simulation/templates/structures/kush/camp_noba.xml:22
979 #: simulation/templates/structures/kush/camp_noba.xml:23
980 msgid "Train Noba Mercenaries."
983 #: simulation/templates/structures/kush/civil_centre.xml:9
987 #: simulation/templates/structures/kush/corral.xml:9
991 #: simulation/templates/structures/kush/defense_tower.xml:5
995 #: simulation/templates/structures/kush/dock.xml:9
999 #: simulation/templates/structures/kush/elephant_stable.xml:5
1003 #: simulation/templates/structures/kush/field.xml:5
1007 #: simulation/templates/structures/kush/forge.xml:5
1008 msgid "hmw hʿy n rȝ-ʿ"
1011 #: simulation/templates/structures/kush/fortress.xml:9
1015 #: simulation/templates/structures/kush/house.xml:5
1019 #: simulation/templates/structures/kush/market.xml:9
1023 #: simulation/templates/structures/kush/outpost.xml:5
1027 #: simulation/templates/structures/kush/pyramid_large.xml:26
1028 msgid "Large Pyramid"
1031 #: simulation/templates/structures/kush/pyramid_large.xml:27
1035 #: simulation/templates/structures/kush/pyramid_large.xml:29
1036 #: simulation/templates/structures/kush/pyramid_small.xml:26
1040 #: simulation/templates/structures/kush/pyramid_small.xml:23
1041 msgid "Small Pyramid"
1044 #: simulation/templates/structures/kush/pyramid_small.xml:24
1048 #: simulation/templates/structures/kush/range.xml:8
1052 #: simulation/templates/structures/kush/sentry_tower.xml:5
1056 #: simulation/templates/structures/kush/shrine.xml:12
1060 #: simulation/templates/structures/kush/shrine.xml:13
1064 #: simulation/templates/structures/kush/stable.xml:9
1068 #: simulation/templates/structures/kush/storehouse.xml:5
1072 #: simulation/templates/structures/kush/temple.xml:8
1073 msgid "Temple of Apedemak"
1076 #: simulation/templates/structures/kush/temple.xml:9
1080 #: simulation/templates/structures/kush/temple.xml:10
1082 "Train Healers and Apedemak Champions and research healing technologies."
1085 #: simulation/templates/structures/kush/temple.xml:11
1086 msgid "TempleOfApedemak"
1089 #: simulation/templates/structures/kush/temple_amun.xml:30
1090 msgid "Grand Temple of Amun"
1093 #: simulation/templates/structures/kush/temple_amun.xml:31
1097 #: simulation/templates/structures/kush/temple_amun.xml:32
1098 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1101 #: simulation/templates/structures/kush/temple_amun.xml:34
1102 msgid "TempleOfAmun"
1105 #: simulation/templates/structures/kush/wall_gate.xml:9
1109 #: simulation/templates/structures/kush/wall_long.xml:9
1110 #: simulation/templates/structures/kush/wall_medium.xml:9
1111 #: simulation/templates/structures/kush/wall_short.xml:9
1112 #: simulation/templates/structures/kush/wallset_stone.xml:5
1116 #: simulation/templates/structures/kush/wall_tower.xml:9
1120 #: simulation/templates/structures/kush/wonder.xml:9
1124 #: simulation/templates/structures/mace/library.xml:5
1125 #: simulation/templates/structures/ptol/library.xml:5
1126 #: simulation/templates/structures/sele/library.xml:9
1130 #: simulation/templates/structures/mace/wonder.xml:9
1131 msgid "Anaktoron ton Aigai"
1134 #: simulation/templates/structures/maur/barracks.xml:15
1138 #: simulation/templates/structures/maur/civil_centre.xml:12
1142 #: simulation/templates/structures/maur/corral.xml:8
1146 #: simulation/templates/structures/maur/defense_tower.xml:5
1147 #: simulation/templates/structures/maur/tower_double.xml:20
1151 #: simulation/templates/structures/maur/dock.xml:9
1152 msgid "Naukasthanaka"
1155 #: simulation/templates/structures/maur/elephant_stable.xml:5
1159 #: simulation/templates/structures/maur/field.xml:5
1163 #: simulation/templates/structures/maur/forge.xml:5
1167 #: simulation/templates/structures/maur/fortress.xml:5
1171 #: simulation/templates/structures/maur/house.xml:8
1175 #: simulation/templates/structures/maur/market.xml:12
1179 #: simulation/templates/structures/maur/outpost.xml:5
1183 #: simulation/templates/structures/maur/palace.xml:20
1184 #: simulation/templates/structures/maur/palace.xml:26
1185 #: simulation/templates/structures/pers/tachara.xml:33
1189 #: simulation/templates/structures/maur/palace.xml:21
1193 #: simulation/templates/structures/maur/palace.xml:30
1194 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1197 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1198 msgid "Edict Pillar of Ashoka"
1201 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1202 msgid "Śāsana Stambha Aśokā"
1205 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1206 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1210 #: simulation/templates/structures/maur/storehouse.xml:5
1214 #: simulation/templates/structures/maur/temple.xml:12
1218 #: simulation/templates/structures/maur/tower_double.xml:16
1219 msgid "Rampart Tower"
1222 #: simulation/templates/structures/maur/tower_double.xml:18
1224 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1225 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1226 "the murder holes tech to protect its foot."
