1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2021 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2021-08-30 07:08+0000\n"
10 "PO-Revision-Date: 2021-08-30 08:18+0000\n"
11 "Last-Translator: Transifex Bot\n"
12 "Language-Team: Arabic (Saudi Arabia) (http://www.transifex.com/wildfire-games/0ad/language/ar_SA/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=6; plural=(n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5);\n"
19 #: simulation/data/technologies/agoge.jsondescription
21 "Spartans were housed and trained from a young age to be superlative warriors"
22 " and to endure any hardship a military life can give them."
25 #: simulation/data/technologies/agoge.jsongenericName
29 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
30 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
31 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
32 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
33 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
34 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
35 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
38 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
39 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
40 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
41 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
42 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
43 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
44 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
45 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
46 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
47 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
48 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
49 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
50 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
51 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
52 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
53 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
54 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
55 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
56 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
57 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
58 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
59 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
60 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
61 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
62 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
63 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
64 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
68 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
70 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
72 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
73 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
74 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
75 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
76 msgid "Unlocked in City Phase."
79 #: simulation/data/technologies/agoge.jsontooltip
80 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
83 #: simulation/data/technologies/archer_attack_spread.jsondescription
84 msgid "Encouraging soldiers to practice archery improves their accuracy."
87 #: simulation/data/technologies/archer_attack_spread.jsongenericName
88 msgid "Archery Training"
91 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
92 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
93 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
94 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
95 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
96 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
97 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
98 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
99 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
100 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
101 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
102 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
103 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
104 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
105 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
106 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
107 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
108 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
109 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
110 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
113 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
114 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
115 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
116 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
117 msgid "Unlocked in Town Phase."
120 #: simulation/data/technologies/archer_attack_spread.jsontooltip
121 msgid "Archers −20% ranged attack spread."
124 #: simulation/data/technologies/archery_tradition.jsondescription
126 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
127 " a penchant for using massed archers in battle."
130 #: simulation/data/technologies/archery_tradition.jsongenericName
131 msgid "Archery Tradition"
134 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
135 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
136 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
139 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
140 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
142 msgid "Unlocked in Village Phase."
145 #: simulation/data/technologies/archery_tradition.jsontooltip
146 msgid "Archers +10 attack range."
149 #: simulation/data/technologies/architecture_kush.jsongenericName
150 msgid "Monumental Architecture"
153 #: simulation/data/technologies/architecture_kush.jsontooltip
155 "Civic Structures +20% build time, +20% health, and +20% capture points."
158 #: simulation/data/technologies/architecture_pers.jsondescription
160 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
161 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
162 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
163 "Elamite capital of Susa."
166 #: simulation/data/technologies/architecture_pers.jsongenericName
167 msgid "Persian Architecture"
170 #: simulation/data/technologies/architecture_pers.jsontooltip
171 msgid "Structures +25% health and capture points, but also +20% build time."
174 #: simulation/data/technologies/attack_soldiers_will.jsondescription
176 "The will to fight is crucial to victory. Inspire your troops with higher "
180 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
181 msgid "Will to Fight"
184 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
185 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
186 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
187 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
188 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
192 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
193 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
196 #: simulation/data/technologies/barracks_batch_training.jsondescription
198 "Significantly increase training speed of infantry by training them in large "
199 "batches or companies."
202 #: simulation/data/technologies/barracks_batch_training.jsongenericName
203 #: simulation/data/technologies/stable_batch_training.jsongenericName
207 #: simulation/data/technologies/barracks_batch_training.jsontooltip
208 msgid "Barracks −10% batch training time."
211 #: simulation/data/technologies/cavalry_cost_time.jsondescription
213 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
217 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
221 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
222 msgid "Cavalry −10% training time."
225 #: simulation/data/technologies/cavalry_health.jsondescription
226 msgid "Selectively breed better war horses."
229 #: simulation/data/technologies/cavalry_health.jsongenericName
230 msgid "Horse Breeding"
233 #: simulation/data/technologies/cavalry_health.jsontooltip
234 msgid "Cavalry +10% health."
237 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
238 msgid "Train your horses to move faster."
241 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
245 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
246 msgid "Cavalry +10% walk speed."
