1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-07-26 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Dzongkha (http://app.transifex.com/wildfire-games/0ad/language/dz/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=1; plural=0;\n"
18 #: simulation/ai/petra/chatHelper.js:3
21 "I am starting a massive military campaign against %(_player_)s, come and "
25 #: simulation/ai/petra/chatHelper.js:4
28 "I have set up a huge army to crush %(_player_)s. Join me and you will have "
29 "your share of the loot."
32 #: simulation/ai/petra/chatHelper.js:5
35 "I am launching an unprecedented attack against %(_player_)s. Bring your "
36 "armies and we may soon win this war."
39 #: simulation/ai/petra/chatHelper.js:8
41 msgid "I am launching an attack against %(_player_)s."
44 #: simulation/ai/petra/chatHelper.js:9
46 msgid "I have just sent an army against %(_player_)s."
49 #: simulation/ai/petra/chatHelper.js:10
51 msgid "I am sending an army against %(_player_)s."
54 #: simulation/ai/petra/chatHelper.js:16
56 msgid "Let me regroup my army and I will then join you against %(_player_)s."
59 #: simulation/ai/petra/chatHelper.js:17
61 msgid "I am finishing preparations to attack %(_player_)s."
64 #: simulation/ai/petra/chatHelper.js:20
67 "Sorry, I do not have enough soldiers currently; but my next attack will "
68 "target %(_player_)s."
71 #: simulation/ai/petra/chatHelper.js:21
74 "Sorry, I still need to strengthen my army. However, I will attack "
78 #: simulation/ai/petra/chatHelper.js:24
81 "I cannot help you against %(_player_)s for the time being, I am planning to "
82 "attack %(_player_2)s first."
85 #: simulation/ai/petra/chatHelper.js:29
87 msgid "Here is a gift for you, %(_player_)s. Make good use of it."
90 #: simulation/ai/petra/chatHelper.js:30
92 msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
95 #: simulation/ai/petra/chatHelper.js:31
98 "I can help you this time, %(_player_)s, but you should manage your resources"
99 " more carefully in the future."
102 #: simulation/ai/petra/chatHelper.js:35
104 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
107 #: simulation/ai/petra/chatHelper.js:36
110 "I would participate more efficiently in our common war effort if you could "
111 "provide me some %(resource)s."
114 #: simulation/ai/petra/chatHelper.js:37
117 "If you can spare me some %(resource)s, I will be able to strengthen my army."
120 #: simulation/ai/petra/chatHelper.js:41
123 "I have set up a new route with %(_player_)s. Trading will be profitable for "
127 #: simulation/ai/petra/chatHelper.js:42
130 "A new trade route is set up with %(_player_)s. Take your share of the "
134 #: simulation/ai/petra/chatHelper.js:47
136 msgid "%(_player_)s and I are now allies."
139 #: simulation/ai/petra/chatHelper.js:50
141 msgid "%(_player_)s and I are now neutral."
144 #: simulation/ai/petra/chatHelper.js:53
146 msgid "%(_player_)s and I are now enemies."
149 #: simulation/ai/petra/chatHelper.js:60
151 msgid "I cannot accept your offer to become allies, %(_player_)s."
154 #: simulation/ai/petra/chatHelper.js:61
156 msgid "I must decline your offer of alliance, %(_player_)s."
159 #: simulation/ai/petra/chatHelper.js:62
161 msgid "An alliance with you is not in my best interest, %(_player_)s."
164 #: simulation/ai/petra/chatHelper.js:65
167 "I will not be your ally, %(_player_)s. However, I will consider a neutrality"
171 #: simulation/ai/petra/chatHelper.js:66
174 "I reject your request for alliance, %(_player_)s, but we could become "
178 #: simulation/ai/petra/chatHelper.js:67
180 msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
183 #: simulation/ai/petra/chatHelper.js:70
186 "Our previous alliance did not work out, %(_player_)s. I must decline your "
190 #: simulation/ai/petra/chatHelper.js:71
192 msgid "I won’t ally you again, %(_player_)s!"