1229 #: simulation/templates/structures/maur/wall_gate.xml:15
1233 #: simulation/templates/structures/maur/wall_long.xml:15
1234 #: simulation/templates/structures/maur/wall_medium.xml:15
1235 #: simulation/templates/structures/maur/wall_short.xml:15
1236 #: simulation/templates/structures/maur/wallset_stone.xml:5
1240 #: simulation/templates/structures/maur/wall_tower.xml:18
1244 #: simulation/templates/structures/maur/wonder.xml:9
1248 #: simulation/templates/structures/mausoleum.xml:8
1249 msgid "Mausoleum at Halicarnassus"
1252 #: simulation/templates/structures/mausoleum.xml:9
1256 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1257 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1258 msgid "MercenaryCamp"
1261 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1262 msgid "Egyptian Mercenary Camp"
1265 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1266 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1267 msgid "Stratopedeia Misthophorōn"
1270 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1271 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1274 #: simulation/templates/structures/kush/farmstead.xml:9
1275 #: simulation/templates/structures/mill_desert.xml:8
1276 #: simulation/templates/structures/mill_saharan.xml:8
1280 #: simulation/templates/structures/athen/farmstead.xml:11
1281 #: simulation/templates/structures/mace/farmstead.xml:11
1282 #: simulation/templates/structures/mill_greek.xml:8
1283 #: simulation/templates/structures/ptol/farmstead.xml:8
1284 #: simulation/templates/structures/sele/farmstead.xml:8
1285 #: simulation/templates/structures/spart/farmstead.xml:11
1289 #: simulation/templates/structures/maur/farmstead.xml:11
1290 #: simulation/templates/structures/mill_indian.xml:8
1294 #: simulation/templates/structures/mill_italian.xml:8
1298 #: simulation/templates/structures/mill_middle_eastern.xml:8
1299 #: simulation/templates/structures/pers/farmstead.xml:8
1303 #: simulation/templates/structures/brit/rotarymill.xml:5
1304 #: simulation/templates/structures/mill_temperate_europe.xml:4
1308 #: simulation/templates/structures/obelisk.xml:11
1312 #: simulation/templates/structures/obelisk.xml:12
1313 msgid "Egyptian Obelisk"
1316 #: simulation/templates/structures/palisades_fort.xml:9
1317 msgid "Wooden Tower"
1318 msgstr "Puidust Torn"
1320 #: simulation/templates/structures/palisades_gate.xml:20
1321 msgid "Palisade Gate"
1324 #: simulation/templates/structures/han/palisades_long.xml:9
1325 #: simulation/templates/structures/palisades_gate.xml:22
1326 #: simulation/templates/structures/palisades_long.xml:31
1327 msgid "Allow units access through Palisades. Can be locked to prevent access."
1330 #: simulation/templates/structures/palisades_long.xml:17
1331 msgid "Can be converted into a Palisade Gate."