249 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
251 "Carthaginians built their city walls in three concentric circuits. These "
252 "walls were never breached. Even when the city was taken by the Romans, it "
253 "was via the city's harbor, not by storming its walls."
256 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
260 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
261 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
264 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
265 msgid "Celtic structures were mostly made of wood with rubble foundations."
268 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
269 msgid "Wooden Construction"
272 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
273 msgid "Structures −20% build time, −20% health, and −20% capture points."
276 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
278 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
279 "were in demand throughout the Mediterranean."
282 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
283 msgid "Superior Cavalry"
286 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
287 msgid "Cavalry +10% melee attack damage."
290 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
291 msgid "The Greeks used stone construction from early Mycenaean times."
294 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
295 msgid "Hellenic Architecture"
298 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
299 msgid "Structures +10% health and +10% capture points."
302 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
304 "India is the land of the elephants. Elephant warfare originated in India and"
305 " continued for millennia. It was also the source of elephants for the "
306 "eastern Mediterranean. Indian kings were able to field large numbers of war "
310 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
311 msgid "Elephant Tradition"
314 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
315 msgid "Elephants −30% training time."
318 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
320 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
321 "an area of 5 million square kilometers, with a population of close to 60 "
322 "million people. The Mauryan regents held the title Emperor of Emperors and "
323 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
324 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
328 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
329 msgid "Emperor of Emperors"
332 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
333 msgid "Chakravarti Samrāt"
336 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
337 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
338 msgid "+10% maximum population limit."
341 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
343 "The Mauryas built their city walls out of wood, an abundant natural resource"
347 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
351 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
352 msgid "City Walls −20% build time and −20% health."
355 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
357 "The Persians could and did levy a large number of infantry during wartime "
358 "due to the sheer size of the Achaemenid Empire and the way in which it was "
359 "set-up. In general the Persian infantry was well trained and fought with "
360 "great tenacity. However while this was true the infantry were poor hand-to-"
361 "hand, close combat fighters. Also, with the exception of the elite "
362 "regiments, the Persian infantry was not a standing professional force."
365 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
366 msgid "Great King's Levy"
369 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
371 "Sun-dried mud bricks were a common building material in hot and dry areas, "
372 "especially where wood was scarce. Although not as strong and durable as "
373 "fired bricks or natural stone and vulnerable to constant rains and heavy "
374 "floods, mud bricks have the advantage they are cheap and easy to produce."
377 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
378 msgid "Sun-dried Mud Bricks"
381 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
382 msgid "Houses and Economic Structures −40% wood cost and health."
385 #: simulation/data/technologies/colonization.jsondescription
387 "Carthaginians established many trading centers as colonies and ultimately "
388 "held dominion over 300 cities and towns in North Africa alone."
391 #: simulation/data/technologies/colonization.jsongenericName
395 #: simulation/data/technologies/colonization.jsontooltip
396 msgid "Civic Structures −25% build time and resources cost"
399 #: simulation/data/technologies/equine_transports.jsondescription
401 "Early Achaemenid rulers acted towards making Persia the first great Asian "
402 "empire to rule the seas. The Great King behaved favourably towards the "
403 "various sea peoples in order to secure their services, but also carried out "
404 "various marine initiatives. During the reign of Darius the Great, for "
405 "example, a canal was built in Egypt and a Persian navy was sent exploring "
406 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
407 "were retrofitted to carry horses and their riders."
410 #: simulation/data/technologies/equine_transports.jsongenericName
411 msgid "Equine Transports"
414 #: simulation/data/technologies/equine_transports.jsontooltip
415 msgid "Phoenician Triremes gain the ability to train Cavalry."
418 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
419 msgid "Salting allows to preserve fish longer."
422 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
426 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
427 msgid "Fishing Boats +20 food capacity."
430 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
431 msgid "Use nets to improve the productivity of fishing boats."
434 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
438 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
439 msgid "Fishing Boats +30% fish gather rate."
442 #: simulation/data/technologies/garrison_heal.jsondescription
443 msgid "Units regain health over time while garrisoned."
446 #: simulation/data/technologies/garrison_heal.jsongenericName
447 msgid "Living Conditions"
450 #: simulation/data/technologies/garrison_heal.jsontooltip
451 msgid "Structures +1 garrison heal rate."