195 #: simulation/ai/petra/chatHelper.js:72
197 msgid "No more alliances between us, %(_player_)s!"
200 #: simulation/ai/petra/chatHelper.js:73
202 msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
205 #: simulation/ai/petra/chatHelper.js:74
208 "My answer to your repeated peace proposal will remain war, %(_player_)s!"
211 #: simulation/ai/petra/chatHelper.js:77
214 "I will accept your offer to become allies, %(_player_)s. We will both "
215 "benefit from this partnership."
218 #: simulation/ai/petra/chatHelper.js:78
220 msgid "An alliance between us is a good idea, %(_player_)s."
223 #: simulation/ai/petra/chatHelper.js:79
226 "Let both of our people prosper from a peaceful association, %(_player_)s."
229 #: simulation/ai/petra/chatHelper.js:80
231 msgid "We have found common ground, %(_player_)s. I accept the alliance."
234 #: simulation/ai/petra/chatHelper.js:81
236 msgid "%(_player_)s, consider us allies from now on."
239 #: simulation/ai/petra/chatHelper.js:84
242 "I will ally with you, %(_player_)s, but only if you send me a tribute of "
243 "%(_amount_)s %(_resource_)s."
246 #: simulation/ai/petra/chatHelper.js:85
249 "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
250 "before I accept an alliance with you."
253 #: simulation/ai/petra/chatHelper.js:86
256 "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
260 #: simulation/ai/petra/chatHelper.js:89
263 "%(_player_)s, my offer still stands. I will ally with you only if you send "
264 "me a tribute of %(_amount_)s %(_resource_)s."
267 #: simulation/ai/petra/chatHelper.js:90
270 "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
271 "alliance, %(_player_)s."
274 #: simulation/ai/petra/chatHelper.js:91 simulation/ai/petra/chatHelper.js:112
277 "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
278 "tribute soon, I will break off our negotiations."
281 #: simulation/ai/petra/chatHelper.js:96
283 msgid "I will not become neutral with you, %(_player_)s."
286 #: simulation/ai/petra/chatHelper.js:97
288 msgid "%(_player_)s, I must decline your request for a neutrality pact."
291 #: simulation/ai/petra/chatHelper.js:100
294 "Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
295 " consider another one."
298 #: simulation/ai/petra/chatHelper.js:103
301 "I welcome your request for peace between our civilizations, %(_player_)s. I "
305 #: simulation/ai/petra/chatHelper.js:104
308 "%(_player_)s, I will accept your neutrality request. May both our "
309 "civilizations benefit."
312 #: simulation/ai/petra/chatHelper.js:107
315 "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
316 "neutrality request, %(_player_)s."
319 #: simulation/ai/petra/chatHelper.js:108
322 "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
326 #: simulation/ai/petra/chatHelper.js:111
329 "%(_player_)s, I will not accept your neutrality request unless you tribute "
330 "me %(_amount_)s %(_resource_)s soon."
333 #: simulation/ai/petra/chatHelper.js:120
336 "%(_player_)s, it would help both of our civilizations if we formed an "
337 "alliance. If you become allies with me, I will respond in kind."
340 #: simulation/ai/petra/chatHelper.js:123
342 msgid "%(_player_)s, my offer for an alliance has expired."
345 #: simulation/ai/petra/chatHelper.js:124
348 "%(_player_)s, I have rescinded my previous offer for an alliance between us."
351 #: simulation/ai/petra/chatHelper.js:129
354 "%(_player_)s, I would like to request a neutrality pact between our "
355 "civilizations. If you become neutral with me, I will respond in kind."
358 #: simulation/ai/petra/chatHelper.js:130
361 "%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
362 "pact. I will become neutral with you if you do the same."
365 #: simulation/ai/petra/chatHelper.js:133
367 msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
370 #: simulation/ai/petra/chatHelper.js:134
373 "%(_player_)s, as you have failed to respond to my request for peace between "
374 "us, I have abrogated my offer."
377 #: simulation/ai/petra/chatHelper.js:141
379 "My armies failed while defending my empire. Please honor our alliance and "
383 #: simulation/ai/petra/chatHelper.js:142
385 "My humble armies feel weak and tired. My civilization depends on our "
386 "alliance, please send help!"