1334 #: simulation/templates/structures/palisades_spike_angle.xml:17
1338 #: simulation/templates/structures/palisades_spikes_small.xml:17
1339 msgid "Small Spikes"
1342 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1346 #: simulation/templates/structures/palisades_watchtower.xml:14
1350 #: simulation/templates/structures/pers/apartment_block.xml:12
1351 msgid "Apartment Block"
1354 #: simulation/templates/structures/pers/barracks.xml:5
1358 #: simulation/templates/structures/pers/civil_centre.xml:12
1359 msgid "Provincial Governor"
1362 #: simulation/templates/structures/pers/civil_centre.xml:13
1366 #: simulation/templates/structures/pers/corral.xml:11
1370 #: simulation/templates/structures/pers/defense_tower.xml:5
1371 #: simulation/templates/structures/pers/tower_babylon.xml:5
1372 #: simulation/templates/structures/pers/wall_tower.xml:9
1376 #: simulation/templates/structures/pers/dock.xml:12
1380 #: simulation/templates/structures/pers/field.xml:5
1384 #: simulation/templates/structures/pers/forge.xml:5
1388 #: simulation/templates/structures/pers/fortress.xml:5
1392 #: simulation/templates/structures/pers/hall.xml:23
1393 msgid "Gate of All Nations"
1396 #: simulation/templates/structures/pers/hall.xml:24
1397 msgid "Duvarθi Visadahyu"
1400 #: simulation/templates/structures/pers/hall.xml:25
1404 #: simulation/templates/structures/pers/house.xml:8
1408 #: simulation/templates/structures/pers/house_b.xml:12
1409 #: simulation/templates/structures/pers/inn.xml:12
1413 #: simulation/templates/structures/pers/ice_house.xml:25
1417 #: simulation/templates/structures/pers/ice_house.xml:26
1421 #: simulation/templates/structures/pers/ice_house.xml:27
1425 #: simulation/templates/structures/pers/market.xml:12
1429 #: simulation/templates/structures/pers/outpost.xml:5
1433 #: simulation/templates/structures/pers/stable.xml:9
1437 #: simulation/templates/structures/pers/storehouse.xml:5
1441 #: simulation/templates/structures/pers/tachara.xml:29
1442 msgid "Winter Palace"
1445 #: simulation/templates/structures/pers/tachara.xml:30
1449 #: simulation/templates/structures/pers/tachara.xml:31
1450 msgid "Train Heroes and make use of the “Satrapy Tribute” feature."
1453 #: simulation/templates/structures/pers/tachara.xml:81
1454 msgid "Receive free Food tribute to your treasury from your subject peoples."
1457 #: simulation/templates/structures/pers/tachara.xml:86
1458 msgid "Receive free Wood tribute to your treasury from your subject peoples."
1461 #: simulation/templates/structures/pers/tachara.xml:91
1462 msgid "Receive free Stone tribute to your treasury from your subject peoples."
1465 #: simulation/templates/structures/pers/tachara.xml:96
1466 msgid "Receive free Metal tribute to your treasury from your subject peoples."
1469 #: simulation/templates/structures/pers/temple.xml:12
1473 #: simulation/templates/structures/pers/wall_gate.xml:9
1477 #: simulation/templates/structures/pers/wall_long.xml:9
1478 #: simulation/templates/structures/pers/wall_medium.xml:9
1479 #: simulation/templates/structures/pers/wall_short.xml:9
1480 #: simulation/templates/structures/pers/wallset_stone.xml:5
1484 #: simulation/templates/structures/pers/warehouse.xml:12
1488 #: simulation/templates/structures/pers/wonder.xml:9
1489 msgid "Hanging Gardens of Babylon"
1490 msgstr "Babüloonia rippuvad aiad"
1492 #: simulation/templates/structures/pirates/dock.xml:8
1496 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1497 #: simulation/templates/structures/sele/elephant_stable.xml:5
1498 msgid "Stathmos tōn Elepantōn"
1501 #: simulation/templates/structures/ptol/lighthouse.xml:25
1502 #: simulation/templates/structures/ptol/lighthouse.xml:29
1506 #: simulation/templates/structures/ptol/lighthouse.xml:26
1510 #: simulation/templates/structures/ptol/lighthouse.xml:27
1512 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1516 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1517 msgid "Mercenary Camp"
1520 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1522 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1523 "casts no territory influence. Train Mercenaries."
1526 #: simulation/templates/structures/ptol/military_colony.xml:9
1527 #: simulation/templates/structures/sele/military_colony.xml:9
1531 #: simulation/templates/structures/ptol/temple_2.xml:24
1532 msgid "Temple of Isis"
1535 #: simulation/templates/structures/ptol/temple_2.xml:26
1536 msgid "Train Heroes and Healers. Research special technologies."
