1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
10 "POT-Creation-Date: 2024-06-24 07:08+0000\n"
11 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
12 "Last-Translator: Anirban Mitra, 2020\n"
13 "Language-Team: Bengali (https://app.transifex.com/wildfire-games/teams/17418/bn/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: maps/tutorials/introductory_tutorial.js:3
21 msgid "Welcome to the 0 A.D. tutorial."
24 #: maps/tutorials/introductory_tutorial.js:6
26 "Left-click on a Female Citizen and then right-click on a berry bush to make "
27 "that Female Citizen gather food. Female Citizens gather vegetables faster "
31 #: maps/tutorials/introductory_tutorial.js:15
33 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
34 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
38 #: maps/tutorials/introductory_tutorial.js:26
41 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
42 "Hoplite icon once to begin training a batch of Hoplites."
44 "সিভিক সেন্টার বিল্ডিং নির্বাচন করুন এবং একবার হপলাইটের ব্যাচের প্রশিক্ষণের "
45 "জন্য একবার হপলাইট আইকনে ক্লিক করার সময় ধরে রাখুন।"
47 #: maps/tutorials/introductory_tutorial.js:37
48 #: maps/tutorials/introductory_tutorial.js:79
49 #: maps/tutorials/introductory_tutorial.js:161
50 #: maps/tutorials/introductory_tutorial.js:245
52 "Do not forget to press the batch training hotkey while clicking to produce "
55 "একাধিক ইউনিট উৎপাদন করতে ক্লিক করার সময় ব্যাচ প্রশিক্ষণ হটকি টিপতে ভুলবেন "
58 #: maps/tutorials/introductory_tutorial.js:38
59 #: maps/tutorials/introductory_tutorial.js:162
60 msgid "Click on the Hoplite icon."
63 #: maps/tutorials/introductory_tutorial.js:46
65 "Select the two idle Female Citizens and build a House nearby by selecting "
66 "the House icon. Place the House by left-clicking on a piece of land."
69 #: maps/tutorials/introductory_tutorial.js:54
71 "When they are ready, select the newly trained Hoplites and assign them to "
72 "build a Storehouse beside some nearby trees. They will begin to gather wood "
73 "when it's constructed."
76 #: maps/tutorials/introductory_tutorial.js:64
79 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
80 "Skirmisher icon in the Civic Center."
83 #: maps/tutorials/introductory_tutorial.js:80
84 msgid "Click on the Skirmisher icon."
87 #: maps/tutorials/introductory_tutorial.js:88
89 "Build a Farmstead in an open space beside the Civic Center using any idle "
93 #: maps/tutorials/introductory_tutorial.js:100
94 msgid "Let's wait for the Farmstead to be built."
97 #: maps/tutorials/introductory_tutorial.js:112
99 "Once the Farmstead is constructed, its builders will automatically begin "
100 "gathering food if there is any nearby. Select the builders and instead make "
101 "them construct a Field beside the Farmstead."
104 #: maps/tutorials/introductory_tutorial.js:136
106 "The Field's builders will now automatically begin gathering food from the "
107 "Field. Using the newly created group of skirmishers, get them to build "
108 "another House nearby."
111 #: maps/tutorials/introductory_tutorial.js:144
113 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
114 "with it selected right-click on a tree nearby. Units from the Civic Center "
115 "will now automatically gather wood."
118 #: maps/tutorials/introductory_tutorial.js:176
120 "Select the Civic Center, then hover the cursor over the tree and right-click"
121 " when you see your cursor change into a wood icon."
124 #: maps/tutorials/introductory_tutorial.js:185
126 "Build a Barracks nearby. Whenever your population limit is reached, build an"
127 " extra House using any available builder units. This will be the fifth "
128 "Village Phase structure that you have built, allowing you to advance to the "
132 #: maps/tutorials/introductory_tutorial.js:193
134 "Select the Civic Center again and advance to Town Phase by clicking on the "
135 "II icon (you have to wait for the barracks to be built first). This will "
136 "allow Town Phase buildings to be constructed."