454 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
455 msgid "Breed livestock to slaughter for meat."
458 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
459 msgid "Stockbreeding"
462 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
463 msgid "Domestic Animals −25% breeding time."
466 #: simulation/data/technologies/gather_capacity_basket.jsondescription
467 msgid "Workers use baskets. Increases shuttling capacity for all resources."
470 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
474 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
475 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
476 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
477 msgid "Workers +5 resource capacity."
480 #: simulation/data/technologies/gather_capacity_carts.jsondescription
482 "Workers use horse-drawn carts. Increases shuttling capacity for all "
486 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
487 msgid "Horse-drawn Carts"
490 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
492 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
495 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
499 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
500 msgid "Extra nutrients for farms."
503 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
507 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
508 #: simulation/data/technologies/gather_farming_plows.jsontooltip
509 #: simulation/data/technologies/gather_farming_training.jsontooltip
510 msgid "Workers +20% grain gather rate."
513 #: simulation/data/technologies/gather_farming_harvester.jsondescription
515 "The Gauls invented an harvesting machine, making it much easier to harvest "
519 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
520 msgid "Harvesting Machine"
523 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
524 msgid "Workers +10% grain gather rate."
527 #: simulation/data/technologies/gather_farming_plows.jsondescription
529 "Equip your workers with iron plows, animal-drawn instruments to turn the "
533 #: simulation/data/technologies/gather_farming_plows.jsongenericName
537 #: simulation/data/technologies/gather_farming_training.jsondescription
538 msgid "Training for workers to increase farm gathering speed."
541 #: simulation/data/technologies/gather_farming_training.jsongenericName
542 msgid "Gather Training"
545 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
546 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
547 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
548 msgid "Increases wood gathering rates for trees."
551 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
552 msgid "Iron Axe Heads"
555 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
556 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
557 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
558 msgid "Workers +25% wood gather rate."
561 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
562 msgid "Sharp Axe Heads"
565 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
569 #: simulation/data/technologies/gather_mining_serfs.jsondescription
571 "Compel serfs to help your workers quarry stone. Increases stone gathering "
575 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
579 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
583 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
584 #: simulation/data/technologies/gather_mining_servants.jsontooltip
585 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
586 msgid "Workers +25% stone gather rate."
589 #: simulation/data/technologies/gather_mining_servants.jsondescription
590 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
593 #: simulation/data/technologies/gather_mining_servants.jsongenericName
597 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
598 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
599 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
600 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
601 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
605 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
606 msgid "Develop shaft mining. Increases metal gathering rates."
609 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
613 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
614 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
615 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
616 msgid "Workers +25% metal gather rate."
619 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
620 msgid "Strike a vein of precious silver. Increases metal gathering rates."
623 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
624 msgid "Silver Mining"
627 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
628 msgid "Mines of Laureion"
631 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
632 msgid "Mines of Krenides"
635 #: simulation/data/technologies/gather_mining_slaves.jsondescription
637 "Buy slaves to help your workers quarry stone. Increases stone gathering "
641 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
645 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
646 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
647 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
648 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
649 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
653 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
657 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
659 "Equip your workers with helpful tools. Increases metal gathering rates."
662 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
663 msgid "Wedge and Mallet"
666 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
667 msgid "Equip your foragers with wicker baskets for foraging."
670 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
671 msgid "Wicker Baskets"
674 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
675 msgid "Workers +50% fruit gather rate."
678 #: simulation/data/technologies/heal_range.jsondescription
679 #: simulation/data/technologies/heal_range_2.jsondescription
680 msgid "Increases the healing and vision range of all healers."
683 #: simulation/data/technologies/heal_range.jsongenericName
684 msgid "Healing Range"
687 #: simulation/data/technologies/heal_range.jsonspecificName.athen
688 #: simulation/data/technologies/heal_range.jsonspecificName.mace
689 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
690 #: simulation/data/technologies/heal_range.jsonspecificName.sele
691 #: simulation/data/technologies/heal_range.jsonspecificName.spart
692 msgid "Olympic Pantheon"
695 #: simulation/data/technologies/heal_range.jsontooltip
696 #: simulation/data/technologies/heal_range_2.jsontooltip
697 msgid "Healers +5 healing range."