389 #: simulation/ai/petra/chatHelper.js:143
390 msgid "I need your help. Please do not let my armies fall!"
393 #: simulation/ai/petra/chatHelper.js:146
395 "My empire regained its old strength, now it is time to seek revenge "
399 #: simulation/ai/petra/chatHelper.js:147
401 "My civilization raised from the ashes. Now my armies feel stronger and eager"
402 " to fight for our alliance."
405 #: simulation/ai/petra/data.json
409 #: simulation/ai/petra/data.json
411 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
413 "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
416 #: simulation/components/BuildRestrictions.js:91
418 msgid "%(name)s cannot be built due to unknown error"
421 #: simulation/components/BuildRestrictions.js:115
423 msgid "%(name)s cannot be built in unexplored area"
426 #: simulation/components/BuildRestrictions.js:163
428 msgid "%(name)s cannot be built on another building or resource"
431 #: simulation/components/BuildRestrictions.js:167
433 msgid "%(name)s cannot be built on invalid terrain"
436 #. Translation: territoryType being displayed in a translated sentence in the
438 #. cannot be built in %(territoryType)s territory.".
439 #: simulation/components/BuildRestrictions.js:195
440 msgctxt "Territory type"
444 #. Translation: territoryType being displayed in a translated sentence in the
446 #. cannot be built in %(territoryType)s territory.".
447 #: simulation/components/BuildRestrictions.js:198
448 msgctxt "Territory type"
449 msgid "unconnected own"
452 #. Translation: territoryType being displayed in a translated sentence in the
454 #. cannot be built in %(territoryType)s territory.".
455 #: simulation/components/BuildRestrictions.js:204
456 msgctxt "Territory type"
460 #. Translation: territoryType being displayed in a translated sentence in the
462 #. cannot be built in %(territoryType)s territory.".
463 #: simulation/components/BuildRestrictions.js:207
464 msgctxt "Territory type"
465 msgid "unconnected allied"
468 #. Translation: territoryType being displayed in a translated sentence in the
470 #. cannot be built in %(territoryType)s territory.".
471 #: simulation/components/BuildRestrictions.js:213
472 msgctxt "Territory type"
476 #. Translation: territoryType being displayed in a translated sentence in the
478 #. cannot be built in %(territoryType)s territory.".
479 #: simulation/components/BuildRestrictions.js:220
480 msgctxt "Territory type"
484 #: simulation/components/BuildRestrictions.js:225
487 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
488 "%(validTerritories)s"
491 #: simulation/components/BuildRestrictions.js:239
493 msgid "%(name)s must be built on a valid shoreline"
496 #: simulation/components/BuildRestrictions.js:266
499 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
502 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
506 #: simulation/components/BuildRestrictions.js:287
509 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
511 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
514 #. Translation: Territory types being displayed as part of a list like "Valid
517 #: simulation/components/BuildRestrictions.js:327
518 msgctxt "Territory type list"
522 #. Translation: Territory types being displayed as part of a list like "Valid
525 #: simulation/components/BuildRestrictions.js:329
526 msgctxt "Territory type list"
530 #. Translation: Territory types being displayed as part of a list like "Valid
533 #: simulation/components/BuildRestrictions.js:331
534 msgctxt "Territory type list"
538 #. Translation: Territory types being displayed as part of a list like "Valid
541 #: simulation/components/BuildRestrictions.js:333
542 msgctxt "Territory type list"
546 #: simulation/components/CeasefireManager.js:99
548 msgid "You can attack in %(time)s"
551 #: simulation/components/CeasefireManager.js:112
552 msgid "You can attack now!"
555 #: simulation/components/EndGameManager.js:169
557 msgid "%(lastPlayer)s has won (last player alive)."
558 msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
561 #: simulation/components/EndGameManager.js:177
562 msgid "Last remaining player wins."