139 #: maps/tutorials/introductory_tutorial.js:205
141 "While waiting for the phasing up, you may reassign your idle workers to "
142 "gathering the resources you are short of."
145 #: maps/tutorials/introductory_tutorial.js:220
147 "Order the idle Skirmishers to build an outpost to the north east at the edge"
148 " of your territory."
151 #: maps/tutorials/introductory_tutorial.js:228
153 "Start training a batch of Female Citizens in the Civic Center and set its "
154 "rally point to the Field (right click on it)."
157 #: maps/tutorials/introductory_tutorial.js:246
158 #: maps/tutorials/starting_economy_walkthrough.js:348
159 msgid "Click on the Female Citizen icon."
162 #: maps/tutorials/introductory_tutorial.js:266
164 "Prepare for an attack by an enemy player. Train more soldiers using the "
165 "Barracks, and get idle soldiers to build a Tower near your Outpost."
168 #: maps/tutorials/introductory_tutorial.js:274
170 "Build a Forge and research the Infantry Training technology (sword icon) to "
171 "improve infantry hack attack."
174 #: maps/tutorials/introductory_tutorial.js:282
175 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
178 #: maps/tutorials/introductory_tutorial.js:290
179 msgid "Try to repel the attack."
182 #: maps/tutorials/introductory_tutorial.js:300
184 "The enemy attack has been thwarted. Now build a market and a temple while "
185 "you assign new units to gather required resources."
188 #: maps/tutorials/introductory_tutorial.js:321
190 "Once you meet the City Phase requirements, select your Civic Center and "
191 "advance to City Phase."
194 #: maps/tutorials/introductory_tutorial.js:333
196 "While waiting for the phase change, you may train more soldiers at the "
200 #: maps/tutorials/introductory_tutorial.js:345
202 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
203 "construct 2 Battering Rams."
206 #: maps/tutorials/introductory_tutorial.js:367
208 "Stop all your soldiers gathering resources and instead task small groups to "
209 "find the enemy Civic Center on the map. Once the enemy's base has been "
210 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
213 #: maps/tutorials/introductory_tutorial.js:368
214 msgid "Female Citizens should continue to gather resources."
217 #: maps/tutorials/introductory_tutorial.js:379
218 msgid "The enemy has been defeated. These tutorial tasks are now completed."
221 #: maps/tutorials/introductory_tutorial.xml:Description:39
222 msgid "This is a basic tutorial to get you started playing 0 A.D."
225 #: maps/tutorials/introductory_tutorial.xml:Name:39
226 msgid "Introductory Tutorial"
229 #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39
230 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
234 #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39
238 #: maps/tutorials/starting_economy_walkthrough.js:4
240 "This tutorial will teach the basics of developing your economy. Typically, "
241 "you will start with a Civic Center and a couple units in Village Phase and "
242 "ultimately, your goal will be to develop and expand your empire, often by "
243 "evolving to Town Phase and City Phase afterward.\n"
246 #: maps/tutorials/starting_economy_walkthrough.js:6
250 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
253 #: maps/tutorials/starting_economy_walkthrough.js:9
255 "You can change the level of zoom using the mouse wheel and the camera view "
256 "using any of your keyboard's arrow keys.\n"
259 #: maps/tutorials/starting_economy_walkthrough.js:10
260 msgid "Adjust the game window to your preferences.\n"
263 #: maps/tutorials/starting_economy_walkthrough.js:12
267 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
270 #: maps/tutorials/starting_economy_walkthrough.js:19
272 "To start off, select your building, the Civic Center, by clicking on it. A "
273 "selection ring in the color of your civilization will be displayed after "
277 #: maps/tutorials/starting_economy_walkthrough.js:24
279 "Now that the Civic Center is selected, you will notice that a production "
280 "panel will appear on the lower right of your screen detailing the actions "
281 "that the buildings supports. For the production panel, available actions are"
282 " not masked in any color, while an icon masked in either grey or red "
283 "indicates that the action has not been unlocked or you do not have "
284 "sufficient resources to perform that action, respectively. Additionally, you"
285 " can hover the cursor over any icon to show a tooltip with more details.\n"
288 #: maps/tutorials/starting_economy_walkthrough.js:25
290 "The top row of buttons contains portraits of units that may be trained at "
291 "the building while the bottom one or two rows will have researchable "
292 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
293 "that advancing to Town Phase requires both more constructed structures as "
294 "well as more food and wood resources."