700 #: simulation/data/technologies/heal_range_2.jsongenericName
701 msgid "Healing Range 2"
704 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
708 #: simulation/data/technologies/heal_rate.jsondescription
709 #: simulation/data/technologies/heal_rate_2.jsondescription
710 msgid "Increases the healing rate of all healers."
713 #: simulation/data/technologies/heal_rate.jsongenericName
717 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
718 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
719 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
720 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
721 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
725 #: simulation/data/technologies/heal_rate.jsontooltip
726 #: simulation/data/technologies/heal_rate_2.jsontooltip
727 msgid "Healers −20% healing time."
730 #: simulation/data/technologies/heal_rate_2.jsongenericName
731 msgid "Healing Rate 2"
734 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
735 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
736 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
737 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
738 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
739 msgid "Hippocratic Oath"
742 #: simulation/data/technologies/health_females_01.jsondescription
744 "The loom allowed the creation of finer clothing for settlers. Women of the "
745 "household were taught from a young age how to weave on the loom, and "
746 "subsequently spent a large share of their lives working with it."
749 #: simulation/data/technologies/health_females_01.jsongenericName
753 #: simulation/data/technologies/health_females_01.jsontooltip
754 msgid "Female Citizens +100% health."
757 #: simulation/data/technologies/health_regen_units.jsondescription
758 msgid "Organic units will slowly regenerate health over time when idle."
761 #: simulation/data/technologies/health_regen_units.jsongenericName
762 msgid "Battlefield Medicine"
765 #: simulation/data/technologies/health_regen_units.jsontooltip
766 msgid "Idle Organic units +0.5 health regeneration rate."
769 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
771 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
772 "throughout their empires, where Greek culture and art blended with local "
773 "customs to create the motley Hellenistic civilization."
776 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
777 msgid "Hellenistic Metropolis"
780 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
781 msgid "Civic Centers +100% health and capture points, double default arrows."
784 #: simulation/data/technologies/hoplite_tradition.jsondescription
785 msgid "Hoplite soldiers constituted most of the armies of Greece."
788 #: simulation/data/technologies/hoplite_tradition.jsongenericName
789 msgid "Hoplite Tradition"
792 #: simulation/data/technologies/hoplite_tradition.jsontooltip
793 msgid "Hoplites −25% training time and −50% promotion experience."
796 #: simulation/data/technologies/immortals.jsondescription
798 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
799 "Athanatoi (“Immortals”) by Greek authors."
802 #: simulation/data/technologies/immortals.jsongenericName
806 #: simulation/data/technologies/immortals.jsontooltip
807 msgid "Immortals −50% training time, but −10% health."
810 #: simulation/data/technologies/infantry_cost_time.jsondescription
812 "Calling up infantry levies in time of war helps bolster the ranks of a "
816 #: simulation/data/technologies/infantry_cost_time.jsongenericName
817 msgid "Levy Infantry"
820 #: simulation/data/technologies/infantry_cost_time.jsontooltip
821 msgid "Infantry −10% training time."
824 #: simulation/data/technologies/iphicratean_reforms.jsondescription
826 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
827 "Mercenary Archers (Toxotes Kretikos)."
830 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
831 msgid "Iphicratean Reforms"
834 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
835 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
838 #: simulation/data/technologies/long_walls.jsondescription
840 "The Long Walls of Athens were constructed under the auspices of the wily "
841 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
842 "secured the city's sea supply routes and prevented an enemy from starving "
843 "out the city during a siege."
846 #: simulation/data/technologies/long_walls.jsongenericName
847 msgid "Athenian Long Walls"
850 #: simulation/data/technologies/long_walls.jsontooltip
851 msgid "Build Walls in own or neutral territory."
854 #: simulation/data/technologies/nisean_horses.jsondescription
856 "The now-extinct Nisian breed of horse was one of the largest and robust "
857 "horses of ancient times. They were highly sought after by the Seleucids and "
858 "Persians as both rider and mount gained heavier armor as time progressed."
861 #: simulation/data/technologies/nisean_horses.jsongenericName
862 msgid "Nisean War Horses"
865 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
869 #: simulation/data/technologies/nisean_horses.jsontooltip
870 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
873 #: simulation/data/technologies/outpost_vision.jsondescription
874 msgid "Increases outpost vision."
