1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Thierry Vignaud, 2017
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-08-12 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:52+0000\n"
12 "Last-Translator: Thierry Vignaud, 2017\n"
13 "Language-Team: Welsh (http://app.transifex.com/wildfire-games/0ad/language/cy/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=4; plural=(n==1) ? 0 : (n==2) ? 1 : (n != 8 && n != 11) ? 2 : 3;\n"
20 #: maps/random/aegean_sea.json
24 #: maps/random/aegean_sea.json
25 msgid "Players start on two sides of a sea with scattered islands."
28 #: maps/random/african_plains.json
29 msgid "African Plains"
32 #: maps/random/african_plains.json
34 "The central region of the vast continent of Africa, birthplace of humanity. "
35 "Players start in a lush area teeming with vegetation and wildlife."
38 #: maps/random/alpine_lakes.json
42 #: maps/random/alpine_lakes.json
44 "High Alpine mountains surrounding deep valleys strung with mountain streams "
45 "and finger-like lakes."
48 #: maps/random/alpine_valley.json
52 #: maps/random/alpine_valley.json
53 msgid "High Alpine mountains bordering deep valleys."
56 #: maps/random/ambush.json
60 #: maps/random/ambush.json
62 "High bluffs overlook the terrain below. Bountiful resources await on the "
63 "cliffs, but beware of enemies planning an ambush."
66 #: maps/random/anatolian_plateau.json
67 msgid "Anatolian Plateau"
70 #: maps/random/anatolian_plateau.json
72 "An indefensible open land with little wood and stone, representing the "
73 "central basin of Asia Minor."
76 #: maps/random/archipelago.json
80 #: maps/random/archipelago.json
82 "A maze of islands of different sizes and shapes. Players start with more "
86 #: maps/random/arctic_summer.json
90 #: maps/random/arctic_summer.json
92 "Summer has arrived to the cold regions of the north and with it have many "
93 "animals, profiting from its milder climate. Wolves, ever present, have shed "
94 "their winter clothes; deer, hares and muskox populate the plains. The last "
95 "traces of winter are rapidly disappearing, only to reappear very soon."
98 #: maps/random/ardennes_forest.json
99 msgid "Ardennes Forest"
102 #: maps/random/ardennes_forest.json
104 "Each player starts deep in the forest.\n"
106 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
109 #: maps/random/atlas_mountains.json
110 msgid "Atlas Mountains"
113 #: maps/random/atlas_mountains.json
115 "A rugged land with small room for buildings with scarce wood. Represents the"
116 " mountain range in the Northwest Africa."
119 #: maps/random/bahrain.json
123 #: maps/random/bahrain.json
125 "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn"
126 " controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
127 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
128 " and also centre of pearl trading due to its magnificent pearl fisheries, "
129 "Bahrain is never left unoccupied for long. But now, with the previous "
130 "occupants gone, the land prepares for war. Will you be the next Ruler of "
134 #: maps/random/belgian_uplands.json
135 msgid "Belgian Uplands"
138 #: maps/random/belgian_uplands.json
140 "An experimental map with its heightmap generated by erosion to look more "
141 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
142 "take a while to generate."
145 #: maps/random/botswanan_haven.json
146 msgid "Botswanan Haven"
149 #: maps/random/botswanan_haven.json
151 "Botswanan Africa during the wet season, a land which was arid and "
152 "inhospitable just weeks before has come to life totally transformed. Herds "
153 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
154 "while in the shallow pools lurk fearsome crocodiles."
157 #: maps/random/caledonian_meadows.json
158 msgid "Caledonian Meadows"
161 #: maps/random/caledonian_meadows.json
163 "Fertile lands surrounded by harsh terrain.\n"
164 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n"
165 "Aiming at a realistic terrain, this map might not always be balanced."
168 #: maps/random/cantabrian_highlands.json
169 msgid "Cantabrian Highlands"
172 #: maps/random/cantabrian_highlands.json
174 "Each player starts on a hill surrounded by steep cliffs. Inspired by "
175 "Cantabria, a mountainous region in the north of the Iberian peninsula."
178 #: maps/random/canyon.json
182 #: maps/random/canyon.json
183 msgid "Players start around the map in deep canyons."
186 #: maps/random/continent.json maps/random/unknown.json
190 #: maps/random/continent.json maps/random/unknown.json
191 msgid "All players starts on a continent surrounded by water."
194 #: maps/random/corinthian_isthmus.json
195 msgid "Corinthian Isthmus"
198 #: maps/random/corinthian_isthmus.json
200 "Two land masses connected by a narrow spit of land, called an 'Isthmus', "
201 "inspired by the eponymous area in Greece. Most of the stone on the map is in"
202 " the isthmus itself, making it vital to fight for its control."
205 #: maps/random/corsica.json
206 msgid "Corsica vs Sardinia"
209 #: maps/random/corsica.json
211 "The players start on two opposing islands, both with a very jagged relief "
212 "that will make landing difficult."
215 #: maps/random/cycladic_archipelago.json
216 msgid "Cycladic Archipelago"
219 #: maps/random/cycladic_archipelago.json
221 "Each player starts on an island surrounded by water.\n"
223 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
226 #: maps/random/danubius.json
230 #: maps/random/danubius.json
232 "Players start along the banks of the river Danube in the period following "
233 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate"
234 " their hold on this land, celtic reinforcements have been sent to root out "
235 "the remaining foreign cultures. Players not only have to vie for power "
236 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
237 "the Boii were defeated by the rising power of the Dacians, hence leading to "
238 "the reemergence of the Geto-Dacian Confederation under King Burebista."
241 #: maps/random/danubius.json
245 #: maps/random/danubius.json
246 msgid "Bright daylight illuminates the scene."
249 #: maps/random/danubius.json
253 #: maps/random/danubius.json
254 msgid "Attackers are covered by the darkness of the night."
257 #: maps/random/deep_forest.json
261 #: maps/random/deep_forest.json
262 msgid "A deep dark forest in Germania."
265 #: maps/random/dodecanese.json
269 #: maps/random/dodecanese.json
271 "Controlling access to the Aegean Sea from the east, the Dodecanese have been"
272 " subject to numerous yet short-lived invasions. Ultimately consolidating "
273 "power with Rhodes at their lead, these islands developed into great "
274 "maritime, commercial and cultural centers. Will you achieve the same?"
277 #: maps/random/elephantine.json
281 #: maps/random/elephantine.json
283 "Forming the traditional frontier between ancient Kush and Egypt, the "
284 "fortified Island of Elephantine was situated on the Nile River at the first "
285 "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine "
286 "became an important way-station for the trade in ivory and other goods. It "
287 "was considered to be the home of the god Khnum, guardian of the source of "
288 "the Nile, and boasted an impressive temple complex."
291 #: maps/random/empire.json
295 #: maps/random/empire.json
297 "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n"
298 "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]"
301 #: maps/random/english_channel.json
302 msgid "English Channel"
305 #: maps/random/english_channel.json
307 "Players start in either northern France or southern Britain while the "
308 "English channel separates them."
311 #: maps/random/extinct_volcano.json
312 msgid "Extinct Volcano"
315 #: maps/random/extinct_volcano.json
317 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
319 "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone."
322 #: maps/random/extinct_volcano_triggers.js:59
323 msgid "It keeps on raining, we will have to evacuate soon!"
326 #: maps/random/extinct_volcano_triggers.js:60
327 msgid "The rivers are standing high, we need to find a safe place!"
330 #: maps/random/extinct_volcano_triggers.js:61
331 msgid "We have to find dry ground, our lands will drown soon!"
334 #: maps/random/extinct_volcano_triggers.js:62
335 msgid "The lakes start swallowing the land, we have to find shelter!"
338 #: maps/random/fields_of_meroe.json
339 msgid "Fields of Meroë"
342 #: maps/random/fields_of_meroe.json
344 "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah "
345 "rivers, formed the heartland of ancient Kush. Where the harsh deserts start "
346 "making way for the semi-arid savannahs and small acacia forests dot the "
347 "landscape. The area is rich in resources and the ever-present Nile brings "
348 "life, but grave threats loom on the opposite riverbank."
351 #: maps/random/flood.json
355 #: maps/random/flood.json
357 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n"
359 "A great flood moves across the valley. At some point you have to evacuate your units and use ships to reach the mainland and the other players."
362 #: maps/random/flood.json
366 #: maps/random/flood.json
367 msgid "The water rises. The homeislands will become uninhabitable."
370 #: maps/random/flood.json
374 #: maps/random/flood.json
376 "The water doesn't rise. Ships and troops can battle in chest deep waters."
379 #: maps/random/flood.json
383 #: maps/random/flood.json
385 "The water doesn't rise. You have to use ships to travel to the mainland."
388 #: maps/random/flood_triggers.js:11
390 "The flood continues. Soon the waters will swallow the land. You should "
391 "evacuate the units."
394 #: maps/random/fortress.json
398 #: maps/random/fortress.json
399 msgid "Players start in a ready-made fortress with piles of resources."
402 #: maps/random/frontier.json
406 #: maps/random/frontier.json
407 msgid "A wild, unknown landscape awaits rival explorers."
410 #: maps/random/gear.json
414 #: maps/random/gear.json
415 msgid "A land with waterways decorated in a manner similar to spider web."
418 #: maps/random/guadalquivir_river.json
419 msgid "Guadalquivir River"
422 #: maps/random/guadalquivir_river.json
424 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
426 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
429 #: maps/random/gulf_of_bothnia.json
430 msgid "Gulf of Bothnia"
433 #: maps/random/gulf_of_bothnia.json
435 "Players start around a gulf dotted with small islands.\n"
437 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
440 #: maps/random/harbor.json
444 #: maps/random/harbor.json
446 "Players start with some light fishing opportunities in the calm waters of a "
447 "sheltered harbor. A large bounty of seafood lays beyond the protective "
448 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
449 "tight fighting and easy fortification. Will you fight your way through the "
450 "narrow passageways or take to the sea?"
453 #: maps/random/hellas.json
457 #: maps/random/hellas.json
459 "Hellas, home to the Greeks and through them birthplace to the foundation of "
460 "western civilization. Yet the land lacks unity, countless city-states vie "
461 "for dominance. Will you lead your polis to glory and greatness or see it "
462 "fall into oblivion, erased from the histories?"