1539 #: simulation/templates/structures/ptol/temple_2.xml:28
1540 msgid "TempleOfIsis"
1543 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1547 #: simulation/templates/structures/ptol/wonder.xml:9
1548 msgid "Hieron tou Hōrou"
1551 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1552 msgid "Amphitheātrum"
1555 #: simulation/templates/structures/rome/arch.xml:22
1556 msgid "Triumphal Arch"
1559 #: simulation/templates/structures/rome/arch.xml:23
1560 msgid "Arcus Triumphālis"
1563 #: simulation/templates/structures/rome/arch.xml:24
1564 msgid "TriumphalArch"
1567 #: simulation/templates/structures/rome/army_camp.xml:71
1571 #: simulation/templates/structures/rome/army_camp.xml:72
1575 #: simulation/templates/structures/rome/army_camp.xml:73
1577 "Build in neutral or enemy territory. Train Advanced Melee Infantry and "
1578 "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows."
1581 #: simulation/templates/structures/rome/army_camp.xml:31
1582 #: simulation/templates/structures/rome/army_camp.xml:75
1586 #: simulation/templates/structures/rome/arsenal.xml:5
1587 msgid "Ballistārium"
1590 #: simulation/templates/structures/rome/barracks.xml:12
1594 #: simulation/templates/structures/rome/civil_centre.xml:12
1598 #: simulation/templates/structures/rome/corral.xml:8
1602 #: simulation/templates/structures/rome/defense_tower.xml:9
1603 #: simulation/templates/structures/rome/tower_artillery.xml:9
1604 #: simulation/templates/structures/rome/tower_bolt.xml:9
1605 msgid "Turris Laterīcia"
1608 #: simulation/templates/structures/rome/dock.xml:12
1612 #: simulation/templates/structures/rome/farmstead.xml:8
1616 #: simulation/templates/structures/rome/field.xml:5
1620 #: simulation/templates/structures/rome/forge.xml:5
1621 msgid "Armāmentārium"
1624 #: simulation/templates/structures/rome/fortress.xml:5
1628 #: simulation/templates/structures/rome/house.xml:5
1632 #: simulation/templates/structures/rome/market.xml:12
1636 #: simulation/templates/structures/rome/outpost.xml:5
1640 #: simulation/templates/structures/rome/sentry_tower.xml:5
1641 msgid "Turris Līgnea"
1644 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1645 msgid "Siege Wall Gate"
1648 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1649 msgid "Porta Circummūnītiōnis"
1652 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1653 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1654 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1655 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1656 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1657 #: simulation/templates/structures/rome/wallset_siege.xml:9
1661 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1662 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1663 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1664 #: simulation/templates/structures/rome/wallset_siege.xml:5
1668 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1669 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1670 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1671 #: simulation/templates/structures/rome/wallset_siege.xml:6
1672 msgid "Mūrus Circummūnītiōnis"
1675 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1676 msgid "Siege Wall Tower"
1679 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1680 msgid "Turris Circummūnītiōnis"
1683 #: simulation/templates/structures/rome/stable.xml:5
1687 #: simulation/templates/structures/rome/storehouse.xml:8
1688 msgid "Receptāculum"
1691 #: simulation/templates/structures/rome/temple.xml:9
1695 #: simulation/templates/structures/rome/temple_mars.xml:12
1696 msgid "Temple of Mars"
1699 #: simulation/templates/structures/rome/temple_mars.xml:13
1700 msgid "Aedēs Mārtiālis"
1703 #: simulation/templates/structures/rome/temple_mars.xml:14
1704 msgid "TempleOfMars"
1707 #: simulation/templates/structures/rome/temple_vesta.xml:18
1708 msgid "Temple of Vesta"
1711 #: simulation/templates/structures/rome/temple_vesta.xml:19
1712 msgid "Aedēs Vestālis"
1715 #: simulation/templates/structures/rome/temple_vesta.xml:21
1716 msgid "TempleOfVesta"
1719 #: simulation/templates/structures/rome/tent.xml:25
1720 msgid "Tabernāculum"
1723 #: simulation/templates/structures/rome/tent.xml:27
1724 msgid "A temporary shelter for soldiers."