877 #: simulation/data/technologies/outpost_vision.jsongenericName
878 msgid "Carrier Pigeons"
881 #: simulation/data/technologies/outpost_vision.jsontooltip
882 msgid "Outposts +33% vision range."
885 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
886 msgid "Traditional Army vs Reform Army"
889 #: simulation/data/technologies/parade_of_daphne.jsondescription
891 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
892 "thousands of well-equipped troops participated in the opening procession."
895 #: simulation/data/technologies/parade_of_daphne.jsongenericName
896 msgid "Parade of Daphne"
899 #: simulation/data/technologies/parade_of_daphne.jsontooltip
900 msgid "Champions −20% training time."
903 #: simulation/data/technologies/phase_city.jsondescription
905 "Dummy technology for use in templates requirements, replaced by "
906 "phase_city_generic or phase_city_{civ}."
909 #: simulation/data/technologies/phase_city.jsongenericName
910 #: simulation/data/technologies/phase_city_athen.jsongenericName
911 #: simulation/data/technologies/phase_city_generic.jsongenericName
915 #: simulation/data/technologies/phase_city_athen.jsondescription
917 "Advances from a bustling town to a veritable metropolis, full of the wonders"
918 " of modern technology. This is the Athenian city phase, where metal "
919 "gathering rates are boosted because of the 'Silver Owls' bonus."
922 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
923 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
924 msgid "Requires three Town Structures."
927 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
928 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
929 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
930 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
931 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
935 #: simulation/data/technologies/phase_city_athen.jsontooltip
937 "Advance to City Phase, which unlocks more entities and technologies. Civic "
938 "Centers +50% territory influence radius. Structures +9 capture points "
939 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
942 #: simulation/data/technologies/phase_city_generic.jsondescription
944 "Advances from a bustling town to a veritable metropolis, full of the wonders"
945 " of modern technology."
948 #: simulation/data/technologies/phase_city_generic.jsontooltip
950 "Advance to City Phase, which unlocks more entities and technologies. Civic "
951 "Centers +50% territory influence radius. Structures +9 capture points "
952 "regeneration rate per garrisoned unit."
955 #: simulation/data/technologies/phase_town.jsondescription
957 "Dummy technology for use in templates requirements, replaced by "
958 "phase_town_generic or phase_town_{civ}."
961 #: simulation/data/technologies/phase_town.jsongenericName
962 #: simulation/data/technologies/phase_town_athen.jsongenericName
963 #: simulation/data/technologies/phase_town_generic.jsongenericName
967 #: simulation/data/technologies/phase_town_athen.jsondescription
969 "Advances from a small village to a bustling town, ready to expand rapidly. "
970 "This is the Athenian town phase, where metal gathering rates are boosted "
971 "because of the 'Silver Owls' bonus."
974 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
975 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
976 msgid "Requires five Village Structures."
979 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
980 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
981 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
982 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
983 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
987 #: simulation/data/technologies/phase_town_athen.jsontooltip
989 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
990 "Centers +30% territory influence radius. Structures +7 capture points "
991 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
994 #: simulation/data/technologies/phase_town_generic.jsondescription
996 "Advances from a small village to a bustling town, ready to expand rapidly."
999 #: simulation/data/technologies/phase_town_generic.jsontooltip
1001 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1002 "Centers +30% territory influence radius. Structures +7 capture points "
1003 "regeneration rate per garrisoned unit."
1006 #: simulation/data/technologies/phase_village.jsongenericName
1007 msgid "Village Phase"
1010 #: simulation/data/technologies/pop_house_01.jsondescription
1012 "Home gardens ranged from simple fenced-in areas to large manicured and "
1013 "colonnaded enclosures."
1016 #: simulation/data/technologies/pop_house_01.jsongenericName
1020 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1021 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1022 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1023 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1024 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1028 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1032 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1036 #: simulation/data/technologies/pop_house_01.jsontooltip
1037 #: simulation/data/technologies/pop_house_02.jsontooltip
1038 msgid "Houses +20% population bonus."
1041 #: simulation/data/technologies/pop_house_02.jsondescription
1043 "Homes tended to expand as the wealth and population of a settlement grew."