465 #: maps/random/hells_pass.json
469 #: maps/random/hells_pass.json
471 "A narrow pass between steep mountains promotes tight, defensive combat. With"
472 " bountiful resources far from the front lines, teams may choose to support "
473 "their exposed teammates financially, or retreat to more fertile, but less "
477 #: maps/random/hyrcanian_shores.json
478 msgid "Hyrcanian Shores"
481 #: maps/random/hyrcanian_shores.json
483 "Each player starts in a coastal area between forested hills and the Sea. "
484 "Inspired by the southern regions of the Caspian Sea known in Antiquity as "
488 #: maps/random/india.json
492 #: maps/random/india.json
494 "Central India just before the monsoon season - a parched land awaits the "
495 "life-bringing rain which is already two months late. Due to the extended "
496 "dryness and scorching heat, only the largest lake remains. The hardy trees "
497 "which have survived the climate are spread out, yet not too scarce."
500 #: maps/random/island_stronghold.json
501 msgid "Island Stronghold"
504 #: maps/random/island_stronghold.json
506 "Teams start off with nearly adjacent civic centers on a small island, "
507 "offering a fortified base from which to expand."
510 #: maps/random/islands.json
514 #: maps/random/islands.json
515 msgid "Players start in small islands while there are many others around."
518 #: maps/random/jebel_barkal.json
522 #: maps/random/jebel_barkal.json
524 "Starting near the fertile banks of the Nile, the players besiege the heavily"
525 " defended city Napata, which lies at the foot of the hill Jebel Barkal, the "
526 "“Pure Mountain”. It is the southern home of Amun and, according to Kushites "
527 "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two "
528 "Lands”, the ancient religious capital of Napata lay in its shadow. This is "
529 "where kings were made – and unmade! Abutting a rich floodplain downstream "
530 "from the Fourth Cataract, this area became the breadbasket of ancient Kush."
533 #: maps/random/jebel_barkal_triggers.js:605
534 msgid "Napata is attacking!"
537 #: maps/random/jebel_barkal_triggers.js:615
539 msgid "Napata will attack in %(time)s!"
542 #: maps/random/kerala.json
546 #: maps/random/kerala.json
548 "Players start in the southwestern shores of India between a sea and "
552 #: maps/random/lake.json
556 #: maps/random/lake.json
557 msgid "Players start around a lake in the center of the map."
560 #: maps/random/latium.json
564 #: maps/random/latium.json
566 "The Italian peninsula \n"
568 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
571 #: maps/random/lions_den.json
575 #: maps/random/lions_den.json
577 "High cliffs protect each player's main base. Venturing into the unknown can "
578 "be risky, but necessary."
581 #: maps/random/lorraine_plain.json
582 msgid "Lorraine Plain"
585 #: maps/random/lorraine_plain.json
587 "Players start in a nearly flat Gallic plain divided by a river and its "
591 #: maps/random/lower_nubia.json
595 #: maps/random/lower_nubia.json
597 "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the"
598 " area between the first and second cataracts of the Nile and formed the "
599 "traditional border region between Kush and Egypt. The scorching desert, "
600 "steep valleys and towering cliffs of the area make this an inhospitable "
601 "place to live, but the control of this ancient corridor was vital for any "
602 "power seeking to control the lucrative trade routes on the Nile and affords "
603 "access to the rich goldfields of the Nubian desert."
606 #: maps/random/mainland.json maps/random/unknown.json
610 #: maps/random/mainland.json maps/random/unknown.json
611 msgid "A typical map without any water."
614 #: maps/random/marmara.json
618 #: maps/random/marmara.json
620 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
621 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
622 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
623 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
624 "(Bosporus strait) where in time the Greek city of Byzantium would be "
625 "founded, later to become the capital of the great Byzantine Empire under the"
626 " new name of Constantinople. Players start on fertile land with adequate "
630 #: maps/random/mediterranean.json
631 msgid "Mediterranean"
634 #: maps/random/mediterranean.json
636 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
637 "Romans. They took the rudimentary knowledge and principles of organisation "
638 "from Mesopotamia and forged it into something more, thereby shifting the "
639 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
640 " foundations of civilization as we know it today. The Mediterranean Sea is "
641 "almost completely enclosed by land: on the north by Gallia Transalpina "
642 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
643 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
644 "name Mediterranean is derived from Latin, but the Romans themselves "
645 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
648 #: maps/random/migration.json
650 "Players start in small islands in the eastern part of the map. There is a "
651 "big continent in the west ready for expansion."
654 #: maps/random/migration.json maps/scenarios/migration.xml:26
658 #: maps/random/neareastern_badlands.json
659 msgid "Neareastern Badlands"
662 #: maps/random/neareastern_badlands.json
664 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
666 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
669 #: maps/random/new_rms_test.json
673 #: maps/random/new_rms_test.json
674 msgid "A basic test of the random map generator - not playable."
677 #: maps/random/ngorongoro.json
681 #: maps/random/ngorongoro.json
683 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
684 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
685 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
686 "and the birthplace of mankind."
689 #: maps/random/northern_lights.json
690 msgid "Northern Lights"
693 #: maps/random/northern_lights.json
695 "Players start in a tough map to play with scarce wood and dangerous polar "
699 #: maps/random/oasis.json
703 #: maps/random/oasis.json
705 "Players start around a small oasis in the center of the map which holds much"
706 " of the available wood on the map."
709 #: maps/random/persian_highlands.json
710 msgid "Persian Highlands"
713 #: maps/random/persian_highlands.json
715 "A dry central plateau rich in minerals surrounded by rocky hills\n"
717 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
720 #: maps/random/phoenician_levant.json
721 msgid "Phoenician Levant"
724 #: maps/random/phoenician_levant.json
726 "Players start in the eastern part of the map while a great sea is located to"
730 #: maps/random/polar_sea.json
734 #: maps/random/polar_sea.json
736 "Players start in a cold polar region barren of vegetation. In the sea fish "
737 "and whales abound, while the fragile icy land teems with huntable walruses "
738 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
739 "climate, drawn by the scent of prey, have started appearing in terrifying "
740 "numbers. A wise and strong ruler will not only achieve victory over his "
741 "enemies, but also keep the number of these beasts at bay, lest they "
742 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
743 "inadvisable to disable treasures, since there is no gatherable wood. Not "
744 "recommended for inexperienced players.[/color]"
747 #: maps/random/polar_sea.json
751 #: maps/random/polar_sea.json
752 msgid "Scattered sunlight illuminates the scenery in a vivid red tone."
755 #: maps/random/polar_sea.json
759 #: maps/random/polar_sea.json
760 msgid "The scenery is illuminated by direct or indirect sunlight."
763 #: maps/random/pompeii.json
767 #: maps/random/pompeii.json
769 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
770 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
771 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
772 "Mount Vesuvius in AD 79."
775 #: maps/random/pyrenean_sierra.json
776 msgid "Pyrenean Sierra"
779 #: maps/random/pyrenean_sierra.json
781 "High mountains separating the enemies.\n"
783 "The Pyrenees is a great mountain range located between modern France and Spain."
786 #: maps/random/ratumacos.json
790 #: maps/random/ratumacos.json
792 "Players start on the banks of the River Sequana (Seine) in Northern Gaul "
793 "near the settlement of Ratumacos. Destined to become one of the largest and "
794 "most prosperous cities of Medieval Europe and one of the Anglo-Norman "
795 "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful "
796 "land - but not for long."
799 #: maps/random/red_sea.json
803 #: maps/random/red_sea.json
805 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
806 "trade with the Far East, it was coveted by all. Although dry, this land is "
807 "by no means inhospitable, and is amply provided with all resources."
810 #: maps/random/rhine_marshlands.json
811 msgid "Rhine Marshlands"
814 #: maps/random/rhine_marshlands.json
816 "Shallow, passable wetlands with little room for building. Represents the "
817 "lowlands of the Rhine basin in Europe."
820 #: maps/random/river_archipelago.json
821 msgid "River Archipelago"
824 #: maps/random/river_archipelago.json
826 "Narrow strips of lands are separated by waterways, leaving few and shallow "
827 "landbridges between them. Tropical wetlands provide plenty of game, but "
828 "beware of Mauryan tribesmen when exploring the outermost islands."
831 #: maps/random/rivers.json
835 #: maps/random/rivers.json
837 "Rivers flow between players and join each other in the center of the map."
840 #: maps/random/rmbiome/alpine/late_spring.json
841 msgctxt "biome definition"
845 #: maps/random/rmbiome/alpine/late_spring.json
846 msgctxt "biome definition"
848 "A blend of lingering snow and emerging grass, marking a quiet transition "
849 "from winter to summer."
852 #: maps/random/rmbiome/alpine/winter.json
853 msgctxt "biome definition"
855 "Snow-capped trees loom through the mist. The ground is blanketed in a layer "
859 #: maps/random/rmbiome/alpine/winter.json
860 #: maps/random/rmbiome/gulf_of_bothnia/winter.json
861 msgctxt "biome definition"
865 #: maps/random/rmbiome/fields_of_meroe/dry.json
866 msgctxt "biome definition"
870 #: maps/random/rmbiome/fields_of_meroe/dry.json
871 msgctxt "biome definition"
873 "The vitalizing waters of the Nile sustain life along its banks, while the "
874 "long dry season scorches the land."
877 #: maps/random/rmbiome/fields_of_meroe/rainy.json
878 msgctxt "biome definition"
882 #: maps/random/rmbiome/fields_of_meroe/rainy.json
883 msgctxt "biome definition"
885 "Revelling in the much awaited rain, the baked land transforms into a lush "
886 "haven for both man and beast."
889 #: maps/random/rmbiome/generic/aegean.json
890 msgctxt "biome definition"
891 msgid "Aegean-Anatolian"
894 #: maps/random/rmbiome/generic/aegean.json
895 msgctxt "biome definition"
897 "Start in a region blessed with the Mediterranean climate, a warm and "
898 "inviting land. The cypresses are in a perpetual struggle with the dominant "
899 "fan palms while deer graze in their shadows, blissfully unaware."