1727 #: simulation/templates/structures/rome/wall_gate.xml:9
1731 #: simulation/templates/structures/rome/wall_long.xml:9
1732 #: simulation/templates/structures/rome/wall_medium.xml:9
1733 #: simulation/templates/structures/rome/wall_short.xml:9
1734 #: simulation/templates/structures/rome/wallset_stone.xml:5
1738 #: simulation/templates/structures/rome/wall_tower.xml:9
1739 msgid "Turris Lapidea"
1742 #: simulation/templates/structures/rome/wallset_siege.xml:7
1743 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1746 #: simulation/templates/structures/rome/wonder.xml:9
1747 msgid "Aedēs Iovis Optimi Maximi"
1750 #: simulation/templates/structures/sele/wonder.xml:9
1751 msgid "Hieron tou Apollōnos Pythiou"
1754 #: simulation/templates/structures/sele_colonnade.xml:12
1758 #: simulation/templates/structures/sele_colonnade.xml:13
1759 msgid "Corinthian Colonnade"
1762 #: simulation/templates/structures/shrine_celtic.xml:9
1766 #: simulation/templates/structures/shrine_chinese.xml:9
1770 #: simulation/templates/structures/shrine_egyptian.xml:5
1771 #: simulation/templates/structures/shrine_kushite.xml:5
1772 msgid "Sanctuary Kiosk"
1775 #: simulation/templates/structures/athen/temple.xml:9
1776 #: simulation/templates/structures/mace/temple.xml:9
1777 #: simulation/templates/structures/ptol/temple.xml:12
1778 #: simulation/templates/structures/ptol/temple_2.xml:25
1779 #: simulation/templates/structures/sele/temple.xml:9
1780 #: simulation/templates/structures/shrine_greek_01.xml:9
1781 #: simulation/templates/structures/shrine_greek_02.xml:9
1782 #: simulation/templates/structures/spart/temple.xml:9
1786 #: simulation/templates/structures/shrine_italian.xml:9
1787 msgid "Aedēs Sanitatem"
1790 #: simulation/templates/structures/shrine_persian.xml:9
1794 #: simulation/templates/structures/spart/gerousia.xml:22
1795 msgid "Spartan Senate"
1798 #: simulation/templates/structures/spart/gerousia.xml:23
1802 #: simulation/templates/structures/spart/gerousia.xml:24
1803 msgid "Research technologies."
1806 #: simulation/templates/structures/spart/persian_stoa.xml:9
1807 msgid "\\\"Persian\\\" Stoa"
1810 #: simulation/templates/structures/spart/persian_stoa.xml:10
1811 msgid "Stoa Persikē"
1814 #: simulation/templates/structures/spart/syssiton.xml:23
1815 msgid "Military Mess Hall"
1818 #: simulation/templates/structures/spart/syssiton.xml:24
1822 #: simulation/templates/structures/spart/syssiton.xml:25
1823 msgid "Train Champions and Heroes."
1826 #: simulation/templates/structures/spart/syssiton.xml:27
1830 #: simulation/templates/structures/spart/wonder.xml:9
1831 msgid "Hieron tēs Artemidos Orthias"
1834 #: simulation/templates/structures/stall_big.xml:11
1838 #: simulation/templates/structures/stall_med.xml:11
1839 msgid "Medium stall"
1842 #: simulation/templates/structures/stall_small_a.xml:11
1843 #: simulation/templates/structures/stall_small_b.xml:11
1847 #: simulation/templates/structures/stonehenge.xml:8
1851 #: simulation/templates/structures/table_rectangle.xml:11
1852 #: simulation/templates/structures/table_square.xml:11
1856 #: simulation/templates/structures/table_rectangle.xml:12
1857 msgid "Rectangle Table"
1860 #: simulation/templates/structures/table_square.xml:12
1861 msgid "Square Table"
1864 #: simulation/templates/structures/tent_arab.xml:35
1865 msgid "Arab Army Tent"
1868 #: simulation/templates/structures/rome/tent.xml:24
1869 #: simulation/templates/structures/tent_arab.xml:36
1870 #: simulation/templates/structures/tent_arab.xml:38
1871 #: simulation/templates/structures/tent_bedouin.xml:36
1872 #: simulation/templates/structures/tent_bedouin.xml:38
1873 #: simulation/templates/structures/tent_desert.xml:36
1874 #: simulation/templates/structures/tent_desert.xml:38
1875 #: simulation/templates/structures/tent_mace.xml:36
1876 #: simulation/templates/structures/tent_mace.xml:38
1877 #: simulation/templates/structures/tent_rome.xml:36
1878 #: simulation/templates/structures/tent_rome.xml:38
1882 #: simulation/templates/structures/tent_arab.xml:39
1883 #: simulation/templates/structures/tent_bedouin.xml:39
1884 #: simulation/templates/structures/tent_desert.xml:39
1885 #: simulation/templates/structures/tent_mace.xml:39
1886 #: simulation/templates/structures/tent_rome.xml:39
1887 msgid "A temporary shelter for soldiers. +5 population bonus."