297 #: maps/tutorials/starting_economy_walkthrough.js:30
299 "You have two main types of starting units: Female Citizens and Citizen "
300 "Soldiers. Female Citizens are purely economic units; they have low health "
301 "and little to no attack. Citizen Soldiers are workers by default, but in "
302 "times of need, can utilize a weapon to fight. You have two categories of "
303 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
304 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
305 "only gather meat from animals.\n"
308 #: maps/tutorials/starting_economy_walkthrough.js:35
310 "As a general rule of thumb, left-clicking represents selection while right-"
311 "clicking with an entity selected represents an order (gather, build, fight, "
315 #: maps/tutorials/starting_economy_walkthrough.js:40
317 "At this point, food and wood are the most important resources for developing"
318 " your economy, so let's start with gathering food. Female Citizens gather "
319 "vegetables faster than other units.\n"
322 #: maps/tutorials/starting_economy_walkthrough.js:41
323 msgid "There are primarily three ways to select units:\n"
326 #: maps/tutorials/starting_economy_walkthrough.js:42
328 "1) Hold the left mouse button and drag a selection rectangle that encloses "
329 "the units you want to select.\n"
332 #: maps/tutorials/starting_economy_walkthrough.js:43
334 "2) Click on one of them and then add additional units to your selection by "
335 "holding Shift and clicking each additional unit (or also via the above "
336 "selection rectangle).\n"
339 #: maps/tutorials/starting_economy_walkthrough.js:45
342 "3) Double-click on a unit. This will select every unit of the same type as "
343 "the specified unit in your visible window. %(hotkey)s+double-click will "
344 "select all units of the same type on the entire map.\n"
347 #: maps/tutorials/starting_economy_walkthrough.js:48
349 "You can click on an empty space on the map to reset the selection. Try each "
350 "of these methods before tasking all of your Female Citizens to gather the "
351 "berries to the southeast of your Civic Center by right-clicking on the "
352 "berries when you have all the Female Citizens selected."
355 #: maps/tutorials/starting_economy_walkthrough.js:59
357 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
358 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
359 "on the nearest tree."
362 #: maps/tutorials/starting_economy_walkthrough.js:70
364 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
365 " him to hunt the chickens around your Civic Center in similar fashion."
368 #: maps/tutorials/starting_economy_walkthrough.js:81
370 "All your units are now gathering resources. We should train more units!\n"
373 #: maps/tutorials/starting_economy_walkthrough.js:82
375 "First, let's set a rally point. Setting a rally point on a building that can"
376 " train units will automatically designate a task to the new unit upon "
377 "completion of training. We want to send the newly trained units to gather "
378 "wood on the group of trees to the south of the Civic Center. To do so, "
379 "select the Civic Center by clicking on it and then right-click on one of the"
383 #: maps/tutorials/starting_economy_walkthrough.js:83
385 "Rally points are indicated by a small flag at the end of the blue line."
388 #: maps/tutorials/starting_economy_walkthrough.js:91
390 "Select the Civic Center, then hover the cursor over a tree and right-click "
391 "when you see the cursor change into a wood icon."