902 #: maps/random/rmbiome/generic/alpine.json
903 msgctxt "biome definition"
907 #: maps/random/rmbiome/generic/alpine.json
908 msgctxt "biome definition"
910 "Between the high summits of the Alps, the valleys are filled with fog in the"
911 " early morning. The ground is full of gravel and rocks, but silver fir and "
912 "spruce trees grow between them and provide shelter for deer and mountain "
916 #: maps/random/rmbiome/generic/arctic.json
917 msgctxt "biome definition"
921 #: maps/random/rmbiome/generic/arctic.json
922 msgctxt "biome definition"
924 "A region in the high snowy mountains. Biting winds sweep through the "
925 "abundant conifer forests, making even the more resilient deer and mountain "
929 #: maps/random/rmbiome/generic/autumn.json
930 msgctxt "biome definition"
931 msgid "Rhine Valley (Fall)"
934 #: maps/random/rmbiome/generic/autumn.json
935 msgctxt "biome definition"
937 "The first leaves have fallen. The landscape is a dazzling dash of colors "
938 "irrevocably intertwined. The native beech and oak trees of this temperate "
939 "zone display a multi-colored foliage while animals try to prepare for the "
940 "approaching winter."
943 #: maps/random/rmbiome/generic/india.json
944 msgctxt "biome definition"
948 #: maps/random/rmbiome/generic/india.json
949 msgctxt "biome definition"
951 "Explore the mysterious tropics. An extremely green, but also extremely humid"
952 " environment awaits. The tall Toona trees look on disapprovingly at this "
953 "invasion of their privacy and ferocious tigers are determined to defend "
954 "their territory at all costs."
957 #: maps/random/rmbiome/generic/nubia.json
958 msgctxt "biome definition"
962 #: maps/random/rmbiome/generic/nubia.json
963 msgctxt "biome definition"
965 "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary "
966 "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes"
967 " or elephants roam the wild in search of food."
970 #: maps/random/rmbiome/generic/sahara.json
971 msgctxt "biome definition"
975 #: maps/random/rmbiome/generic/sahara.json
976 msgctxt "biome definition"
978 "A semi-desert area that boasts numerous clumps of date palms and acacia "
979 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
980 "fright at being disturbed."
983 #: maps/random/rmbiome/generic/savanna.json
984 msgctxt "biome definition"
985 msgid "Sudanian Savanna"
988 #: maps/random/rmbiome/generic/savanna.json
989 msgctxt "biome definition"
991 "The transition between the dry Sahara to the north and the tropical forests "
992 "to the south. The sunlight floods through the open canopy and lights the "
993 "grassland between the trees, where herds of zebras, wildebeest, giraffes and"
997 #: maps/random/rmbiome/generic/steppe.json
998 msgctxt "biome definition"
999 msgid "Eurasian Steppe"
1002 #: maps/random/rmbiome/generic/steppe.json
1003 msgctxt "biome definition"
1005 "Wide grasslands stretching to the horizon, without any trees blocking the "
1006 "view. The Steppe is home to large herds of wild horses, which graze "
1007 "peacefully on the empty land, but flee quickly if you try to catch them."
1010 #: maps/random/rmbiome/generic/temperate.json
1011 msgctxt "biome definition"
1015 #: maps/random/rmbiome/generic/temperate.json
1016 msgctxt "biome definition"
1018 "Lush grasslands carpet the land, in places giving way to magnificent and "
1019 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
1020 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
1021 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
1024 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.json
1025 msgctxt "biome definition"
1029 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.json
1030 msgctxt "biome definition"
1032 "Thick ice has formed on the gulf which is capable of withstanding any "
1033 "weight. All plants are covered in snow, but there are large herds of "
1034 "migrating deer who try to find some food under the snow."
1037 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.json
1038 msgctxt "biome definition"
1040 "A late spring breeze ripples through the conifer forests of the Gulf of "
1041 "Bothnia. At this time of the year the gulf offers great fishing "
1045 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.json
1046 #: maps/random/rmbiome/persian_highlands/spring.json
1047 msgctxt "biome definition"
1051 #: maps/random/rmbiome/gulf_of_bothnia/winter.json
1052 msgctxt "biome definition"
1054 "Winter has set in, carpeting the land with its first snow, but the landscape"
1055 " is still dotted with colorful berry bushes."
1058 #: maps/random/rmbiome/persian_highlands/spring.json
1059 msgctxt "biome definition"
1061 "Spring in the highlands, yet the heat has already begun making itself felt. "
1062 "The short-lived green grasses are on the retreat, paving the way for "
1066 #: maps/random/rmbiome/persian_highlands/summer.json
1067 msgctxt "biome definition"
1071 #: maps/random/rmbiome/persian_highlands/summer.json
1072 msgctxt "biome definition"
1074 "An arid, hostile land. The blistering heat has baked the ground to a sickly "
1075 "brown and the remaining trees struggle for survival."
1078 #: maps/random/saharan_oases.json
1079 msgid "Each players starts near a lush oasis in a large, desolate desert."
1082 #: maps/random/saharan_oases.json maps/scenarios/saharan_oases.xml:39
1083 msgid "Saharan Oases"
1086 #: maps/random/sahel.json
1088 "A somewhat open map with an abundance of food and mineral resources, while "
1089 "wood is somewhat scarce."
1092 #: maps/random/sahel.json maps/scenarios/sahel.xml:38
1096 #: maps/random/sahel_watering_holes.json
1097 msgid "Sahel Watering Holes"
1100 #: maps/random/sahel_watering_holes.json
1102 "Players start around the map with lines of water between them\n"
1104 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
1107 #: maps/random/schwarzwald.json
1111 #: maps/random/schwarzwald.json
1112 msgid "A forest heavy map with a lake in the middle and plenty of resources."
1115 #: maps/random/scythian_rivulet.json
1116 msgid "Scythian Rivulet"
1119 #: maps/random/scythian_rivulet.json
1121 "Carpeted in snow, the land slumbers in repose, but this fragile peace is "
1122 "destined to be shattered - and not by spring. Large packs of wolves lurk in "
1123 "the wild searching for prey, a lone arctic fox scurries away to hide. "
1124 "Starting in this seemingly hostile terrain, players must conquer - or be "
1128 #: maps/random/snowflake_searocks.json
1129 msgid "Snowflake Searocks"
1132 #: maps/random/snowflake_searocks.json
1133 msgid "Many small islands connected to each other by narrow passages."
1136 #: maps/random/stronghold.json
1140 #: maps/random/stronghold.json
1142 "Teams start off with nearly adjacent civic centers, offering easy military "
1143 "and construction cooperation. With slivers of personal territory, teammates "
1144 "must rely on each other to defend their rear."
1147 #: maps/random/survivalofthefittest.json
1148 msgid "Survival of the Fittest"
1151 #: maps/random/survivalofthefittest.json
1153 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
1155 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
1158 #: maps/random/survivalofthefittest_triggers.js:160
1159 #, javascript-format
1160 msgid "The first wave will start in %(time)s!"
1163 #: maps/random/survivalofthefittest_triggers.js:265
1164 msgid "An enemy wave is attacking!"
1167 #: maps/random/survivalofthefittest_triggers.js:289
1168 #, javascript-format
1169 msgid "%(player)s has been defeated (lost civic center)."
1172 #: maps/random/syria.json
1176 #: maps/random/syria.json
1177 msgid "Players start in a plains with slightly rolling highlands."
1180 #: maps/random/the_nile.json
1184 #: maps/random/the_nile.json
1186 "A calm wide river, representing the Nile River in Egypt, divides the map "
1187 "into western and eastern parts."
1190 #: maps/random/unknown.json
1194 #: maps/random/unknown.json
1195 msgid "The unknown."
1198 #: maps/random/unknown.json
1202 #: maps/random/unknown.json
1203 msgid "Choose a random land landscape"
1206 #: maps/random/unknown.json
1210 #: maps/random/unknown.json
1211 msgid "Central River"
1214 #: maps/random/unknown.json
1215 msgid "A small central river."
1218 #: maps/random/unknown.json
1222 #: maps/random/unknown.json
1224 "Players are aligned on a strip of land with seas bordering on one or both "
1225 "sides that may hold islands."
1228 #: maps/random/unknown.json
1232 #: maps/random/unknown.json
1233 msgid "Land shaped like a concrescent moon around a central lake."
1236 #: maps/random/unknown.json
1240 #: maps/random/unknown.json
1241 msgid "Mainland style with some small random lakes."
1244 #: maps/random/unknown.json
1248 #: maps/random/unknown.json
1250 "A large hill encompasses the map and leaves players only a small passage to "
1251 "the two neighboring players."
1254 #: maps/random/unknown.json
1258 #: maps/random/unknown.json
1260 "The land is enclosed by a hill that leaves a small area per player connected"
1261 " to the large central place."
1264 #: maps/random/unknown.json
1265 msgid "Random Naval"
1268 #: maps/random/unknown.json
1269 msgid "Choose a random naval landscape"
1272 #: maps/random/unknown.json
1273 msgid "Naval: Central Sea"
1276 #: maps/random/unknown.json
1277 msgid "A huge sea is dividing the map into two halves."
1280 #: maps/random/unknown.json
1281 msgid "Naval: Archipelago"
1284 #: maps/random/unknown.json
1285 msgid "Players are scattered across island chains and disconnected islands."
1288 #: maps/random/unknown.json
1289 msgid "Naval: Lake and rivers"
1292 #: maps/random/unknown.json
1293 msgid "A central lake with rivers possibly separating neighboring players."
1296 #: maps/random/unknown.json maps/skirmishes/corinthian_isthmus_2p.xml:39
1297 #: maps/skirmishes/corinthian_isthmus_4p.xml:39
1299 "Two Mediterranean land masses connected by a narrow spit of land, called an "
1303 #: maps/random/volcanic_lands.json
1304 msgid "Volcanic Lands"
1307 #: maps/random/volcanic_lands.json
1308 msgid "A charred dead land where players start around a smoking volcano."
1311 #: maps/random/wall_demo.json
1315 #: maps/random/wall_demo.json
1317 "A demonstration of wall placement methods/code in random maps. Giant map "
1318 "size is recommended!"