1890 #: simulation/templates/structures/tent_bedouin.xml:35
1891 msgid "Bedouin Tent"
1894 #: simulation/templates/structures/tent_desert.xml:35
1895 msgid "Desert Army Tent"
1898 #: simulation/templates/structures/tent_mace.xml:35
1899 msgid "Macedonian Army Tent"
1902 #: simulation/templates/structures/tent_rome.xml:35
1903 msgid "Roman Army Tent"
1906 #: simulation/templates/structures/trading_post_celtic.xml:9
1907 msgid "Celtic Tavern"
1910 #: simulation/templates/structures/trading_post_desert.xml:9
1911 msgid "Desert Bazaar"
1914 #: simulation/templates/structures/uffington_horse.xml:10
1915 msgid "Uffington White Horse"
1918 #: simulation/templates/template_structure_civic.xml:5
1919 msgid "Civic Structure"
1922 #: simulation/templates/template_structure_civic.xml:6
1926 #: simulation/templates/structures/rome/army_camp.xml:5
1927 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1928 #: simulation/templates/template_structure_defensive_tower.xml:5
1929 #: simulation/templates/template_structure_military_fortress.xml:5
1930 msgctxt "Name of an attack, usually the weapon."
1934 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1935 msgid "Civic Center"
1938 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1940 "Build in own or neutral territory. Acquire large tracts of territory. "
1941 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1942 "for additional arrows."
1945 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1946 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1947 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1951 #: simulation/templates/structures/han/civil_centre_court.xml:19
1952 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1953 #: simulation/templates/template_structure_defensive.xml:5
1954 #: simulation/templates/template_structure_military_fortress.xml:69
1958 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1959 msgid "Military Colony"
1962 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1966 #: simulation/templates/structures/pers/house_a.xml:12
1967 #: simulation/templates/template_structure_civic_house.xml:26
1968 #: simulation/templates/template_structure_civic_house.xml:28
1972 #: simulation/templates/structures/kush/pyramid_small.xml:26
1973 #: simulation/templates/structures/pers/ice_house.xml:27
1974 #: simulation/templates/structures/spart/syssiton.xml:27
1975 #: simulation/templates/template_structure_civic_house.xml:28
1976 #: simulation/templates/template_structure_economic_farmstead.xml:30
1977 #: simulation/templates/template_structure_economic_storehouse.xml:28
1978 #: simulation/templates/template_structure_military_barracks.xml:29
1979 #: simulation/templates/template_structure_military_dock.xml:27
1980 #: simulation/templates/template_structure_military_kennel.xml:30
1981 #: simulation/templates/template_structure_military_range.xml:25
1982 #: simulation/templates/template_structure_military_stable.xml:29
1983 #: simulation/templates/template_structure_resource_corral.xml:29
1987 #: simulation/templates/structures/athen/royal_stoa.xml:5
1988 #: simulation/templates/structures/hellenic_stoa.xml:23
1989 #: simulation/templates/structures/mace/royal_stoa.xml:5
1990 #: simulation/templates/structures/spart/royal_stoa.xml:12
1991 #: simulation/templates/template_structure_civic_stoa.xml:27
1992 #: simulation/templates/template_structure_civic_stoa.xml:30
1996 #: simulation/templates/structures/athen/gymnasium.xml:26
1997 #: simulation/templates/structures/gaul/tavern.xml:22
1998 #: simulation/templates/structures/han/laozigate.xml:24
1999 #: simulation/templates/structures/han/ministry.xml:39
2000 #: simulation/templates/structures/iber/monument.xml:34
2001 #: simulation/templates/structures/mace/arsenal.xml:6
2002 #: simulation/templates/structures/maur/elephant_stable.xml:7
2003 #: simulation/templates/structures/merc_camp_egyptian.xml:31
2004 #: simulation/templates/structures/rome/army_camp.xml:75
2005 #: simulation/templates/structures/spart/gerousia.xml:26
2006 #: simulation/templates/template_structure_civic_stoa.xml:30
2007 #: simulation/templates/template_structure_civic_temple.xml:32
2008 #: simulation/templates/template_structure_economic_market.xml:28
2009 #: simulation/templates/template_structure_military_embassy.xml:24
2010 #: simulation/templates/template_structure_military_forge.xml:26
2014 #: simulation/templates/template_structure_civic_temple.xml:29
2015 #: simulation/templates/template_structure_civic_temple.xml:32
2019 #: simulation/templates/template_structure_civic_temple.xml:31
2020 msgid "Train Healers and research healing technologies."