394 #: maps/tutorials/starting_economy_walkthrough.js:100
396 "Now that the rally point is set, we can produce additional units and they "
397 "will do their assigned task automatically.\n"
400 #: maps/tutorials/starting_economy_walkthrough.js:101
402 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
403 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
404 " (holding Shift trains a batch of five units). You can also train units "
405 "individually by simply clicking, but training 5 units together takes less "
406 "time than training 5 units individually."
409 #: maps/tutorials/starting_economy_walkthrough.js:111
410 msgid "Do not forget to hold Shift while clicking to train several units."
413 #: maps/tutorials/starting_economy_walkthrough.js:112
414 msgid "Hold Shift and click on the Hoplite icon."
417 #: maps/tutorials/starting_economy_walkthrough.js:121
418 #: maps/tutorials/starting_economy_walkthrough.js:180
419 msgid "Let's wait for the units to be trained.\n"
422 #: maps/tutorials/starting_economy_walkthrough.js:122
424 "While waiting, direct your attention to the panel at the top of your screen."
425 " On the upper left, you will see your current resource supply (food, wood, "
426 "stone, and metal). As each worker brings resources back to the Civic Center "
427 "(or another dropsite), you will see the amount of the corresponding resource"
431 #: maps/tutorials/starting_economy_walkthrough.js:123
433 "This is a very important concept to keep in mind: gathered resources have to"
434 " be brought back to a dropsite to be accounted, and you should always try to"
435 " minimize the distance between resource and nearest dropsite to improve your"
436 " gathering efficiency."
439 #: maps/tutorials/starting_economy_walkthrough.js:132
441 "The newly trained units automatically go to the trees and start gathering "
445 #: maps/tutorials/starting_economy_walkthrough.js:133
447 "But as they have to bring it back to the Civic Center to deposit it, their "
448 "gathering efficiency suffers from the distance. To fix that, we can build a "
449 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
450 " so, select your five newly trained Citizen Soldiers and look for the "
451 "construction panel on the bottom right, click on the Storehouse icon, move "
452 "the mouse as close as possible to the trees you want to gather and click on "
453 "a valid place to build the dropsite.\n"
456 #: maps/tutorials/starting_economy_walkthrough.js:134
458 "Invalid (obstructed) positions will show the building preview overlay in "
462 #: maps/tutorials/starting_economy_walkthrough.js:144
464 "The selected Citizens will automatically start constructing the building "
465 "once you place the foundation."
468 #: maps/tutorials/starting_economy_walkthrough.js:155
470 "When construction finishes, the builders default to gathering wood "
474 #: maps/tutorials/starting_economy_walkthrough.js:156
476 "Let's train some Female Citizens to gather more food. Select the Civic "
477 "Center, hold Shift and click on the Female Citizen icon to train five Female"
481 #: maps/tutorials/starting_economy_walkthrough.js:170
482 msgid "Do not forget to hold Shift and click to train several units."
485 #: maps/tutorials/starting_economy_walkthrough.js:171
486 msgid "Hold shift and click on the Female Citizen icon."
489 #: maps/tutorials/starting_economy_walkthrough.js:181
491 "In the meantime, we seem to have enough workers gathering wood. We should "
492 "remove the current rally point of the Civic Center away from gathering wood."
493 " For that purpose, right-click on the Civic Center when it is selected (and "
494 "the flag icon indicating the rally point is crossed out)."
497 #: maps/tutorials/starting_economy_walkthrough.js:195
498 msgid "The units should be ready soon.\n"
501 #: maps/tutorials/starting_economy_walkthrough.js:196
503 "In the meantime, direct your attention to your population count on the top "
504 "panel. It is the fifth item from the left, after the resources. It would be "
505 "prudent to keep an eye on it. It indicates your current population "
506 "(including those being trained) and the current population limit, which is "
507 "determined by your built structures."