565 #: simulation/components/EntityLimits.js:195
567 msgid "%(category)s build limit of %(limit)s reached"
570 #: simulation/components/EntityLimits.js:197
572 msgid "%(category)s training limit of %(limit)s reached"
575 #: simulation/components/EntityLimits.js:201
577 msgid "%(category)s limit of %(limit)s reached"
580 #: simulation/components/Player.js:308
582 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
585 #: simulation/components/Player.js:310
588 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
589 "%(resourceAmount2)s %(resourceType2)s"
592 #: simulation/components/Player.js:312
595 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
596 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
599 #: simulation/components/Player.js:314
602 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
603 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
604 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
607 #: simulation/components/ProductionQueue.js:312
608 msgid "Entity is being upgraded. Cannot start production."
611 #: simulation/components/ProductionQueue.js:327
612 msgid "The production queue is full."
615 #: simulation/components/ProductionQueue.js:450
616 msgid "Could not auto-queue unit, de-activating."
619 #: simulation/components/Trainer.js:321
620 msgid "Can't find free space to spawn trained units."
623 #: simulation/components/Upgrade.js:242
624 msgid "Entity is producing. Cannot start upgrading."
627 #: simulation/data/settings/game_speeds.json
628 msgid "Turtle (0.1×)"
631 #: simulation/data/settings/game_speeds.json
635 #: simulation/data/settings/game_speeds.json
636 msgid "Leisurely (0.5×)"
639 #: simulation/data/settings/game_speeds.json
640 msgid "Relaxed (0.75×)"
643 #: simulation/data/settings/game_speeds.json
647 #: simulation/data/settings/game_speeds.json
651 #: simulation/data/settings/game_speeds.json
652 msgid "Very Fast (1.5×)"
655 #: simulation/data/settings/game_speeds.json
659 #: simulation/data/settings/game_speeds.json
660 msgid "Fast Forward (5×)"
663 #: simulation/data/settings/game_speeds.json
664 msgid "Fast Forward (10×)"
667 #: simulation/data/settings/game_speeds.json
668 msgid "Fast Forward (20×)"
671 #: simulation/data/settings/map_sizes.json
675 #: simulation/data/settings/map_sizes.json
676 msgid "This map size has barely any room for even the most basic resources."
679 #: simulation/data/settings/map_sizes.json
683 #: simulation/data/settings/map_sizes.json
685 "Small maps are suitable for 1v1 matches, as players can reach the enemy "
686 "quickly while still having some room to expand."
689 #: simulation/data/settings/map_sizes.json
693 #: simulation/data/settings/map_sizes.json
695 "This map size provides plenty of space for two players, but even eight "
699 #: simulation/data/settings/map_sizes.json
701 "This is the ideal mapsize for 4 to 8 players, because there is plenty of "
702 "space to expand while the neighbors are quickly reachable."
705 #: simulation/data/settings/map_sizes.json
709 #: simulation/data/settings/map_sizes.json
711 "The large mapsize is recommended when great portions of the map are covered "
712 "with water or inaccessible mountains."
715 #: simulation/data/settings/map_sizes.json
719 #: simulation/data/settings/map_sizes.json
723 #: simulation/data/settings/map_sizes.json
725 "Very large maps are not recommended as it takes very long to reach the enemy"
726 " and the game performance can be reduced."
729 #: simulation/data/settings/player_defaults.json
733 #: simulation/data/settings/player_defaults.json
737 #: simulation/data/settings/player_defaults.json
741 #: simulation/data/settings/player_defaults.json
745 #: simulation/data/settings/player_defaults.json
749 #: simulation/data/settings/player_defaults.json
753 #: simulation/data/settings/player_defaults.json
757 #: simulation/data/settings/player_defaults.json
761 #: simulation/data/settings/player_defaults.json
765 #: simulation/data/settings/starting_resources.json
766 msgctxt "startingResources"
770 #: simulation/data/settings/starting_resources.json
771 msgctxt "startingResources"
775 #: simulation/data/settings/starting_resources.json
776 msgctxt "startingResources"
780 #: simulation/data/settings/starting_resources.json
781 msgctxt "startingResources"
785 #: simulation/data/settings/starting_resources.json
786 msgctxt "startingResources"
790 #: simulation/data/settings/starting_resources.json
791 msgctxt "startingResources"
795 #: simulation/data/settings/trigger_difficulties.json
799 #: simulation/data/settings/trigger_difficulties.json
800 msgid "Choose this difficulty if you are discovering 0 A.D."