1321 #: maps/random/wild_lake.json
1325 #: maps/random/wild_lake.json
1326 msgid "A lake surrounded by hills."
1329 #: maps/scenarios/_default.xml:27
1333 #: maps/scenarios/_default.xml:27 maps/scenarios/temperate_map.xml:26
1334 #: maps/scenarios/walltest.xml:26
1335 msgid "Give an interesting description of your map."
1338 #: maps/scenarios/arcadia.xml:38
1340 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
1342 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
1345 #: maps/scenarios/arcadia.xml:38
1349 #: maps/scenarios/arcadia.xml:38 maps/scenarios/belgian_bog_night.xml:38
1350 #: maps/scenarios/death_canyon_invasion_force.xml:38
1351 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/eire_and_albion.xml:26
1352 #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/flight_demo.xml:39
1353 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/laconia.xml:26
1354 #: maps/scenarios/migration.xml:26 maps/scenarios/necropolis.xml:38
1355 #: maps/scenarios/reservoir.xml:26 maps/scenarios/saharan_oases.xml:39
1356 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39
1357 #: maps/scenarios/sandbox_iberians.xml:38 maps/scenarios/siwa_oasis.xml:26
1358 #: maps/scenarios/the_massacre_of_delphi.xml:38
1359 #: maps/scenarios/treasure_islands.xml:38
1360 #: maps/scenarios/tropical_island.xml:38 maps/scenarios/walls.xml:26
1361 #: maps/scenarios/walltest.xml:26 maps/skirmishes/acropolis_bay_2p.xml:39
1362 #: maps/skirmishes/cycladic_archipelago_2p.xml:39
1363 #: maps/skirmishes/cycladic_archipelago_3p.xml:39
1364 #: maps/skirmishes/deccan_plateau_2p.xml:39
1365 #: maps/skirmishes/sporades_islands_2p.xml:39
1366 #: maps/skirmishes/zagros_mountains_2p.xml:39
1370 #: maps/scenarios/arcadia.xml:38 maps/scenarios/belgian_bog_night.xml:38
1371 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/eire_and_albion.xml:26
1372 #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/flight_demo.xml:39
1373 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/laconia.xml:26
1374 #: maps/scenarios/migration.xml:26 maps/scenarios/necropolis.xml:38
1375 #: maps/scenarios/saharan_oases.xml:39 maps/scenarios/sandbox_britons.xml:39
1376 #: maps/scenarios/sandbox_gauls.xml:39 maps/scenarios/sandbox_iberians.xml:38
1377 #: maps/scenarios/siwa_oasis.xml:26
1378 #: maps/scenarios/the_massacre_of_delphi.xml:38
1379 #: maps/scenarios/treasure_islands.xml:38
1380 #: maps/scenarios/tropical_island.xml:38 maps/scenarios/walls.xml:26
1381 #: maps/scenarios/walltest.xml:26 maps/skirmishes/acropolis_bay_2p.xml:39
1382 #: maps/skirmishes/cycladic_archipelago_2p.xml:39
1383 #: maps/skirmishes/cycladic_archipelago_3p.xml:39
1384 #: maps/skirmishes/deccan_plateau_2p.xml:39
1385 #: maps/skirmishes/sporades_islands_2p.xml:39
1386 #: maps/skirmishes/zagros_mountains_2p.xml:39
1390 #: maps/scenarios/azure_coast_2p.xml:26
1391 msgid "Azure Coast 2"
1394 #: maps/scenarios/azure_coast_2p.xml:26
1398 #: maps/scenarios/azure_coast_2p.xml:26
1402 #: maps/scenarios/azure_coast_2p.xml:26 maps/scenarios/azure_coast_4p.xml:26
1403 #: maps/scenarios/azure_coast_8p.xml:38
1404 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1407 #: maps/scenarios/azure_coast_4p.xml:26
1408 msgid "Azure Coast 3"
1411 #: maps/scenarios/azure_coast_4p.xml:26
1415 #: maps/scenarios/azure_coast_4p.xml:26
1419 #: maps/scenarios/azure_coast_4p.xml:26
1423 #: maps/scenarios/azure_coast_4p.xml:26
1427 #: maps/scenarios/azure_coast_8p.xml:38
1428 msgid "Azure Coast 1"
1431 #: maps/scenarios/azure_coast_8p.xml:38
1435 #: maps/scenarios/azure_coast_8p.xml:38
1439 #: maps/scenarios/azure_coast_8p.xml:38
1443 #: maps/scenarios/azure_coast_8p.xml:38
1447 #: maps/scenarios/azure_coast_8p.xml:38
1451 #: maps/scenarios/azure_coast_8p.xml:38
1455 #: maps/scenarios/azure_coast_8p.xml:38
1459 #: maps/scenarios/azure_coast_8p.xml:38
1463 #: maps/scenarios/battle_for_the_tiber.xml:26
1465 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1469 #: maps/scenarios/battle_for_the_tiber.xml:26
1470 msgid "Battle for the Tiber"
1473 #: maps/scenarios/battle_for_the_tiber.xml:26
1477 #: maps/scenarios/battle_for_the_tiber.xml:26
1481 #: maps/scenarios/battle_for_the_tiber.xml:26
1482 msgid "Gallic Invaders"
1485 #: maps/scenarios/belgian_bog_night.xml:38
1486 msgid "Two Celtic tribes face off across a large bog at night."
1489 #: maps/scenarios/belgian_bog_night.xml:38
1490 msgid "Belgian Bog Night"
1493 #: maps/scenarios/bridge_demo.xml:26
1494 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1497 #: maps/scenarios/bridge_demo.xml:26
1501 #: maps/scenarios/bridge_demo.xml:26
1505 #: maps/scenarios/bridge_demo.xml:26
1509 #: maps/scenarios/campaign_test_map.xml:38
1510 msgid "A test map for potential Strategic Campaigns."
1513 #: maps/scenarios/campaign_test_map.xml:38
1514 msgid "Strategic Campaign Proof of Concept"
1517 #: maps/scenarios/campaign_test_map.xml:38
1518 msgid "Delian League"
1521 #: maps/scenarios/campaign_test_map.xml:38
1525 #: maps/scenarios/campaign_test_map.xml:38
1529 #: maps/scenarios/campaign_test_map.xml:38
1533 #: maps/scenarios/campaign_test_map.xml:38
1534 msgid "Peloponnesian League"
1537 #: maps/scenarios/campaign_test_map.xml:38
1538 msgid "Religious Institutions"
1541 #: maps/scenarios/campaign_test_map.xml:38 maps/scenarios/peloponnese.xml:39
1545 #: maps/scenarios/campaign_test_map.xml:38 maps/scenarios/peloponnese.xml:39
1546 #: maps/skirmishes/egypt_3pv3p.xml:39
1550 #: maps/scenarios/campaign_test_map_2_heightmap.xml:38
1551 msgid "Campaign Map - Test"
1554 #: maps/scenarios/cinema_demo.js:6
1555 msgid "Cutscene starts after 5 seconds"
1558 #: maps/scenarios/cinema_demo.xml:39
1559 msgid "Demo map for cinematic camera movements."
1562 #: maps/scenarios/cinema_demo.xml:39
1566 #: maps/scenarios/cinema_demo.xml:39
1570 #: maps/scenarios/cinema_demo.xml:39
1574 #: maps/scenarios/combat_demo.xml:26
1578 #: maps/scenarios/combat_demo.xml:26
1580 "A combat demonstration between a small number of ranged and melee infantry "
1584 #: maps/scenarios/combat_demo_huge.xml:73
1585 msgid "Combat Demo (Huge)"
1588 #: maps/scenarios/combat_demo_huge.xml:73
1589 msgid "1296 units. Extremely slow (we need more optimisation)."
1592 #: maps/scenarios/death_canyon_invasion_force.xml:38
1594 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1596 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1599 #: maps/scenarios/death_canyon_invasion_force.xml:38
1600 msgid "Death Canyon - Invasion Force"
1603 #: maps/scenarios/death_canyon_invasion_force.xml:38
1604 msgid "Invasion Force"
1607 #: maps/scenarios/death_canyon_invasion_force.xml:38
1608 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/fast_oasis.xml:26
1609 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/migration.xml:26
1610 #: maps/scenarios/necropolis.xml:38 maps/scenarios/saharan_oases.xml:39
1611 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39
1612 #: maps/scenarios/siwa_oasis.xml:26
1613 #: maps/skirmishes/cycladic_archipelago_3p.xml:39
1617 #: maps/scenarios/demo_trading.xml:26
1618 msgid "A demonstration of the new trading feature."
1621 #: maps/scenarios/demo_trading.xml:26
1622 msgid "Trading Demo"
1625 #: maps/scenarios/eire_and_albion.xml:26
1627 "A demo map of the British Isles, created with the assistance of a height "
1631 #: maps/scenarios/eire_and_albion.xml:26
1632 msgid "Eire and Albion (British Isles)"
1635 #: maps/scenarios/fast_oasis.xml:26
1637 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1639 "Gameplay is tight and fast, with no time to stop and smell the roses."
1642 #: maps/scenarios/fast_oasis.xml:26
1646 #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/gold_rush.xml:26
1647 #: maps/scenarios/necropolis.xml:38 maps/scenarios/saharan_oases.xml:39
1648 #: maps/scenarios/siwa_oasis.xml:26
1652 #: maps/scenarios/fishing_demo.xml:26
1653 msgid "Fishing Demo"
1656 #: maps/scenarios/fishing_demo.xml:26
1657 msgid "Test out fishing with a fishing boat. Still in development."
1660 #: maps/scenarios/flight_demo.xml:39
1661 msgid "Fly some Mustangs."
1664 #: maps/scenarios/flight_demo.xml:39
1668 #: maps/scenarios/gold_rush.xml:26
1670 "A wide-open map with a central rocky region rich in Minerals (Metal "
1671 "Resource). This map may be played if the other more detailed maps cause "
1672 "uncomfortable lag."