510 #: maps/tutorials/starting_economy_walkthrough.js:209
512 "As you have nearly reached the population limit, you must increase it by "
513 "building some new structures if you want to train more units. The most cost "
514 "effective structure to increase your population limit is the House.\n"
517 #: maps/tutorials/starting_economy_walkthrough.js:210
519 "Now that the units are ready, let's see how to build several Houses in a "
523 #: maps/tutorials/starting_economy_walkthrough.js:215
525 "Select two of your newly-trained Female Citizens and ask them to build these"
526 " Houses in the empty space to the east of the Civic Center. To do so, after "
527 "selecting the Female Citizens, click on the House icon in the bottom right "
528 "panel and, while holding Shift, click first on the position in the map where"
529 " you want to build the first House, and then click on the position where you"
530 " want to build the second House (when you give a command while holding "
531 "Shift, you put the command in a queue; units automatically switch to the "
532 "next command in their queue when they finish their current command). Press "
533 "Escape to get rid of the House cursor so you don't spam Houses all over the "
537 #: maps/tutorials/starting_economy_walkthrough.js:216
539 "Reminder: to select only two Female Citizens, click on the first one and "
540 "then hold Shift and click on the second one."
543 #: maps/tutorials/starting_economy_walkthrough.js:249
545 "You may notice that berries are a finite supply of food. We will need a more"
546 " lasting food source. Fields produce an unlimited food resource, but are "
547 "slower to gather than forageable fruits.\n"
550 #: maps/tutorials/starting_economy_walkthrough.js:250
552 "But to minimize the distance between a farm and its corresponding food "
553 "dropsite, we will first build a Farmstead."
556 #: maps/tutorials/starting_economy_walkthrough.js:261
558 "Select the three remaining (idle) Female Citizens and order them to build a "
559 "Farmstead in the center of the large open area to the west of the Civic "
563 #: maps/tutorials/starting_economy_walkthrough.js:262
565 "We will need a decent chunk of space around the Farmstead to build Fields. "
566 "In addition, we can see goats on the west side to further improve our food "
567 "gathering efficiency should we ever decide to hunt them.\n"
570 #: maps/tutorials/starting_economy_walkthrough.js:263
572 "If you try to select the three idle Female Citizens by clicking and dragging"
573 " a selection rectangle over them, you might accidentally select additional "
574 "units. To avoid that, hold the I key while selecting so that only idle units"
575 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
576 "click on the cavalry unit icon of the selection panel at the bottom of the "
577 "screen to remove the cavalry unit from the current selection."
580 #: maps/tutorials/starting_economy_walkthrough.js:278
582 "When the Farmstead construction is finished, its builders will automatically"
583 " look for food, and in this case, they will go after the nearby goats.\n"
586 #: maps/tutorials/starting_economy_walkthrough.js:279
588 "But your House builders will only look for something else to build and, if "
589 "nothing found, become idle. Let's wait for them to build the Houses."
592 #: maps/tutorials/starting_economy_walkthrough.js:295
594 "When both Houses are built, select your two Female Citizens and order them "
595 "to build a Field as close as possible to the Farmstead, which is a dropsite "
596 "for all types of food."
599 #: maps/tutorials/starting_economy_walkthrough.js:305
601 "When the Field is ready, the builders will automatically start gathering "
605 #: maps/tutorials/starting_economy_walkthrough.js:306
607 "The cavalry unit should have slaughtered all chickens by now. Select it and "
608 "explore the area to the south of the Civic Center: there is a lake with some"
609 " camels around. Move your cavalry by right-clicking on the point you want to"
610 " go, and when you see a herd of camels, right-click on one of them to start "
614 #: maps/tutorials/starting_economy_walkthrough.js:317
616 "Up to five Workers can gather from a Field. To add additional Workers, "
617 "select the Civic Center and set a rally point on a Field by right-clicking "
618 "on it. If the Field is not yet finished, new Workers sent by a rally point "
619 "will help building it, and when built, they will gather food."
622 #: maps/tutorials/starting_economy_walkthrough.js:325
623 msgid "Select the Civic Center and right-click on the Field."