803 #: simulation/data/settings/trigger_difficulties.json
807 #: simulation/data/settings/trigger_difficulties.json
808 msgid "Choose this difficulty if you do not like being knocked down."
811 #: simulation/data/settings/trigger_difficulties.json
813 "Choose this difficulty if you have already a good experience with 0 A.D."
816 #: simulation/data/settings/trigger_difficulties.json
820 #: simulation/data/settings/trigger_difficulties.json
821 msgid "Choose this difficulty if you want to be really challenged."
824 #: simulation/data/settings/trigger_difficulties.json
828 #: simulation/data/settings/trigger_difficulties.json
829 msgid "Choose this difficulty if you do not mind being swept out."
832 #: simulation/data/settings/map_sizes.json
833 #: simulation/data/settings/trigger_difficulties.json
837 #: simulation/data/settings/victory_conditions/capture_the_relic.json
838 msgid "Capture the Relic"
841 #: simulation/data/settings/victory_conditions/capture_the_relic.json
843 "Capture all relics spread across the map and keep them for a certain time to"
847 #: simulation/data/settings/victory_conditions/conquest.json
851 #: simulation/data/settings/victory_conditions/conquest.json
853 "Defeat opponents by killing all their units and destroying all their "
857 #: simulation/data/settings/victory_conditions/conquest_civic_centers.json
858 msgid "Conquest Civic Centers"
861 #: simulation/data/settings/victory_conditions/conquest_civic_centers.json
862 msgid "Defeat opponents by destroying all their fully built civic centers."
865 #: simulation/data/settings/victory_conditions/conquest_structures.json
866 msgid "Conquest Structures"
869 #: simulation/data/settings/victory_conditions/conquest_structures.json
870 msgid "Defeat opponents by destroying all their structures."
873 #: simulation/data/settings/victory_conditions/conquest_units.json
874 msgid "Conquest Units"
877 #: simulation/data/settings/victory_conditions/conquest_units.json
878 msgid "Defeat opponents by killing all their units."
881 #: simulation/data/settings/victory_conditions/regicide.json
885 #: simulation/data/settings/victory_conditions/regicide.json
886 msgid "Defeat opponents by killing their hero."
889 #: simulation/data/settings/victory_conditions/wonder.json
893 #: simulation/data/settings/victory_conditions/wonder.json
895 "Be the first to build or capture a Wonder and keep it for a certain time to "
896 "win the game. The timer will be reset when the Wonder is destroyed or "
897 "captured. If the allied victory mode is enabled, the timer will also be "
898 "reset when the alliances of the owner change."
901 #: simulation/helpers/Cheat.js:57
903 msgid "%(player)s has been defeated (cheat)."
906 #: simulation/helpers/Cheat.js:71
907 msgid "You need to select a building that trains units."
910 #: simulation/helpers/Commands.js:135
911 msgid "(Cheat - control all units)"
914 #: simulation/helpers/Commands.js:150
915 msgid "(Cheat - reveal map)"
918 #: simulation/helpers/Commands.js:462
920 msgid "%(player)s has resigned."
923 #: simulation/helpers/Commands.js:640
924 msgid "(Cheat - promoted units)"
927 #: simulation/helpers/Commands.js:761
929 "Cannot upgrade as distance requirements are not verified or terrain is "
933 #: simulation/helpers/Commands.js:803
935 msgid "Attack against %(_player_)s requested."
938 #: simulation/helpers/Commands.js:842
939 msgid "There are no bribable units"
942 #: simulation/helpers/Commands.js:919
943 msgid "Unable to unload unit(s)."
946 #: simulation/helpers/Commands.js:933
947 msgid "Some unit(s) can't go back to work"
950 #: simulation/helpers/Commands.js:952
952 msgid "%(unit)s can't be controlled."
955 #: simulation/helpers/Commands.js:1203
956 msgid "The building's technology requirements are not met."