1675 #: maps/scenarios/gold_rush.xml:26
1679 #: maps/scenarios/gorge.xml:26
1680 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1683 #: maps/scenarios/gorge.xml:26
1687 #: maps/scenarios/laconia.xml:26
1689 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1691 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1694 #: maps/scenarios/laconia.xml:26
1698 #: maps/scenarios/migration.xml:26
1700 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1702 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1705 #: maps/scenarios/miletus.xml:39
1706 msgid "A sandbox scenario for one player."
1709 #: maps/scenarios/miletus.xml:39
1713 #: maps/scenarios/miletus.xml:39 maps/scenarios/sandbox_ptolemies_02.xml:38
1717 #: maps/scenarios/multiplayer_demo.xml:26
1718 msgid "Multiplayer Demo"
1721 #: maps/scenarios/multiplayer_demo.xml:26
1723 "Small map with lots of resources and some water, for testing gameplay in "
1724 "non-competitive multiplayer matches."
1727 #: maps/scenarios/napata_reconstruction.xml:39
1728 msgid "Napata Reconstruction"
1731 #: maps/scenarios/napata_reconstruction.xml:39
1733 "This map displays a reconstruction of the ancient city Napata. "
1734 "[color=\"red\"]Note:[/color] The map is not intended to be playable."
1737 #: maps/scenarios/necropolis.xml:38
1739 "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1741 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1744 #: maps/scenarios/necropolis.xml:38
1748 #: maps/scenarios/pathfinding_demo.xml:38
1749 msgid "A map for testing unit movement algorithms."
1752 #: maps/scenarios/pathfinding_demo.xml:38
1753 msgid "Pathfinding Demo"
1756 #: maps/scenarios/pathfinding_terrain_demo.xml:26
1757 msgid "Pathfinding Terrain Demo"
1760 #: maps/scenarios/pathfinding_terrain_demo.xml:26
1762 "A map for testing movement costs and terrain properties in the A* "
1766 #: maps/scenarios/peloponnese.xml:39
1767 msgid "A real-world map of the Greek homeland."
1770 #: maps/scenarios/peloponnese.xml:39
1771 msgid "Peloponnesian Wars"
1774 #: maps/scenarios/peloponnese.xml:39
1778 #: maps/scenarios/peloponnese.xml:39
1782 #: maps/scenarios/peloponnese.xml:39
1786 #: maps/scenarios/peloponnese.xml:39
1790 #: maps/scenarios/pickup_test_map.xml:39
1792 "Test map for picking units up, with sea and two islands. Trigger points are "
1796 #: maps/scenarios/pickup_test_map.xml:39
1797 msgid "Pickup test map"
1800 #: maps/scenarios/polynesia.xml:39
1801 msgid "Demo map for new fancy water effects."
1804 #: maps/scenarios/polynesia.xml:39
1808 #: maps/scenarios/polynesia.xml:39
1812 #: maps/scenarios/polynesia.xml:39
1816 #: maps/scenarios/reservoir.xml:26
1817 msgid "A demo showing water planes."
1820 #: maps/scenarios/reservoir.xml:26
1824 #: maps/scenarios/resource_demo.xml:26
1825 msgid "Resource demo"
1828 #: maps/scenarios/resource_demo.xml:26
1829 msgid "Demo map for resource gathering."
1832 #: maps/scenarios/road_demo.xml:26
1833 msgid "Demo map showcasing Temperate Road decals."
1836 #: maps/scenarios/road_demo.xml:26
1837 msgid "Road Decals Demo"
1840 #: maps/scenarios/saharan_oases.xml:39
1842 "A desert biome map where each player has founded their colony at their own "
1843 "lush oasis. The rest of the map is generally wide-open and barren."
1846 #: maps/scenarios/sahel.xml:38
1848 "Situated Southside of the Atlas mountain range in North Africa.\n"
1850 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1853 #: maps/scenarios/sahel.xml:38
1854 msgid "Aulus Manlius Capitolinus"
1857 #: maps/scenarios/sahel.xml:38
1858 msgid "Hasdrubal the Fair"
1861 #: maps/scenarios/sahel.xml:38
1862 msgid "Artaxshacha II"
1865 #: maps/scenarios/sahel.xml:38
1869 #: maps/scenarios/sandbox_athenians.xml:38
1871 "Play with the Athenians faction in a non-threatening sandbox environment."
1874 #: maps/scenarios/sandbox_athenians.xml:38
1875 msgid "Sandbox - The Athenians"
1878 #: maps/scenarios/sandbox_athenians.xml:38
1879 msgid "The Athenians"
1882 #: maps/scenarios/sandbox_athenians.xml:38
1883 #: maps/scenarios/sandbox_macedonians.xml:38
1884 msgid "The Spartans"
1887 #: maps/scenarios/sandbox_athenians.xml:38
1888 #: maps/scenarios/sandbox_macedonians.xml:38
1889 msgid "The Persians"
1892 #: maps/scenarios/sandbox_athenians.xml:38
1893 #: maps/scenarios/sandbox_macedonians.xml:38
1897 #: maps/scenarios/sandbox_britons.xml:39
1898 msgid "Sandbox - The Britons"
1901 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39
1902 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1905 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39
1906 msgid "Roman Interlopers"
1909 #: maps/scenarios/sandbox_carthaginians.xml:38
1910 msgid "Explore the Carthaginian Buildings and Units."
1913 #: maps/scenarios/sandbox_carthaginians.xml:38
1914 msgid "Sandbox - The Carthaginians"
1917 #: maps/scenarios/sandbox_carthaginians.xml:38
1921 #: maps/scenarios/sandbox_carthaginians.xml:38 maps/scenarios/serengeti.xml:26
1925 #: maps/scenarios/sandbox_gauls.xml:39
1926 msgid "Sandbox - The Gauls"
1929 #: maps/scenarios/sandbox_han.xml:39
1930 msgid "A simple map showcasing the Han civilization's assets in the game."
1933 #: maps/scenarios/sandbox_han.xml:39
1934 msgid "Sandbox - The Han"
1937 #: maps/scenarios/sandbox_iberians.xml:38
1938 msgid "A demo map for the Iberians."
1941 #: maps/scenarios/sandbox_iberians.xml:38
1942 msgid "Sandbox - The Iberians"
1945 #: maps/scenarios/sandbox_kushites.xml:39
1946 msgid "A simple map showcasing the Kushite civilization's assets in the game."
1949 #: maps/scenarios/sandbox_kushites.xml:39
1950 msgid "Sandbox - The Kushites"
1953 #: maps/scenarios/sandbox_macedonians.xml:38
1955 "Play with the Macedonians faction in a non-threatening sandbox environment."
1958 #: maps/scenarios/sandbox_macedonians.xml:38
1959 msgid "Sandbox - The Macedonians"
1962 #: maps/scenarios/sandbox_macedonians.xml:38
1963 msgid "The Macedonians"
1966 #: maps/scenarios/sandbox_mauryas.xml:39
1967 msgid "A simple map showcasing the Maurya civilization's assets in the game."
1970 #: maps/scenarios/sandbox_mauryas.xml:39
1971 msgid "Sandbox - The Maurya Indians"
1974 #: maps/scenarios/sandbox_persians.xml:39
1975 msgid "A simple map showcasing the Persian civilization's assets in the game."
1978 #: maps/scenarios/sandbox_persians.xml:39
1979 msgid "Sandbox - The Achaemenid Persians"
1982 #: maps/scenarios/sandbox_ptolemies.xml:38
1983 msgid "An islands map good for intense naval combat."
1986 #: maps/scenarios/sandbox_ptolemies.xml:38
1987 msgid "Sandbox - The Ptolemaic Egyptians"
1990 #: maps/scenarios/sandbox_ptolemies.xml:38
1991 msgid "Ptolemaios A' Soter"
1994 #: maps/scenarios/sandbox_ptolemies.xml:38
1998 #: maps/scenarios/sandbox_ptolemies_02.xml:38
2000 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
2003 #: maps/scenarios/sandbox_ptolemies_02.xml:38
2004 msgid "Sandbox - The Ptolemaic Egyptians 2"
2007 #: maps/scenarios/sandbox_ptolemies_02.xml:38
2008 msgid "Ptolemy \"Savior\""
2011 #: maps/scenarios/sandbox_ptolemies_02.xml:38
2015 #: maps/scenarios/sandbox_ptolemies_02.xml:38
2019 #: maps/scenarios/sandbox_romans.xml:39
2021 "A simple map showcasing the Republican Roman civilization's assets in the "
2025 #: maps/scenarios/sandbox_romans.xml:39
2026 msgid "Sandbox - The Romans"
2029 #: maps/scenarios/sandbox_seleucids.xml:38
2030 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
2033 #: maps/scenarios/sandbox_seleucids.xml:38
2034 msgid "Sandbox - The Seleucids"
2037 #: maps/scenarios/sandbox_seleucids.xml:38
2038 msgid "The Seleucids"
2041 #: maps/scenarios/sandbox_seleucids.xml:38
2042 msgid "The Ptolemies"
2045 #: maps/scenarios/sandbox_spartans.xml:39
2046 msgid "A simple map showcasing the Spartan civilization's assets in the game."
2049 #: maps/scenarios/sandbox_spartans.xml:39
2050 msgid "Sandbox - The Spartans"
2053 #: maps/scenarios/savanna_ravine.xml:38
2054 msgid "Savanna Ravine"
2057 #: maps/scenarios/savanna_ravine.xml:38
2059 "A wide-open Savanna map with a small ravine running down the center, which "
2063 #: maps/scenarios/serengeti.xml:26
2065 "The African serengeti has herds of animals criss crossing the plain. Mineral"
2066 " wealth is bountiful and wood is in full supply."
2069 #: maps/scenarios/serengeti.xml:26
2073 #: maps/scenarios/serengeti.xml:26
2077 #: maps/scenarios/serengeti.xml:26
2081 #: maps/scenarios/serengeti.xml:26
2085 #: maps/scenarios/ship_formations.xml:26
2086 msgid "Ship formations mockup."
2089 #: maps/scenarios/ship_formations.xml:26
2090 msgid "Ship Formations"
2093 #: maps/scenarios/ship_formations.xml:26
2097 #: maps/scenarios/shipattacks.xml:26
2098 msgid "Move ships around. Attack other ships."