626 #: maps/tutorials/starting_economy_walkthrough.js:333
628 "Now click three times on the Female Citizen icon in the bottom right panel "
629 "to train three additional farmers."
632 #: maps/tutorials/starting_economy_walkthrough.js:347
633 msgid "Click without holding Shift to train a single unit."
636 #: maps/tutorials/starting_economy_walkthrough.js:358
638 "You can increase the gather rates of your workers by researching new "
639 "technologies available in some buildings.\n"
642 #: maps/tutorials/starting_economy_walkthrough.js:359
644 "The farming rate, for example, can be improved with a researchable "
645 "technology in the Farmstead. Select the Farmstead and look at its production"
646 " panel on the bottom right. You will see several researchable technologies. "
647 "Hover the cursor over them to see their costs and effects and click on the "
648 "one you want to research."
651 #: maps/tutorials/starting_economy_walkthrough.js:374
653 "We should start preparing to phase up into Town Phase, which will unlock "
654 "many more units and buildings. Select the Civic Center and hover the cursor "
655 "over the Town Phase icon to see what is still needed.\n"
658 #: maps/tutorials/starting_economy_walkthrough.js:375
660 "We now have enough resources, but one structure is missing. Although this is"
661 " an economic tutorial, it is nonetheless useful to be prepared for defense "
662 "in case of attack, so let's build Barracks.\n"
665 #: maps/tutorials/starting_economy_walkthrough.js:376
667 "Select four of your soldiers and ask them to build a Barracks: as before, "
668 "start selecting the soldiers, click on the Barracks icon in the production "
669 "panel and then lay down a foundation not far from your Civic Center where "
673 #: maps/tutorials/starting_economy_walkthrough.js:387
675 "Let's wait for the Barracks to be built. As this construction is lengthy, "
676 "you can add two soldiers to build it faster. To do so, select your Civic "
677 "Center and set up a rally point on the Barracks foundation by right-clicking"
678 " on it (you should see a hammer icon). Then produce two more builders by "
679 "clicking on the Hoplite icon twice."
682 #: maps/tutorials/starting_economy_walkthrough.js:397
684 "You should now be able to research Town Phase. Select the Civic Center and "
685 "click on the technology icon.\n"
688 #: maps/tutorials/starting_economy_walkthrough.js:398
690 "If you still miss some resources (icon with red overlay), wait for them to "
691 "be gathered by your workers."
694 #: maps/tutorials/starting_economy_walkthrough.js:412
696 "In later phases, you need usually stone and metal to build bigger structures"
697 " and train better soldiers. Hence, while waiting for the research to be "
698 "done, you will send half of your idle Citizen Soldiers (who have finished "
699 "building the Barracks) to gather stone and the other half to gather metal.\n"
702 #: maps/tutorials/starting_economy_walkthrough.js:413
704 "To do so, we could select three Citizen Soldiers and right-click on the "
705 "stone quarry on the west of the Civic Center (the cursor changes when "
706 "hovering the stone quarry while your soldiers are selected). However, these "
707 "soldiers were gathering wood, so they may still carry some wood which would "
708 "be lost when starting to gather another resource."
711 #: maps/tutorials/starting_economy_walkthrough.js:418
713 "Thus, we should order them to deposit their wood in the Civic Center along "
714 "the way. To do so, we will hold Shift while clicking to queue orders: select"
715 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
716 "their wood and then hold Shift and right-click on the stone quarry to gather"
720 #: maps/tutorials/starting_economy_walkthrough.js:419
722 "Perform a similar order queue with the remaining soldiers and the metal mine"
726 #: maps/tutorials/starting_economy_walkthrough.js:453
728 "This is the end of the walkthrough. This should give you a good idea of the "
729 "basics of setting up your economy."
732 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
734 "This map will give a rough guide for starting the game effectively. Early in"
735 " the game the most important thing is to gather resources as fast as "
736 "possible so you are able to build enough troops later."
739 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
740 msgid "Starting Economy Walkthrough"