1046 #: simulation/data/technologies/pop_house_02.jsongenericName
1050 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1054 #: simulation/data/technologies/reformed_army_sele.jsondescription
1055 msgid "The Roman-style core of the Seleucid army."
1058 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1062 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1063 msgid "Unlock the Champion Infantry Swordsman."
1066 #: simulation/data/technologies/ship_cost_time.jsondescription
1068 "Employ skilled shipwrights with specialized tools to speed up ship "
1072 #: simulation/data/technologies/ship_cost_time.jsongenericName
1073 msgid "Naval Architects"
1076 #: simulation/data/technologies/ship_cost_time.jsontooltip
1077 msgid "Ships −20% construction time."
1080 #: simulation/data/technologies/ship_health.jsondescription
1081 msgid "Wooden reinforcement beams for ship hulls."
1084 #: simulation/data/technologies/ship_health.jsongenericName
1085 msgid "Reinforced hull"
1088 #: simulation/data/technologies/ship_health.jsontooltip
1089 msgid "Ships +25% health."
1092 #: simulation/data/technologies/ship_movement_speed.jsondescription
1094 "Train your oarsmen and sailors to move more efficiently and speed up your "
1098 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1099 msgid "Experienced Crews"
1102 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1103 msgid "Ships +10% movement speed."
1106 #: simulation/data/technologies/siege_attack.jsondescription
1107 msgid "Advanced technologies improve siege efficiency."
1110 #: simulation/data/technologies/siege_attack.jsongenericName
1111 msgid "Advanced Siege"
1114 #: simulation/data/technologies/siege_attack.jsontooltip
1115 msgid "Siege Engines +25% attack crush damage."
1118 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1119 msgid "Improvement to projectile accuracy."
1122 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1123 msgid "Bolt Accuracy"
1126 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1127 msgid "Bolt Shooters −20% ranged attack spread."
1130 #: simulation/data/technologies/siege_cost_time.jsondescription
1131 msgid "The science or craft of laying or carrying out sieges."
1134 #: simulation/data/technologies/siege_cost_time.jsongenericName
1138 #: simulation/data/technologies/siege_cost_time.jsontooltip
1139 msgid "Siege Engines −20% construction time."
1142 #: simulation/data/technologies/siege_health.jsondescription
1144 "Cover the exterior with iron plates to protect against fire and projectiles."
1147 #: simulation/data/technologies/siege_health.jsongenericName
1148 msgid "Armor Plating"
1151 #: simulation/data/technologies/siege_health.jsontooltip
1152 msgid "Battering Rams and Siege Towers +25% health."
1155 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1156 msgid "Military engineers are responsible for improvements in siege engines."
1159 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1160 msgid "Military Engineers"
1163 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1164 msgid "Siege Engines –40% pack and unpack time."
1167 #: simulation/data/technologies/silvershields.jsondescription
1169 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1170 "the Macedonian army."
1173 #: simulation/data/technologies/silvershields.jsongenericName
1174 msgid "Silver Shields Regiment"
1177 #: simulation/data/technologies/silvershields.jsontooltip
1179 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1180 "and attack damage."
1183 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1185 "Often, a soldier would carry a secondary weapon in addition to his primary "
1186 "weapon of choice, to be drawn when the primary weapon has failed or been "
1190 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1194 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1195 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1196 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1197 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1198 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1202 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1206 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1207 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1208 msgid "Soldiers +15% melee attack damage."
1211 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1212 msgid "Using iron instead of bronze gave weapons additional power."
1215 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1216 msgid "Iron Weapons"
1219 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1221 "By adding a small amount of carbon during the iron smelting process, a "
1222 "stronger material, steel, can be forged."
1225 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1226 msgid "Carburization"
1229 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1230 msgid "Soldiers +20% melee attack damage."
1233 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1235 "Secret steel working techniques give sword blades distinctive and beautiful "
1236 "markings. Not only that, but the steel's hardness is unparalleled."
1239 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1240 msgid "Steel Working"
1243 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1244 msgid "Toledo Steel"
1247 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1251 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1253 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1256 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1258 "Improving the fletching of arrows increases their stability and speed, and "
1259 "thus their penetration."