2023 #: simulation/templates/template_structure_defensive.xml:4
2024 msgid "Defensive Structure"
2027 #: simulation/templates/structures/palisades_outpost.xml:17
2028 #: simulation/templates/template_structure_defensive_outpost.xml:9
2029 #: simulation/templates/template_structure_defensive_outpost.xml:28
2030 #: simulation/templates/template_structure_defensive_outpost.xml:31
2034 #: simulation/templates/template_structure_defensive_outpost.xml:30
2035 msgid "Build in own or neutral territory."
2038 #: simulation/templates/structures/han/wallset_palisade.xml:7
2039 #: simulation/templates/structures/wallset_palisade.xml:4
2040 #: simulation/templates/structures/wallset_palisade.xml:6
2041 #: simulation/templates/template_structure_defensive_palisade.xml:13
2042 #: simulation/templates/template_structure_defensive_palisade.xml:16
2046 #: simulation/templates/structures/han/wallset_palisade.xml:6
2047 #: simulation/templates/structures/wallset_palisade.xml:5
2048 #: simulation/templates/template_structure_defensive_palisade.xml:15
2049 msgid "Wall off an area. Build in own or neutral territory."
2052 #: simulation/templates/template_structure_defensive_tower.xml:36
2053 #: simulation/templates/template_structure_defensive_tower.xml:52
2054 #: simulation/templates/template_structure_defensive_tower.xml:53
2058 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2059 msgctxt "Name of an attack, usually the weapon."
2063 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2064 msgid "Artillery Tower"
2067 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2068 msgid "ArtilleryTower"
2071 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2072 msgctxt "Name of an attack, usually the weapon."
2076 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2080 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2084 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2085 msgid "Sentry Tower"
2088 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2089 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2091 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2092 " to protect its foot."
2095 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2099 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2100 msgid "Reinforce with stone and upgrade to a defense tower."
2103 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2107 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2111 #: simulation/templates/template_structure_defensive_wall.xml:12
2112 #: simulation/templates/template_structure_defensive_wall.xml:15
2116 #: simulation/templates/template_structure_defensive_wall.xml:14
2117 msgid "Wall off your town for a stout defense."
2120 #: simulation/templates/structures/palisades_gate.xml:23
2121 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2122 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2126 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2127 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2128 msgid "Allow units access through Walls. Can be locked to prevent access."
2131 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2132 msgid "Can be converted into a Gate."
2135 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2139 #: simulation/templates/template_structure_economic.xml:4
2140 msgid "Economic Structure"
2143 #: simulation/templates/template_structure_economic.xml:5
2144 #: simulation/templates/template_structure_military_dock.xml:27
2145 #: simulation/templates/template_structure_resource_corral.xml:29
2147 msgstr "Majanduslik"
2149 #: simulation/templates/template_structure_economic_farmstead.xml:26
2150 #: simulation/templates/template_structure_economic_farmstead.xml:30
2154 #: simulation/templates/template_structure_economic_farmstead.xml:28
2155 msgid "Research food gathering technologies."
2158 #: simulation/templates/template_structure_economic_market.xml:24
2159 #: simulation/templates/template_structure_economic_market.xml:28
2163 #: simulation/templates/template_structure_economic_market.xml:26
2165 "Barter resources. Establish trade routes. Train Traders and research trade "
2166 "and barter technologies."
2169 #: simulation/templates/template_structure_economic_market.xml:28
2170 #: simulation/templates/template_structure_military_dock.xml:27
2174 #: simulation/templates/template_structure_economic_storehouse.xml:24
2175 #: simulation/templates/template_structure_economic_storehouse.xml:28
2179 #: simulation/templates/template_structure_economic_storehouse.xml:26
2180 msgid "Research gathering technologies."
2183 #: simulation/templates/template_structure_military.xml:10
2184 msgid "Military Structure"
2187 #: simulation/templates/template_structure_military.xml:12
2191 #: simulation/templates/template_structure_military_arsenal.xml:25
2192 #: simulation/templates/template_structure_military_arsenal.xml:28
2196 #: simulation/templates/template_structure_military_arsenal.xml:27
2198 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2199 "Siege Engine technologies."