2101 #: maps/scenarios/shipattacks.xml:26
2105 #: maps/scenarios/siwa_oasis.xml:26
2107 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
2108 " mountainous spokes that divide the home territories of each player."
2111 #: maps/scenarios/siwa_oasis.xml:26
2115 #: maps/scenarios/temperate_map.xml:26
2116 msgid "Base Temperate Map"
2119 #: maps/scenarios/territory_demo.xml:26
2120 msgid "A demo map showing the territory effects of each type of structure."
2123 #: maps/scenarios/territory_demo.xml:26
2124 msgid "Territory Demo"
2127 #: maps/scenarios/test_foundation.xml:39
2129 "This map is designed to help artists and modders find the adequate "
2130 "foundation for a specific building. This map is not meant to be playable."
2133 #: maps/scenarios/test_foundation.xml:39
2134 msgid "Foundation Testing Map"
2137 #: maps/scenarios/the_massacre_of_delphi.xml:38
2139 "The Celts invade Greece. Fight through the central valley or cut through the"
2140 " rich highlands in order to secure the lands around Delphi!"
2143 #: maps/scenarios/the_massacre_of_delphi.xml:38
2144 msgid "Massacre of Delphi"
2147 #: maps/scenarios/the_persian_gates.xml:26
2149 "\"It has always been the Greek Dream to go East.\"\n"
2151 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
2153 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
2156 #: maps/scenarios/the_persian_gates.xml:26
2157 msgid "The Persian Gates"
2160 #: maps/scenarios/the_persian_gates.xml:26
2161 msgid "Alexandros Megas"
2164 #: maps/scenarios/the_persian_gates.xml:26
2168 #: maps/scenarios/the_persian_gates.xml:26
2169 msgid "Ariobarzanes"
2172 #: maps/scenarios/the_persian_gates.xml:26
2176 #: maps/scenarios/third_macedonian_war.xml:26
2178 "The Romans encroach upon Macedonian lands for the third and final time. Can "
2179 "the once-proud Macedonians prevail against the Roman juggernaut?"
2182 #: maps/scenarios/third_macedonian_war.xml:26
2183 msgid "Third Macedonian War"
2186 #: maps/scenarios/third_macedonian_war.xml:26
2187 msgid "Lucius Aemilius Paullus"
2190 #: maps/scenarios/third_macedonian_war.xml:26
2191 msgid "Perseus of Macedon"
2194 #: maps/scenarios/third_macedonian_war.xml:26
2195 msgid "Greek Allies"
2198 #: maps/scenarios/treasure_islands.js:9
2199 msgid "Collect the treasures before your enemy does! May the better win!"
2202 #: maps/scenarios/treasure_islands.js:28
2203 msgid "No winner yet, prepare for battle!"
2206 #: maps/scenarios/treasure_islands.js:43
2207 msgid "Your enemy's treasury is filled to the brim, you lose!"
2210 #: maps/scenarios/treasure_islands.js:48
2211 msgid "Your treasury is filled to the brim, you are victorious!"
2214 #: maps/scenarios/treasure_islands.js:60
2215 msgid "Hurry up! Your enemy is close to victory!"
2218 #: maps/scenarios/treasure_islands.js:71
2219 #, javascript-format
2220 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
2223 #: maps/scenarios/treasure_islands.js:79
2224 msgid "You have collected a treasure!"
2227 #: maps/scenarios/treasure_islands.js:91
2228 msgid "Defeat your enemy to win!"
2231 #: maps/scenarios/treasure_islands.js:100
2232 #, javascript-format
2233 msgid "%(lastPlayer)s has won (treasure collected)."
2234 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
2240 #: maps/scenarios/treasure_islands.js:104
2241 #, javascript-format
2242 msgid "%(lastPlayer)s has been defeated (treasure collected)."
2244 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
2250 #: maps/scenarios/treasure_islands.xml:38
2252 "Search treasures on small islands and on the water. Collect more treasures "
2253 "than your opponent to win."
2256 #: maps/scenarios/treasure_islands.xml:38
2257 msgid "Treasure Islands"
2260 #: maps/scenarios/triggers_demo.js:73
2261 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
2264 #: maps/scenarios/triggers_demo.js:79
2268 #: maps/scenarios/triggers_demo.js:83
2272 #: maps/scenarios/triggers_demo.js:89
2276 #: maps/scenarios/triggers_demo.js:93
2277 msgid "Say rather not"
2280 #: maps/scenarios/triggers_demo.xml:38
2282 "Demo map listening to various triggers and printing warning messages about "
2286 #: maps/scenarios/triggers_demo.xml:38
2287 msgid "Triggers Demo"
2290 #: maps/scenarios/tropical_island.xml:38
2291 msgid "Multiplayer map. A tropical paradise."
2294 #: maps/scenarios/tropical_island.xml:38
2295 msgid "Tropical Island"
2298 #: maps/scenarios/unit_chasing_test.xml:40
2300 "This map is designed to test a few different cases of units chasing each "
2304 #: maps/scenarios/unit_chasing_test.xml:40
2305 msgid "Unit Chasing test"
2308 #: maps/scenarios/unit_dancing_test.xml:40
2309 msgid "This map is designed to test a few different cases of 'Dancing'."
2312 #: maps/scenarios/unit_dancing_test.xml:40
2313 msgid "Unit Dancing test"
2316 #: maps/scenarios/unit_motion_integration_test.xml:39
2318 "This map is designed to test some basic unit movement cases. It will involve"
2319 " unitAI, unitMotion and the relevant pathfinders and thus acts as an "
2320 "integrated test map. Look for things such as stuck units, wrong animations, "
2321 "and weird pathing."
2324 #: maps/scenarios/unit_motion_integration_test.xml:39
2325 msgid "Unit Motion Integration Test"
2328 #: maps/scenarios/unit_pushing_test.xml:40
2330 "This map is designed to test the performance & functionality of unit "
2334 #: maps/scenarios/unit_pushing_test.xml:40
2335 msgid "Unit Pushing test"
2338 #: maps/scenarios/units_demo.xml:27
2342 #: maps/scenarios/units_demo.xml:27
2343 msgid "Every unit in the game."
2346 #: maps/scenarios/walls.xml:26
2350 #: maps/scenarios/walls.xml:26
2354 #: maps/scenarios/walltest.xml:26
2358 #: maps/scenarios/we_are_legion.xml:26
2359 msgid "We Are Legion"
2362 #: maps/scenarios/we_are_legion.xml:26
2363 msgid "A quick battle demo map using Roman legionaries."
2366 #: maps/scripts/CaptureTheRelic.js:144
2367 #, javascript-format
2369 "%(_player_)s and their allies have captured all relics and will win in "
2373 #: maps/scripts/CaptureTheRelic.js:145
2374 #, javascript-format
2375 msgid "%(_player_)s has captured all relics and will win in %(time)s."
2378 #: maps/scripts/CaptureTheRelic.js:156
2379 #, javascript-format
2380 msgid "You and your allies have captured all relics and will win in %(time)s."
2383 #: maps/scripts/CaptureTheRelic.js:157
2384 #, javascript-format
2385 msgid "You have captured all relics and will win in %(time)s."
2388 #: maps/scripts/CaptureTheRelic.js:171
2389 #, javascript-format
2390 msgid "%(lastPlayer)s has won (Capture the Relic)."
2391 msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)."
2397 #: maps/scripts/CaptureTheRelic.js:175
2398 #, javascript-format
2399 msgid "%(lastPlayer)s has been defeated (Capture the Relic)."
2401 "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)."
2407 #: maps/scripts/Conquest.js:5
2408 #, javascript-format
2409 msgid "%(player)s has been defeated (lost all critical units and structures)."
2412 #: maps/scripts/ConquestCivicCentres.js:5
2413 #, javascript-format
2414 msgid "%(player)s has been defeated (lost all civic centres)."
2417 #: maps/scripts/ConquestCivicCentres.js:9
2418 #, javascript-format
2420 "%(player)s has been defeated (lost all civic centres and critical units and "
2424 #: maps/scripts/ConquestStructures.js:5
2425 #, javascript-format
2426 msgid "%(player)s has been defeated (lost all structures)."
2429 #: maps/scripts/ConquestStructures.js:9
2430 #, javascript-format
2431 msgid "%(player)s has been defeated (lost all structures and critical units)."
2434 #: maps/scripts/ConquestUnits.js:5
2435 #, javascript-format
2436 msgid "%(player)s has been defeated (lost all units)."
2439 #: maps/scripts/ConquestUnits.js:9
2440 #, javascript-format
2441 msgid "%(player)s has been defeated (lost all units and critical structures)."
2444 #: maps/scripts/Regicide.js:130
2445 #, javascript-format
2446 msgid "%(player)s has been defeated (lost hero)."
2449 #: maps/scripts/WonderVictory.js:80
2450 #, javascript-format
2452 "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in "
2456 #: maps/scripts/WonderVictory.js:81
2457 #, javascript-format
2458 msgid "%(_player_)s owns a Wonder and will win in %(time)s."
2461 #: maps/scripts/WonderVictory.js:92
2462 #, javascript-format
2463 msgid "%(_player_)s owns a Wonder and you will win in %(time)s."
2466 #: maps/scripts/WonderVictory.js:104
2467 #, javascript-format
2468 msgid "You own a Wonder and you and your allies will win in %(time)s."
2471 #: maps/scripts/WonderVictory.js:105
2472 #, javascript-format
2473 msgid "You own a Wonder and will win in %(time)s."
2476 #: maps/scripts/WonderVictory.js:139
2477 #, javascript-format
2478 msgid "%(lastPlayer)s has won (wonder victory)."
2479 msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)."
2485 #: maps/scripts/WonderVictory.js:143
2486 #, javascript-format
2487 msgid "%(lastPlayer)s has been defeated (wonder victory)."
2489 "%(players)s and %(lastPlayer)s have been defeated (wonder victory)."
2495 #: maps/skirmishes/acropolis_bay_2p.xml:39
2497 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2499 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
2502 #: maps/skirmishes/acropolis_bay_2p.xml:39
2503 msgid "Acropolis Bay (2)"
2506 #: maps/skirmishes/alpine_mountains_3p.xml:39
2508 "A map filled with impassable mountains and a great number of natural "
2512 #: maps/skirmishes/alpine_mountains_3p.xml:39
2513 msgid "Alpine Mountains (3)"
2516 #: maps/skirmishes/arabian_oases_2p.xml:39
2518 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2520 "This represents the Arabian Desert, South of Mesopotamia."
2523 #: maps/skirmishes/arabian_oases_2p.xml:39
2524 msgid "Arabian Oases (2 players)"
2527 #: maps/skirmishes/arabian_oases_2p.xml:39
2528 #: maps/skirmishes/libyan_oasis_2p.xml:39
2529 msgid "Northeast Player"
2532 #: maps/skirmishes/arabian_oases_2p.xml:39
2533 #: maps/skirmishes/libyan_oasis_2p.xml:39
2534 msgid "Southwest Player"
2537 #: maps/skirmishes/atlas_valleys_8p.xml:39
2539 "Skirmish high in the Atlas mountains, where snowcapped mountains loom over "
2540 "desert oases. A wild landscape awaits; every player will experience "
2541 "different advantages and challenges based on their location."
2544 #: maps/skirmishes/atlas_valleys_8p.xml:39
2545 msgid "Atlas Valleys (8)"
2548 #: maps/skirmishes/bactria_2p.xml:39
2550 "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n"
2552 "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n"
2554 "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary."
2557 #: maps/skirmishes/bactria_2p.xml:39
2558 msgid "Bactriana (2)"
2561 #: maps/skirmishes/barcania_3p.xml:26
2562 msgid "Barcania (3)"
2565 #: maps/skirmishes/barcania_3p.xml:26
2567 "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas,"
2568 " and thick forests make for a very dynamic and fast-paced 3-player map with "
2569 "lots of potential for skirmishing and guerilla warfare as well as tough "
2570 "defensive fighting or aggressive maneuvers."
2573 #: maps/skirmishes/belgian_bog_2p.xml:39
2575 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2577 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
2580 #: maps/skirmishes/belgian_bog_2p.xml:39
2581 msgid "Belgian Bog (2)"
2584 #: maps/skirmishes/butana_steppe_2p.xml:39
2586 "South of the Sahara, East of the Nile, lies a semi-arid region today known "
2587 "as the Butana Steppe."
2590 #: maps/skirmishes/butana_steppe_2p.xml:39
2591 msgid "Island of Meroë (2)"
2594 #: maps/skirmishes/caspian_sea_2pv2p.xml:39
2596 "Two teams face off across a long, very large saltwater lake.\n"
2598 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
2601 #: maps/skirmishes/caspian_sea_2pv2p.xml:39
2602 msgid "Caspian Sea (2v2)"
2605 #: maps/skirmishes/cisalpine_winter_2p.xml:39
2607 "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n"
2609 "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware."
2612 #: maps/skirmishes/cisalpine_winter_2p.xml:39
2613 msgid "Cisalpine Winter (2)"
2616 #: maps/skirmishes/corinthian_isthmus_2p.xml:39
2617 msgid "Corinthian Isthmus (2)"
2620 #: maps/skirmishes/corinthian_isthmus_4p.xml:39
2621 msgid "Corinthian Isthmus (4)"
2624 #: maps/skirmishes/corsica_and_sardinia_4p.xml:38
2626 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
2628 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
2631 #: maps/skirmishes/corsica_and_sardinia_4p.xml:38
2632 msgid "Corsica and Sardinia (4)"
2635 #: maps/skirmishes/crocodilopolis_4p.xml:39
2637 "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n"
2639 "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. "
2642 #: maps/skirmishes/crocodilopolis_4p.xml:39
2643 msgid "Crocodilopolis (4)"
2646 #: maps/skirmishes/cycladic_archipelago_2p.xml:39
2647 msgid "Cycladic Archipelago (2 players)"
2650 #: maps/skirmishes/cycladic_archipelago_2p.xml:39
2651 #: maps/skirmishes/cycladic_archipelago_3p.xml:39
2652 msgid "A \"small island\"-style map set in the Aegean Sea."
2655 #: maps/skirmishes/cycladic_archipelago_3p.xml:39
2656 msgid "Cycladic Archipelago (3 players)"
2659 #: maps/skirmishes/death_canyon_2p.xml:38
2661 "A deep rocky canyon slicing through the desert.\n"
2663 "Each player starts their colony on a plateau on either side of the ravine."
2666 #: maps/skirmishes/death_canyon_2p.xml:38
2667 msgid "Death Canyon (2)"
2670 #: maps/skirmishes/deccan_plateau_2p.xml:39
2672 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2674 "Each player starts the match with a free farmstead and free storehouse.\n"
2676 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2679 #: maps/skirmishes/deccan_plateau_2p.xml:39
2680 msgid "Deccan Plateau (2)"
2683 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:39
2685 "A foggy alpine landscape becomes a battleground as each team has an ally "
2686 "squashed precariously between two enemies. Two forest cliffs overlook the "
2687 "center lake, accessible from the sides of the map."
2690 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:39
2691 msgid "Dueling Cliffs (3v3)"
2694 #: maps/skirmishes/egypt_3pv3p.xml:39
2698 #: maps/skirmishes/egypt_3pv3p.xml:39
2700 "Fight for the remains of ancient Egypt!\n"
2702 "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n"
2704 "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n"
2706 "- Alexandria: library, harbor\n"
2707 "- Memphis: Necropolis, pyramids, Apis shrine\n"
2708 "- Thebes: temple district, Valley of the Kings \n"
2709 "- Cyrene: mediterranean Macchie, olive groves\n"
2710 "- Fayyum: crocodile shrine, nile dam\n"
2711 "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n"
2712 "- Western desert: Oasis Charga and Siwa, Qattara Depression\n"
2715 #: maps/skirmishes/egypt_3pv3p.xml:39
2719 #: maps/skirmishes/egypt_3pv3p.xml:39
2723 #: maps/skirmishes/egypt_3pv3p.xml:39
2727 #: maps/skirmishes/egypt_3pv3p.xml:39
2731 #: maps/skirmishes/egypt_3pv3p.xml:39
2735 #: maps/skirmishes/farmland_2p.xml:39
2736 msgid "Farmland in Eastern Europe."
2739 #: maps/skirmishes/farmland_2p.xml:39
2740 msgid "Farmland (2)"
2743 #: maps/skirmishes/forest_battle_4p.xml:39
2745 "A forest battle map where all players fight for supremacy and control over "
2749 #: maps/skirmishes/forest_battle_4p.xml:39
2750 msgid "Forest Battle (4)"
2753 #: maps/skirmishes/gallic_fields_3p.xml:39
2755 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2757 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2759 "Watch out for Romans passing by!"
2762 #: maps/skirmishes/gallic_fields_3p.xml:39
2763 msgid "Gallic Fields (3)"
2766 #: maps/skirmishes/gallic_highlands_2p.xml:39
2767 msgid "The Highlands of central Gaul."
2770 #: maps/skirmishes/gallic_highlands_2p.xml:39
2771 msgid "Gallic Highlands (2)"
2774 #: maps/skirmishes/gambia_river_3p.xml:39
2776 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2778 "(Warning: Large map. Good computer specs recommended)"
2781 #: maps/skirmishes/gambia_river_3p.xml:39
2782 msgid "Gambia River (3)"
2785 #: maps/skirmishes/golden_island_2p.xml:39
2787 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2788 "can access the center via a narrow strip of shallow water or via boat."
2791 #: maps/skirmishes/golden_island_2p.xml:39
2792 msgid "Golden Island (2)"
2795 #: maps/skirmishes/golden_oasis_2p.xml:38
2797 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2799 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2802 #: maps/skirmishes/golden_oasis_2p.xml:38
2803 msgid "Gold Oasis (2)"
2806 #: maps/skirmishes/greek_acropolis_2p.xml:38
2807 msgid "Greek Acropolis (2)"
2810 #: maps/skirmishes/greek_acropolis_2p.xml:38
2811 #: maps/skirmishes/greek_acropolis_night_2p.xml:38
2813 "Two factions find themselves perched safely atop large rocky plateaus.\n"
2815 "Scout the lands to find free treasures and to secure new resources."
2818 #: maps/skirmishes/greek_acropolis_4p.xml:39
2820 "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n"
2822 "Scout the lands to find free treasures and to secure new resources.."
2825 #: maps/skirmishes/greek_acropolis_4p.xml:39
2826 msgid "Greek Acropolis (4)"
2829 #: maps/skirmishes/greek_acropolis_night_2p.xml:38
2830 msgid "Greek Acropolis Night (2)"
2833 #: maps/skirmishes/hindu_kush_2p.xml:39
2835 "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n"
2837 "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. "
2840 #: maps/skirmishes/hindu_kush_2p.xml:39
2841 msgid "Hindu Kush (2)"
2844 #: maps/skirmishes/hydaspes_river_4p.xml:39
2846 "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of"
2847 " the great battle between the Macedonian forces under Alexander the Great "
2848 "and the Indian forces of the king Porus of Paurava."
2851 #: maps/skirmishes/hydaspes_river_4p.xml:39
2852 msgid "Hydaspes River (4)"
2855 #: maps/skirmishes/isthmus_of_corinth_2p.xml:39
2860 "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n"
2862 "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n"
2864 "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!"
2867 #: maps/skirmishes/isthmus_of_corinth_2p.xml:39
2868 msgid "Isthmus of Corinth (2)"
2871 #: maps/skirmishes/libyan_oases_4p.xml:38
2873 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2875 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2878 #: maps/skirmishes/libyan_oases_4p.xml:38
2879 msgid "Libyan Oases (4)"
2882 #: maps/skirmishes/libyan_oasis_2p.xml:39
2884 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2886 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2889 #: maps/skirmishes/libyan_oasis_2p.xml:39
2890 msgid "Libyan Oasis (2 players)"
2893 #: maps/skirmishes/lorraine_plain_2p.xml:39
2895 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2897 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2899 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2902 #: maps/skirmishes/lorraine_plain_2p.xml:39
2903 msgid "Lorraine Plain (2)"
2906 #: maps/skirmishes/magadha_2p.xml:39
2908 "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n"
2910 "This map was designed as a 1v1 map suitable for rated and tournament play."