1262 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1263 msgid "Improved Fletching"
1266 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1267 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1268 msgid "Soldiers +15% ranged attack damage."
1271 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1272 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1275 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1276 msgid "Iron Arrowheads"
1279 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1280 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1283 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1284 msgid "Trilobate Arrowheads"
1287 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1288 msgid "Soldiers +20% ranged attack damage."
1291 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1292 msgid "Ranged Soldiers +25% promotion experience."
1295 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1296 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1299 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1300 msgid "Quilted Body Armor"
1303 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1304 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1305 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1306 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1307 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1311 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1312 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1313 msgid "Soldiers +1 hack resistance."
1316 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1317 msgid "Body armor made from laminated linen."
1320 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1321 msgid "Laminated Linen Body Armor"
1324 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1325 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1326 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1327 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1328 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1332 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1333 msgid "Body armor made of small metal rings linked together."
1336 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1337 msgid "Mail Body Armor"
1340 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1341 msgid "Soldiers +2 hack resistance."
1344 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1346 "Wooden shields are heavier but much better able to resist projectiles and "
1347 "blows than wicker-frame shields."
1350 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1351 msgid "Wooden Shield"
1354 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1355 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1356 msgid "Soldiers +1 pierce resistance."
1359 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1360 msgid "Strengthen shields with a metal rim or spine."
1363 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1367 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1368 msgid "Strengthen shields further with stronger metal alloys."
1371 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1372 msgid "Improved Shield Alloys"
1375 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1376 msgid "Soldiers +2 pierce resistance."
1379 #: simulation/data/technologies/spy_counter.jsondescription
1380 msgid "Recruit a network of informants to watch over your people."
1383 #: simulation/data/technologies/spy_counter.jsongenericName
1384 msgid "Counterintelligence"
1387 #: simulation/data/technologies/spy_counter.jsontooltip
1388 msgid "Make your units 50% more expensive to bribe."
1391 #: simulation/data/technologies/stable_batch_training.jsondescription
1393 "Significantly increase training speed of cavalry by training them in large "
1394 "batches or squadrons."
1397 #: simulation/data/technologies/stable_batch_training.jsontooltip
1398 msgid "Stables −10% batch training time."
1401 #: simulation/data/technologies/tower_crenellations.jsondescription
1403 "Crenellations on the battlements allow soldiers wider range of fire in "
1407 #: simulation/data/technologies/tower_crenellations.jsongenericName
1408 msgid "Crenellations"
1411 #: simulation/data/technologies/tower_crenellations.jsontooltip
1412 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1415 #: simulation/data/technologies/tower_health.jsondescription
1416 msgid "Reinforce the foundations in preparation of an attack."
1419 #: simulation/data/technologies/tower_health.jsongenericName
1420 msgid "Sturdy Foundations"
1423 #: simulation/data/technologies/tower_health.jsontooltip
1424 msgid "Towers +25% health."
1427 #: simulation/data/technologies/tower_murderholes.jsondescription
1428 msgid "Murder holes allow hitting enemies at the foot of the tower."
1431 #: simulation/data/technologies/tower_murderholes.jsongenericName
1432 msgid "Murder Holes"
1435 #: simulation/data/technologies/tower_murderholes.jsontooltip
1436 msgid "Sentry and Stone Towers have 0 minimum attack range."
1439 #: simulation/data/technologies/tower_range.jsondescription
1440 msgid "Arrow shooters increase the maximum range of the fire arrows."
1443 #: simulation/data/technologies/tower_range.jsongenericName
1444 msgid "Arrow Shooters"
1447 #: simulation/data/technologies/tower_range.jsontooltip
1448 msgid "Sentry and Stone Towers +8 attack range."
1451 #: simulation/data/technologies/tower_watch.jsondescription
1452 msgid "A night's watch increases vigilance."
1455 #: simulation/data/technologies/tower_watch.jsongenericName
1459 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1460 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1461 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1462 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1463 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1464 msgid "Nyktophylakes"
1467 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1471 #: simulation/data/technologies/tower_watch.jsontooltip
1472 msgid "Sentry and Stone Towers +1 default arrow count."
1475 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1476 msgid "Improve the international trading profit."