2202 #: simulation/templates/structures/gaul/assembly.xml:31
2203 #: simulation/templates/structures/han/academy.xml:31
2204 #: simulation/templates/structures/han/civil_centre_court.xml:19
2205 #: simulation/templates/structures/kush/pyramid_large.xml:29
2206 #: simulation/templates/structures/kush/temple_amun.xml:34
2207 #: simulation/templates/structures/ptol/temple_2.xml:28
2208 #: simulation/templates/structures/rome/temple_mars.xml:14
2209 #: simulation/templates/template_structure_military_arsenal.xml:28
2210 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2211 #: simulation/templates/template_structure_special.xml:20
2212 #: simulation/templates/template_structure_wonder.xml:41
2216 #: simulation/templates/template_structure_military_barracks.xml:26
2217 #: simulation/templates/template_structure_military_barracks.xml:29
2221 #: simulation/templates/template_structure_military_barracks.xml:28
2222 msgid "Train Infantry and research Infantry technologies."
2225 #: simulation/templates/template_structure_military_dock.xml:24
2226 #: simulation/templates/template_structure_military_dock.xml:27
2230 #: simulation/templates/template_structure_military_dock.xml:26
2232 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2233 " routes. Construct Ships and research Ship technologies."
2236 #: simulation/templates/structures/brit/crannog.xml:17
2237 #: simulation/templates/structures/cart/super_dock.xml:43
2238 #: simulation/templates/template_structure_military_dock.xml:27
2242 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2243 msgid "Elephant Stable"
2246 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2247 msgid "Train Elephants and research Elephant technologies."
2250 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2251 msgid "ElephantStable"
2254 #: simulation/templates/structures/cart/embassy.xml:18
2255 #: simulation/templates/template_structure_military_embassy.xml:22
2256 #: simulation/templates/template_structure_military_embassy.xml:24
2260 #: simulation/templates/template_structure_military_forge.xml:22
2261 #: simulation/templates/template_structure_military_forge.xml:26
2265 #: simulation/templates/template_structure_military_forge.xml:24
2266 msgid "Research attack damage and damage resistance technologies."
2269 #: simulation/templates/template_structure_military_fortress.xml:30
2270 #: simulation/templates/template_structure_military_fortress.xml:65
2271 #: simulation/templates/template_structure_military_fortress.xml:69
2275 #: simulation/templates/template_structure_military_fortress.xml:67
2276 msgid "Garrison Soldiers for additional arrows."
2279 #: simulation/templates/template_structure_military_kennel.xml:28
2280 #: simulation/templates/template_structure_military_kennel.xml:29
2281 #: simulation/templates/template_structure_military_kennel.xml:30
2285 #: simulation/templates/template_structure_military_kennel.xml:38
2286 msgid "Train War Dogs."
2289 #: simulation/templates/template_structure_military_range.xml:22
2290 msgid "Practice Range"
2293 #: simulation/templates/template_structure_military_range.xml:24
2294 msgid "Train Ranged Infantry and research technologies."
2297 #: simulation/templates/template_structure_military_range.xml:25
2301 #: simulation/templates/template_structure_military_stable.xml:26
2302 #: simulation/templates/template_structure_military_stable.xml:29
2306 #: simulation/templates/template_structure_military_stable.xml:28
2307 msgid "Train Cavalry and research Cavalry technologies."
2310 #: simulation/templates/template_structure_resource.xml:4
2311 msgid "Resource Structure"
2314 #: simulation/templates/template_structure_resource.xml:5
2318 #: simulation/templates/template_structure_resource_corral.xml:26
2319 #: simulation/templates/template_structure_resource_corral.xml:29
2323 #: simulation/templates/template_structure_resource_corral.xml:28
2325 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2328 #: simulation/templates/template_structure_resource_field.xml:18
2329 #: simulation/templates/template_structure_resource_field.xml:20
2333 #: simulation/templates/template_structure_resource_field.xml:21
2335 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2338 #: simulation/templates/template_structure_special.xml:19
2339 msgid "Special Structure"
2342 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2343 #: simulation/templates/template_structure_special_amphitheater.xml:18
2344 #: simulation/templates/template_structure_special_amphitheater.xml:20
2345 msgid "Amphitheater"
2348 #: simulation/templates/template_structure_special_library.xml:25
2349 #: simulation/templates/template_structure_special_library.xml:27
2351 msgstr "Raamatukogu"
2353 #: simulation/templates/template_structure_special_theater.xml:25
2354 #: simulation/templates/template_structure_special_theater.xml:27
2358 #: simulation/templates/template_structure_wonder.xml:37
2359 #: simulation/templates/template_structure_wonder.xml:41
2363 #: simulation/templates/template_structure_wonder.xml:39
2365 "Bring glory to your civilization and add large tracts of land to your "
2367 msgstr "Tee oma tsivilisatsioonile au ja lisa impeeriumile suured maa-alad."