2913 #: maps/skirmishes/magadha_2p.xml:39
2917 #: maps/skirmishes/median_oasis_2p.xml:39
2918 msgid "Median Oasis (2)"
2921 #: maps/skirmishes/median_oasis_2p.xml:39
2922 #: maps/skirmishes/median_oasis_4p.xml:38
2924 "A large oasis acts as the hub of mountainous spokes that divide the home "
2925 "territories of each player."
2928 #: maps/skirmishes/median_oasis_4p.xml:38
2929 msgid "Median Oasis (4)"
2932 #: maps/skirmishes/mediterranean_cove_2p.xml:38
2934 "A sheltered natural harbour on the Mediterranean coast provides the "
2935 "resources for battle."
2938 #: maps/skirmishes/mediterranean_cove_2p.xml:38
2939 msgid "Mediterranean Coves (2)"
2942 #: maps/skirmishes/miletus_peninsula_2p.xml:39
2944 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2946 "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea."
2949 #: maps/skirmishes/miletus_peninsula_2p.xml:39
2950 msgid "Miletus Peninsula (2)"
2953 #: maps/skirmishes/neareastern_badlands_2p.xml:38
2954 msgid "Neareastern Badlands (2)"
2957 #: maps/skirmishes/neareastern_badlands_2p.xml:38
2958 #: maps/skirmishes/neareastern_badlands_4p.xml:38
2960 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2962 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2964 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2967 #: maps/skirmishes/neareastern_badlands_4p.xml:38
2968 msgid "Neareastern Badlands (4)"
2971 #: maps/skirmishes/nile_river_4p.xml:38
2973 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2974 "cluster near the river, while mineral resources can be found in the desert "
2978 #: maps/skirmishes/nile_river_4p.xml:38
2979 msgid "Nile River (4)"
2982 #: maps/skirmishes/north_african_savanna_2p.xml:39
2984 "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n"
2986 "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season."
2989 #: maps/skirmishes/north_african_savanna_2p.xml:39
2990 msgid "North African Savanna (2 players)"
2993 #: maps/skirmishes/northern_island_2p.xml:39
2995 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2996 "One player starts in the Mountains to the West, the other player starts near"
2997 " the Bay in the East."
3000 #: maps/skirmishes/northern_island_2p.xml:39
3001 msgid "Northern Island (2)"
3004 #: maps/skirmishes/nubian_frontier_2p.xml:39
3005 msgid "The arid and treacherous frontier between Nubia and Egypt."
3008 #: maps/skirmishes/nubian_frontier_2p.xml:39
3009 msgid "Nubian Frontier (2)"
3012 #: maps/skirmishes/obedska_bog_4p.xml:39
3013 msgid "Obedska Bog (4)"
3016 #: maps/skirmishes/obedska_bog_4p.xml:39
3017 #: maps/skirmishes/obedska_bog_night_4p.xml:39
3019 "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n"
3021 "*This map makes heavy use of grass actors which may adversely affect performance."
3024 #: maps/skirmishes/obedska_bog_night_4p.xml:39
3025 msgid "Obedska Bog Night (4)"
3028 #: maps/skirmishes/oceanside_2p.xml:39
3029 msgid "A Lush temperate biome along an ocean. "
3032 #: maps/skirmishes/oceanside_2p.xml:39
3033 msgid "Oceanside (2)"
3036 #: maps/skirmishes/persian_highlands_4p.xml:38
3038 "A dry central basin rich in minerals surrounded by rocky hills and "
3042 #: maps/skirmishes/persian_highlands_4p.xml:38
3043 msgid "Persian Highlands (4)"
3046 #: maps/skirmishes/punjab_2p.xml:39
3048 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
3050 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
3053 #: maps/skirmishes/punjab_2p.xml:39
3057 #: maps/skirmishes/saharan_oases_2p.xml:39
3058 msgid "Saharan Oases (2)"
3061 #: maps/skirmishes/saharan_oases_2p.xml:39
3062 #: maps/skirmishes/saharan_oases_4p.xml:39
3064 "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n"
3066 "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food."
3069 #: maps/skirmishes/saharan_oases_4p.xml:39
3070 msgid "Saharan Oases (4)"
3073 #: maps/skirmishes/sahel_4p.xml:38
3075 "Situated Southside of the Atlas mountain range in North Africa.\n"
3077 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
3080 #: maps/skirmishes/sahel_4p.xml:38
3084 #: maps/skirmishes/sahyadri_buttes_5p.xml:39
3086 "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n"
3088 "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n"
3090 "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers."
3093 #: maps/skirmishes/sahyadri_buttes_5p.xml:39
3094 msgid "Sahyadri Buttes (5)"
3097 #: maps/skirmishes/savanna_river_2p.xml:38
3098 msgid "A large savanna is bisected by a narrow jungle stream."
3101 #: maps/skirmishes/savanna_river_2p.xml:38
3102 msgid "Savanna River (2)"
3105 #: maps/skirmishes/scythia_4p.xml:39
3107 "The steppes of central Asia. A wide open grassland with few trees (about 90%"
3108 " fewer trees than on a temperate or Aegean map). Animal life is plentiful "
3109 "though, so take advantage of the hunting available. "
3112 #: maps/skirmishes/scythia_4p.xml:39
3113 msgid "Scythian Steppes (4)"
3116 #: maps/skirmishes/sicilia_2p.xml:39
3117 msgid "The large Mediterranean island of Sicily is open for conquest."
3120 #: maps/skirmishes/sicilia_2p.xml:39
3124 #: maps/skirmishes/sicilia_nomad_2p.xml:34
3126 "The large Mediterranean island of Sicily is open for conquest.\n"
3127 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
3130 #: maps/skirmishes/sicilia_nomad_2p.xml:34
3131 msgid "Sicilia Nomad (2)"
3134 #: maps/skirmishes/skirmish_demo_2p.xml:38
3135 msgid "A demo Skirmish map."
3138 #: maps/skirmishes/skirmish_demo_2p.xml:38
3139 msgid "Skirmish Demo (2)"
3142 #: maps/skirmishes/sporades_islands_2p.xml:39
3143 msgid "An islands map designed for intense naval combat."
3146 #: maps/skirmishes/sporades_islands_2p.xml:39
3147 msgid "Sporades Islands (2 player)"
3150 #: maps/skirmishes/syria_2p.xml:39
3152 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
3154 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
3157 #: maps/skirmishes/syria_2p.xml:39
3158 msgid "Coele-Syria (2)"
3161 #: maps/skirmishes/tarim_basin_2p.xml:39
3162 msgid "Tarim Basin (2)"
3165 #: maps/skirmishes/tarim_basin_2p.xml:39 maps/skirmishes/tarim_basin_4p.xml:39
3167 "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n"
3169 "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats."
3172 #: maps/skirmishes/tarim_basin_4p.xml:39
3173 msgid "Tarim Basin (4)"
3176 #: maps/skirmishes/team_oasis_2pv2p.xml:38
3178 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
3179 " provide much-needed boost in farming, but foraging and hunting are in short"
3183 #: maps/skirmishes/team_oasis_2pv2p.xml:38
3184 msgid "Team Oasis (2v2)"
3187 #: maps/skirmishes/temperate_roadway_2p.xml:39
3188 msgid "Temperate zone map with plentiful resources. Map Size: Small"
3191 #: maps/skirmishes/temperate_roadway_2p.xml:39
3192 msgid "Temperate Roadway (2)"
3195 #: maps/skirmishes/thessalian_plains_4p.xml:38
3197 "The rolling Thessalian plain is traversed with narrow streams, easily "
3198 "forded. Wide-open spaces allow for massive expansion, while each player "
3199 "starts the match safe atop a large plateau."
3202 #: maps/skirmishes/thessalian_plains_4p.xml:38
3203 msgid "Thessalian Plains (4)"
3206 #: maps/skirmishes/tuscan_acropolis_4p.xml:39
3208 "Four factions find themselves perched safely atop large rocky plateaus.\n"
3210 "Scout the lands to find free treasures and to secure new resources."
3213 #: maps/skirmishes/tuscan_acropolis_4p.xml:39
3214 msgid "Tuscan Acropolis (4)"
3217 #: maps/skirmishes/two_seas_6p.xml:39
3219 "A large tropic map with two seas to the East and to the West. Good for two "
3220 "teams of three players or three teams of two players."
3223 #: maps/skirmishes/two_seas_6p.xml:39
3224 msgid "Two Seas (6)"
3227 #: maps/skirmishes/vesuvius_6p.xml:39
3229 "Skirmish as ash lightly falls around this recently erupted volcano. The "
3230 "scorched landscape offers little food, though the blasted forests are still "
3231 "laden with useful wood."
3234 #: maps/skirmishes/vesuvius_6p.xml:39
3235 msgid "Vesuvius (6)"
3238 #: maps/skirmishes/via_augusta_4p.xml:39
3239 msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BC."
3242 #: maps/skirmishes/via_augusta_4p.xml:39
3243 msgid "Via Augusta (4)"
3246 #: maps/skirmishes/watering_holes_4p.xml:39
3248 "A small Savanna map with 4 watering holes. \n"
3250 "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n"
3252 "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants."
3255 #: maps/skirmishes/watering_holes_4p.xml:39
3256 msgid "Watering Holes (4 players)"
3259 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3261 "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n"
3263 "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n"
3265 "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n"
3267 "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start."
3270 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3271 msgid "White Cliffs of Dover (5)"
3274 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3278 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3282 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3286 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39
3290 #: maps/skirmishes/yangtze_2p.xml:39
3291 msgid "The Yangtze River in China. "
3294 #: maps/skirmishes/yangtze_2p.xml:39
3295 msgid "Chang Jiang (2)"
3298 #: maps/skirmishes/zagros_mountains_2p.xml:39
3300 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n"
3302 "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n"
3304 "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications."
3307 #: maps/skirmishes/zagros_mountains_2p.xml:39
3308 msgid "Zagros Mountains (2 players)"
3311 #: maps/scenarios/Ship Combat Demo.xml:39
3312 msgid "Ship Combat Demo."
3315 #: maps/scenarios/Ship Combat Demo.xml:39
3316 msgid "Ship Combat Demo"