1479 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1480 msgid "Commercial Treaty"
1483 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1484 msgid "+10% international trade bonus."
1487 #: simulation/data/technologies/trade_gain_01.jsondescription
1488 #: simulation/data/technologies/trade_gain_02.jsondescription
1489 msgid "The progress in handicraft improves the trading profit."
1492 #: simulation/data/technologies/trade_gain_01.jsongenericName
1496 #: simulation/data/technologies/trade_gain_01.jsontooltip
1497 #: simulation/data/technologies/trade_gain_02.jsontooltip
1498 msgid "Traders +15% trade gain."
1501 #: simulation/data/technologies/trade_gain_02.jsongenericName
1502 msgid "Advanced Handicraft"
1505 #: simulation/data/technologies/trader_health.jsondescription
1506 msgid "Traders traveling together in caravans are less vulnerable."
1509 #: simulation/data/technologies/trader_health.jsongenericName
1510 msgid "Trade Caravan"
1513 #: simulation/data/technologies/trader_health.jsontooltip
1514 msgid "Land Traders +50% health."
1517 #: simulation/data/technologies/traditional_army_sele.jsondescription
1518 msgid "The Macedonian-style core of the Seleucid army."
1521 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1522 msgid "Traditional Army"
1525 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1526 msgid "Unlock the Champion Infantry Pikeman."
1529 #: simulation/data/technologies/unit_advanced.jsontooltip
1531 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1532 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1533 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1534 "damage; Ranged units −20% spread."
1537 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1539 "African Elephants −10% resource costs, training time, health, attack damage,"
1543 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1545 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1549 #: simulation/data/technologies/unit_elite.jsontooltip
1551 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1552 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1553 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1557 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1558 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1559 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1561 "Guard units (Champions) are professionals who wield the best weapons and "
1562 "have the best training."
1565 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1566 msgid "Unlock Champion Cavalry"
1569 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1570 msgid "Unlock Champion Cavalry at the Stable."
1573 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1574 msgid "Unlock Champion Chariots"
1577 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1578 msgid "Unlock Champion Chariots at the Stable."
1581 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1582 msgid "Unlock Champion Infantry"
1585 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1586 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1590 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1591 msgid "Regio Cohors"
1594 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1595 msgid "Unlock Champions Infantry at the Barracks."
1598 #: simulation/data/technologies/unlock_females_house.jsondescription
1599 msgid "A festival attended by women-only, to celebrate female fertility."
1602 #: simulation/data/technologies/unlock_females_house.jsongenericName
1603 msgid "Fertility Festival"
1606 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1607 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1608 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1609 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1610 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1611 msgid "Thesmophoria"
1614 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1618 #: simulation/data/technologies/unlock_females_house.jsontooltip
1619 msgid "Unlock the ability to train women from houses."
1622 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1624 "The extension of trade leads to the permanent establishment of storekeepers "
1625 "and their families in foreign countries, allowing them to exploit the wealth"
1626 " of these countries."
1629 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1633 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1634 msgid "Requires three Traders"
1637 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1638 msgid "Allows using allied dropsites."
1641 #: simulation/data/technologies/unlock_shared_los.jsondescription
1643 "By means of trading and travelling people explored beyond the boundaries of "
1644 "their lands and drew maps of it in order to share and memorize their "
1648 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1652 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1654 "See what your allies see, browse their summary and check their resources and"
1655 " population count in the top panel."
1658 #: simulation/data/technologies/unlock_spies.jsondescription
1660 "Merchants' first goal was trading, but they also gathered information about "
1661 "the countries they crossed."
1664 #: simulation/data/technologies/unlock_spies.jsongenericName
1668 #: simulation/data/technologies/unlock_spies.jsontooltip
1670 "Allows bribing the units of other players in order to share their vision."
1673 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1674 msgid "Hire professional mercenaries to fight in your army."
1677 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1678 msgid "Expertise In War"
1681 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1682 msgid "Mercenaries start at Advanced rank."
1685 #: simulation/data/technologies/wonder_population_cap.jsondescription
1686 msgid "The wonder attracts many more people to your civilization."
1689 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1690 msgid "Glorious Expansion"
1693 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1694 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1695 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1696 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1697 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1701 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1703 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "